A Complete Guide to The Sims 4 Archery Skill, Including How to Level Up, What Each Level Unlocks, and More!
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Get Ready to Nock, Loose, and Draw Your Arrows
The Sims 4: Adventure Awaits adds the new Archery skill to challenge your adventurous and outdoorsy Sims. This is a Minor skill, meaning there are a total of five levels. Your Sims can now master the bow and arrow and participate in Archery Competitions. Just remember that practice makes perfect, so keep on shooting that arrow!
Is your Sim ready to become an archer? Sims ages Child and up can click on any Archery Target to Practice Archery and unlock The Sims 4 Archery skill. You can find a pair of Bullseye! Archery Targets at Camp Gibbi Gibbi or purchase one directly in Buy Mode for 315 Simoleons.
To level up the Archery Skill, simply continue to Practice Archery, take part in any Archery Competition, or Go Bowfishing, once your Sim has a high enough skill level. Sims can also increase their skill levels by being mentored by other Sims with higher Archery skill levels.
The Sims 4 Archery Skill Levels
Level One
The first level of the Archery skill covers the basics by allowing your Sim to Practice Archery at any Archery Target. Grab a bow and some arrows and get going!
Level Two
Now that your Sim feels a little more comfortable behind the bow, they can share in the fun with other Sims. Level two unlocks the Acclaim about Archery Social Interaction (found under Hobbies), and the ability to Start Archery Competitions from the Archery Target (requires other Sims to be present on the lot).
Level Three
At the third level, your Sim unlocks the Discuss Archery Technique social interaction. Your Sim can also upgrade their bow from Beginner to Advanced by selecting the Archery Target. Sims at this level will unlock a new Archery Glove in Create a Sim.
Level Four
Once your Sim reaches level four of The Sims 4 Archery Skill, they will be able to venture outside of the Archery Target and Go Bowfishing at fishing spots to increase their Fishing skill. They are also skilled enough with a bow and arrow to Mentor Other Sims in Archery.
Sims at this level will have access to a fully upgraded bow at the Archery Target and a new Archery Armguard accessory in Create a Sim.
Level Five
As a master of the Archery skill, Sims at this fifth level can test the strength of their friendships while showing off their Archery expertise with the Attempt to shoot an Apple off [another Sim’s] Head social interaction, located under Hobbies. Hopefully, they have really good aim.
They also unlock the coveted Sky Piercer wall decoration in Buy Mode.
Archery Competitions
With The Sims 4: Adventure Awaits Expansion Pack comes a new neighborhood event: The Fitness Fest. This festival highlights fun physical activities like Free Weights, Spin Machines, and Archery. You will also find a handful of kayaks in the water nearby if your Sim is curious about taking them for a spin.
If your Sim is interested in competing for some cash or challenging their Archery skill level, travel over to the Jellyfish Junction neighborhood located within Gibbi Point and sign up!
Are your Sims ready to pick up a bow and a bundle of arrows? How does this new skill measure up to what you expected? Let us know what you think about The Sims 4 Archery skill from The Sims 4: Adventure Awaitsbelow!
The Sims 4 Autumn Apparel Kit is finally out, released October 9th! This kit was originally part of the September to December Roadmap leak that revealed Adventure Awaits. Only a week after the release of The Sims 4 Adventure Awaits, The Sims 4 Autumn Apparel Kit has dropped with 27 new items to bundle your sims up in to brave the brisk fall air!
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The Kit Description & Info
The description of the kits contents and the general vibe of the items, per the EA App and the multiple other platforms to purchase the Sims 4 and Sims 4 DLC…
A Chill in The Air
When it’s too late for beach wear and too early to break out the snow shoes, this kit has you covered with comfy sweaters, matching beanie & scarf combos, and more cold weather looks. Embrace the chill with luxurious fabrics and rich autumnal hues.
Cozy and Classy
These sophisticated, layered fashions will keep Sims both comfy and put-together with pieces that exude charm, like a wide brimmed hat, wearable purse, and stylish boots.
– The Sims 4 Autumn Apparel Kit Description
The kit comes with 27 new assets, entirely for teens through elders and mainly focused on clothing items and accessories. While some items are duplicates between the frames, I did find that both feminine and masculine sims had some unique choices outside of sharing accessories.
The Sims 4 Autumn Apparel Kit Items
Tops
Bottoms
Full Body
Shoes
Accessories
The Sims 4 Autumn Apparel Kit Review
While I do think these pieces work really well when you have a large collection of packs, I do not personally feel that this kit stands well on its own. For the 100th DLC for the Sims 4, it falls flat. While the kit does have some gems, the pattern and swatch choices feel out of place and can struggle with matching or coordinating outfits. The choices of pastel greens, blues, and purples stuck out the most.
Although some options do come with matching patterns, allowing for coordination that can pull an outfit together.
I absolutely love Autumn, and I always enjoy seeing it in my sims wardrobes and playing through the season as well, but I do believe this kit struggles to stand on its own unless you have other DLC available to fill in the gaps. I find this is standard among kits, but certain kits like the Essential Glam kit did so much more. The Sims 4 Essential Glam kit completely changed the makeup selection and expanded the players horizons compared to the options from the 2014 Base Game release.
For the Sims 4 Autumn Apparel Kit, I would have maybe liked to see more stocking options, a bulkier scarf, more beanies, etc. I am, however, excited to see what modders and custom content creators will do with recoloring these pieces, and using them to create even more apparel items.
With the 27 assets, including any duplicates in between the masculine and feminine frames, I would personally give this kit somewhere around 5.5/10. I love mixing and matching the provided items with my pre-existing collection of CAS items, but it does feel required to see as much variety as I would hope to see with this kit.
The Sims 4 Autumn Apparel Kit is out now, as of October 9th, for $4.99 USD or your currency’s equivalent. It is available through the EA App, Steam, Epic Games, Playstation Store, and the Xbox Store.
Have you purchased The Sims 4 Autumn Apparel Kit, or are you planning to? Make sure to follow The Sims Community for new upcoming kit releases, as we will likely see many more in the future.
Krafton reveals their plans for upgrading the game autonomy and reveals new Work-In-Progress footage.
Developers behind the realistic life simulator InZOI have been hard at work at reimagining what the Early Access entry of their game is going to be. After scrapping the initial Roadmap of future Updates in exchange for improving the core game experience, autonomy and storytelling; we now have a glimpse of what the developers have been shifting their focus on.
Future InZOI Updates
Before we dive deeper into Kjun’s developer AMA on the subject of InZOI’s future, let’s see what’s coming sooner rather than later in Kjun’s first footage reveal:
InZOI Updates and Improvements: Sneak Peek
A special behind-the-scenes video walkthrough was shared publicly on InZOI’s Discord, revealing what the team has been working on to improve in the next few InZOI Updates. Take a look at the new features and quality of life improvements for the game:
Hello everyone, this is Kjun. Starting today, I’ll be sharing with you some of our team’s latest developments for InZOI. These are specs we are planning to add in future updates so it might be a while before you see them impemented to the actual build. If you find any of these interesting, would like to see improved or simply never want to see added to the game, please let me know.
Finally, you can enter and exit swimming simply by moving to and away from the water.
We added numerical dimensions and guidelines for when building walls in Build Mode.
Here is an early look at some of the outfits we’ll be adding in December
We are currently fixing an issue where the body would sometimes extend from outfits.
We’re trying to decide which animation is more suitable for motorcycle accidents.
We changed the color of the dart.
We added effects to harvestable crops.
We also added effects for when taking mirror selfies.
We improved the body positioning for when sitting in chairs.
We added a hotkey and control layout.
We changed the inner Thoughts design and combined it with Cat’s Eye and Skill Gauge into a single widget.
We improved the quality of Cahaya’s Beach.
We also improved the texture quality of the turtles and placed more of them around the beach.
We enhanced the interiors of non-enterable buildings to look more realistic.
We improved the quality of crop weeds.
Kjun’s Replies on InZOI Feedback
InZOI’s game developer and director Kjun has been very honest in his latest in-depth reply to fans. Revealing some exciting developments for the game on the horizon. Such as improvements to the game’s Story and Autonomy, development on a whole new City Area and even optimization for lower-end systems and machines. As a Macbook Pro user who’s still on the M1 Max chip I’m excited to hear that M1 support might be coming soon!
Here’s what Kjun shared on Discord in full:
I’ve gathered the most common and repeatedly mentioned requests and summarized them here. Some already have clear solutions, while others will take more time as we continue to explore different approaches. While reading through your feedback — much of which went beyond the scope of the original video — I once again realized how much inZOI still has room to grow, and how important open communication with all of you is. Please understand that this response covers a wide range of topics. I’ve read through everything twice, but since there’s a lot of feedback, please feel free to repeat or remind me if I miss anything.
1. Core Gameplay & Simulation
Story and Drama Enhancements
Many of you suggested adding a “Story Mode” that would give the game clearer goals and meaning — providing experiences that go beyond simple, repetitive daily actions. The development team is currently reviewing this idea internally. Once it becomes more concrete, we’ll share the direction we’re heading and gather your feedback. Since many inZOI players are new to life simulation games, some also suggested that a Story Mode could give more purpose and structure to their gameplay. When this concept is more defined, we’ll share details and collect your thoughts again. You also requested the addition of realistic tragedy, the darker sides of life, and unpredictable dramatic events to give the gameplay more emotional depth and tension. I agree with this and would like to include such elements as well. If you have specific ideas, please share them in the comments — I’ll review them carefully. The recently added “Request Divorce” feature received great responses, and we plan to continue adding similar emotionally driven features. Our direction for inZOI is to evolve into a world where dramatic and meaningful events naturally occur. Some of you also asked for a “living world” — where stories between NPCs unfold on their own, such as witnessing accidents or arguments, allowing the player to feel like part of the world rather than its center. Although inZOI is still limited in this regard, I’m always happy when I read your comments and see how closely your ideas align with the development team’s vision. In the October update, a small portion of this system will be included. We’re removing static shop visitors and implementing a system where crowds can now enter nearby stores. NPCs will have 4–6 different occupations and exhibit interconnected behaviors — for example, if someone drops litter, a cleaner will come to pick it up. It’s still in an early stage, but my long-term dream is to create a world like Ready Player One. You also suggested giving players powerful in-game storytelling tools and AI-driven NPCs that allow them to create their own stories. As shown at Gamescom, this is already under development. This new system uses an LLM-based model, not the current “Smart Zoi,” enabling NPCs to form relationships and retain memories. It offers major advantages in story generation — with natural emotions, consistent logic, and contextual behavior. It’s such a promising area that I’d like to hold a separate discussion dedicated to this topic soon.
