UPDATE: The live broadcast is now over. You can watch the replay down below! (Stream starts at 0:50)
The Sims Team will be showcasing The Sims 4 City Living’s apartments feature live on Twitch on September 23rd at 1PM PT / 9PM BT / 10PM CEST!
This live broadcast has been confirmed to be ran by SimGuruSteph and SimGuruJM. We’ll make sure to provide you with screens and a replay of the broadcast shortly after it’s over!
Tegan and Sara, an indie pop duo, have confirmed in their recent Q&A video that they’ve recorded their recent single ”Stop Desire” in simlish for the upcoming The Sims 4 expansion pack – City Living!
For now we don’t have a snippet of what this soundtrack could sound in simlish but you can listen to the official song that’s been used in The Sims 4 City Living Reveal Trailer down below:
UPDATE #6: The Sims RU removed their video as well. We uploaded the soundtrack video on vid.me:
UPDATE #5: AlalaSims was asked to remove their video by EA. The Sims RU was able to upload the video on their VK page:
UPDATE #4: Brazilian fansite AlalaSimsreuploaded the video. So far it’s still up and running!
UPDATE #3: Here are some stills from the video that EA took down. We don’t want to jeopardize our website over the audio file that was leaked.
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UPDATE #2: EA took down our video re-upload that we put on YouTube. It looks like they really want to get rid of this leak…
UPDATE: Both the tweet and the instagram post have been removed from Illan’s social accounts.
Illan Eshkeri, composer of The Sims 4’s soundtrack, posted a following tweet, teasing that The Sims 4’s upcoming pack(s) are ”scary”:
Not only that, but he also posted a small teaser on instagram of the upcoming soundtrack for upcoming scary packs (that’s currently unavailable due to EA’s copyright claims)
Looking at the emojis Illan posted and the word ”Dracula” mentioned in the soundtrack teaser above, we can expect Vampires, spooky spiders, some possible additions to ghost and more!
All of this can be confirmed as ”an official leak” as it was posted by an official account who composed the soundtrack for these packs. All that’s left to this is figuring out what the theme of these upcoming packs are.
Welcome to San Myshuno! Oh, wait, you’re already living in the city? Where, if I can ask? Oh. Oh, dear. In one of those apartments? Well, they’re not built and maintained to the high standards we think your Sims deserve. Please, come with us as we show you the top floor. Penthouses are the tip top of apartment living in The Sims 4 City Living* Expansion Pack (coming in November), and we think the penthouse there will be more to your sophisticated liking.
Typically, Sims strive to complete a Skill, or complete a career, or fulfil an Aspiration. In San Myshuno, one of the stories we want you to tell is moving up from the low level apartments, to live in one of the incredible penthouse apartments.
Penthouses are the perfect mix between apartments and residential lots. You get the incredible views and the fantastic city location, but also the flexibility of knocking out walls and building whatever you want at the top of your Sim’s world. Want to build a small rooftop garden next to your fantastic pool? Go ahead and do that. You own the floor and nobody can stop you in the penthouse!
Would your Sim prefer a quieter lifestyle, or one where you can blast your music free of complaints? Once again, this is your floor. The only people in the penthouse are the ones your Sim invited! It’ll also be nice living in a vermin free space.
“But I miss the quirks of my first apartment,” you say? Say no more! Your Sims can use Lot Traits in Build Mode to add quirks to their penthouse, or any lot in the game. Yes, even in Willow Creek or Oasis Springs! This is one of the new Build features we’ve added to The Sims 4 City Living, which we’ll cover in greater depth later.
In The Sims 4 City Living, the lower level apartments build character and help you tell a story. Through conflict and adversity your Sims will learn who they truly are. The high level penthouses are for Sims who are established, know who they are and what they want, and prefer to sip juice from the highest rooftop with only a select group of friends.
What story do you want to tell? Head to the elevator and make your choice this November in The Sims 4 City Living!
