SimGuruShannon just posted a screen of two TS4 developers making a scene for The Sims 4 Animation. What do you think they are doing? 🙂
Just walked past the animators acting out an animation they are going to animate for the game.
SimGuruShannon just posted a screen of two TS4 developers making a scene for The Sims 4 Animation. What do you think they are doing? 🙂
Just walked past the animators acting out an animation they are going to animate for the game.
Just when we thought that version 1.66 of The Sims 3 will be the last update, the new update releases. I’m not sure how much will this new update affect your game since there’s only one fix.

Super Patch (1.6 GB) – Download Link
To install this update, please start your game and use the “Updates” tab in your Launcher.
This game update includes the following changes:
Base Game:
- Updated server messaging
Before installing an Update for The Sims 3, an Expansion Pack, or a Stuff Pack, it is a good idea to run through the following checklist to ensure your game continues to work smoothly.
If you have any questions about the below steps, please visit the Technical Support forum on the official Sims 3 community found at this URL: http://forum.thesims3.com/jforum/forums/show/10.pageStep 1: Disable Custom Content
Custom Content is all Sims content that did not come from an official The Sims 3 Update, The Sims 3 Store, Expansion Pack, or Stuff Pack. Custom Content is created by 3rd Party Developers that are not regulated by Electronic Arts or The Sims 3 Development Team and may not work with new updates. Custom Content may cause the game to behave unexpectedly or not function entirely.
To disable your custom content, undo whatever you did to install this content to get your game back into an unmodified state. If you placed it in a Sims 3 directory folder, move it to a new folder that is outside your Sims 3 file directory. Your Sims 3 file directory can be found using the paths listed below:
Windows File Directory: C:Documents and SettingsUSERMy DocumentsElectronic ArtsThe Sims 3
Mac File Directory: User/Documents/Electronic Arts/The Sims/
Once you have installed the official update you may re-enable your custom content. If you experience problems, disable it again until the 3rd party developer updates their content to work with the official Update, Expansion Pack, or Stuff Pack.Step 2: Back Up your Save Files
It’s always a good precaution to back up your save files before installing an Expansion Pack, Update, or Stuff Pack. To do this, copy the “.sims3” folders found in the Saves folder onto your desktop or another file directory.
Your Sims 3 Saves folder can be found using the paths listed below:
Windows File Directory: C:Documents and SettingsUSERMy DocumentsElectronic ArtsThe Sims 3Saves
Mac File Directory: User/Documents/Electronic Arts/The Sims/Saves
After the Update is installed, run the game to verify your saves still function correctly.Step 3: Let the Update Complete Entirely
Updates can sometimes be rather large and may take a while to download and install completely. Cancelling the update before it has completed may cause unexpected problems, so it is always best to let it finish entirely. Do not close the Launcher until you have confirmed the update is completely installed, as this will cancel the update.
After the successful launch of Issue 1 of our Magazine, we are happy to show you the beta cover of Issue 2. Please note that some parts of this cover are not shown since the Issue 2 is in the making.
All Articles in this Issue will be announced on 26th of February, 2014. Until then, take a look at the cover! 🙂
The first Issue of Sims Community Magazine is here! In this Issue, you will learn more about sending your Sims Into the Future, Building a City in SimCity Cities of Tomorrow, see what other Simmers voted for new Video Game/Music/Movie releasements and more!
Click Here to download the first Issue of our Magazine! (via MEGA)
Below you can read our Magazine. If there are any issues with reading this Magazine, send us feedback in the comment section!
The Sims Facebook Page/Twitter Page said that there’s something special going on about 4th of February. What could it be? Leave your guess in the comment section!
Update: Origin just teased an upcoming sale for The Sims Franchise that’s coming on 4th of February! (via PlatinumSimmers)
Make sure your users look out for an upcoming The Sims Anniversary Sale, featuring 50% off all Sims 3 Products. Plus, remember that all orders over $25 qualify for free shipping!
Prepare yourselves. There’s a very special anniversary coming February 4th. RT if you’re ready!
— The Sims (@TheSims3) January 17, 2014
Get the whole family together in The Sims FreePlay! From babbling Babies to seasoned Seniors — live life to the fullest every step of the way. Coming soon!
Take a look at what SimCity Producer Simon Fox has to say about Engineering and preparing SimCity for Offline Play!
Hi, I’m Simon Fox, lead engineer on the Single Player Mode for SimCity, and I’m here to tell you more about how we engineered Offline gameplay for SimCity.
When the game released, our fans were calling for Offline. I rallied the team to start making that happen as soon as practical after launch.