Character and NPC Autonomy
Many players pointed out that Zois lack autonomy — for example, they don’t cook when they’re hungry or use umbrellas when it rains. In the October update, we improved Zoi behavior to make them act more human-like, though there may still be some limitations. Technically, it’s possible for a Zoi to use an umbrella, but when carrying a bag or starting a conversation, they need to free their hands — this conflict hasn’t been fully resolved yet. The development team is aware of this issue and will continue refining it. You also requested improvements that support a more “observation-based” playstyle, where Zois autonomously manage their needs and actions without requiring constant player control — similar to an ant farm. In the October update, we shortened the default in-game day length (while keeping the same overall time flow) and focused on making daily life feel more natural and human. It’s not perfect yet, but our goal is to make Zois live like real people. Previously, we were overly focused on building a technically perfect simulation world, which caused several problems — optimization issues, increasing system complexity, and high maintenance costs. After much testing, we realized that maintaining this approach is unsustainable. We’ve now shifted our design: instead of relying purely on simulation logic, Zois will act appropriately based on adaptive behavioral values that fit their situation. I’ll share a detailed video about this change on Friday. Players also requested more realistic relationship dynamics, such as betrayal, jealousy, and rumors — as well as NPCs who recognize each other and behave differently depending on their relationships. To achieve this, we’re enhancing multitasking, group behavior, and the event system. These improvements will be included in the December update. For example, during dates or family trips to amusement parks, Zois will engage in more conversations and interactions with each other. Once this system is implemented, families will naturally talk more often and move together when visiting parks. That’s the development goal — it’s a difficult system to build, but I’m determined to make it happen. Does this match what you were hoping for? If so, please leave a comment and let me know.
Controls & Animation
Interaction and Animation Improvements
Many of you pointed out that most activities — such as playing instruments, meditating, hula-hooping, or watching TV — feel too short. There were numerous requests to make these animations loop continuously until the player cancels them. This should be relatively easy to implement. For example, we can easily add interactions like “Play for 1 hour” or “Play for 3 hours.” In addition, we’re developing a “Keep Playing” option that continues indefinitely until a need becomes too low or the player decides to stop. In the October update, we’ve already extended the duration of several actions such as billiards and bowling to make them more immersive. Some players also mentioned that short animations and limited facial expressions make it difficult to take satisfying screenshots, and requested longer, more expressive performances. This will be partially improved in the October update. While inZOI already supports advanced facial animation technology, we still lack sufficient data to fully utilize it. We’ll continue expanding and improving expressions over time.
Motorcycle Presentation
Regarding the motorcycle accident animation, many said the second animation was more natural and preferred the version without a loading screen for better immersion. While handling post-crash situations is technically challenging, we plan to maintain the current version for now and gradually improve it as our systems evolve. There are still technical limitations we need to overcome.
WASD / Arrow Key Options
Many requested the ability to use the WASD or arrow keys for camera movement instead of character control. This seems to be a common concern among players who find direct keyboard control awkward. Some suggested adding a specific key (for example, U) to toggle between “Character Movement” and “Camera Movement.” We’ll review this toggle option internally within the development team. However, several players also emphasized that WASD character control is a core immersion feature that makes inZOI unique, so it shouldn’t be removed — only provided as an option. We completely agree and will continue to refine WASD controls as one of inZOI’s key strengths.
Swimming Controls
You requested a point-and-click interaction that allows players to command Zois to “Swim” or “Exercise” by clicking on a swimming pool. This would be an essential accessibility feature for those who find direct control difficult. We’re currently designing a system where Zois can freely swim and rest at intervals. However, implementing conversation while swimming has proven more difficult than expected, so that part is taking extra time. If necessary, we plan to first release free swimming movement before adding conversational interactions later.
3. Building & Graphics
Building Convenience Improvements
Many of you requested clearer furniture placement guidelines and a way to immediately check lot size information obtained through the canvas system. The lack of standardized lot sizing stems from early development when those rules weren’t yet established — we’ll prepare improvements for this quickly. The wall placement guideline system has already been improved, and I’ll be showing this update in a video later this week. As for furniture placement guidelines, we’d love to hear more detailed suggestions from you so we can refine them further. We completely understand the inconvenience caused by the current behavior of snap-connected furniture, and we’re working on a fix as soon as possible. You also suggested many specific improvements such as saving wallpaper styles, furniture resizing, free placement without grid constraints, and additional building shortcuts. Shortcut keys will be developed first — those are relatively easy to implement, and I’m always happy when we get feedback that’s directly actionable. As for furniture resizing and grid-free placement, these are functions we’ve actually wanted to enable for a long time. However, doing so currently causes simulation errors, which is why the features are temporarily disabled. As developers, we’re always cautious about such risks — it’s hard to know how much players would tolerate potential bugs, so we’ve held off. If you continue to express support for these features, it’ll help us prioritize and push them forward. You also shared ideas about expanding item storage, multi-select and move options for items, larger refrigerator capacity, batch ingredient storage, and more diverse food ordering options — all of which we’ll be reviewing to improve kitchen and food-related systems.
World and Lot Expansion
Many players mentioned that there aren’t enough empty lots available for building your own houses and requested that we add more. In fact, we’ve already been planning a new city area consisting primarily of empty lots. However, one technical issue is that each house in inZOI contains roughly 1,000–2,000 pieces of data. Because of this, we intentionally spaced houses farther apart to prevent performance degradation — having multiple houses close together can significantly slow down the game. The new city’s empty lots were also designed with wide spacing for this reason. That said, we could still make them closer together if players prefer, even if it comes at some cost to optimization. Within the development team, we’ve discussed this and even voted on it — so how about we try that here, too?
4. Character Creation & Customization (CAZ)
Children and Toddler Content (Highly Requested)
Many players mentioned that there’s a lack of clothing for children and toddlers. Going forward, we’ll reduce the number of adult outfits and focus more on developing clothing for younger characters. There was also consistent feedback that babies look unrealistic — being too large and even having visible teeth. We agree with this and plan to redesign them and add customization options. (And please don’t feel bad about pointing it out — this is part of our Art Director’s work, and I’ll simply pass it along to him! We’ve known each other for years, so it’s all good.)
Expanded Customization Options
Many requested the ability to save different hairstyles and makeup settings for each outfit category. This has come up several times, and we’re now reviewing how to implement it. It’s likely to be developed around December. For example, when switching to a “party outfit,” your hair and makeup would automatically change to match. Currently, hairstyles and makeup are stored separately from outfits, but we’re developing a system to link them into a single set. If I’ve misunderstood your request, please let me know — we want to get this right. inZOI aims to make character customization one of its strongest and most enjoyable features. Players also requested more body sliders, piercings, tattoos, and other detailed customization options. These are already under active development and will continue to expand over time.
5. UI / UX Quality of Life Improvements
UI Convenience
Some noted that the “Expectations” goal section is too small and easy to overlook. This will be improved in the October update. However, I do worry that emphasizing the remaining time too much could feel stressful — so we’ll try to strike a balance. There were also requests to adjust transparency for UI elements such as lock icons, sale icons, and mouse-over borders, as well as to reduce unnecessary icons. We’ll be improving these gradually, step by step. Information Accessibility Many asked for a search function in both the world map and build mode, to make it easier to find specific places or furniture. I completely agree, especially as cities become more complex. We’re aiming to release this feature in December, similar to what’s shown in the attached design mockup. Please share more feedback if you feel anything’s missing.
Reducing Visual Clutter
ou requested the option to turn off visual effects such as the white outline that appears on mouse-over, various icons, mood effects, and lock/key indicators — as these can interfere with immersion and screenshot composition. This has been a frequent request, and we’re raising its development priority. We’re considering an option where “Hide UI” would also hide all visual overlays and indicators. Would that approach work for you?
Cheat & Management Features
Some of you asked for aging skips or age control cheats. In December, we plan to introduce systems for adjusting lifespan length and customizing the duration of each life stage, as well as features like birthday events and age skipping. We actually use many of these cheats internally during development — but exposing them to players can sometimes cause simulation issues or break progression, which is why we’ve been cautious about releasing them. Still, we understand the demand and are carefully considering safe ways to make some of these available.
6. Technical Issues & Systems
Maintaining the Open World
Many of you strongly opposed the idea of adding loading screens or dividing lots to improve performance, expressing concern that such changes would damage inZOI’s greatest strength — its seamless open world. This is honestly the most difficult topic to address today. There are two major technical challenges in maintaining an open world: CPU performance, required to sustain persistent simulation, and GPU performance, needed to render large, complex environments. Keeping the open world active makes it nearly impossible to fill the city with more stores and activities while maintaining stable performance — especially since we also want inZOI to run on lower-end systems, such as those using the M1 chip. To balance these challenges, we’re focusing on optimization — reducing city and lot sizes so inZOI can run even on very low-end hardware, and developing technology that works on devices without Nanite support. My direction is to use instanced (dungeon-like) interiors for optimization — allowing us to add more stores and content without sacrificing stability — while still maintaining an open-world experience. If we don’t use this method, we simply can’t continue expanding the open world with more interactive places. This decision wasn’t easy, but I’ll make sure the sense of immersion remains intact and continue searching for better solutions.
Bug Fixes
Some players reported serious relationship bugs — for example, married Zois suddenly becoming siblings. My apologies! We’ll verify and patch this issue as quickly as possible in an upcoming update.
