Okay, Simmers. We all know that we have a unique vocabulary for The Sims. We have unique terms that no other game uses and we also have frequent discrepancies about those terms (LIV mode vs. LIE-V mode for example). I thought it'd be fun to compile a bunch of Simming terms here for both clarification and just something amusing to do. Let's build our own dictionary. Contributors SnarkyWitch GuiFreitasG CitaroOnyx Lunnarise Marnetti Pettro33 The Simming Dictionary A Alpha: In technical terms, alpha refers to the transparency of an object in the game, but Simmers most often use this term to describe custom content that has a realistic style to it. Alpha custom content does not match the game's original art style and instead aims to make the game look more life-like. The opposite of alpha is MM (or Maxis-match). Which style is better is simply a matter of personal preference on the part of individual players. Aspiration: A feature of The Sims 2 and The Sims 4. In addition to requiring basic motives to be satisfied, Sims also have aspirations, which are overall life directions or goals that add to the Sims' personal fulfilment. Completing Wants and avoiding Fears was key to ensuring high aspiration for a Sim in The Sims 2. The goal was to age up with platinum-level aspiration to achieve a long and prosperous life. Sims also had a lifetime aspiration which, if completed, would permanently give the Sims platinum aspiration for the rest of their lives. A Sim who died with platinum aspiration would get a much nicer tombstone than a Sim who did not. In The Sims 4, aspirations are fluid and can be switched out at any time without losing progress. Sims can complete many aspirations in a single lifetime, which awards them with both Satisfaction Points and powerful new traits that stay with them for life. B Build/Buy: Formerly, Build Mode and Buy Mode were two separate game modes in previous Sims titles, but they've been combined in The Sims 4. Build/Buy refers to the game mode in which players can alter both residential and community lots by building structures and placing objects on the lot to create almost anything players can imagine. Going into Build/Buy pauses the game. Players do not need to tend to their Sims while in Build/Buy. BuyDebug: An outdated term for the cheat that would allow hidden objects to be bought and placed in Buy Mode. In The Sims 4, the cheat is now "bb.showhiddenobjects on," which has the same effect. This cheat can break the game if used recklessly. C CAP: An acronym for Create A Pet, the mode in which players design their Sims' pets, from appearance to accessories to personality. This feature was added to The Sims with Unleashed and The Sims 2 and 3 with Pets. It will be coming to The Sims 4 with the release of Cats and Dogs on November 10th. CAS: An acronym for Create A Sim, the mode in which players design every aspect of their Sims, from appearance to clothes to personality. It's usually pronounced the way it's written, as "KAZ." CASt: An acronym for Create A Style. This feature allowed players to customise the colours, patterns and textures of virtually any object in The Sims 3. It made the game unstable, however, and was ultimately excluded from The Sims 4 in order to improve performance. It's usually pronounced the same way you would pronounce the word "cast." CC: An acronym for Custom Content. CC is in-game content that is created by fans of the game. It is not official EA content; players must download CC from third-party sources and install the files into their Mods folder in order to use CC in the game. CC is almost always free to download. There is an active rebellion in the Simming community against paid CC. D Dag-Dag: Simlish for goodbye. Unclear on which circumstances make dag-dag more correct to use than sul-sul and vice-versa (Sims are mysterious creatures whose language still eludes us), although it's suspected that dag-dag is used for acquaintances while sul-sul is used for friends and family. Also sometimes used by Simmers to say goodbye to one another, but sul-sul is more common. Dorny: Simlish for "good day." Not commonly used by Simmers but SimGuruSarah revealed this in a tweet. E Emotions: This is what drives almost every aspect of The Sims 4. Sims are not simply happy or unhappy any longer; they have emotions, like anger, sadness, confidence and embarrassment. A Sim's emotional state affects everything from the way the Sim walks and talks to how they interact with objects and other Sims. Certain emotional states are beneficial for building specific skills. Sims can even die from entering an extreme emotional state like Hysterical, Furious, or Mortified. F Fears: Negative "goals" for Sims in The Sims 2. In addition to Wants, which were goals Sims wanted to fulfil, there were also Fears; things that the Sims were afraid of happening. Realising Fears would lower a Sim's aspiration