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New Mother Russia Set Thursday, November 21st!

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The secret is out! Our set releasing on Thursday, November 21, 2013 is absolutely stunning. With the stunning architecture and cold weather appropriate outfits, we took it upon ourselves to see what it would look like with some snow!!

Here’s a peak!

The colors look so bold and beautiful without snow!

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Here’s some outfits to rock!

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Now, check out this baby under blankets of show!

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And for some close ups.

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And now, for my favorite thing about winter! The clothes of course!

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Perfect timing. With the holidays and winter coming up, what better way to get ready than a stunning yet cozy Russian set to add to my store collection?

What do you guys think?? Can’t wait for the sharing of screenshots to begin tomorrow!

FORUM POST

SimCity 50% Cheaper

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SimCity team decided to cut the price of SimCity by half on Origin. Instead of 59,99 €, SimCity now costs 29,99 €.  😀

It doesn’t matter from what country are you since SimCity is 50% off Worldwide (on Origin)! Meanwhile, SimCity Digital Deluxe is 37% off!

Be sure to purchase SimCity while you can (if you haven’t already) because I’m not sure is this offer permanent or not.  ?:-)

Click on the picture below to check this offer out!

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STL’s Into the Future Giveaway

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Sims True Life is giving away 1 copy of The Sims 3 Into the Future. Even though it’s a Polish Fansite, you can read below instructions on english on how to enter this giveaway. Don’t forget to enter our giveaway too (HERE) to increase your chances of winning this Expansion Pack!

Click on the picture below to read more info about this giveaway…

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SimCity Plus Edition available on Origin

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Origin released a new SimCity bundle. This bundle contains SimCity Base Game + SimCity: Cities of Tomorrow.

Click on the picture below to check this offer out.

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SimCity Cities of Tomorrow LE available on Digitto for only 24.99$!

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Digitto just released the limited edition of SimCity’s new Expansion Pack: Cities of Tomorrow. It costs 24.99$ in USA, and 18.51€ in Europe. Be sure to grab your copy of the Limited Edition while supplies still last!

Click on the picture above to check out this offer!

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The Sims 4 System Requirements are STILL unknown!

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For those of you who’ve been reading a lot of articles about The Sims 4 System Requirements, I just want to point out that some of them contain false or misunderstood info about The Sims 4 System Requirements. There is no way that requirements can be set for a game that’s still in pre-alpha!

SimGuruGraham gave more info about The Sims 4 Requirements back in October:

Ah, Sims 4 system requirements… unfortunately I don’t have any I can share other than saying we’re aiming at having Sims 4 run smoothly across a wide variety of systems. Optimizing is one of the last things that happens during game development; until that occurs we won’t nail down our final minimum/suggested requirements.

With that being said, we can expect info about The Sims 4 System Requirements in Q2 of 2014.

Until then, don’t forget that we still have lots of great things coming for The Sims 3!  😀

