There Are Rumors From a Sims Insider on the Future of Project X and Cancelled Features in The Sims 4!
As the rumoured final Expansion Pack for The Sims 4 looms, a Sims insider has dished out some gossip on what is in store for the next instalment of The Sims (currently titled Project X) and why certain fan-requested features, such as cars, haven’t been included. The rumour was posted on ATRL by a user named gloamingtheplain, who claimed to be a former Firemonkeys Studios developer. The studio briefly developed The Sims Mobile. While we cannot confirm whether they were employed by Firemonkeys Studios, the leak aligns with and corroborates previous reports from the same site, most notably the first rumours surrounding Project X. Let’s take a look at what the poster has claimed, and what this could mean for the future!

Table of Contents
The Sims 4 Insider Info & Project X Rumors
The aforementioned user has posted several replies in The Sims 4 discussion thread on ARTL. Take a look at them below!




Why Features Like Cars and Pool Tables Haven’t Returned
January 14th 2026 – 08:01 AM
Superhero:
RIP bands, cars, motorcycles, zombies, hotels, arcade machines, pool table, spiral stairs. Sad.
gloamingtheplain:
I can provide some context here actually.
This was from when Firemonkeys briefly looked after the Sims Mobile but we collaborated a lot with Maxis and most of what you mentioned haven’t been added for a very specific reason.
So when they talked about the way Sims 4 was developed, it was actually easier to greenlight new ideas than previous ones in some cases. When a pack gets made, or even a plan for upcoming content, the question that often got asked was “where is the data?”
A lot of returning content was often look at from player data and statistics from The Sims 3. I’m not sure if the Sims 2 was included in that, but definitely the Sims 3. So if an idea was pitched (eg. spiral stairs) – the immediate thing was to “check the data” – and if only a small portion of players actually used that feature or function, it was then looked to see if it was “high cost, low value” or “low cost, potential value” etc.
So something like Pool Tables was one of things they discussed where very few players actually utilised them in Sims 3, and it was considered “high cost, low value” where if they were to put a lot of effort into the item – but the same amount of players would actually use them – it was low value to the game for player satisfaction and high cost to do so. So they haven’t done it.
Pretty much everything you mentioned was things that also came up for ideas for Sims Mobile and the overall consensus was these ideas eg. Band activities, Spiral Staircases, even Cars and Pop Star careers etc. were all things that player didn’t actively pursue. We had ideas to do a pop star career where players from other games could join your concert etc. and the idea tested badly as it was one of the least used features in The Sims 3.
I believe we did something with Cars in the end but I remember only a small percentage of Sims 3 players actively bought their Sims cars. Most just relied upon the Taxis. So it was considered low value. So immediately if devs at Maxis try to pitch it, the higher ups will ask for the data, and if the data isn’t there, tough luck.
New ideas are a bit easier because they can run focus groups and surveys etc. asking players to vote for themes and typically they will avoid adding tried and true themes to them if they want a new idea to work on.
But in short; many things people ask for were simply denied for not being popular amongst players in previous games. I even heard they wanted to add food processors and got knocked back because they weren’t used enough in Sims 3.
But basically EA and Maxis higher ups are happy to throw money at things if the data from The Sims 3 suggests it will be popular. If the data says it’s not, it’s practically impossible to get it over the line.
The only thing I saw that I was shocked to see that I knew was considered low priority but still got made was the Interior Design career. Apparently players barely reached for it in Sims 3, so really shocked they centred a whole stuff pack around it. Was a very weird “oh” moment – but potentially they had no other gameplay ideas to sell the assets for it.

The Sims 4 Open World Prototype
January 14th 2026 – 08:15 AM
NeverReallyOver:
So at some point they thought that a game that can’t have two lots loaded at the same time would handle infinite dlc till the end of time
Excited for the neXt [sic] evolution
gloamingtheplain:
The game definitely could, it was the system requirements that likely stopped them. I know for a fact that they had a functional prototype open neighbourhood in Sims 4 for feature testing and it worked absolutely fine, just exceeded the system requirements beyond what could be considered a reasonable jump.
It was the neighbourhood where the Goths lived and I even believe it’s been used in trailers.

