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The Sims Mobile: Official Feature Survey

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The Sims Mobile Team has published an official feature survey for May 2020!

The survey covers a lot of things that could potentialy be added to The Sims Mobile – from Build Features such as Pools, Skylights and Garages to Gameplay Features such as Death, Pets, Photo Mode and more!

Make sure you vote on the survey if you’d like to see your wanted features get added to the game!

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The Sims Mobile: Official Feature Survey

The Sims 4 Eco Lifestyle: Aurora in Winter Preview

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SimGuruGeorge has shared a new GIF Preview from The Sims 4 Eco Lifestyle Expansion Pack – showcasing what the Aurora Borealis that occurs during Eco Footprint looks like in Winter!

Check it out:

The Sims 4 Eco Lifestyle: Controlling Your Neighborhood with N.A.P. Feature

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The Sims 4 Eco Lifestyle Expansion Pack comes with a brand new feature called Neighborhood Action Plans. With this feature you’re able to control, customize and give personality to each neighborhood in The Sims 4 – including the ones from the Base Game and previous Packs.

In the game you’re able to vote for 20 different Neighborhood Action Plans that will define the way your neighborhood behaves and interacts with other Sims. Some of these will give unique and interesting gameplay like your Neighbors coming into your home and stealing objects or even getting the entire Neighborhood to be juiced up!

Here’s a list of all the Neighborhood Action Plans that you can enforce on all worlds in The Sims 4. You can check out what each Neighborhood Action Does in the video above!

  • Free Love
  • Juiced Community
  • Promote Creative Arts
  • Foodies Unite
  • Fun-Loving Community
  • Support the performing arts
  • Rock your body and mind
  • Tech Support
  • Self-Sufficiency
  • Eco-Friendly Appliances
  • Green Gardening
  • Clean Energy Production
  • Upcycling Initiative
  • Power Conservation
  • Water Conservation
  • Roughousing Encouraged
  • Sharing is Caring
  • Back to the Old Days
  • We Wear Bags

The Sims 4 Eco Lifestyle: Everything added in Create A Sim! Video Overview

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Thanks to the EA Game Changers program I had the opportunity to check out every single piece of clothing, hairstyle, trait and MORE that comes with The Sims 4 Eco Lifestyle Expansion Pack!

In the video above you’ll see a full rundown of every new thing in CAS, including: Hairstyles, Accessories, Beards, Tops, Bottoms, Outfits, Traits, Aspirations and yes – even PIERCINGS!

The Sims 4 Eco Lifestyle: New World, Lots & Households Video Overview

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The Sims 4 Eco Lifestyle Expansion Pack comes with a new world with 3 different neighborhoods. Each neighborhood has a different preset Eco Footprint pre-set that you’ll be able to change up through gameplay.

In this video I’m showcasing all of the Lots, their sizes, premade Households and different Community Spaces and their presets!

Thanks to the EA Game Changers program for providing me with an Early Alpha copy of the game and stay tuned on our channel and website for more exclusive coverage!

The Sims 4 Eco Lifestyle: FULL Build Video Overview

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I had an interesting experience going through all of the new objects, craftables and generally all of the BuyDebug items that come with The Sims 4 Eco Lifestyle Expansion Pack. Thanks to the EA Game Changers program for providing me an Early Alpha copy of the game to showcase the new objects!

With The Sims 4 Eco Lifestyle Expansion Pack there’s a huge amount of new objects – varying from general objects you can purchase in Build Mode; tons of Off-The-Grid additions; objects that affect the Eco Footprint; general Build objects; a whole new set of objects that you can Fabricate and find in the dumpster and MORE!

I hope you enjoy the full overview – I had tons of fun checking out these objects!

EVERYTHING coming to The Sims 4 for FREE! (June 2020 Update Video Overview)

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Throughout the last week I got the opportunity to get my hands on the Early Alpha version of The Sims 4 Base Game along with the Eco Lifestyle Expansion Pack thanks to the EA Game Changers program!

