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Simified Interviews SimGuruGrant

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Source: Simified

During SimsCamp, I was given the opportunity to get all of the questions sent in by you, the readers, answered. I sat down with SimGuruGrant between all of the hustle and bustle and the awesome demos of The Sims 4 to get the questions answered. Below are the questions in no particular order and his responses based on how I remember him answering them. I only summarized what he said; I didn’t write his responses in full, so that I could save time. Thank you so much to SimGururGrant for sitting down with me to get all of these answered!

Simified: What are the Life Stages in The Sims 4? Are there any new ones?
SimGuruGrant: The Sims 4 will have all of the same life stages as previous games, Baby, Toddler, Child, Teen, Young Adult, Adult, and Elder. There are no new life stages coming at this time.

Simified: Will there be Seasons or any kind of weather in The Sims 4 base game?
Grant: With The Sims 4 base game we are focusing on gameplay and Sims themselves to make it a great experience. Weather is something we’d like to have in the base game, but right now, with The Sims 4, weather and seasons will not be present in the base game.

Simified: Will there be an online store, like The Sims 3 Store, in The Sims 4?
Grant: The game is still in a pre-alpha state and we have not reached this point in development so I cannot comment on this.

Simified: Will Sims be able to have and own cars? Will cars in The Sims 4 have functions similar to The Sims 2 (opening doors, etc.) or will they be like The Sims 3?
Grant: Sims will definitely be able to own and have cars! As far as how they will function, I cannot comment on that yet. I do know that opening doors, like in The Sims 2, would require a lot from our animations team, so this may or may not happen.

The Sims 4: Nick Corea On Create A Sim

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Wow! I can’t believe it’s already September. Hard to believe that it’s already been three weeks since we were in Germany revealing The Sims 4 to the world!

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My favorite reveal to date has been the unveiling of the completely rebuilt The Sims 4 Create A Sim which we showed off at gamescom. In case you missed the news, it’s now more powerful and intuitive than ever before and allows you to create Sims in any likeness you wish. I personally can’t wait to create friends and family members with more authenticity and accuracy than I’ve ever been able to achieve before. And lest I forget to mention the wonderful and amazing things I’ll make them do for my in-game Sim. I’m already imagining my in-game family and friends cooking dinner for me and abiding by the wants and demands that I will place on them. Mwahaha.

I know there are tons of questions out there about Create A Sim from fans, so I decided to ask Designer Nick Corea to sit down and give me the what’s-what on what makes Create A Sim in The Sims 4 so new and exciting.

SimGuruRaeEliz: So what’s new about this Create A Sim and why should we be excited?

Nick Corea: One sentence: You get to the fun faster!

SimGuruRaeEliz: OK, so what does that mean?

Corea: Simple. It means that Create A Sim has been completely revolutionized. Gone are the days of detached sliders. There’s no more guess work while inching a slider along to try and perfect that Grecian nose or master those big doe eyes. Now you can shape and mold your Sim just like an artist, by pushing and pulling directly on a Sim’s body and face. It is as if you are the artist and your mouse is your paint brush.

SimGuruRaeEliz: Can you walk us through the process of creating your own Sim in the new tool?

Corea: You get started in Create A Sim by selecting from a range of body shapes and faces. Once you’ve found a Sim that fits your vision, the real fun begins. Nearly every point on a Sim’s body and face can be fine-tuned. Imagine being able to look in a mirror and push and pull on your foot to create a desired foot size. It’s that easy.

SimGuruRaeEliz: Wait! Foot size?

Corea: Yes! The Sims 4 now allows you to adjust the size of your Sim’s feet. There are tons of new points on a Sim that can be directly manipulated. Some of our favorites include: chest, shoulders, thighs and, you guessed it, feet! In addition to the new manipulation points that can be adjusted on Sims, you can now select different facial structures for your Sims’ faces – allowing you to create Sims that authentically represent different ethnicities. It’s now easier than ever to sculpt the Sim of your imagination.

