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Next InZOI Update: Fundamentals First Improvements to The Game

For 2026, InZOI Updates have an overall theme of “Fundamentals First”, meaning that developers are pushing resources and work time towards building up the in-game base systems and life simulation features, creating a better basis for the game itself both in early access and upon final release. While new and flashy features will likely still be present in upcoming updates, Hyungjun “Kjun” Kim, the Producer and Director of InZOI, has released a new video highlighting recent fixes to come in a future InZOI Update, as well as an overall expansion on their 2026 roadmap for InZOI and future plans.

InZOI Updates Fundamentals First Intro

InZOI Updates Incoming: Fundamentals First and Base Game Expansion

Per InZOI’s official Discord, Kjun released a new message to players, highlighting current activity behind the scenes, some simple fixes made over the past week or so, as well as where the game’s development is heading in 2026.

CONVERSATION 2

Fundamentals First

Hello! Wow, even though it’s winter here in Korea, it’s 10°C today—it feels warm.
Lately, the temperatures here swing dramatically between -10°C and +10°C. It seems like development doesn’t always follow a fixed rhythm either. Some days progress quickly, while others feel like we’re stuck in place, but what’s important is that we keep moving forward without stopping.
This week, although we didn’t include it in the video, we spent a lot of time discussing the record system.
In a life simulation game, it’s easy to lose track of what a Zoi is doing if you look away even for a moment.
Since we’re not the ones playing, but more like observers, it becomes difficult to understand Zoi’s actions without some kind of record. That’s why we’ve come to think that a system for recording things like memories, diaries, and activity logs is something we need to build sooner rather than later.
It would help players understand Zoi’s behavior patterns and get a sense of what happened in their day.
Even if there aren’t any flashy results to show, I believe the bits of code and thoughts we add each day will eventually come together to create an amazing version of inZOI.
I hope you enjoy the development updates we worked on this week. As for me, I’m going to see The Lord of the Rings—it’s getting a re-release! Wishing you a wonderful weekend~
— Kjun via InZOI’s Official Discord, January 16th 2026.

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Fundamentals First: Upcoming InZOI Update Features

○ Added separation to Zoi’s Arms so that they act independently to the rest of the body. Plans on expanding further to allow more complex actions and a wider variety of possibilities.

○ When running into objects, zois previously clipped in objects and tended to break animations. these have been corrected to allow for objects being pushed out of the way, to avoid breaking animations.

○ Planning on allowing for smaller grid snaps for more precise object placement.

○ Notifier icons will now disappear based on the distance you have zoomed out to, instead of appearing at any distance.

○ Storable objects now have a clear indicator to show when they have been stored in household inventory, or they can be.

○ The animation for bathtubs filling in with water has been sped up.

○ Animations for sleeping or resting on sunbeds have been improved, removing Zois shaking when time is sped up 30x.

animationsbathtub

○ Zois no longer get stuck in walls or clip into walls when leaving the bathtub.

animationsautorotatingoventrays

○ Zois no longer automatically rotate oven trays.

animationsspillingwater

○ Zois no longer appear to be actively spilling water when making coffee.

Conclusions


Per Kjun, the overall items improved this week may be less flashy, as they are primarily focusing on improving core game systems and the basics of the life simulation aspect of the game, rather than adding in tons of extras. While it is nice to provide new experiences and things that not many life simulations have actively tried to add to their games, the primary driving force behind InZOI’s plans for this year is to build up the core of the game to provide players, both current and future players, with a great basis for their gameplay and experience with the game in general.

Although, this does not mean new features are paused indefinitely. Kjun also noted in the video that they still have a separate team working on adding shiny new and fun features to InZOI, but that most developers are working heavily on expanding the base game systems.


Are any of these features something you’ve been wanting changed, or are there any others you’re hoping they focus on in 2026? Let us know! Follow The Sims Community for more news on InZOI Updates and other life simualtion updates, and make sure to check out InZOI’s 2026 roadmap for an idea of what we should expect over the next 12 months!

nooboofever
nooboofeverhttps://nooboofever.tumblr.com/
I'm a life simulation and story game connoisseur, and it all started when I fell in love with the Sims and the Sims 2 almost twenty years ago! In my free time, I enjoy gaming, spending time with my partner and cats, going out with friends, and latching on to any hobby that sparks my interest (but usually not for long!). Dag dag!
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Liny

I really like the game, but my video card is not up to the task and it keeps crashing, and this reminds me of Sims 3. You need a very good computer, unfortunately not everyone has one.I hope the creators change the graphics so that people with lower graphics can play it…

Pasia

InZoi we trust 😀

Nyuki

I can’t wait to get a better computer so I can play this! Need to update my Mac M1.

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