Source: Honeywell’s Sims 4 Blog

The Community: S Magazine

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The first ever Sims game I actually played was The Sims 2. I tried to work it out, but it was really tricky to get the hang of. My dad, whom I’d watched playing The Sims, helped me work it out (build/buy, at least) and I was off building houses that’d be six storeys high, and then I’d get confused and wonder why I couldn’t put a roof on the top. Soon after, I discovered expansion packs and live mode. I then went on to buy every expansion pack – but, mind you, I didn’t care much for stuff packs. I had no idea about The Sims 3 until my neighbour let me borrow his copy whilst he was away on a trip. I fell in love instantly; and I had a much deeper connection with my Sims on that game than I had on The Sims 2. I have every expansion and stuff pack to date for The Sims 3 now, and I still play the game whenever I can.
I’m currently still in school so that takes up a lot of time. I’m actually very social, so I’m often out doing something with friends. When I’m not busy with my mates or doing homework, I’ll play The Sims or SimCity (I got that game in August). It was also in August that I had the idea for SMAGAZINE, a magazine that would showcase design in The Sims 3 – something that hadn’t really been done before. I didn’t realise what a huge undertaking it would be when I first started, because I didn’t try and recruit a team – I was a one-man show. I managed to finish the issue eventually, and shared it. It didn’t really gain that much popularity, but the fact I’m still writing new issues and getting together more features such as interviews show that I mean business with this magazine. I want this magazine to be something people can look to for inspiration when they see that daunting empty 64×64 lot staring at them from their computer screen. In the future, I hope to build up a team of writers, editors and builders for SMAGAZINE so I can release issues on a more regular basis. I want to see what I can do with this, and I want to see what will happen to SMAGAZINE.
On the topic of the future – I can’t wait for The Sims 4. I respect and support what EA is trying to do with The Sims 4, and I’ve really liked what I’ve seen from the game so far. The Sims with emotions looks so exciting, and the continuous timeline of actions (similar to what we’ve seen from Into the Future) is a nice touch. I’m also loving the look of the new creative tools, especially Create-a-Sim. I don’t tend to try that hard when I make my Sims, so hopefully that’ll encourage me to get more hands-on. The quick building tools look nice too, and hopefully they’ll let us build a really nice-looking house for our Sims in the fraction of the time it’d take to do so on The Sims 3.
Finally, if you’d like to check out the official magazine website, visit smagazine.tk but go to http://issuu.com/smagazineofficial/docs/smagazine_issue_1 to check out the first issue.
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Click HERE if you want to be featured on next week’s ”The Community” post!

Nothing new about The Sims 4 in the next few Months!

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The Sims 4 was announced 5 months ago (7th of May, 2013), and it’s first look was shown 3 months ago (20th of August, 2013). Since then, all major info about The Sims 4 we got is a more specified release date (Autumn/Fall 2014).

Rachel Franklin replied to a Tweet, saying that we won’t be getting new info for The Sims 4 in the new few Months. I hope that the wait will be worth it!  🙂

Until The Sims 4 releases, we’ll at least have 1 new The Sims 3 Store World, new Premium Store Content, new Store Sets, and who knows: maybe Into the Future isn’t the last Expansion Pack in The Sims 3 Series!  ?:-)

SimCity Cities of Tomorrow Game Session with Guillaume Pierre

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Guillaume Pierre invited people on Twitter to join his Cities of Tomorrow region. 5 people (including us) were lucky enough to enter this region.  😀

Here’s a list of who was playing in this Region:

Guillaume Pierre   Lead Gameplay Scripter and Designer on SimCity.

Karol from DOTsim

Djerano from BeyondSims

Edward (Gawbad)

Other 2 people sadly weren’t online at the time when Guillaume joined.

Here’s what our Region looked like on Day 1:

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My city looked like a total mess in the beginning + we already managed to pollute our Region.  :struggle:

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Let’s take a look at Guillaume’s City:

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He already managed to build OmegaCo factories and his city is slowly starting to futurize. What I really liked about visiting his region is the new Cities of Tomorrow music!

It’s time to go back to our City!

My City was going broke, so I had to pass a Bond measure. 250k will be enough to get my City on it’s feet.

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The approval rating in my City was slowly but surely rising.

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I plopped a Fire Station, Police Station and an Ambulance.

Guillaume needed some help from us since robbers got their eye on Omega. I sent him 2 police vechiles.

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Sadly, those robbers came to my City so I had to plop more police cars and expand the Jail.

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Time to find out what’s Guillaume doing in his City:

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Time was passing, and my City grew fast. I had enough money to pay out those nasty bonds that gave a huge minus to my profit.

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Guillaume advanced in Omega making business, so he was ready to send some of that Omega to us.

Omega helps your factories to raise their productivity and money income.

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I built a dock and added a Bus Station to my city. I really wanted to make my City a tourist trap, and I have a perfect plan to make that happen.

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Something was not right in my City. More and more Sims were getting sick!  😕

Luckily, Guillaume just finished his research for Wind and Solar amplifiers. I bulldozed my Oil Power Plant and plopped a Solar Power Plant that was upgraded with Cities of Tomorrow Solar amplifiers.

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Would you just look at that: Nearby streets houses got a new, futuristic look!

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This is what I like about this game: not everyone has to own SimCity Cities of Tomorrow to get an access to some of it’s features.

