The Sims Team reveals The Sims 4 Royalty & Legacy World Map, Lot Sizes and MORE!
New week marks a new era of The Sims 4 Royalty & Legacy news. Electronic Arts has just done a reveal of The Sims 4 Ondarion World, a brand new World coming with The Sims 4 Royalty & Legacy Expansion Pack. Even giving a detailed look into the Map with a new teaser video!
The Sims 4 Ondarion World Reveal – Table of Contents
The Sims 4 Ondarion World Map
The Sims Team has revealed The Sims 4 Ondarion World Mapp, revealing three Neighborhoods / Kingdoms and 16 new Lots. The second neighborhood Bellacorde and third African-themed Neighborhood called “Dambele” both feature a “2 Units” Lot, adding up to the 18 Living Lots total count. See the world map Lot Sizes and placement below:

Also, there appears to be a new User Interface icon on the top of the World menu. Presumably letting you see more about who’s ruling which kingdom? More is expected in the Gameplay Trailer set for this week!
Learn more about each Ondarion Neighborhood in the following official descriptions below:

Verdemar: Fierce and untamed like its people, Verdemar is a place of bold contrasts. Rowdy pirates and educated Nobles have both called it home throughout history. What may seem like an odd clash from the outside, is in truth a peaceful marriage of cultures. Indeed it is almost impossible to find a Noble family without pirace ancestors here. To this day this is a place for the adventurous and the outcasts, where the strong and the savvy earn the most respect.
Bellacorde: Class, opulence and elegance. In Bellacorde everything is romantic, beautiful… and crazy expensive. With a long history rooted in chivalry and court drama, there’s no better place to savor every aspect of the elite lifestyle. Just don’t get too carried away and end up doing something scandalous. Gossip is sharp and travels fast here, and in Bellacorde there’s no greater sin than a tainted image.
Dambele: Known for its vibrant streets, communal spaces and a strong tradition of painting and crafting, Dambele is a warm and welcoming place. Don’t be misled by its no-frills exterior: this is an extremely wealthy neighborhood…they just don’t like to flaunt it here. After all, the greatest of Dambele traditions is for everyone in its community to share with each other.
The Sims 4 Ondarion World Trailer
The Sims Team has released an official Sims 4 Ondarion World Trailer for the Royalty & Legacy Expansion Pack. Showcasing the three new Neighborhoods and unique Lots placed down throughout the world. Take a look below:
To help highlight the world better we’ve included some original HQ screengrabs from the trailer down below. Where you can spot the new World details and Sims rocking brand new fashion!


















The Official Blog for Community Made Lots
To top it all off for The Sims 4 Ondarion World Map reveal, The Sims Team released a new blog talking about the community made Lots for The Sims 4 Royalty & Legacy world. See what the team and creators have to say about these new places of living and secret hangout:

In The Sims 4 Royalty & Legacy Expansion Pack, the world of Ondarion was brought to life through a collaborative effort rooted in creativity, storytelling and community.
To showcase the unique culture of each Dynasty in the kingdom of Ondarion, we partnered with four talented creators from The Sims community, Plumbob Kingdon, Eva Rotky, Emerald Stories, and Studio Gabri, inviting each of them to design original lots that help define the kingdom’s Dynasties, neighborhoods, and stories.
Each creator was given the freedom to interpret Ondarion through their own creative lens, building everything from grand palaces and noble estates to a bustling market and lived-in commoner homes. The result is a kingdom made up of distinct regions, layered storytelling, and spaces designed to spark drama, legacy, and imagination.
We sat down with each creator to talk through their inspiration, their approach to storytelling, and the craftsmanship behind their builds, to uncover the secrets hidden within Ondarion’s most illustrious lots.
Roko, better known as Plumbob Kingdom, designed the Abrantes Estate as well as the Renaissance Road and La Vivace.
Based in Brasil, Roko has been playing The Sims since the original game. With a background in fashion and a love for decoration, architecture, and art, his builds are rich in detail, layered with inspiration from antique décor and vintage finds. Drawing from dark academia, Victorian, classic, and rustic influences, Roko’s spaces feel dramatic and lived-in.

