InZOI

InZOI News: Update on Upcoming Game Features and Design Decisions

InZOI Multitasking FI

Developer answers hot burning questions about the next features coming to InZOI!

We have some new InZOI News today from Kjun, the developer making big design and feature decisions. Just a week after sharing a preview look into upcoming Updates for InZOI (such as Burglars, Calendars and more), we now know additional information about the intentions and features of said updates.

inzoi update new october 10 screen 57
Sneak peek at Burglars coming to InZOI

Players were interested to know what will make InZOI stand out from The Sims. And while Kjun did confirm that they’re constantly working on new system iterations for the game, he also confirmed that a popular Sims 4 feature is now in the works. And that’s multitasking! “We’re developing multitasking features such as talking while eating or drinking while doing another activity” said the developer in an extended developer feedback session on Discord.

Find out all the new information shared by Kjun himself in the new detailed analysis of upcoming InZOI features and changes:

LETTER 2 PATTERN e1675116678818

Many people shared great feedback again this week. It’s not easy to organize and respond to everything, but writing this post makes me happy because your opinions give us great inspiration for development. I’ve summarized the feedback on inZOI by major topics, grouping similar opinions together and focusing on those that were mentioned multiple times. Also, starting this Friday, when we upload our development videos, I’ll include more details about the development intentions behind each feature, as many of you requested.

Detailed Analysis of Major Feedback

1. AI Building Feature

This was the most heated topic, with strong opinions on both sides. Some players want us to continue developing it, while others think we should stop and focus elsewhere. Many also suggested keeping the feature but lowering its priority. Thank you all for sharing your thoughts. Some said the feature helps players who aren’t skilled at building or simply want to focus on gameplay rather than architecture, saving them valuable time. Since our development budget is limited, we’ll keep the feature but reduce its cost and scope. I didn’t expect so much discussion, and I’ll decide soon—after discussing it with the dev team tomorrow—whether it will be included in this build. Other requested improvements for the building system include a color picker (eyedropper) tool, wall moldings, and object resizing. We’ll keep improving these usability tools.

2. Gameplay & Interaction

Multitasking – Many users want deeper family/group activities and the ability to multitask (e.g., eating while talking). We’re developing multitasking features such as talking while eating or drinking while doing another activity. We plan to update this by December, and we’ll share a test video soon.

Animation – There were many requests for smoother, more realistic animations for actions like eating, talking, and running. We’re aware this is a major issue—especially since inZOI’s graphics are so realistic that rough animations stand out even more. We’ll keep refining them continuously.

Group & Family Activities – Many asked for group interactions like holding hands, following, or piggybacking. We’re developing a group activity system, allowing multiple ZOIs to move together or perform the same interactions in sequence. This should make dates and family outings feel more natural. We’ll also add baby-related interactions, such as carrying or holding infants and stroller use, starting this December.

Need System – Some mentioned the hygiene need decreases too slowly and feels unrealistic. We’ll review and adjust it if needed. There was also a request for an option to toggle needs entirely—but that would break the game’s core design. Still, I understand the desire to do so sometimes, so I’ll consider adding a cheat or item (like NyangDonut) to toggle it off.

3. Characters & Customization

Items & Appearance – Players requested higher heels (3–4 inches and up), more stylish and varied shoes, and more male hairstyles. These are great ideas—we’ll reflect them where possible. After reviewing, I realized we really do have too few shoe options.

We might add new accessory categories (like bags), though wearing multiple accessories at once is difficult due to high development cost.

TT Character Saving & Creation – Many asked for a preset save feature that stores an entire character (appearance, personality, skills, etc.) and allows sharing. We agree this is essential—it’s already under review and will be added as soon as possible. We also received requests for more flexible face customization and a genetics system for family creation. It’ll take time, but the team is continuously improving this area.

4. World & Convenience Features

Movement & Exploration – Many players want auto-driving, allowing owned vehicles to travel automatically to destinations. Others suggested showing actual driving instead of teleportation for better immersion.

Vehicle AI has been in development for about 1.5 years, but issues like pathfinding errors, U-turns, and traffic jams remain difficult. Managing large numbers of cars in a live simulation causes many complications, so the current version is limited. We’ll continue R&D to improve this over time.

Content & Systems – The calendar and thief systems received very positive feedback. Seasonal events like Halloween won’t be time-limited anymore—once the calendar launches in December, you’ll be able to access all seasonal content permanently.

5. Game Identity

Many players expressed their wish for inZOI to be more than a “Sims clone”, emphasizing its own depth and realism. Thank you so much for this encouragement. While we value your feedback, the inZOI team also adheres to its own development philosophy—for example:

  • Using AI to make ZOIs behave and communicate more like humans.
  • Building systems that empower players to create diverse user-generated content.
  • Some of these systems already show real potential, and we can’t wait to share them soon.
  • Although most of the team is focused on improving existing features, two dedicated teams are developing new systems. Even if we fail, we’ll keep pursuing bold ideas to create truly unique fun experiences.

6. Technical Issues & Build Mode

Optimization We’re heavily investing in optimization so players with both high-end and low-end PCs can enjoy the game. We’ve found improvements through shader optimization, and we’re focusing on enabling play even on devices without Nanite support. We’re also improving memory optimization and crowd rendering—making spaces feel lively while keeping performance stable. We’ll make sure ZOIs never feel lonely.

7. Other Key Feedback

Many asked to continue playing with old save files after updates instead of starting over each time. We sincerely apologize—technical constraints have sometimes prevented backward compatibility. We’ll do our best to minimize this issue in future updates. There were also requests to let inactive NPCs autonomously marry, have children, and work, with an option to toggle this behavior. Opinions were split on adding wheelchairs and crutches—some support more diversity, others worry about resource allocation. Some players want deeper personality systems based on psychological models like the Enneagram, beyond simple traits.

And finally, several players strongly requested restoring the deleted “secret fart” interaction because it added humor and realism. We’ll bring it back immediately!


What do you think about the latest rounds of InZOI News? Are you interested in new multitasking features coming to the game? Let us know in the comments and stay tuned for all the Life Sim Game updates right here on Sims Community!

About the author

Jovan

Reticulating splines as a webmaster for Sims Community over the last 12 years. You can find me here writing articles and doing reports on your favorite life sim games, among other things!

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments