There Are Rumors From a Sims Insider on the Future of Project X and Cancelled Features in The Sims 4!
As the rumoured final Expansion Pack for The Sims 4 looms, a Sims insider has dished out some gossip on what is in store for the next instalment of The Sims (currently titled Project X) and why certain fan-requested features, such as cars, haven’t been included. The rumour was posted on ATRL by a user named gloamingtheplain, who claimed to be a former Firemonkeys Studios developer. The studio briefly developed The Sims Mobile. While we cannot confirm whether they were employed by Firemonkeys Studios, the leak aligns with and corroborates previous reports from the same site, most notably the first rumours surrounding Project X. Let’s take a look at what the poster has claimed, and what this could mean for the future!

Table of Contents
The Sims 4 Insider Info & Project X Rumors
The aforementioned user has posted several replies in The Sims 4 discussion thread on ARTL. Take a look at them below!




Why Features Like Cars and Pool Tables Haven’t Returned
January 14th 2026 – 08:01 AM
Superhero:
RIP bands, cars, motorcycles, zombies, hotels, arcade machines, pool table, spiral stairs. Sad.
gloamingtheplain:
I can provide some context here actually.
This was from when Firemonkeys briefly looked after the Sims Mobile but we collaborated a lot with Maxis and most of what you mentioned haven’t been added for a very specific reason.
So when they talked about the way Sims 4 was developed, it was actually easier to greenlight new ideas than previous ones in some cases. When a pack gets made, or even a plan for upcoming content, the question that often got asked was “where is the data?”
A lot of returning content was often look at from player data and statistics from The Sims 3. I’m not sure if the Sims 2 was included in that, but definitely the Sims 3. So if an idea was pitched (eg. spiral stairs) – the immediate thing was to “check the data” – and if only a small portion of players actually used that feature or function, it was then looked to see if it was “high cost, low value” or “low cost, potential value” etc.
So something like Pool Tables was one of things they discussed where very few players actually utilised them in Sims 3, and it was considered “high cost, low value” where if they were to put a lot of effort into the item – but the same amount of players would actually use them – it was low value to the game for player satisfaction and high cost to do so. So they haven’t done it.
Pretty much everything you mentioned was things that also came up for ideas for Sims Mobile and the overall consensus was these ideas eg. Band activities, Spiral Staircases, even Cars and Pop Star careers etc. were all things that player didn’t actively pursue. We had ideas to do a pop star career where players from other games could join your concert etc. and the idea tested badly as it was one of the least used features in The Sims 3.
I believe we did something with Cars in the end but I remember only a small percentage of Sims 3 players actively bought their Sims cars. Most just relied upon the Taxis. So it was considered low value. So immediately if devs at Maxis try to pitch it, the higher ups will ask for the data, and if the data isn’t there, tough luck.
New ideas are a bit easier because they can run focus groups and surveys etc. asking players to vote for themes and typically they will avoid adding tried and true themes to them if they want a new idea to work on.
But in short; many things people ask for were simply denied for not being popular amongst players in previous games. I even heard they wanted to add food processors and got knocked back because they weren’t used enough in Sims 3.
But basically EA and Maxis higher ups are happy to throw money at things if the data from The Sims 3 suggests it will be popular. If the data says it’s not, it’s practically impossible to get it over the line.
The only thing I saw that I was shocked to see that I knew was considered low priority but still got made was the Interior Design career. Apparently players barely reached for it in Sims 3, so really shocked they centred a whole stuff pack around it. Was a very weird “oh” moment – but potentially they had no other gameplay ideas to sell the assets for it.

The Sims 4 Open World Prototype
January 14th 2026 – 08:15 AM
NeverReallyOver:
So at some point they thought that a game that can’t have two lots loaded at the same time would handle infinite dlc till the end of time
Excited for the neXt [sic] evolution
gloamingtheplain:
The game definitely could, it was the system requirements that likely stopped them. I know for a fact that they had a functional prototype open neighbourhood in Sims 4 for feature testing and it worked absolutely fine, just exceeded the system requirements beyond what could be considered a reasonable jump.
It was the neighbourhood where the Goths lived and I even believe it’s been used in trailers.

Project X and The Future of The Sims 4
January 14th 2026 – 12:25 PM
eclipsed:
Why did they kill The Sims 4? Was it no longer profitable? Was it to do with the Saudi Arabia deal? Or is it because we’re getting Sims 5 or whatever its called?
