Mooncasters? Bloodlines? Map Replacements? Here’s 18 Werewolf Mods to Change Up Your The Sims 4 Werewolves Gameplay!
You thought we were done with The Sims 4 Werewolves? We’ve collected a list of werewolves mods that the community has created since the launch of The Sims 4 Werewolves! Make sure to read any pack or other requirements before installing. Now drink up some Moonpetal Punch and eat some raw meat while reading this list of werewolf mods.
Better Werewolf Cheats Mod by Carl
“This is a simple mod. Shift-click a Werewolf with testingcheats on, and you’ll find Carl Werewolf Cheats. From there, you can add and remove the Werewolf Perks and Temperaments.
For Temperaments, you can actually add several if you want, even though the game only shows you four of them. It’s plausible you can add them all if you want your Werewolf to be some kind of psycho that’s triggered by everything!”
Feral Run Werewolf Tweak by Lot 51
“This lil mod adds a Run Here interaction for Werewolves in their beast form, allowing them to run on all fours even when they’re not rampaging with fury!”
No Relationship Loss from Reacting to Werewolf Activities by nasakura
“Here’s a little mod for your puppies, when they howl transform next to none werewolves, they have any relationship loss while reacting to your wolfy activities.”
Werewolf Bloodlines by baniduhaine
“As with other bloodline traits of mine, it follows the theme and inheritance rules of the in-game Spellcaster bloodlines, minus the exclusion of Aliens from the rules, starting at no bloodline then Weak -> Strong -> Ancient.
The perks you will find at each level of the bloodline are:
Weak Werewolf Bloodline:
- Hunger decays 10% slower
- Energy decays 10% slower
- Lycanthropy skill gained 10% faster
- Wildness decays 10% slower
Strong Werewolf Bloodline:
- Hunger decays 20% slower
- Energy decays 20% slower
- Lycanthropy skill gained 20% faster
- Wildness decays 20% slower
Ancient Werewolf Bloodline:
- Hunger decays 30% slower
- Energy decays 30% slower
- Lycanthropy skill gained 30% faster
- Wildness decays 50% slower
Version 2 targets Werewolf Lore instead of Lycanthropy, and Feral Control instead of Wildness.”
Werewolf Dimorphism Mod by CmarNYC
“Personally, I prefer to be able to see some difference between male and female werewolves, so I did this for visible werewolf sexual dimorphism. This mod gives female werewolves a more feminine shape.
– The bust is fairly subtle in the nude werewolf, and tends to disappear in female clothing. I haven’t been able to find a way around this. In my days of experimenting, making the breasts bigger doesn’t make much difference and makes the flatness and distortion in clothing more noticeable. Ironically, they look better in male clothing.
– There’s some distortion in clothing, especially female clothing, but IMO no worse than the EA version.”
Werewolf Experience Mod by Chaavik
“The amount of experience a Werewolf gains through interacting with objects and Sims was very little to earn new ranks as a Werewolf progresses through the Werewolf ability system. This system is identical to the Vampire ability system in which ranks are gained, points are earned and new abilities are unlocked.
The only difference? The Werewolf Experience Mod will be released in one flavor unlike my other thread, “Vampire XP Gain Mods”, that offer several flavors. In the unmodified game, the EA values will make Werewolves howl sadly because no matter how many times they dig up stuff, fight each other or do other things, they will not be able to earn much experience.
What is the deal with the EA values and the Greater Wolf Blood trait? Wolves with this trait should be powerful and should be able to become pack leaders (Apexes). The Werewolves with this trait should earn a bit MORE experience than those Werewolves who do not have this trait.
The Greater Wolf Blood trait is similar to the Spellcaster trait in which the Spellcasters would earn more experience if they inherit the trait from one or both parents with the Spellcaster trait.”
Werewolf Fury Enhancer and Reducer Spells by Rolwen
“This pack contains 2 new spells that are related to the werewolf pack and in particular werewolf’s fury. I wanted a way for my spellcaster to maxify or reduce the fury of a werewolf. (Although it doesn’t work when they are on rampage, they are just too lost at that point)
Those spells are UNTAMED Spells and requires the Master rank to be learned.
Quote:
How to unlock : To learn the spells, there are 2 new custom tomes that your sim can buy with the debug cheat or can be purchasable at Caster’s Alley, from the magic market stalls.
Fury Reducio: The spell will make the fury meter of the targeted werewolf go down to 0. I tried to remove as much fury as I could in case some of you have mods that increases the size of the fury meter. Like this one
– If the spell backfires, the targeted werewolf will get a sad buff that will last 2 hours.
– If the spell works, the targeted werewolf will get a confident buff that will last 2 hours.
Fury Maxifier: The spell will automatically lead the werewolf to go on rampage.
– If the spell backfires, the spell caster will get a new buff that will make them angry instead of making the wolf angry. The targeted werewolf will also get a buff that will make them Dazed. The buff lasts 3 hours.
– If the spell works, the werewolf will get an angry buff and will go on rampage.
