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Fashion Likes & Dislikes coming to The Sims 4!

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The Sims 4 High School is bringing Fashion AND a Clothing App!

On top of many things that we’ve reported on coming to both The Sims 4 and the High School Expansion Pack, we would’ve never expected that another huge update would be coming.

That’s right – Likes & Dislikes are being updated to FASHION in The Sims 4!

In an interview with Polygon, Lead Developer George Pigula confirmed the arrival of the feature to the game.

“Sims will learn to juggle school and extracurricular events, form lifelong friends, and experience big moments like prom,” shared High School Years lead producer George Pigula.

“They can even develop their own fashion likes & dislikes with the new Trendi app with clothes designed by Depop sellers.”

– Polygon

Fashion Likes & Dislikes coming to The Sims 4!

This is another huge update on The Sims 4 Base Game, if we assume that the Fashion Preferences in Likes & Dislikes are being added. On top of that, the new Trendi App promises to sell clothes designed exclusively by Depop sellers.

What are your thoughts on the big changes and features coming to The Sims 4? Register on Sims Community Signing Up below and join the conversation!

Things I cannot wait for in The Sims 4 High School

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My favorite things about High School. At least in The Sims 4!

The Sims Team and Maxis announced a new Expansion Pack for The Sims 4 – High School! Last week had one of the biggest reveals in The Sims 4 Series with an EP that got over a million views in just over a day – nice going!

The game revealed so many things (that we’ve written about already!) so let’s keep it short and simple. This is what I absolutely adore about the upcoming Expansion Pack and why it feels like Maxis is getting their old glory back!

Anywho – let’s see what got us shaking in our boots last week:

Sims finally stopping their Park Pushups to do some Reading

Things I cannot wait for in The Sims 4 High School

Trauma.

Things I cannot wait for in The Sims 4 High School

Actual Social Media in The Sims 4

Not just a promotional thing it seems!

Things I cannot wait for in The Sims 4 High School

Art Deco Schools!

Things I cannot wait for in The Sims 4 High School

With Art Deco Dramatic Entrances!

Things I cannot wait for in The Sims 4 High School
Things I cannot wait for in The Sims 4 High School

TheEnglishSimmer’s Misspelled Name

Things I cannot wait for in The Sims 4 High School
Love you Mollie!

Brilliant Graffitti Art

Things I cannot wait for in The Sims 4 High School

Haunted Houses?!

Things I cannot wait for in The Sims 4 High School

Grand Sneaking-Outs through Windows!

Things I cannot wait for in The Sims 4 High School

Izzy Fabulous’ Cousin Perhaps

Things I cannot wait for in The Sims 4 High School

Just All of This.

Things I cannot wait for in The Sims 4 High School
Things I cannot wait for in The Sims 4 High School
Things I cannot wait for in The Sims 4 High School

The Epic Highs and the Lows of American High School Football

Things I cannot wait for in The Sims 4 High School

Everything about this High School Hallway and Lockers

Things I cannot wait for in The Sims 4 High School

Definitely High School.

Things I cannot wait for in The Sims 4 High School

The Bisexual Mirror

Things I cannot wait for in The Sims 4 High School

Pop’s Diner

Things I cannot wait for in The Sims 4 High School

I can’t believe Thrift Stores are now a thing?!

Things I cannot wait for in The Sims 4 High School

Portland-Core

Things I cannot wait for in The Sims 4 High School

Autonomous Body Hair Growth. And autonomous accidents too!

Things I cannot wait for in The Sims 4 High School

Oh she passed away?

Things I cannot wait for in The Sims 4 High School

That’s about it. I still can’t believe we are talking about already so many things within a Sims 4 Expansion Pack. Definitely excited for the arrival of this one!

What are your favorite things from the Upcoming Expansion Pack? Let us know in the conversation below!

It seems the Curved Walls Leak for The Sims 4 is Real

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EA – don’t blame us for this one too.

Just 2 days ago we reported on an image that surfaced the internet. An image of Curved Walls. In The Sims 4.

It seems the Curved Walls Leak for The Sims 4 is Real

The leaker that we written about didn’t have any information about who they are and who they might be.


Since I know a few kind folks at EA Executive Chairs always read our articles through and through – it goes without saying like I’ve always said – we didn’t do it. We are here to report on the news, updates and articles to our community.


ARTICLE UPDATE: Our reader yxrden was able to spot a first Round Wall – disguised as a potted plant!

Oh wait no actually – what’s that Round Wall in the background?!?! Thanks to the community for the updates!

It seems the Curved Walls Leak for The Sims 4 is Real

Either way, the leak seems to be confirmed real by the reveal of The Sims 4 High School Expansion Pack. And by the Game Code.

Amazing modder RAVASHEEN was able to uncover what was hiding underneath the latest Update for The Sims 4. It was new code for Walls Placement:

I saw a lot of changes in the S4S update and with the curved wall theory circling around it seems like the new settings could support this idea! In object catalog there is a new ‘Wall Optional’ box under PlacementFlagsLow and tons of new options for PlacementFlagsHigh.

– @RavasheenCC

It seems the Curved Walls Leak for The Sims 4 is Real

Simmer Simmatically was able to first spot the detail regarding the Window featured in the reveal of the Expansion Pack:

And truly, they do match!

The Window in the Reveal Trailer:

It seems the Curved Walls Leak for The Sims 4 is Real

The leaked Curved Wall Window:

It seems the Curved Walls Leak for The Sims 4 is Real

Yup. It definitely looks real now.

On top of that, @SimMattically was able to discover other clues that The Sims Team was hinting at:

Fully Customizable Halls & Walls

It seems the Curved Walls Leak for The Sims 4 is Real

The Rise & Shine Typography Arching Its Back

It seems the Curved Walls Leak for The Sims 4 is Real

Well, that looks real to me.

What do you think? Let us know in the Conversation below!

Are Curved Walls coming to The Sims 4?