ChooseyLover:
Wow, The Sims 4 will be truly over this year then?
Is it my outdated ass or this is the first time they acknowledge The Sims 5 indirectly? Project Rene looks awful so far so I’m not tuning in for that I’m afraid.
gloamingtheplain:
There’s no Sims 5. The next game will be an evolution of the Sims 4 but it won’t be everything carried over. I talked about it a few pages back and so far I’ve not heard any plans have changed.
But long story short, yes, it’s to do with the Saudi deal, because EA is trying to massively cut costs. A new game without the backlog of having to make it work with older content etc and designing a game to take advantage of all the AI tech available will cost cut massively.
Sims 4 is very profitable and is one of the most profitable games they make, but they want to minimise how much money they put back into the game and starting fresh with cost cutting measures in mind is an easy way to do that.

Project X’s New Engine
January 15th 2026 – 02:02 AM
gloamingtheplain:
This website is messing up but basically, I don’t know if Life Stories is the best example.
The game will look noticeably more advanced than the original game whereas Life Stories was just a spin off. It will also have perks of being in a different engine.
as for me, I used to work at Firemonkeys and we used to work very closely with Maxis when we managed it.
Plans may change but from what I heard talking to people I used to work with, that’s the plan.
EA was a great company to work for but now they’ve effectively turned on their own staff by constantly telling them they’re doing everything they can to make most of them redundant so I have no loyalty to them anymore.
Bustin’ Out’s Impact and The Sims 4 Online
January 15th 2026 – 02:09 AM
gloamingtheplain:
From memory, Urbz sold really badly and lost EA money from music licensing etc.
But Bustin Out I believe did really well, just as well as the Sims 2 did as a whole. It’s online component was one of the reasons EA pushed for online in Sims 4, but I suppose back then it was the “wow” factor of playing online on your console, I think that once it wears off people don’t really have anything they want out of just “the sims but online”
I don’t know anything about the My Sims games I’m sorry – was very seperate from the main franchise that we had access to do and the stats etc
What Can We Learn About The Sims 4 and Project X from the Rumor?
Taken at face value, the claims suggest that The Sims 4 is not ending because it failed, but because it has reached the limits of what EA wants to invest back into it. The game is still highly profitable, but long-running design decisions appear to have been guided heavily by player usage data from The Sims 3. Features that fans frequently request were reportedly deemed too costly to justify if past data showed limited engagement.
This does not mean The Sims Team ignores player feedback. Instead, it points to a wider issue at EA, where the focus is on what can be developed, shipped, and monetised efficiently, rather than on the features players request most often.

If these claims are accurate, Project X is not being positioned as a traditional Sims sequel. It instead appears to be a technical reset designed to move the franchise forward without the weight of The Sims 4’s accumulated content. The focus seems to be on building a newer, more flexible foundation suitable for modern hardware that allows EA to cut long-term costs while still continuing the series.
Rather than carrying everything forward, Project X is framed as a cleaner break that prioritises modern systems and scalability over feature parity. This suggests a future where The Sims continues in a more controlled form, shaped by business strategy.
There is one important takeaway from all of this. Simmers online often conflate The Sims Team at Maxis with the higher-ups at EA who ultimately make the decisions. The Sims Team does listen to players, running surveys and engaging with the community, but final calls appear to be shaped by the priorities of their EA overlords
What do you think about the latest rumors? Let us know in the comments below, and stay tuned to Sims Community for all the latest on Project X!


How in the world would EA know how many players used spiral stairs, pooltables, etc in the sims 3? Cause back then, data wasn’t shared the way it is now with the Sims 4.
Many players played the game directly from a disc which doesn’t provide EA any data whatsoever, same with the Sims 2.
So that part really comes off as fake to me as there simply is no way EA could have known as to what items players used.
Data send to them from inganw
I also forgot to add: they didn’t even correctly refer to Dream Home Decorator being a Game pack but called it a Stuff pack.
This is partially true. The Sims 3 base game, in fact, didn’t have many telemetry features. Those were added with the Showtime EP (which also added a bunch of additional online features). The 1.69 patch added even more telemetry features, which has led to a decrease of around 15-20% of performance in-game, compared to those still using version 1.67 (retail fully patched / Steam). If you play offline, as it’s possible with the retail and Steam versions, your data won’t be shared with EA either. There’s also an option to opt-out of sharing your data in the Settings menu.