Although Eco Lifestyle is getting its own seperate collection of videos and articles, I thought it would be important to cover all the content that’s coming to the Base Game for FREE seperately. In the video above you’ll be seeing all the major features coming with the upcoming Base Game Content Update that’s coming our way on June 2nd, 2020 including:

  • Build Mode Object Stats Revamp
  • Off-The-Grid Improvements
  • Ladders
  • Free Placement of Windows & Doors
  • Bills & Utilities Revamp
  • Repomen
  • Firefighters
  • Inventory 2.0
  • Updated World Descriptions

The Sims 4 Console is getting improved Controls User Interface

Porting a whole life simulation game onto a console is a tricky thing to do – especially with having to memorize all of the controls on your controller.

Luckily, The Sims 4 for Consoles will have an improved Controls User Interface with the next update!

As shown in the latest official livestream, The Sims 4 Console will now have a Controls User interface in the top right corner letting you know all the options you have for a selected Sim, object or a certain part of the User Interface!

This will also definitely come in handy for memorizing hundreds of options and abilities that there are in Build Mode – as each segment in that mode will now have controls in the corner letting you know exactly what you can do!

The team has also shown the ability to disable this User Interface overlay in the Game Options menu.

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This update is expected to come out for Consoles on June 2nd – just 3 days before the release of The Sims 4 Eco Lifestyle for all ports!

The Sims 4 Content Update coming June 2nd!

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A huge update for The Sims 4 Base Game is upon us and now we finally know the date!

SimGuruJill confirmed on Twitter that the upcoming patch for The Sims 4 is set to release on June 2nd – 3 days before the release of The Sims 4 Eco Lifestyle Expansion Pack.

Some of the features that have been confirmed to arrive in this update are:

They’ve showcased all of these features (and more) in their latest livestream. You can catch up to the replay down below!

Free Window and Door Placement is coming to The Sims 4

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Builders rejoice – free Window and Door placement is finally coming to The Sims 4 Base Game!

You’ve probably already gotten used to placing some of the objects in the game freely by pressing ALT and dragging the object to any place on the grid that you want. However, there was a restriction for Windows and Doors that only allowed you to place them along with the grid.

With the upcoming update you’ll be able to use ALT on your keyboard and place Windows and Doors wherever you want!

However, SimGuruGeorge confirmed that this type of feature won’t allow windows to be stacked one on top of another:

The Sims Team has shown off more in their livestream. You can check out the full recap in the video below – the moment where they showcase free placement will automatically start after you press play:

The Sims 4 Nifty Knitting: Plopsy Deep Dive

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SimGuruConor has released the fourth part of The Sims 4 Nifty Knitting Deep Dive series over on The Sims forums. This week it is all about Plopsy!

via The Sims Forums

Welcome back to another Nifty Knitting Deep Dive! This is part 4 of our ongoing series where we take a peek behind the curtain (of yarn?) to discuss in depth upcoming gameplay features, and have a little Q&A with members of the development team. Today, let’s talk about Plopsy!

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Plopsy is an online arts and crafts marketplace to buy and sell goods. It’s sort of an amalgamation of real life online stores, but the themes should feel familiar. For a pack centered around knitting, this felt like a really good add. Afterall, there are only so many times you can gift your significant other a sweater…and yet so many sweaters to knit!

The flow for Plopsy is relatively straightforward – once you’ve crafted an object the List on Plopsy interaction becomes available. Listing an item on Plopsy costs a small fee, and will remain listed on Plopsy for several days. You can keep track of your listed items in your inventory, where you will see the current duration of the item and if there are any interested buyers.

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(it’s that easy!)

If someone is interested in buying your item, you’ll be notified with a message. If you agree to the buyer’s offer, you can use the Ship on Plopsy action to ship the object in the mail. You’ll be paid immediately and get a thank you message from the buyer when they receive your package. Alternatively, you can ignore a buyer’s offer and relist the object for sale again.

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(Ship it!)

Plopsy offers a higher payout than selling things the old fashioned way, at the cost of some general maintenance and patience. The goal is to offer a better selling experience for both the stay-at-home crafting professional and the fairweather crafting hobbyist. Plopsy isn’t tied down to a career or a gig, so anyone is free to try it!

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Sims can also purchase things on Plopsy through their phones or computers. This storefront will rotate in random crafted items throughout the day, so even non-crafty Sims have a chance at some cool stuff (including the new knitted clothing!).

We plan for Plopsy to be available for things like paintings, woodworking statues, potions, knitted items, flower arrangements, and more. Hoping to wrap future arts and crafts under Plopsy too!