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Please note this is Pure Speculation as of now. But at least we have an image!

Well this has been the weirdest leak I’ve seen yet.

Someone made a Twitter account to post just one image. An image of nothing more, nothing less but of Curved Walls. And all apparently in The Sims 4:

Are Curved Walls coming to The Sims 4?

Twitter user throwmeaway doesn’t have any posts or images other than this Tweet. We are very suspicious, but also intrigued at the same time.

The terrain in the leaked Screenshot is resembling the terrain from the upcoming world of The Sims 4 High School Years.

Are Curved Walls coming to The Sims 4?

But how did this image got out? Is it really true that Curved Walls are coming to The Sims 4 or did someone manage to professionally play on this image and tease the community?

[totalpoll id=”113696″]

Our reader Devavardhan thinks The Sims Team already teased this feature with “Customizable Halls and Walls”:

https://twitter.com/Devavardhan11/status/1543018463362330629

The Sims Team did say they have things to talk about in their upcoming Livestream on July 15th about upcoming Updates to The Sims 4 Base Game:

Teen years and high school are the launching points for self-discovery. Creating even more ways for Sims to explore their identities, a free base game update will go live alongside the release of High School Years, introducing an additional new feature that will add more choice and opportunity for discovery to your Sims’ lives. 

The free base game update will also introduce body hair. For those with the High School Years Expansion Pack, Sims will be able to groom and trim their body hair’s natural growth over time, celebrating that transition through puberty.

You can learn more about the new base game updates coming to The Sims 4 on Friday, July 15, 2022 at 11am PDT

Emphasis on the plural of “Updates”.

I’m not sure about this one yet. But also wouldn’t be surprised if it’s real at this point.

Let us know what you think in the Convo below!

Display Your Sims 4 Collectables In Style!

Take those collections out of storage and decorate your sims’ house with them!

For a lot of players, finishing collections is an important part of the game. However, there are very few display shelves to show off these collections. Today, we’re showing off a set of displays for collections by somecreativecc. She has created 22 display items so far for The Sims 4.

All display items are Base Game Compatible even if the collection is not. Although these displays are for specific collections, they work with anything of a similar size or smaller.

Display Items

Display Your Sims 4 Collectables In Style!
This Voidcritter Display holds all 20 Voidcritter cards. Each type of card getting its own shelf. It comes in 9 in 9 swatches. If you are collecting the foil Voidcritter cards, you will need two of these shelves.
Display Your Sims 4 Collectables In Style!
This Voidcritter Display holds all 20 Voidcritter cards. Each type of card getting its own shelf. It comes in 9 in 9 swatches. If you are collecting the foil Voidcritter cards, you will need two of these shelves.
Display Your Sims 4 Collectables In Style!
The Simmie Collection display is a wooden piece that can be placed on the wall. It has nooks for each and every Simmie, including the Golden Simmies. It has 7 swatches.
Display Your Sims 4 Collectables In Style!
The Holiday Cracker Collection, which contains eight Meduso figurines, has a display shelf that goes on the wall and has eight colored cubby holes. Each cubby is a different color. There are two different swatches.
Display Your Sims 4 Collectables In Style!
The Familiar Display Shelf holds all eleven familiars in a free standing cabinet with eight swatches.
Display Your Sims 4 Collectables In Style!
MySims Trophies have their own colorful display case that is color coordinated to the statues. There is room for all twenty MySims trophies and has three swatches.
Display Your Sims 4 Collectables In Style!
The Ribbon Case stores up to nine ribbons. Unfortunately, this cannot store every ribbon possible to win in game, but it stores enough for most simmers. There are eleven swatches.
Display Your Sims 4 Collectables In Style!
The Insect display neatly displays every insect next to each other. It hangs on the wall. There are nine swatches.
Display Your Sims 4 Collectables In Style!
The Wand Collection Display only displays five wands, but would work great for the average spellcaster’s collection. There are six swatches.
Display Your Sims 4 Collectables In Style!
This compact shelf easily stores the Snow globe collection. It has the perfect number of slots and nine swatches.
Display Your Sims 4 Collectables In Style!
Decorative Eggs have their own egg shaped, wall-mounted display. There are exactly the number of slots and has three swatches. Although the theme is on point, it won’t fit into as many different decors as some of the other items.
Display Your Sims 4 Collectables In Style!
The Alien Collection display is exactly what you’d expect from an alien-themed display. The metal shelves look like they’d be part of a lab or in a secret facility. But, unlike the other items, it’s more difficult to see all the items displayed. Depending on what you’re using the display for, this set up will either be perfect or awkward.
Display Your Sims 4 Collectables In Style!
Fossils have this nice shelving unit that leans up to the wall. There are eight swatches.
Display Your Sims 4 Collectables In Style!
Next, Jungle Adventure Artifacts have a display case like you would see at museums. Unfortunately, it would require multiple cases to store the entire collection. But, since this would be typical for things in a museum, it is understandable. The display case has eight swatches.
Display Your Sims 4 Collectables In Style!
Jungle Adventure Treasures can also be placed in a display case. Their case has the exact number of slots as there are treasures in the game. The display case has eight swatches.
Display Your Sims 4 Collectables In Style!
The display for the Metals is a two-side table with glass around it and a partition in the center. Unfortunately, it does not fit every metal. It has three swatches.
Display Your Sims 4 Collectables In Style!
The Island Living display is perfect for putting anything on, but I chose to display the Buried Treasures Collection. It fit perfectly with the display. The display has nine swatches.
Display Your Sims 4 Collectables In Style!
The Frogs Display is a relatively large shelving unit. It has signs on every shelf to identify every frog. There is enough room to put every frog type on the shelves and was pretty easy to figure out what frog went where. In total, the display has four swatches.
Display Your Sims 4 Collectables In Style!
The Crystals display is a multilevel square display with room for most of the crystals. There are ten swatches in total.

