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The Sims 4 Laundry List: New Fixes Coming February 3rd, 2026

EA reveals a new Sims 4 Laundry List for the upcoming game update next week!

EA and Maxis have published a brand new Sims 4 Laundry List, containing a list of fixes and changes coming to The Sims 4 and its DLC features that have been reported by community members.

The list also includes a confirmation of the new Sims 4 Royalty & Legacy pre-patch for Base Game happening on February 3rd, 2026. As well as changes to python code for The Sims 4 modders who have used family trees and legacy gameplay in their Mod contents.

Check out everything new in the official laundry list below:

BOOK PATTERN

The Sims 4 Laundry List: January 27th, 2026

Hi Simmers!

Welcome to the Laundry List, where we share the top community concerns that we’re currently investigating and hope to resolve. If you’re hitting crashes, infinite loading, or missing lots, please read our post here to see how you can share affected saves so we can gather some critical information to aid our investigations.

The Sims Team

Upcoming Update for Mod Users

On February 3, we’re rolling out an exciting Base Game update that introduces expanded and improved functionality for family trees, genealogy, and relationship data. These updates enhance how Sims’ family connections are tracked and displayed, and we’re looking forward to sharing more details with you very soon.

Because this update makes changes to core game systems, our testing has shown that some mods – particularly those that extend or interpret family and relationship data – will be affected. This could appear as missing relatives, unexpected relationship changes, or family trees that don’t reflect what you expect. In rare cases, these issues could negatively impact your save.

If you use mods that involve lineage, generational gameplay, or complex family rules, we strongly recommend removing them before the February 3 Base Game update and waiting until the creators confirm compatibility.

Thank you for your patience and for giving mod authors the time they need to update their work, helping ensure your Sims’ family stories continue smoothly

Mod creators, in an effort to assist you in updating mods that touch genealogy as mentioned above, we’ve provided a list of Python changes to you for this Base Game update below.

Save File Investigation Update

Improving save file integrity continues to be a top priority. Since our dedicated investigation started in September, we’ve delivered preventative solutions for a range of issues, both player reported and ones we’ve identified through our investigation. We’ve also shipped improvements to core systems, like slowly rolling out changes to Scratch Files and rental cheats, to support this work. For remaining issues, we’re awaiting further information from players experiencing them to be able to investigate further, and will continue to monitor for any new player reported issues.

We’re now ready to shift our focus from investigations to longer-term prevention, and with that, will provide future updates via the Laundry List instead of a monthly standalone post. When these changes ship, they’ll be clearly called out in patch notes, so you’ll always know when something directly related to save stability has been addressed. This approach lets the team focus on durable fixes while still keeping communication clear and at a regular cadence.

Here’s the list of the top community concerns we’re investigating for our next update:

  • [EA Forums] Resolved an issue that caused photos to turn black discovered after the January 13th Base Game update.
  • [EA Forums] Fixed a UI issue in Create a Sim that was preventing elements from displaying in turn ons and turn offs, as well as the like and dislike buttons.
  • [EA Forums] Fixed additional instances of an issue where entering and exiting Build Mode during Scenarios with goals would cause the UI to disappear or the game to become unresponsive.
  • [EA Forums] Editing Mermaids or Aliens in Create a Sim should no longer cause a game crash.
  • [EA Forums] Resolved an issue that could prevent room type assignments in Build Mode.
  • [EA Forums] Simple Slattered and MasterCraft staircases no longer have an extra board when placing L-shaped stairs.
  • [EA Forums] Book covers for Baking, Wellness, Snowboarding, Rock Climbing, Herbalism and Photography books should no longer change when placed on retail displays. Fabrication and Mixology skill books no longer have the same book cover.
  • [EA Forums] Resolved an issue causing nail asset yfAcc_ManiNaturalShort_SolidDirt to cause a metallic effect to the entire body.
  • [Bug Archive] Resolved an issue where Sims’ Great Grandparents incorrectly had romantic interactions available to them with extended family members.
  • [Bug Archive] Resolved an issue causing nail assets yfAcc_ManiGP12Forest and ymAcc_ManiGP12Forest to show lines around the upper arm on Sims.
  • [Bug Archive] Resolved an issue where Sims didn’t complete the ‘Dance With Someone’ goal at Prom, preventing a Gold Event rating.
  • [Bug Archive] Upgraded vacuums now work in the “Off the Grid” Lot type.

