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Get To Work: Scientist Career (Promotion Requirements + Rewards)

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Scientist Career

Calling all brains! Are you the nerdy type who aspires to one day wear tin foil on your head and decorate your studio with huge bubbly tanks? A Scientist who proves they’ve got the gray matter to change the world as we know it can unlock new outfits like the UFO hunter or objects like a swanky Chemistry Lab for concocting new inventions and serums.

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Level 1 (Lab Technician)

Want to be a scientist you say? Everyone needs to start somewhere. Learning the ins and the outs of the science lab is always a great start.

Pay: 24 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

The best ways to improve career performance are:

  • Going to Work with a positive emotion
  • Completing the Daily Task
  • Maintaining high relationships with Co-workers

– Have 2 Breakthroughs

Level 2 (Apprentice Inventor)

Time to stretch your mind and think outside the box. FutureSim Labs only employs the most creative minds to create the next big thing in science.

Your Sim will receive the following Bonus:

  • 192 Simoleons
  • New Clothes!

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  • Journey to the Stars

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Pay: 32 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

– Have 4 Breakthroughs

Level 3 (Junior Tinkerer)

Stingrams, Ploobits, Quamarts, and Grooflets. Only a true tinkerer can see the hidden potential of these parts.

Your Sim will receive the following Bonus:

  • 256 Simoleons
  • Flying Saucer Table Lamp

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  • New Clothes

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Pay: 39 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

– Have 6 Breakthroughs

Level 4 (Serum Sequencer)

Liquids, Powders, and Boom! Creating new serums can be fun, but combining their effects can be out of this world!

Your Sim will receive the following Bonus:

  • 312 Simoleons
  • Chemistry Lab

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Pay: 48 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

– Have 8 Breakthroughs

Level 5 (Technological Innovator)

As the Research and Development Lead, it is up to you to make sure FutureSim Labs stays at the forefront of scientific innovation.

Your Sim will receive the following Bonus:

  • 384 Simoleons
  • S1M5-4 Test Tube Pedestal

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  • New Clothes

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Pay: 72 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

– Have 10 Breakthroughs

Level 6 (UFOlogist)

Top secret studies have shown that alien life amongst us could be a possibility. Before we can completely confirm these claims we need more proof!

Your Sim will receive the following Bonus:

  • 576 Simoleons
  • Cautionary Tale Door

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  • X-180 Shatterproof Window

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Pay: 102 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

– Have 12 Breakthroughs

Level 7 (Laboratory Leader)

As you move up the ranks at FutureSim Labs you start to take on more responsibilities. Now you have the power to give orders to Co-workers!

Your Sim will receive the following Bonus:

  • 816 Simoleons
  • Hygienic Decontamination Pod

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Pay: 142 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

– Have 14 Breakthroughs

Level 8 (Pioneer of New Technologies)

You have proven your worth at FutureSim Labs. Because of your hard work, we are now at the forefront of technological innovation. It is your job now to make sure we do not fall behind.

Your Sim will receive the following Bonus:

  • 1,136 Simoleons
  • New Clothes

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Pay: 187 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

– Have 16 Breakthroughs

Level 9 (Mad Scientist)

There comes a time in every scientist life when they must decide whether to use their knowledge for good or for evil. This path is never a clear one, this path is chosen based upon your everyday actions!

Your Sim will receive the following Bonus:

  • 1,496 Simoleons
  • New Clothes

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Pay: 215 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

Promotion Requirements:

– Performance (Ideal Mood: Focused)

– Have 18 Breakthroughs

Level 10 (Extraterrestrial Explorer)

We know there are unidentified lifeforms living amongst us. They may hold the technology that wil accelerate FutureSim Labs leaps and bounds beyond the competition. It’s up to you to discover it.

Your Sim will receive the following Bonus:

  • 1,720 Simoleons
  • New Clothes
  • Out of This World Desktop

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  • New Styled Room

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Pay: 247 Simoleons per Hour

Work Days: Monday, Tuesday, Wednesday, Thursday, Friday

Work Hours: 10:00 AM – 7:00 PM

 

Career Descriptions have been taken from the game.

About the author

Jovan Jovic

Founder of the Sims Community website. I've been a Sims player for over 10 years and counting! My free time is usually spent in writing articles, graphic design and activism.

4 Comments

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  • I’ve reach the 9th breakthrough in my Science career, however whatever I do (reading/ weeding plants/jogging/ taking thoughtful showers/experimenting) the 10th breakthrough just won’t happen, there isn’t even a light bulb signalling that the breakthrough is progressing, it’s simply stuck on the 9th breakthrough, I’ve tried reloading the game/restarting the game…this is really bothering me now.

    • Have you tried maxing out your Scientist Career Level? Each Breakthrough can be unlocked by progressing in your Scientist Career.
      Let me know if you get the lightbulb icon on certain interactions after you level up your Career!

    • Ive found that building the rocket science skill helps. I had the same exact problem until I started to build the rocket ship. (It costs a lot of money though)