RUMOR: The Future of The Sims 4, Project X and Project Rene Post-Buyout

New Rumors Have Emerged Regarding The Future Of The Sims Franchise Post-Buyout, How Rene Is Now Mobile-Only, And How EA Intend To Battle Piracy.

New rumors have already emerged to stoke speculation, and not even a full day has passed since the release of The Sims 4: Royalty & Legacy. This latest batch comes from the same source we reported on two weeks ago, who claimed insight into missing features, cut content, and, most importantly, the future of The Sims franchise.

ATRL, a popular pop‑culture forum with its own dedicated Sims section, is once again the origin of speculation. While we can’t verify the claims made by user “gloamingtheplain”, some details do line up with aspects of the latest Expansion Pack, such as its noticeably rushed Build/Buy catalogue. With that in mind, let’s dive into the newest round of rumors.

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The Latest Rumors

User ‘gloamingtheplain’ has provided some detail into multiple bullet points covering different aspects of development.

CONVERSATION 2

Been speaking with a few people and this is bits and pieces from different people so some info may slightly may slightly contradict as (incase you’re not aware) decisions get made for different reasons and depending on what area someone works in, they may have a different understanding of why something has come to be, while another person knows of something for a different reason.

  • The Sims Hub idea has been sort of referred to but no one seems to be actively working on it. The people I used to work with at Firemonkeys know very little of it.

The Sims 4 on PlayStation 4

  • The Sims 4 has been quietly improving aspects of the game to improve performance on PlayStation 4 with both graphics and CPU driven tasks, because Sony lodged an internal review due a large amount of complaints about the games performance on the standard PlayStation 4. These changes were rolled out and while performance has improved on the PlayStation 4 (and subsequently PS5 via backwards compatibility), other platforms have taken a hit with performance and EA is willing to wear that rather than be pushed to stop supporting PlayStation 4 as it’s a significant revenue driver for the game. The updates have been rolled out over the last 12 months.

The Development of Adventure Awaits

  • The Businesses & Hobbies Expansion sold incredibly well, beyond the top end expectations – influencing future Expansions. Adventure Awaits was originally going to be focused more on a Summer Camp theme, but was opened up to be more diverse in response in the last few months of development.

EA Cracking Down on Piracy

  • EA are aware of a large influx of players playing pirated copies of the Sims 4 since the announcement of the Buyout, and will be taking this into consideration for future products. Shutting down the Sims Mobile frees up severs that EA can utilise with future products.

More Creator Involvement

  • Expect a huge push for Creator Content for The Sims franchise, beyond Creator Kits. This will be part of a new framework that EA have been setting up, to officially launch in March.

Maxis’ Restructured Framework

  • Following the release of Royalty & Legacy, The Sims franchise will be shuffled into a new major framework for the first time since 2000. The new framework will restructure the franchise to heavily involve EA into the day to day operations, and rather than Maxis coming up with ideas to meet the targets set by EA, sections of EA will now be more involved in the game from how content is created, distributed and monetised. Plans include subscription models, digital storefronts with paid and virtual reward currency, deeper engagement events, creative direction and more. This will include creative control on execution of ideas to minimise development costs, with EA being more involved in working with game designers.

Royalty & Legacy

  • While this new framework hasn’t officially begun, EA have already been implementing aspects of it with its 2026 content, including Royalty & Legacy. The Royalty & Legacy Expansion was conceived to test this new framework, and was developed predominantly in Europe, but had heavier involvement from established leads from the US to work with the team to meet these new requirements, and to help with any challenges. The team formed a “council” of specific Creators to gather their input on representation, however was utilised to gauge their feedback on the new development approach on minimising development costs, predominately in Animation and Engineering.
  • Adventure Awaits was poised to be the final Expansion in development, before plans changed to trial a new framework. It was considering internally as a last hurrah before a pause on larger DLC. A survey was sent out of concepts, and Royalty proved popular while also allowing them to repurpose already built systems and features.

Repurposing Old Content

  • This extends to other products in the Sims umbrella, but has been currently built to focus on The Sims 4 moving forward, and the development of Project X. EA want the upcoming game to be as cost effective as possible. Visual quality and Asset creation isn’t a huge jump cost for EA, and this can be largely maximised without changes in budget. EA want this to be a large focus while other areas can be repurposed from the games large back catalogue.

Project Rene as a Mobile Exclusive

  • Project Rene being scaled down to an online only game and now to a mobile title exclusively was simply because there was no need for its originall purpose now that X exists.
  •  EA want The Sims brand to be available on every popular device, mobile, tablet, PC/Mac and consoles.

Official Mod Partnership

  • EA are considering having popular mods be incorporated into games as unofficial “Creator DLCS” so that Maxis and/or the creator are responsible for managing ongoing compatibility, to help manage ongoing issues of mod related bug reports.

EA’s Revenue Stream

  • EA do not have faith a singular product will be able to replicate The Sims 4’s success, and hopes multiple revenue streams will aid in a shortfall.

Pets as Future Base Game Content

  •  The Sims 4 Cats & Dogs Expansion has outsold The Sims 1, 2 and 3 base game figures combined. EA will be considering making Pets base game in the future to allow monetisation across every DLC for Pets. The launch for the Expansion was the largest sales for any Sims product in franchises history, and is what promoted EA to trial DLC for the Expansion, which ultimately failed. Other Expansions that have also out-performed previous base game sale figures will be included in upcoming base games to take on this new approach of creating DLC for popular content ongoing, rather than creating individual DLCs.

MySims Sales Expectations

  •  MySims sold very well on Switch, but didn’t perform as hoped on other platforms.

Future Announcements

  • EA are reluctant to make any concrete announcements until it’s under new ownership, and can confirm the plans will go ahead.

