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The Sims 3 Store: Prism Art Studio

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The new The Sims 3 Store Venue wis called ”The Prism Art Studio” and will release on 6th of February. Until then, take a look at what SimGuruTaterTot has to say about this fine looking venue!

Hello Simmers!

I am so excited to be able to finally talk about the upcoming venue, The Prism Art Studio!

It’s hard keeping secrets from you guys, especially when we know you are all are going to flip when I tell you the exciting new features!

The Prism Art Studio is an all-new venue that will let your creativity shine and with a brand new Artisan skill.

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Sims can practice their still-life technique with fellow artists on a bright Spring morning or try their hand at some really unique crafts.

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…Like Glass Blowing!

Will your Sim become a Fan-glass-tic Artisan or will this new skill prove to be a Pain in their Glass?

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Glass Blowing opens up an exciting array of new items for your Sims to fashion. And speaking of fashion, take a look at all the beautiful jewelry you can make exclusively with the with the Artisan’s Glassblowing and Jewelry Making Station!

Here are some pretty necklaces to adorn your Sims neckline.

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Mix them with some drop earrings and bangles to complete the look!

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These stunning hand crafted items come in an elegant gift box that can be gifted to that special Sim in your life.

But your Sim can make so much more than just pretty jewelry. They can make stunning works of art to decorate your home, from glass partitions, to chess sets, stained glass windows, beautiful glass containers, a variety of different perfumes, glass gnomes and so much more!

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Have your Sim craft a variety of different perfumes that Sims can wear for romantic or downright hilarious outcomes!

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Every artist needs that perfect workspace to inspire them. This is how mine would look.

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We really love the aesthetics of this venue with the bricks, huge window panes and warehouse-loft like structure. Can we just have this already?

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And what would a studio be without a gallery to display all the beautiful artwork? The Prism Art Studio comes with an area for you to debut your career as a budding artist! Soon, there will be no more starving artists; success is on the horizon.

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And lastly, one more small surprise as another fan-favorite request – L-shaped staircases! Now you can turn left, or right, 100% of the time!

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Be sure to share your new creations made with the Prism Art Studio! We can’t wait to see them!

Love,

SimGuruTaterTot and The Sims 3 Store Team

P.S. Have you spotted the free Chinese New Year Set?

The Sims 2 Glamour Life Stuff Concept Art

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I don’t think this actually made it into The Sims 2 Glamor Life Stuff pack,but the concept was too pretty not to share

SimGuruSarah

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Full color living room concept art from The Sims 2 Glamour Life Stuff. Enjoy! And have a wonderful Wednesday 🙂

SimGuruSarah

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The Sims 4 – CAS Music to be recorded this March

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Check out what SimGuruGraham said about The Sims 4 CAS Music!

The Sims Anniversary – Logo + Wallpapers

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We made some The Sims Anniversary material for you to celebrate 14 years of The Sims existence!

Below you can find The Sims Anniversary logo and Wallpapers to decorate your Desktop, profile pictures and more!

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Wallpapers

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The Sims Anniversary – New Hint

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The Sims DE Facebook Page posted a new hint that’s related to The Sims 1 Anniversary. Now, we know that the render on the pic is The Sims 3 render, but we also know how EA is strict to their Embargo when it comes to releasing new information. I guess that we’ll just have to wait and see. Until then, we translated the picture for you!

only till Tuesday…then what?

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The Sims 2 H&M Concept Art

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A gorgeous piece of concept art from The Sims 2: H&M Fashion Stuff featuring an H&M Customer’s Apartment.

SimGuruSarah

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Sims Community Magazine – Issue 2 Articles

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Here is the list of all articles that will be featured on Issue 2 of our Magazine.

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  • News
  • SimGuru Tweets
  • Valentine’s Day Special
  • Sims Nostalgia (The Sims 1, The Sims 2, The Sims Stories)
  • The Sims 3 Supernatural – life as a Werewolf
  • Homecoming Store Set Review
  • The Sims 4 News & Updates

THE COMMUNITY

  • Community Spotlight
  • YouTube Videos
  • Exchange Showcase
  • My interesting Sim Story/Moment
  • Simmer Charts

My interesting Sim Story/Moment

Did your Sim have any embarrasing, funny or interesting moment? Send in your story with a screenshot and we’ll publish your entry!