These amplifiers won’t work without ControlNet energy. I bought some of ControlNet energy from Guillaume, but that wasn’t enough for my factory.

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I noticed how futuristic airplanes and blimps start to fly over my city.

My city turned out great! 😀

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It’s time to see what Guillaume’s City looks like!

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WOW!  😯 Technology in this city advanced so fast and his money income is huge!

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He also built futuristic some rail roads over the city.

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In just 4 hours, our Region grew rapidly.

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We had lots of fun seeing new features of SimCity: Cities of Tomorrow and we hope you’ll enjoy playing this game once it releases next week!  :-))

Pre-Order SimCity: Cities of Tomorrow Expansion Pack HERE!

Watch their latest trailer HERE!

Grandpa’s Grove Store Venue Now Available!

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The long-awaited Store Venue finally arrived on The Sims 3 Store! This venue contains 23 objects – including a brand new Premium Content: Grandpa’s Grove Tractor!

Every Sim should be able to experience the joy of spending some time at Grandpa’s Grove. With tractor hayrides, orange trees, crop farming, and new fall clothing, it is a playland for Sims both young and old.

1,900 SimPoints

1,700 SimPoints

Sale ends: 11/15/13

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Sims Community Update: Emoticons

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Our website is now updated with new emoticons that you can use in the comment section  😀 There are over 200 emoticons that you can add in the comments, so be sure to check them out!  :heh:

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If you also want to add your picture when commenting, you need to set up your Gravatar profile.

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Click on the blue button that says ”Create Your Own Gravatar”. From there, you will need to create your own Gravatar account.

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After you fill all info that is needed, you ‘ll get a confirmation e-mail that needs to be opened and activated.

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If all of that is done successfully, you can finally upload your Profile Picture!  :party:

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The photo you choosed for your Gravatar account will be applied in 1-2 hours. Feel free to test it in the comment section below  🙂

Grandpa’s Grove is coming out Thursday, November 7th!

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If you’re like me (and let’s face it, who isn’t? 8a80c6485cd926be453217d59a84a888 ), the best part about Store releases are the blogs that Designer Copeland writes! There isn’t a better way to get excited about new stuff. So, without further ado, is his latest musings on Grandpa’s Grove! The first venue with a tractor, made for hayrides. 

(Pst: follow us on Twitter @SimGuruTatertot and @SimGuruCopeland for more tidbits!)

I’ve always loved fall. The leaves change, the harvest is ready and the orchard is perfect for hay rides.

Today I’m excited to show you one of my personal favorite new lots, Grandpa’s Grove.

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Grandpa’s Grove has a series of dirt roads that you can arrange and place however you’d like. But when you complete a loop and place the brand new tractor on the starting piece that’s when the fun begins.

Sims from toddler on up can enjoy an exciting hay ride around the farm. Build relationships while having oodles of fun!

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But the tractor is also an amazingly useful farming tool. You can take gardening to an amazing level. You can swap out the hay ride wagon to a pull that can water or fertilize all of your plants. And even more exciting, when your plants are ready you can put on the harvester to harvest nearly a hundred crops at a time!

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Grandpa’s Grove is an old barn that’s been converted into a lovely home and has some really wonderful vintage style objects that comes with it.

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There are some also some great fall fashions, including some for toddlers!

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Watch for Grandpa’s Grove November 7th!

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FORUM POST

SimCity Blog Post: Welcome Back

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Hello, Mayors.

We’ve seen a lot of old players coming back to the game so I’d like to take this opportunity to welcome you back to the world of SimCity. A lot has changed since the last time you played and I want to take some time to share some of the great things that we’ve been doing, and pass along a few tips to help inspire you to create even better cities.

I’d like to take a moment to reintroduce myself to you. I’m Kip Katsarelis, Executive Producer for SimCity, and I’ve worked at Maxis for more than 11 years. In fact, my first project at the studio was SimCity 4, so it was a lifelong dream of mine to work on this new SimCity. As a developer, one of the best parts of working on a game is seeing what our community does with it after it’s been released. We’ve been blown away with the creativity, enthusiasm and ingenuity of our fans. Take a look at StricToaster’s “Let’s Play” sessions and Yuttho’s Building Tokyo Series and see what they’ve done since our launch and how they’ve used the improvements we’ve made to the game to create some incredible videos.