Updates on Top Community Voted Issues

Our team continues to investigate other community concerns for future fixes. Please note that some topics can be complicated to replicate and require an extended investigation on our end, so even though we are actively reviewing, it’s not a guarantee that we’ll have an immediate fix for it in the upcoming patch. This includes the following top voted issues:

  • Eyes/Eyelids Issues (Patch 1.110.265/2.01) – Work continues on this top community reported concern, and preliminary behind the scenes work went out as part of the January 13th Base Game update, we hope to have more to share soon on this one! 
  • Disappearances of Pets and Horses in Premade Households – The team feels they are circling a fix for this issue, and we’re hoping to have a fix for internal testing soon. We’ll share more on this one as soon as we’re able.   
  • Strangers in your conversation – We’ve begun investigating this issue, and the team is working on some new theories that could lead to fixes that we hope to share soon.
  • Animals stuck/disappeared in inventory – We are testing potential fixes for this issue that look promising so far, we hope to have more to share shortly.
  • Sims obsessively use objects – We have several proposed fixes under investigation for issues reported in this thread, we’ll share new information as it becomes available.

The Sims 4 Code Changes for Modders

Sul Sul, Mod creators,

For the upcoming Base Game update on February 3rd, the team has modified The Sims 4 Python code used for setting and checking the family relations between Sims. Some classes have changed their behaviour to be better aligned with the new genealogy goals, some methods changed their names and signatures, and some tunable fields changed their types to be in-line with the new architecture. This is not a comprehensive list of all code changes, but the changes that are most likely to significantly impact mod functionality.

As this is a large change to many systems, we wanted to provide as much detail ahead of time to help you update your mods and reduce friction for any Simmers who use them. We hope this information is helpful and welcome your feedback via the comments below. As a reminder, you can view The Sims 4 Mod Policy here.

Logic Changes

Key points:

  • SimInfo object still exposes the main interface in Python for setting the individual’s existing sim’s family relations to other sims (existing and purged). The interface was slightly changed, see below. 
  • GenealogyTracker object inside the SimInfo still exposes the main interface in Python for checking the individual’s existing sim’s family relations to other sims (existing and purged). The interface was slightly changed, see below. 
  • From the Royalty & Legacy Expansion Pack Base Game update, it will not be possible to set any family relations in Python other than direct parental relations and partner relations for existing SimInfo objects. Any other (indirect) types of family relations (siblings, grandparents, cousins, in-laws, step-relatives etc) will be automatically deduced and managed by the new Family Tree Service, and can’t be set directly anymore, neither by code nor with tuning (loots, household templates etc).
  • Family Tree Service keeps a persistent, always growing family tree graph for all sims in the save. It keeps the data about dead sims even after they get purged from the save (unless they were manually deleted in CAS). It replaced the genealogy_cache entirely. Every node in the graph is either lived or living sim, every edge of the graph is either parent/child relation or a marriage.
  • On every loading, the game synchronizes the state of SimInfos with the family tree graph in the save and family relbits between all related sims.

The order of synchronization is the following:

sims 4 laundry list code changes2

Any legacy family relations recorded in Genealogy Tracker, other than direct parental relations, will only be used for portability between Python and client. Only direct parental relations will be used as the source of truth for the Family Tree graph during the loading-time synchronization.

Any family relbits, that has no corresponding relation represented in the family tree graph during loading, will be archived / removed from the game.

To provide better backward compatibility with legacy saves, that could have been changed by cheats and mods, the game attempts to reconstruct “unknown” parents in the family tree graph for parentless siblings and for grandchildren without parents, from just their relbits, to keep relations with such incorrectly configured siblings and grandparents valid after Royalty & Legacy Expansion Pack Base Game update. This always prioritizes safety, so it won’t run in all cases. 