REENGINEERING A CREATIVE VISION
The original creative vision for SimCity was to make a game where every action had an effect on other cities in your region. As such, we engineered the game to meet this vision, setting up the player’s PC (client) to communicate all of its information to the servers. That means that our entire architecture was written to support this, from the way that the simulation works to the way that you communicate across a region of cities. So yes, while someone was able to remove the “time check” shortly after launch, they were unable to perform key actions like communicating with other cities that they had created locally, or with the rest of their region(s), or even saving the current state of their cities.
My team did, however, see a path forward towards Offline, one that would maintain the integrity of the simulation. Lucy once said that Offline wouldn’t be possible “without a significant amount of engineering work”, and she’s right. By the time we’re finished we will have spent over 6 ½ months working to write and rewrite core parts of the game to get this to work. Even things that seem trivial, like the way that cities are saved and loaded, had to be completely reworked in order to make this feature function correctly.
REWRITING KEY PIECES
I wish it were as simple as flipping a switch and telling the game to communicate with a dummy client rather than our server, but it’s more than that. Entire calculations had to be rewritten in order to make the game function correctly.
SimCity was written to rely on the servers. The game routinely pings the servers for critical pieces of data (region status, workers, trading etc.) and it relies on that information to keep the simulation moving. This meant rewriting the entire system, which previously existed in Java, and putting it into C++. We’ve had to knock out the internet pipe stuff. There’s lots of code that hits the servers looking for information. We’ve had to write a lot of code to produce that data locally, specifically for region information.
Our game routes pieces of data from one city to another as data flows through the regions. All of that code exists on the server, and now we’ve brought all of that down into the client. The client processes the region box, which is what all of the cities pushes their data into. We’ve brought that down into the client as well.
And now, all of the regional simulation needs to be done locally. The algorithms governing trading between cities needed to be retuned in order to make the behavior between cities more responsive for this type of play. This in itself required major optimizations in order to run the simulation locally. We have an obligation to make the game fun and functional on all specs of machines. We wouldn’t want someone who was enjoying the Multiplayer game to find the Single Player game crippled due to poor optimization.
And it’s not just adding, we had to remove parts of the game for it to function properly as well. This means removing lots of code integral to Multiplayer include code and UI supporting Trading, Social Features, Global Market, Leaderboards and Achievements. And, all without crippling the Multiplayer game.
So where are we at right now? We’ve been working on this since August and now, we’ve hit Alpha and are in the final stages of testing before we release it as part of Update 10 in the future. On behalf of the engineering team, thank you for your patience on this one. We know you want Offline play in SimCity and we are really happy that we are finally getting ready to deliver it to you.

Let’s get right to it.
SIMCITY OFFLINE IS COMING!
I’ve wanted to say those words for quite some time, so my apologies that I didn’t take the time to say Happy New Year first.
Yes, Offline is coming as a free download with Update 10 to all SimCity players. When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing. As one of the final steps, we’re putting Offline into the hands of some of our most hardcore players, the DevTesters. This group of volunteers is going to put Offline through its paces before we release it.
In Update 10, you can still play solo in Regions on your own, or in Multiplayer with people from around the world. What’s new is the Single Player Mode, which allows you to play the game Offline by yourself. And because your saved games in this mode are stored locally, you can save and load to your heart’s content. Our team will be delivering a follow-up blog that will outline the full details in the near future so stay tuned.
So what does this mean for the Online game? All of the benefits of being connected will remain including access to Multiplayer, the Global Market and Leaderboards. And all of your pre-existing saved cities and regions will still be accessible should you log-in to the Online game.
Bringing the game Offline means big things for our wonderful community of Modders. They can now make modifications to the game and its components without compromising the integrity of the Online game. Modding is a big part of our studio’s legacy and we’re excited to see what you guys create. Check out this thread to learn about Oppie85’s Central Train Station, which you can put into your game right now, and if you’re interested in making your own content take a look at the Modding Policy. To get you started, we will be rolling out a series of tutorials from the studio that surfaces how we’ve created some of the content that you’ve seen so far in hopes of inspiring your creativity.
So that’s it from me for the time being. Keep an eye out for more information on Offline shortly. We’ll be releasing more information on how it all works. And as always, get in touch with me on Twitter @EAGamer, I’m always eager to read your feedback.
From me, and everyone at the studio, thank you again for staying with us. We look forward to getting Offline for SimCity into your hands as soon as possible.
Are you excited for SimCity offline features? We sure are 😀
We are giving away 1 code of Choc-O-Falls Fountain Premium Content!
To win this Premium Content you need to send us your E-Mail on 2 Subjects down below. The person with the funniest, most interesting Story/Experience will win this Premium Content!