As you read through this, know that we are fully aware that some of you haven’t played for a while. I’ve taken some time to point out some of the great strides that we’ve made in the eight months since we launched in March and have explained where we are going from here. It’s my hope that after you’ve finished reading through this blog, you’ll jump back in and build a city alongside me.

MAJOR UPGRADES 

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Our biggest priority at launch was server stability. We very quickly improved our server architecture to increase performance and stability so you can jump in immediately and play with your friends. With the server issues behind us, we have been committed to upgrading our simulation and providing you with an ever-evolving gameplay experience. We’ve rolled out eight major Updates that address gameplay issues ranging from gifting to traffic fixes and RCI tuning and we’re continuing to work on more. I’m not doing justice to all the Updates we have made, find details about them here. But we did more than make improvements; we also threw in a lot of fun and free stuff we thought you’d enjoy.

When you get back into the game, poke around and check out what’s new and what’s been improved. I challenge you to try the raise and lower road tool. It’s probably my favorite new feature, it changes the landscape and opens up the terrain by allowing you to build land bridges, tunnels and overpasses. I spend hours connecting and intersecting roads just to discover new ways to efficiently move traffic around my city. Here is a sample of the great stuff our community has been creating; what will you do? Share with us on our Facebook page. We want to see it.

It hasn’t all been about new tools. We’ve given you new stuff to play with too. From the Roman Luck Casino, 24 new hotels, and the Houses of Worship to the six new region maps, we’ve been working to enhance your game with every Update, and there’s more great stuff to come. To find out more about some of our future Updates, including our conversations regarding User Generated Content (Modding) and the exploration of Offline Mode, go here.

CITIES OF TOMORROW 

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So where do we go next? We are nearing our launch for SimCity Cities of TomorrowSimCity is about exploring the challenges that today’s Mayors face such as how I will provide jobs to my Sims, improve my schools, provide public transportation options, clean up crime, and even revitalize different neighborhoods. In SimCity Cities of Tomorrow, players will take on those challenges as well as have an opportunity to tackle tomorrow’s issues using future, plausible technologies. Check out the first Developer Gameplay Walkthrough videohere to see it in action. We have some great blogs that detail out The Academy and OmegaCo. Know this, it’s chock-full of new gameplay. There are MegaTowers that let you build into the sky, new specializations, an awesome new robot disaster and it has really cool new surprises that will get you excited about playing it again. I play it for hours and I still learn something every time I play. And I can’t wait to hear what you think about it.

We are eight Updates in and we’re still continuing to make more. If you want to keep up to date with the latest that’s happening withSimCity we have lots of player-generated information right here. Let us know what types of gameplay tweaks and balances you’d like to see. I go by MaxisKip on the forums and I’ll be answering some of your questions in this thread. I promise you this, I’ll read every one and do my best to respond.

See you in the game.

-Kip

BLOG POST

SimCity: Progressive Insurance Set

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SimCity released a new DLC set, and the best news is that it’s free! This set allows you to retain your money back after a random disaster happens in your city. You can download this set HERE!

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Stop worrying, Mayor!

Insure your city’s buildings with the awesome Progressive office. If your city is hit by a disaster while you’re insured, you will get a percentage back of the cost of any city buildings you’ve lost. Adjust your insurance coverage to fit your play style — will you live dangerously or play it safe? Shoppers in your city will be happy to shop at the Progressive office. Insurance for your city? Now that’s Progressive.

GAME FEATURES:

• Insure City Buildings: No one likes having to re-purchase buildings you have plopped in your city when they’re destroyed by a disaster. With the Progressive office, you can insure your buildings and get some money back if you’re hit by a disaster.

• Choose Your Coverage: By default, your city buildings are covered at 50%, but you can adjust how much coverage you have, from 0% to 90%. Your premium cost will of course adjust with your coverage.

• Sims Shop at Progressive: Your Sims will feel safe and happy after visiting the Progressive Office.

• Missions for Flo: Complete two new missions as Flo helps you insure your city.