SEND YOUR ENTRY!

CONTACTSIMSCOMMUNITY@GMAIL.COM

Simmer Charts will open next week!

VentureBeat: The frustration and progress of women in video games, as viewed by The Sims 4′s Lyndsay Pearson

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Video games have a problem when it comes to the inclusion of women in game design and the depiction of females in video games.

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Dean TakahashiLyndsay Pearson of EA’s Sims Studio

It’s not quite like the 1950s. But women in positions of leadership like Lyndsay Pearson, the lead producer of The Sims 4 at Electronic Arts’ The Sims studio, are still a rarity.

The Sims Studio is an island of diversity in an industry that is sorely lacking when it comes to gender balance — but it still lags. The percentage of women in EA’s The Sims Studio, based in Redwood City, Calif., is just 20 percent. That’s high for most game studios, but it’s nowhere near parity, given the population and the roughly 50 percent female audience of The Sims games.

Some may view the gender-balance issue with frustration, while others may see so much progress in characters like Ellie in The Last of Us or Jodie in Beyond: Two Souls in 2013. Like it or not, women like Pearson are role models. So we asked her about that. Here’s part one of our interview with Pearson.

CONTINUE READING

The Sims 4 – Behind the Scene Animations

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SimGuruShannon just posted a screen of two TS4 developers making a scene for The Sims 4 Animation. What do you think they are doing? 🙂

Just walked past the animators acting out an animation they are going to animate for the game.

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The Sims 3 – Game Update 1.67

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Just when we thought that version 1.66 of The Sims 3 will be the last update, the new update releases. I’m not sure how much will this new update affect your game since there’s only one fix.

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Super Patch (1.6 GB) – Download Link

To install this update, please start your game and use the “Updates” tab in your Launcher.

This game update includes the following changes:

Base Game:

  • Updated server messaging

 

Before installing an Update for The Sims 3, an Expansion Pack, or a Stuff Pack, it is a good idea to run through the following checklist to ensure your game continues to work smoothly.
If you have any questions about the below steps, please visit the Technical Support forum on the official Sims 3 community found at this URL: http://forum.thesims3.com/jforum/forums/show/10.page

Step 1: Disable Custom Content
Custom Content is all Sims content that did not come from an official The Sims 3 Update, The Sims 3 Store, Expansion Pack, or Stuff Pack. Custom Content is created by 3rd Party Developers that are not regulated by Electronic Arts or The Sims 3 Development Team and may not work with new updates. Custom Content may cause the game to behave unexpectedly or not function entirely.
To disable your custom content, undo whatever you did to install this content to get your game back into an unmodified state. If you placed it in a Sims 3 directory folder, move it to a new folder that is outside your Sims 3 file directory. Your Sims 3 file directory can be found using the paths listed below:
Windows File Directory: C:Documents and SettingsUSERMy DocumentsElectronic ArtsThe Sims 3
Mac File Directory: User/Documents/Electronic Arts/The Sims/
Once you have installed the official update you may re-enable your custom content. If you experience problems, disable it again until the 3rd party developer updates their content to work with the official Update, Expansion Pack, or Stuff Pack.

Step 2: Back Up your Save Files
It’s always a good precaution to back up your save files before installing an Expansion Pack, Update, or Stuff Pack. To do this, copy the “.sims3” folders found in the Saves folder onto your desktop or another file directory.
Your Sims 3 Saves folder can be found using the paths listed below:
Windows File Directory: C:Documents and SettingsUSERMy DocumentsElectronic ArtsThe Sims 3Saves
Mac File Directory: User/Documents/Electronic Arts/The Sims/Saves
After the Update is installed, run the game to verify your saves still function correctly.

Step 3: Let the Update Complete Entirely
Updates can sometimes be rather large and may take a while to download and install completely. Cancelling the update before it has completed may cause unexpected problems, so it is always best to let it finish entirely. Do not close the Launcher until you have confirmed the update is completely installed, as this will cancel the update.

Sims Community Magazine – Issue 2 Cover

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After the successful launch of Issue 1 of our Magazine, we are happy to show you the beta cover of Issue 2. Please note that some parts of this cover are not shown since the Issue 2 is in the making.