❔THE SIMS TEAM: One of the design challenges for Renaissance Road was balancing an exterior that fits Bellacorde’s luxury with a more modest interior. How did you approach that contrast?
ROKO: This lot was quite challenging. I’m used to building on large lots, and having to bring all of the ideas together and concentrate them into a smaller space really pushed me out of my comfort zone. On top of that, there was the contrast between more opulent elements and more humble ones. In the end, we conveyed the idea that the more affluent pieces were Juliette’s belongings, brought with her when she left her family home to join Romeo and gradually build her dynasty.
❔THE SIMS TEAM: La Vivace is such a gorgeous social space, how did you ensure social elements were at the center of the design?
ROKO: The first thing that came to mind when I thought about this lot was that classic idea often seen in films, with a dance floor surrounded by mezzanines and, right in front of it, a grand staircase. This was the main scene I imagined everyone would want to see when bringing their Sims to the ball. For the exterior architecture, I aimed to build something characteristic of the eclectic style – a combination of renaissance, classical, neoclassical and Baroque styles with the “Theatro Municipal do Rio de Janeiro” as a major inspiration.

❔THE SIMS TEAM: One standout feature of the Abrantes Estate is the administration room. How do you imagine this space being used in everyday storytelling?
ROKO: We know that the family’s matriarch has a great thirst for power and a constant concern with elevating her family’s prestige in society. I imagine the throne room as the place where she grants audiences to commoners, and takes the opportunity to delve into what is happening around the neighborhood. Especially when it comes to her son’s marriage, thus exercising her influence and manipulation, and further strengthening her legacy.
Eva, commonly known as Eva Rotky, designed both the Bellacorde Palace and Verdemar Palace, bringing two very different royal households to life.
Originally from Austria and now based in London, Eva is an interior designer whose love of architecture and interiors was shaped in part by her love for The Sims, ultimately inspiring in her decision to transition into interior design as a career. Since 2020, Eva has been sharing her highly detailed, realistic builds that blend contemporary and vintage elements within a minimalist framework, often inspired by the historic architecture of cities like London, Paris and New York.

❔THE SIMS TEAM: What storytelling elements did you include in your builds?
EVA: Both palaces are the homes of very prestigious families who bring a lot of lore into The Sims 4 universe! I definitely wanted to ensure that the different Sims‘ personalities and traits are reflected in their palaces. For example, the Capp household is very materialistic, snobby and likes to feel exclusive which the interiors show by use of heavy gold accents and pompous, decadent furnishings as the head of the family, Tybalt, likes to flaunt his wealth.
The household of the Verdemar Palace, Cordelia and Thiago, couldn’t be further from the Capp‘s. They are adventurous, avid collectors and love the sea. The whole colour palette of the palace is much darker and moodier with heavy accents of teal and blues to reflect the household‘s closeness to the sea. Since Cordelia is a big hoarder of treasures, I’ve included a secret room at the top of the tower filled with only the most expensive treasures!

❔THE SIMS TEAM: You built two beautiful palaces, how do they differ from one another?
EVA: Not only are the two households that live in each palace vastly different characters, but the two neighbourhoods they live in are also very distinctive areas, and both factors majorly influenced my design of the palaces. While Bellacorde is very orderly with traditional romantic elements, Verdemar is a lot more untamed and unpredictable like the sea. The Bellacorde palace therefore has a very symmetric shape with orderly landscaping: every bush and tree has its place and even the hedges of the maze are trimmed to precision! The neoclassical palace here feels very romantic with warm pastel colours, grand staircases, gorgeous wisteria, hydrangeas and luxurious decorative sculptures.
Verdemar palace on the other hand is designed with a totally asymmetric shape in mind and it sits at the top of a hill, isolated from the town. I exaggerated the palace‘s elevation by giving the build a lot of height to make the most of the clifftop views. The palace is also adorned with highly ornate decorative elements with cooler tones of blue and teal, and plenty of weathering details to reflect the proximity to the sea. Verdemar also feels very romantic but in a more untamed way than Bellacorde with secluded spots hidden in nature which adds to the secretive nature of the neighbourhood.
❔THE SIMS TEAM: How did you integrate Secret Passageways into the palaces?
EVA: I really wanted the Secret Passageways to feel exactly that: secretive! That meant not easy to spot, not in obvious places but in handy locations for the Sims who are in the know. Since the passageways look like old grandfather clocks, they were easily disguised in grand principal rooms where most Sims would just glance to check the time.
Emerald Stories – Linda Zaranyika
Linda Zaranyika, also known as Emerald Stories, designed the Casa do Corsário and
Fisherman’s Hut, as well as the Zanbira Market in Dambele.
Linda has been playing The Sims for more than 14 years, starting with The Sims FreePlay before falling fully in love with The Sims 3. Her creative journey led her from build tours on TikTok to full speed builds inspired by nostalgia, dreams, and carefully curated Pinterest boards. No matter the style, Linda’s goal is always the same: spaces that feel warm, safe, and genuinely lived-in.

