Improvements to Krafton’s realistic life simulator just keep coming!
It’s only been a short while since the development team behind InZOI shared some first looks for changes and improvements coming in future game updates.
We’ve gotten a confirmation that a new city area is currently in development, consisting mostly of empty spaces to help builders give a blank slate for their Canvas creations. On top of that, the team has shifted focus on optimizing the game for lower end systems by changing the city size goals and game structure. Along with promising changes to Zoi autonomy and storytelling opportunities.
Today, the main developer Kjun revealed on Discord more than expected for the next few Base Game updates. Revealing that InZOI will soon be updated with a new Calendar system, themed Halloween content, newcollision physics and by our simmers’ heart surprise – Burglars!
Take a look at everything that’s coming (and changing) to InZOI:

We’re excited to share the second video showcasing our development process. In the first one, everyone talked so much that I’m not sure if there’s anything left to say this time. But the purpose of our meetings isn’t always to reach a conclusion — what matters most is listening to each other. When we don’t speak, misunderstandings pile up; conversation, just like now, is what keeps us connected.
There were a few minor simulation errors, but Zoi can now live a day more like a real person. We’ve adjusted the default length of a day to 48 minutes (you can still change it back to 96 minutes if you prefer — it works the same). Since walking takes quite a bit of time, teleportation is now available as an option.
As for AI Building, it often produces results different from the prompts, and since it’s based on an SLM AI, improvement seems difficult — so we’re considering pausing its development. Do you think we still need it as a basic starting tool for building? We’ve also made a few small improvements to the building convenience features.
The Temperament system has been refined to better reflect individual personality traits, and we’ve added a new Trait system that allows for more unique character creation. The Expectation UI might be emphasizing time a little too much, so please take a look and share your thoughts. We’ve improved various customization elements, such as outfits and dressing systems, to enhance the user experience. However, updates for a while may focus more on improving existing systems rather than adding new ones.
That’s why we’re introducing seasonal content — including Halloween costumes, accessories, and Jack-o’-lanterns — hoping you’ll enjoy them! The Halloween outfits will only appear until December, after which they’ll disappear for the season. But once the calendar system arrives in December, they can make a comeback.
– K.jun
Changes and Updates coming to InZOI
After receiving your feedback on our recent change to the length of day settings we realized the importance of catering to all different playstyles, and thus implemented a dynamic needs system that adjusts the speed in which a Zoi’s needs increase and decrease – based on which length of day option you select.



We created an automated AI Build tool to help you save time when building your home in InZOI. However, its capabilities are currently not that great, and we are at a crossroads as to whether we should continue developing this feature.





- You can now open multiple packages at once.


- We added a complete Zoi Randomizer to Create a Zoi.




- We added several balding-type hairstyles.

- You can now access the Dev category Build assets by using a cheat code.

- You can customize the color and dimensions of different types of FX.





- We enhanced the grid snap function in Build Mode.


- We are currently improving the Level of Details (LOD) in houses.


- We are currently creating a new type of video tutorials for our ModKit.

- We added collision mechanisms to different objects within the game.



- Here are some 3D scan samples of upcoming outfits.

- Here’s a look at some of our new outfits we’re creating for Halloween.


- We’re also creating new accessories.



- This Jack-O-Lantern is one of many to be featured in our upcoming Halloween event.

- Here are some additional objects that will be made interactable.


- You can now customize more elements in the game, and we also added new tile materials.


- We’re also adding a new bush type for decorating the city.

- We implemented some new features based on recent player feedback.

- We improved the UI design for our Wants system.


- We also revamped the design for our Traits UI:


- We added Makeup Presets to Create a Zoi:

- You can click the middle mouse button or double click the right mouse button to move your Zoi.

- We simplified the Hide UI hotkey to simply U. You can exit this by pressing U again or pressing ESC.

- We adapted positional heights and reorganized the interaction buttons of boats.

- If you meet the right conditions, a burglar may break into your home! Fail to fight them off, and you may lose even more money. You can also choose to call the cops to have the thief arrested.




- We added new interactions for when you’re in prison.

- We improved the outfit change function.


What do you think about the new InZOI Features coming to the Early Access Base Game? Are you looking forwards to playing with Burglars in a different life simulator? Let us know in the comments below and stay tuned for the latest InZOI News!