Right, and the original Sims 2 didn’t even had an online function or patches like that at all so such data doesn’t even exist (or at least EA can’t access them) yet they claim it is possible it was used.
This story sounds like total BS.
A lot of people played online for access to Sims 3 Store items, Sim Sharing, Item Sending, etc. So they probably exclusively used the data from players who were connected online, or from people who made content.
Correct but not nearly every player used online functions or paych 1.69. Many players played directly from disc so this data would be inaccurate. To use that to base new content off, would be totally inaccurate.
Tell me you didn’t play TS3 without telling me you didn’t play it. There was literally the option to go online while playing the game. If you login to the launcher then you are online. Maxis is able to get the data through there. Obviously not everyone goes online while playing the game and those people wouldn’t be included in the data. For example, I stay logged out so I don’t have the deal with the annoying features that only appear when you are logged in and online.
Girl relax. I grew up with the sims 1 and played even every console port of the game up till now so sit down. MANY players, like myself, played ofline with the discs and never patched up to 1.69. So our data never got shared.
I know for a fact a LOT of people played it that way so any user data lf TS3 would be totally inaccurate and not nearly complete.
To base future content off something that isn’t accurate sounds total BS.
The person also claims it was POSSIBLE to use Sims 2 user data when online was barely a thing back then and that game was solely played through discs and has no launchers or whatever so such data from TS2 doesn’t exist or at least EA can’t access them in any way unless they hack your computer lol.
You’re right that the data wouldn’t paint a representative picture of what all players did or did not use, but I think you’re wrong in deducing that what this person is claiming is BS. I find it absolutely plausible that EA would make their decision based on their incomplete data from the Sims 3. Just because that’s how they operate doesn’t mean it’s necessarily smart.
It’s like the sims 4, there is a setting in the option menu. A box that you tick that allows your game to share your user data. Sims 4 has it and I always tell people to turn the option off so that no data is sent.
I don’t know how they’re saying that sims 3 players weren’t using cars, spiral stairs, pool tables and all that other stuff. Sims 3 is my all time favorite game and I used every bit of that stuff. I bought every single pack and even the store stuff. I played every day until 2017 when I finished building my Bay County.
Yeah also, they’re trying to tell me Flop to Batuu did any better than spiral stairs.
Or My First Flop Pet better than cars.
I don’t believe that for a second lol
My guess would be people didn’t gravitate to new cars and spiral staircases when they released more as time went on.
See but that’s the issue. Everyone in this comment section is thinking about themselves and not the sims as a whole. The fact that we are on this sims based news site mean we are more in tune with the sims than a casual player. What we do and what we say is not representative of the entire community (and there are millions of simmers so the community is quite big). You have to remember that often times, the vocal outcry online is not something the a casual player cares or knows about. The community might have been asking for cars for a while, but that is the vocal community. Just because we have the loudest voices does not mean we are the representative voice.
This is bad management because good management should discern why there’s a lack of data for usage around something that is highly requested. Maxis hearing players lament getting configurable stairs but still not also getting spiral stairs should have been enough for them to implement a spiral staircase at some point in the future. Spiral staircases are incredibly popular items from all 3 games. I used them regularly when building because they save space and look good. Spiral staircases were so popular in 3, they put them in the base game for the last expansion pack and put them in other store content released later. I would imagine most players:
Despite their popularity, this clashes with their data. Builders love spiral staircases and houses with them, and player love homes with them.
It’s also worth noting some players will only use certain items situationally that leave a gap in the user experience when they aren’t there. Pool tables are highly requested, fan favorite items. However, a player will only use a pool table while at a bar or lounge. How often will a player visit a bar or lounge? A pool table is an interactive social item that would see significant benefit in community lots or very expensive homes. Less data is collected because they usually a community item. Pool tables were another item repurposed in several expansion packs in 3. However, if players don’t buy Showtime, University Life, or Into The Future, they won’t get a pool table. If data exists for 3, and we get them in multiple expansion packs, why not get one in 4? Furthermore, Showtime and Into The Future are niche concepts but University Life is somewhat popular. Stated above, most players don’t build, so if they don’t travel to University, they’re less likely to play pool with other Sims (especially on 3’s empty community lots). If players do get University Life, they need to visit a Pre-Built live Show Venue (intended for performing, not visiting as Late Night lots also exist) or Travel to the future to play pool.
