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The Sims 4 – SimGuruGraham explains Loading Screens

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Angellulu: When you say we have a loading screen between lots, does it mean that when I would travel my Sim from home to lot that is included in the same neighborhood, he/she still has to go through a loading screen? What about the lively streets, can we be part of it, or is it out of reach? I’d like my Sims to walk on street outside as well, even if it is out of bounds from other lots. Will this happen? I wouldn’t want to be confined in a single lot, watching every other Sim have fun outdoors…

SimGuruGraham: There is never a load screen when you walk off a lot into those public spaces in the neighborhood that you’re in. By all means, have your Sim run out there and have fun! Every Sim you see at any time when you’re playing can be reached and interacted with without any loading whatsoever. 

You will need to load when you walk onto a different lot in the same neighborhood than the one that is currently your active lot. When you arrive there, that lot will become the active/loaded lot with Sims on it doing stuff, and all of the Sims who were in those public spaces in the neighborhood will still be there doing the same thing they were doing before you switched lots. Because time continues to pass while you’re off in different neighborhoods, and Sims continue to simulate even when they aren’t loaded, when you travel to a completely different neighborhood and then return to the first neighborhood, the Sims who were there previously will have changed.

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The Sims 4 – SimGuruGraham explains Aging

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The Sims 4 – SimGuruGraham explains Aging

Let me help explain aging options a bit more clearly.

First, you can globally set the lifespans of Sims to be short, normal, or long. This applies to all Sims, no matter if you’ve played them or not.
Second, you can choose if unplayed Sims (any Sim that you’ve never taken control over) automatically ages or not.
Third, for Sim families you have played as (for rotational gameplay), you can enable or disable automatic aging and it will apply that setting to all of those families simultaneously. You do also have a third choice for played households to set it so that only the family you’re currently playing automatically ages, and all your other played households will pause their aging until you’re currently playing them again.

Further, in Live Mode, you can use a birthday cake to age up not only your own Sims, but you can use it to age up other unplayed Sims without having to play them, at the time of your choosing.

Someday I would love to expand the aging options so that they can be set per household, but we’re already shipping robust options in the base game that give you a variety of approaches to how you play.

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Source: Honeywell

The Sims 4 – Concept Art of Rooms!

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With the release of new issue of The Sims DE Magazine, Sims Creations posted screens of The Sims 4 article that includes various concept arts of rooms and object designs.

Click on the pictures below to see these concept arts in full resolution!

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The Sims 4 – E3 Preview by Maxdwn!

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Two producers created themselves for the demo: one was a women and the other a man. Magnolia Blossom Park was an area first demoed and had the male producer in a foul mood. Moods, or emotional states, are going to give players advantages and disadvantages. Angry, as in real life, will make it harder for a Sim to socialize. An advantage to anger lets them work out more effectively. When a Sim is super pissed, they can do “peeved push ups” and “sit ups of fury”

The female producer’s Sim was energized and had a “bro” personality trait. If she interact with someone who also has a “bro” personality, they will get along very easily.

A party in the park demoed how Sims play around with each other. There was fishing by a pond, BBQs, children in playgrounds and chess players.

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SimGuruGraham Explains Neighborhoods in The Sims 4!

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Hi everyone, I’m glad you’re enjoying the interview and the new details! 

I wanted to take a minute to further clarify something that it appears is still causing some debate. 

The Sims 4 doesn’t have “districts”. We have a world (Willow Creek), and within that world is five distinct neighborhoods that all have a different feel to them… think of Los Angeles for example, the neighborhood of Bel Air is uniquely different than Hollywood, but they’re both part of LA. Within each of those neighborhoods are up to five lots, which can be a residential or a community venue. Via the use of Manage Worlds (which replaces Edit Town), you can freely change any of the lots in any neighborhood to be either residential or community. 