Python API Changes

The following code should perform the described operations keeping SimInfo, Family Tree graph and relbits in sync if applied properly. Any other ways to modify and get family relations will likely give unexpected results and will provide a higher chance for breaking saves. 

Setting a Parent

You can only set a parent to a new SimInfo, that has no family relations yet. You can do it twice to set both parents. 

sims 4 laundry list code changes3

WARNING: Setting parents above doesn’t perform any checks for the appropriate and relative age of the parent! This is on the caller to identify a pair of sims which are appropriate for child/parent relationships. Setting a parent which is younger than its child is not recommended and can cause various unexpected issues.

Getting/Setting Spouse 

sims 4 laundry list code changes4

WARNING: Setting spouse above doesn’t perform any checks for age and inappropriate romance restrictions! This is on the caller to identify a pair of sims which are appropriate for marriage.

Getting Relatives 

The following genealogy methods return id generators for the mentioned groups of sims related to sim_info. Please note that you need to have a valid sim_info to run these methods, so it won’t work if you only have an id of the sim which was already purged (see Navigating Family Tree below instead).

sims 4 laundry list code changes5

Navigating the Family Tree (Read-only!)

The Family Tree graph’s traverse() method allows the code to navigate the entire family tree starting from sim id passed as the first parameter. By default it traverses through all linked nodes including those corresponding to already purged sims (which has no sim info in this save).

Every traversed node is either lived or living sim, every edge of the graph is either parent/child relation or a marriage. The caller can adjust the maximum depth of traversal with optional max_depth parameter (see below), which by default is set to 10. The caller can also choose which edges to not traverse with the help of a function passed into an edge_filter_function parameter.

Access to family tree node’s data happens in the visitor function passed by the caller into the visitor_function parameter. See the FamilyTreeNode’s fields available for reading below. 

WARNING: Please note that visited_node and analyzed_edge below are references to the actual Family Tree graph data in memory. In any circumstances don’t change any data inside the referred objects! Otherwise this will break the sync between Family Tree graph and the rest of the save, leading to the save corruption.

The caller can also choose which graph traversal order to choose – DEPTH_FIRST or BREADTH_FIRST, using the traversal_mode parameter.

sims 4 laundry list code changes6

In the edge filtering function, the following bit flags will be found combined in the analyzed_edge.edge_data bitmask:

sims 4 laundry list code changes1

Tuning Related Changes

  • It’s not allowed to use relationship loots in tunings to set any family relbits other than parents. 
  • It’s not allowed to use Relationship Map in premade_sim_relationships tuning to set up family relations between premade sims. New Family Relations Fixup should be used instead if family relations need to be created between households. For in-household relations between premades the household template tuning is used as before.
  • The following tunables (fields) were changed in the following tuning types:
    • whims.whim_set.GeneTargetFactory – “relationship” is now RelationshipType instead of FamilyRelationshipIndex.
    • filters.tunable.GenealogyFilterTerm – “family_relationship” is now RelationshipType instead of FamilyRelationshipIndex.
    • aspirations.aspiration_tuning.AspirationFamilialTrigger – “target_family_relationships” is now RelationshipType instead of FamilyRelationshipIndex.

Additionally, The Sims Direct Team sent out another update stating that the Prom disappearing from Calendar issue fix is set for a March 2026 Base Game Update release.

Simmers, We have a fix in testing for the prom issue. Pending final checks, we’re targeting the March Base Game update and will share as we know more.


What are your thoughts on the latest Sims 4 Laundry List and upcoming game changes? Let us know in the comments below and stay tuned to Sims Community for new info as soon as the update drops!

Jovan
Jovan
Reticulating splines as a webmaster for Sims Community over the last 12 years. You can find me here writing articles and doing reports on your favorite life sim games, among other things!
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Atreya

No wonder they were asking for saves with existing family trees. They have written quite a bit about all the changes in family relationships. I hope this doesn’t mess up my save.

lee

it’s been mess up our saves.

