“If the Maker Packs were more interesting they’d be selling better”
It appears that Electronic Arts isn’t happy about The Sims 4 Marketplace content. Just weeks after an insider report claiming that EA is unhappy with the current amount of Moola being sold through the Marketplace.
The same Sims insider that predicted The Sims 4 Marketplace a month ahead of its official announcement stated new information regarding EA’s satisfaction with the Marketplace content. “EA’s not happy that the content being made for the marketplace isn’t as good or interesting as either the EA or Creator Kits and believes if the Maker Packs were more interesting they’d be selling better” claimed the insider.
The insider also revealed that there is a new Sims 4 Live Event planned for May 2026, which could fit into the schedule of a new Sims 4 Update already being teased for early next month.
Plus, if you’ve been eager to read more about The Sims Project X we have some tiny bits of information from the insider. Nothing major or what hasn’t been mentioned before though.
Read the full Sims insider report below:
Table of Contents
New The Sims 4 Marketplace Performance Report
Statement: The fact they’ve moved the official kits back out of the marketplace suggests all isn’t going as well as they’d like us to believe. Might be wishful thinking but maybe the backlash is moving the needle a little…
Sims Insider: I got some more information on the Marketplace performance, and without going to deeply into it, EA’s not happy that the content being made for the marketplace isn’t as good or interesting as either the EA or Creator Kits and believes if the Maker Packs were more interesting they’d be selling better.
Kits like Restoration Workshop, Greenhouse Haven and Book Nook Kit were hugely popular because they added things players didn’t have like the ability to build a realistic Greenhouse, Modular Bookshelves and Workshops. The issue with the Marketplace is there’s nothing there that does this and EA was expecting more unique ideas.
Whether that’s the direction of Maxis developers in charge of the marketplace or the decision of CC makers, wasn’t clear.
That said EA isn’t too concerned at the moment, because money for existing DLC is still coming through strong. The Sims 4 is moments away from having more unit sales of its DLC than The Sims 1, 2 and 3 combined (including storefronts) so the revenue is still going strong. But they do see dips in sales across the board when there’s no new packs to keep things fresh and the Marketplace was supposed to address this, but so far isn’t. Though more people claimed the free Kit than EA expected, which was good as it was used to bring people to look at the Marketplace. The issue is, people aren’t staying there for long.
New The Sims 4 Ingame Event and Project X Talks
Statement: I heard that during one of the playtests people told EA it felt way too similar to Sims 4, so now I’m curious if they tried to move even a little away from that visual style. I mean, I get that the whole point of Project X is to keep that Sims 4 vibe, but who knows what might’ve changed since then lol…This no-news silence is actually killing me
Sims Insider: The marketplace was meant to create more “buzz” so the silence isn’t supposed to be here. EA thought the Maker Packs would be more interesting.
That said, regular updates and quality of life improvements are still coming and I believe there’s an Event on the horizon unless it’s been canned because the engagement numbers aren’t needed for investors. But there was one scheduled for May but I was told this back in January.
[It’s an] In-game event. It was pencilled in back in either Dec/Jan when I was talking to someone about it, it was before the Royalty Event happened.
But overall player numbers are extremely strong, so there’s no real need for EA to worry about players leaving the game, so less need to be super loud or in your face to get people to play the game.
2025 was the most successful year for The Sims on record, and while The Sims 1 and 2 re-releases assisted with that, the Sims 4 alone was able to achieve that. Businesses & Hobbies really did a great job at keeping player engagement which was likely largely fuelled by the back of the 25th Anniversary. Perfect timing for that pack.
Unless plans have changed, X should be very Sims 4. It’s the whole idea. The Sims 4 has eclipsed the rest of the franchise and for most players is “The Sims” and players recognise older games but don’t identify or engage with them. EA doesn’t want that identity lost.
But EA are known for never having a consistent opinion and the longer games are in development, the more revisions EA give developers. Developers have learnt how to work with EA to avoid this.
Statement: To me, not carrying over DLC content is a major turn-off for me. I paid a lot of money and started playing Sims 4 recently so I am not interested in going over to Project X for the next 5 years.
Sims Insider: It’s going to be interesting to see how they address this. Do they avoid the Sims 4 brand entirely and brand it a new game and hope people don’t question how similar it is to the Sims 4, or do they acknowledge the Sims 4 and then deal with the backlash of why not all DLC carries over. There’s not going to be a simple winning formula. But neither was a Sims 5.