Project X and The Future of The Sims 4
January 14th 2026 – 12:25 PM
eclipsed:
Why did they kill The Sims 4? Was it no longer profitable? Was it to do with the Saudi Arabia deal? Or is it because we’re getting Sims 5 or whatever its called?
ChooseyLover:
Wow, The Sims 4 will be truly over this year then?
Is it my outdated ass or this is the first time they acknowledge The Sims 5 indirectly? Project Rene looks awful so far so I’m not tuning in for that I’m afraid.
gloamingtheplain:
There’s no Sims 5. The next game will be an evolution of the Sims 4 but it won’t be everything carried over. I talked about it a few pages back and so far I’ve not heard any plans have changed.
But long story short, yes, it’s to do with the Saudi deal, because EA is trying to massively cut costs. A new game without the backlog of having to make it work with older content etc and designing a game to take advantage of all the AI tech available will cost cut massively.
Sims 4 is very profitable and is one of the most profitable games they make, but they want to minimise how much money they put back into the game and starting fresh with cost cutting measures in mind is an easy way to do that.

Project X’s New Engine
January 15th 2026 – 02:02 AM
gloamingtheplain:
This website is messing up but basically, I don’t know if Life Stories is the best example.
The game will look noticeably more advanced than the original game whereas Life Stories was just a spin off. It will also have perks of being in a different engine.
as for me, I used to work at Firemonkeys and we used to work very closely with Maxis when we managed it.
Plans may change but from what I heard talking to people I used to work with, that’s the plan.
EA was a great company to work for but now they’ve effectively turned on their own staff by constantly telling them they’re doing everything they can to make most of them redundant so I have no loyalty to them anymore.
Bustin’ Out’s Impact and The Sims 4 Online
January 15th 2026 – 02:09 AM
gloamingtheplain:
From memory, Urbz sold really badly and lost EA money from music licensing etc.
But Bustin Out I believe did really well, just as well as the Sims 2 did as a whole. It’s online component was one of the reasons EA pushed for online in Sims 4, but I suppose back then it was the “wow” factor of playing online on your console, I think that once it wears off people don’t really have anything they want out of just “the sims but online”
I don’t know anything about the My Sims games I’m sorry – was very seperate from the main franchise that we had access to do and the stats etc
What Can We Learn About The Sims 4 and Project X from the Rumor?
Taken at face value, the claims suggest that The Sims 4 is not ending because it failed, but because it has reached the limits of what EA wants to invest back into it. The game is still highly profitable, but long-running design decisions appear to have been guided heavily by player usage data from The Sims 3. Features that fans frequently request were reportedly deemed too costly to justify if past data showed limited engagement.
This does not mean The Sims Team ignores player feedback. Instead, it points to a wider issue at EA, where the focus is on what can be developed, shipped, and monetised efficiently, rather than on the features players request most often.

If these claims are accurate, Project X is not being positioned as a traditional Sims sequel. It instead appears to be a technical reset designed to move the franchise forward without the weight of The Sims 4’s accumulated content. The focus seems to be on building a newer, more flexible foundation suitable for modern hardware that allows EA to cut long-term costs while still continuing the series.
Rather than carrying everything forward, Project X is framed as a cleaner break that prioritises modern systems and scalability over feature parity. This suggests a future where The Sims continues in a more controlled form, shaped by business strategy.
There is one important takeaway from all of this. Simmers online often conflate The Sims Team at Maxis with the higher-ups at EA who ultimately make the decisions. The Sims Team does listen to players, running surveys and engaging with the community, but final calls appear to be shaped by the priorities of their EA overlords
What do you think about the latest rumors? Let us know in the comments below, and stay tuned to Sims Community for all the latest on Project X!












































































































































































































