Conclusion

Not only will these shelves come in handy for those that like to collect, but many of them will be great for other purposes. The MySims, Simmies, and Voidcritter shelves will go great in a child or teen room; Or even a geeky adult. If your sim is an explorer, having the jungle adventure display cases would be a realistic way to store the items brought back. And some of the shelves will work well to decorate rooms or store items.

First Look at Create A Sim Collabs in The Sims 4 High School Years

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Thrift Away with the upcoming Expansion!

The Sims website has published a new blog post talking about the collaborations done with Fashion Designers.

These Fashion Designers mentioned below worked on Create A Sim Fashion for The Sims 4 High School Years – coming this month!

Check out the First Look at the CAS Collaborations:

Our players make The Sims every day. They play to express their individualities, interests and aspirations. They inspire us to keep innovating and improving. They’re creators in every sense of the word.   

For The Sims™ 4 High School Years Expansion Pack, The Sims and Depop worked with five creative individuals who create and sell clothes on Depop, the fashion marketplace app reshaping the way fashion is made. These sellers collaborated with The Sims to design new original in-game fashion items, which players can purchase for their teen Sims in the game’s local thrift store and boba hangout, ThriftTea. Sims will be able to hype up their favorite to increase the value of the outfit, and earn Simoleons by selling outfits they curate on the new in-game Trendi app, and become a “Simfluencer” in the process.

As the ultimate form of self-expression, fashion plays a cosmic role in a teen’s life. These sellers drew inspiration from their IRL Depop stores to create custom pieces for the game. Depop sellers include US-based Bella McFadden (@internetgirl), with her pinstripe capri pants and a custom beaded necklace, and Jeremy Salazar (@happyxloco) who has designed a selection of graffiti-inspired jackets and sweatshirts in his signature style. British sellers Selena Williams (@Selenasshop) and Lapoze McTribouy of Sooki Sooki Vintage (@judaku) have also created items, including Y2K-inspired flared jeans and a red cropped corset, and Australian seller Sha’an d’Anthes (@furrylittlepeach) illustrated pieces inspired by her IRL collection. 

First Look at Create A Sim Collabs in The Sims 4 High School Years First Look at Create A Sim Collabs in The Sims 4 High School YearsFirst Look at Create A Sim Collabs in The Sims 4 High School YearsFirst Look at Create A Sim Collabs in The Sims 4 High School YearsFirst Look at Create A Sim Collabs in The Sims 4 High School Years

High School Years will encourage teen Sims to discover their personal style, set trends, and become Simfluencers – all while rocking the unique clothes designed by our featured Depop sellers. These creators inspire people of all ages to express themselves through fashion, and we sat down with Bella, Jeremy, Selena, Lapoze and Sha’an to talk about their passions, inspirations, and pieces created for the game.

Through the Sims, you’re able to be as creative as you want with personal style and fashion. What would your Sim be wearing right now?

Bella: I base my clothing choices completely on mood! Today I’m wearing a camouflage cargo mini skirt, a chopped and screwed thermal top and vintage Le Grand Bleu combat boots. So I’d probably dress my Sim along those lines!

Jeremy: My Sim right now would be wearing bunny slippers, the kitty face shirt I designed for The Sims, ripped jeans and some cool face paint makeup!

Selena: As it’s almost summer here in the UK and the weather is finally heating up, my Sim would be wearing a floral crochet top, paired withvintage denim Levi’s shorts, chunky platform sandals, 70s style sunglasses and a cute colourful bag.

Sha’an: Definitely a primary coloured fit or something monochrome – I love a tonal ensemble!

Lapoze: My Sim would definitely be wearing a pair of bell bottom jeans, a crop top and some massive high heeled boots. She’s definitely a 70s type of girl.

Why is personal style and fashion important to you?

Bella: Dressing up in the morning is the most vital part of my day. It’s a reflection of who I want to be represented as – I correlate fashion with confidence.

Jeremy: Personal style and fashion is important to me because it’s a reflection of the way my heart beats. I can’t help but express it.

Selena: Personal style and fashion is important to me and a way for me to express myself; it’s a way for me to show my personality through clothing. I also feel that when I’m wearing a banging outfit, it can instantly change my mood. It can make me feel happy and confident and ready for anything.

Sha’an: Personal style is an amazing opportunity to let people know who you are before they actually speak to you. I love being able to express myself every morning when I’m putting together an outfit!

Lapoze: Personal style and fashion is so important to me, because it gives me power to present myself in the way that I want to, to the world. People learn a little bit about my personality in the clothes that I wear and I love that.

Tell us more about the pieces you created for the game, how did your personal style inform these items?

Bella: I am BEYOND hyped on the pieces! There’s going to be two pieces from my personal line, iGirl: our Sin Skirt which is a Vinyl Micro Mini Skirt with D-Rings, and our classic iGirl Pendant translated to Simlish! I also cooked up a very Y2K Mall Goth pair of Pinstripe Capris.

Jeremy: The pieces I created for the game were all based off of my spray painted characters I use on my clothing like flowers, ice creams and a kitty with smiley faces in them. My personal style inspired these pieces with playfulness and bright colors. The clothing designs I chose for The Sims are like a fantasy but you can wear them in real life.

Selena: The pieces I created for the game were based around items of clothing I love! They depict my favourite fashion era; they’re colourful and bold which closely represents my own personal style and the overall feel of my vintage shop.

Sha’an: Over the last couple of years I’ve been releasing limited edition wearables online – starting with tees, and most recently our customised vintage denim campaign with Depop. The clothing we created for The Sims is an extension of the playfulness of those items and my illustrative work, without the limitations of being a real life physical garment!

Lapoze: The pieces that I created for the game, highlight my love for The disco era, but also my fun and care-free take on life. I definitely designed these clothes to induce dopamine.

Your self-expression through art and fashion has inspired many people. Who or what is your biggest inspiration?

