The Paralives Team announces the future of Paralives after first Early Access reception.
The Paralives Team has just shared its first ever public post on Patreon, revealing the final 3 day countdown to the first launch of Paralives (Early Access). Talking about the first reception from press and media as well as revealing exciting bits, such as:
Table of Contents
Launch Discount
Players will get to enjoy a 10% off Paralives during the launch season of Paralives, cutting the price from $39.99USD to $35.99USD - or equivalent to your local currency. Steam's regional pricing will be activated for this offer!
Post-Release Roadmap
The Post-Release Roadmap for Paralives reveals the developer's sharp focus, especially from June 2026 to September 2026 where they'll be specifically focusing on performance, bugs, tweaks and quality of life improvements to the base game. Then the fun part begins!
Paralives — Post-Release Roadmap (Subject to change, not final)
May 25, 2026 Paralives Releases in Early Access!
Play the game while it's still in development
Share feedback and bug reports to help shape the future of Paralives
June to September 2026 Hotfixes
Performance optimizations
Bug fixes
Tweaks to existing features
Quality of life improvements
Within 2 years of Early Access Free Updates!
First major update (Q4 2026)
More major updates
Weather and seasons
Pools
Pets
And more
Read the full first Paralives public Patreon post down below:
Paralives Public Patreon Post
Hi, Alex here! There’s only 3 days left until the Early Access release on Steam, I’m so excited!
We’re Getting a Good Feeling for the Launch!
With the gameplay trailer and live mode stream Tuesday, followed by the influencer and press coverage since Wednesday, it’s been a crazy week! We couldn’t be happier with the reception so far! While people notice bugs and missing content (normal for an Early Access game), they can play and enjoy the features that are already there, and think the foundation is really solid 😁🥰
This positive press and influencer coverage will really help us have a successful launch marketing-wise since more people will learn about the game and purchase it when it comes out, funding the development for years to come. We can’t wait for you to try the game Monday and to read what you think of it! 🎉🎊💃
FAQ
❓ How much will Paralives cost? The price is $39.99 USD but there’s a 10% launch discount making it $35.99 USD!Steam’s regional pricing is activated, meaning the price will be adapted to your currency.
❓ What are the system requirements? Paralives is available on PC and Mac and the minimum system requirements are listed at the bottom of our Steam page, or:
Windows
MINIMUM:
OS: Windows 10
PROCESSOR: Intel Core i5 or AMD Ryzen 5 @ 2.5 GHz
MEMORY: 12 GB RAM
GRAPHICS: GTX 1060 or RX 6600 XT
DIRECTX: Version 11
STORAGE: 8 GB available space
ADDITIONAL NOTES: If your framerate is low, lower the display resolution and other graphic settings
RECOMMENDED:
OS: Windows 11
PROCESSOR: Intel Core i5 or AMD Ryzen 5 @ 3.0 GHz
MEMORY: 16 GB RAM
GRAPHICS: RTX 2060 or RX 7600 XT
DIRECTX: Version 11
STORAGE: 8 GB available space
ADDITIONAL NOTES: If your framerate is low, lower the display resolution and other graphic settings
MacOS
MINIMUM:
Requires an Apple processor
OS: macOS Big Sur 11 (or newer)
PROCESSOR: Apple M2
MEMORY: 12 GB RAM
GRAPHICS: Apple M2
ADDITIONAL NOTES: If your framerate is low, lower the display resolution and other graphic settings
RECOMMENDED:
Requires an Apple processor
OS: macOS Big Sur 11 (or newer)
PROCESSOR: Apple M3
MEMORY: 16 GB RAM
GRAPHICS: Apple M3
ADDITIONAL NOTES: If your framerate is low, lower the display resolution and other graphic settings
❓ When will I get my Patreon rewards?
Name in the credits: When you launch the game, you will be able to see your name in the credits under Super Patrons or Patrons, depending on your pledge tier.
Soundtrack: Monday, you will receive a DM on Patreon with a link to download the soundtrack!