The biggest issue EA has right now is they were completely underprepared for how massive the Sims 4 became after the Growing Together Expansion (it was already the most successful Sims game before that point) and since then have had no idea what to do with the franchise because they’ve had no long term plans or avenues that considered this success. It’s why one second they’re saying the Sims 4 is here to stay, the next there’s a new game, the next there’s an update to overhaul the whole game, the next is selling that overhaul as a new product. They simply just don’t know how make sure they don’t lose this playerbase they’ve acquired. They also don’t want to spend insane amounts of money to keep The Sims 4 going either. They want it to be a secure profit product and having such a large back catalogue of DLC makes it very hard not to spend money to keep it stable.
It’s going to probably be the most interesting rollout for a Sims game ever.
Alleged The Sims Project X Playtest in December 2025
While The Sims Players await for new information from an internal Sims playtest that happened this work week, another player who allegedly was a part of a playtest in December 2025 shared new information. One which involves revealing the inspiration behind The Sims Project X’s new world involved in the playtest, lot count and more:
As far as I know, Project X was planned to have one base neighborhood inspired by New England, divided into three open districts, with a total of 24 lots. But that information comes from the December playtest.
During that same December playtest, they also emphasized that they wouldn’t be carrying over worlds, careers, traits into the new game.
Of course, things may have changed since then, and they could be considering different options now.
What do you think about the latest Sims insider report on The Sims 4 Marketplace and The Sims Project X? Let us know in the comments below and stay tuned for the latest Sims franchise updates!
There’s something immediately different about loading into a save file that feels shaped by imagination and a genuine love for the world it creates. The Sims 4 Occult Collab Save File captures that feeling from the very first moment, inviting players into a fully reimagined experience filled with mystery, storytelling, and unforgettable details.
Spanning multiple worlds, every lot has been reimagined with care. From cozy cafés and magical gathering spaces to dramatic estates and hidden underground secrets, each build feels thoughtfully placed within its environment. It never feels overwhelming or cluttered. Instead, it invites exploration at a slower pace, where moving from one lot to another becomes part of the experience.
There is a clear sense that this save was designed not just to be seen, but to be played.
Table of Contents
Glimmerbrook Brings Magic Into Everyday Life
Glimmerbrook feels like stepping into something quietly magical, and this reimagined version leans fully into that atmosphere. Surrounded by towering trees and soft lighting, every lot feels carefully placed, as if it has always belonged there.
One of the most noticeable changes is the introduction of a brand new café, replacing the original bar and bringing a softer, more inviting energy to the world. It feels like a natural gathering space for spellcasters, blending seamlessly into the environment while offering something fresh to explore. Alongside this, the Magic Realm HQ has also been thoughtfully refreshed, maintaining its iconic presence while feeling more connected to the surrounding world.
Beyond the community spaces, the residential lots bring even more depth. One of the most memorable additions is the Durchdenwald Residence, a household that immediately stands out. It was one of the first families that truly draws you in, with a story that feels just as thoughtfully crafted as the build itself. Their home blends beautifully into Glimmerbrook’s magical setting, complete with a detailed greenhouse space that adds so much personality. It is the kind of household that invites you to slow down, explore, and discover more over time.
What makes this world feel so special is how naturally everything comes together. The builds, the households, and the surrounding environment all work in harmony, creating a space that feels immersive without giving everything away. It encourages curiosity, making each visit feel like there is always something new waiting to be uncovered.
Innisgreen Feels Like a Hidden Fairytale World
Innisgreen is one of the most visually striking parts of the save. The moment you arrive, it feels layered, lush, and full of quiet detail.
The Raine Residence showcases how much thought has gone into landscaping alone. The lot is shaped by winding paths, tiered greenery, and natural transitions that make it feel like a destination rather than just a home.
The Enchanted Library is easily one of the standout builds across the entire save. Covered in ivy and surrounded by soft lighting, it feels both magical and grounded. Inside, the design leans into comfort with cozy reading spaces, warm tones, and subtle fantasy elements that never feel overdone.
This is the kind of build that encourages lingering. It feels mystical, calm, and immersive all at once.
Sulani Expands Into a More Lived-In World
With 14 updated lots, Sulani feels especially vibrant in this save. The world feels fuller, more active, and more connected through its community spaces.
The House of Tides Restaurant immediately stands out with its scale and presence. The open layout, ocean views, and layered design make it feel like a central gathering place for events and celebrations.
