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SimCity Update 9 Now Available

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Below you can find the Update 9.0 release notes. The release date of Update 9.0 will take place on 12th December 2013 starting at 09:00am PST (http://www.timeanddate.com/worldclock/fixedtime.ht…tenance&iso=20131212T09&p1=224). We expect to have the servers offline for a few hours to complete the update roll out on all servers.

Attractions set: Available to everyone, the Attractions set includes five attractions: Giant Garden Gnome, Dolly the Dinosaur, Llarry the Llama, MaxisMan Statue and the World’s Largest Ball of Twine. Each attraction adds happiness and will also act as a tourist destination in your city.
MegaTowers: Fixed issue where in some cases Sims in populous MegaTowers would not move efficiently between levels. This will address the issue some players have seen where apartment levels request shopping while mall levels request shoppers when there are enough shops and shoppers available in the MegaTower.
MegaTowers: Fixed an issue where Sims in Megatowers were sometimes complaining that there were not enough jobs when they were actually overworked on too many 24 hour shifts. Sims in this situation will now accurately inform players that they are overworked. The excess jobs require more workers to fulfill the needs of the work deficit.

Note: The issues the MegaTower updates address may be difficult to recover from within an affected city. If you chose to work through this period of time it may be a while before you experience the full changes. Alternatively, you can demolish MegaTowers within your city to take the changes straight away.

Maglev: Fixed some cases where Maglev trains would no longer run when many trains group together at the same station.
Maglev: All Sims that get on the Maglev will now reliably disembark when reaching their stop
New: Support for Mac trackpad, mouse, magic mouse support. Pinch to zoom, two finger scroll to pan the camera, two finger rotate to rotate the camera
New: Added Option for turning off motion blur. This gives you a more customized experience for better performance
MegaTowers: Tuned so that radiation has more of an impact on MegaTowers. Sim Feedback will alert to radiation causing a decrease in happiness
MegaTowers: Should no longer complain about the lack of shoppers and not enough places to shop at the same time.
Health: Sims will no longer complain about too many deaths after MediDrones are placed in the city and the deaths per day reads zero
Processor Factory: Fixed an issue where bypassing Medium Tech industry buildings and just having high tech industry buildings would would lead to the Processor Factory remaining locked
Mac: SimCity will correctly update when enough disc space has been made available
Mac: Fixed an issue where the ‘Disable Random Disasters’ would revert back to ON after restarting SimCity
Trading: Power, Water and Sewage services provided to neighbors will now generate income for the city providing the service
Trading: ControlNet services provided to neighbors will now generate income for the city providing the service
UI: Amount of Sewage treatment available in the region will be more accurately reflected
Sandbox: Demolishing or turning off prerequisite buildings in sandbox mode will no longer cause their corresponding modules to become locked for Academy, OmegaCo, and MegaTowers.
Graphics: Fixed issue where futurized planes would change to regular planes after landing
Random Disasters: Previously queued disasters will no longer occur after disabling them in the in game options.
Achievements: Regional achievements unlock more quickly when the correct criteria are met.
Launch Arcology: Fixed an issue where the Launch Arcology would not accept new colonists after being turned off and on.
Garbage: Fixed an issue where garbage trucks would go back to the depot at 6pm in densly populated cities even though there was still garbage to be collected
Streetcars: Addressed an issue where Streetcars would get stuck and group together
OmegaCo: Production of OmegaCo will no longer display as producing x out of 0 crates and drones
Graphics: Futurized bridges will appear futurized in region view

Forum Post

SimCity Free DLC – Attractions Set

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I just opened SimCity and there was an ad for the new DLC for SimCity called ”Attractions Set”. Best thing – it’s FREE!

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This DLC Set is still not available, but we’ll be sure to let you know when it is.

 

Roaring Heights Box Art + Render

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At the beginning of The Sims 3 Roaring Heights Live Broadcast, The Sims Team showed a picture that includes a box art of physical/Origin version of Roaring Heights.
They also included a render that’s included in Roaring Heights Box Art.

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Graham Nardone about TS4: Motives are still an essential part of a Sim’s daily life

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Many simmers gave a lot of questions about The Sims 4 – mostly about random deaths, motives and User Interface.

Graham answered some of those questions, and even confirmed that Motives are still an essential part of a Sim’s daily life.

Check out what he has to say by clicking the picture below!

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Source: Honeywell’s Sims 4 Blog

The Sims 4 Object Development

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SimGuruGraham spared some time to answer some questions on ModTheSims. One of those questions were related about the picture below.