Bella: A lot of people think Tumblr is dead…but I am walking proof that it is alive and well! I pull inspiration from my favourite blogs on Tumblr CONSTANTLY, which currently consists of archival Mall Goth photos, 2010s Taylor Momsen stage looks, Rob Zombie movie stills and plenty of cursed imagery.

Jeremy: My biggest inspiration is nature and whatever environment I am immersed in. That has been skateboarding culture lately.

Selena: My biggest inspiration has been the two greatest women in my life, my mum and my grandma. I remember even as a kid being in awe of my mum’s outfits. I always thought she looked so beautiful and stylish! Even when I look back on pictures of her when she was younger they still inspire me now. My grandmother was also very iconic in her younger years; her outfits were so well put together. When I was around 12, I remember looking through her wardrobe at all her incredible clothes, coats and accessories. I think it’s so inspiring to see how confident they were within their own style. I also take inspiration from the people I see around me; I love being in big cities and just people-watching and taking in all the fabulous street style.

Sha’an: I am super inspired by colour and always have been. It’s a huge part of my personal style as well as my illustrative work. It all begins with colour for me!

Lapoze: My biggest inspiration are my parents. They both drilled into my brother and I, that we should show off our authentic and creative selves to the world. When I was younger, I would see my mum and dad style each other, even pick hairstyles for each other. Fashion in that sense, is a sort of love language for me.

Do you like to follow trends or have you found your own, individualized style?

Bella: My style changes constantly. Something I’ve learned over the years is to “never say never” to certain clothing articles because one day you’ll probably love it! Back in the day I used to express my hatred for cowboy boots and vests but now I’m 100% a fan! You gotta stay open-minded constantly.

Jeremy: My style has evolved over the years by becoming more confident to not stay in a box of one particular style. I can be many versions of myself through fashion and enjoy the energy it evokes. I try my best to not pay attention to trends but it’s impossible with social media, so they end up in my designs and personal styling. So I try to find ways to do it slightly unique to my own taste.

Selena: I found when I was younger and I was still finding my own sense of style I would follow trends as I lacked the confidence to wear clothes that were a little more “out there.” Now I’m older and after exploring and experimenting a lot, I feel like I’ve finally found my own style. I like to wear things that are going to bring me joy, make me feel confident and allow me to express myself. I also like to change it up as I’m definitely a tomboy at heart, so some days I love to wear jeans, a tee and some chunky Dr Martens. But then the next day you’ll catch me in a 70s flowy dress.

Sha’an: I feel like my style lives in the universe I’ve created with my work – but of course trends and what’s available (thrifted or new) can dictate what pieces are available to you so they play a part for sure!

Lapoze: My style has definitely evolved. I was inspired by many subcultures when I was younger, and I am to this day. I get inspiration from 90s skaters, the 70s punk movement and even this new buzzword called “Dopamine Dressing”. I steal like an artist when it comes to my style. What I get inspired by, I add to my own personal style and create a mish mash catered to me.

You’ve created careers for yourselves out of self-expression and creativity. Do you think your Sim would also have a career as an artist or influencer, or would they be doing something completely different?

Bella: My favorite part of The Sims is the fact that you have the opportunity to be someone else. I like giving my Sim a totally different, wacky career path than the one I’ve chosen in real life! I would probably be a scientist.

Jeremy: I think my Sim’s career would be some type of artist, like a musician. I can see them playing classical piano music while looking super edgy.

Selena: One of my dream jobs is to be a full time fashion stylist, working for a big brand like Gucci. My Sim would definitely pursue this career and she’d absolutely smash it!

Sha’an: The best thing about The Sims is that you can live life as a completely different person if you want to. When I play The Sims I like to pick a completely different career than my own, then I ignore my job and usually end up trying to move into another family’s mansion!

Lapoze: My Sim would definitely be in the creative industry. I could probably see her being both a photographer and Model. She’s fabulous just like her creator!

These custom pieces from Depop sellers will be available beginning July 28, 2022 in The Sims 4 High School Years Expansion Pack on PC and Mac via Origin™ and Steam®, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One systems. Requires The Sims 4 (sold separately) and all game updates. For PC, see minimum system requirements for the pack.

Pre-Order Bonus and Information for The Sims 4 High School Years

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Here’s how you can claim your Bonus before it’s too late!

The Sims Team continues with the tradition of Pre-Order Bonuses for The Sims 4 Expansion Packs!

With the announcement of The Sims 4 High School Years Expansion Pack, the team has revealed that they’ll be giving out 3 Special Objects to turn your Streamer Career even more colorful and professional!

The Pre-Order Bonus includes the following objects:

  • Groove Tube Wireless speaker
  • Spine Reticulator Gaming Chair
  • Tri Hand LED Panels

Check out the Objects Preview Below:

Pre-Order Bonus and Information for The Sims 4 High School Years

This Special Promotion of claiming the Vibing streamer Gear Digital Content lasts until September 8th, 2022!

In order to get the Vibing Streamer Gear, you’ll need to Buy The Sims 4 High School Years Expansion Pack. With the Pre-Order you’ll get the Digital Content on the day of the release of The Sims 4 High School Years, which is July 28th. After the launch of the Expansion Pack you’ll have until September 8th to get the Content through purchase!

To Pre-Order the Expansion Pack, here’s a list of all the Platforms where you can do so:

  • Origin
  • Steam
  • Microsoft Store
  • Playstation Store

So, will you be Pre-Ordering the Expansion Pack?

[totalpoll id=”113678″]

Let us know what you think about the Pre-Order Digital Content Bonus in the Conversation below!

First In-Game Previews of The Sims 4 High School Years

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The Gurus have excitingly shared the special previews!

The announcement of The Sims 4 High School Years Expansion Pack is something I’m still catching up onto after yesterday. It really goes without saying that with a Pack this big you have to process information one step at a time.