Without further ado here’s Rick Rodgers, engineer extraordinaire here on our Stuff Pack team, here to talk a bit about coding, UI, and all the bits between.

Conor: Can you tell us what it means to be Gameplay Engineer on The Sims 4?

Rick: To understand what a GPE is (we always say GPE), you need to understand a bit about how The Sims 4 works. The Sims 4 uses a client-server architecture, which means it is essentially composed of two separate programs that talk to each other. The first program we call “the client”, and it is responsible for displaying the game to the player. It handles things like graphics, audio, and the user interface (it’s relatively important!). The second program we call “the server” and it manages what we call gameplay systems like autonomy, interactions, relationships, aspirations, skills, and careers. The server keeps track of those systems and condenses them down into operations the client understands, like “play this animation on this object” or maybe “put this cat on top of this vacuum”. As a GPE, my job is to build (and fix) the gameplay systems on the server and make sure designers have the options they need to create features using them. (Disclaimer: I am simplifying a bit)

Conor: You also work on UI Engineering. How is it different from Gameplay Engineering? How is it the same?

Rick: To me, gameplay engineering is about solving abstract problems like “where and how should a Sim put down the object they are holding?” while UI engineering is usually about solving much more concrete problems like, “What do we do if the Russian word for Tiny Home is too long for this button?”. UI engineering can be really satisfying because the changes we make are usually immediately visible. There is also something fun about changing-up the interface of the game that we stare at all day long. At the end of the day though, code is code. I like to work on both because it means I get to implement the gameplay and UI components of a single feature.

Conor: Is there one thing in Nifty Knitting that you’re really excited to be working on?

Rick: Plopsy – I think partly because the idea of selling things I make at home has always appealed to me in real life. Also, Plopsy breaks some of the assumptions we had previously made about how we would use the crafting system, and it’s been fun to find and solve the problems that have come up.

Conor: What is your favorite feature you have ever worked on in The Sims 4?

Rick: Can I pick two?
Favorite feature to make:
I had a lot of fun adding Freelancer Careers to the game. We had done something similar to Freelancer with the Acting Career in The Sims 4 Get Famous, and we wanted to figure out a way to use some of the things we liked about the Acting Career to make other careers. When we added another Freelancer Career for Fashion Photography in The Sims 4 Moschino Stuff Pack, I felt like my baby was all grown up.
Favorite feature to play:
I really enjoyed working on the Murphy Bed in The Sims 4 Tiny Living Stuff Pack. It’s convenient design, but sometimes prickly exterior, make it the perfect combination of sensible and a little nefarious. You might say I identify with it a bit. I didn’t hook-up the object itself, that was our design team. But I worked on it because we needed gameplay support in code for a bed that was also a loveseat. We had never made anything like that before.

Conor: Thanks Rick!

That’s all I have for this week, Simmers, but never fear, we have one more design deep dive to share with you. I saved the best, and my personal favorite, for last. So be sure to join us next time for the Knitting Deep Dive!

Until then….

~ SimGuruConor

LIVESTREAM RECAP: Everything we learned about The Sims 4 Eco Lifestyle

In case you missed it, The Sims Team hosted a deep dive Livestream of the upcoming Eco Lifestyle expansion pack for The Sims 4. When they said deep dive, they really meant a deep dive! The two-hour Livestream was jam-packed with so much information that us Sims Community staff members could hardly keep up!

In the end, we managed to gather up absolutely every new juicy tidbit of information revealed in the Livestream. We’ve taken the liberty of organizing all this new info into condensed categories for easy reading.

CAS

  • CAS was not covered in great detail but most of CAS was showcased during the deep dive Livestream
  • The new CAS items are described as eco-chic but there are also some CAS items that are upcycled/handmade
  • Lots of new full-body, tops and bottoms for both male and female Sims
  • At least ten new hairstyles for male and female Sims
  • New piercings including eyebrow rings, new nose studs & hoops, septum hoops and plugs
  • One new pair of glasses
  • Three new full-body outfits for female child Sims
  • New toddler outfits including tops, bottoms and full-body
  • New Traits – Maker, Green Fiend, Recycle Disciple and Freegan
  • New Aspirations – Eco Innovator & Master Maker
  • New CAS outfits are unlockable from the new Freelance Crafter career.