Character recreation: On May 25th, just before the game releases, you will receive an email with a code to use inside the game’s cheat window to play with the household of Parafolks we have created for you as part of this reward. If you still haven’t claimed your characters by filling the form we sent you over email sometime in the last year, the deadline has passed, unfortunately. One exception is for pets, which will be created and delivered at a later time, when we add them to the game (we will reach out again about that in the future).
Item naming and random Para name: You will be able to notice items you have named in the game and when randomizing the name of a Para, you might stumble upon the random name you sent us!
Signed poster: We will start working on that reward soon, once the rush of release has passed!
To see your membership tier and your rewards, click here.
Just after the game releases on Monday, we will make it so you won’t be charged anymore for your membership.
We plan to make all posts public in the next few weeks so that the Patreon acts as an archive for the development before release.
If you had access to Patrons-only Discord channel, you will retain that access
We will keep posting on Patreon from time to time to inform you of upcoming updates, but we will no longer post weekly on Fridays!
I’m getting emotional writing this, and I can’t be thankful enough for your support on Patreon! The crowdfunding has allowed us to release Paralives in Early Access, and so the Patreon has completed its mission. Now, we’re on to the next chapter of Paralives’ development with you and we’re eager to read your feedback on the game!
Roadmap
The goal of Early Access is to collect feedback while the game’s core features are still being developed and improved. As such, the first few months of Early Access will look like this for us devs:
We called repair services to fix our toilet and stove. Once the guy arrived, his autonomy decided to do this!
Maybe some people shouldn’t be allowed to adopt? The baby spawned in the arms of his new father with the wrong rotation!
This place is a bit too crowded.
Not a bug but a cool thing: Anna used a container to hide a room, and now it looks like a cool secret spot that Parafolks can access!
Since we didn’t have a firefighter outfit for a while, we used a placeholder outfit for them!
Sitting correctly is really hard for Parafolks sometimes, it seems…
Eli has some trouble with chairs as well.
This Para doesn’t want to get up for work, so she’s keeping her sitting pose!
You’re blocking the view…
Thank you
Jérémie:
This has been an incredible experience and opportunity. I’ve learned so much, and we managed to make a pretty cool game too. It’s all thanks to you! Hope you enjoy what we’ve made :)
Alice:
I can’t believe we are just 3 days away from launch! 🥺 Having been part of this project since 2020, it has truly been one of the best experiences of my career, and I am so grateful for this journey. I am reeeeally excited for all of you to finally experience Paralives, and I hope you love playing it as much as I do. A massive thank you to everyone who supports us, we couldn’t have done this without you! 💙
Léa:
When I started to work for Paralives, I was still a student, absolutely obsessed with this project. We are now releasing in 3 days, six years later. Your support completely changed my life, and I’m forever grateful to have been able to create this beautiful game with our amazing team. So much more is coming in the future, I can’t wait for you to play ❤️
Anna: This has been quite an adventure! I feel really proud and honored to be part of Paralives development, I can't fully believe it is finally going to release, but I'm really happy you will get to play it for real now! You all should also be proud to have contributed to the game because your feedback, comments and brainstorming sessions over the years have been super useful for the development. Thank you so much for believing in us for so long, your support means the world to us and I hope you will enjoy playing and modding Paralives!
Chloé:
I will forever be grateful to have been part of the team, as it was a pleasure to see the project and team grow throughout the years. Paralives allowed me to grow as an artist and make memories I will never forget. I love the team, the game, and the community, and I cannot wait for you all to get to play the game after all these years! Thank you for believing in us and making Paralives a reality.
Sonia:
Thanks to everyone who supported us, I’m truly happy and proud to have been part of this project for so long, and hope it will continue for years to come! It’s hard to fully realize that the project you’ve been working on for so many years is this close to early access. I sincerely hope you’ll enjoy Paralives and witness the improvements we’ll make with each update!
Lina:
I am so grateful to have been able to join the Paralives team two years ago and be part of such an amazing project. I have learned so much thanks to the team and the community, and It feels surreal that you will all be able to play the game in just three days!!