Not because there’s too much happening, but because it’s too good to be true. Is this really what we’re getting this July?! An Expansion Pack that actually feels like one?!?!

Either way, The Sims 4 High School Years Developers (also known as SimGurus) have shared their In-Game Screenshots from the Pack. Let’s take a look!

I had to make a comparison of my adult and teen self. I just couldn’t figure out if I should’ve gone with my long hair phase or not. Either way. SimGuruGeorge currently, and as a teenager.

SimGuruGeorge

First In-Game Previews of The Sims 4 High School Years
First In-Game Previews of The Sims 4 High School Years
First In-Game Previews of The Sims 4 High School Years

These packs were made for each other

– SimGuruAsh

First In-Game Previews of The Sims 4 High School Years

100% my favorite lot in Copperdale

SimGuruAsh

First In-Game Previews of The Sims 4 High School Years
First In-Game Previews of The Sims 4 High School Years
First In-Game Previews of The Sims 4 High School Years

What do you think about these Previews? Join the Conversation below!

Official Assets of The Sims 4 High School Years

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The Sims Franchise makes High School History Books by making LGBTQ+ Couples the Starring Roles of a Cover! No straight people this time around. (with all due respect)

Today’s announcement of The Sims 4 High School Years is something we’re still processing here at Sims Community.

Until we do so, here are the assets as per ush. There’s the official Logo, Icon, Screens, Renders and oh…what is that on the Cover?

…Are those…Homosexuals?!

Official Assets of The Sims 4 High School Years

And Lesbians too?!?!

And THAT’S IT???!?!?!

Are my eyes really deceiving me or are LGBTQ+ Sims Characters the main starring role after playing so many diversity token roles in the past?!

That is correct. For the first time ever, The Sims Pack Cover features an ensemble of ONLY LGBTQ+ Characters. And i couldn’t be more happy.

I have more to talk about the History of LGBTQ+ Diversity in The Sims in the coming months. However, let’s get back to our regular schedule of showing you the Official Assets for The Sims 4 High School Expansion Pack!

Logo

Official Assets of The Sims 4 High School Years

Boxart

Official Assets of The Sims 4 High School Years

Artwork

Official Assets of The Sims 4 High School Years

Renders

Official Assets of The Sims 4 High School Years

Icon

Official Assets of The Sims 4 High School Years

Screens

Body Hair coming to The Sims 4 Next Month!

We waited 8 years for this moment. But it was worth it!

It’s High School Season in The Sims 4 with the Upcoming Expansion Pack! To celebrate the ocassion, we are getting something that we should’ve gotten with the Werewolves Game Pack just a few days ago. But, we’re getting it very soon next month.

Yup, I’m talking about Body Hair!

In the reveal for The Sims 4 High School there’s exclusive footage of what Body Hair looks like in The Sims 4. Check out the first looks:

We got a teeny tinsy look at Chest and Arm Hair. At least one of the ariants for them:

Body Hair coming to The Sims 4 Next Month!

Back Hair too:

Body Hair coming to The Sims 4 Next Month!

Shaver?!?!

Body Hair coming to The Sims 4 Next Month!

I barely even know her!!!

Body Hair coming to The Sims 4 Next Month!

Oh, and how could I forget Leg Hair?!

Body Hair coming to The Sims 4 Next Month!

First details about Body Hair and their incorporation with High School Expansion Pack has been revealed in the official Blog Post:

The free base game update will also introduce body hair. For those with the High School Years Expansion Pack, Sims will be able to groom and trim their body hair’s natural growth over time, celebrating that transition through puberty.

So that pretty much settles it – Body Hair will come to The Sims 4 Base Game for FREE as Create A Sim options. You’ll be able to groom and trim your body hair (with natural growth as a feature) through the High School Expansion Pack.

What do you think about the first glimpse at Body Hair coming to The Sims 4? Join the conversation below!

Every Single Detail from The Sims 4 High School Years Reveal

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Time to put your detective hat on and Spot ALL the details in over 200 images!

The Sims 4 High School Years Expansion Pack has just been announced. And we are still lost for words.

Especially because of the fact that this could be the best Reveal Trailer ever done for an Expansion Pack! The Plumbob Studios were able to encapsulate and showcase all the important moments and features coming with this Pack.

We totally understand how hard it is to stop for every moment. Which is why we’ve included a handy Gallery of all the High Quality Photos from the Reveal Trailer!

Down below you can see every single important frame that each tells a different High School story.

After you’re done analyzing the images, let us know what YOU’VE spotted in the Conversation below!

The First Official Blog Post on The Sims 4 High School Years

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Boba Tea, Goofy Pranks, Bunch of New Base Game Updates. Oh, and a whole new pack dedicated to HIGH SCHOOL!

The Sims Team has released the first Official Blog Post for The Sims 4 High School Years Expansion Pack.

Check it out!

[The PA system crackles as it turns on and the principal starts their morning announcement.] 

Good morning, students and faculty of Copperdale High! Welcome back to another adventure-filled school year. For those of you that are new to our school and town, we’re excited to have you joining our dear community! Once renowned for its booming mining industry, Copperdale is a small town nestled on the banks of Lake LaSuli where you can truly live out your teenage dreams, explore your identity, and test boundaries through choices and growth.

We are so proud of our community creators and the seven lots they built in Copperdale, including MsGryphi, who built ThrifTea–the thrift store and local boba hangout, xfreezerbunnyx, who built the library, and JOL1990, who built the high school principal’s old money mansion.

We’ll be giving tours of the school and town after the final bell today, and all are welcome to join. 

Here’s to all the memories we’ll be making together this school year. 

Go Copperdale Womp Womps!

The First Official Blog Post on The Sims 4 High School Years

Carving Your Own Path in High School

Copperdale High is the center of your teen Sims’ world. Inside these halls, Sims participate in everything that makes high school such a formative time in life, from building lifelong friendships, to selecting our favorite extracurricular activities and graduating into adulthood.