The announcement of The Sims 4 City Living got me pretty excited! After waiting for almost a year for a new Expansion Pack, the features that The Sims 4 City Living promised, such as the new world, apartments, penthouses, new careers and more really felt like it’ll freshen up the game. But, once The Sims 4 developers started talking what we actually can and can’t do in the game, I was negatively surprised, and here’s why…
Very Limited Apartment Tools
The confirmation that we can’t build apartments from scratch or place the apartment shells in other worlds was a HUGE let down about this pack, and the explanation by SimGuruEugi why we can’t do all of this is really questionable:
If we had allowed the creation of apartment buildings from Build/Buy, we would not have been able to achieve the look we were going for. For instance, B/B limits construction to five floors, but you want buildings to look like they have many more than that, so you can look over the city skyline.
There are also performance implications. You might want a building to look like it has, say, hundreds of windows and small items of decor. If those were actual B/B objects, they would all count against our performance metrics.
Sure, I understand that optimizing the performance is really needed in order to make all of this work, but the fact that we can’t even place apartments in other worlds is something I still can’t understand. Plus, just because the developers wanted apartments to be 200 meters high (I may be exaggerating here but you get the point) doesn’t mean that everyone in the community wants to see San Myshuno the way they presented it so far. I’d appreciate more if they made a simple re-make of Belladona Cove where, even though Apartments didn’t look so ambitious like in City Living, they preserved full functions and allowed us to not only build Apartments from scratch, but place them anywhere in the world, in any world!
Placing an Apartment was a breeze and you could do it anywhere as long as you’re placing near the road. Not bad for a game from 2004.
Down below you can see the creation process of Apartments in The Sims 2. You did need to use a cheat after you’re done with building your apartment, but that only means that The Sims Team fully supported it back in the day.
The Sims 3 Late Night didn’t allow you to build an apartment from scratch and the shells looked similarly to the ones presented in The Sims 4 City Living, but the game still allowed you to place these apartment shells in any world in The Sims 3, letting you turn any world into a downtown world.
An apartment shell placed in Isla Paradiso.
Although apartments in The Sims 4 City Living are spared of any options that’ll let you create an apartment from scratch of place an apartment somewhere else, what’s truly new and great in this pack about apartments is the new gameplay that we’re getting. Up to 4 households in certain apartments, specific Lot Traits such as earthquakes and random problems that may make your gameplay more challenging. If some of your neighborhods have the key to your apartment they might randomly pop over!
Festivals Limited to San Myshuno
Another big feature in this pack are city cultural festivals, which bring certain challenges, competitions and overall different types of Sims (street performers and Sims who dress with different cultural clothing). Still, what’s a huge letdown with all of this is that this feature is as well limited to San Myshuno.
We still have a lot to find out about these festivals in the coming weeks, but so far it’s official that we won’t enjoy in festival features in different worlds with City Living expansion pack.
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There’s a lot more to be discovered about this Expansion Pack once we get our hands on it: Apartments and their Lot Traits, Penthouses, Festivals, new careers and more. What’s worrying is that so far 2 major features are confirmed to be tied to only one world.
I can’t help but think of a similar game pack that functions the similar way: The Sims 4 Outdoor Retreat Game Pack. In order to enjoy your vacation and rent a vacation home, you need to travel to the world of Granite Falls (Outdoor Retreat world) in order to fully enjoy the features of this pack.
I’m not saying that The Sims 4 City Living isn’t bringing enough features to the table, it’s just that those features do not expand enough to the entire game that would make it more customizable. The Sims has always been focused on customization but this pack simply doesn’t bring any major control over what you play. You’re forced to play with what The Sims Team has given you until you eventually get bored of it. This pack would get a much longer-lasting appear if some of the major features could be transferred to other worlds, such as placing an apartment in Newcrest.
Instead of actually expanding the game, The Sims 4 City Living seems like it’s only adding stuff to it. Hopefully I’ll be proven wrong once The Sims 4 City Living releases in the first week of November.
SimGuruMegs has confirmed that we won’t need to get The Sims 4 City Living in order to play with Lot Traits. Instead, they’ll be patched into a base game.
She also stated that they’ll definitely consider to add new lot traits in future packs.
It’s been confirmed that along with City Living there are around 20 lot traits. You can see some of the examples down below:
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SimGuruEugi, one of the developers working on The Sims 4, explained some of the apartment functions and their creativity limitations in City Living, such as not being able to play with apartments outside San Myshuno or build an apartment from scratch.