The winner will be announced in the first Issue of our Magazine. Click HERE for more info!
What type of Simmer are you?
In this Article, we’ll feature both your Story and Quiz if you’re not sure what type of Simmer are you. Send your Story on what do you like to do in Sims, do you prefer building, creating a sim, being a storyteller and so on…
My Sims Experience
Did your Sim experience something painful, embarrasing, joyful or something else? Send in your Story with a screenshot to prove it!
PopGun, designer of the BoxArts and logos that we see in The Sims Franchise today, published several Concept Arts – From The Sims 3 Logo, to The Sims 3 Boxart and Plumbob. As we can see by these concept arts, The Sims 3 was supposed to be ”The Sims World”!
The Sims franchise celebrates more than 10 years as the most successful PC game of all time. Popgun is proud to continue our longstanding relationship as a creative partner in the continually expanding Sims universe.
We have helped define and expand the Sims brand globally with the Sims Global Brand Guide, a resource that ensures that the Sims experience is the same worldwide. Popgun has created a comprehensive and cohesive system for the complete range of franchise packaging applications within the Sims brand: Launch Packs, Expansion Packs, Stuff Packs, Compilations, and Collector’s Editions.
Our reach extends from concept development, keyart, interactive style guide and toolkit assets for licensing applications. Popgun is a fully immersed and fluent brand steward in the Sims franchise, maintaining a strong and consistent framework upon which we build each new generation of the Sims.
Update: PopGun also worked on Sims projects such as The Sims Medieval, The Sims Social and The Sims 3 Showtime – Katy Perry Collector’s Edition.
When reigning Pop Princess and ultimate entertainer Katy Perry unleashed her inimitable style onto The Sims 3 Showtime, Popgun, along with millions of other fans of The Sims couldn’t wait for the show to begin.
The Sims 3 Showtime delivers big time fun, by placing you center stage under the spotlight as a multi-talented performer, charismatic singer, skilled DJ or a mysterious magician. And in The Sims 3 Katy Perry Collector’s Edition you can play as Katy Perry or wear one of her many amazing stage outfits.
In order to bring The Sims 3 Showtime to life, we uncoiled the heavy duty cables and amped up The Sims 3 identity. Then taking on the role of Director, we designed a stage and lighting rig worthy of the always entertaining Ms. Perry.
Finally, the lights dimmed, and all that was left to do was sit back and enjoy the show.
Rich in both imagery and storytelling, The Sims Medieval is the first major offshoot title based on The Sims 3 game engine. Set in Medieval times, it allows the player to build up and rule over a kingdom, by navigating through a series of authentic quests using the Sims trademark brand of mischief as a guide.
We donned the chain mail and following several rounds of jousting, created a title treatment that would family with the existing Sims catalog, as well as stand proudly on its own. Keyart illustration drew upon the game’s highly detailed costumed characters and set them against period inspired heraldic castles and bustling villages.
From sword fights and dancing knights, to romance and witchcraft, the final result is an epic title where fun reigns supreme.
The Sims Social
Source: SimCookie
SimGuruGraham made a couple of tweets to clarify the misunderstanding about Emotions and how they affect other Sims in The Sims 4.
Being in proximity of color does not impact a Sim’s emotions. Being in a blue room won’t make your Sim sad.
Weaobject, a piece of clothing, or… heck, even your wallpaper… won’t automatically push a nearby Sim into a different emotion.ring a red dress won’t make your Sim flirty. The Sims 4 has never functioned that way.
Our designers can, in specific cases, create objects or special pieces of clothing that enhance an emotion that a Sim is already feeling…
For example, a painting with a sad theme could have an impact on a nearby Sim who is already feeling sad.
The color of an object, a piece of clothing, or… heck, even your wallpaper… won’t automatically push a nearby Sim into a different emotion.
Something completely different for today – original concept art from The Sims 2 H&M Fashion Stuff! Enjoy!

The boxarts for The Sims 4 we’ve seen in the past couple of months were all placeholders. The real question remains, what does the finished boxart (Cover) of The Sims 4 look like? We still have yet to see, but SimGuruGraham made a tweet about The Sims 4 Potential Box Art (Cover).
Spent 30 minutes today analyzing minor differences between potential Sims 4 cover art.
— Graham Nardone (@SimGuruGraham) January 7, 2014
Source: Honeywell’s Sims 4 Blog
Homecoming is a tradition unlike any other. Dancing, sports, friends, memories, and school pride bring communities together to celebrate and reminisce. The new Homecoming set gives you everything you need to party in style with gorgeous dresses, jewelry, tuxedos, jerseys, shoes and more!