CrazySimmer

Same, I’m 40 generations in and my tree has broken twice due to ghost culling fingers crossed it’s all ok; but PSA (Public SAVE Announcement) for EVERYONE, BACK UP YOUR SAVES!!!! It doesn’t matter if an update only contains “minor” changes. BACK THEM UP!

Darkladee

So happy to hear of the Prom fix coming! I’ve not yet experienced Prom, since buying the High School pack, so many of my Sims have missed out. As a Brit I am looking forward to finally being able to see what this Prom thing is all about!

Pasia

Well it’s not very exciting but I wish you have fun

Elle

Looking forward to the Prom return in March.

Matthew

And again still no fixes for console players who haven’t been able to play this game for over 10 months now!
Thanks to everything causing the game to crash including saving

CrazySimmer

Sending ya some virtual hugs

Kai

Brooo the turn off and turn ons pmo bc if ur sim doesn’t match it ever so slightly they will hate their partner! Or try to cheat on theirs! But if you DONT have it then they will get mad and unsatisfied quicker bro they be threatening divorce ALL THE TIME WITHOUT MY PERMISSION!!!! so many of my households have broken up bc of that…

KSs

Well that is common sense. If you intend to use the turn off and turn on feature for sims that already have an established relationship than you should probably put traits and features of their partner in their turn ons, otherwise they’d be looking to be turned on by other sims… thats just common sense. A lot of players don’t think about things like this and just go ham in their games. You’re assigning personality to your sim, if you break that because you have other plans for your sim well you better make sure those plans have fragments in the game to support that. The game can’t read minds so if you have a storyline in your head it’s your job to make sure parts in the game are adjusted according. There’s literally a feature to control your other households… it’s called neighborhood stories. Turn off the features you don’t want for that household. That way when you play another household they won’t randomly breakup. If you want them to break up go to the household and play it out.

CrazySimmer

The Romantic Satisfaction needs to have a toggle on-off in settings. As you said it takes agency away from the player and it seems so buggy. It’s one of the main things that turned me off (pun intended) from the pack all together. And true love IS not liking something about your partner but loving THEM anyway. The whole pack seems awful TBH…

City

Since they’re updating family trees, I guess there will be (once again) incestual feelings among siblings 😀

I am however quite excited to see how improved these family trees and relationships are. I was quite surprised to see that 3 generations deep couldn’t recognize their relatives

CrazySimmer

Fingers crossed it’s not too bad lol

CrazySimmer

Yeah had a save back during the cottage living era where my sim’s great grandfather (might have been great great tbh) could romance her ew and he lived with them as a ghost and helped raise her so even more ew.

Paula

I was really hoping to hear they was going to redo the issue with saving to gallery. After the last fix in January, having the same problem but different message.

Jabean Slawfish

They literally keep fixing things no one asked for and ignore major ones that we do. There are so many more thing that need fixed for their relationships! Like my straight sims hitting on their best friend because they feel flirty even though her preferences are set to men only. And there is no way to delete the romance bar! THATS WHAT NEEDS FIXED. The fact i have generations of photos that are all black. Unless they are fixed and RESTORED, I dont care about any bs laundry list. Plus grandparents on my families are no longer recognized as anything more than an acquaintance. Their relationships got totally deleted thanks to past updates. Unless these things are all reversible no amount of patches will matter. I am tired of starting over on certain aspects of the game. It even deletes relationships of people in clubs. We have hung out 100 times but I once again need to introduce myself?

I stopped playing around November 2024 just to come back December of 2025 and notice that not only has nothing been fixed but it’s somehow gotten worse. Ea somehow has done even less. This will be no different. It will just break more. Patches will not fix this game!!!! Taking it off servers and properly fixing it will!! But God forbid they don’t make money everyday from suckers buying expansion packs and kits. Ea is a terrible company and as long as they have this game it’s a loss. Maxis should have never sold.

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