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Next InZOI Updates: NEW Canvas Changes, Curved Walls, Lunar New Year 2026, and the Karma System

The newest weekly InZOI Updates video has dropped, indicating changes to build mode, updates to canvas, more progress on assets for a Lunar New Year event, and changes to the Karma and Reputation systems that currently run in the background of your save file in-game. As per usual, the Producer and Director of InZOI, Hyungjun ‘Kjun’ Kim has released a new announcement post on InZOI’s official discord with a video attached, showing new progress on an upcoming updates, features that are currently work-in-progress with no final due date, and a general plead for more feedback and opinions to help shape the game to appeal to its audience.

Next InZOI Updates
CONVERSATION 2

Kjun’s Letter – January 23rd, 2026

newassets

Hello,

I’m writing this in a bit of a hurry today because I really want to share a video showing how hard the inZOI team has been working. And I’d also like to discuss one thing we’re currently working on.

As we build the new Reputation system, we’d like to share in advance how we’re revising the existing Karma system. Back in October, many of you felt disappointed when Karma was hidden due to how difficult it was to organize and present clearly. We’ve collected feedback again, and we’d like to improve it in a clearer, better direction.

Unlike Reputation, Karma is a value that quietly accumulates behind the scenes—separate from visible public evaluation. It’s designed so the overall direction of your actions over time can function like “luck” during play. We want to express that feeling with the concept: “Instead of picking up luck, you pick up karma.”

The core of Karma is not to forcibly change outcomes, but to slightly twist the results of certain actions and choices. In particular, we’re designing it so Karma can gently influence areas where Reputation is hard to apply—events that normally feel like coincidence or probability. That means even in the same situation, with the same result check, the kind of life you’ve lived could very rarely create a “miracle” reversal.

For example, if you’ve built up enough “good Karma”, even if you accidentally enter shark-infested waters and receive a “death” outcome, there could be an extremely small chance for that result to flip and you survive. A pregnancy attempt judged as a “failure” might unexpectedly succeed. Even a serious accident that results in a “death” outcome could, on rare occasions, turn into survival. Beyond major events, good Karma would also show up in everyday life: slightly more customers visiting your business, negative feedback nudging subtly in a better direction, a higher chance of good dreams, and tiny advantages in things like sales rating, gathering, fishing, romance success rates, and more.

On the other hand, if “bad Karma” accumulates, the same structure works against you. Even if you receive a “survival” result in shark-infested waters, there could be an extremely small chance it flips to death. A pregnancy “success” could turn into failure. In daily life, you might see slightly fewer customers, good feedback tilting subtly negative, a higher chance of nightmares, and small disadvantages in sales rating, gathering, fishing, romance success rates, and so on. We’re also considering situations where, even with high skill, you may very occasionally get a lower-grade result.

Karma will not always move in the same way as Reputation. Most of the time they’ll likely align—but what we care about most is the moment they separate. For instance, refusing to give someone an autograph might lower Reputation while leaving Karma unchanged. Anonymous donations might not affect Reputation at all, but could increase Karma. Also, if a major one-time event happens—such as Karma actually flipping fate in death or pregnancy—then Karma itself may shift afterward, leaving behind a meaning like: “You were spared once—so live better from here on.” Meanwhile, the smaller everyday effects (business, dreams, sales, gathering, etc.) are planned to reflect Karma’s direction in a gentle way, rather than directly changing the Karma value itself.

All probabilities, numbers, and conditions are still in the tuning phase—this is only a direction-sharing step. But because this system depends heavily on player experience and fairness, we want to hear your concerns early, and also collect ideas like “this should be reflected in Karma,” so we can incorporate them into the design as soon as possible. Please feel free to share feedback anytime.

Your feedback is truly important to this design. If you have any concerns or hopes for where it should go, please let us know.

Have a great weekend! Thank you.

– Hyungjun ‘Kjun’ Kim on the InZOI Official Discord

Next InZOI Updates: NEW Canvas Changes, Curved Walls, Lunar New Year 2026, and the Karma System

○ New assets, both in Build & Buy Mode and Create-A-Zoi, are being created in expectation of a Lunar New Year event coming sometime soon.

○ A currently experimental build mode addition, the ability to build curved walls, is in-progress with no expected due date. It was noted that it is still very experimental, so it may take quite a bit of time before it appears in-game.

○ Canvas improvements are currently being made in multiple way, as a way to promote the online sharing platform to multiple players. These include Build Mode filters to sort by specific cities or addresses, Uploaded Zois being sorted by traits and personalities, and Assets being sorted by whether they contain mods or not. This feature is still in-progress but will likely appear sooner than others.

○ Collision objects were added to the streets of Bliss Bay and Dowon in hopes of providing a more “tactile experience” for players while driving and traveling.


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Any thoughts on these work-in-progress features for an upcoming InZOI update, or are there any features you’re hoping to see soon? Be sure to let us know and follow The Sims Community for more updates on InZOI and other life simulation games, as well InZOI’s official website for updates to their progress and other ways to follow the game’s creation.

nooboofever
nooboofeverhttps://nooboofever.tumblr.com/
I'm a life simulation and story game connoisseur, and it all started when I fell in love with the Sims and the Sims 2 almost twenty years ago! In my free time, I enjoy gaming, spending time with my partner and cats, going out with friends, and latching on to any hobby that sparks my interest (but usually not for long!). Dag dag!
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geometry dash free

I’m really excited about the new Karma System! I recently crafted a build incorporating curved walls, and it added such depth to my design. Can’t wait to see how Karma will enhance interactions. By the way, if you enjoy creating unique levels in geometry games, check out for some inspiration!

City

This website becomes unusable on Safari, so laggy and slow it’s awful.

But thanks, nooboofever, for the article. Inzoi news is basically the only reason I’m still lurking around here 🙂

Jovan

We’re still actively researching the issue with Safari Desktop browsers (encountering the same issue on my end). The issue is as peculiar as the black photos bug in The Sims 4 – but progress is still being made. Promise there will be an update soon on this issue!

Last edited 4 days ago by Jovan

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