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Help decorate The Sims Studio Walls!

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Via SimGuruHydra!

Time to dig up some of your fanart of The Sims!

We need your help! We’ve been redecorating our studio walls and given them a fresh coat of paint, but we’re not done! The last final pieces need to come from you!

Sure our walls are freshly-painted, but they feel a bit bare without some cool stuff to hang. And what community is more creative than The Sims community? Simply put – we’re asking YOU to send us your creations inspired by The Sims™ games!

We know many of you take your creativity outside of the game – whether they’re sketches, collages, desktop wallpapers, paintings, and even handmade crafts. These would be perfect for our studio walls.

So what kind of artwork are we asking for? We’d love to see creations inspired by any of The Sims games – from the very first, to The Sims 3, to any of the console games (hey, The Urbz had some amazing style)! Pieces can be any of the following:

– Photographs
– Collages
– Drawings, paintings, sketches
– Handmade crafts that can be hung on walls


Send physical art to:

The Sims
209 Redwood Shores Parkway
Redwood City, CA 94065

We’re accepting digital artwork as well! Send your digital art inspired by The Sims to: Simleaderalpha@ea.com with the subject line: Artwork for the SimGurus

Game Developer Conference!

Game Developer Conference!

GDC (Game Developer Conference) is just around the corner, and Simmers around the world are hoping for new The Sims 4 info during that time.

There will be 3 different The Sims 4 presentations happening at GDC. Each presentation will teach other developers about new technology that’s used to build TS4.

Out of Sight, Out of Mind: Improving Visualization of AI Info

Location: Room 3007, West Hall

Date: Tuesday, March 18

Time: 11:15am-12:15pm

FormatSession
Track: AI Summit
Vault Recording: Video

When AI was simple, debugging consisted of confirming that the character was simply doing the one thing you expected. Over time, debugging moved away from “what” and became more about “why?” or “why not?” The collision of information about the agents, the environment, the player and the game state creates an enormous amount of data that can affect the decisions that the characters make. In this session, three developers will share methods that their studios employed to expose that information in manageable, understandable ways to programmers and designers alike. Bill Merrill of Turtle Rock Studios will explain a simple yet powerful timeline-like view they used in the upcoming Evolve. Charles Gast will show details of their HTTP-based Game State Inspector, allowing powerful information widgets for The Sims 4. Mika Vehkala will demonstrate features of ReView as used for debugging the multi-player bots in Killzone: Shadow Fall.

Takeaway

Attendees will see a variety of existing methods for visualizing information for developing, tuning and debugging AI, and plenty of ideas for developing their own visualization tools.

Concurrent Interactions in The Sims 4

Location: Room 304, South Hall

Date: Wednesday, March 19
Time: 5:00pm-6:00pm
FormatSession
Track: Programming
Vault Recording: Video

In real life, people often do several things at the same time, but games typically limit agents to performing actions sequentially. For The Sims 4, we developed a system for authoring interactions that allows simulated people (called Sims) to express multiple concurrent behaviors. Interactions are largely data-driven and are defined in terms of constraints, which specify the state a Sim must be in to perform the interaction. Constraints are used to test whether interactions are compatible, and to drive decisions that Sims make about whether, how and where to perform an interaction. This system allows Sims in The Sims 4 to convincingly eat, watch TV, chat with other Sims, express emotion, and perform many more behaviors simultaneously. We believe that this powerful and simple technique could be applied to a similar effect in your game too.

Takeaway

Attendees will learn a powerful and practical technique for defining composable behaviors using constraints. Constraints can drive decision-making and allow multiple behaviors to be expressed simultaneously. This technique allows characters in The Sims 4 to eat, watch TV, and socialize with other Sims, all while sitting, expressing anger, and much more.

Intended Audience

The main audience for this presentation will consist of software engineers who are curious to learn a new technique to add to their toolboxes. The presentation will also be of interest to designers and producers, who should be inspired by the possibilities that are unlocked by constraint-driven behaviors. This presentation has no prerequisites.

Multi-Actor Behavior Sequencing in The Sims 4

Location: Room 2020, West Hall

Date: Friday, March 21

Time: 2:30pm-3:30pm
FormatSession
Track: Programming
Vault Recording: Video
As online gaming continues to surge in popularity, simulation complexity increases rapidly and aggressively multi-core platforms become the standard, decoupling game presentation from simulation becomes increasingly important. For The Sims 4, we’ve developed a novel model for rendering high-fidelity synchronized behaviors involving multiple actors, even when driven by a simulation that runs at highly variable and/or low-frame rates, and which potentially communicates with the renderer over a high/variable latency connection. Historically, such products have often made significant compromises, either by requiring their simulations to run at real-time rates, and forcing extremely rigid synchronization, or by limiting visual quality in critical areas like character animation. Our solution addresses all of these, and is capable of scaling across a variety of game types by offering a core framework for individual game teams to extend and customize.

