
It’s official! At the tail end of this month, InZOI will hit its one-year anniversary! While the game is still in early-access, the developers at Krafton have seemingly put tons of work over the past year into listening to players and changing how InZOI plays to make sure those players keep coming back. New features, systems, and assets have been added to keep things fresh, and an active community, online presence, and open communication between developers and players have led to the game changing drastically over this period of time. The new update will launch on PC on Thursday, March 26th!

InZOI was released on March 28th, 2025, and was a huge shift in the Life Simulation genre and gaming industry, as most games with a focus on a full life simulation experience and sandbox gameplay that we had seen in the past often never released, and sometimes never even got to early access in the first place.

Another thing to note is that the developers at Krafton who work on InZOI have been, as far as we can tell, extremely open and receptive to criticism and guidance from their audience, and have made sudden shifts to development based on what players have asked for. We can see this in these diaries existing at all; A weekly developer update that connects with players and brings them along for the ride of developing a game, from early access to full release.
InZOI Developer Update: NEXT InZOI Update Coming March 26th 2026!
Early In Development & Upcoming Features


○ A highly requested item shown that is in early development is a mini-map, making navigating Dowon, Bliss Bay, and Cahaya easier than ever!


○ Multitasking is still receiving early development work, with developers currently focused on your Zois being able to do simple activities and walk around freely at the same time. The previewed actions shown were a Zoi walking and eating a plate of food, and a Zoi walking and reading a book.


○ A new freelance career! Zois will be able to take orders from clients and make deliveries around the world.

○ A cheat has been added to remove all special effects, titled “hidefx [true/false]”, allowing you to clear up your shot for the perfect photo.



○ Automatic interruptions have been added to create a better “flow” of the gameplay, pushing Zois to cut off animations and interactions early if they have an urgent need to take care of.





○ More progress has been made on the Florist career. This week, the update showed Zois purchasing seeds, planting them on fertile soil plots, and making baskets of flowers as gifts.




○ A piñata is being created that Zois can whack at parties to receive candies!



○ You can now set different holidays to recur on specific dates, allowing these holidays to disappear and reappear as your save file progresses.
○ New assets being shared, vaguely hinted at as being for “upcoming content”.

○ Bento boxes!

○ Car seats or booster seats for children!



○ New properties under construction!




○ The color customization of many formal dresses has been expanded, specifically to allow for more “casual” wearing.

○ Male swim trunks can now be worn with other outfits, allowing for wider customizability.


○ Tooltips are being added to make game features more understandable.



○ A memory system is in development, which will record significant and traumatic memories to influence the future of that Zoi.


○ Improvements are being made to the appearance of items when graphics are lowered.
○ New set of features coming to your Zoi’s phone!




○ Zois will be able to add or delete numbers and contacts.



○ Zois will be able to initiate friendly conversations with strangers by asking for their contact number.



If you have multiple negative interactions, Zois may block you. You can ask them to unblock you in-person.


○ Kids can now take selfies with cars, even though they cannot drive them.

InZOI Developer Update – March 6th, 2026
Hello, and happy Friday.
I’d like to share the schedule for our March update.
The update is scheduled for Thursday, March 26, at 06:00 UTC.
As I was preparing for this March update, I took a moment to look back and realized that we’ve accomplished most of the key points from the “Fundamentals First” direction and roadmap that I shared earlier this year. We set out with the goal of delivering what we had planned, but looking back now, I think we may have actually developed a little more than expected.
With the deadline getting closer, there’s been quite a lot I’ve been able to show you every Friday lately.
As many of you probably already know, once the deadline has passed, it may become a bit harder for me to share things this often and in this much detail like I do now.
When that time comes, I’d really appreciate your kind understanding.
For the March update, we’ve been working on improvements to the flower shop content. New features are planned, including bouquet making, flower farming, adding fragrance to flowers, and gifting bouquets.
Some of these elements are also included in the video released today, so I think you’ll be able to get a small preview of them there.
As I was writing this post, the view beside my desk in the development room suddenly came to mind.
So I decided to share a photo as well, with that feeling in mind.

(It’s a small dried bouquet.)

To everyone who has waited so patiently for inZOI despite its many shortcomings, and who continues to follow and support us, I want to sincerely thank you. It makes me wish I could personally hand each of you one of these bouquets. Thank you as always for enjoying this week’s update. I hope you all have a relaxing and happy weekend ahead. Thank you.
kjun
What features are you most excited for that are planned for the InZOI Update, coming March 26th, 2026? What features are you hoping to see brought up in future updates?
Make sure to follow The Sims Community to keep up to date on everything in the Life Simulation genre! You can also review roadmaps and current InZOI features on their official website!

