ALL LEAKS FROM THIS POST ARE CONFIRMED TO BE TRUE!
CHECK OUT THIS PAGE THAT INCLUDES FULL THE SIMS 4 REVEAL!
SimsDomination and ModTheSims found something very, VERY INTERESTING on thesims.com servers. As some of you may know, thesims.com was down for maitenance yesterday, and after 5-6 hours, it came back. There were no new info’s/material, but luckily, SimsDomination dug into The Sims Servers, finding some interesting screens and info of The Sims 4.
*NOTE*: There is less than a week until Gamescom, so please, don’t be dissapointed if these screens aren’t real. Besides, we will get more info @ Gamescom, including more pics, screens and possibly a Trailer! These pics are from a developer blog, so they probably won’t be seen on the Gamescom Press Conference.
UPDATE: The renders are REAL! One of the renders are featured on the Australian Gaming Magazine called PC PowerPlay!
UPDATE: The Sims 4 trailer WILL BE SHOWN on 20th/22th of August, including the first gameplay footage!
UPDATE: Description for The Sims 4 is HERE!
The Sims 4 is the highly anticipated life simulation game that lets you play with life like never before. Create new Sims with intelligence and emotion, whose every action is informed and affected by their interactions and emotional states. Experience all new intuitive and fun creative tools. Sculpt your Sims in Create A Sim and construct unique homes with the tactile room-based Build Mode. Control the mind, body, and heart of your Sims with dynamic, emotion-rich gameplay, and bring your stories to life.
New Sims – Create and control more intelligent, more relatable, and emotionally rich Sims.
Intelligence – Your Sims move and act more naturally than ever before, from multitasking to expressing their emotions by the way they walk. Choose the personalities of your Sims, select their aspirations, and explore the depth of their lifelong goals through your Sims’ thoughts, social skills, careers, and memories.
Emotional Depth – For the first time, Sims feel and express emotions. Your Sims can experience a diverse range and depth of emotional states and are influenced through other Sims, actions, events, memories, or even by the clothing and objects you choose. Emotions offer you more choice by giving you the opportunity to create richer stories with even more possibilities.
New Creative Tools – Create A Sim and Build are more powerful, intuitive, and fun than ever before. You have the freedom to sculpt Sims with tactile precision. Effortlessly construct the home of your dreams with the all new room-based Build Mode.
Vibrant Neighborhoods – Chose among brilliant and diverse lots for your Sims to live in. Vivid visuals bring your Sim’s home to life.
Rich Rewards – Earn new objects, outfits, and traits by completing events, discovering collectables, and unlocking achievements.
Share Your Creations – Share your Sims’ households with your friends and the community. Download community creations for an all-new look.
What is The Sims?
The Sims 4 is the highly anticipated life simulation game that lets you play with life like never before. Create and control new Sims with mind, body, and heart. Build their unique worlds. Direct and explore the stories of your Sims and experience delightful and exciting results.
Create Your Sims
Create and control the most intelligent and relatable Sims ever with new, intuitive design tools. Customize your Sims’ appearances, personalities, aspirations, walk styles, and even their relationship to others.
Build Their World
Select from diverse environments for your Sims to live in and build their home with fun, intuitive design tools that allow you to effortlessly create the homes of your dreams.
Play with Life
Play with life like never before in The Sims 4. The choices you make influence your Sims and everyone and everything around them. These moments create delightful and exciting results throughout gameplay.
Ways to Play
How you play The Sims 4 is up to you. Help your Sims start a new career, find love, and start their family. Construct and design the homes of your dreams. Fulfill your Sims’ needs, explore their aspirations, and experience how they respond to life’s moments. The Sims 4 allows you to play with life like never before. The Sims live with rich physical and emotional characteristics and their worlds and stories are influenced by your choices and creativity. Welcome to The Sims 4!
UPDATE: The new FAQ info is here!
Frequently Asked Questions
Does The Sims 4 require the Origin™ client to play?
You will need an EA/Origin account in install the game. Once installed, you don’t need to connect to the internet again if you don’t want to.
Will I be able to bring any of my Sims or content from The Sims 3 into The Sims 4?
The Sims 4 is built upon an entirely new foundation. The content from The Sims 3 will not be transferable to The Sims 4.
How do I stay up to date with the latest info on The Sims 4?
To stay up to date on all the latest The Sims 4 news, keep visiting our official website at www.TheSims.com, Like us on Facebook at www.facebook.com/TheSims, and sign up for our VIP Newsletter atwww.TheSims.com.
Will The Sims 4 require a persistent online connection?
You will not require a persistent online connection to play The Sims 4.
What are the minimum hardware requirements for The Sims 4?
We are working to make the game accessible to as many players as possible. We will let you know once we’ve locked in the specs.
Who are some of the people that are making The Sims 4?
The Sims 4 is currently in development at The Sims Studio in Redwood City, and the team making the game is comprised by veterans whose experience dates back to the inception of the franchise. We have folks like Robi Kauker, Lyndsay Pearson and Kevin Gibson who have been with the series since the beginning. We will continue to introduce you to more of the team throughout the development process.
Box Art (Placeholder)
Limited Edition (Placeholder)
Digital Deluxe (Placeholder)
Store Content/Registration Content
Screen in HQ
Create a Sim
UPDATE: Gothicans added more The Sims 4 Photos from the Magazine called GAMES! Be sure to thank her on the forum!