❔THE SIMS TEAM: The Verdemar neighborhood is definitely “fierce.” How did you implement this aesthetic while keeping the commoner residence cohesive?
LINDA: There are six completely different versions of Casa do Corsário. All wildly different and complicated, but I stuck with my final design because I chose subtle chaos rather than the outright havoc I had before. There are a few brown terrain paint marks on the ground, fading out the stone; all the walls are weathered, and the charm comes from the interior. A moody, regal feel with a purposeful, muted grandeur from both the Verdmar and Dambele neighbourhoods.

❔THE SIMS TEAM: How did you ensure the design captures the essence of a fishing hut while still providing a cozy, livable environment?
LINDA: Colours and textures are everything. I wanted something that had to have the air of a boat house whilst not standing out too much. Similar to the commoner house, this had to look covert, unassuming, and simple. I went with natural tones of the sea, light brown (the sand), blue (the ocean and sky), and white (the clouds). I didn’t veer too much off of the simplistic woods and stone, but I purposely steered away from metals and other harsh materials. Finally, the space had to be open, breathable and fluid. With the traditional lack of windows in boat houses, I needed the build to feel less like a confined space, but a well-thought-out conversion. This meant open access to the bedroom in the loft, entrances from the front, side, or back and being able to see into the kitchen from the living room.
❔THE SIMS TEAM: The market can definitely be a top, center space for the community! What strategies did you use to create a cohesive and inviting atmosphere that encourages community interaction throughout the market?
LINDA: I did not want there to be isolated areas, no full walls, no closed sofas and barely any doors. I wanted Sims to walk past and see the community occurring, to hear the conversations and (using imagination) to smell the food, and without barriers, this was possible. There is this fundamental connection West African homes have with the earth, and I wanted this to also be apparent in the build. The roofs cover what needs to be covered, I do not deny my Sims of the sun, and the walls are full of greenery, letting life exist within the material itself. I had a lot of fun imagining my Sims simply walking through to get to the destination quicker and being immersed for a second then moving on, monetary shelter, shade or reprieve. Either way, it isn’t obstructive, it purposefully connects, Sim to Sim, Sim to Earth and Destination to Destination.
Gabby, known online as Studio Gabri, designed the Ye Olde Voyager, Sankofa Residence and Hardcover.
Gabby is an interior designer whose love for The Sims began with the original game and has come full circle into her real-life career. With a Bachelor of Science in Interior Design and a current role as a Senior Designer, Gabby credits The Sims as a key creative influence behind her professional journey. Since launching her Sims content in late 2024, she’s become known for contemporary and modern heritage-inspired builds that treat every lot like a real-world design challenge, with the goal of inspiring and encouraging the community to “always keep going.”

❔THE SIMS TEAM: Hardcover, The Verdemar Bar used to be frequented by pirates! How did you ensure that history was reflected in the build?
GABBY: Verdemar, or as I’ve nicknamed “the old sea,” is rich in maritime history. I wanted to ensure that the bar reflected this history in both the exterior and the interior of the build. I wanted the exterior to be a nod to the old and the new, which is represented in the materials and structure. From the exterior, you will see weathered limestone and lush vegetation, deep emerald green windows and doors, along with a sleek, round glass window on the second floor that pays homage to that of modern seafaring navigation equipment. On the interior, as it was once frequented by pirates, I wanted it to feel like an opulent extension of a pirate ship through the rich wood paneled walls, flooring and ceiling, a mix of furnishings and décor. Touches of the deep emerald green, shell motifs and nautical items (scrolls, treasure chest, etc.) throughout both floors of the interior add to the maritime charm.