During school hours, Sims attend class, hang out with friends, have lunch in the cafeteria, take weekly exams, and hopefully avoid being scolded by the principal who patrols the halls! After school, students can participate in activities like football, cheerleading, chess, and computer clubs, go to events like the science fair, or head home to their poster-filled bedroom to complete their homework.

In terms of extracurriculars, teen Sims can join an after-school club or team like football or cheer, practice these skill related activities, participate in competitions, and experience the highs and lows of winning and losing alongside your teammates. 

You’ll even have the opportunity to navigate through the challenges and joys of young love, whether it’s the blissfulness of the crush stage, or the woes of a teenage breakup. A word of advice: Plumbite Pier is the perfect date spot! There is an amusement park with a haunted house, tunnel of love, a ferris wheel, and a photobooth for memories!

The First Official Blog Post on The Sims 4 High School Years

Explore Your Teen Identity 

Teen years and high school are the launching points for self-discovery. Creating even more ways for Sims to explore their identities, a free base game update will go live alongside the release of High School Years, introducing an additional new feature that will add more choice and opportunity for discovery to your Sims’ lives. 

The free base game update will also introduce body hair. For those with the High School Years Expansion Pack, Sims will be able to groom and trim their body hair’s natural growth over time, celebrating that transition through puberty.

You can learn more about the new base game updates coming to The Sims 4 on Friday, July 15, 2022 at 11am PDT on Twitch and YouTube.

The First Official Blog Post on The Sims 4 High School Years

Express Your Creativity With Pranks and Style!

What is high school without a little mischief? In High School Years, discover an all new mischievous side to your teen Sims as they pull pranks. Mark up the whiteboard, leave a stink capsule in your classmate’s locker, or mess with the school’s PA system, but don’t get caught! Successfully pranking other Sims will increase your mischief skill, but being discovered will have consequences on relationships, as well as lead to trust issues.

Back at home, you can make your teen Sim’s bedroom an oasis that fully reflects their personality and style, as unique as they are. Teen Sims can hang out in the bedrooms, with Sims now able to sit crossed-legged on the bed together and have pillow fights. Need to sneak out of the house after curfew? Sims can exit the house via The E window and trellis ladder, and climb down the side of a house.

The First Official Blog Post on The Sims 4 High School Years

Fashion is the ultimate form of self-expression, and has always been a huge part of The Sims. As part of The Sims 4 High School Years Expansion Pack, your Sim’s fashion options are growing even larger via a collaboration with Depop, the circular fashion marketplace app where the next generation comes to discover unique items. Sims can discover clothing items designed by real-world Depop sellers Jeremy SalazarSha’an D’Antes, Lapoze McTribouy, Selena Williams and Bella McFadden in-game at the local thrift store and boba hangout, ThrifTea, and earn Simoleons by selling outfits they curate and hype on the new in-game Trendi app and become a “Simfluencer” in the process.

Take pictures of your Sims’ new outfits at the mural from artist Monica Ahanonu, displayed on the side of ThrifTea, drawing inspiration from The Sims x Depop collaboration.

The First Official Blog Post on The Sims 4 High School Years

Star Quarterbacks, Prom Queens and Valedictorians

It wouldn’t be a true high school adventure without prom and graduation.

Perhaps the most nerve-wracking yet exciting night of a teen Sims’ high school years is prom. You’ll be able to customize every aspect of your Sim’s prom, beginning with prom preparation and the event itself. Sims can go solo, ask someone to the prom,  go with friends, or skip out altogether. From there, players can dive into the details including creating and presenting a promposal sign, selecting outfits, having friends over to get ready, and voting for prom royalty. Players can also plan out their dance routines, music, snacks, and more. How a Sim prepares for and participates in prom will impact their relationships going forward! 

And then, of course, the high school experience culminates with graduation, the ceremony bookending a Sim’s time at Copperdale High. It’s a chance to celebrate with friends and family, and welcome in the next stage of life. Sims can prepare before the main event by inviting guests, deciding their outfit, and acquiring gifts for friends and teachers. All the decisions your Sim has made throughout their high school journey will impact how their graduation plays out. Sims can choose whether or not they attend, but they won’t be invited to graduate if their grades don’t meet the mark! 

No matter how you choose to live out your High School Years in The Sims 4, there are no wrong answers. Unless it’s a test you forgot to study for. 

The Sims 4 High School Years: First Information

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The most ambitious Expansion Pack yet is coming July 28th!

The Sims Team has just announced The Sims 4 High School Years Expansion Pack!

We are delivering you news as they come in regards to the pack. Because we just can’t believe it ourselves what is going on.

The Sims 4 High School Years Expansion Pack is set to release on July 28th, 2022 on PC, Mac, Xbox and Playstation!

Either way, enjoy the official Description and Key Features!

Be a good (or bad) student, join a club, start a trend, and make the most of being a teenager with The Sims 4 High School Years Expansion Pack*! Navigate iconic teenage experiences like attending prom, pulling pranks, experimenting with identity and trends, and forming friendships and rivalries at extracurricular events. There’s a lot to do before graduation – teen Sims can attend class, interact with teachers, and even earn money as style influencers or streamers!

EXPERIENCE HIGH SCHOOL

Experience all the ups and downs of high school. Attend classes in person, get to know your teachers, hang out in the cafeteria, and even decorate your locker! Your most treasured moments might happen while loitering around with your friends after school.

ICONIC TEEN MOMENTS

Dance the night away at prom and celebrate your graduation ceremony with family and friends (if you keep up with your schoolwork!). In addition to those big moments, Sims can make lifelong friends, be asked out by other teens, participate in after-school activities and teams, and experience the rollercoaster of puberty.

SHAKE THINGS UP

High school is a time of self-discovery! Find the confidence to ask your crush out or the guts to skip class (don’t let the principal catch you). Teen Sims will explore their own likes and dislikes, and have new opportunities to cause mischief. Pranks and sneaking out after dark can have consequences, so be careful you don’t get caught.