All Articles in this Issue will be announced on 26th of February, 2014. Until then, take a look at the cover!  🙂

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Sims Community Magazine – Issue 1

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The first Issue of Sims Community Magazine is here! In this Issue, you will learn more about sending your Sims Into the Future, Building a City in SimCity Cities of Tomorrow, see what other Simmers voted for new Video Game/Music/Movie releasements and more!

Click Here to download the first Issue of our Magazine! (via MEGA)

Below you can read our Magazine. If there are any issues with reading this Magazine, send us feedback in the comment section!

The Sims – Special Anniversary

The Sims Facebook Page/Twitter Page said that there’s something special going on about 4th of February. What could it be? Leave your guess in the comment section!
Update: Origin just teased an upcoming sale for The Sims Franchise that’s coming on 4th of February! (via PlatinumSimmers)

Make sure your users look out for an upcoming The Sims Anniversary Sale, featuring 50% off all Sims 3 Products. Plus, remember that all orders over $25 qualify for free shipping!

 

The Sims FreePlay – All Grown Up Update Coming Soon!

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Get the whole family together in The Sims FreePlay! From babbling Babies to seasoned Seniors — live life to the fullest every step of the way. Coming soon!

SimCity Blog Post: Engineering SimCity for Offline Play

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Take a look at what SimCity Producer Simon Fox has to say about Engineering and preparing SimCity for Offline Play!

Hi, I’m Simon Fox, lead engineer on the Single Player Mode for SimCity, and I’m here to tell you more about how we engineered Offline gameplay for SimCity.

When the game released, our fans were calling for Offline. I rallied the team to start making that happen as soon as practical after launch.

REENGINEERING A CREATIVE VISION

The original creative vision for SimCity was to make a game where every action had an effect on other cities in your region. As such, we engineered the game to meet this vision, setting up the player’s PC (client) to communicate all of its information to the servers. That means that our entire architecture was written to support this, from the way that the simulation works to the way that you communicate across a region of cities. So yes, while someone was able to remove the “time check” shortly after launch, they were unable to perform key actions like communicating with other cities that they had created locally, or with the rest of their region(s), or even saving the current state of their cities.

My team did, however, see a path forward towards Offline, one that would maintain the integrity of the simulation. Lucy once said that Offline wouldn’t be possible “without a significant amount of engineering work”, and she’s right. By the time we’re finished we will have spent over 6 ½ months working to write and rewrite core parts of the game to get this to work. Even things that seem trivial, like the way that cities are saved and loaded, had to be completely reworked in order to make this feature function correctly.

REWRITING KEY PIECES

I wish it were as simple as flipping a switch and telling the game to communicate with a dummy client rather than our server, but it’s more than that. Entire calculations had to be rewritten in order to make the game function correctly.

SimCity was written to rely on the servers. The game routinely pings the servers for critical pieces of data (region status, workers, trading etc.) and it relies on that information to keep the simulation moving. This meant rewriting the entire system, which previously existed in Java, and putting it into C++. We’ve had to knock out the internet pipe stuff. There’s lots of code that hits the servers looking for information. We’ve had to write a lot of code to produce that data locally, specifically for region information.

Our game routes pieces of data from one city to another as data flows through the regions. All of that code exists on the server, and now we’ve brought all of that down into the client. The client processes the region box, which is what all of the cities pushes their data into. We’ve brought that down into the client as well.

And now, all of the regional simulation needs to be done locally. The algorithms governing trading between cities needed to be retuned in order to make the behavior between cities more responsive for this type of play. This in itself required major optimizations in order to run the simulation locally. We have an obligation to make the game fun and functional on all specs of machines. We wouldn’t want someone who was enjoying the Multiplayer game to find the Single Player game crippled due to poor optimization.

And it’s not just adding, we had to remove parts of the game for it to function properly as well. This means removing lots of code integral to Multiplayer include code and UI supporting Trading, Social Features, Global Market, Leaderboards and Achievements. And, all without crippling the Multiplayer game.

So where are we at right now? We’ve been working on this since August and now, we’ve hit Alpha and are in the final stages of testing before we release it as part of Update 10 in the future. On behalf of the engineering team, thank you for your patience on this one. We know you want Offline play in SimCity and we are really happy that we are finally getting ready to deliver it to you.