Maxis shooting themselves in the foot will yield a lack of supporting data. For example, taxis were freely accessible when making a starter home but were also made to be glorified rabbit holes when purchased. They teleport while Sims also use them for seconds at a time. You buy an expensive car and it sits around until used. Players may also walk from lot to lot, or teleport, fly, etc., which limits vehicle usage. Poor implementation yield poor data, but that doesn’t diminish a car’s value.
Lastly, Showtime’s social feature is part of what killed the reception. No one wanted that. I distinctly remember everyone saying how dumb that feature was. If part of the argument was, “No one used Sim port, so we’re doing doing a pop star career again” is wild. The Sims is a single player experience. Also, the Sims 3 didn’t do any of the Showtime careers very well. Since fame was in another pack, you don’t get to experience Fame in Showtime. You don’t get the glitz and glamour of being a celebrity without Late Night. You go sing on a stage and go home. Late Night’s band 3 also suffered from 3’s ineptitude. While you can play together, Band Member were often late or didn’t show up. Fans also didn’t really feel like much outside of Sims playing music together. While a pack about bands would probably fair better in 4 if an entire pack was devoted to it, 3’s issues got in the way.
Numbers NEVER tell the entire story.
I feel like you’re grabbing onto one point but not taking a moment to think critically. Yes, numbers never tell the entire story, but you are acting like you have the entire story about what goes on behind the scenes based on one comment. It’s very likely that the people behind research and development presented the data with the considerations you mentioned included. The comment referenced in this article said the decision makers looked at the data, they never said the data was simply “how many people used cars” they likely looked at how many people owed which packs, used which cars, etc. You’re taking a simplified explanation and acting like you know the inner workings of how things actually went down which is a bit ridiculous.
I’m sure Maxis presented a nuanced pitch and explained there was no way the data could have told the whole story. But I’m also fully willing to believe that people at EA were too scared of losing money or looking bad the the shareholders to give the green light when some potentially shitty data was pointing in the wrong direction. If the pack or feature flopped, they risked being told, why did you give this the OK when you had available data that “clearly predicted” it would in fact flop? Whereas with new features, if it flopped, it’s not as much their fault, since in that case, they just took a risk and they couldn’t possibly have known it would flop. I know it’s not easy to get in these people’s head 😀 but I do believe that it how they would operate.
I also want to point out that there are probably a good few people out there like me, who turn off all data collecting for all programs including games. I remember when I was younger, my very tech-savvy father would tell me to do it so I couldn’t be tracked or have my data used without my knowledge. I didn’t understand it then, but I did it. Now I’m an adult and I understand why he told me to do that, and I continue to do it. I prefer to play offline games or at least pretend games are offline as much as I can. I don’t need the game tracking what I’m doing.
Relying on usage data is already misleading for the people who had it turned on. For the people who likely played other games or were knowledgeable to turn it off, it’s even worse. Blatantly misinterpreting the data is on another level, though. I remember how bad some of the things you mentioned were in TS3 – the Showtime stuff was awful and despite buying it, I never touched it for obvious reasons. The data shows that the way it was released was bad and unwanted, not that the concept of pop stars or bands was unwanted. I’d say even relying on amounts past packs sold is semi-stupid because the player base and the world in general has changed so much since those packs were released. The basics will always remain popular (seasons and family inspired packs), but what goes in and out of popularity can change drastically in that time.
Like vampires got a big boost in pop culture from Twilight, but that has since died down. Hypothetically, a pack that was exclusively vampire stuff might have sold extremely well in Twilight peak years, and the Vampires GP we got for TS4 might have paled in comparison making it look bad numbers-wise despite being fairly well received (besides the small world) and owned by a lot of people. That’s also a niche pack because many people don’t play with occults. Likewise, not every build warrants spiral staircases and spiral staircases aren’t going to be used as much as normal stairs. And, as all interior design stuff does, trends change. Spiral staircases are fairly steadfast and have existed for centuries, but the style of interiors can change what style of stairs are popular. Maybe the spiral staircases that were available weren’t reflecting that anymore. Maybe there needed to be more options so that the spiral staircases could be used in more places. Maybe it’s not that people aren’t using spiral staircases therefore they must not want spiral staircases, maybe it’s that they don’t want the existing styles and that spiral staircases are simply less common than normal staircases. This is the kind of thing you usually pay people to tell you if you’re a big business, but I guess EA sacked the people whose job it was to give potential context and suggestions.
Anyway, I completely agree with your comment in case it wasn’t obvious. I can fully believe that this is the way EA went about doing things for TS4 and it’s so excruciatingly stupid that it completely explains why things are so lacklustre. I hope more ex-EA/EA adjacent employees come out and do tell all posts about TS4 behind the scenes stuff now that EA is being so openly disrespectful towards them.
