Everything confirmed to come with Paralives, the brand-new life simulation game releasing by the end of this year.
Paralives is an upcoming brand-new life simulation game described by the team as a dollhouse life simulation indie game. It will be available for PC and Mac on Steam on December 8, 2025.
Here is all the information and the features the Paralives team has confirmed for the game’s Early Access release, along with what to expect when it launches!

Table of Contents
Price and DLC
The Paralives team has confirmed that the game will cost $39.99 USD when it launches in Early Access and that the price will increase after the full release. It hasn’t been confirmed if regional pricing will be available. Regional pricing means the cost is adjusted based on the player’s location, making the game more affordable in countries with weaker currencies and better aligned with local economies.
The team also confirmed that the game will only receive free updates and that they will never have paid DLC, even after the Early Access period.
Rating
The Paralives team has stated on their Discord server that the game is aiming for a Teen rating. It will not include mature themes such as drugs, murder, explicit violence, or gore. In addition, the game will not feature any kind of religious content.
Platform and Requirements
- Paralives will be available for PC and Mac on Steam and there are no plans for a phone or tablet version in the future.
- The game will be a single-player experience and will not require an internet connection to play.
- The system requirements have not been made public yet, but the team is ensuring that the game will be as accessible as possible for all players.
Mods
The community will be able to share their custom content, mods, and other creations through Steam Workshop. However, there are no plans to allow script mods for now.
Open World and Weather Systems
The Paralives team has confirmed that the game will be open-world. On day one of the Early Access release, there will be one town available, with more worlds being added throughout the Early Access period. They have also confirmed that players will have access to tools to edit and customize the worlds. In the town, Parafolks will have access to shops, restaurants, museums, and collections.
It is also confirmed that the game will feature a day-night cycle on launch day, while weather effects and seasons will be added in a free update later during Early Access.

Build Mode
The Build Mode will introduce several new and exciting features to the game, such as grid-less construction with snapping and an optional grid for alignment, as well as curved and straight walls of any precise length. A terrain tool will also be available. Lots will be fully customizable and resizable, and pre-made houses will be provided for players who don’t feel like building from scratch. Later, during Early Access, players will also be able to create boathouses.
Furniture will be resizable, stackable, and flippable. Everything can be customized using pre-made swatches, a color wheel, or pattern customization.

Live Mode
It’s confirmed that Parafolks will have advanced personalities, character autonomy, skills, emotions, personality traits, needs, and the ability to age, have children, and die. A family tree is not planned for the first release, but it is one of the promised features that will come in a free update during Early Access.
Parafolks can have careers and go to work (rabbit hole) and will need to pay bills. Gameplay will include cars, bikes, and boats, a cooking system, the possibility of house fires, the ability to swim, garden, and fish, and the option to organize social events such as parties and weddings!
Parafolks will have a wide range of social interactions for relationship development, and players will be able to multi-select characters to perform actions as a group. NPCs will have story progression.
Cats, dogs and horses will be available in a future update after the release, but they are also confirmed to come during Early Access!

In-game Language
The Paralives team confirmed that the Parafolks will use a simple gibberish language when talking to each other. The written text will be in real language by default, but it will be fully customizable, allowing players to edit the phrases and use any language or text they want.

Paramaker
In Paramaker mode, players will be able to equip any outfit, facial hair, or body hair regardless of the Parafolk’s gender, with customizable patterns available for certain clothing items. A color wheel will allow customization of hair, skin, eyes, clothes, and even skin tones. To edit the Parafolk’s body, players will have access to a height slider, body and face sliders, realistic fat and muscle sliders, and precise placement for tattoos, moles, and scars.

You can watch the Paramaker Overview here, which includes a demonstration of how the height slider works:
Disabilities
The Paralives team has stated that they understand the importance of representing disabilities in the game, but items related to physical disabilities will be decorative in the initial release. In their own words:
Many people have been speculating on our view regarding disabilities in Paralives. As devs, we feel it is important for us to be able to represent as many people as we can with our game. Disabilities are everywhere around us; be it our friends, our families, or even us, devs. Be it visible, or invisible.
There are many things to consider regarding disabilities in the game, especially with gameplay features. It requires a lot of design (for instance, how to tackle pathfinding with Paras with mobility restrictions), research, even consulting, and programming, to get things right.
While we won’t be able to do more complex Live Mode features related to disabilities for the Early Access launch, we thought there must be a way to at least represent our player base living with disabilities in the game. (…) Nevertheless, we hope it will help you better represent your Paras individualities as you decorate your house with items that truly embody them.
Quote from the Patreon post Build Mode Clutter & Decor + Showing Some Disabilities-Related Items!
The Paralives team have also confirmed that they will not include any form of direct diagnosis for neurodivergence in the game, and that they don’t want to gamify real-life mental health conditions. However, players will still be able to represent certain effects using traits and other customization options.

LGBTQIA+
The Paralives team has been presenting LGBTQIA+ themes in a very natural way and even featured a lesbian couple in the release trailer. They also confirmed that the game will include functional binders!

Soundtrack and Sound Effects
The soundtrack and sound effects are being created entirely with original material, and the team has shared parts of the creative process behind the scenes, including one of the community’s most iconic videos, where Andrei Castañon demonstrates how the sound effects for footsteps were recorded. You can watch the full video here:
You can learn more about the sound effects in our article Sound Effects in Paralives: A Behind the Scenes Look.
Features not included in the initial release
The team has confirmed some features that will not be included in the initial full release, though some of them may be added in future updates.
- Active jobs and schools
- Supernaturals and occults
- First person mode or WASD/arrow keys control mode
Even though they mentioned that occults will not be included in the first release, they teased a Parafolk dressed as a vampire in their Halloween 2024 post and have not completely excluded future implementation of any of the mentioned features.