❔THE SIMS TEAM: The Sankofa Residence in Dambele is very luxurious! What elements of luxury did you implement in this build?
GABBY: Dambele, though known for its sense of community, is very luxurious in cultural and environmental elements. To capture the luxury and beauty of the environment and implement it into the Noble residence, I initially started with the fountains in the front of the home as a focal point and worked on the shell of the build around that! Paired with a neutral limestone, geometric tiles, and columns, I wanted the structure to have a modern, visually interesting shape that had varying heights, half walls, and Dambele-style doors and windows. Think modern opulence with West African influence! The exterior stairs seen from the second floor were also a design decision that I worked through towards the end that added texture and character to the build.

❔THE SIMS TEAM: Hardcover is a library by day and a nightclub by night! How did you create the two very opposing ideas into one space?
GABBY: The Backroom is such a cool concept! Because a library by day and a nightclub by night are two very different social environments, I wanted to ensure that the exterior and the interior made sense together! Truthfully, I came up with several different ideas for this build because my mind went in several different directions of where I could take it, but I’m very happy with where I landed in the end! Structurally, I wanted the shape to also be characteristic of the modern architecture throughout Dambele, but also feel historic as if it has been there for a long time.
A huge thank you to Plumbob Kingdom, Eva Rotky, Emerald Stories and Studio Gabri for helping bring the kingdom of Ondarion to life. Collaborations like these allow The Sims to keep telling new stories, celebrating creativity, and building unforgettable spaces alongside our community.
The Sims Discord Introduction
The Sims Team on Discord has concluded The Sims 4 Royalty & Legacy World Reveal with more text and information about Ondarion and its Neighborhoods.
You have seen the world.
The lands of Ondarion now lie open before the court! Three vibrant regions shaped by history, culture, and the ambitions of the dynasties who rule them. Where you choose to settle will define the foundations of your legacy. Today’s Decree: Start a Shell or Sketch Your Royal Estate
Begin the early form of the estate your household will one day inhabit. This may be a shell build in-game or a simple sketch capturing the structure, scale, or layout of your future residence. As you plan, consider where your estate takes root: A region shaped by art, generosity, and shared spaces. Open gardens, communal markets, and gathering halls define daily life, though some buildings may reveal a second purpose after dark.
Verdemar: Surrounded by a restless sea, Verdemar is home to daring outlaws and calculating nobles. Estates here favor strength, adaptability, and watchful vantage points.
Bellacorde: A land of romance and opulence, filled with candlelit corners and intimate spaces where secrets flourish as easily as beauty.
Across Ondarion, noble estates rise, Grand Balls are held, and dynasties maneuver for influence, yet the royal throne remains unclaimed.
What are your thoughts on all the new Sims 4 Ondarion world map reveal news? Do you like the contents of the world and its size? Let us know in the comments down below and stay tuned for all the latest Sims 4 Royalty & Legacy News!


