Get Famous

The Sims 4 Get Famous Blog: Venessa’s Journey Continues

TheSims.com has published another blog about Venessa’s journey to fame in The Sims 4 Get Famous Expansion Pack!

Meet Venessa: Part Two

Fame for Real

The birds chirped. The sun was shining. Soft music played in the background. Venessa rubbed the sleep from her eyes, almost forgetting where she was. She had fallen asleep on the couch. Again. Learning her lines. It was the second week of filming her next big project, and her reputation was riding on this film. Her last movie, Finish Line, a summer blockbuster about the first female pro racecar driver, was a huge hit. So was the movie before that. Her agency thought she could do no wrong, but sometimes she still felt like that girl who hopped off the bus in Mirage Park.

She glanced up at the wall to her list, now framed behind glass. The words “BIG MOVIE” were scratched off. Venessa still remembered the phone call from her agency to tell her she got the part.

She strolled into the kitchen, flipped on the coffee machine, and headed to the juicer to make her favorite concoction.
Flash!

What was that? She quickly turned around and saw the shrubs shaking in her backyard.

“Who’s there?!” she screamed.

But she knew who it was. Why couldn’t they just leave her alone?

“If you don’t leave right now,” she yelled out the window. “I’m calling the police!”

The man with the camera bolted from her front yard into the street. He kept going and didn’t look back.

“Great,” Venessa sighed. “Front-page tabloid news again. Wonder if I got abducted by aliens this time.”

She stomped up the stairs to take a shower and get ready for work.

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About the author

Jovan Jovic

Founder of the Sims Community website. I do plenty of things around here including writing articles such as "Top 10 Disney Princesses in The Sims", social media management, video content creation, streaming and more!

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  • It’s too bad that they don’t have any prototypes to match the buildings and ships in the backdrop. Maybe the devs will consider adding options for shell placement if they ever enable the players to manage objects beyond lot boundaries.