In contrast, the Mermaid Café offers something quieter and more intimate. The use of natural materials and soft tropical tones creates a relaxed space that still carries a sense of personality and storytelling.
Sulani is often considered a favorite among players for its bright coastal setting, and it’s easy to see why. This reimagining builds on that appeal, adding new layers of storytelling and community spaces that make the world feel even more vibrant and alive.
Moonwood Mill Adds Character and Contrast
Moonwood Mill benefits from a strong sense of contrast between its builds, which helps the world feel more dynamic.
The Furstenberg Residence leans into a grounded, rustic style that connects naturally with the surrounding forest. It feels lived in and practical, while still full of charm.
The Moonwood Mill Lounge shifts the tone entirely. With its industrial textures, layered lighting, and slightly worn aesthetic, it brings a different kind of energy into the world. It feels like a place with history, where Sims gather for reasons that are not always immediately clear.
Many of the households come with detailed backstories that add another layer of depth. It strengthens the sense that these worlds are not just decorated, but inhabited.
Magnolia Promenade Hides More Than It Reveals
Magnolia Promenade may appear more grounded at first, but there are subtle surprises woven into its design.
Café Occult blends a familiar storefront look with hints of something more unusual beneath the surface. It fits naturally into the world while still offering a distinct identity.
The Aliens Disguised Residential Property takes that idea even further. On the surface, it presents as an ordinary home, but below, there are clear signs that something else is happening. These kinds of hidden details are scattered throughout the save, rewarding players who take the time to explore.
Forgotten Hollow Embraces Gothic Storytelling
Forgotten Hollow leans fully into its darker aesthetic, but what stands out here is the variety within that theme.
The residence of Count Vladislaus Straud IV delivers a dramatic, gothic presence. From the exterior to the richly detailed interior spaces, everything feels carefully crafted and slightly theatrical. The lower levels and surrounding areas add to that sense of mystery without fully revealing what might be happening…
The Young Residence offers a softer interpretation. Its ivy-covered exterior and lighter interior palette create a more romantic atmosphere while still staying true to the world. Together, these builds show how much range can exist within a single setting.
Planet Sixam Like You’ve Never Seen Before
Just when it feels like this save file has revealed everything, it quietly introduces something even more unexpected. Planet Sixam has been completely transformed into a fully realized destination, and it stands out as one of the most creative builds in the entire save.
Set within Sixam’s glowing landscape, this futuristic structure feels perfectly at home among the luminous plants and crystal formations. Inside, the space blends sleek, modern design with subtle alien details, creating an environment that feels both advanced and lived in.
It is the kind of lot that sparks curiosity. Who built it, what are they studying, and what secrets are still hidden here? Like much of this save file, it invites discovery without giving everything away, making every visit feel like something new is waiting just beneath the surface.
A World Filled With Stories
Beyond the builds, one of the most compelling aspects of this save file is the Sims themselves.
Many of the added households include detailed backstory descriptions that immediately bring them to life. Relationships, histories, and small narrative details are already in place, giving players a strong starting point without limiting how those stories unfold.
There is a clear balance between structure and freedom. Enough is provided to spark ideas, but not so much that it removes the sense of discovery.
That same philosophy extends across the entire save. Not everything is presented upfront. Some details are easy to find, while others are hidden in plain sight, waiting to be uncovered over time.
How to Download the Occult Collab Save File
The Occult Collab Save File is the result of a large community project led by ErynWithaY, alongside 40+ talented Simmers who came together to create a fully immersive, occult-focused experience.
Each creator contributed their own builds and households, bringing a wide range of styles and storytelling into one cohesive save. The goal was to create a world that celebrates every occult type while still being accessible, using a limited selection of packs so more players can enjoy it.
You can download the full save file directly from Patreon here:
The download is provided as a .zip file, which includes the complete save ready to place into your game.
Once downloaded, simply extract the file and move it into your Sims 4 “saves” folder. From there, it will appear in your game the next time you launch.
This save spans multiple worlds including Glimmerbrook, Sulani, Moonwood Mill, Forgotten Hollow, Magnolia Promenade, and Innisgreen. Each one has been rebuilt with new lots, households, and stories waiting to be explored.
If you enjoy discovering new creators, this project is also a great way to find them. Many of the contributors share their work under the #occultcollab hashtag, making it easy to explore even more builds and Sims beyond the save file itself.