I believe it to be mostly true because of how little content children and younger get. I remember hearing a develop a long time ago say children often get less content because players don’t play as them very much. I remember everyone being very confused about that because children had very little to do in 3. Children were okay in the base game, but got a lot to do in generation. Outside of that, bits and pieces because Maxis never made the effort to given children hobbies or activities.
The idea that Maxis could save money by focusing on adults (the longest of the age groups) yielded the result of children missing out on a significant amount of content. Therefore, this result in a case of “Children we’re used very off in the Sims 3, so we shouldn’t focus on them in 4.”
This is why an overreliance on data is stupid because numbers of immeasurably helpful. In the future, I can see someone using Sims 4 data to justify future product decisions, even though the game is a watered down mess and not put together well.
I assume EA/Maxis avoided hotels in Adventure Awaits and used Custom Venues because “Players didn’t use resorts very much in 3.” You mean the lot with a rabbit hole you couldn’t use CAST on that also held most of the resort gameplay? The rabbit holes that only looked good in Isla Paraiso? The resort with no real specialized resort gamplay or items except a desk, pool bar, and pool slide (still fun but lacks impact with 3’s open world lot prioritization)? The resort that didn’t use items from other packs so if it wasn’t an outdoor tropical resort, it didn’t work very well? The resorts in the buggiest world in the 2nd to last expansion pack? The resorts that didn’t work properly in Vacation/Travel Worlds so you can only use them in home worlds (who takes a vacation at home)? Those resorts?
This exactly. You also forgot to mention the fact that loading screens took soooo long in the sims 3 that who would have wanted to travel to another town even if there was indeed a cool object there?
Are these the same people who greenlighted a free pack refresh? What do you mean you won’t give us pool tables even if we’re willing to throw 10 $ at you for a dedicated Stuff Pack? They can’t be less popular than bowling alleys, come on
This is kinda obvious no? Sims 4 makes a lot of money but little of that money gets invested back into the game. EA will then act impressed when the golden goose eventually dies.
I think it’s crazy that no one has a true vision of what the game should be and they let cold data and numbers decide everything. If a particular feature was not used in previous games, it wasn’t always because players didn’t care about that feature. It could simply be a case of something taking too much space in a normal house (pool tables) or not offering enough benefits to justify its purchase (food processors, for example, didn’t speed up the cooking process that much). These are things the data won’t tell you, but if you have a clear understanding of the game and the players, it should be obvious.
I also hate the fact they’re about to turn the franchise into a generative AI fest. EA’s CEO Andrew Wilson won’t shut up about how amazing generative AI is and how he wants to use it everywhere, and these comments clearly show they’re heading into that direction. This new game will likely use it as much as possible and, as someone who sees how awful for our world generative AI is, I just can’t support that in good conscience. So this is the end for me. The Sims is over and done.
Yep. Count me out of the uncreative AI fest. I hope TS4 remains available for a long time. It’s nowhere near perfect, but now I’m starting to think we didn’t know how good we had it 😀
Assuming this is legit…
Perhaps the reason people used taxis in the Sims 3 so much is because it’s stupidly convenient for them to just appear at any spot in the world in an instant? Why bother with cars then? Where as if it was like the Sims 2, you’d call the taxi, wait a little bit for it to arrive, and then be off. It seems they’re looking at as data black and white, which isn’t surprising, but still a shame. Maybe cars would’ve been more used if they were made better? Which they’d have the opportunity to do in a new game… But money is more important than anything on this Earth, so it’s no surprise. The amount of lost potential on games is astronimical.
Assuming it is correct (which I think is very unlikable), it would mean that according to EA, a boat was used more than a car in the Sims 3 since Sims 4 Island Paradise gave you a boat to ride on the water.
The math ain’t mathing in this story lol
We just want the Sims 5, lol.
Why did you deleted my post?
I don’t want Sims 5 because EA is getting more and more lazy, game is getting worse and with Saudi muslims it won’t get better, believe me.
Waiting for Paralives!
The sims 4 has brought in a load of new players and a lot of the sims 3 players have dropped off and no longer play the sims so to me I find it very silly basing what they do or don’t add off of stats from the sims 3 when most sims 4 players have never played 3
Not only that, but it’s so crazy to compare data from a game that was open word and then they somehow translate that data as congruent with a closed-world game like sims 4.