Deeper Relationship Systems
Many emphasized the importance of a family tree system that allows tracking relationships across multiple generations — especially for legacy players. I completely agree, and this feature is currently in development. It has been technically challenging, which caused delays, but we’re planning additional improvements by December. You also suggested that relationships should evolve naturally through major life events — divorce, loss, affairs, etc. — and that secrets like infidelity shouldn’t be immediately revealed unless witnessed by others. I fully agree that these events should feel realistic and emotionally impactful. As mentioned before, our team understands this well and will continue to expand the diversity and realism of relationship dynamics.
Additional Suggestions
You shared a wide range of ideas, including: Mod support expansion Mac optimization In-game surveys Automatic laundry and clothing dirt systems Keyboard shortcut customization Improved lip-syncing More natural NPC behaviors Enhanced social network and narrative complexity Realistic simulation features like accidents, courts, and insurance Store management gameplay and further loading reduction This week, I focused on replying to as many posts as possible related to ongoing development topics. Every piece of feedback is valuable, and I wish I could personally respond to everyone — please understand if I couldn’t reach all of you this time. You’ve shared so many ideas that I can’t help but wonder — will you still have more to say next time? (I’m sure you will.)
In Korea, there’s a traditional holiday called Chuseok, a time to give thanks to our ancestors. We hold a ceremony called “Charye,” where families bow in gratitude for the year’s blessings and pray for good fortune in the year to come. From a modern perspective, it might seem a little old-fashioned, but for most Koreans, the true meaning lies in bringing distant family members together in one place.
Thinking about it now, this event — “The Conversation Begins: Building the Game Together” — feels a bit like our own Chuseok, bringing all of us together in one space to share thoughts and stories. I’m really happy about that.
See you again on Friday!
What are your thoughts on the upcoming InZOI Updates coming soon? Join the discussion below and stay tuned on Sims Community for all the latest Life Sim Game news!
In this latest release, your Sims will be able to dress down in warm autumn tones through new Tops, Bottoms and Outfits. Including new accessories like Scarves and Hats, a “wearable Purse” tied exclusively to a full body outfit and new Shoes.
See the official Kit Features and contents down below:
Breathe in that crisp autumn air, watch the leaves change color, and reach for something warm from The Sims 4 Autumn Apparel Kit. This collection features layered looks plus accessories like scarves and a wide-brimmed hat that are perfect for strolling down chilly streets, as well as snuggly sweaters that’ll make the season feel extra cozy.
Kit Features:
A Chill in the Air — When it’s too late for beach wear and too early to break out the snow shoes, this Kit has you covered with comfy sweaters, matching beanie & scarf combos, and more cold weather looks. Embrace the chill with luxurious fabrics and rich autumnal hues.
Cozy and Classy — These sophisticated, layered fashions will keep Sims both comfy and put-together with pieces that exuded charm, like a wide-brimmed hat, wearable purse, and stylish boots.
CAS Items Preview
Official Screens
The Sims 4 Autumn Apparel Kit is available now for purchase for $4.99USD, or a price equivalent to your local currency. You can get the latest Kit release from the following stores:
Trying to report on a missing Sims 4 Adventure Awaits Cross-Pack Feature lead me to a discovery of a whole new serious issue.
With each new Sims 4 Expansion Pack release players are more and more accepting the slow defeat of features not always working as intended on launch. The announcement of The Sims 4 Adventure Awaits Expansion Pack promised players some cool Cross-Pack features, with one of them being the ability to create a Custom Getaway / Venue that encourages Dog Training.
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ARTICLE UPDATE: EA Explains Current Dog Training Getaway Features
EA / Maxis has released a new statement explaining how the Dog Training Custom Getaways work, and what type of Roles you’ll need to assign to your Sims / Pets in order to make the Dog Training ground possible. As explained by EA, this feature is only available for your own Household of Sims and Pets and doesn’t encourage other Dogs / Pets from partaking in these activities.
How can I include pets in my Getaway?
If you want to create a Dog Training Getaway, you can do so by following these steps:
Create a household with at least one Sim and up to 7 dogs
Only pets within a household can attend a Getaway. When in your household, you can assign them to a Role (or Roles).
Then, use the Getaway Planner from your phone, computer, or calendar to schedule a custom Getaway.
Next, make sure you have a supported* venue or lot that includes dog friendly objects.
*Getaways are not supported at Retail lots, Vacation Rental Lots, Residential Rental lot Units, Wedding Venues, Vet Clinic Venues, Restaurant Venues, Small Business Venues, University Housing, all Lots in Batuu, or all secret/hidden lots (ex: Sylvan Glade, Sixam, etc).
If you want to use a Custom Venue, you can build out the ideal space with plenty of objects for pets.
Assign your household Sim and pets to Roles of the Getaway.
The specific Role Activities that you can use for your Pet Roles are: Pets Play and Learn – Cats & Dogs
The specific Pet Caretaking Activities that you can use for your Sim Roles are:
Care for Animals – which will encourage your Sims to feed, clean, and care for Animals
Care for Pets – which will encourage your Sims to fill and care for Litter Boxes, Pet Bowls & Feeders, and Small Pet Habitats
Play with Pets – which encourages your Sims to socialize and play with Cats and Dogs
The dogs will then take part in the supported activities as part of the Getaway, such as Playing with available Dog Toys like Balls or Obstacle Courses. You can also direct your Sim to run the “Training …” interactions included in Cats & Dogs.
Issues with The Sims 4 Adventure Awaits Cross-Pack Activities for Animals
When creating a Custom Getaway or Venue, players can choose from several different activities for Pets and Animals. If you have The Sims 4 Cats & Dogs, you can encourage activities like Care for Pets and Pets Play and Learn. The Sims 4 Cottage Living unlocks Care for Livestock activity, and The Sims 4 Horse Ranch lets you Care for Ranch Animals.
The only problem? There are no Pets or Animals allowed to the Animal-encouraged Getaway and / or Custom Venue. As soon as you start your getaway, you’ll be notified that the Animal you brought with you has been sent away to a Pet Sitter.
You can call in your Pet through the whistle icon on their thumbnail to come back, but no activities will be performed or encouraged autonomously that you’ve set.
In addition, no Pets or Animals will be brought by other Sims during your Getaway stay.
Player DinosaurKath provided their experience about this issue with additional test screenshots, saying that during their test they weren’t able to encourage any Dog Training or Animal Care activities.
If you were to host a getaway on a custom dog build venue…No dog shows up to train with. So your sims stand around and kinda do nothing, because no dog is programmed to show up to begin with! Am I doing this wrong? Am i just overseeing something? I hope so 🙁 when they talked about this feature i was so excited and now it turns out we cannot actually do what was promised to us?
There’s one dog there, and I know the getaway looks bad, but thats because this is just a test getaway. (i suspected this wouldnt work, sadly)) No dogs show up, besides my own dog, who I had to invite because the vacation system automatically kicks dogs/pets from joining.
Player ElliSims also reports on the same issue and obstacles they’ve encountered. Adding that even with all the encouragements and additional Lot Traits that should trigger these activities to happen – they still don’t. Stray dogs do come up once in a while but things encouraged through activities just don’t get triggered. Includding running an obstacle course:
Did some more testing here:
I can build a custom venue and schedule things like play with pets, feed pets, pets play and learn. Except when I go to the lot the only thing that spawns are human npcs. They have the tag “pet owner” but no pets come with them. The lot does have the dog friendly trait, the obstacle course does work – just no pets spawning.
If I add the trait for stray dogs – a couple of those do show up for a little while, and npcs will kind of interact with them, but not run the obstacle course or do any training activities.
Possibly related – NPCs do not change out no matter how long I stay at the venue. None of the normal “person X leaves and person Y arrives happens.”
As players started to upvote this Sims 4 game issue / glitch, the Forum thread got moved from Bug Reports to Game Feedback. Suggesting that this isn’t a game bug but rather done purposefully in game design. Even though all the promotional text and official media suggests otherwise.
Adding salt to the burn is the official Sims 4 Adventure Awaits Cross-Pack trailer that came out a day after the Pack release. Suggesting that with these activities you can trigger Wild Horses and Cottage Animals to trigger on your Venue. Even though that’s entirely impossible at the moment.
Issues with Premade Cats, Dogs and Horses Disappearing from Premade Households
As I was playtesting this Sims 4 Adventure Awaits Expansion Pack issue I stumbled upon another major one for Cats & Dogs and Horse Ranch Expansion Pack.
When starting a new save game after the recent few Sims 4 Updates, you may notice that all Premade Horses, Cats and Dogs are permanently removed from Premade Households. The animals may show up in Manage Worlds through a legacy thumbnail, but when you load up the Household they are nowhere to be seen.
This issue was reported many times in the past few years as a recurring game bug, with the last new report being made just a month ago. User cupidbonsai reported in the beginning of September that they’ve experienced this issue with no game mods and after repairing their game. With no solution as of now to play with premade Pets in new Save Files.
Pets including horses, are missing from every premade townie household that comes with pets when I start a new save. For example, all the pets in Chestnut Ridge and Brindleton Bay. They show in the Manage Household picture but when I enter the household through CAS or when I load into the household in live mode they are missing. I have repaired the EA app and uninstalled/reinstalled the sims 4 but that has not resolved the issue. I am not using mods. It does not seem to be happening in saves created prior to the August update so I am guessing that the problem started after the update.
We have yet to find out if The Sims 4 Adventure Awaits Cross-Pack feature for Pets will ever be integrated into the game considering that EA is treating it as Feedback rather than a Game Issue. And when it comes to playing with Premade Pets, there hasn’t been any official acknowledgement as of now if they’re going to be fixed.
At least players who have reported about the missing Curtain Rod will be happy to know that they’re being added a month from now!
Simmers,
Thanks for all your feedback around the modular curtains in Adventure Awaits. We'll be adding a matching curtain rod for this item in our next update, on November 4.https://t.co/96lVPPF3cj
— The Sims Direct Communications (@TheSimsDirect) October 7, 2025
What are your thoughts on the missing Cross Pack functionality in The Sims 4 Adventure Awaits? Have you experienced missing Pets in your save files? Join the discussion below and stay tuned for more Sims 4 News!
Developers have shown off some new Paralives town content and given us a look behind-the-scenes at their processes on their most recent Patreon post.
