Bakeries and similar stores don’t seem to make sense with the way the retail system is designed in Get to Work. In real life, you show up to a bakery and buy your food quickly…but Get to Work makes you work for each sale. While this is a great feature for art galleries and furniture stores, it simply doesn’t make sense for selling cheaper craftables like baked goods. Spending three hours to convince a Sim to buy a $5 cupcake just doesn’t make sense, especially when they could be buying a $400 couch after the same 3 hours. But that's not all. Sims can get sick but can't visit a doctor at the hospital. Sims can be criminals in the base game, but they can't be arrested or taken to the new police station (as only Detectives can visit during work hours). There’s a new world, but it’s only four lots. Even aliens, a cool, new addition, are restricted to two space-y outfits for no apparent reason (they might've changed that in the patch, but still). There are no new traits or aspirations, so Sims who are Scientists or have retail shops have to choose random traits and aspirations that have nothing to do with their professions, skills, or life goals. This feels like a huge misstep...it's like the game itself does not support new content. It feels like the new features in Get to Work are so limited that they exist, but just barely. They aren’t fleshed out in the way that they should be; they only seem like a distraction from the base game, when they should be building off of it. In the end, the expansion is entertaining, but it has the same issues as The Sims 4: it hasn’t nearly reached it’s potential. What do you guys think?