When I’m not compiling reticulated splines or ensuring transplanar synergy, you can find me in forums chatting about life simulation and horror games. I go by many names, but you can always call me Maria!
Paralives walk styles are the focus of this week’s post, as every week since October last year the Paralives team has been opening to the public post...
One of the challenges of making an open-world game is making sure that the world doesn’t feel too mechanical or empty. In the latest public update, t...