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InZOI December Update: A Look At What’s Coming Next Week (and Early Next Year!)

New Content and Requested Changes to come Tuesday, December 23rd 2025!

The InZOI December Update is right around the corner! Sticking to their plans to improve core game mechanics and a focus on the player experience, rather than the extensive goals of the initial roadmap for the game, the devs of InZOI at Krafton have released a handful of videos going over intended changes and new features that will be added with the InZOI December Update. These plans range from UI changes to add more features or to improve existing ones based on player experience, to entirely new features and assets being added for the winter season!

InZOI December Update

InZOI December Update

Over the last few weeks, the Producer & Director for InZOI, Hyungjun ‘Kjun’ Kim, has released videos with winter theming, discussing all of the things they are working on changing for future updates, but also what to expect overall when the InZOI December Update lands on December 23rd, 2025. They range from bug fixes to highly awaited improvements and added gameplay systems, with a sprinkling of new assets to help your Zois dress for the incoming chilly weather!

Core Gameplay & Simulation

  • Improved pathing logic for Zois wanting to go home.
improved pathing
  • Added a cutscene for when Zois go on the waterslide.
waterslide
  • Zois now only brush their teeth while at home, rather than outside or at public sinks.
hometeethbrushing
  • Improvements to Zois dancing when surrounded by music.
dancing
  • When applicable, Zois now sit across from the Zoi they are attempting to interact with.
sitdowninfront
  • Taking a shower in front of someone now scares them away.
shower
  • Sitting down and sleeping now increases a Zoi’s energy level quicker.
  • Children can now ask adults to help with their painting.
adulthelppainting
  • Children can now hit their baby siblings and run away.
childhitbaby
  • Children can now console their parents when they are crying or having a rough time.
childconsoleparent
  • Babies can now be fed warm milk while sitting on the floor…
feedbabyonfloor
  • As well as given medicine.
babymedicine
  • When encountering a significant other cheating, there is now a chance that Zois will get a reactionary want to cheat on their partner in retaliation and get caught.
cheating

Controls & Animations

  • Facial expressions added to more animations when appropriate.
  • Improved and sped up sitting animation to make it seem more natural.
sittinganim
  • A basketball layup animation was added for adults and children.
layup
  • Looping was added to the massage animations, extending full-body massages to last one hour and partial massages to last 30 minutes.
  • Added some reactive animations.
reactive
  • Sliding mechanics added to indoor objects, improving fluidity of movement and control.
slidingmechanics
  • Added a new animation for playing on a Zoi’s smartphone while laying down.
playingonphone
  • Zois will now physically struggle with push-ups at the beginning of their fitness skill, but progressively get better as they continue to practice.
pushups
  • Moderate or low lottery results no longer produce the same reactions as a jackpot.
lottery

Building & Graphics

  • Windows are being added with freely adjustable sizing.
adjustablewindows
  • Added quality levels to different furniture pieces likes fridges and beds, changing how Zois react to them and what effects are applied.

Character Creation & Customization

  • New Create-A-Zoi assets coming, including…
    • New Hairstyles
    • New Hats and Other Accessories
    • New Party Wear
    • New Full Outfits, Tops, and Bottoms
  • Gloves are being worked on as an added category of accessories.
  • Style Presets – You can now save your Zoi’s Hair, skin, makeup, outfit, accessories to include targeted scenarios, seasons, etc., and they can be shared on Canvas.
stylepreset

UI & UX Changes

  • New visuals guides for certain pieces for furniture to make placing them easier.
furniture placement edited
  • You can now teleport to return home instead of watching your Zoi walk home.
teleporthome
  • Smoke effect added to show when food is burnt.
smokeeffect edited
  • The driving user interface is being revamped for all vehicles including cars, mopeds, scooters, boats, etc.
  • Added categories to map screen to filter locations, making finding the correct property or business easier.
  • The build mode toolbar is being reorganized based on what is most commonly used by players.
buildmodetoolbar
  • Crossing light signals in Dowon & Bliss Bay are now quicker.
crossingsignals

Technical Issues & Systems

  • Ownership settings now available for “my texture” that blocks or allows access to custom and created textures when downloading an item or Zoi created from Canvas.
  • New social media and other platforms added for canvas to connect and post to.
platforms

Winter & The Holidays

  • Adding winter festive flair to all screens, menus, and other areas of the game. This includes additional objects, new backgrounds, changes to cities, etc.
  • New items and changes made for the holiday season including…
    • A limited-time holiday festival!
    • New festive emojis for Canvas!
    • Snow now covers cars!
holidayadditions

Sneak Peeks & Features Not In This Update

  • Updated preview images of the “My Business” system currently being worked on.
  • New early look at the planned family calendar screen.
familycalendar
  • Frying pan slapping animation. (The devs noted that they are not sure where or if this will be used.)
  • The beginning of a likely long-term development of strollers.
stroller
  • Devs are now in the preliminary stage with testing mods for MacOS.
macos
  • A preview of the under-development family tree.
familytree
  • A sneak peak to the new crime system changes including…
    • The addition of choosing to be either a burglar or an online scammer.
    • Both can be tracked down and caught by police.
    • If caught, they will be sent through the court system and possibly end up in jail or prison.