Build Buy Mode

  • New Lot Trait – Reduced and Recycle
  • New Lot Type – Community Space (will work in all worlds)
  • The community space can become a Marketplace, Maker Space, Community Garden or keep it as generic community space. Depending on the one you choose will vary the impact it has on the neighbourhood.
  • You can build up to four different areas on the one lot.
  • There is a new bike that doesn’t require Discover University.
  • New vertical garden planter. Works inside and outside.
  • New Off The Grid category in build mode
  • Windows can now be freely placed now.
  • Doors can also now be freely placed.
  • Ladders are being added. Base Game will also receive ladders in the next update.
  • Children can use ladders however toddlers and pets can’t. If you have stairs placed as well as a ladder they will go to the stairs instead.
  • You can also slide down ladders too but it is totally optional.
  • There are a variety of different solar panels, wind turbines and dew collectors.
  • Two new roof paints that can produce either water or power depending on the one you choose.
  • Fabricated objects can be dyed.
  • Dumpster Deal items include beds, televisions, tables, chairs and more.
  • Community Boards can be placed anywhere.
  • Flooring can have different flammability ranging from low to high.

Live Mode

  • There are several playable pre-made Sims who are exclusive to Evergreen Harbor and replace the traditional fruit-cake Welcome Wagon. They introduce players to the Neighbourhood Action Plans. In other worlds, you will still have the normal welcome wagon. You will be able to vote via the mailbox instead.
  • Bess and Knox are exclusive to Evergreen Harbor.
  • New Neighbourhood Action Plans User Interface. Tells you about Voting and your Sims influence points. Features from other packs i.e fame from Get Famous will also help you earn more influence points.
  • Each vote requires ten influence points.
  • Some of the neighbourhood action plans include Free Love, Tech Support, Foodies Unite!, We Wear Bags, Power Conservation. Water Conservation and more.
  • You can vote for as many Neighbourhood Action Plans as you want.
  • You can influence other Sims to vote.
  • There is no limit to how many times you can vote but there are only certain times you can vote.
  • You can only vote on Neighbourhood Action Plans for the world your Sim lives in.
  • The Tinker family is one of the families in Evergreen Harbor which is made up of  Tina, Yasmin and their daughter Olive.
  • New Freelance Crafting Career.
  • Some items you create in the fabricator are only obtainable from the fabricator.
  • You can track how many Bits and Pieces you have by hovering over your household funds.
  • Dumpsters – You can dive for deals, dive for meals, dumpster woohoo and more. There are items that are only obtainable from diving for deals.
  • New Civil Engineer career
  • You can grow cruelty-free meat and you can name it too. Squeamish and Vegetarian Sims also do not like being near it.
  • Insect Farms – Beetles, Worms and Crickets. They can be harvested or be used as an edible ingredient. Compostables can be fed to the insects too.
  • New NPC – Eco Inspector. They can come and check out your Sims eco-footprint, give you a review and let you know any improvements.
  • New NPC – Civic Inspector. They will come and check on if your Sim is following the Neighbourhood Action Plans
  • New NPC – Firefighter
  • New NPC – Repo Man
  • New Death – Death by flys
  • Depending on what you  Eco Footprint is, will depend on the type of gameplay you have.
  • If you have The Sims 4 Seasons, you can experience acid rain.
  • One of the neighbourhood action plans can cause your Sims to become embarrassed about Evergreen Harbor and will wear paper bags on their head.
  • The Eco Footprint is unique to each neighbourhood.
  • Base game worlds will all start in neutral.
  • In settings, under Eco Lifestyle,  you can enable/disable NPC voting and Eco Footprint gameplay.

Evergreen Harbor

  • There are three neighbourhoods – Port Promise, Conifer Station, Grims Quarry
  • Each of the three neighbourhoods in Evergreen Harbor will start in either negative, neutral (how we currently experience The Sims) or green.
  • Depending on the eco-footprint of the neighbourhood will depend on the overlay.
  • Eco-footprint mode allows you to see more in-depth information
  • There are eleven lots in the world.  There are also two apartment lots with two liveable apartments within each. In total there will be fifteen lots in Evergreen Harbor.
  • Each neighbourhood also has a community lot
  • There is also a new bar community venue
  • The train station over time will turn into an area your Sims can visit and will turn into a bit of a park.