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SimGuruRaeEliz: Or my future digital boyfriend? Eh!? TMI? Ok, but surely there’s more to it than that though. What about outfitting your Sim?

Corea: Well, we’ve been listening to your feedback and we’ve added a lot of great new ways to customize your Sim’s style and fashion. For example, in The Sims 4 you can add a hat to whatever hairstyle you like. Yep! No longer will your Sim be stuck with a hatless hair-do.

SimGuruRaeEliz: As a Simmer who has her share of bad hair days, I am beyond elated.

Corea: Simmer down there, SimGuruRaeEliz. There’s more to share! Additionally, we’ve added some really cool tech that improves the pairing of your Sim’s boots and pants. Now, skinny pants will be tucked into boots! And if you love those boots but want to dress your Sim in flared pants, those pants will automatically adjust to cover the boots to create a desirable look and style for your Sim.

SimGuruRaeEliz: If only my fashion was that easy to fix. Where’s my Create A Sim in real life?

Corea: We’re working on it!

SimGuruRaeEliz: With all this talk of new, new and more new, I’m curious if anything stayed the same. Is there is still an option to set traits and quickly create pre-made Sims?

Corea: Selecting your Sims’ traits is definitely still in The Sims 4. But there’s more than just that! In Create A Sim, you can now select a Sim’s walk style to go along with their personality, or not –you decide. Pre-made Sims still exists but have been improved. There’s a new feature called ‘Smart Randomization’ where individual parts of the Sim can be randomized. For instance, if you love everything about your Sim but are having trouble picking the right hair, you can now freeze all areas of your Sim except the hair and scroll through a series of options until you find the right one.

SimGuruRaeEliz: One last question for you. What’s your favorite part of Create A Sim?

Corea: There’s no question about it! I’m the most excited about being able to directly manipulate my Sims –it’s so easy and fun! Oh and the broad range of ethnic diversity is also something I’m very excited about as well. And I can’t wait to see what players are going to do with the facial structures.

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Thanks for taking the time to speak with us, Nick. You took the words right out of my mouth!

We know you have a ton of questions about Create A Sim so be on the lookout for when we reveal more information on a Sims’ lifecycles and their genetics. And get excited because makeup and accessories are now smarter, too! Now to find a way to create a ‘Smart Randomization’ in my real life. Anyone want to help a fellow Simmer out?

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Into the Future: Do you want to change the Future?

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Sul sul!

The thing I love the most about The Sims 3 Into the Future is that you can leave your mark on the future whether it is on a personal level or a grander scale. From influencing your family’s future lineage to manipulating the threads of time to create a happier or dirtier Oasis Landing, there are various ways for your Sim to have an impact. While experimenting with these changes, be sure to check out the Almanac of Time as it is a handy guide to all the impacts you can have on the future!

One way to affect the legacy of your Sims is through their descendants. Your Sims can actively change who their descendants will be, what they’ll be like, how many there will be, and even what kind of lifestyle they’ll have. Sometimes it’ll take a big change like winning the lottery to affect the descendants, but don’t be surprised if even something small will alter your descendants! Things like getting married, having children, dying, buying real estate, and traits can all influence your descendants. I love constantly modifying my Sims’ lives to shape and reshape their descendants, but don’t get too caught up and forget to visit them and say hello! Again, the Almanac of Time is a great resource for information on descendants and will even help you locate them in Oasis Landing!

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SimCity: Cities of Tomorrow

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Trailer

Preview

PRE-ORDER on Origin!

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Source: SimCityBR

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PRE-ORDER EXCLUSIVE OFFER

Get the Launch Arcology content only when you pre-order the Limited Edition.

Space Tourism comes to SimCity with the Launch Arcology! Make extra money by sending your Sims on a fantastic adventure to the stars. Build this all-new landmark and decide which segments of your populace (good or bad) to send into space on each individual launch. Marvel at the launch spectacle as you send your Sims off to an unknown fate.