Exploring The Paralives Town
A Glimpse At The New Town
These images are from the recent trailer, which shows off different areas of the town. From this, we can see a woodland area with picnic benches and what looks like a clothesline, a downtown area with lots of shops, and the entrance to town.
Looking at this map, you can see just how big the Paralives town is compared to the areas we’ve seen in their promotions.
Areas outlined in red are parts of the map which haven’t changed much since the trailer was released, and areas in blue are where more edits have been made – although these changes haven’t been revealed yet.
How The Paralives Town Has Taken Shape
The developers have taken a lot of time to give the development of the Paralives town the care and attention it deserves, and we got to see some of this process.
One of the standout features of the town design is its varied elevation, with houses nestled along hillsides and an elevated tunnel heading into town, adding depth to the environment.
While the in-game terrain tools are quite comprehensive and will be available to players, in this most recent Patreon post, the team revealed that the approach to crafting the town’s topography is far more precise.
Our terrain tools are quite extensive, and it is what you, as a player, will have access to. I, however, do not use these tools myself when I create the town, as I need to have a lot more control and precision.
Chloe, Paralives developer
Thanks to a custom tool made by team member Richard, the entire map has been sculpted in popular 3D modelling software Blender, meticulously adjusting a total of 172,864 individual points to perfect the landscape. This level of control allows developers to shape mountains and hills with pinpoint accuracy.
The 3D model is then imported into the game, ensuring the in-game terrain matches the carefully crafted design.
Being able to select each point individually allows me to be super precise, and to shape the mountains and hills to be EXACTLY as I need them to be. Richard’s tool allows me to import my 3D model into the game, and his code will shape the terrain in the game to match the 3D model.
This is what it looks like if I use Richard’s tool to transfer the data from my 3D model to the game’s terrain. Now, it looks a bit rough! But with some hard work and love, we are shaping it to be a beautiful landscape.
Chloe, Paralives developer
The post also shows examples of how their internal notes look when they are making edits to the town during the ongoing design. Here we can see notes made on the terrain around the antique shop as it is being built.
The interior for the antique shop is still a work in progress, but the exterior showcases wares both in the window displays and out on the plaza, hinting at a bustling shop that’s so popular it’s run out of room inside for its wares.
The back of the shop is looking a bit sparse at the moment, but this was addressed in the most recent post by the team, who reassured members that they would be revisiting this before the early access release of the game in December.
Our Thoughts
This latest update from the team is a fascinating look at the very intricate work that goes into bringing a rich and immersive setting to life. Casual gamers and people who aren’t engaged in game development might not know how complex making a game like Paralives can be – especially for a small team – so these images which give us a small insight into the team’s creative process and the meticulous attention to detail needed, make us appreciate the skill and love for the game which is going into its development.
Lots of the community are really looking forward to the release of this indie game, and these updates from the team bringing us in on the creation process are a great way of making us all feel connected to this game before it has even come out.
Has this latest insight into the creation of the Paralives town made you more excited for the release? Let us know below!
One of the main features for The Sims 4 Adventure Awaits is a hassle for players who like to switch up played households.
Planning ahead in The Sims 4 Adventure Awaits Expansion Pack doesn’t come without a certain limitation. Specifically, players who choose to plan a Custom Getaway in advance will have to stick to playing the same household until their Getaway is over. Otherwise, the game will decide to remove the planned Getaway from the schedule Calendar.
First noticed by reddit user defrandsim, the Public Service Announcement for simmers talks about this exact issue. Letting simmers know that the planned Custom Getaways permanently delete themselves if you decide to switch up playing a different Household.
In the official forum discussion thread, The Sims technical helper crinrict pointed out that this was done purposely by design. Deciding to go to Manage Worlds while having a planned Custom Getaway will give you an additional pop-up message, letting you know that your planned Custom Getaway will be cancelled permanently.
Switching to a different household will cancel any current or upcoming Getaways permanently.
The only way of having your Getaway planned in advance right now is by creating a Custom Getaway Preset in the Getaway Schedule settings. Players will still have to manually choose the Venue and Getaway Rule Activities before heading off to the planned Custom Getaway.
This feature decision seems like a legacy design decision following the previous types of Sims 4 Custom Events. Considering the amount of upvotes this PSA has gotten over on Reddit, it’s worth notifying the players who are planning to create a Custom Getaway while playing their Sims 4 game rotationally. And that they use the Save Schedule Preset feature accordingly!
What are your thoughts on this Sims 4 Adventure Awaits feature decision? Let us know in the comments below!
Make A Splash With The Diving Skill in The Sims 4 Adventure Awaits
The Sims 4 Adventure Awaits is here, and with it comes three new skills: Etemology, Papercraft, Archery, and Diving! Utilising the new diving boards, your Sims can build their diving skill to unlock new tricks to show off from either the high or low boards. Let’s take a look at each level of the Diving skill, how to increase it, and how to combine it with other existing skills!
Table of Contents
How To Build The Diving Skill
To build your Sims’ diving skills, they will obviously be making a lot of use out of the new diving boards added to the Build/Buy catalogue with The Sims 4 Adventure Awaits. There are four to choose from, two of which are low, and the other two are high. The ‘Short N’ Woodsy Diving Board’ and its taller counterpart are the cheaper options with slightly scuffed swatches and wooden frames. The pricer options come in the form of the ‘Quintessential Diving Board’, which features metal frames and is available in a variety of colours.
The diving boards can be found in Build Mode under ‘Outdoor Water Decor’ > ‘Pool Objects’. Players who own The Sims 4 Get Together will also be able to use the diving platforms to increase their Sims’ Diving skill!
While practising Diving, or choosing specific jumps to perform, your Sim will build their Diving skill. This will simultaneously build their Fitness skill at the same time, so every time your Sim practices, you get a two-in-one! Before your Sims have begun building the skill, they can perform several “Classic Jumps”. As their skill progresses, they will have a lower chance of failing the jump and appear more confident before performing it. With each level comes a new trick jump that your Sims can use to show off their skill! Classic Jumps include:
Jump
Swan Dive
Backflip
Cannonball
Bellyflop
Diving Skill Levels
Level
Rewards
1
Classic Jumps
2
The ‘Lounger Jump’
3
The ‘Front Pike Flip’
4
The ‘Reverse Pike Dive’
5
The ‘Front Twister Flip’
Diving Skill – Jumps & Dives
Check out both the Classic Jumps and jumps unlocked through levelling up below!
Failed Dive
A failed dive will result in a Sim landing on their backside on the board and being flung into the pool. Sims who experience a failed dive also have a chance at losing their swimming outfit and ending up naked (Given those around are Young Adult or older). Sims with a high level in the Diving skill are less likely to fail; however, there is a small chance it will still happen.
Classic Jumps
Jump
Swan Dive
Backflip
Cannonball
Bellyflop
Diving Skill Reward Jumps
Level 2 – Lounger Jump
Level 3 – Front Pike Flip
Level 4 – Reverse Pike Dive
Level 5 – Front Twister Flip
Uses For The Diving Skill
There aren’t many ways to monetise your Diving Skill, as there are with skills that involve creating items like the new Papercraft skill. You can, however, add ‘Use Diving Boards’ as a Club Activity with Get Together, as a Small Business Customer Activity with Businesses & Hobbies, or as a Custom Venue Activity with Adventure Awaits.
Will your Sims be pursuing the Diving Skill? Let us know in the comments below, and stay tuned to Sims Community for all the latest guides for The Sims 4 Adventure Awaits.
The Sims 4 Forever Friends Event Week 2 Is Here – Take A Look At Our Guide And Rewards Overview!
The Sims 4 Forever Friends Event Week 3 has just started! If you’re not up to date on week 1 and week 2, make sure to check out our previous guides to attaining the previous rewards. Players have until November 4th (subject to extension) to complete all quests and claim all the rewards before they are gone for good. Let’s take a look at how to complete week 3 of the Forever Friends event!
Table of Contents
‘Desperate Measures’ Quest Steps
The first quest of The Sims 4 Forever Friends Event Week 3 is called “Desperate Measures”. Last time we saw Iggy and his furry friend, the camera lens had broken, and Iggy is seeking answers.
Who better to ask than a trusted adult? Our first task is to ‘Ask an Adult for Help with the Broken Lens’. Click any adult Sim your child Sim knows and select ‘Ask For Help with the Broken lens’. The lens may be breaking because Iggy is growing older.
The last answer wasn’t satisfying enough for Iggy, so let’s read a Book about Magic Photo Lenses. Click on any bookshelf and click ‘Read ‘Magic Photo Lenses’. Any bookshelf will do, as this book is not a specific item.
(HINT: If you are lost on which interaction to select, look for the interaction with the Event Icon!)
Perhaps another kid can help us. Head over to the computer and select ‘ Chat in Kids Chatroom’. This interaction can be used to boost children’s Social skills, as well as raise their social needs.
It’s time to share our findings with our Stuffed Animal. That task marks the end of this very short quest. You can either head to the Event tab or continue with the next quest to earn even more points!
‘The Lens of Memories’ Quest Steps
The second quest of The Sims 4 Forever Friends Event Week 3 is ‘The Lens of Memories’. In this quest, our child Sim (Iggy in this case) will be sharing our tales of adventure with other Sims to keep the memories alive.
For our first set of tasks, we have to tell another Sim about watching TV, Playing Games, and our Adventures to Sylvan Glade. These are all activities we have done over the past two weeks of tasks in the Forever Friends Event. The responses indicate these adventures are shared experiences by most older Sims.
This week’s optional task was to Build a BlamCo Playground Piece from the new Adventure Awaits Expansion Pack. These optional tasks will net you a few extra points to spend on smaller rewards such as potions and books.
The optional task also came with an extra step to play on the playground!
Our final task is to tell our Stuffed Animal that we’ve shared the story of our adventures forever, as we are, after all, Forever Friends!
That concludes Week 3 of the Forever Friends Event! Make sure to check out the rewards below.
Week 3 Rewards
Make sure to stop by the Forever Friends Event tab in the top left in Live Mode to redeem your event points for this week’s rewards! There are 4 rewards up for grabs this week, as well as 2 mini rewards for your troubles. Take a look at this week’s rewards below!