EXPLORE YOUR STYLE

Make your bedroom your own, plan outfits with clothes designed by Depop sellers, and become a Simfluencer! Teen Sims can earn money by selling outfits and hyping up looks they design on Trendi right from their bedrooms, which are now more interactive than ever. Use a laptop, read a book in bed, or even have a pillow fight!

Stay tuned for the latest on The Sims 4 High School Years right here on Sims Community!

The Sims 4 High School Years: FIRST SCREENS!

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We can’t believe this Pack.

The Sims Team has just announced The Sims 4 High School Years Expansion Pack!

Story in development. Until then, enjoy the first official screens!

The Sims 4 High School Years: FIRST SCREENS!
The Sims 4 High School Years: FIRST SCREENS!
The Sims 4 High School Years: FIRST SCREENS!
The Sims 4 High School Years: FIRST SCREENS!

Maxis doubles down on The Sims Franchise Development

Exciting times ahead!

During my break I haven’t been paying attention to my usual places where I check up information. One of those places is Maxis Careers, where we were able to spot many interesting details behind the scenes of The Sims 4 development. Oh, and also the development of the Next Generation Sims Game!

After my break I opened up the Maxis Careers Website and PLENTY of new Job Opportunities have been posted. Like, a lot.

The new Job Opportunities are new and are related to upcoming developments. Developments of both The Sims 4 and The Sims 5 (we call it like that until we know the official name).

It’s an exciting time for The Sims Franchise. We don’t even have to explain too much – it’s literally all written out in the Job Descriptions down below that we found on Maxis Careers! These are the most interesting ones we found (out of so many other Job Listings!).

Web Designer (Contract) – Maxis

Maxis is looking for a Web Designer to support our efforts at reimagining our internal website / information hub. This person will work with multiple teams across the Maxis studio to understand, design, plan, track, and implement our internal website / information hub projects. A typical day will include conversations with project or business leaders, documentation and creative assets gathering, website architecture/content page framework building, and maintaining timeline and deliverables to ensure on time project completion. 

This person will report to the Director of Business Operations, Maxis.

Responsibilities:

  • You will produce visual elements (concepts, mocks, sample pages & prototypes) consistent with studio brand and voice
  • You will design the structure and implement an internal website/information hub for Maxis
  • You will maintain regular communications within project partners and stakeholders
  • You will maintain and report on roadmap status across the project(s)
  • You will anticipate and escalate communications regarding risks, problems and roadblocks
  • You will facilitate regular checkpoints with partners to maintain alignment and balanced solutions that adhere to users and business goals

Core Game Engineer – Maxis

High-level

Reporting to a Development Director a Core Engineer will work on one or multiple related game subsystems within the game. The work will range from rapid prototyping to production development. Most of the work will be done in Unreal Engine, both in C++ and Blueprints. Some prototypes and features may be done completely in C++.

Role Requirements

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 3+ years experience implementing complex game subsystems.
  • 3+ years of programming experience in modern C++
  • Desktop (PC/Mac) development experience required.
  • Experience with Unreal Engine is strongly suggested.
  • Experience with mobile platforms suggested.
  • Skills debugging complex applications.
  • Experience prototyping systems.
  • Experience protoptyping applications.

Character Artist (Contract) – Maxis

As a Character Artist with Maxis, you will be working closely with the Art Director and Technical Leads to define visual standards and technical specifications of characters for the project. In addition to creating high quality character models and materials, the Character Artist assists peers and external partners to deliver work that meets the project standards. The ideal candidate proactively seeks opportunities to elevate the game, embraces constructive feedback, and thrives in a highly collaborative environment.

Responsibilities:

  • You will work with the Art Director and technical partners to define and refine the look and feel of characters for the project.
  • You will work with Technical Art, Engineering and other artists to develop the character creation and integration pipeline.
  • You will create high quality character models and materials/shaders including in-game and high-resolution assets.
  • You will update style and technical documents for the character art team.
  • You will collaborate with Technical Artists to create and improve tools and workflows.
  • You will actively participate in milestone planning and reviews.

Game Designer I and II – The Sims 4 (Contract)

As a Designer on The Sims, you’ll work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to design player-first experiences that surprise, delight, and invite millions of Simmers around the world to Play with Life.

You will report into a studio Development Director.

Responsibilities

  • Be an advocate, represent the Design team.
  • Be an active member of the development team using inclusive collaborative frameworks with diverse teams to decide on goals and establish the stories players want to tell within a given release
  • Collect and organize feedback from brainstorming workshops to inform design goals, visions, and solutions, and provide feedback to other designers.
  • Design, tune and bug fix entire systems within Maxis’ proprietary tools
  • Help establish best practices for the team.
  • Become a mentor to more junior members of the team.
  • Have a depth of knowledge across a majority of systems, being able to oversee entire pillars for a pack and train/support the team on its features.
  • Determine gameplay experience goals for designs, and tune features to meet those goals.
  • Improve designs based on playtests, game metrics, team input and community feedback.
  • Be resourceful and solve problems using the tools and time/scope available to create unique and fun experiences for players.
  • Collaborate with all team disciplines, including artists, animators, modelers, engineers and producers to get support from the team and guide a project from initial design to final production.
  • Become an expert on the game and our community, drawing from our large, varied player base and our past games to make and defend intelligent design choices going forward.
  • Have an eye for improving process and efficiency to make life easier for the Design team.
  • Help establish best practices for the team.

Animator II – Maxis

As an Animator, you will create high quality key-frame animations and collaborate with other disciplines to design and implement interaction state-flows in-engine. You will be creating animations that express a wide range of emotions and personality. You have a strong understanding of the latest keyframe animation workflows.  You have extensive experience using Maya and implementing content in-engine. You will receive direction and feedback directly from Senior Animators and the Animation Director.