You can’t throw both spells when the targeted werewolf has a buff from either spell or if the spellcaster has a buff from this mod as well. (To prevent excess usage of the spell of course)”
Werewolf in Batuu by Onebeld
“The name of the mod speaks for itself. As in other occultations, werewolves will not be able to use their abilities in Batuu. Thanks to this mod you can fully play as a werewolf in Batuu and bite Kylo Ren or Rey.”
Werewolf Tweaks by ChippedSim
“Some tweaks to improve the werewolf gameplay and add new features!
Venomous Bite
Gives your werewolves the ability to give vampires a venomous bite.
Vicious Wolves
Werewolves will be allowed to do more interactions autonomously while on a rampage – there are three packages that you can pick & choose from.
1. For the cursed bite to turn other Sims into werewolves autonomously
2. Cross compatibility with the venomous bite module – only install this package if you have the module installed!
3. Autonomous fights with Sims, Werewolves and Vampires (non deadly)
Wolf Protection
Adds a new ability to add wolfsbane to your food and drinks to keep your Sims safe from werewolves.
Wolfy Walkstyle
Enables the wolf walk and run walkstyles that are normally only available while rampaging in the werewolf form.”
Werewolrify (Werewolf creation spell) by Rolwen
“This mod adds a new “Werewolrify” spell that allows Master Spellcasters to turn human Sims into Werewolves. This spell belongs to the School of Untamed Magic. Unlike other spells, sages won’t be able to teach you this spell and you won’t be able to learn it randomly through duels or practicing on your own.
Instead, your Sim has to use the new “Reveal Hidden Werewolf Secret” interaction on the computer, Web-Research category.”
More Interactions Reduce Fury by thunder1143
“Spa Day
Allows werewolves to reduce their Fury by doing various Wellness activities.
-Baths with Soaks/Mud Baths
Note that if your werewolf sim gets grossed out by the mud bath, it will increase their Fury!
–Massages
Be careful though! Depending on the massage therapist’s competence, they may accidentally enrage the beast inside instead if they do a poor job!
–Yoga
Some yoga activities may also have a chance to reduce Fury.
Snowy Escape
Allows werewolves to reduce their Fury by relaxing in the Onsen.”
RSM – Feral Run Lowers Fury by LittleMsSam
“Added a “Go for Feral Run” Interaction to Werewolves who are rampaging to be able to calm them down then too”
RSM – Less Fury Gain by LittleMsSam
“A little Mod to make Werewolves a bit more bearable. I lowered the Fury Gain to 25%”
Moonwood Mill Map Replacement by 20th Century Plumbob
“Give your map a howling makeover with this Moonwood Mill Map Replacement! The world was giving Twilight-esque vibes, so the map should also reflect that vibe! *wolf noises* Awooooooooooo!
As usual, this map comes with two versions: the original, eye-popping one, and also a low saturation one. DOWNLOAD BELOW!“
The Sims 4 Mooncasters Mod by NeilSimming
“Embrace the moonlight and bring chaos (or blessings) among sims with The Sims 4 Mooncasters!
Assuming you already explored the lore, Mooncasters were a group of Spellcasters who fought the Century conflict against Vampires. They were powerful emissaries of the moon, who were binded to the night and their wolf familiars, whose magic was eventually absorbed, allowing them to turn into what we now know to be Werewolves.
Modern Werewolves still have magic inside of them, and that’s what basically makes them able to turn into beast mode. However, unlike Mooncasters, their magical prowess is locked and aren’t able to cast any spell.
Between the founding Mooncasters there were Greggorius and Avelina Lunvik, Yina Kia, Maria and John Volkov.”
Immortal Wolf Nerfed by zeldagirl180
“Immortal Wolf is a perk that werewolves can buy that allows them to live forever, literally. They cannot die under any circumstances, you cannot burn them, drown them, or even starve them. I personally don’t enjoy that, so I’ve nerfed it a bit so that the perk only prevents werewolves from aging, similar to Vampires.
This is for players who enjoy a harder gameplay experience, or for those who like to kill sims, no judging here! Now your immortal Werewolves can continue to drown or choke on that pufferfish, be wary!”
Werewolves Toggle by TwistedMexi
“Don’t care for werewolves but want the world and aesthetic? This mod goes beyond the game option to restrict werewolves’ beast form to their home world. Instead, this toggle allows you to completely remove any occult characteristics when a would-be werewolf spawns in.
Enter “tm.togglewerewolves” into the cheat console and werewolves will be toggled on or off, globally. Any would-be werewolf will be forced into a normal sim when they spawn, including pre-made sims. Settings will be saved even if you close and re-open your game.
To go back to werewolf gameplay, use the command to toggle them on and any werewolves loaded from that point forward will keep their werewolf status.”
More Hidden Werewolf by Onebeld
In the normal game you have some interactions (going to the toilet, dancing, showering, jogging, eating). When your Sim becomes a werewolf, these interactions will be replaced by beastly ones. With this mod, “beastly” interactions will only appear with a certain level of rage.
Here is a table showing how the text will change with a certain amount of fury.
I originally planned to do this for the eating animation as well, but it didn’t work out for me.
By the way, I only did this for one interaction, and it was replaced in the others. I don’t know how it works, but it works!