You can think of an apartment building as a neighborhood. They are authored by our world creation team as part of the world we ship for the EP. (We actually can’t patch worlds without invalidating saves).
If we had allowed the creation of apartment buildings from Build/Buy, we would not have been able to achieve the look we were going for. For instance, B/B limits construction to five floors, but you want buildings to look like they have many more than that, so you can look over the city skyline.
There are also performance implications. You might want a building to look like it has, say, hundreds of windows and small items of decor. If those were actual B/B objects, they would all count against our performance metrics.
We also allow multiple households to inhabit the same building. So we’d have to add some element that would have allowed players to define the boundaries of an apartment. If it wasn’t properly authored (e.g. lacking front doors), some game functionality might not work.
So we reached what we think is a good compromise. We modeled “shells,” which are apartment buildings that look great but are technically one object, and then we allowed B/B operations inside it.
There are up to four apartments per building. All those apartments are playable. You can move in/move out of them, and they can be inhabited by NPCs. You can interact with your neighbors by knocking on their door and whatnot.
For each apartment building, the playable space is one floor in that building. The elevator takes your Sims from street level to their floor.
Penthouse are not a lot type. You can change the penthouse’s venue type to any type, and it’s really cool. The premade lots in San Myshuno are gorgeous. Can’t wait for you guys to play with it. I didn’t work on EP03 and when I saw the final world I was really impressed with what the team pulled off!
The population cap will be increased by roughly 25% for EP03 (regardless of whether or not you buy the pack. It’s patched in).
I think the shells are objects, so I’m sure modders will find ways to “liberate” them and do crazy things. It’s just not something we support in worlds other than San Myshuno.
You can think of apartment buildings like neighborhoods. We don’t go back to shipped worlds and change the lot/neighborhood configuration, because that might negatively impact your existing lots.
Question: Do you know if the new careers will have any major impact on the way careers work at the moment? Will the apartments traits be moddable?
SimGuruEugi: There may or may not be 😉 some added career functionality, but I can’t talk about that, and I don’t know how/if it will invalidate mods. Apartment traits should be fully moddable.
Apartment buildings have between two to four apartments. All of the playable apartments for a building are on a single floor.
The area around lots can be accessed without loading screens. It exists in other worlds as well, but it is especially large in San Myshuno.
We did not change the way households are managed. If you move your Sims in with a rommate, in the same household, they’ll become playable.
The festivals are specific to San Myshuno, so I don’t think they’d work in other worlds.
There are no new editing tools, but you can do everything you can do in other worlds. So you can freely build on any lot, including apartments and penthouses, from Manage Worlds.
The elevators require an apartment shell to work properly. I do not believe they are available in the catalog.
SimGurus took some time to answer some of our questions about Apartments in The Sims 4 City Living. Check out what they have to say about what’s new, what’s gone and what’s changed with Apartments in The Sims 4.
NOTE: We’ll be updating this post as new tweets get posted.
@SimGuruJM : will we be able to set these traits when building new apartments ? 🙂
You can set the traits on any lot! Up to 3. Cheap apartments have certain traits locked from the get-go however, such as cursed or filthy. https://t.co/joFmyTASN8
You can pick and choose which neighbors live in your building’s units, just like placing neighbors in a house next-door in older worlds 🙂 https://t.co/WenUUGmgto
To enter their apartment, yes. You can knock on their door, hang out in the common area, go outside, visit a festival, w.o loading tho https://t.co/GzFeHw1PPs
Interior walls and doors can be moved and deleted, yes. Just can’t move outside walls, windows or the front door (you’re just renting!) https://t.co/suFdUqa0Sn
Yup! And you’ll see them all the time: using the trash chute, coming over if they smell you cooking a nice meal, complaining if you’re loud https://t.co/N9HnEa2kOI
SimGuruNeel has confirmed some information about Apartments in The Sims 4 City Living. Basically, if you planned to expand Apartments beyond the world of San Myshuno, you’re in for some bad news. He confirmed that not only will we be completely out of options to build an apartment from scratch (like in The Sims 2 Apartment Life), but we also won’t be able to place apartments outside San Myshuno.
@PriTZanon Hey, you cannot build your own apartment complex