Final Thoughts
This save file succeeds in doing something that is not always easy. It enhances existing worlds without losing what makes them recognizable. It adds detail without overwhelming. Most importantly, it creates a space that feels worth exploring.
There is a clear level of care behind every build, every household, and every small detail placed throughout the worlds. It feels cohesive, immersive, and full of potential.
While this type of save may not appeal to every playstyle, especially for those who prefer a more minimal or untouched experience, it offers something incredibly rich for players who enjoy storytelling, exploration, and beautifully designed environments.
Disclaimer
Some minor visual differences or asset loading variations may occur depending on individual game setups.
Which world or build would you explore first in this save file? Let us know in the comments below and stay tuned for more spotlights coming your way!
Discover all unique features brought to life with The Sims 4 Expanded PlantSims Mod!
With Earth Day just around the corner, diving into a PlantSim playthrough felt like the perfect way to celebrate nature. The Expanded PlantSims Mod for The Sims 4 Base Game brings nature to life in ways that feel fresh, and full of Mother Nature charm.
Expanded PlantSims Mod is created by the talented mod creator SpinningPlumbobs. If you enjoy this mod, make sure to check out their other mods here.
Making a PlantSim in CAS
In CAS, you’ll find a collection of new hairstyles and outfits for styling your PlantSim and let them grow their own unique style.
Friend of Nature Aspiration
There is also a new Aspiration that you can choose from, which can be completed either as a PlantSim or a non-PlantSim. No matter which path you take, your Sim will grow their green thumb and develop a more nurturing touch when caring for their garden.
Build Buy Objects
In Build Mode, you’ll discover a whole bunch of new nature-inspired items to decorate with. The bathtub is definitely my favorite! There’s also a bed, leaf nightstands and a table, a mushroom chair, a tree-inspired chair, a leafy bench, and even a pathway which we will take a closer look at later.
Plumbobs
Your PlantSim can choose from five different occult plumbobs which are Bizarre, Vines, Flowers, Mushrooms, and Branches. Depending on the nature look you want for your PlantSim, you can mix and match and give them the perfect plumbob that fits your style.
There’s also a brand new skill called the PlantSim Form Skill, which tracks how much your PlantSim has blossomed. As you level up this skill, your PlantSim will earn Ability Points, which can also be gained by tending to the garden.
When it comes to perks, there are so many options to choose from. The one we’re trying out in the picture below is Floral Photosynthesis. With this perk, your PlantSim transforms into a flower and regains hunger and energy.
PlantSim Abilities
Basic PlantSims gain several new abilities, including absorbing puddles to refill their Water need, communing with the Goddess of Nature to boost Fun, and sunbathing to restore Hunger and Energy. They can even go out and “Touch Grass,” to reconnect with nature.
Seasonal Domain
When your Sim becomes a PlantSim they can select a seasonal domain and grow stronger in one chosen season. Each season offers its own special benefits, and our PlantSim choose Summer. The benefits that applies on Summer season are that you’re budling your fitness skill and friendly relationships much faster.
The Goddess of Nature Sylvia
Sylvia is the Goddess of Nature who watches over all the PlantSims and take important notes of their actions. Caring for plants and protecting the environment increases your Sims Nature Affinity, while harming nature may earn her disapproval. If your Sim reaches high affinity, they may be able to summon her, but keep in mind that losing too much could lead to curses…
The Nature’s Pathway is a magical arch with a portal, and in front of it you’ll see an offering circle dedicated to Sylvia, the Goddess of Nature. Sims can plant harvestables as offerings to gain Nature Affinity, and if the offerings are high quality you’ll earn special gifts in return. With exceptional affinity and a perfect offering, your Sim are hopefully able to summon Sylvia, but if you offer less quality plants you could summon something else instead.
New Plants
Very mysterious and special seeds can be planted and will grow into something you haven’t seen before.
Baby PlantSims
Sylvia might gift you this seed and your Sim will feel very protective of it. As soon as it’s planted a PlantSim baby will grow inside the flower and bloom when it’s ready.
Beanstalk If you plant a magic bean a giant beanstalk will appear. When it is fully grown your Sims can climb up and go on adventures above the clouds. You’ll need different skills to pass the beanstalk quests.
Magna Flora The Magna Flora is a huge flower you can talk and build a relationship with. Eventually you can ask for gifts or pollen.