meter. Realising enough Fears would cause the aspiration meter to tank, resulting in the Sim suffering a mental breakdown and requiring treatment from a psychiatrist. G Gallery: A new addition to The Sims 4. This is a feature that allows players to access and share creations online. The Gallery can also be viewed as a collection of elements from The Sims 3 merged into one area for greater accessibility - resembling a combination of The Exchange and in-game Library. An internet connection is not necessary to access the Library, but is required to browse the Community and view Home Page graphics/news. K kaching: A smaller version of the motherlode cheat. Typing this into the cheat console will give the household $1,000. L Lifetime Wish: Similar to the lifetime aspiration in The Sims 2, Sims in The Sims 3 had a lifetime wish. If this lifetime wish was completed, the Sims would be awarded with a large amount of Lifetime Happiness Points to spend on various in-game rewards to make their lives easier. It's often shortened to the acronym LTW. Live Mode: The game's main mode in which the Sims live out their lives. This term caused some humourous controversy between Simmers and Gurus when SimGuruGraham pronounced it as "LIV" mode with a short "i" sound during a live broadcast. This shocked many Simmers who had been pronouncing it as "LIE-V" mode with a long "i" sound since the game's inception in 2000. It has become similar to the "JIF vs. GIF" debate on the Internet. LHP: An acronym for Lifetime Happiness Points, which were awarded to Sims in The Sims 3 for completing daily wishes and for achieving their Lifetime Wish. These points could be used to purchase rewards, like never needing to use the bathroom again, not needing to sleep as often or as long, learning skills faster, and getting fertility treatment to ensure a large family. M Maxis: The company that develops The Sims series. Mekchate: Simlish for "checkmate." Sims say this when they win a game of chess. MM: An acronym for Maxis-Match. MM is a type of custom content (CC) that matches the original art style of the game. The opposite of MM is alpha. Which type of CC is better is simply a matter of personal preference on the part of individual players. MOO: Ironically, this has nothing to do with cows. It's an acronym for "moveobjects on" (or "bb.moveobjects on" in The Sims 4), a cheat which allows players to place objects wherever they like in Build/Buy. motherlode: A powerful money cheat in The Sims series. Typing this into the cheat console will give the household $50,000. Motive: Sometimes referred to as "needs," these are the basic things Sims need to remain content. In The Sims and The Sims 2, there were eight motives; hunger, bladder, hygiene, energy, social, comfort, and environment. In The Sims 3 and The Sims 4, there are only six motives; hunger, bladder, hygiene, energy, and social. In The Sims Medieval, Sims only have two motives; hunger and energy. N Nooboo: Simlish for "baby." Sims in the game will say this when they announce a pregnancy. They will also coo "Awww, nooboo!" to a newborn baby while cuddling it. Simmers sometimes use the term nooboo instead of baby when talking about their Sims' babies. NPC: In broader gaming terminology, NPC is an acronym for Non-Playable Character. In The Sims, it has a more specific meaning. NPC refers to non-playable Sims that have specific roles in the game, such as service Sims like the nanny, maid, butler, repairperson, pizza delivery person, and emergency service Sims like the police officer and firefighter. It also refers to Sims who have specific roles on community lots, like the human statue, the grand vampires and the high witches in The Sims 2. Some NPCs can be romanced, married, and moved into the active household. Others cannot and trying to do so via cheats can corrupt the game. In The Sims 3, offspring of service NPCs had special hidden traits inherited from their parents. P Plum: A humorous form of censorship on the official Sims forums. Any rude words posted by a user get replaced with the word "plum," resulting in some silly sentences. The plum censor is rather overzealous, censoring words that aren't even offensive when used in the proper context. Plumbob: The green diamond-shaped icon above a Sim's head. It changes colours to reflect the Sim's overall well-being. Green indicates a well-cared-for Sim. Yellow to orange indicates varying degrees of a Sim whose needs are deteriorating. Red indicates a Sim who is in desperate need of care. It is stressed very strongly by Simmers that this word is spelt "plumbob" and not "plumb bob." Premades: A casual term used by Simmers to describe in-game Sims who were created by the developers and placed into homes in the world before being shipped. There are iconic premade families who have appeared in all main Sims titles, such as the Goths, as well as newcomers to the series, like