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InZOI 2026 Roadmap: New World, Multiplayer and Mod Support Plans Revealed

A second part of the InZOI Roadmap for 2026 has been released, detailing Canvastown, Multiplayer features and Mod support.

It appears that the InZOI 2026 Roadmap was only the first part of roadmap reveals from the InZOI development studio at Krafton. Public facing developer for InZOI Kjun has issued a new Roadmap schedule over on InZOI Discord talking more about the New Feature Development plans. The first Roadmap was focused more on giving the players First Fundamentals on priorities of game tuning, but today’s roadmap goes extensive into new features that the InZOI team is developing behind the scenes.

Modding tools and integration is becoming more in-depth throughout the year, with the biggest new development reveals being the new World called Canvastown and Multiplayer. Canvastown, which is a brand new world being developed using the new Fate Engine for game development. The idea of this new world is to help lower the system requirements and PC usage by optimizing the game through a new engine, with hopes of transferring over those updates to other towns such as Dowon, Bliss Bay and Kucingku.

With the Multiplayer Roadmap, the developers are ambitious with adding features such as interacting with other characters, home visits, custom multiplayer social events and even ability to enjoy mods together with your friends.

Discover everything coming in the Part 2 of InZOI 2026 Roadmap:

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InZOI 2026 Roadmap: Mod, Canvastown and Multiplayer Lineup

Beyond the Fundamentals 2026 Roadmap

The Beyond the Fundamentals 2026 Roadmap is being driven by a dedicated internal team working inparallel with the existing core development team.This work is designed to expand our capabilities without reducing focus, resources, or staffing onongoing core improvements.

These initiatives are currently under active R&D validation and development, including Modding,Multiplayer, AI NPCs, and Canvastown (+ Fate Engine). As these initiatives are heavily R&D-driven,timelines and scope may change depending on development progress. In addition, schedules may bealtered—or direction and scope adjusted—based on mid-stage test results and the chosenservice/operations model.

MOD Roadmap 2026

Development Direction

Because the Unreal Engine used by inZOI can be complex and difficult to learn, we will develop awizard-style tool to help users approach modding more easily. At the same time, we will continuedevelopment toward script-based modding.We’re pushing hard to accelerate script modding, butbecause it requires deep integration with the game itself, there’s a limit to how much we can pull theschedule forward. We’ll do everything we can to deliver it as quickly as possible.

Schedule

January 2026

  • ModKit: Improve the structure so assets are handled in a JSON-based format to prevent mod datamismatches.
  • inZOI: Add an in-game integrated mod management system.

March 2026

  • ModKit: Expand the CAZ Wizard to support accessory, motion, and face modding (a MetaHumanguide will be provided).

Improve project management features (search, asset merging).

Improve the Sound Wizard (partial replacement and addition).

  • inZOI: For graphics asset mods, allow installation during gameplay and apply changes immediately.

June 2026

  • ModKit: Add vehicle modding, migrate to Unreal Engine 5.6, and test (R&D) content templatemodding (e.g., farming).
  • inZOI: Add (R&D) CLO platform integration.
  • Shared (R&D): Prepare for PS5 and Mac mod support, though availability may be restricted ordelayed depending on policy and partnership considerations.

October 2026

  • ModKit (R&D): Test multiplayer-linked modding and a data-modding AI wizard.

December 2026

  • ModKit: Add Lua script modding support.

Canvastown Roadmap 2026

Development Direction

The core concept is to capture interesting situations you’ve experienced and let others enter that lifeand play it themselves. Canvastown is intended to become the first stage for the Fate Engine, and laterwe plan to expand it so the Fate Engine can operate in other cities as well.

A key challenge in this genre is that motivation can be hard to sustain. Simulation systems can combinemany features to create emergent stories, which can lead to genuinely engaging experiences—butdepending on probability, players can also end up with experiences that feel strange or underwhelming.The purpose of this system is to preserve the genre’s value while enabling players to save and share the“good runs”—the moments worth passing on.

Canvastown is designed to be small but comfortable, running smoothly even on lower-spec hardware,while still giving players space to build and customize their own city. Although it is smaller than othercities, that smaller footprint improves ease of movement and creates a unique advantage: everythingaround your home becomes part of your playable space.

Schedule

March 2026

  • Implement integration so Fate Engine and Canvastown operate together.

May 2026

  • Expand Fate Engine to work in cities beyond Canvastown.
  • Add update and download features to the Canvastown canvas.

June 2026

  • Release Canvastown #1, a small village with about 40 lots.

October 2026

  • Release Canvastown #2, expanded to about 50 lots, featuring a calm rural countryside atmosphere.

inZOI Online Roadmap for 2026

Development Direction

There are still many unresolved questions that must be validated through internal and external testing toconfirm the value of online features. inZOI-online is being developed while continuously migrating andmatching the base game, which makes the work both broad and technically challenging.

Because this is a new direction for the genre, we are also starting from fundamentals such as definingthe target audience. We genuinely hope you’ll enjoy inZOI-online, and throughout 2026 we want todiscuss results and direction—based on testing—with the community and build it together.

Schedule

January 2026

  • Create and save your account-linked personal character (“Zoi”).
  • Add save-and-resume for hosted sessions, allowing hosts to pause a session and resume it laterfrom the same state.

February 2026

  • Build the online Main, Plaza, and Lobby/Waiting Room pages on the web.
  • Add new channels for online use and provide online chat rooms.
  • Update the online-only “My Zoi” feature.

March 2026

  • Freely decorate your own house and save it to your account.
  • Allow other users to enter your house and play together.

June 2026

  • Provide tools for the room host to adjust game rules and manage participants.
  • Enable players to enjoy official inZOI mods together in online multiplayer.

October 2026

  • Support large-scale multiplayer with dedicated servers, including content such as visiting major cities.
  • Enable hundreds to thousands of concurrent players per server to explore, watch, meet others, and make friends.

What are your thoughts on the new InZOI 2026 Roadmap for Multiplayer, Canvastown and Mod support features? Let us know in the comments below and stay tuned for more InZOI updates on Sims Community!

Jovan
Jovan
Reticulating splines as a webmaster for Sims Community over the last 12 years. You can find me here writing articles and doing reports on your favorite life sim games, among other things!
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