Other Occults
There are also three additional occult types included in this mod. The first are Myconids, a mysterious fungal species. If your Sim eats a Magic Mushroom gifted by the Goddess of Nature, they will transform into a Myconid. The second type is Satyrs, playful creatures who love music and mischief, and can often be seen playing tunes on their Pan Flute. The final type is called Bizarre PlantSims, which can appear if you have The Sims 4: StrangerVille installed. A Sim can become a Bizarre PlantSim if the Motherplant in StrangerVille possesses them.
Paralives walk styles are the focus of this week’s post, as every week since October last year the Paralives team has been opening to the public posts that were originally only available to Patreon supporters.
The walk style animations are intended to make the game feel more alive since we will be able to observe Parafolk in everyday situations interacting in the open-world town in real time in-game. Let’s take a look and understand how Paralives walk styles will work on day 1 of Early Access!
Paralives: All Walk Styles
Life Stage Walk Styles
As stated in the original blog post “Animation Showcase: Walk Styles!” on Patreon, the walk styles based on life stages are the highest-priority type of walk style, and they will not be influenced by emotions (at least at first). The ones that will be present this time are the child walk style, the pregnant walk style, and the elder walk style.
Child Walk Style
The showcase starts with the walking style that will be used as the default for children. It is likely that, at least in the beginning of Early Access, this will be the only walk style for kids. It was teased in the post that they also already had the toddler animations ready, but they were not shown this time.
Pregnant Walk Style
The second walk style in the showcase shows how pregnant Parafolk will walk. This walk style also has a high priority, so regardless of emotion, the Parafolk will use it while pregnant.
Elder Walk Style
The last priority walk style in the video was the elder walk style. This one will be used for all Parafolk in the elder life stage.
Vibe Walk Style
The vibe walk styles are walk styles based on personality traits. These are the walk styles that will be used when emotions are not strong enough to cause a variation in the walk style.
Energetic Walk Style
The energetic walk style will be used when the Parafolk has the energetic vibe. It is possible to see that, even though the Parafolk has the “stressed” emotion at level 3, the emotion isn’t strong enough to change the way they are walking. The “stressed walk style” will also be presented later in this post.
Gloomy Walk Style
Similar to the energetic walk style, the gloomy walk style will be used when the Parafolk has the gloomy vibe and the emotions they are feeling are not strong enough to override it. In this case, the Parafolk has a level 2 “sad” emotion, but it is not strong enough to change the way they are walking.
Overjoyed Walk Style
The overjoyed walk style works the same way as the previous walk style and will be used when the Parafolk’s emotions are not strong enough.
Serious Walk Style
The next walk style presented is the serious one. This one will be used when the Parafolk has a “serious vibe” and is not under the influence of any strong emotion.
Jester Walk Style
The Jester walk style is the last walk style based on the vibe of the Parafolk in this showcase. This one is also not impacted by emotions.
Emotion-Based Walk Styles
The emotion walk styles are the second priority and will be used when emotions are strong enough. They will not be used for Parafolk in a special state (such as being pregnant) or in life stages that have their own walk styles (such as children and elders).
It has not been officially stated yet and may change, but based on the original post about walk styles, it seems that emotions start to affect the walk style at level 4.
Happy Walk Style
The first presented walk style based on an emotion was the happy walk style, with the emotion card at level 6.
Stressed Walk Style
The second walk style based on an emotion was the stressed walk style, with the emotion card at level 7. Poor Parafolk!
Sad Walk Style
The sad walk style is one of my favorites. The Parafolk presented has a “sad” emotion card at level 5. It really captures the emotion, and the Parafolk looks so sad in this animation that I wish I could give them a hug.
Angry Walk Style
The angry walk style presented is at level 5. I wouldn’t mess with this Parafolk.
Embarrassed Walk Style
The embarrassed walk style is at level 5, and the way the Parafolk is acting really tells a lot. I can feel how ashamed they are in this animation.
Disgusted Walk Style
The disgusted walk style was presented at level 4. I want to know what situations trigger this emotion!
Bored Walk Style
To finish the showcase, the bored walk animation was presented at level 6.
In the original Patreon post “Animation Showcase: Walk Styles!“, published by the Paralives team, it is said that the walking styles are still a work in progress and may change or evolve over time. You can also visit our Paralives News section to learn more about what is coming in Early Access!
Paralives is set to release on PC and MAC on Steam on May 25, 2026.
What do you think about the new walking animations? Are you excited for the Early Access? Let us know in the comments and stay tuned for more updates on your favorite Life Sims!
