Developer answers hot burning questions about the next features coming to InZOI!
We have some new InZOI News today from Kjun, the developer making big design and feature decisions. Just a week after sharing a preview look into upcoming Updates for InZOI (such as Burglars, Calendars and more), we now know additional information about the intentions and features of said updates.

Players were interested to know what will make InZOI stand out from The Sims. And while Kjun did confirm that they’re constantly working on new system iterations for the game, he also confirmed that a popular Sims 4 feature is now in the works. And that’s multitasking! “Weโre developing multitasking features such as talking while eating or drinking while doing another activity” said the developer in an extended developer feedback session on Discord.
Find out all the new information shared by Kjun himself in the new detailed analysis of upcoming InZOI features and changes:

Many people shared great feedback again this week. Itโs not easy to organize and respond to everything, but writing this post makes me happy because your opinions give us great inspiration for development. Iโve summarized the feedback on inZOI by major topics, grouping similar opinions together and focusing on those that were mentioned multiple times. Also, starting this Friday, when we upload our development videos, Iโll include more details about the development intentions behind each feature, as many of you requested.
Detailed Analysis of Major Feedback
1. AI Building Feature
This was the most heated topic, with strong opinions on both sides. Some players want us to continue developing it, while others think we should stop and focus elsewhere. Many also suggested keeping the feature but lowering its priority. Thank you all for sharing your thoughts. Some said the feature helps players who arenโt skilled at building or simply want to focus on gameplay rather than architecture, saving them valuable time. Since our development budget is limited, weโll keep the feature but reduce its cost and scope. I didnโt expect so much discussion, and Iโll decide soonโafter discussing it with the dev team tomorrowโwhether it will be included in this build. Other requested improvements for the building system include a color picker (eyedropper) tool, wall moldings, and object resizing. Weโll keep improving these usability tools.
2. Gameplay & Interaction
Multitasking – Many users want deeper family/group activities and the ability to multitask (e.g., eating while talking). Weโre developing multitasking features such as talking while eating or drinking while doing another activity. We plan to update this by December, and weโll share a test video soon.
Animation – There were many requests for smoother, more realistic animations for actions like eating, talking, and running. Weโre aware this is a major issueโespecially since inZOIโs graphics are so realistic that rough animations stand out even more. Weโll keep refining them continuously.
Group & Family Activities – Many asked for group interactions like holding hands, following, or piggybacking. Weโre developing a group activity system, allowing multiple ZOIs to move together or perform the same interactions in sequence. This should make dates and family outings feel more natural. Weโll also add baby-related interactions, such as carrying or holding infants and stroller use, starting this December.
Need System – Some mentioned the hygiene need decreases too slowly and feels unrealistic. Weโll review and adjust it if needed. There was also a request for an option to toggle needs entirelyโbut that would break the gameโs core design. Still, I understand the desire to do so sometimes, so Iโll consider adding a cheat or item (like NyangDonut) to toggle it off.
3. Characters & Customization
Items & Appearance – Players requested higher heels (3โ4 inches and up), more stylish and varied shoes, and more male hairstyles. These are great ideasโweโll reflect them where possible. After reviewing, I realized we really do have too few shoe options.
We might add new accessory categories (like bags), though wearing multiple accessories at once is difficult due to high development cost.
TT Character Saving & Creation – Many asked for a preset save feature that stores an entire character (appearance, personality, skills, etc.) and allows sharing. We agree this is essentialโitโs already under review and will be added as soon as possible. We also received requests for more flexible face customization and a genetics system for family creation. Itโll take time, but the team is continuously improving this area.
4. World & Convenience Features
Movement & Exploration – Many players want auto-driving, allowing owned vehicles to travel automatically to destinations. Others suggested showing actual driving instead of teleportation for better immersion.
Vehicle AI has been in development for about 1.5 years, but issues like pathfinding errors, U-turns, and traffic jams remain difficult. Managing large numbers of cars in a live simulation causes many complications, so the current version is limited. Weโll continue R&D to improve this over time.
Content & Systems – The calendar and thief systems received very positive feedback. Seasonal events like Halloween wonโt be time-limited anymoreโonce the calendar launches in December, youโll be able to access all seasonal content permanently.
5. Game Identity
Many players expressed their wish for inZOI to be more than a โSims cloneโ, emphasizing its own depth and realism. Thank you so much for this encouragement. While we value your feedback, the inZOI team also adheres to its own development philosophyโfor example:
- Using AI to make ZOIs behave and communicate more like humans.
- Building systems that empower players to create diverse user-generated content.
- Some of these systems already show real potential, and we canโt wait to share them soon.
- Although most of the team is focused on improving existing features, two dedicated teams are developing new systems. Even if we fail, weโll keep pursuing bold ideas to create truly unique fun experiences.
6. Technical Issues & Build Mode
Optimization Weโre heavily investing in optimization so players with both high-end and low-end PCs can enjoy the game. Weโve found improvements through shader optimization, and weโre focusing on enabling play even on devices without Nanite support. Weโre also improving memory optimization and crowd renderingโmaking spaces feel lively while keeping performance stable. Weโll make sure ZOIs never feel lonely.
7. Other Key Feedback
Many asked to continue playing with old save files after updates instead of starting over each time. We sincerely apologizeโtechnical constraints have sometimes prevented backward compatibility. Weโll do our best to minimize this issue in future updates. There were also requests to let inactive NPCs autonomously marry, have children, and work, with an option to toggle this behavior. Opinions were split on adding wheelchairs and crutchesโsome support more diversity, others worry about resource allocation. Some players want deeper personality systems based on psychological models like the Enneagram, beyond simple traits.
And finally, several players strongly requested restoring the deleted โsecret fartโ interaction because it added humor and realism. Weโll bring it back immediately!
What do you think about the latest rounds of InZOI News? Are you interested in new multitasking features coming to the game? Let us know in the comments and stay tuned for all the Life Sim Game updates right here on Sims Community!


No one to criticize AI, while you do them at EA, how strange it is if not bad faith, you only criticize what suits you.