Takeaway

Attendees will leave this presentation with a working general knowledge sufficient to recreate a basic version of our solution to the problem of high-fidelity, multi-actor behavior in a game with a decoupled simulation, as well as specific solutions to common problems related to character animation in such an environment.

Intended Audience

The primary audience for this presentation is software engineers who are interested in delivering high-quality, multi-actor character animation and other visual behaviors in an online or otherwise parallel game architecture. Prior experience with online (client and server) and simulation-style game development is helpful, but not required.

 GDC Presentation Links:

Out of Sight, Out of Mind: Improving Visualization of AI Info

Concurrent Interactions in The Sims 4

Multi-Actor Behavior Sequencing in The Sims 4

TS3 Blog Post: Store’s Bohemian Garden!

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Hey Simmers!
Rejuvenate your senses and discover your green thumb this spring in the Bohemian Garden! In this whimsical palace, let your inner free spirit run free!
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Try your hand at landscaping and plant an array of different colored flowers!
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When full in bloom, the garden also includes an exciting selection of Bohemian Fruits and Nuts! Yes, the rumors are true. You can tend your garden and produce strawberries, raspberries, blueberries, blackberries, peaches, chocolate beans, pecans and pears! That’s 8 different premium items!
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There’s also room for you to relax. Wouldn’t you love to sit and hang out in one of these?
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I love how the lights hang in this canopy! Can you imagine all the different ways you can style this?
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In my opinion, it’s the perfect place for the best chair on The Sims 3 Store. For those of you who follow me on Twitter, you’ll know I’m dying to have this!
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The Bohemian Garden has been one of my favorite sets to design. I’ve reimagined some fan favorites and some of these items will tie directly into items in the next couple of releases!
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Stay Tuned,
SimGuruCopeland

The Sims 3 Store – Bohemian Garden now available!

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Release your Sims inner Bohemian! Spend a spring morning planting a variety of new harvestables and an afternoon lounging under a flower-covered canopy. What free-thinking spirit doesn’t want to take off their retro-styled boots and walk among the wildflowers?

Click on the picture below to check out this set!

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The Sims FreePlay – Life Dreams Update Coming Soon!

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Live out your perfect Sims story! Watch your Sims grow through their full life-cycle, move onto the afterlife and pass on legacies from one generation to the next. Complete the “Life Dreams and Legacies” Quests at Level 24+ to get your Sims ready for their next exciting adventure!

Origin Update (07/03/14)

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Open your Origin client to download the new update!

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The Sims 4 Cover Recreations by Sims Soul

Inspired by old The Sims Covers, Sims Soul created Sims 4 covers in The Sims 1, The Sims 2 and The Sims 3 Style!

Enjoy  😀

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Lossims3portada Sims 4 ins Sims 3

Caratula Sims 4 Sims Soul

The Sims 2 Open For Business – Toy Workbench Concept Art

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Learn all the steps it took to create the Toy Workbench object in The Sims!

The Sims Official Facebook Page

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Lauren Mclemore is back to The Sims 4 Team!

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Approx 1 month ago, SimGuruLauren stated that she’s no longer working for The Sims 4. Today, she announced that she’s back in The Sims 4 Team!  😀

The Sims 4 Wallpaper by Sims Soul

Sims Soul made an incredible The Sims 4 wallpaper! It comes in 16:9, 16:10 and 4:3 dimensions. To download it, select the resolution you want and click on ”Descargar”.

Click on the picture below to download this wallpaper from Sims Soul!

Fondo - Sims 4 Sims Soul 1920x1080

The Sims 4 – Arrival Trailer Concept Art

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Thom McKay Price, Concept Designer – Ultrafine Artist, shared his Concept Art from The Sims 4 Arrival Trailer. These Concept Arts are in High Definiton, so you can use them to decorate your desktop!

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The Sims 4 – SimGuruGraham on Multitasking

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SimGuruGraham is very active on Mod The Sims forums – especially when it comes to explaining new The Sims 4 features (as far as TS4 marketing team allow him to say). Here’s what he said about Multitasking!

ani_ (Mod The Sims Member): Multitasking is doing two different interactions together.

