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InZOI Developer Update for February 2026: Animation Smoothing, New Items and Baby Features!

With the drop of InZOI’s recent update yesterday, February 12th, lots of new features were added. However, that didn’t mean the developers didn’t have more plans and work-in-progresses to show off this week. The weekly InZOI Developer Update has been a way of InZOI’s team, the team working on the game from the studio Krafton, to connect with players and get consistent and almost immediate feedback on current features, planned future features, and what players want to see next.

InZOI Developer Update

Since this InZOI developer update was dropped just after the February patch, some items are already in-game, some are planned for the next patch when that does come, and some still don’t have a planned release date either because they are unfinished or because they don’t fit into anything just yet.

InZOI Developer Update:Animation Smoothing, Lunar New Year items, and NEW Baby Stuff!

○ The team has done more work towards bike riding to smooth out the animation, making it more natural-looking.

○ There has been more work on multitasking, allowing Zois to handle different objects using both of their hands.

○ New changes to dialogue prompts and the action queue; New choices will override older queued options, instead of having to wait for interactions to fully complete.

○ There is a now a smoother, more natural “pan slap” animation with a better follow through. Victim now “nonchalantly rises up” after being hit. (Kjun is still not sure where or if this will be used).

○ Improvements and adjustments being made to the AI Build mechanic. They’re fixing weird glitches/issues, and adding the ability to apply colors and change the types of furniture in the render.

○ Key customization has now been added; You can add single keybinds, as well as different combinations with shift keys and other alternatives. Example shown in video is changing movement from WASD to ESDF. Also using shift and control keys to change Zoi movement speed, or swap to different Zois.

○ When changing outfits in-game, the background can now be your Zois current surroundings so you can see what the outfit will look like in that situation.

○ Lots more traditional outfits and build mode expansions have been added in traditional styles for Lunar New Year.

○ With some of these outfits added, special interactions only enabled when these traditional outfits are on. These include bowing animations, using fans, and new traditional dances.

○ These traditional build tools and assets have also been used to create a vintage cafe in Dowon’s Ullim Temple, which can be purchased and worked out of using the small business system.

○ There are various new assets to be added into the game, through multiple parts and sections of the game. It was not specified exactly where these were going to be implemented, but they seem like an expansion on the baked goods and baking system, new assets for small businesses, as well as possibly landscaping and bouquets.

○ Adjustments and improvements to the animations for Zois eating baked goods.

○ Zois no longer have to sit down to read their fortune, and can read it on any surface it is placed on.

○ A traditional floor mat Zois can sit on has been added.

○ Newborn babies will now be toothless, rather than having teeth visible right after birth. They will regain their teeth once they’ve grown a bit more.

○ Two new outfits for newborn and infant Zois are being created and added.

○ There are new animation adjustments to the interaction of Zoi’s taking pictures of their babies, making them “less invasive”.

○ Babies are being given animations to indicate them imitating toys, since they learn via sight and example. The example given was a baby imitating the flapping wings and motions of their duck toy.

CONVERSATION 2

InZOI Developer Update – February 13th, 2026

Hello, This Friday marks the beginning of a long holiday weekend here in Korea. So I’m posting this update and video a little earlier than usual before heading home to my beloved wife and son.

If you take a close look at this week’s video, you’ll notice that many of the improvements I mentioned at the beginning of the year have been implemented in inZOI. The game still has many shortcomings, but I truly believe that with continued dedication throughout 2026, it will become something much better.

Recently, we have been developing an in-game GUI system to make cheats easier to use. However, cheats by nature cannot guarantee perfect stability, and they can increase the likelihood of unexpected behavior in the game. Since inZOI already has its share of bugs, we were concerned that adding cheats might create additional confusion, which is why we postponed this feature for some time. That said, through ongoing communication with you, we clearly saw the strong demand for cheat functionality, and we are now actively working on it. The upcoming update will include several new cheats.

Regarding modding, we have assigned additional team members to accelerate support for script modding. The key challenge is connecting all systems through Lua scripts. inZOI has accumulated a large number of functions and systems over time, and linking them one by one requires more effort and cost than initially expected. Even so, please know that modding remains one of our top priorities this year.

I hope you all enjoy the long holiday, and I will return next week with more updates. Please also enjoy the development video prepared by the inZOI team this week. Thank you.

kjun


Are there any new features or assets you’re excited for, or anything you’ve been enjoying since it was added or adjusted in the patch yesterday? Let us know!

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nooboofever
nooboofeverhttps://nooboofever.tumblr.com/
I'm a life simulation and story game connoisseur, and it all started when I fell in love with the Sims and the Sims 2 almost twenty years ago! In my free time, I enjoy gaming, spending time with my partner and cats, going out with friends, and latching on to any hobby that sparks my interest (but usually not for long!). Dag dag!
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