Bright ‘N Bouncy Bunny Nightlight
This nightlight can be found under ‘the ‘Lighting’ > ‘Table Lamps’ in the Buy Catalogue. There are five swatches, each with its own colour star and facial expression. You may recognise this bunny, and that’s because it is the icon used for the Event tab!
Sulani Magnet
This week’s addition to the magnet board is the Sulani Magnet, which is represented by the Mua Pel’am volcano!
Trailblazer Hiking Boots
These new hiking boots are available for both masculine and feminine frames for Sims Teen and older. There are 8 swatches available.
Flex & Form Leggings
Just like the Trailblazer Hiking Boots, these leggings are available for Sims aged Teen and up; however, they are only available for feminine frames.
Small Rewards
Unlike the Nature’s Calling Event, the Forever Friends event seems to skimp on the small rewards, with only two being available this week. Comedy Vol. 1 can be used by Sims Teen and older to advance their comedy skill, and the Sleep Replacement potion can be used to instantly fill a Sims’ energy need!
That’s all for this week, but make sure to check back next Tuesday for a full walkthrough of the final week of the Forever Friends event!
What rewards are you most excited about unlocking? Let us know in the comments below, and stay tuned to Sims Community for all updates regarding Live Events in The Sims 4!
New The Sims Labs survey is collecting data about the future of The Sims 4. Possibly for a new Pack release.
The Sims Labs, an official name of a Maxis subdivision that collects information and playtest data for new Sims products is interested in new feedback regarding the future of The Sims 4. Specifically, how you play Rags to Riches and Legacy Gameplay. Including what would you like to see more of to support that type of gameplay and storyline opportunities.
The two new threads on The Sims Official Discord surfaced just minutes ago, asking in great detail for feedback on these two subjects. Here’s what they’ve shared and the details that they’re interested from the players:
The Sims 4 Legacy Play Feedback
We love seeing your legacy stories in Show Us Your Sims! We have some questions about how you take part in legacy play (playing any family more than one generation) and what would make your experiences better below:
Are you interested in stories around your Sims family’s past, heritage or ancestors?
Do you tell those stories yourself? Do you have written examples?
How do you create those backstories? And what would you need to more easily do this?
Which objects, Create A Sim, Build Buy, traits, etc. would you help to tell stories about your family’s past?
The Sims 4 Rags to Riches Feedback
Rags to Riches is a fun, community-made challenge Simmers love to take part in! We’re looking to understand how we could make that experience better for you through the following questions:
What do you enjoy most when playing the “rags to riches” community challenge? Why do you engage with it?
What were the most interesting stories you experienced within the rags to riches challenge?
What do you feel could be better in your “rags to riches” experience? (e.g. clearer guidance, in between milestones, rewards, …)
Which objects, Create A Sim, Build Buy, traits, etc. would you like to have to better tell the initial “rags” or later “riches” phase? Where do you feel it is lacking the most?
You can parttake in the official Discord discussion and send in your feedback in the dedicated Sims Labs channel. You’ll need to pick a Sims Labs user role on Discord before seeing the new feedback threads and sending in your input.
You can join the official EA Sims Discord group by clicking here!
This wouldn’t be the first time that EA and Maxis are conducting a user research for the future of The Sims 4 content. The Sims Labs feedback for The Sims 4 content was playtested first through The Sims 4 Animations survey where players could vote on which common animations should be improved.
A minor user research was conducted about The Sims 4 Autonomy weeks ago through Discord. However, it didn’t talk about things like new Items and Gameplay content like the latest one does. Which could imply about the upcoming Sims 4 Pack or Feature release focusing on Rags to Riches and / or Legacy content.
What are your thoughts on the latest Sims Labs player feedback? What did you share with The Sims Team on Discord? Let us know in the comments below and stay tuned for more Sims 4 News!
Coming soon, a MySims Apple Arcade version to be released in Fall 2025! The releases of MySims and MySims Kingdom in the MySims Cozy Bundle last fall (for Nintendo Switch) and this spring (for PC/Windows) brought back a wave of nostalgia for many players who enjoyed the games, or other MySims series games, on Nintendo Wiis and PC in the late 2000s and early 2010s. Read below for more information and background on the series!
Posted the morning of October 7th 2025 on all of The Sims social media accounts, The Sims team announced that MySims and MySims Kingdom will be receiving ports to mobile phones, specifically IOS devices, and will be available through Apple Arcade. Apple Arcade is Apple’s subscription service, allowing subscribers to download many exclusive games to play on their iPhones and Apple devices. Apple Arcade is currently $6.99 USD per month, or your local currency’s equivalent, and has 200+ games available for download.
What Is MySims?
MySims is a spin-off series of games; Inspired by the mainline franchise and originally created for the Nintendo Wii and Nintendo DS, the series is more quest-based than the original The Sims games of the time, and the style is incredibly different from the PC series and even other console versions, intending to appeal to a wider market.
MySims (2007)
MySims originally released for the Nintendo Wii and PC on September 18th, 2007, and received praise for being a widely enjoyed family-friendly game with an appealing cutesy visual style. There was also a version available through the Nintendo DS, although this was a different version of the game rather than a direct port.
MySims story follows a dilapidated town with residents packing up and leaving, led by Mayor Rosalyn P. Marshall, where a new resident (You!) arrives to fix things up, build businesses and homes, and rejuvenate the town to its former glory and bring back those who left.
MySims Kingdom (2008)
MySims Kingdom was released a year later October 28th 2008. Also receiving similar praise while expanding upon the original controls and gameplay aspects released just a year earlier, MySims Kingdom first showcased the expansive nature of the MySims universe, allowing developers to reuse characters and create new ones to reflect new stories and alternative universes.
In MySims Kingdom, you are the newly crowned Wandolier of a kingdom ruled by an old king named King Roland, given the task of helping the residents of the kingdom with their troubles and their construction issues. You use magic, essences, and scrolls to learn and build new furniture and buildings for residents to keep them happy, earn King Points, and unlock new areas!
Possible Future Ports and Re-Releases?
While there is currently no news of a port or re-release of any other titles, there is a good bit of material that would allow for new bundles! Other games not yet ported to newer editions of PC, the Nintendo Switch, or Apple Arcade include MySims Party, MySims Agents, and MySims SkyHeroes! These all feature new and refreshed characters, quests, storylines, and even gameplay mechanics individual to their game!
Coming to Apple Arcade November 6th, 2025!
The MySims Apple Arcade release is coming November 6th, 2025 to Apple Arcade. There is currently no announcement of an Android release, but we will update you if we see or hear more! The game itself is included with Apple Arcade, which is $6.99 per month for a single user but also includes options for multiple users under a shared family plan.
Is this something you’d consider getting Apple Arcade for, or do you already have it and plan to download MySims and MySims Kingdom? Do you hope for an Android release, or maybe a re-release of another MySims title? Make sure to comment down below your thoughts, and follow The Sims Community for new information regarding MySims and other The Sims titles!
What’s more relaxing than the perfect getaway? Cheating everything you want in life instead of putting in work. Below you’ll find all of The Sims 4 Adventure Awaits cheats you’ll need.
Table of Contents
How to Cheat
Accessing the cheat console is done differently depending on whether you’re playing the game on PC/Mac or console. No matter what you’re playing on, you’ll need to access the cheat console before using any of the Sims 4 Adventure Awaits cheats.
PC/Mac: CTRL + Shift + C Console: Press all four shoulder buttons together
The cheat console looks like above
Testing Cheats
Before you can use a lot of the Sims 4 Adventure Awaits cheats you first need to activate Testing Cheats. If a cheat isn’t working and you’re sure you typed it in properly, it’s most likely because you forgot to activate Testing Cheats mode first.
Keep in mind you can copy and paste the cheats right from this article instead of typing all of them in yourself in-game, which is really convenient as a lot of them are long, convoluted strings of text.
Cheat
Description
testingcheats [true/false or on/off]
Activates full access cheats
Sims 4 Adventure Awaits Cheats
Aspirations
There are two new aspirations in The Sims 4 Adventure Awaits, one for children and one for adults. No matter if you’re trying to complete The Cool Kid on the Block or Critter Hunter aspirations, the cheat is the same.
This isn’t one of the Sims 4 Adventure Awaits cheats either, this is actually a base game cheat and can be used to complete any aspiration in the game.
Cheat
Description
aspirations.complete_current_milestone
Completes current aspiration goal
(reenter cheat to complete further goals)
Career
The Sims 4 Adventure Awaits cheats allows you skip through career levels. Don’t want to wait for your Sim to disappear into the woods for several days before getting a few promotions? Skip them.
Cheat
Description
careers.add_career parkworker
Gives your Sim the park worker career
careers.promote parkworker
Promotes your Sim
Preferences
A few new preferences are added to the game thanks to the collection of new skills. The Sims 4 Adventure Awaits cheats include a way to add a like or dislike to a sim for each of these skills.
When using The Sims 4 Adventure Retreat cheats for skills, you’ll replace the X with a number based on what skill level you want your sim.
Cheat
Description
stats.set_skill_level skill_archery X
Archery Skill (1-5)
stats.set_skill_level diving X
Diving Skill (1-5)
stats.set_skill_level entomology X
Entomology Skill (1-5)
stats.set_skill_level major_papercraft X
Papercraft Skill (1-10)
Traits
The Sims 4 Adventure Awaits comes with a truly absurd amount of traits. Regular traits, aspiration reward traits, formative moment reward traits, getaway reward traits, it’s a lot. I’m no historian, but I think this is the most ever added with one pack, by a large margin. Thankfully the Sims 4 Adventure Awaits cheats list includes a cheat to add each one to a Sim.
A whopping 53 reward traits for the various formative moments you can accomplish.
These can all also be purchased for 100 aspiration points each in the reward store. Using the Sims 4 Adventure Awaits cheats may actually not be worth it for you as they’re all super cheap to purchase.
Note: Not all Formative Moment Reward Trait cheats have been discovered yet. Any brought forth from expansions and packs outside of Adventure Awaits and base game will be updated as they’re discovered.