(Semi-confusing side note…) We do in fact actually have a sixth neighborhood in Willow Creek, we just don’t refer to it as a “neighborhood” when we’re talking about the game because it has a single large lot in it. You’re free to visit or modify it as you would any other neighborhood, but it was built specifically to be a gorgeous park for Sims to enjoy in the great outdoors. 

The unique difference in The Sims 4 is that there is a lot of game play in what we’re calling the public spaces of these neighborhoods. Public spaces are the areas that are not part of a lot, and now in The Sims 4 we can place all of our interactive objects out into these public spaces. When Sims are on their lot, they will still consider autonomously using objects that are out in these public spaces – they are no longer confined to their artificial intelligence only thinking about what is on their currently active lot. Consequently, more Sims will want to be out in these public spaces; it makes the neighborhoods come alive with interesting Sims to watch or go out and interact with. It’s a fantastic change that helps our Sims feel more intelligent and lessens the impact of a lot edge as an artificial boundary. 

The end result of all of this is that we can pack way more game play into these public spaces than you would have seen in the worlds of The Sims 3. They have lots of interactive elements, they’re beautifully decorated and landscaped, and they’re always lively with your neighbors and other various Sims going about their daily lives. It gives us the added benefit of not always needing a lot to fill a particular Sim’s desire… for example, some of the neighborhoods have typical park objects, children’s playground equipment, and bathrooms out in these public spaces for all Sims to enjoy. We do still use community venue lots for certain things (like the Gym for example), because Build Mode tools have to be used on a lot. 

Now, when you’re traveling between a world, a neighborhood, or a lot, you will incur a short load. There is only one lot that’s “active” at any single time, meaning if you want to use another lot you will travel there. This allows us to have 20 Sims actively running their full simulation at any time in the neighborhood – that area includes both the public space and your active/loaded lot. When you travel between lots in the same neighborhood, everything that was occurring in those public spaces persists… after the load all of the same Sims will still be where they were, doing what they were doing before you started loading. It’s all feels quite natural when moving around the neighborhood rather than being a disruptive experience. 

Counting the number of lots in a single world is a rather arbitrary number in The Sims 4 though, as you can freely travel, move, work, visit, etc, any world, neighborhood, or lot while still retaining the information about who your Sim is, their belongings, their relationships, their family, etc. 

I hope that helps everyone better understand how the game functions! 

catloverplayer wrote: It worries me that sims you download join your household. He said you can kick them out but I’m wondering if this means we don’t have a library anymore so we can transfer our sims to any future worlds.

Hi Cat;

When he said that about downloading the sim and it went into your household that you were playing, I immediately thought about whether or not we could download while in the management section of the game? Like that way you can get what you want and put them where you want and not have to deal with having the new sim in your household if that’s not what you want. I hope that’s how it will work.


This is an excellent point – thanks for mentioning it as I forgot to bring that up during the interview; I was specifically thinking about what you can do in Live Mode. Yes, you can access the Gallery while in Manage Worlds mode and bring in Sims/Households there so that you can directly add them to a new home, merge them with an existing household, or even add them as a townie who doesn’t live in the world. 

There is also a personal “My Library” where you can store Sims, homes, and individual rooms to be accessed while offline, or simply to keep them to yourself if you don’t want to upload them to the Gallery.

SimsVIP Interviews SimGuruGraham

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SimsVIP has uploaded a video interviewing SimGuruGraham about The Sims 4 at E3. Check it out!

 

The Sims 4 Preview by GamesRadar

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Ever wanted to invite Barack Obama bartend at your house party? Face off against luchadores in a chess game? Maybe go stargazing with Fidel Castro? If you answered yes to any of these questions…then you’ve probably already done all of that in The Sims before, but The Sims 4 has a pretty good twist on EA’s formula. Now you can adjust your Sims’ personalities to your heart’s content, making it much easier to replicate those real-life counterparts, and get your hands on cool mods the easy way by downloading them from within the game itself.