If you want to learn more about the features that will be available on Early Access you can check our article What is coming on Day 1 of Paralives Early Access? Answered!.
Paralives is set to release on PC and MAC on Steam on December 8, 2025.
What do you think about all the revealed features coming with Paralives? Let us know in the comments!
Looks great! Can’t wait to try it! Will it run on my MSI vector gp68hx 13vh NL gaming laptop? And my custom built gaming rig?
Specs (sorry if they’re in Dutch, I’m Dutch myself): AMD Ryzen 7 9800X3D Processor Kingston
DDR5 Fury Beast 2x32GB 6000 KF560C30BBEK2-64 geheugenmodule
ASUS GeForce RTX 5080 TUF-RTX5080-016G-GAMING Videokaart
be quiet! Dark Rock Pro 5. be quiet! Pure Base 501 Window Black Airflow Behuizing
be quiet! Silent Wings 4, 140mm PWM
Samsung 990 EVO PLUS 2TB M.2 SSD
Seasonic FOCUS GX-1000 ATX3.1 PSU/PC voeding
En to top it off een AMD Ryzen ROG B650E Gaming Wifi moederbord,
You saw the graphics honestly, it looks even lighter than the sims 4, they also said that it would run on low-end PCs. So it’s definitely… yes.
Did you like the Dunglish (mix of Dutch and English?)
A RTX 5080 won’t cut it, you need at least a 5090 for true HD gaming, also you better change the 9800X3D for a Ryzen Threadripper PRO 9995WX for future proof gaming.
Hey! That rig costed me €3000 and it runs inZOI just fine so…..
Not every game requires the best PC or CPU/GPU on the market. Most definitely not Paralives or The Sims 4. Also depends on the resolution you game in, 1080p or 4k.
I am so ready to see what this game is about! I am ecstatic about the grow of the life sim genre and what Paralives will bring to it! (hopefully a breathe of fresh air!)
That being said, I really want to emphasis that Paralives will be released on early access, meaning there may be a lot of bugs to fix. So many people are super excited about Paralives and especially with what EA has been doing and what they just did (selling out The Sims) I see that folks are so ready to move on from The Sims franchise and dive into a different life sim! I would say be excited but keep your expectations low for now!
Im really against the idea of the DLC being free even if that’s better for my pocket as a customer. If they release good DLCs I would be happy for them to charge money and the workers to get bonuses.
This could also mean they have more money to get new employees, spend more money in developing technologies, etc…
If people pays $40 for a sims expansion or $10 for a Fortnite skin, why not for a indie dlc?
I agree, that does worry me that they won’t charge, it sounds overly noble when it doesn’t need to be. I’d rather pay to have good features that have the budget to be made. Most people’s issue with paid DLC is the high price versus what you actually get, but that can be remedied by being fair in pricing and content.
An independent studio does not need paid DLC to function well.
Many independent games, such as Stardew Valley, have free content.
I don’t really see how this game could last for years, don’t tell me that they only rely on sales of the base game, and that everything else will be free, because if that’s the case, it will be very thin and I don’t give them 2 years before closing, players of this type of game always need more content, if they make everything free except the initial game, it will not be profitable, or at some point they will not add anything, and I doubt that this will satisfy players used to many extensions each year.
I’m waiting to see Requirements on steami saw this game’s graphic look nicer. so, let me guess, this seem requirements recommended/Mimimun like
Let me know your comments different your opinion about requirements. i’m just not good guess.
Given what happened to EA, Paralives will be the sole Life Sim going forward. Since Inzoi is a AI mess and Life By You got canned.
Can’t you play inZOI without using any of the AI tools?
AI is still used in the creation of inZOI and its official assets, so no. You can’t play inZOI without endorsing AI
This is a lie, it’s only if you use the actual ai products, you don’t have to your not obligated to, at best you can play it without using Ai. I know this because I played it for months, and I never used any of it.
Yeah, paralives is our last hope for life simulation games.
Thank you for the post! A few things:
The devs have confirmed (in a not yet public dev chat, but they’ve given the a-okay to share) that the game will have regional pricing 🙂
Script mods won’t be officially supported (but neither are they in The Sims series, so it’s not all that different, really).
We don’t yet know if they’ll add more worlds during the Early Access period or not.
On their patreon, they say; planned to come out during early access: tool to edit and create towns
That’s true, but that’s not the same as the devs themselves adding more towns, which is how it reads in the article 🙂
Yes it’s true
I am really looking forward to Paralives, but I am a little concerned about the no DLC thing. Do not get me wrong, I am all for free updates, but without a stream of income development can only go so far. Plus indie studios are notoriously strapped for liquid assets at game release, which can prevent them from ever having to resources to make a second game. Last thing I want is a promising life sim studio shuttering prematurely.
If they try to walk this back later or do something that can be sketchy like a crowd funding attempt, they will look worse than if they made good DLC expansions for a fair price.
I got negative votes even though I said the same thing as you in a different way, I wonder how they will last without a constant revenue stream, this game looks fantastic but I worry about its future given the decisions they are making on free outside of the base game. If someone can explain it to me, I’d love to, but lasting for years with only one base game and free updates seems risky to me.
Honestly, I like the furniture and the world, but I’m disappointed in the people. If they fix them and make them look different from what they’ve drawn on paper, I’d agree to buy it.