Q: And what is that colorful pyramid thingy next to the fridge?

A: We create multiple new builds of the game each day, so problems can get inadvertently introduced… when they do, the object that previously existed there gets replaced with that thing. It signifies a broken object – it’s meant to stand out so that we easily spot it when it occurs and subsequently fix it.

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Source: Honeywell’s Sims 4 Blog

The Sims Store – 5% Off

Digitto.co is providing us an exclusive coupon that you can redeem on any TheSimsStore Game (Includes both Sims and SimCity games).

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To redeem this coupon, you first need to select a game that you want to purchase. After you’ve made your choice, enter the coupon code that’s given above and select ”OK”.

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This Coupon is valid ’till 15th of December, 2013.

Roaring Heights Map Screens

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SimGuruCopeland tweeted 4 new Map Screens of Roaring Heights.

Take a look at how does the world look from bird’s view:

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Roaring Heights Blog: The Clasically Cool Fixer-Upper Car!

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Hey Simmers! With The Sims 3 Roaring Heights release right around the corner, next Thursday December 12, 2013, Designer Alan Copeland is here to tell you about one of exciting new features, The Classically Cool Fixer-Upper Car!
 
Read on below to learn about the things you can do with The Classically Cool Fixer-Upper Car! Click here to learn more about The Sims 3 Roaring Heights! 
Have you seen all of the buzz about the new world, Roaring Heights?  The world has some amazing sights to see, so it only seems fitting that you should cruise around in style!
So I present to you the Classically Cool Fixer-Upper Car!

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OK, so it doesn’t look like much now, but just imagine it when your Sim has put in a little hard work.  Tinker with the engine and eventually you’ll get it Roaring like a Lion!  You can always check your progress by hopping in and revving the engine.

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Put some elbow grease into that body and you’ll really start to seem some progress.  You’ll probably want to get the radio working first so your Sim can listen to some tunes while they are getting this little lady in pristine condition (*Gender of your vehicle may vary.)

 

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And wow… when you get it all finished, she’s a beaut!  Drop the top and invite friends over for a dance party or just to hang out in style!

 

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This is a fantastic way to build your Sims Handiness skill!  Normally you have to upgrade items or wait for them to break but with the Classically Cool Fixer-Upper Car even after you’re finished you can build your skill by tinkering with the engine or waxing the body.

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Drive over to see that special dame and maybe find your own lookout point.   Kiss, make out and even Woohoo with a variety of different romantic socials.

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Finally, take a drive down to the Boardwalk, with the top down and the radio up.  It’s a great day to be in Roaring Heights!

BLOG POST

2 New Rollercoaster Screens

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SimGuruCopeland posted 2 new Rollercoaster Screens on Twitter.

The Haunted Theme! Orange lights! Fire columns! Dark smoke swamp! Ghosts! And the return of Emmie!

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Wonder Theme! So many dancing bubbles! Is that a jumping seal? How perfect would the Katy Perry SP be with this?

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Which version of Roaring Heights will you Purchase – Regular or Gold Edition?

SimCity – Concept Arts

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Guillaume Pierre (Lead Gameplay Scripter and a Designer on SimCity), decided to follow SimGuruSarah‘s footsteps and post some cool new Concept Arts of SimCity every week.

Take a look at what he posted for this week!

Via @MaxisGuillaume!

Update: Guillaume tweeted 3 new Concept Arts!

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RollerCoaster Tracks can be Customized with Create-A-Style Tool!

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SimGuruCopeland confirmed that RollerCoaster tracks can be customized with CASt Tool! He also provided a screen of 14 tracks with different patterns/textures.

What kind of pattern will you add to your RollerCoaster?

The main question I still keep hearing is, “Are the tracks CASt-able?” Absolutely! How will you make your track look?

SimGuruCopeland

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12 Days of Simsas Official Music Video

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The Sims France posted a new Video that’s full of Christmas Spirit. It’s originally inspired by an old Christmas classic, ”12 days of Christmas”.

Although the subtitles are in French, the Music Video is entirely in English.

Enjoy  :music:

UPDATE: TheSims YouTube page posted an English Version of this video.

2 new Roaring Heights Screens

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SimGuruCopeland posted 2 new screens of the Boardwalk Venue.

This Venue will release seperately with Roaring Heights on 12th of December.

Via SimGuruCopeland!

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TS3 Roaring Heights: New Screenshot!

SimGuruCopeland posted another image of the upcoming world via his Twitter account today.

UPDATE: New Screen!

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Roaring Heights World Icon

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Via TheSims3.com!

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