Launch Arcology Bonus Content

SIMCITY CITIES OF TOMORROW EXPANSION PACK COMING NOVEMBER 15
Speculative Technologies, New Specializations, and Massive MegaTowers Take Gamers’ Cities to the Future

Guildford, UK. – September 19, 2013 – Bring the cities of today into the world of tomorrow. Electronic Arts Inc. today announced that the SimCity™ Cities of Tomorrow* expansion pack is currently in development for Mac and PC and will be arriving November 15. Built upon the foundation of the ultimate city building simulation that has more than 2 million players worldwide, SimCity Cities of Tomorrow gives players the ability to transform their cities as they take them on a journey 50 years into the future. Using new technologies and experimental urban planning techniques, mayors will shape the destinies of their cities, thriving in a utopia of clean technologies, or a dystopia of hyper-commercialism.

“Will the world of tomorrow be a utopia powered by clean energy or an industrial society consumed by mass commercialism?” said Patrick Buechner, General Manager, Maxis Emeryville. “With SimCity Cities of Tomorrow, players can build the future as they imagine it. Transport your Sims on MagLev, power your cities with fusion reactors or tidal wave generators, manufacture a legion of drones to serve your Sims and build massive MegaTowers that dwarf modern skyscrapers. We’re giving you plausible technologies to take your cities onto a journey 50 years into the future. What will you create?”

SimCity Cities of Tomorrow gives players an entirely new way to dream about their city of the future. New regions, new future technology, new city specializations and new transportation methods will transform the way that cities take shape and evolve. Will they create a utopian society underpinned by clean technology under the auspices of the Academy, or encourage giant corporation OmegaCo to strip-mine natural resources and pollute in the name of feeding consumerism? For the first time in the history of the franchise, cities can be built vertically with enormous multi-zone MegaTowers that extend high into the sky and dwarf the rest of the city. Education and research will help players discover new technologies that make their cities less polluted, less reliant on natural resources, managed day-to-day by service drones and fueled by green energy. As the population increases, Sims will live, work, and play closer together. When players have finished deciding whether they want their Sims to live together in harmony, or as members of an exploited workforce, they can rain chaos upon them by unleashing an all-new disaster exclusive to this expansion pack.

The SimCity base game is available now on Mac and PC and developed by Maxis. SimCity is cross-platform compatible, so all players play together across the same servers. Players can play both versions with the same Origin account, allowing them to seamlessly continue their cities, achievements and leaderboard progress across the Mac and PC. Since its launch in March, SimCity has had seven major game updates that have made upgrades to the core simulation and provided game content and features at no additional charge.

SimCity Cities of Tomorrow will be available for Mac and PC and is not yet rated. Pre-orders will begin soon at http://www.simcity.com/en_GB/buy.

*Requires SimCity base game to play.

A Designer’s Thoughts: Toy Shop Gold Edition!

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Designer Alan Copeland has really outdone himself with Midnight Hollow! In this in-depth review of The Golden Ticket Toy Shop Venue, available exclusively in The Sims 3 Midnight Hollow Gold Edition, you’ll find out exactly what makes this a one-of-a-kind venue!
 
One of my favorite things about Midnight Hollow is its uniqueness. I love all of the wildly diverse stories you can tell around this town and The Golden Ticket Toy Shop venue, available exclusively with the Gold version of Midnight Hollow, adds a whole new dimension to that storytelling experience.
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The Sims 3 Movie Stuff Available @ Digitto for 15.99$!

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Digitto just made The Sims 3 Movie Stuff available on their site! If you want to save up some money and get The Sims 3 Movie Stuff, now’s your chance!

VISIT THE PAGE

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Meet Lucien Hyde of Midnight Hollow

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Who is Lucien Hyde and what is he doing in Midnight Hollow? Read Designer Alan Copeland’s interview and find out! See if you can spot him in The Sims 3 Midnight Hollow Trailer! To learn more about Midnight Hollow, click here!

