Each time The Sims 3 design team sits down to discuss the next expansion pack or piece of store content, we often start by talking about what parts of the game could be better. What worked and what didn’t work in previous content? What would we like to do differently if given the chance? With Into the Future, we discussed how well the Visa Points system from World Adventures worked in context with that expansion pack’s content and then talked about how Terms worked with University Life. Would either of those scenarios work with Into the Future?If there is ever a question on which direction we should take with a design there is always one question I ask myself: “Are we, the design team, providing tools that allow players to tell the story they want, or are we trying to force a specific story onto the player?” To me player freedom is the most important thing I can provide to someone who plays The Sims 3. Once we asked ourselves this question it was apparent the direction we should head, pending any technical restrictions.Arriving in the FutureUnlike Shang Simla, Champs Les Sims, Al Simhara or Sims University, once a Sim arrives in Oasis Landing they can stay there as long as they like. All ages can travel to the future, but babies, toddlers, children and teens must be accompanied by a responsible adult. When you arrive in the future you’ll arrive at Emit Relevart’s Community Living Center. This lot provides a place for visitors of all ages to relax and recharge after a day out in the town.
Into the Future Blog Post: Future Living – Part 1
SPOOKY Venue coming Thursday, October 17th!
Hiya!
Designer Copeland has been dropping a series of hints on Twitter that you might have noticed, “#reincarnated Crypt 10/17” and etc. It’s true! We are releasing a very special venue this coming Thursday, complete with the Grim Reaper himself!
Here’s some sneak peeks to get you spooked!
1) Majestic, isn’t it?
2) I wonder what’s going on here
Into the Future – DE Preview Video
You maybe won’t understand the language, but I’m sure you’ll love the new Into the Future Gameplay footage!
The Sims 4 – Another Release Date Clue
Our writer’s (Leighanne) sister Stacey found something very interesting. There were lots of speculations about The Sims 4 releasing on March 2014, but now it looks like these speculations are true! In UK Toy/Game store called Smyths, there are placeholder boxes for The Sims 4, including the release date.
The Sims 4 – Improved Camera
SimGuruGraham recently replied to an issue on Mod The Sims, saying that issues with camera that we had in The Sims 3/past Sims games won’t happen again in The Sims 4. Big thanks to HoneyWell’s Sims 4 Blog for finding this!
The Builder: The camera! Seriously, the camera in TS3 sucks when building. It cannot focus properly when you have all floors+roof active. When I colour and build my house, I really prefer having it all walls and floors up, but then the camera flies away so you can’t have your house centered, because it focuses too much on the roof. If I move the camera slightly down, it falls down to the ground instead. There is no in-between.
SimGuruGraham: This constantly bugged me in Sims 3… it was one of the first things I asked them to overhaul when we were building the demo we showed at Gamescom. As things currently stand, the further your camera is zoomed out, the less the camera bounces when moving across different floor levels. Personally I think it feels a lot better in-game now; I hope you’ll agree when you get your hands on it
Gizmodo: SimCity Cities of Tomorrow Sneak Peek
Last night, Gizmodo got a sneak peek at the new SimCity: Cities of Tomorrow expansion pack due out next month. The eye-popping visuals of the relaunch were covered widely, immediately making a game as easy to discuss for its many frustrations as for its design advances, and we were thus keen to learn how Cities of Tomorrow expansion would continue or depart from the recent refresh.
There was a lot to see—a truly bewildering amount of new content—and an almost impossibly dense web of subsidiary information to take in. They’ve been working on the expansion pack since the re-release, back in February, and, creatively speaking, it shows.
The Sims FreePlay Teens Update – Now Available!
UPDATE: Teen Adoption is now 50% off! Thanks to BunBunnyny for the find!
New update for The Sims FreePlay is now available for iOS/Android Devices. Check out the description + new trailer for it!
Teens have arrived in Sim Town! Osiris, our little alien friend, is back and ready to use his extra-spectacular-technological skills to give Birthday Cakes the ability to turn Preteens into Teens. Get Baking!
• Teens – Age your Preteens into Teens by completing the “Coming of Age” quest at Level 23 and higher.
• High School – Send your Teens off to make the grade at the new High School. Build yours today by completing the “Higher Education” quest at Level 24 and higher!
• Teen Idol – Become a Teen Idol and make other Teens swoon! Live a life of fame and fortune by completing the “Road to Fame” quest at Level 25 and higher.
• Halloween Madness – New ghost have invaded Sim Town! Complete the “Great Ghost Escape” at Level 10 and higher by November 1st to unlock spooky new items and costumes.
• Sim Town Sign – Now that Sim Town is home to so many rich and famous Sims, it’s time to celebrate with the iconic Sim Town Sign! Build it to unlock the Teen Idol Mansion, the perfect hideout for your Teen Idol.
• Need a new family member asap – Use the telephone to adopt a Teen or Preteen!
• Complete weekly quests to earn Keys and win prizes in the Mystery Box Shop.
Into the Future: 29 Utopia Screens
The Sims Italia posted 29 Screenshots of the Utopian Future. Check them out!
Getting to Know The Sims 4 Producer
Hey everyone! My name is Ryan Vaughan and I‘m a producer for The Sims 4. A lot of you might be wondering what the heck a producer does day-to-day. How do I spend my time in The Sims Studio? And, maybe what my favorite food is? This is my opportunity to let you get to know me and the role I play on The Sims 4 team a bit better.
First, let me say that I’ve actually been working on The Sims for more than six years! It’s gone by pretty fast, but when you truly love what you do, it’s inspiring to come in on a daily basis and have a lot of fun. Don’t get me wrong, all jobs come with their own challenges, but working on The Sims has been incredible.
In The Sims Studio, a producer works with all the different members of the team. We work with artists, computer engineers, designers, QA, other producers, you name it! In the simplest terms, we help keep them on track, hit their schedules, and make sure the game is the best that it can be. Simple task right? It’s actually a lot more than that.
One of the most important jobs of a producer is to ensure that specific features evolve and change from their original design when they don’t end up fitting correctly into the game. We ensure that game features like Create A Sim (which we talked about last week) and Build Mode work in a way that feels right. Games are made of many different parts and finding a balance is one of our most important goals.
Now that I mentioned them, I have to tell you that one of the things I’m most excited about in The Sims 4 is the brand new Create A Sim. Being able to directly manipulate the way my Sim looks (without using sliders) is something I’ve always wanted from the very first time I played The Sims. I cannot wait to finish this game so everyone can enjoy how much fun it is now to create Sims.
I’m also constantly tracking the status of projects, playing the game, and working with my various cross-partner team members. A lot of my job, you see, is being a support system to the team. If a developer has an issue that’s keeping work from getting done, it’s up to a producer to either find a way to get it done, or to find the right person to get it done. People who are good problem solvers make great producers!
My life is not all work. I have a beautiful family that I come home to every night. These moments where I’m unwinding is where I derive a lot of my stories for how I play The Sims. In fact, watching my son build houses out of blocks the other night reminded me a lot of how the new Build Mode works – constructing houses by building individual rooms and shapes. I relish those moments of watching real life at home and then recreating them when I come to work.
That about sums it up. Hope you had a chance to get to know me a bit better.
Oh, and by the way, my favorite food is pizza – no question about that!
Follow me on Twitter @SimGuruRyan.









































