Apartments

  • City Living is not required to play with the new apartments.
  • The gameplay is almost identical but you don’t have landlords or noisy neighbours.
  • You do still pay rent with the new apartments.
  • The new apartments are not like the ones featured in City Living. They are more modest and one of the apartment buildings does not have an elevator.

Candle Making

  • New Skill – Fabrication
  • There are four different candle types.
  • Dipped candles can be made by children.
  • You can infuse candles to give different moods.
  • The candles do melt but there is also a cheat that allows you to stop them from melting.
  • They work on a different system compared to normal lights.
  • You can either buy wax or harvest wax.
  • Candles are an Off the Grid item.

Juice Fizzing Machine

  • New Skill – Afizzinado
  • You can make Kombucha, Seltzer and more.
  • Depending on the ingredient depends on what you create.
  • Almost every ingredient in the game can be used with the Juice Fizzing Machine.
  • You can name your drinks and also have it evaluated depending on your skill.

Inventory 2.0

  • This update will be added to the Base Game in the next patch.
  • You can now filter your inventory by using the different categories.
  • You can sell items directly from your inventory.

Household Bills Breakdown

  • Clicking on the mailbox will allow you to see information about bills for your household in more detail. This is an update that will be coming to the base game in the next patch too.
  • If you make extra power and water you’ll be able to sell and profit off of it. You can also store it if you want too.
  • You can live off the grid with your own generated power and the new bill information feature will allow you to track your usage of both.

Other

  • Upcoming feature update for Console Players – new key button call outs are being added to the game.
  • The cheats shown in the live stream will be available for all via testingcheats true.

LIVESTREAM REPLAY

The Sims 4 is getting an Inventory 2.0

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The livestream for The Sims 4 Eco Lifestyle was full of fun reveals not only for this Expansion Pack but for the upcoming FREE Base Game update for The Sims 4 as well!

They’ve revealed in the stream that The Sims 4 will be getting a complete redesign of the Inventory.

With the new inventory you’re now able to Multiselect multiple objects and drag to sell. There’s also an ability to sort items by Name, Price, Filter, Crafted Quality, Gardening Quality, Freshness and Rarity. However, that’s not all…

The Sims 4 is getting an Inventory 2.0

If your inventory is FULL of items and you only want to see certain categories of inventory items, you have filters such as Favorites, New, Books, Collectibles, Consumables, Gardening, Home & Skill, Special Items, Sim-Crafted, Scraps and Miscellaneous.

The Sims 4 is getting an Inventory 2.0

The update is expected to come out shortly before the release of Eco Lifestyle – which is on June 5th.

The Sims 4 is getting a revamped Bills & Utilities System

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Have you ever wondered what are the “bills” that you’re actually paying for in The Sims 4? Well, worry no more!

The upcoming update for The Sims 4 is set to deliver a full estimate of how much you’re spending, including:

  • Lot Taxes
  • Power
  • Water
  • Other Taxes
  • Tax Breaks & Penalties

The new User Interface that The Sims Team has shown off in the stream has a Billing Estimate on the left and Power and Water consumption levels on the right. If you have Eco Lifestyle installed you’ll be able to store that extra power and water and choose to go off-the-grid with your own supply or choose to sell the extra amount you’re producing!

The update is expected to come out shortly before the release of Eco Lifestyle – which is on June 5th.

The Sims 4 is getting a revamped Bills & Utilities System

The Sims 4 is getting Firefighters and Repomen in a FREE Update

During the livestream for The Sims 4 Eco Lifestyle The Sims Team has done a clever reveal for Firefighters, as well as revealed that Repomen are coming to The Sims 4 Base Game!

First off – Repomen. Although they haven’t shared much details about them, they did reveal that if you don’t take care of your bills for a few days they’ll come to your home to snag certain objects that are somewhat equal to what you’re due. Repomen were originally introduced with Discover University but they would only show up if you owe a college tuition.

They haven’t said much about Firefighters except shown them off in a sneaky way. After starting a fire, a new alarm sounded off that called two Firemen to put out the fire on the lot. During the stream an option was also revealed to “Call Fire Department”.

You can catch the moment Firefighters appear in the replay below (press play to jump to the Firefighters preview):

The update is expected to come out shortly before the release of Eco Lifestyle – which is on June 5th.

The Sims 4 is getting Firefighters and Repomen in a FREE Update