The Sims 3

Into the Future Blog Post: Future Living – Part 1

itfblog part1
Each time The Sims 3 design team sits down to discuss the next expansion pack or piece of store content,  we often start by talking about what parts of the game could be better. What worked and what didn’t work in previous content? What would we like to do differently if given the chance? With Into the Future, we discussed how well the Visa Points system from World Adventures worked in context with that expansion pack’s content and then talked about how Terms worked with University Life. Would either of those scenarios work with Into the Future?
If there is ever a question on which direction we should take with a design there is always one question I ask myself: “Are we, the design team, providing tools that allow players to tell the story they want, or are we trying to force a specific story onto the player?” To me player freedom is the most important thing I can provide to someone who plays The Sims 3. Once we asked ourselves this question it was apparent the direction we should head, pending any technical restrictions.
Arriving in the Future
Unlike Shang Simla, Champs Les Sims, Al Simhara or Sims University, once a Sim arrives in Oasis Landing they can stay there as long as they like. All ages can travel to the future, but babies, toddlers, children and teens must be accompanied by a responsible adult. When you arrive in the future you’ll arrive at Emit Relevart’s Community Living Center. This lot provides a place for visitors of all ages to relax and recharge after a day out in the town.

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