SimGuruGraham: FYI, that’s exactly what we mean when we discuss multitasking in The Sims 4. It is not a single interaction that’s just animated differently. It is multiple independent interactions being executed simultaneously.

Unfortunately this highlights some of the difficulty that arises when doing previews when we don’t share the same native language with the interviewer, and then those previews are ran back through an online translator. The high level stuff makes it through, but a lot of the subtle (but important) details can get scrambled. In this particular case I don’t think the interviewer even misunderstood, just the way it’s phrased there unintentionally suggests something that isn’t true. I know you’re all eager for information, I’d just generally suggest keeping that in mind before over-analyzing the minutiae in these previews.

Inge Jones (Mod The Sims Member): Graham, will a sim who you have told to paint a picture be able to take a quick bathroom break and go back to painting without the player have to tell them to paint again?

SimGuruGraham: Nope, that would be a sequence of tasks and not a form of multitasking. As in previous games, you could direct a Sim to paint, then use the bathroom, then resume painting, and the extra interactions would wait in the queue until they could execute.

Alternatively you could ask me, “Graham, will Sims be able to multitask by painting a picture while using the bathroom?” to which I would also, sadly, have to answer “no”.

Source: Avenida Sims, Sims Soul

SimCity Franchise – 30% off on Origin

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Click on the picture below to check out this offer – expires on 4th of March, 2014!

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The Sims 4 Arrival Trailer – Director’s Cut

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Rincon Del Simmer found 2 people behind the great TS4 Arrival Trailer – Parker and Schrieber, who together worked on the Sleeping Dogs trailer for Xbox 360. Take a look at Director’s Cut that includes some never-before seen footage of The Sims 4 Trailer down below and compare it with the original trailer!

Something is on a collision course with Earth. Luckily it’s just the new Sims! Inspired by Summer Blockbusters, DFCB surprised and delighted fans with “The Arrival,” The Sims 4 announce trailer. To celebrate the fans and their eye for detail, DFCB also included some of fans’ favorite Sims lore into the trailer as secret extra content.

Creators of The Arrival trailer

TheSims3.com Update!

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SimGuruRusskii and The Sims 3 Web Team updated TheSims3.com with new features – such as accept all friend requests, studio improvements and bug fixes.

Hello there!

New maintenance, new thread.

Apologies for not being around, my duties offline are taking a bit of a toll. I still try.

Today we have for you guys:

My Page: 

1. Adding/Declining/Blocking multiple requests from the “Request to add” section.

This is good news for us who struggle with a lot of requests (I know who you are).

In the “Requests to add” section where you see your friend requests, you will now see checkboxes on all the requestors picture.

Similar to the new and improved Purchase History, you can choose several requests to Accept, Decline, Block. You can also Select all requests (per page basis) and perform one of these actions.

Fields to notice:
1. Checkboxes to choose people =)
2. Select action drop down menu, you must choose one to proceed.
3. Check All: This is the Select All checkbox. once selected it will mark all request in that page.
4. Submit button: Once you have chosen your options, click on it to proceed.

Note: I’m working on changing the text in some of this, my apologies so you guys are not confused.

Note that also clicking each request to bring up the “player card” and accepting that request the “old way” still works, so whatever is best for you.

My Studio:

This again is a blessing for those who handle a high volume of items in their studio. But this new addition is not just for exchange items such a sims or lots. This option appears on all tabs on My Studio: Exchange, Memories, Media, Movies and more and Greeting cards.

You can choose select all (it works per page basis) or several at a time and click the delete button and you are done.

Note that clicking Delete on each item individually still works in case you dont want to delete several at a time. The “old way” is still supported. 

Note: I’m working on changing the text in the disclaimer, my apologies so you guys are not confused.

Super note: even though when you delete items in your personal my studio list you can see them deleted right away. It takes about 15 minutes to be reflected in all servers, so some people might say “hey,I still see it”.

3. Bug fixes.
4. Stability work.
5. Backend things you can’t see yet and some you can’t see.

Note: I can’t speak of anything store side, I can only tell you that we did backend things.

Stuff I’m currently on:

1. Performance on emails (gifting, Friend requests). these can suffer from site traffic there is no bug with them currently. We are working on helping them not to be affected by site traffic.
2. Site performance ,my page performance
3. Offline things
4. Emails related to base game.

If you have questions, issues let me know.
Thanks!

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