New Features and Changes in the Next InZOI Update Coming Soon in 2026!
Just a little over a week into the New Year of 2026, we’ve received news of what we can expect in the next InZOI update! Not long after the posting of a 2026 roadmap, the InZOI team at Krafton have put out a new video and message from the Producer & Director, Kjun, going over new and in-progress features to be added in an upcoming update. Many of these include animations being improved or entirely added, new items being added for Lunar New Year, and improvements to the player experience via both user interface & user experience changes.

Table of Contents
Message from Kjun – January 9th, 2026

Hello everyone,
The inZOI team has returned from the year-end holidays and is happy to be back in development. At the moment, we are strengthening our core foundations under the Fundamentals First approach, while also preparing several new features in parallel. We’d like to share with you the development progress we’ve made this week.
Weekly development updates have become a familiar routine for us. More importantly, we’re genuinely enjoying the process of selecting and organizing updates that we think you’ll appreciate. ^^;
As our hope that “this game will bring joy to others” continues to grow, we find ourselves feeling even more energized and excited. This year as well, we hope to make inZOI an even better game—one where players can project their own lives, laugh, and sometimes find comfort. This is the core goal of the inZOI team. And to achieve that goal, we will always strive to be developers who stand right beside our players.
– Producer & Director for InZOI, Hyungjun ‘Kjun’ Kim
Core Gameplay & Simulation


○ The recent “Group” system added will now have a tracking system, allowing players to locate all members of their groups on the City Map.

○ When preparing group meals, you can now divvy out portions your prepared meal based on seating available.

○ Work stations will no longer be required for crafting items, and will be able to craft at any available desk.

○ If you steal another Zoi’s crops and they catch you, they can report you and you’ll receive a fine.




○ Unique license plate numbers are now added to each individual car when purchased.

○ When standing on the debris of a broken object, they will no longer respawn until you move away.
Controls & Animations

○ Acceleration when driving now has a gradual drop-off when reaching higher speeds.

○ When hitting Zois with a vehicle, they often had “unnatural joint movements” when they ragdolled. This has been changed to more accurately reflect collision accidents.

○ Breakable objects can be ran through with a vehicle, but Zois using auto-walk will now walk around them instead of through them.

○ The animations for criminal buying crime information from the Shady Job Agency are being redone.

○ Both beginner and professional variations are being added to sit-ups.

○ New animations being added for Zois mentoring other Zois.

○ New animations for Zois using their phone on the toilet.

○ New animations for Zois writing in their diary when sad or angry.

○ Children of all ages have a unique animation when they give their mother a kiss.

○ Babies now have new animations for throwing objects off of shelves and onto the ground.

○ Strollers are still being worked on, including the routing and animations, but it is still uncertain when this feature will be ready.

○ Per user requests, Zois now have a more intimate animation when they “Set the Mood” by the bed.

○ Romantically-involved Zois can now take a bath together.
Building & Graphics









○ Work towards replacing premade building assets in each city with build mode structures that can be fully customized to your liking. It was noted that this may take a long time due to the high amount of builds in all three cities. The team is actively working to avoid performance issues as this is being implemented, prioritizing optimization.
UI & UX Changes

○ When interactions fail, you will now receive a reason why that Zoi cannot be interacted with at the current time.

○ The price of a property at their base land value, excluding construction fees, can now be viewed.
Character Creation & Customization


○ You can now select what parts, traits, or information to randomize before hitting the randomization dice button.

○ You can now choose for presets to overwrite only specific parts of a Zoi’s appearance.
Lunar New Year








○ New traditional Chinese assets for Lunar New Year are being added to Build Mode and Create-A-Zoi.
Do you have any features mentioned in this Weekly Development video that you’re excited to see, or something you’re hoping to see in the future? Sound off in the comments below! Make sure to follow The Sims Community for more update notes and insights, and check in on InZOI’s official website for more news and details!


Those are traditional Korean clothes (hanbok) and building assets (for hanok homes), and are not Chinese.