The Sims 4 allows for a level of customizability that even this series hasn’t yet seen. You can adjust your Sims’ physical features as always, with even more options and tactile manipulation to adjust your Sims down to arm thickness and eyebrow arch. What The Sims 4 really brings to the table though is personality, allowing you to customize your Sims’ swagger, values and ultimate life goals, combined together to make your Simdom more organic and alive than ever before. This also brings in your Sims’ emotions into play, allowing them to improve certain skills faster depending on what mood they’re in, giving the whole affair a lite strategic feel too.

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The Sims 4 CAS video

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SimsVIP shared a video of her Simself made at E3.

The Sims 4 Quick Impressions – E3

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GameSpot has released a video showing us their first impressions of The Sims 4 at E3.

The Sims 4 Preview by Jostiq

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Checking out the Sims franchise early at any major event is like watching someone else play with your dolls … I mean, action figures. You watch the presentation, listen to the salient bullet points and all you want to do is push the guy off the computer and just play the game.

The Sims 4 is another refresh of the 14-year-old franchise that includes a little something new, something old and adds stuff that makes the Sims blue.

For content creators, The Gallery is the big update for the game. Players don’t need to leave the game anymore for new content. A browser is built into the game that allows folks to find the specific content they are looking for and import it. For example, say you want a well-designed living room for your Sims. You can now import it and easily overlay it within the house. It’s very efficient.

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Official Q&A for The Sims 4 is updated!

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SimGuruHydra updated The Sims 4 Q&A Forum Post, with some new information about upcoming The Sims 4 info!

Sul Sul! 

Hey Simmers – we hope you’ve enjoyed what you’ve seen so far of The Sims 4! 

We know you all have many questions and we’re listening. Send them through to this post and we’ll do our best to respond as often as we can. Just know that we’re not quite ready to spoil all surprises yet, so keep an eye out for more information to come. 

For now, here’s a list of some commonly asked questions that we wanted to share with you today. 

Q: What is The Sims 4? 
A: On September 2nd we are introducing a new generation for The Sims. The Sims 4 is the only game where new Sims with unique personalities open up deep, rich, and sometimes weird possibilities in the stories you create. For the first time, it’s not about WHAT they are, it’s about WHO they are, and they come to life through our brand new creative tools that are powerful, tactile, and easy to use. And, brand new to The Sims 4, players can share their creations with other players directly in the game with our all-new Gallery. The result is a stimulating new gameplay experience that powers a new era for The Sims. 

Q: When will The Sims 4 be available? 
A: The Sims 4 will be available for PC starting September 2. 

Q: What will The Sims 4 be rated?
 
A: The Sims 4 is not yet rated by the ESRB and PEGI. We will update the website once we’ve received our rating. 

Q: Where can I go to find the latest about The Sims 4? 
A: You can visit www.TheSims.com to stay up to date with the latest information. 

Q: What is the Gallery? 
A: The Gallery lets you browse, share, and download new content without ever leaving your game. Get inspired by rich content created by The Sims 4 community and add new experiences to your game. 

Q: Will The Sims 4 require a persistent online connection?
 
A: No. You will not require a persistent online connection to play The Sims 4. 

Q: What are the minimum hardware requirements for The Sims 4? 
A: We are working to make The Sims 4 accessible to as many players as possible. We will let you know once we’ve locked in the specs. 

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The Sims 4 Preview by LazyGamer

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Don’t even try to deny it – I don’t care how “hardcore” you are as a gamer, you have probably been addicted to The Sims at some point. The latest version of the game boasts a bunch of improvements, but it’s the emotions that might get you fired up.

The Sims 4 features three main changes: new, more believable sims; faster more intuitive tools; and an integrated gallery.

During character creation, the sliders and horrible sub-sub-sub menus are gone. Players can highlight any part of the body to adjust and then simply drag as desired to customise. Even the walk styles can be customised, adding personality and flair to the way your Sim moves around the world.

Speaking of that world, players can explore their environments, go fishing or even cut plants from local parks and plant them in their own gardens. The world is much more dynamic and full.

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