With any huge expansion pack or base game update, everyone is aware that bugs tend to happen and are to be expected. It often takes some time for all the kinks in a release to be worked out, if all of them do get worked out. With the newest expansion pack release just a few days ago, the EA forums are full of players reporting a wide variety of the Sims 4 Adventure Awaits Bugs. From something as simple as mismatched swatches or forgotten items, up to completely broken features of the pack that are integral to the gameplay, these are the most common bugs currently under investigation by EA developers for The Sims 4 Adventure Awaits.
Modular curtain rods meant to allow players to adjust them to any windows or other areas they desire have become somewhat prevalent in recent additions to The Sims 4’s DLC roster, but what’s the point of a modular curtain without a curtain rod to connect the pieces?
Forum user @Kalliker reported this issue on release day.
“I have looked through all of Adventure Awaits buy mode and cannot find the curtain rod for the modular curtains included in the pack, like previous modular curtains have had in For Rent and Desert Deluxe. Please see the included image to better understand. The beam-like rod is missing? Maybe due to a tagging issue?
The curtain rods in For Rent and Desert Luxe are called The Hardly Suspicious Curtain Rod and Decidedly Neutral Curtain Mount.”
The variety of hair swatches allows your game to have more diversity and style variety, but is there a point if swatches duplicate or even look almost identical? Multiple users since release day have reported that the hairs yfHair_EP20DoubleDutchBraid_LightBrown (The teen through elder version) and cfHair_EP20DoubleDutchBraid_LightBrown (the child version) are duplicates of the same hairs in the light blond swatch.
“[AA] yfHair_EP20DoubleDutchBraid_LightBrown is blond Light brown hair on one of the new Hairstyles shows as Blonde”
I also found this bug within my own game while creating a family to test features. It seems this is an accidental duplicate that wasn’t caught prior to release, and is not influenced by Mods & CC. It also, as previously stated, appears with both the teen through elder, as well as the child version of the hair.
“The new adorable athletic skirt, cfBottom_EP20FlutterSkirt (specifically the child version, not the teen through elder version) has an… interesting visual effect when worn. A strange wrinkled shadow or texture appears, with a visible square outline underneath. This happens without CC and mods.”
When I give my child sim the new skirt from Adventure Awaits, it adds a strange texture to my sim’s legs.
Specifically mentioning that Fitness Retreats, the other primary advertised feature for the Sims 4 Adventure Awaits, one user has come across an issue that completely stops them from using Kids Camp getaways, stopping the events before they even begin.
“Hello! New here but I have been playing sims for years.
I downloaded Adventure Awaits yesterday and I have an issue with kids camps specifically.
Fitness retreats work fine, but as soon as my sim arrives at kids camp it comes up with the ‘your getaway is ending do you want to extend or go home’ pop up. If I press extend it just comes straight back up again. I have tried different set ups, locations, sims etc. I have repaired and restarted my game but it’s not working.
does anyone else have this issue? I play on a windows laptop and have no mods or cc.”
One user also believed to have found a pattern, since the bug is not consistently happening in every game. It seems that creating an entirely custom venue and adjusting its schedule to the Kids Camp preset custom getaway may not be sticking, but Camp Gibi Gibi, the camp included in the initial release of The Sims 4 Adventure Awaits, works as intended.
“I figured out a pattern, it seems to only happen when I create a getaway at a custom lot that already has a set schedule. If I plan a getaway at a lot without a premade schedule, the getaway works fine. So Camp Gibi Gibi works for example, but my custom lot that I downloaded off the gallery with a premade schedule does not work.”
While the Sims 4 is known for items fading when you get too close of them, leading to some interesting free camera shots, it isn’t typically intended for objects to fade improperly or while… very far away.
“The forest ranger tower has a rendering issue. At medium distance, the tower disappears completely, leaving parts of its structure and attached objects floating in midair. However, when viewed from farther away, the tower reappears and displays normally. This seems to be related to the tower’s LOD settings.
I first encountered this in my regular save (with mods), but to confirm, I tested again with a freshly generated The Sims 4 folder and a brand-new save without any mods or CC. The issue persisted.”
Frustration with NPCs doing everything but the job you hired them for is nothing new, but they typically still make attempts at doing their job, even if its done poorly., like a caterer for a wedding who only repetitively makes cakes. Some users have noticed that specifically when hiring Baristas for Custom Venues, and using the “Tend Coffee/Tea Bars and Counters” activity option, the baristas just… won’t do it. They will chat with those around them, sit down, etc., but not make a single drink.
“Create Custom Venue
Create a Barista Role – Only Activity: Tend Coffee / Tea Bars and Counters selected.
Add role to the schedule – Starting at 9 am (free time)
Create Visitor Role – Only Activities: Drink coffee and Drink tea selected.
Add Visitor Role to the schedule – Starting at 9 am (free time)
Barista only shows up if the main activity selected is: Tend Coffee / Tea Bars and Counters, but even then, they don’t tend the counter.
If the main activity is not selected, the barista role doesn’t show up.”
Baristas hired by clicking on the tea or coffee bar for §100 will act as normal, but not if they’re hired through the custom venues system, although the same user did comment that sims with the visitors role will interfere, causing interruptions and an inability to order food and drinks.
“Also, if you hire a Barista, visitors keep getting in the way, interfering with the barista’s work, which makes it impossible to order a drink or food.”
7. Attraction Preferences Causing Errors and Last Exceptions
Last Exception errors are the cornerstone of broken game features, from broken script mods to just simple issues in the games code causing it to throw these errors. One user noticed that when choosing Attraction Preferences while customizing the role menu, the game throws multiple Last Exception errors, causes UI glitches, and even resets the presets and roles for the Custom Venue.
The Custom Venues and Getaways systems seem to work well for the most part, however, whenever I choose the Attraction criteria for any of my roles, there seem to be some issues.
Sometimes after doing that, the UI on that section goes blank and I cannot choose more items for the criteria of the role.
Whenever I visit the lot, I get and LE that I attached to this post.
This also causes the presets and roles not to be saved.
This happens in completely new never never-modded saves, and I suspect is the cause for all the reports of presets not being saved.
The new Kayaking feature is a big part of Gibbi Point, with your sims being able to scamper off from most waterside areas and jump into any available Kayak and work on their skill, paddling around to their hearts content. A recently reported visual glitch seems to show the Kayaks filled to the brim with water.
A visual glitch, where when the kayak is placed in water, the inside of the kayak fills with water. It’s still functional, but decidedly looks weird…
Checked both with and without mods, and in an old and a new safe file, and problem persists throughout.
The lectures feature introduced with Businesses & Hobbies is a favorite of many people who play the pack, allowing highly skilled sims to pass their knowledge onto others and even make a buck off of it. However, when trying to create a getaway with lectures (Such as a fitness class lecture), sims cannot be assigned to hold them, but only to attend them. They also lack the ability to attend debates or speeches, meaning that sims performing those actions will be without an audience of any kind.
“How can Sims attend a lecture if no one is holding one? I would like a Sim I don’t control to hold lectures like they can in Business and Hobbies . . .
Something else I found was that there’s no “Watch Debate” or “Watch Speech” options. So Sims who’s role it is to debate or give a speech will be doing so to an empty room. “
Papercrafting, including papier-mâché and origami, is a large part of the activities included in The Sims 4 Adventure Awaits. A console player, EA Forum User @MyOnlySUNSHINE, found that the papercrafting item requires a chair, not just a surface that a sim can sit at to use it, meaning that Kotatsu tables cannot currently be used despite them having seats.
Papercrafting can be placed on the Kotatsu Table in Live Mode and BB Mode, but it’s unusable.
Click on Papercrafting >
Select “Craft Origami…” >
All Origami Papercraft options are greyed out and unavailable. Error Message, “Can’t sit, can’t craft. Get this poor Sim a chair!”
Click on Papercrafting >
Unable to Select “Craft Paper Mache…” Error Message, “Can’t sit, can’t craft. Get this poor Sim a chair!”
Have you found any bugs not yet reported on the EA bug report forums? Make sure to follow Sims Community as we update you on the status of The Sims 4 Adventure Awaits Bugs, and other bugs found in the game.
Also, make sure to report any bugs to the EA Forum! This allows devs to review these issues, find the source, and fix them for everyone.
It’s time to getaway to The Sims 4 Gibbi Point as Adventure Awaits your Sims! Take in vast beautiful scenery away from the busy 9-5 and take some time for yourself. Send your younger Sims to Camp, or getaway yourself and learn new skills, meet new Sims or challenge your self in a Survivor competition.
Regardless of how you want to spend your time, your next destination is Gibbi Point!
Table of Contents
Community Creators
As previously mentioned, several talented builders were able to help craft many of the builds you will see in and around the neighbourhoods in Gibbi Point. The creators who helped bring the Adventure Awaits expansion to life are:
If you love what they created for Gibbi Point in The Sims 4 Adventure Awaits expansion, be sure to check out their content!
The Sims 4 Gibbi Point, Adventure Awaits World Overview
It’s been many years since Gibbi Point experienced the Great Wave, a seismic event that swept through and helped carve out unique landmarks and created lush flora and fauna the likes of which many Sims had never expected to see! Once a part of a jellyfish processing industry, Jellyfish Junction more recently rebranded itself as an eccentric, artsy neighborhood with scenic harbor views. Crystal Valley has been transformed from a gold mining community into more subdued spot home to a large, feathered creature and the fabled Electric Lagoon. Wanderwood Wilds is a secluded, woodsy neighborhood where you can find Hothead Rock Geyser. The locals say it’s a real blast. A peculiar climate, Gibbi Point’s weather sees all seasons (even snow!); however, its many underground hot springs keep the waters tepid and inviting, allowing for swimming and water activities year-round.
Gibbi Point World Description – The Sims 4 Adventure Awaits
Now, let’s take a deeper dive into our three new Adventure Awaits neighbourhoods!
Wanderwood Wilds
“Life in Wanderwood Wilds sure is a blast – literally! Hothead Rock Geyser may be the main draw to the area, but there’s more in these woods than meets the eye. Sims can enjoy the great outdoors near campfires, kayak in open water, and fish to unwind. Visit the Old Firewatch Tower, prehaps to offer your gratitude to the one who keeps watch. Be sure to check in with the Butterfly Conservationist is you’re feeling a little fluttery.”
