Now that Queen Eolwyn has allowed herself to indulge in a bit of flirting, we can finally deliver those resources to the Build Master. Whew! What an eventful day it’s turned out to be so far!
The Build Master is happy to receive the resources he asked for and informs the Queen that it will take some time to take inventory and prepare the resources for building. In the meantime, we have some time to ourselves. The quest suggests that we tackle our daily Responsibilities and we will do that. Responsibilities are important, but so is looking after your Hero’s needs. Sims only have two motives in The Sims Medieval; Hunger and Energy. This makes it easier for your Heroes to focus on their quests and Responsibilities to the kingdom, but it also means it’s doubly important to stay on top of these motives. Maintaining high Focus is the most crucial aspect of ensuring your Heroes’ success not only in their quests but in almost all of their day-to-day activities. Sending an unfocused Hero into the woods to hunt could lead to a maimed Hero… or worse.
We should take care of Eolwyn’s motives. She’s pretty hungry after all that running around. Because Eolwyn is the Monarch, she can call a servant to fetch her a meal with just a clap of her hands, but sometimes the servants will serve the Monarch gruel, so I prefer to have my Monarchs cook up a tastier dish themselves. Eolwyn uses the ingredients she picked up at the Village Shoppe to cook up something nicer for herself and is rewarded with a positive buff for her extra culinary efforts, which boosts her Focus.
Now that Eolwyn’s belly is full and her Focus is a little higher, let’s tackle those Responsibilities. Each Hero Sim gets two Responsibilities a day related to his/her Profession. You’ll have to balance questing with these daily Responsibilities to keep both the kingdom and your Hero happy. Today, Eolwyn must ask two citizens about life in Gallifrey and write two new laws. Both of these are pretty easy, especially since Eolwyn is Eloquent, but some Responsibilities require more time and effort than others.
Eolwyn handles those Responsibilities without any trouble, but she realises she still doesn’t have a Royal Advisor! How can she ask for advice on how to run the kingdom if there is no one around to advise her? Our next quest step is to send off a letter of hire at the messenger post. The messenger posts are stationed all around the kingdom and act just like mailboxes from The Sims 3, except Sims in medieval times send their letters by carrier pigeon.
Once we’ve sent off the letter, we just have to wait for our new Royal Advisor to show up, which doesn’t take long. When she arrives, Eolwyn asks for her advice. She mentions the throne room looks a bit drab and could use some sprucing up (excuse me, but I think my throne room is beautiful, how rude!) and suggests we fancy the place up a bit with some decor bought in Furnish Mode.
Furnish Mode works much how Buy Mode did in The Sims 3. You’ll notice that there is no Build Mode. You cannot change the structure or layout of any of the buildings in The Sims Medieval, but you can decorate the interiors to your liking with an array of objects, wall coverings and flooring. You can even customize the exact shade of almost anything using a colour wheel, so there’s definitely plenty of room to get creative and let your inner medieval designer run wild.
I’m already perfectly happy with my beautiful throne room, so I just select a small rug to place down as a doormat and return to Live Mode, but feel free to use this as an opportunity to really explore everything Furnish Mode has to offer. You can spend as much time in Furnish Mode as you like.
The Royal Advisor is satisfied with my minor change and suggests that Queen Eolwyn officially open up the throne room for foreign and domestic visitors alike. This isn’t hard to do. I just click on Eolwyn and select the option to do just that. Eolwyn reads her royal proclamation and boom! The throne room is open for business!
Eolwyn asks if the Royal Advisor has any more advice for her. She directs our Queen to the tactical map and recommends that she view the current political situation with Gallifrey’s neighbouring territories. Let’s do that.
When Eolwyn chooses to view the current political situation at the tactical map, we’re presented with a map of all the kingdoms in the land. Gallifrey is a big place but it’s only one kingdom of many in this world. Gallifrey’s relationship with its neighbouring nations will have a big impact on many things in your kingdom, from foreign trade to discovering new recipes from foreign lands. As your kingdom gains Renown through quests, you’ll be able to approach those kingdoms and propose an alliance. Once an alliance has been formed, you must build and maintain a good relationship with that kingdom in order to make them loyal to you. Loyal neighbours open up prosperous trade routes for your kingdom.
Right now, we’ve only discovered our two closest neighbours; Crafthole and Tredony. Both these kingdoms are annexed and loyal to us but it will benefit the kingdom if Eolwyn ventures further out and makes friends with even more foreign lands. Take some time to look at the information for Crafthole and Tredony, as their trade information will prove to be valuable knowledge later on, particularly to your Merchant Hero when you add one to your kingdom. You can also write your kingdom’s description here, which I think is a fun way of telling your own story.
I believe only SIms with the Whale Ate My Parents trait can go hunt for whale meat.
All Sims can hunt whales, but only Sims with the Whale Ate My Parents trait can go on revenge-related whale hunts and come back with a moodlet related to that trait. 🙂
I believe only SIms with the Whale Ate My Parents trait can go hunt for whale meat.
All Sims can hunt whales, but only Sims with the Whale Ate My Parents trait can go on revenge-related whale hunts and come back with a moodlet related to that trait. 🙂