Responsibilities:

  •  
  •  
  • Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting.
  • Produce content under tight game development deadlines.
  • With guidance from your Lead, collaborate with other essential contributors of the Production process to fulfill Design Goals. Essential contributions include:
  • Work with different technical and art disciplines to solve implementation challenges.
  • Estimate and provide scoping options for content.
  • Design animation assets and state machines using our proprietary engine.
  • Present implementation strategies alongside other contributors.
  • Use both Maya and art tools to implement animated characters and objects in a proprietary engine.
  • Use proprietary engine and pre-vis tools to technically verify animation content for self and others.
  • Work with other essential disciplines to solve complex game bugs.
  • Maintain and track animation assets related to your implementation designs.
  • Create technical documentation of your implementations.
  • Hold focused discussions concerning technical implementations you have contributed to, to spread knowledge across the animation team.

Development Director – The Sims

You will be responsible for managing a development team. This can range from artists, designers, software engineers, QA and other production staff. Development Directors are the keepers of the project schedule and play a vital role in successfully moving the development team from one project phase to the next while ensuring a strong focus on quality, collaboration and communication. You will partner closely with producers (our product owners) to ensure that they are managing the project on time, to quality, and within budget

Leadership:

  • Builds and evolves an effective team; identifies resourcing needs, provides challenges and developmental opportunities to ensure that all employees reach their potential.
  • Builds and maintains effective working relationships with the immediate team and those outside of the immediate team that have an effect on the successful completion of the project.
  • Provides line management to employees across disciplines within a single project team.
  • Maintains regular communication with the project team and coordinates dependencies with external partners.

Responsibilities:

  • Collaborate with project stakeholders to establish and assign tasks from defined project goals.
  • Partner with production to manage scope and quality.
  • Determine the resource requirements to meet the tasks and/or project requirements
  • Proactively assesses and mitigates risk for the team’s assigned scope.
  • Tracks progress of team’s deliverables and provides regular status reporting and capacity plan updates.
  • Actively partners with product owners, tech and craft leads to resolve problems that surfaces for the team.
  • Run stand ups and sprint planning meetings effectively
  • Work with subject matter experts of your team and ensure all workflow is clearly defined, processes are documented, and staff trained in expectations on the workflow.
  • Manages career development of direct reports, including development of individual development plans, and conducting regular one-on-ones.

Creative Qualities:

  • Prioritizing and resolving issues through creative problem solving skills.
  • Recognizing and balancing priorities of eliminating the root causes of problems.

Data Project Manager (contract) – Maxis

As a Data Project Manager at Maxis, you’ll report to the Lead Product Manager and work with a team of enthusiastic industry craftspeople from all walks of life. You will use your passion and knowledge to be the champion of telemetry within Maxis so that the team can use our data to guide development of player-first experiences that surprise, delight, and invite millions of Simmers around the world to Play with Life.

Responsibilities:

  • You will champion data informed game development. You will be the primary steward of telemetry within the game team by tracking data hook requests and ensuring implementation of those requests.
  • You will highlight and celebrate new dashboards and other data insights that aid the development process
  • You will work with multiple development partners to improve on the studio’s data infrastructure and identify dependencies between discipline groups
  • You will be the driving force that solves breakdowns in the data and telemetry process and create solutions for the future
  • You will identify when game telemetry is not operating correctly and bring together the teams needed to solve the issue
  • You will write detailed documentation for telemetry and data requested by product managers and other game stakeholders to ensure its posterity. 

Character Artist – Maxis

We are looking for a Character Artist to work closely with the Art Director, Concept team, Senior Character Artist, and Technical Leads to define visual standards and support the technical development of characters for the project. You will actively participate in the research and development of the asset creation methods and pipelines designed to add new design-driven features unique to the project. In addition to creating high-quality character models and materials, you will guide external partners to deliver work that meets the project standards. The ideal candidate proactively seeks opportunities to elevate the game, enjoys learning emerging technologies that improve the pipeline, embraces constructive feedback, and thrives in a highly collaborative environment. You will report to a Development Director of the Creative team.

Responsibilities:

  • Create visually appealing character assets with the Art Director, Concept and Character teams
  • Create both high resolution and low polygon 3D sculpts along with texturing game assets
  • Solve for aesthetic and technical challenges with the Character and Technical Art teams
  • Participate in critiquing your work and the work of other artists

Senior Rendering Engineer – The Sims!

The Sims team at Maxis is looking for a Senior Software Engineer with experience in performance optimization, specializing in rendering and graphics. You will report to the Development Manager for the Performance and Scaling team, aligning to product goals set by the Technical Director. Your primary goal is to modernize The Sime graphics engine to improve performance and improve visual quality on newer hardware, including Windows, macOS, and consoles.

Responsibilities:

  • Work with all partners to integrate their systems and tools into The Sims game engine, development environment, and workflow
  • Collaborate with game team technical directors and engineers to implement game features on Windows, macOS, and consoles
  • Improve game rendering performance by taking advantage of platform specific capabilities
  • Partner with build and release team to build, release, and deploy game on all supported platforms
  • Establish and drive low-level performance profiling and optimization projects on multiple platforms

Gameplay Systems Engineer – The Sims!

The Sims team at Maxis is looking for a Senior Software Engineer with experience in performance optimization, specializing in rendering and graphics. You will report to the Development Manager for the Performance and Scaling team, aligning to product goals set by the Technical Director. Your primary goal is to improve the runtime performance of The Sims game simulator to achieve responsive player experience across supported platforms.

Responsibilities:

  • Improve game simulation performance by increasing the efficiency of the existing solutions, introducing more efficient solutions and technologies, or taking advantage of platform-specific capabilities when possible
  • Maintain and enhance gameplay simulation systems inspection and profiling tools
  • Define and drive gameplay system performance and memory


What do you think? Let us know in the Discussion below!