The game’s recent survey and feedback sessions inspired the game creator with new feature plans!
The team at InZOI has just shared the results of recent game surveys and feedback sessions. Sharing results and progress for upcoming InZOI Game Features that the team plans to pushes out before the 1.0 version launch. There’s a lot more polish and nuanced features revealed in a Wednesday message this week from InZOI’s boss Kjun, who shared new key talking points about what they’re tackling next.
The team acknowledges feedback in areas for general game and system improvements, more realistic emotions, game’s cultural diversity and additional game features.
This week as well, we carefully reviewed a wide range of community feedback and suggestions. Many of you have shown strong anticipation for the upcoming update, and while that enthusiasm is something we truly appreciate, it also brings a certain level of concern. Expectations can be a powerful source of motivation for us, but we want to ensure they remain grounded. Alongside many positive reactions to recent updates, you have also shared a substantial number of ideas for improvements and new features.
In particular, we received detailed feedback regarding the character personality system, the development of baby and toddler stages, career systems such as hair stylists and clothing store management, the introduction of a first-person perspective, MetaHuman integration, and various features aimed at enhancing realism and immersion.
Community Response and Key Updates
There is strong interest in the introduction of first-person perspective and the addition of careers such as hair stylists and clothing store operators. Many of you expressed a desire for more detailed mechanics within the hair stylist career, including processes like washing, drying, and dyeing, as well as customer satisfaction systems. To be precise, these elements have not been fully implemented in this update. Interest in the baby stage remains high, with requests for more detailed growth processes (such as walking and speaking), as well as a wider variety of hairstyles and clothing. We are continuing to expand these options, and additional outfits are planned for May. Regarding MetaHuman integration, there have been concerns about clipping issues and requests for improvements to the genetic system. Many of you are asking for a more sophisticated system where traits are inherited from both parents in a more realistic way. Currently, inZOI relies on transformations based on a base face, which imposes certain limitations on facial blending. We will continue internal discussions on how to improve this.
Gameplay and System Improvements
Within the career system, there is strong demand for more diverse tasks, clearer promotion pathways, the inclusion of minigames, and more realistic job activities (such as firefighting or expanded police duties). The Career update we are preparing follows a “Fundamental First” approach. Our priority is to strengthen core elements that have not been sufficiently developed so far, such as interviews, promotions, leave systems, and remote work. We will continue expanding job variety in subsequent updates. There were also many detailed suggestions regarding clothing store management, including inventory control, trend responsiveness, personalized outfit recommendations, fashion shows, and social media marketing systems. Currently, the store provides a direct purchase experience through mannequins. We are preparing to incorporate the requested features to deliver a more robust and engaging management experience. For the hair stylist career, many of you requested deeper mechanics such as hair length changes, temporary dye effects, tip variations based on customer satisfaction, diverse hairstyle and accessory combinations, and even the separation of male barbershops. We plan to implement a system where available styles depend on the character’s skill level, and we will continue refining the experience based on your feedback. There were also frequent comments regarding the lack of natural variation in emotional expression and animation, as well as requests to strengthen the visual representation of personality systems. Improvements in these areas are planned for May, including additional animations and better alignment between emotions and animation output.
Interface, Graphics, and Additional Features
In build mode, there were requests for advanced tools such as multi-selection, group saving, object rotation, and mirroring. Additional feedback included improvements to texture management, controller usability, skin quality, and camera height adjustment. If “object rotation” refers to free rotation, we are considering providing this as a cheat option. As for mirroring, while duplicating object placement is feasible, generating true mesh-level symmetry is technically challenging. Providing duplication-based alternatives may be more practical, and we would value your input on this direction. We also recognize that managing large numbers of textures can be cumbersome, and we will discuss UI improvements internally.
Cultural Diversity and Immersion
There were suggestions to deepen immersion by incorporating global cultural elements and seasonal events such as Christmas, New Year, Valentine’s Day, and Halloween, while still maintaining the core Korean cultural identity of the game. We also received requests to expand representation through diverse hairstyles, ethnic backgrounds, and sexual orientations. We are continuously developing additional clothing and hairstyles in this regard.