Maximising Profit by Subsidising Costs

  • EA wants has designed the new framework so that the Sims can be part of a cross-subsidisation strategy, where budgets for the Sims are as minimal as possible, to maximise profit to allow other projects to be less risk adverse in order to allow EA to grow other franchises.

Potential Discontinuation of The Sims Freeplay

  • Freeplay may be discontinued if modernisation pushes don’t increase player count.

The Cost of Recent Packs

  • Adventure Awaits was the most expensive Expansion Pack to develop of all time, while Royalty & Legacy was the cheapest of the Sims 4 (they didn’t know if it was the cheapest of all time)

Sorry there’s not much positivity, but my overall opinion is that the vibes at Maxis are very low at the moment, and some even said it was the worst it’s ever been.

Firemonkeys are happy overall though Freeplay development is very positive. I won’t go into that much more in-depth because most of that conversation was private.

However, many peeps at Maxis simply don’t care if this information leaks as almost all of them have been cut off from communicating with fans under the EA’s increasing involvement.

It’s more behind the scenes than Info about the actual games internally.

What Are The Key Takeaways From The Latest Set Of Rumors?

Taken together, these rumors paint a pretty clear picture of where things stand behind the scenes. None of it suggests The Sims is in trouble. If anything it shows the opposite. The franchise is still a major earner. The shift we’re seeing is about control. EA seems to be pulling the series into a tighter and more centralised structure. One where efficiency and cost‑management matter more than creative ambition.


A lot of what’s mentioned lines up with that. The push to repurpose old systems. The sudden interest in creator‑driven content pipelines. The way Royalty & Legacy was used as a test case rather than a traditional Expansion. Even the talk of subscription models and storefronts fits the pattern. It all points to a future where The Sims is treated less like a single game and more like a long‑term service EA can shape to its needs.

new rumours

The part that stands out most is the suggestion that Maxis is losing autonomy. Instead of pitching ideas and steering the franchise, the team may soon be working to meet EA’s broader business goals. That would explain the low morale mentioned, likely because they’re being boxed out of the decisions that actually shape the series. If these claims are even half‑true, the future of The Sims is being shaped by corporate structure more than creative vision.

Keep in mind this is all unverified chatter from behind the scenes, not confirmed information. It’s worth paying attention to, but it should still be taken with a sizeable pinch of salt.


What are your thoughts on the latest rumors? Let us know in the comments below, and stay tuned for all future speculation and rumors.

Callum Bowyer
Callum Bowyer
Hi, I'm Callum. You may also know me from Sims Twitter as @CBXSims. Im 23, from London, and I've been playing The Sims ever since my cousin introduced me to it. Over the last couple of years I have been creating world mods for The Sims 4, as well as some smaller gameplay tweak mods.
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Darkening Demise

Honestly this whole situation is a migraine.

Renato

The new expansion recycles a lot of build/buy and cas from other packs. Not a surprise if it is cheap

Janet

I’d love mod support, because this constant updating is extremely annoying and always ends up breaking my save file. What I’m really wondering, though, is is that it for The Sims 4 or not? Will we still get any more packs?

Don Nano

We need bands, pool tables, spiral stairs and crafting for 2026!!!

Atreya

Mod support sounds great but a subscription service would be the end of the sims for me.

Royalty and legacy sure feels like a lot of recycled features and assets. I can’t expect recycled content to sell just as well as new content. That’s gotta show in sales over time, right?

In any case it sounds as if EA is putting even more focus on making money and less on making a good game

Plumbopin

If the sims go subscription, that’s me gone. End of story.

Nami

“EA will be considering making Pets base game in the future to allow monetisation across every DLC for Pets.” This is the only smart thing I have read of A doing / considering to do like ever. Yes, EA: if you put main simulation content that everyone wants and cares about in the base game, you can later further develope it and create DLC about that stuff. Who could have thought about that?!

simmerinsx

At this point this situation has become way too complicated. Simmers just want to play The Sims, and now we are way too involved in the amount of marketing strategies, investment/profit, EA is spiraling in. This is simply not fun anymore. This whole capitalistic tele-novela is overshadowing the potential of this franchise. There is no passion anymore and it shows more than ever.

mitariki

Didn’t one of the recent surveys talk about a marketplace? Welp.

wireds

Wow yeah because executives are the best at making creative decisions. They should be as far away from development as possible. They never learn.

Windrose

So instead of getting the message that the buyout is costing them business because of the increase in piracy as a form of protest, they are going to double down.
Seems like the sims is dead. Not that the direction it was going in is anything to miss.

Baba Phat

The Sims 4 is unfortunately already dead to me. Since the news of the sale I haven’t been excited about anything to do with the game and haven’t even been able to bring myself to play it. I am absolutely crushed by the news of the sale. No matter what they do, I wont be spending a cent more on this game. I got gifted the Adventure Awaits pack and that’s the last one I’ll ever get.

Sunny

“None of it suggests The Sims is in trouble.” That’s… a wild take to have when just a couple paragraphs before there’s a claim that morale in Maxis is so low they don’t care what leaks anymore. Maybe if by “the Sims” you mean “whoever’s getting paid from all this monetization” then yeah sure, I bet the bosses aren’t in trouble at all.

Official modder support and pets as a base game feature are great but feel like they’re too little too late at this point in TS4’s lifetime, and it’s not helped that ultimately these are being used as a method to push more DLC sales.

All this assumes the rumors are true, though. I’ve been burned enough by “leak” hoaxes for other games to not trust every person posting online. All of it does at least seem in-character with how EA’s been acting lately and some of the recent surveys they’ve been pushing out.

Jacquie

Hearing all of this, I now honestly wish they were shelving this game and moving on to 5. What kind of new hell do they have in store for us next?

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