Thank you for believing in us and making the Paralives dream a reality. I hope you will all love this game as much as we do, I can’t wait to see all of your creations! 💌
Carina:
These past months I’ve been with the team have been a whirlwind- and even though I haven’t been with Paralives as long as some of my colleagues, I’ve felt the passion and excitement emanating from everyone, fans included! I’m so grateful that you’ve stuck with us through all this time, and I count myself as incredibly lucky to be a part of it all 💖 I can’t wait for you to explore, create, and become a part of our dream! (and maybe a little midnight spaghetti in there, who knows 🤭)
Alex: I can’t believe it’s been 7 years since I started this small (big) project! I’lll never stop feeling grateful for you who supported us on Patreon all these years. It allowed us to build a great team and to build our vision for Paralives while remaining indie and true to what we would want for a life simulation game as fans of the genre ourselves. From the bottom of my heart, thank you, and here’s to keep updating and improving Paralives with you all for many years to come!
See you on Monday!
The Paralives team
What are your thoughts on the latest Post-Release Roadmap and Paralives launch discount news? Let us know your opinions in the comments section down below!
Stay tuned to our dedicated Paralives News section for more information and tips on the game.
8 Comments
Zophorax
I can’t look past there being no interior lighting system. The inside of buildings is lit as if it’s outside, as if there’s no ceiling or roof overhead.
CrispySims
Reply to Zophorax
This is something they have addressed and said they will be working on lighting optimisations later during early access.
Zophorax
Reply to CrispySims
Have they addressed this explicitly, or do you just assume it will be a part of the lighting optimizations?
CrispySims
Reply to Zophorax
Pretty sure they’ve replied to someone in regards to outdoor lighting on the inside by saying it’s something they will fix later.
Van
Now I’m curious what the first major update will be
Darkening Demise
The repairman wanting to color instead of doing his job is reminding me of the horrors of firefighters in The Sims 4 working out while my Sims burned alive. Difference, Maxis will never fix autonomy but I trust Paralives team. Also glad they’re doing a discount even if its not a huge difference (might be for certain regions).
CrispySims
Reply to Darkening Demise
“Maxis will never fix autonomy”
And yet the last 2 major updated have been fixing and fine tuning Sims autonomy based on community feedback and there’s another major autonomy patch in the pipeline.
Nerdy
This looks fun. Unfortunately finances are gonna be too tight for me to buy this until sometime next year.
But maybe by then we might have a better idea of when pets will be coming.
For now I will keep playing the Sims.
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8 Comments
I can’t look past there being no interior lighting system. The inside of buildings is lit as if it’s outside, as if there’s no ceiling or roof overhead.
Reply to Zophorax
This is something they have addressed and said they will be working on lighting optimisations later during early access.
Reply to CrispySims
Have they addressed this explicitly, or do you just assume it will be a part of the lighting optimizations?
Reply to Zophorax
Pretty sure they’ve replied to someone in regards to outdoor lighting on the inside by saying it’s something they will fix later.
Now I’m curious what the first major update will be
The repairman wanting to color instead of doing his job is reminding me of the horrors of firefighters in The Sims 4 working out while my Sims burned alive. Difference, Maxis will never fix autonomy but I trust Paralives team. Also glad they’re doing a discount even if its not a huge difference (might be for certain regions).
Reply to Darkening Demise
“Maxis will never fix autonomy”
And yet the last 2 major updated have been fixing and fine tuning Sims autonomy based on community feedback and there’s another major autonomy patch in the pipeline.
This looks fun. Unfortunately finances are gonna be too tight for me to buy this until sometime next year.
But maybe by then we might have a better idea of when pets will be coming.
For now I will keep playing the Sims.
Welcome to Sims Community!
Our community is about connecting people through open and thoughtful conversations. We want our readers to share their views and exchange ideas in a safe space.
In order to do so, we've created a simple set of rules that will improve your experience. Simply put, keep it civil.
Your post will/might be rejected if it contains:
User accounts will/might be blocked if we notice:
So, how can you be a power user?
Thanks for reading our community guidelines. Please note that we're aware of certain issues with Sign In / Log In and Create Account / Email Confirmation issues. We're working behind-the-scenes on a new Account Creation process. Thank you for your patience and remember - freedom of speech is not freedom of reach