Mod Constructor, my new program, will significantly speed up the process of creating mods. That means time and patience will be much less of an obstacle, since most of the repetitive tasks will be a simple matter of entering values into textboxes. In the future, probably early next year (possibly even late this year but unlikely) I plan to recreate all my existing mods in Mod Constructor. With that, there's room for major features that would previously have drove me crazy with impatience. In fact, tasks that would have originally took days could be done in a few hours, and tasks that would have taken several hours could be done in one hour or less. My most popular mod is Go to School, which is the first I'll revamp. If you have any suggestions, post them in this thread. I can't promise that everything is possible, but I'm open to any suggestion, even if it sounds like it will be too much work. I'll also take suggestions for improvements to the school system in general. Also, feel free to suggest general stuff for Child and Teen Sims, and I'll see if I can work it into the school system in some way. My goal is to create a mod that can be played in a variety of different ways, so it won't feel repetitive and will bring different experiences for different Sims. New Features to be Considered: Teacher active career - this is probably the most requested feature I've received. Creating a new career (quadruple points if it's an active one) would normally be a lot of work, but Mod Constructor will speed up the process. More realistic classes - instead of fulfilling random goals, the objective of a class is to listen to a lecture by a teacher done at a podium. Themed classes - depending on the day, and possibly other factors, Sims will be asked to fill specific themed goals. For example, a day dedicated to art or cooking. A principal and themed teacher NPCs (suggested by ordenacor) Active prom Similar to Get Together's "themed nights" feature, a special event could be thrown at the High School every Sunday, with interactions that trigger special events with goals that lead to rewards, such as becoming Prom King/Queen. There could be optional door locks to prevent Sims that don't meet required conditions from entering. If the above method fails, a backup solution would be to have a player initiated social event. Themed nights, other than Prom - during themed nights, Sims will build skills faster, and may have special interactions. There will be different themed nights every day for Child and Teen Sims. (suggested by Tatiana) Custom perk points system - Sims can earn perk points in a variety of ways, such as completing challenges at themed nights. (based on Tatiana's suggestion) There may be club perks that allow Sims in gatherings to earn more points. Nurse career, and possibly other careers that take place at school. (suggested by plumboblot) Perhaps a Caterer NPC and a goal to eat food after the main class is complete? Maybe being a Caterer could be one of the early levels of the Teacher active career. And a Janitor NPC, which would be the first level. That being said, I haven't figured out how to get the game to automatically spawn mess yet, but maybe I can in the future. Suggested or based on a suggestion by @G3n3qu1s: Guest Speakers from other active careers. The mod will feature speakers from the Doctor, Detective and Scientist careers at first, with more added when I revamp Turbo Careers. Electives for High School - I'm still thinking of exact details for how this would work. Counsellors for bad students - Talking to a counsellor will make a Sim be able to build school performance faster as well as have a Focused Moodlet. Consequences for Mean Interactions NPC-thrown social events based on school performance More school related interactions School related traits - they will need to have an effect on older Sims as well to avoid them becoming useless. I'm also thinking of how I can improve the "Hooky" feature, since it seem very few people are actually interested in it. I don't want to remove it altogether, so I'm thinking of ways to have it blend more with the general experience.