Pics by nasTdude
Your sim can go to the gym and you can have your Sim hop on the treadmill and then watch the home and garden channel on the TV – so she’s gaining a little gardening skill and getting fit on the treadmill.
We’re also giving players control over groups of Sims. You can now tell Sims when they’re in groups to do things together. ‘Go over there together,’ or click on a basketball hoop and select ‘shoot hoops together’.
Within each of the handful of emotional states – including happy, sad, inspired and depressed, among others – are a range of nuances that will unlock contextual actions
Furniture can be purchased through an Ikea-like catalogue, offering a range of items that directly influence how a Sim feels within the environment – for an example, an inspirational painting could boost the creativity of a Sim.
This offers the possibility of soul mates – couples that max out bother metres – while the balance could be swayed so that, in theory, you have a friend-with-woo-hoo-benefits deal with someone you know.
Well the Danish magazine “gameplay” is out for subscribers and it also has a Sims 4 feature.
There’s not much new that hasn’t been seen already, the screenshots all look pretty familiar, well, maybe except the one from the gym with the new treadmills, but there are a few clarifications and minor tidbits.
For example there’s an example of emotion furniture in a poster of a Sim version of Mr. T placed in a gym that increases a Sim’s inspiration when working out, or the obvious one with candles and similar in the bedroom to give a romantic boost.
The Build mode is also clarified a bit. It is still possible to build a home wall by wall like in the previous games. But once you make a room, you can grab the entire room, furniture and all, and move it around like one big object. That’s what the highlight lines on the screenshots mean. “Grab entire room.”
There’s also something about the sound design, which I haven’t seen mentioned yet. The game has over half a million sound files. Also the sound system has gotten a technical overhaul to allow sound to have a direction, so a Sim with his back facing the camera will sound a little muffled when he speaks, or a stereo being blocked by walls and sounding different depending on the shape of the room. Basically, we have acoustics.
And the answer to the usual silly bit that gameplay always asks is… To make the sounds for a Sim playing an instrument badly, in this case the violin, they ask the professional musicians to swap hands and try to play. Clever.
Well that’s pretty much it. There’s some concept art in black and white there, too, looks like The Sims 4 is going for a bit of idealized Southern USA feel here.
Member of Sims.Mixei.Ru Forum posted a new screen from a German magazine. Looks like trains in The Sims 4 are usable! Bottom 3 pics are probably just the concept art of trains, since they are black and white.
LOS ANGELES (AP) – “The Sims” are getting in touch with their feelings.
The fourth edition of Maxis’ successful life-simulating game will include more emotional versions of the virtual people whose lives and homes players can manipulate. This time around, “The Sims 4” producer Lyndsay Pearson said the developers have focused on crafting more believable Sims who can perform multiple actions – like walking and talking – at once.
While the Sims have always been an emotional bunch, they’ll be guided by their moods even more in “The Sims 4,” set for release next year for PC. During a demonstration of the game at Electronic Arts’ offices last week, a Sim named Andre felt jealous when his pal Ollie began flirting with a female Sim. He intervened but became depressed once his advances were dismissed. He then opted to blow off steam by boxing.
“The key to ‘The Sims 4′ emotions is that there isn’t anything particularly better or worse,” said Pearson. “You have the ability of what to do with that emotion. If your Sim is furious, that may seem like a bad thing, but it actually means they can write a special book or paint a special painting or go for a really good run and have a really great workout.”
The sequel will also make it easier for players to build homes for their Sims by picking pre-designed rooms and plopping them together to create a house. The abodes can then be filled with furniture and other items that inspire different emotions in the Sims. Some items can only be earned when Sims meet certain goals, either personally and professionally.
“The Sims 4” includes 18 touch points on the Sims’ bodies, which can be sculpted to create custom faces and physiques. The developers have also added new locales for the virtual people to “WooHoo,” the franchise’s cheeky term for sexual intercourse. For example, Ollie eventually ended up getting it on with that female Sim in a rocket ship parked in his backyard.
“‘The Sims 4’ and ‘The Sims’ in general has always had a really good sense of humor,” said Pearson, who has worked on the franchise for 10 years. “For us, that’s an opportunity for new places for your Sims to have a little bit of fun and ‘WooHoo’ and maybe new ways to die. All of those things are funny parts of the game we’ve maintained in ‘The Sims 4.'”
Pearson said “The Sims” franchise has now sold more than 170 million copies worldwide, cementing the 13-year-old people simulator by Electronic Arts Inc. as the top-selling PC game franchise. “The Sims 3,” the previous installment launched in 2009, and 10 expansion packs, which add themed settings and features to the original game, have since been released.
“The Sims 4” follows the chaotic reboot of “SimCity” from EA and Maxis last March. The updated edition of the 24-year-old city-building franchise required gamers to play online even if they weren’t interacting with other players. Several gamers weren’t able to log on after the game debuted, prompting some retailers to stop selling the game.
Pearson declined to comment on what the developers learned from the botched launch of “SimCity,” which went on to sell 2 million copies, according to EA. She noted that “The Sims 4” would be an offline single-player experience, although players will still be able to exchange virtual creations much the same way they did in previous editions of “The Sims.”