Wanderwood Wilds Festivals: Round The Fire Festival
Wanderwood Wilds is one of three neighbourhoods in the new The Sims 4 Gibbi Point world. It features 4 new lots including a Residential Lot which is home to one of the new pre-made families, a playground lot, a custom venue lot and a large unoccupied lot for players to build on.
Wanderwood Wilds Lots
Camp Gibbi Gibbi
Hothead Rock Hideaway
Wanderwood Wonder
Plumbird Park
Camp Gibbi Gibbi (by Gryphi)
Camp Gibbi Gibbi offers stunning lake views and a sturdy dock perfect for jumping into refreshing waters, creating unforgettable adventures in the heart of nature.
Coming in at $82,999, this 50×50 lot is perfect for those Summer Camp getaways! Featuring the Great Acoustics Lot Traits, why not take a trip to Camp Gibbi Gibbi for a well-earned break!
Hothead Rock Hideaway
This expansive lot offers breathtaking views of the historic Old Firewatch Tower. Surrounded by lush forests, it’s the perfect place for nature enthusiasts.
This 64×64 lot by deafult is an empty Residential lot that comes in at $13,995 and also has the Convival Lot Trait. This could really be the lot of dreams or the perfect Custom Venue instead!
Wanderwood Wonder (by Axiisims)
Situated near the enchanting Butterfly Ranger Station, this charming cottage exudes rustic elegance, surrounded by vibrant gardens and peaceful woodlands, providing an idyllic retreat for those seeking harmony with nature.
Coming in at $56,067 and featuring the Fast Internet Lot Trait is the Wanderwood Wonder. This 30×20 lot is home to the Chavez-Ralston Household and comes with four bedrooms and three bathrooms! Don’t let this Lot’s small size deceive you, as there’s plenty of room for all the family when you step through the door!
Plumbird Park (by Gryphi)
Swing your cares away while taking in a bird’s-eye view of Hothead Rock Geyser!
At a cost of $33,833 this 40×40 Playround, Plumbird Park is the hangout all the children are talking about. Featuring the Bracing Breezes Lot Trait, your Sims will love their time at the park!
Neighbourhood Gallery
Now, let’s take a stroll around some of the sights of the Wanderwood Wilds neighbourhood!
Ready to check out the next neighbourhood?
Crystal Valley
Once a bustling gold mining community, Crystal Valley earned its name after an unusual occurrence took place: overnight, the Scoop’s Gold Mine dried up only to be replaced by crystals! Now, you can visit and pan for crystals or stop by the Electric Lagoon for a neon jellyfish swim accompanied by a glowworm backdrop. Visitors may want to keep their eye out for a unique bird, too. Check out the Stop ‘n Know Center to learn more about this area.
Crystal Valley Festival: Sunrise, Sunset Festival
Crystal Valley is the second of the three neighbourhoods in the new The Sims 4 Gibbi Point world. It features 5 new lots including an empty lot to build on, the infamous Love Island-esque retreat Love Highland, the local lounge and two unoccupied residential lots.
Crystal Valley Lots
Prospector’s Paradise
Love Highland
Fearful Fish Lounge
Miner’s Manse
Crystal Cottage
Prospector’s Paradise
This empty 40×30 lot sits at the top of Crystal Valley and could be turned into the perfect community lot overlooking the neighbourhood, your Sims’ next dream home or a mystical custom getaway venue! You’ll also find that this lot comes with the Bracing Breezes lot trait, which is perfect for your more active and outdoor Sims and will only set you back $2,800!
Love Highland (by Jeyjeybink)
Love is in the air at this coveted Getaway lot. Meet someone new while kayaking nearby or while taking a dip in the hot tub. Opportunities for romance—and drama—abound!
Love Highland is home to the Addam Commune Household. Situated right on the water, this residential lot features plenty of Natural Light thanks to it’s Lot Trait. There’s plenty that can happen on this 50×50 lot and comes with a price tag of $154,154.
Fearful Fish Lounge (by Gryphi)
Sims love it, fish fear it—this lounge is an angler’s delight, much to the dismay of any finned creature at Gibbi Point. Stop by between catches!
The Fearful Fish Lounge is situated on a 20×20 lot in the centre of Crystal Valley. It’s a place that your Sims can unwind in with Great Acoustics after a long day or prepare them self for that adventure that awaits them in and around The Sims 4 Gibbi Point.
Miner’s Manse (by KiwiSimsKate)
Settle down in this cozy home with lovely valley views.
Miner’s Manse is a cosy and homey residential lot that your Sims can move into straight away. This lot features three bedrooms and two bathrooms across the 30×20 lot and will cost just $23,496 to purchase!
Crystal Cottage (by Axiisims)
This modern house in the historic mining town features sleek architectural design and a refreshing pool, seamlessly blending contemporary living with the area’s rich heritage.
The final unoccupied Residential lot in Crystal Valley is this stunning home, full of Natural Light, and comes in at $77,353. Featuring two bathrooms and bedrooms, this 30×20 lot has everything your Household needs!
Neighbourhood Gallery
Now, let’s take a stroll around some of the sights of the Crystal Valley neighbourhood!
Jellyfish Junction
Jellyfish Junction is known for its unique, artistic vibe, attracting not only creatives, but also kayakers and tourists eager to explore. Visit with Toshie, our Storyteller, to learn more about Gibbi Point Adventure Quests. Check out Fletcher’s Point and the Lonely Lighthouse, a previous Plumbird hotspot, named for arrow fletching. From Underlight Bay to the This Or That Shop, there’s something new to discover in Jellyfish Junction.
Jellyfish Junction Festivals: Fitness Fest & Glow and Flow Festival
Jellyfish Junction is the third and final of the three neighbourhoods in the new The Sims 4 Gibbi Point world. Featuring four exciting lots including a Vaction Rental and Custom Vene as well as a cute cottage and the Perry Household.
Jellyfish Junction Lots
Jellyfish Jubilee
Seabreeze Scenic
Fletcher’s Cottage
Revive and Thrive Retreat
Jellyfish Jubilee (by Daniellebuilds)
Situated in the heart of the bustling seaside neighborhood, this rental home offers vacationers modern comfort and easy access to local attractions and amenities, perfect for an enjoyable and convenient getaway.
This 40×30 Vacation Rental property situated right by the waters edge is the perfect location for any getaway! Featuring stunning views and the Convival lot trait what more could your Sims ask for?
Don’t want to rent? This lot would cost your Sims $75,615 to purchase!
Seabreeze Scenic (by Axiisims)
This lot is located close to the center of Jellyfish Junction, but not too-too close to all the action.
Home to the Perry Household, this Homey 40×30 lot is the perfect one for any family! Central to Jellyfish Junction, it’s in a prime location and could be yours for just $77,560!
Fletcher’s Cottage (by KiwiSimsKate)
This cozy starter home offers modern amenities and easy access to the bustling town square, ideal for those seeking a convenient coastal lifestyle.
A small but mighty home. Whether you are just arriving in Gibbi Point for the first time or looking to be closer to the coast this 30×20 two bedroom, one bathroom home, costing just $18,897 and featuring the Bracing Breezes lot trait is the perfect home for you!
Revive and Thrive Retreat (by KiwiSimsKate)
Overlooking the picturesque bay, Revive and Thrive Retreat provides a serene escape to recharge and rejuvenate, featuring state-of-the-art fitness facilities and tranquil views for a truly refreshing experience.
This 64×64 Custom Venue lot is the perfect escape from reality. With plenty of space to explore outside, Natural Light lot trait as well as an outdoor pool, and plenty of other activities, you won’t want to pass on the Revive and Thrive Retreat.
This lot, as it stands will set you back approximately $150,844 if you wish to buy it as seen.
Neighbourhood Gallery
Now, let’s take a final stroll around some of the sights of the Jellyfish Junction neighbourhood!
Must-Visit Locations in Adventure Awaits
Now that you’ve seen all the lots in Adventure Awaits, let’s jump in and discover some of the other locations your Sims can visit in The Sims 4 Gibbi Point!
Makin’ Paper
Makin’ Paper in Jellyfish Junction offers a selection of handcrafted paper goods for Sims to purchase. This includes a Fox, Succulents and the famous The Sims 4 Seagull!
This Oar That Shop
Also located in Jellyfish Junction is the This Oar That Shop. The one stop shop for all things watersport related including kayaks and canoes as well as a selection of freshly caught fish.
Stop ‘n Know Center
Looking for specific points of interest or maybe just wanting to know what’s on? Then stop by the Stop ‘n Know Center in Crystal Valley!
Electric Lagoon
Hidden away in Crystal Valley is the Electirc Lagoon. A mysterious place withing The Sims 4 Gibbi Point and Adventure Awaits but one that helps the neighbourhood live up to it’s name of Crystal Valley!
Gibbi Point Collector Shop
Also hidden away in Gibbi Point is Buddy Scoop’s Collectors Shop. Open daily from 10am-8pm, you’ll find a host of items that any collector would be happy to add to their collection! You can also play and trade for collectibles too!
Hothead Rock Geyser
Take a stroll and bask in the geyser’s glory!
The Old Firewatch Tower
While in Wanderwood Wilds, why not take a stroll to the Old Firewatch Tower? Send a note, call out to the ranger or even send up a gift while you’re there!
Mysterious Fossils
Throughout The Sims 4 Gibbi Point, you’ll spot the odd Fossil. What does it mean? Why is it there? Only one way to find out!
Well, that’s all for our world overview of the new Adventure Awaits The Sims 4 Gibbi Point world. There certainly is an abundance of new places to explore and live, as well as plenty of places to have the perfect custom getaway!
What are your favourite new lots from the expansion pack? Let us know in the comments section below, and happy Simming! Stay tuned to Sims Community for all the latest coverage on The Sims 4 Adventure Awaits!
Learn How To Set Up Custom Venues In The Sims 4 Adventure Awaits!