the Pancakes. R rosebud: An outdated term for the same money cheat as motherlode and kaching. This was used to add funds to the household in The Sims. Adding ;: at the end of the cheat would multiply the effects and could be typed as many times in succession as the player wanted (ex: rosebud;:;:;:;:;:;:;:;:;:;:;:;:;:; ). While the cheat is obsolete, the term rosebud has become iconic in Sims culture. S Satisfaction Points: Similiar to LHP in The Sims 3, satisfaction in The Sims 4 can be used to purchase in-game rewards, which can be potions that have temporary effects or permanent new traits for the Sims. Satisfaction is gained by completing aspirations and whims. Sim: The human-like characters in The Sims series. Supernatural characters like vampires, aliens, and witches, are also called Sims. The word Sim is always capitalised. It's a good indication that someone does not know much about The Sims when they refer to the Sims as "characters" or "avatars." Avid players of the game always refer to them as Sims, never as anything else. In fact, referring to the Sims as "avatars" is considered a grievous offence to some diehard fans. Simlish: The language that the Sims speak in the game. It has its own script of heiroglyph-like symbols. While there are some universal phrases that mean something specific, the Sim Gurus have said that it is impossible to learn to speak Simlish fluently, as a large portion of the language is just made-up gibberish. Simmer: The term used for someone who plays The Sims. Usually refers to dedicated fans and not casual players. SimGuru: Often shortened to just "Guru," this term refers to the developers who work on The Sims 4, many of whom are in constant, direct communication with Simmers via social media. When talking about a specific Guru, Simmers often use their title (ex: SimGuruGraham, SimGuruDrake, SimGuruJM, etc). It is important to note that there are many employees of EA who also work on The Sims but are not official SimGurus. Simming: The act of playing The Sims, usually for long stretches of time. Simoleon: The currency the Sims use in all the main Sims titles. It is represented by the section symbol (§). In the real world, the section symbol is used to refer to a particular section of a legal document. Sul-Sul: Simlish for both hello and goodbye. Often used by Simmers to greet one another. Swatches: A term used by Simmers to describe the different recolours of the same clothing piece or object. This term is not used by the SimGurus, however. It was revealed in The Sims 4 Fitness Stuff live broadcast by SimGuruGraham that the SimGurus refer to recolours as "variants." The two terms mean the same thing and can be used interchangeably. T testingcheats: A shortened term for the most powerful cheat in The Sims series, "testingcheats true" (formerly "boolprop testingcheatsenabled true" in The Sims 2 and "testingcheatsenabled true" in The Sims 3). This cheat will turn on debug cheats in the game, allowing the player to do a variety of things, like give Sims friends, change their relationships, age, career, add new Sims to the household and much more. This cheat can break the game if used recklessly. Townies: Another casual term used by Simmers to describe game-generated Sims who do not live anywhere in the world, but appear on community lots and walk past Sims' homes in order to populate the world. It originates from The Sims when all "homeless" Sims had the last name Townie. Since townies are randomly generated, they are known for being physically unattractive by stereotypical beauty norms. W Wants: Daily goals in The Sims 2 that filled the Sims' aspiration meters when completed. Fulfilling lots of Wants would raise a Sim's aspiration into gold and platinum while ignoring Wants would slowly lower a Sim's aspiration meter. When the aspiration meter tanked, Sims would have mental breakdowns and require a psychiatrist to come and treat them. Sims who aged up with a negative aspiration meter would live shorter and less fulfiling lives. Wishes: Daily goals in The Sims 3 that awarded Sims with LHP if completed. Unlike Wants in The Sims 2, there was no penalty for ignoring Wishes. Sims would remain content regardless of how many Wishes they fulfilled, but fulfilling them would help Sims purchase powerful rewards. Whims: Daily goals in The Sims 4 that award Sims with satisfaction points. Unlike Wants in The Sims 2, there is no penalty for ignoring Whims. Sims remain content regardless of how many Whims they fulfil but fulfilling them helps Sims purchase powerful rewards. Y Yibs: Simlish for "yes." YibSim: Simlish for "best friend." A term coined by Rachel Franklin to describe a group of Simmers who received special insider access to The Sims 4 back in its early development. Sims also say this when they become best friends in the game. Those are just the ones I could think of right now, but please add more!