For example, the pool tables didn’t make as much sense in sims 3 when bars weren’t in every neighborhood like they are in the sims 4.
It’s like taking something out of context when they only look at sims 3 data. The sims 3 was a totally different animal to the sims 4
B.S.
So basically TS4 ran out of data from TS3 to microdose its consumers on but instead of giving into a base of consumers waving money around (who’ve been asking for these things again and again) they’re going to just fix the base game marginally [and probably with the help of AI which has gotten things wrong before], repackage that, and give it right back to us as Project X? Then those “new” features will just be patched/updated/fixed based on content we already play with to be microdosed back in based on popular features/TS4 data for another 15-20 years? Which also won’t have magicians, clowns, bands, cars, spiral stairs, elevators, hotels, zombies, theme parks, pool tables, etc?Oh but + subscriptions and you’ll never truly own the game?
No. I’m good, next gen you got it, go get scammed like your foresimmers. I hope the sale gets blocked and the every board member gets arrested for something.
A lot of this information is all over the place when it comes to timing relevance of the series progress. But one thing I know, if Sims 4 ever had the option to support open neighborhoods with multiple lots, none of the Sims 4 code since the release of the game supports this concept or shows how it even could have been supported. The entire autonomy logic of the game is strictly implemented to only function on one lot and it would take a lot of effort to redesign it to support multiple lots at once.
I would like to say that EA and Maxis higher ups, love money and that is all they think about. With that $55 billion dollar buyout, they really don’t care about us, the players who have to buy their expansion packs etc. Also, EA and Maxis got rid of my favorite mobile game Sims Mobile, I love that game and I would play it all the time on my phone along before I found Sims 4. I never played Sims 3. I did have Sims 2 and it wasn’t the same as the original Sims game. And now with Sims 4, I don’t like it how they run things, I don’t really think that they really listen to the players who want to see things in the game like cars which was in Sims2, I know for myself, I would have love to see more Asian related stuff from clothing to home furnishings, food without going to elsewhere to find it. You are going to loose players or have players getting bored with the game.
:O It seems my theories are coming true lol All that remains is to wait for the future.
This confuses me. Even if they only use taxis, players are still watching their sim go from point A to point B in it. It’s still a car just not owned… There’s no benefit to owning a car compared to a taxi as it’s less simoleons that could be better spend on building. In Sims 2, you actually had to wait for the taxi to arrive, giving an actual advantage to owning a car, whereas in Sims 3 taxis just appeared instantly. Not to mention, Sims 2 cars are just better than Sims 3 cars as you actually see the Sim opening the door and pulling out of the driveway.
Even Sims 1 was more realistic to where if a kid was playing on the road, cars would be honking and waiting for the kid to leave; and it can even cause traffic. They’re reading data from Sims 3 where cars just fade into existence and have no effects applied to them at all. They shouldn’t be asking IF a player is using an item, they should be asking WHY a player isn’t using them. Cars suck in Sims 3.
For me, in the case of pool tables, I hated them in Showtime because the footprint was so large, making it harder to place in venues. I had no choice to use the foosball table, even though I actually hate the item. I wonder if the reason Sims 4 hasn’t added more arcade machines was because no one uses that absurdly large multiplayer machine that came with Get Together.
I’ve been waiting for single player arcade cabinets since Get Together. The Sims Mobile gets a ton of arcade stuff, but the PC release can even get an arcade cabinet with a repurposed machine with reused animations as a throwaway item.
The wording here is so dishonest, and it makes me want to call y’all stupid.
This IS what a sequel is: a reset. Have you been living under a rock for the last 26 years?
Lol can’t really read beyond the idea that cars are high cost/low value because not enough people would use them. We have boats, bicycles, and brooms. But yeah, cars people just wouldn’t use.
Basing anything on The Sims 3 data seems like a terrible idea. As far as I know, that game ran terribly on most people’s computers, so in many cases, it was not that I didn’t want to use something, but that it just didn’t run well. Cars for example, were either clunky, but I’d love cars in TS4.
The Sims 4 needs to add all of those features someday. I mean, they added a f***ng Star Wars GP or a Moschino SP but spiral stairs, bands, pool tables or cars can’t because TS3 data said otherwise.
2026/2027 could include:
Bands GP
Pool Table SP
Cars GP
Suburban Life EP
Crafting SP (Sewing + Glassblowing)
Medieval EP
Hotels EP
Spiral Stair free update
And that’s all.