kind of a shame they didn’t let a creator go ham on the 64×64 for the royalty pack. ik theres item restrictions and stuff, but there could have been a really sick building there, even of it did have to be a little sparse
i don’t know why they even include empty lots in worlds anymore. not everyone’s a builder, and builders will most certainly bulldoze pre-made lots to build their own stuff.
oh wait, i DO know why they do that. because they hate putting effort in anything.
I like getting empty lots. I don’t like demolishing existing buildings so some free stuff is very much appreciated. Those who don’t like to build can easily put down something from the gallery.
I dont like getting empty lots. I don’t like building so laziness is very much not appreciated. Those who don’t like getting full lots should put down something from the gallery.
You talk about laziness but you could also download gallery lots to fill your world…
thats exactly what it is
1. Empty lots mean less data, so its better when you are delivering a product to all kind of players. Its the same reason there are restrictions on those lots actually built.
2. Some people like to start on a empty lot for many different reasons.
2 units in Bellacorde and 2 units in Dambele. It looks as if they do the same thing they did with eco lifestyle: give us a few apartments in 2 of the 3 neighbourhoods. I think that’s a nice touch for those who don’t own city living or for rent.
I’m actually so excited to see what the lots look like in practice.
I probably won’t buy for the early access but might get my birthday. I am definately getting the kits cuz those are my style.
Gonna wait to see what the gameplay looks like.
apartment in 3 packs
For me it mean apartments will be a basegame feature at Project X
Hmm, I think the pack has a serious identity crisis. Wanting to do both modern monarchy and historical/fantasy monarchy at the same time. And in the end, the result is…neither? The world looks really pretty. And the lots are nice, but I’m not getting the awe nor fairytale vibes, because they look more like mansions than castles or palaces
I think it actually does a good job at showcasing both. It’s just not British/traditional Monarchy styles. Largely because that’s covered in their Castle Kit and other packs.
If you have the right packs, then you can very easily make it more fantasy, more modern, or just traditional British/European Monarchy.
Like even just Enchanted by Nature and this pack will go hard for more fantasy castles, or even this pack and Vampires or Realm of Magic.
IF they did include a lot of over-lap people would throw a FIT about the re-use of building objects.
I honestly think this world is very well done in adding new things.
I was hoping for more medieval stuff, and things like ways around having to use phones for everything. I have tried playing historically before – I love history and am a big nerd about historical fashion and accuracy – but the constant reliance on modern technology made it really difficult. I know there’s mods for that, but I have modern saves, too, I don’t want to have to take out and put in mods.
I know there are modern monarchies (I’m British), but I’m not really looking for modern monarchy stuff. I’d say the Thebes and Capps “dynasties”/Verdemar and Bellacorde neighbourhoods look European, though. Definitely Mediterranean, like kind of French, kind of Italian. Maybe like a Monaco type place, I guess? The inclusion of West Africa specifically feels a bit misplaced, though. Not that it shouldn’t be there, but that it should be its own world. Like, the whole Mediterranean has been very linked and interconnected historically, which includes North Africa and the Levant. I mean, the Roman empire literally governed all these places and it would make sense why you could have a “monarch” who then also governed these seemingly disparate places!
I do think the African representation is a little choosy?, though. Why no East Africa, or South Africa (geographically, not just the country)? Africa is massive and there are so many different cultures there. It feels a little off to me to focus on West African culture primarily and then put the “West African” location as 1/3 of the map. It makes so much more sense to me to make a generic “Africa” world, with the geographical and cultural differences represented as different neighbourhoods than focussing on West Africa but also confining it to a third of a world with the other two neighbourhoods being decidedly more European. Honestly, to the point that the other two European neighbourhoods look very similar to me, with a similar style and what feels like a similar location (more neighbouring countries or city states than contrasting kingdoms across a divide) and the West African neighbourhood really stands out as being noticeably different. Either the other two need to be more obviously different or the West African neighbourhood should be a world instead, imo.
I don’t think that the pack *has* to be “British” nor medieval. But it is disappointing to me that it hasn’t got the bits I was specifically hoping for. More historical items for buildings (the castle kit is bare bones and only really works on exteriors) and Sims, more tweaks and customisation for historical players, that kind of thing. You’ll never be able to play non-modern without mods, though. Because the Sims will be constantly on their phones and you’ll see cars in the background. This pack is for modern royalty, the kind which are essentially rich influencers, but not for fantasical or medieval royalty. I’m not interested in modern stuff, I don’t want to replicate that. I like history, I was hoping this would be a Sims Medieval pack that would actually make playing historically make sense. Although even then, when this pack is openly modern (the use of phones in the trailer, the fashion, the buildings – they are clear this is set in modern times) and also includes sword fighting (not fencing? no one uses swords except ceremonially in modern times) it doesn’t makes sense in its own way either. So you can’t really use it for medieval stuff, unless you turn your brain off and ignore the phone and the cars, but the stuff they jammed in there to try to appeal to people like me also doesn’t make sense within the context of the pack.