Additional Suggestions and Future Content
Many of you proposed expanding interactive career experiences in fields such as healthcare (doctors, nurses) and education (teachers), along with the addition of related facilities like hospitals and pharmacies. There is also strong interest in expanding into sports (such as ice hockey and skating), as well as creative and social professions like photographers, models, and musicians. Further suggestions included diversifying vehicle types, improving transportation systems, expanding urban environments, and increasing flexibility in building placement. Enhancing realism through more varied NPC behavior was also frequently mentioned, including child safety systems, deeper NPC interactions, crime systems, and vehicle collision responses. Conclusion
Thank you again for the wide range of thoughtful and engaging feedback this week. Even suggestions submitted during the writing of this message, such as the surfing idea, have already been reviewed and discussed internally. We were also inspired by the visuals and concepts many of you shared alongside your feedback. Your passion continues to be a significant source of motivation for the development team. However, it is important to clarify that there will not be a major update this month. Our current focus is on stabilization and strengthening the foundational systems of the game.
Thank you, and we will see you on Friday. — kjun
P.S. Today, due to a bug, a beautiful female customer came into the salon and ended up like this. Haha. We will make sure to fix it before sharing it with you.
Are you looking forward to any of the mentioned InZOI Game Feature improvements? Let us know what you think in the comments below and stay tuned for more Life Sim games coverage on Sims Community!
New Deals, Familiar Discounts: The Sims 4 Publisher Sale is Here!
A new sale is here, and it’s called the The Sims 4 Publisher Sale. This time, selected packs are up to 50% off, giving you a chance to grab some great deals for your game. It’s mostly picking up from the earlier spring sale we had, so nothing drastically new, but still good if you want to do some shopping. Let’s take a closer look!
Table of Contents
The Sims 4 Publisher Sale Information
The Sims 4
Expansion Packs
The Sims 4: Royalty and Legacy is still fairly new and remains at full price, while The Sims 4: Adventure Awaits is again discounted by 20% off, just like in the previous sale. The Sims 4: Enchanted by Nature also keeps its 35% discount from last time. Meanwhile, all other Expansion Packs are sitting at 50% off. Overall, it’s a very familiar lineup, but still a great chance to grab something you like.
Game Packs
All of the Game Packs remain unchanged and can be bought for a 30% discount during this Publisher Sale.
Stuff Packs
Same as the game packs, all the stuff packs offers you a 30% discount too.
Bundles
Only two bundles appear in this sale and those two are Decorator’s Dream Bundle with a 20% discount, and Pet Lovers Bundle with a 20% discount.
The Sims 3
The original The Sims 3 is at its full price of 19.99$, with no discount applied. However, all the other expansions and add-ons are currently 50% off.
The Sims 1 & 2 (Legacy Collection)
The Sims Legacy Collection, and The Sims 2 Legacy Collection gives you a 40% discount if you buy them separately. But, if you buy The Sims Birthday Bundle it offers you a 30% discount which makes you save 2$.
MySims Cozy Bundle
MySims: Cozy Bundle is available with a 50% discount.
How long is the Publisher Sale?
The Publisher Sale started on April 23rd and will available until May 7th. You can find it on both the EA app and Steam for PC and Mac platforms. Are you planning to grab anything before the sale ends? Stay updated for more news and sales on Sims Community.
If you haven’t noticed, your Miis are kind of obsessed with you in Tomodachi Life Living the Dream. They ask you for relationship advice, they want to know things about you, and of course, they want to play Tomodachi Life minigames with you. There are a variety of minigames that you may encounter, some more challenging than others, but they’re worth playing to earn some sweet (or incredibly silly) prizes.
Guide to Tomodachi Life: Living The Dream Minigames
How To Know When Miis Want To Play
You’ll know Miis want to play minigames when flashing green rectangles appear over Miis’ heads. Simply click on them to find out which game they want to play with you. You can opt not to play with them, but there’s really no reason not to play, as losing doesn’t have negative consequences for your Mii.
Rewards For PlayingMinigames
If you win Tomodachi Life minigames, you don’t win money or Warm Fuzzies. Instead, you are presented with three baskets — small, medium, and large. These represent the size of what’s in the basket, but other than that, it’s pretty unpredictable. You can get all kinds of different treasures, from pets to solar panels to singular earbuds. Even when you win, you’re not guaranteed a nice gift, as I pulled a dirty sock from the middle basket. Much like most things in Tomodachi Life, the gifts are random. Pulling something good is based on luck.
Now, you don’t go home empty-handed if you lose. Your Miis will console you by gifting you toilet paper or a box of tissues. Feels more like mocking than consoling if you ask me — maybe it would be better to not get anything at all.