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Lucien is a tortured artist whose only torturer is himself.  He enjoys being sad and the better he is, the sadder he gets.  It’s his thing.
Good morning, Lucien!  Thanks for joining us today.
Hyde:  Aren’t we a little past the general presumption that just because it’s morning that life defaults to being “good”?  Today is the same quagmire of hopelessness and despair as yesterday or the day before that.  
 
Ok, well then “hello” and again, thank you for joining us.  
Hyde:  *Sigh* Whatever. 
 
We understand that you’re an artist.  Tell us a little about that.
Hyde:  I don’t define myself as an “Artist”.  I am an observer of the darkness that surround us and reside within us.  I use a variety of media to shine a spotlight on that darkness for the world to see.
Um, OK.  But doesn’t a spotlight actually get rid of darkness?
Hyde:  You must think you’re SO clever.  Typical media.  
Maybe we should change topics.  What brought you to Midnight Hollow?
Hyde:  I used to spend my days on the beach in Sunlit Tides but my girlfriend left me for a Masseuse.  Thanks for bringing up that painful and bitter part of my life.  
I’m sorry to hear that.  Have you met anyone since moving into town?
Hyde: Kara Carter seems pretty interesting.  Or not.  She has a rather eclectic sense of style.  Makes you wonder what secrets she’s trying to cover up with all of that fashion.  
Finally, tell us a little something people might not know about you.
Hyde: My mother says I have a delightful sense of humor.

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Computer Bild: The Sims 4

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Computer Bild released a new issue of their Magazine. This time, The Sims 4 is featured in it. The article is in Deutsch, but there are lots of new and interesting screens, including the Grim Reaper concept art!

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Source: Sims True Life, Fraizesauxsims, Sims-Soul

The Sims 4 | Sims Customisation and Character Interactions

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Come to life in The Sims 4, the much anticipated life simulation game that will let you play with life like never before. In The Sims 4, create new Sims with intelligence and emotion. Experience all new intuitive and fun creative tools to sculpt your Sims and build unique homes. Control the mind, body, and heart of your Sims, and bring your stories to life in The Sims 4.

It’s been three years since the last main entry in the series. How have the Sims progressed since then?
So the big thing that we’re bringing to The Sims 4 is this idea of emotional interactions with your Sims and really bringing those emotions to life in believable and intelligent ways.

What else has been carried over to The Sims 4 and what has stayed the same?
We’re bringing over all the elements that people love, but we are re-imagining them in new ways. So stuff like our creative tools, they’ve always been really powerful tools in the past, We wanted to make them very approachable whilst still retaining all that power though, now you go into Create-A-Sim and you’re just, pushing, pulling, poking and grabbing. It’s changes your Sim, it’s very tactile that direct manipulation and it’s the exact same thing with our Build Mode where you are going in and grab a room and you can drag out the sides of it. You can pick it up, drop it down and everything moves with it.

Another new feature is to mold your Sims, kind of creating them the way you want them to be which is amazing.
You can give one a long nose if you fancy… Well that’s what I’ve been doing when I demo the game. Yank out the nose and then I’ll put a little crook in it and I’ll twist it down a little so they look quite evil.

You can be quite cruel if you want to!
Yeah, and that’s one of the aspects that people have always loved about the Sims.

Can you give us an example of how emotion plays a part?
We have this new technology that we’re calling Smart Sim and a big part of it is conversations. So when I’m talking both of you guys are looking at me and that makes sense and we’ve never had that in a Sims game before. You know, when you just jump in and say something we both pivot and look at you and that’s a lot of the group dynamics that we’re trying to go for to bring these Sims to life. You know, we talk about their AI and their intelligence and all that but really it’s about simulating life in believable ways, and that’s so cool.

Katerina from Midnight Hollow

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The Sims 3 Midnight Hollow is filled with a vibrant community where every Sim has a story of their own. Designer Alan Copeland interviews a few and shares them here! See if you can spot Katerina in The Sims 3 Midnight Hollow Trailer! To find more about Midnight Hollow, click here!