The previous commenter was right, except that it was on purpose. They are basically mansions rather than palaces because that’s how the younger modern royalty lives. There is no fantasy or fairytale because it’s not supposed to be, it’s supposed to be more like the lives of the young royals and nobles you see on instagram and doing modelling. I don’t think there was ever really an intention of a balance between the modern monarchy stuff and the historical monarchy stuff, because this is a pack for modern monarchy with some bones thrown for historical monarchy. This is a pack for the people (almost exclusively American, I’ve noticed – not trying to be mean, I just think it’s interesting) who keep blogs about the different royal families across Europe/the world and obsess over what they wear and their behaviour and the gossip, and the people who watch those cheapy Netflix or Hallmark films about falling in love with a prince from [made up country] and then getting whisked away as a princess. That’s fine, they can have that! I’m not denying them a pack. I just thought it was going to have some stuff for the people like me, who wanted the Sims Medieval but in an expansion pack, especially seeing as this could be the last EP. I was hoping they’d add some more stuff in, but they’ve just gone with a modern style but with some weird old bits that don’t seem to fit in, which hasn’t won me over like I hoped it would.
I also would definitely have preferred either a fully African or a fully historical pack (actually I wouldn’t have prefered it, since I’m boycotting EA, aha). That being said, I’m already able to pretend my sims are living in prehistorical or medieval times without mods or CC, but yes, I have to be willing to ignore many inconsistencies, which is why I wanted a historical pack. (I also have to say that prehistorical gameplay was particularly rough before I had access to the natural living skill.)
Most sims worlds now don’t include cars in the background, and many have paths instead of roads, which is great for historical players like me. Does this one have cars in the background? I didn’t notice any. The phone is definitely the biggest culprit in the sims. That and the fact that too many interactions (including writing books) rely on the computer. Sigh.
All things considered, I think this world might be quite usable for historical gameplay, especially the Dambele neighborhood, which at first glance doesn’t look too obviously modern once you take out the actual lots. The other two read Renaissance architecture or possibly later for Bellacorde.
As for the Africa theme, I know that the clothing and the premade sims themselves are meant to represent West Africa, and I’ve never set foot there, so I don’t know what the traditional architecture there looks like, but to me the town itself looks a bit like a medieval North African town. Google “Ghardaia” for instance. Also there’s a roman aqueduct in the neighborhood, which also makes more sense for North than West Africa.
The Verdemar neighborhood is clearly Portugal (maybe some areas of Spain also look like that? I don’t really know), and the Bellacorde one looks Italian to me. So if you remove the West African townies, Ondarion is Roman Empire… except way after the fall of the Roman Empire 😀
I think so far it looks as beautiful as Ravenwood, which is my favorite town. But I’m European, so I’m probably biased 😀 I still would have preferred an African or West Asian world than yet another European one, but I gotta say that if I wasn’t boycotting EA, the Verdemar and Dambele neighborhood would have persuaded me to buy the pack even though I have zero interest in the royalty feature.
Love it
Lepiej by było gdyby była wyspa połączona z londem 3 mostami (dzielnicami) a na wyspie miejsce na zamek (64×64). Brak dedykowanej parceli typu zamek/rezydencja królewska. Jestem ciekawy czy tworzenie własnych dynastii ograniczy się do wyboru tylko spośród 3 herbów…
Seriously?? Interviews with creators who sold their souls to Arabia?
Mohammad likes it
These creators would have done these collabs and had contracts signed before this takeover was announced. I feel bad for them tbh.
I think your numbers are wrong. It’s 16 lots and 18 livable lots
It’s good at least that they decided to put more lots than usual in this one by the way. It would have been weird to have kingdoms containing only 4 lots each.
Do we know what the other new lot type in Dambele is? (the 30×20 on the right). I presume that would be the market then? If so, do we think any of the two new lot types will be included as a base game update?
Thanks for the heads up – just updated the article!
OK so Verdemar seems inspired by Portugal, which I love, Bellacorde by Italy, and Dambele by… Africa 😀 Some of it looks like North Africa (especially the roman aqueducts), and some (including the name) presumably like West Africa I guess? In any case, I’m happy that all of them have a traditional feel. Makes sense for a royalty pack, and although I couldn’t care less about all the royalty features, I like that it makes the town usable for historical gameplay. I wouldn’t buy it, but I might care enough about it to pirate it.
It seems that there are some upgrades to stairs. I noticed that one staircase was a bit curved and on some other screenshots the railing was only one side of the stairs.
The one-sided railing could be trailer magic, but it looks like you’re right about the curved stairs.
https://simscommunity.info/2026/01/19/sims-4-ondarion-world-map-royalty-and-legacy-reveal/#comment-322916
I have been in Portugal. It kinda looks like some of it thoo.