No longer are Simmers restrained by preset lot types. The Sims 4 Adventure Awaits Expansion Pack has just opened up a new world of possibilities in the form of Custom Venues! This brand-new lot type gives players the flexibility to design and define their own venues without being tied down by pre-existing requirements and schedules. Whether you want to create a bar exclusive for aliens or a water park for children, Custom Venues let you shape your community spaces exactly as you imagine them. In this guide, we will walk you through presets, setting up custom roles, creating schedules, and a few ideas for getting started.
Selvadorada Hotel by Lilsimsie
Table of Contents
How To Set Up A Custom Venue
Custom Venues can seem a bit confusing at first, as it’s unlike any lot type we have previously seen; however, players used to Clubs from Get Together or Small Business Venues from Businesses & Hobbies will be familiar with some of the features. Let’s take a look at setting up a Custom Venue!
First things first, change the lot type as you would with any other lot by choosing ‘Custom Venue’ from the drop-down. Then, to customise your roles and schedules, hit ‘Configure Schedule Preset’. This will bring up the Scheduler menu.
Once in the Scheduler menu, you can choose any of the 8 presets created by The Sims Team, or create your own. For this guide, we will be creating a new preset. Select ‘+ Create New’.
Here you will see two sections: ‘Roles’ and ‘Schedule’. The Roles section allows us to create up to 30 roles that can be assigned to tasks on the schedule. The Schedule section lets us plan out how our venue will operate in 3-hour time slots over 24 hours. Let’s start with the Roles section.
Select the ‘Custom Role’ to modify its attributes. From this new menu, we can choose a name, role criteria, and activities that this Sim should focus on. As I am creating a sci-fi-themed bar, I’m going to need a bartender. I have made sure that the selected Sim is a young adult, adult, or elder and is skilled in Mixology. You can select whether or not this criteria is required for flexibility.
You can also choose how many Sims undertake a role. This can be a maximum of 8 Sims. If you want to get around this, you can copy the role and add another 8 Sims. At the bottom of the menu, you can save the role as a preset for later use (Note: these do not carry across saves)
You can choose from the following categories for Role Criteria:
Age
Skill Level 2+
Gender
Romantic Orientation
Region
Trait
Occult
Career
Relationship Status
Celebrity Level
You can choose from one of the existing clothing categories (Everyday, Formal, Athletic, etc.) or a clothing style such as Boho, Polish, Preppy, and more. Styles can also be assigned a colour for the dress code. If you don’t want to worry about Sims spawning in randomly generated townie clothes (we know how that turns out), then you can create custom outfits in CAS for Children, or Teens and up. For my sci-fi themed bar, I have given my bartenders a look that fits the role.
Over in the Schedule tab, you can assign main behaviours, role behaviours, timings, schedule name, and add timeslots. You can also use the save icon in the top right to save your schedule as a preset. (Again, these do not carry across to other saves.) Up to 20 Sims can be present on the schedule. If you have multiple timeslots and there is a role assigned to every timeslot bar one, the Sim assigned to that role will leave the lot.
The main behaviour will not override the role behaviours; it will just set the tone for the timeslot. Behaviours come under a number of categories, which are listed in a section below.
Now it’s time to test your venue! Hope into Live mode and take your Sim there to make sure everything works correctly. If your Sim is travelling there as part of a Getaway, you will be able to assign new roles and customise it how you wish. If you make any schedule or role changes while your Sim is visiting the lot, then all Sims will leave and new Sims will arrive.
Role Activities
A variety of role activities can be assigned to roles either within the Roles tab or per timeslot in the Schedule. Take a look at the role activities below!
Food & Drink
All Things Grilled Cheese
Bake
Cook
Drink Bar Drinks
Drink Coffee
Drink Ranch Nectar
Drink Tea
Eat
Eat Popcorn
Grab Quick Snacks
Grill
Have Breakfast
Have Dinner
Have Lunch
Make Ranch Nectar
Make Smoothies
Make Treats
Mix Bar Brinks
Serve Meal
Tend Bar
Tend Coffee/Tea Bars and Counters
Music & Art
Acting Routines
Arts and Music
Cross Stitch
DJ
Dance
Do Comedy
Do Pottery
Get Tattooed
Knitting
Listen to Music
Music
Paint
Papercraft
Play an Instrument
Play Guitar
Play Piano
Play Pipe Organ
Play Violin
Practice Tattooing
Produce New Track
Sing
View Art
View Collectibles
Watch Live Entertainment
Hobbies
Attend Lectures
Build Robots
Cheerlead
Craft Apothecary Elixirs
Debate
Do Gemology
Do Research
Do Seances
Do Spa Activities
Do Yoga
Fabricate Objects
Flower Arranging
Go Skating
Lift Free Weights
Meditate
Mentor Fitness
Mentoring
Program
Read
Record Video
Rocket Science!
Use Bubble Blower
Use Cauldron
Use Microscope
Use Science Objects
Use Spinning Bike
Use Telescope
Watch Movies on TV
Woodwork
Work Out
Write
Fun & Games
Do Archery
Go Bowling
Go Skiing
Go Sledding
Go Snowboarding
Play Arcade Machine
Play Basketball
Play Cards
Play Chess
Play Darts
Play Don’t Wake The Llama
Play Foosball
Play Football Toss
Play Hopscotch
Play Horseshoes
Play Physical Games
Play Pub Games
Play Rock Paper Scissors
Play Simbles
Play Soccer
Play Table Games
Play Video Games
Play Who’s Up Party Games
Put Puzzles Together
Read Tarot Cards
Use Lawn Water Slide
Wear Costumes from Costume Trunk
Mischief & Mayhem
Cast Chaotic Spells
Cast Helpful Spells
Cast Spells
Cause Mischief and Mayhem
Drink Plasma
Hack
Possess Objects
Prank
Roar
Sabotage Objects
Swipe Objects
Use Alien Powers
Use Evil Ghost Mastery
Use Fairy Abilities
Use good Ghost Mastery
Use vampire Powers
Use Werewolf Abilities
Outdoor Activities
Bike
Build Natural Living Skill
Campfire
Care for Animals
Care for Livestock
Care for pets
Care for Ranch Animals
Collect Butterflies
Conservation Activities
Dive in the Ocean
Do Water Activities
Enjoy Water Slides
Enjoy the Outdoors
Fall Activities
Fish
Go Rock Climbing
Hangout by Fire
Horses Play and Learn
Jog Outdoors
Look For, Breed, or Release Axolotls
Look for Frogs
Moonbathing
Outdoor Recreation
Pets Play and Learn
Play in Park Fountains
Play with pets
Spring Activities
Stargazing
Summer Activities
Swim
Tend Garden
Tend and Harvest Garden
Use Diving Board
Use Hot Tub
Use Kayaks
Use Water Vehicles
Use the Jump Platform
Winter Activities
Social
Be Flirty
Be Friendly
Be Funny
Be Mean
Be Mischevious
Be Romantic
Care and Mentor Children
Care for Infants and Toddlers
Fight
Give Speech
Hug
Kiss
Mix and Mingle
Scare
Tell Jokes
Woohoo
Kid Activities
Battle with Voidcritters
Build Child Skills
Build Creative Skills
Build Mental Skills
Build Physical Skills
Build Social Skills
Do Homework
Perform Puppet Shows
Play in Closet
Play Marbles
Play on Playground Equipment
Play with Toys
Play with Infant & Toddler Toys
Use Activity Table
Use Science Table
Home Activities
Bathe and Shower
Browse the Web
Clean
Do Home Chores
Do Laundry
Fix Objects
Free Time
Self Care
Sleep
Stay Near Household Sims
Try on Outfits
Watch TV
Schedule Presets
To help out players who are looking for something pack-specific, such as a Fitness Retreat or Kids Camp, The Sims Team have added 8 presets to choose from. Check them out below:
Fitness Retreat
Roles:
Retreat Guest x 6
Retreat Leader x 1
Fitness Trainer x 2
Schedule:
12 am: Sleep
7 am: Workout
10 am: Have Breakfast
1 pm: Free Time
6 pm: Have Dinner
9 pm: Self Care
Outdoor Kids Camp
Roles:
Camper x 8
Camp Counselor x 2
Camp Director x 1
Schedule:
6 am: Have Breakfast
9 am: Build Physical Skill
1 pm: Do Water Activities
5 pm: Campfire
10 pm: Sleep
Romantic Competition
Roles:
Singles x 8
Romantic Host x 2
Schedule:
1 am: Sleep
8 am: Have Breakfast
11 am: Enjoy the Outdoors
5 pm: Have Dinner
8 pm: Mix and Mingle
Cooking Competition
Roles:
Amateur Chef x 8
Chef x 1
Mean Chef x 1
Staff x 2
Schedule:
7 am: Have Breakfast
10 am: Cook
4 pm: Serve Meal
8 pm: Self Care
11 pm: Sleep
Cozy Bed and Breakfast
Roles:
Guest x 6
Host x 1
Staff x 2
Schedule:
7 am: Have Breakfast
10 am: Free Time
5 pm: Have Dinner
8 pm: Free Time
11 pm: Sleep
Creativity Retreat
Roles:
Writer x 1
Artist x 8
Musician x 1
Staff x 2
Schedule:
7 am: Have Breakfast
10 am: Arts and Music
5 pm: Have Dinner
8 pm: Arts and Music
11 pm: Sleep
Senior Living Community
Roles:
Senior x 6
Visitor x 3
Staff x 2
Entertainer x 1
Schedule:
5 am: Have Breakfast
8 am: Work Out
11 am: Play Table Games
4 pm: Have Dinner
7 pm: Free Time
10 pm: Sleep
Sim Popularity Contest
Roles:
Sporty Sim x 3
Brainy Sim x 3
Friendly Sim x 3
Rebel Sim x 3
Popular Sim x 3
Schedule:
7 am: Have Breakfast
10 am: Free Time
1 pm: Enjoy the Outdoors
5 pm: Have Dinner
8 pm: Free Time
11 pm: Sleep
What kind of Custom Venue will you make? Let us know in the comments below, and check out the rest of our guides on The Sims 4 Adventure Awaits!