Messages from Kjun by Date

November 21st, 2025

kjun3

This week, we focused on fixing and improving areas that have been lacking in inZOI. While reviewing your feedback, we also corrected a few things that, as a developer, I felt a bit embarrassed about. For example, we improved how Zois recognize and find the proper entrance when visiting a house, and we also fixed issues that made it difficult to perceive furniture slots. When developing a game, it’s easy for a developer to get caught up in their own ideas — “I’m sure this will be fun, and players will love it.” That kind of passion is what keeps us going, but sometimes it also makes us miss what the players truly need. I have to admit, I’ve been one of those developers too. But I’m lucky to have all of you. This week’s update includes new content currently in production for December, as well as fixes and improvements based on your feedback. Have a great weekend!

November 28th, 2025

kjun4

Hello everyone. I can’t believe it’s already Friday.

Today is our company’s anniversary, so I’m writing this update from home instead of the office. To be honest… this week was quite tough.

The multitasking feature we’ve been developing kept throwing unexpected technical issues at us, and it was pretty exhausting. When I say in interviews that “the inZOI team and I are new to this genre, practically beginners,” it’s not humility—it’s simply the truth. There’s so much to learn, and just as many hurdles to overcome. But even during hard weeks like this, I find comfort in watching the Zoi sitting at their computers, talking naturally with their families. It reminds me, “Right, this is why we’re making this.” And the group behavior system is actually showing better results than we expected, so I’m really eager to show it to all of you. Unfortunately… this week’s build behaved a little too strangely, so both new features will have to wait until they’re ready. This week, most of our work focused on improving core interactions—like having Zoi sit and face each other properly when they talk. We also began preparing winter outfits and Christmas decorations for December, so I’m sharing those with you first.

It feels like 2025 just started yesterday, but somehow we’re already nearing the end of the year. I’ll see you again in the next update in December. Bye for now~ kjun

December 5th, 2025

kjun1

It snowed a lot here in Korea today!

How’s the weather where you are? The inZOI team worked hard again this week— no, actually… we worked unbelievably hard. But~! We still haven’t been able to fix all the issues you shared with us… (Trust us, it breaks our hearts too)

Don’t worry, though! Once the December update is out, we’ll jump straight into a full improvement phase, gathering all your feedback and tackling it properly. We’re already collecting and fixing things one by one, so please hang in there just a little longer!

For example:

  • Strong requests for slow dancing
  • Feedback that infants should have no teeth, and toddlers should have 1–3 small baby teeth
  • Fixing the unnatural behavior of vacuuming/mopping outside the house
  • Making sure major in-game decisions are always the player’s choice, including options to disable automatic features (e.g., unwanted pregnancy/childbirth)
  • Restoring the original Cat’s Eye plumbob
  • Bringing back the old parking lot
  • And many early-development quirks and features that still need proper tuning

We’ll keep addressing them one by one— slowly, but consistently! We’ll continue improving inZOI until we can confidently stand before you as a game that keeps getting better. – k.jun

December 12th, 2025

kjun2

Hello everyone,

It’s Friday. Once again, I’m only now able to share the update date—lately I keep forgetting things here and there. The December update is scheduled for Tuesday, December 23rd. I’m really sorry I couldn’t let you know a bit earlier. Today, I’m sharing a video with the latest development updates and this week’s results for the December patch. We’ve been working especially hard on the winter outfits this time. The event we prepared will run until January 31th, and once the calendar system is completed, we’ll integrate it properly. Our character artist also wanted to show off a piece created in inZOI, so I’ve included it as well. I hope you enjoy this week’s video, and as always, we welcome your thoughts and feedback. Because your feedback has been far more diverse and insightful than we expected, we’ve formed a dedicated team to gather and deliver your comments more effectively. They’ll be working closely with the inZOI team to ensure that none of your valuable suggestions are missed and that they make their way into the game. We’ll keep working hard toward the December update. See you again next week! – kjun


Are there any features you’re particularly excited about, whether they plan to release them on December 23rd or in the near future? Let us know! Make sure to follow The Sims Community for updates on InZOI and other life simulation games, and make sure to follow InZOI on their website and social medias!

nooboofever
nooboofeverhttps://nooboofever.tumblr.com/
I'm a life simulation and story game connoisseur, and it all started when I fell in love with the Sims and the Sims 2 almost twenty years ago! In my free time, I enjoy gaming, spending time with my partner and cats, going out with friends, and latching on to any hobby that sparks my interest (but usually not for long!). Dag dag!
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Darkening Demise

Inzoi is (slowly) getting there and I’m glad they’re trying to add more stuff to the base game instead of charging $40 for weather or $40 for businesses. I also laughed at the kid hitting their younger sibling trying to act like nothing ever happened. Yeah sibling rivalry can get ugly and I’m glad they’re not trying to shy away from it akin to The Sims 4 which is too child friendly still (outside of mods).

Simsam16

Getting progressively better at pushups is something the sims 4 could have had ages ago. Would have been so much funnier watching random sims doing failed pushups at weddings

margoose

i missed the sims 3 snow

Tracey

for a game in early access, their updates are just getting better and better, they are not shying away from listening to their community, I am just enjoying the ride.

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