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Katarina’s love for dolls came at a young age, she adored them, all of their fashion and all of the possibilities for them. As she aged her only aspiration was to be like her beloved doll. Now with pristine skin and an almost expressionless face she loves everything she sees in the mirror and doesn’t want to be alone. She has her eyes set on collector Jack Limb because if anyone can appreciate perfect upkeep of a doll, it’s him; but his feelings for that perfect Sarah Holden are standing in her way.
Hello , Katarina, it’s nice to meet…
Stewart: Oh, I’m sure it is!  I could just imagine meeting somebody as fabulous as me and it’s got to be one of the highlights of your life!  But enough about me, what do YOU think about me?
Someone mentioned your eccentric sense of fashion.
Stewart:  They did?  Really? Who?  No, seriously… who said that?!  Was it Jack Limb?  Please tell me it was Jack.
I believe it was Mr. Hyde.
Stewart:  Well, I really am fabulous and Lucien was really sweet to point that out.  But I feel like, what’s the point of being a doll if you don’t have a fantastic wardrobe to play dress up?
Well, since you brought it up… It’s easy to see the comparison between you and a doll.  Your skin is flawless.  Pristine.  Almost plastic.  And is your face is… what’s the most delicate way of putting this?  Is your face stuck like that?
Stewart:  Oh… you’re too kind.  I really have put a lot of work into making sure people always seeing the best ME as possible.  I really am a collector’s edition.  All of my dolls have been just perfect for me.  How can they love me if I’m not doing my best to be perfect for them?
Have you met anyone interesting here in town?
Stewart:  *giggle* Is that your not so subtle way of asking me out?
Actually this is just one of the interview ques…
Stewart:  Shhhhh!  It’s OK.  I won’t tell anyone.  But I’m not seeing anyone right now because I have my eye on a certain collector.  Only somebody like Jack Limb would know the right way to properly care for someone like me.  
Jack Limb?  But isn’t he dating Sarah Holden?
Stewart:  You probably can’t tell it from my facial expression right now, but I’m in a full on rage!  How dare you bring up that llama faced loser?!  
Well that’s not very nice.  She seems like a very pleasant person.
Stewart:  I’m so glad I decided not to date you!  If my tear ducts hadn’t been removed I would be sobbing!  This interview is over! 

The Sims 4 – Hair Movement

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Source: SimsVIP

The Official Magazine of The Sims 3 Spain, has posted 10 bullet point facts for The Sims 4 in their latest magazine issue. Included in the facts posted, The Sims 3 Spain confirms that Facial and Head Hair will grow gradually over time. They also confirm that “wind” will allow hair and clothing to sway, which I believe would give it a more realistic touch.

Rincon Del Simmerwho found this new info, was kind enough to properly translate the article for us. Check out all the tid bits below!

1- There will be right-handed Sims… ¡but there will also be left-handed Sims!

2- The Sims 4 will work better in low-end machines than The Sims 3.

3- With the passage of time, hair and beard will grow.

4- The wind will make the Sims’ hair and clothing move.

5- With the Create a Sim feature, you will be able to change the feet size.

6- Pregnant Sims will have unique emotions that no one else will experience.

7- There will be three voice types for men and women.

8- There won’t be Wishes, but little goals for Sims to accomplish and gain awesome rewards.

9- Every life cycle will have a special emotion only for Sims in it.

10- Sims won’t die randomly anymore, like by a meteor strike or a lightning. They will die only by things done by the player.

SimCity’s New EP: Cities of Tomorrow

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SimCity team is slowly announcing the new Expansion Pack: Cities of Tomorrow! Some newsletters about the new EP already leaked!

THE GAME IS ANNOUNCED!

Update: SimCity FB Page teased the new EP. It will be announced TOMORROW!

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Update: EA took down these newsletters.
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Also, Amazon already set it for Pre-Order. The estimated release date is 12th of November. Click HERE to check it out!

Simfans uploaded a screenshot from this Expansion Pack. Check it out:

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Source: SimCityBR