Quiz Games
The majority of Tomodachi Life minigames are quizzes, which involve you making guesses based on some kind of image your Miis show you. Each game has three rounds. That said, you don’t get to finish the game if you make an incorrect guess.
Zoom Quiz
This minigame is exactly what it sounds like. You’ll be shown three very zoomed-in shots of objects, and then you have to guess what they are.
Shadow Quizzes
There are actually three kinds of Shadow Quiz minigames in Living the Dream, but all of them have the same basic gist — you are given a blacked-out image and have to guess what it is. First, there’s the regular Shadow quiz, which will show you images of things and foods (which can include custom items you’ve made!). Then there’s the Double Shadow Quiz, where two blacked-out images — again of food and things — will be on top of each other. You’ll have three options, and you have to select two of them.
These item-based games can be tricky because the outline of a lot of foods just looks like a plate. You could try to cheat some of the options by looking up images of the Living the Dream foods, but often it may just have to come down to a lucky guess.
Finally, there’s the Mii Shadow Quiz, where you are given the outlines of your Miis and have to guess who is behind the shadow.
Pixel Quiz
With the Pixel Quiz, Miis will give you pixelated editions of Living the Dream items, and you’ll have to guess what’s behind the pixels.
Latte Art Quiz
If you have the Tomoria Restaurant unlocked, you may encounter the Latte Art Quiz. Slide into a booth with your Mii, and they’ll show you cups of coffee with swirly images of island residents. All you have to do is guess whose image has been swirled.
No Repeats
In this Tomodachi Life minigame, the Mii chooses a topic like food. Then you trade off listing topic items (you get a list of three options to choose from) until one of you says a non-topic item, one of you says a topic item that’s already been said, or you take too long to answer. This can go on for a little while if you keep answering correctly. There is also a group edition of No Repeats, where more Miis are involved, which makes it trickier as now it’s not just one Mii’s answers you need to remember.
Coin Spin
Coin Spin is your classic game of heads or tails. Just pick your favored side and watch the coin (which will feature the head of one of your Miis in a wig) with bated breath to see if you get lucky.
Moving Cups
This Tomodachi Life minigame is another Tomoria special. It’s the classic cup game: you have to follow the cup, hiding a coin underneath as the Mii moves them around. There are three rounds, each with faster movement of the cups. As a heads up, in the third round, Miis tend to do a last-minute switch-up, so stay focused until those winning boxes show up!
What’s Missing?
The What’s Missing? minigame can trigger once you have a mansion (the Mii will be sitting at the table). The Mii will show you two images of foods or treasures. You have to point out what item is not shown. The Mii will count down from three, which can feel overwhelming, but you generally don’t need that much time to pick. That said, sometimes the items overlap so much that one becomes completely hidden. At that point, it’s another Tomodachi Life lucky guess.
Bowling
Instead of having your Miis bowl like they do in Wii Sports, here your Miis are the pins that need to be knocked down. The number of Mii pins varies, and the more Mii pins you have, the more rolls you get. For example, with seven Miis, you get three rolls. With ten Miis, you get four rolls.
Poke The Ferris Wheel
Unlocking the Ferris Wheel also unlocks the Poke the Ferris Wheel minigame where, shockingly, you have to poke the Ferris Wheel. The goal is to end the game with the gondola at the bottom of the wheel. You get a certain number of pokes, which you can make more powerful by holding A. But you have to use all of the pokes, so make sure to pace your pokes.
Another game taken straight out of real life, Red Light Green Light asks you to try and sneak up behind a Mii within 30 seconds. On green light, the Mii won’t look, and you can approach them by dragging your right joystick. When Miis call red light, you have to stop moving as they whip their head around. It’s a pretty simple game, until they perform a fakeout by calling green light and then immediately calling red light again. It might be wise to wait a second before moving after they call green light, lest you get caught in their trap.
Odd One Out
This last Tomodachi Life minigame is a group minigame (a cluster of four Miis will have the green rectangles!) where you have to pick which Mii in a lineup of four doesn’t belong. The Mii might be wearing a different costume than the rest or posing differently. It’s memory-based, as you only have a second or two to spot the difference before having to answer.
It’s very much random as to which game your Miis want to play. You can have a fairly high-leveled island and still not have run into all of the games, even the ones that don’t require a facility to unlock.
EA Community Managers are already teasing up the next Sims 4 Update!
It’s been a while since we’ve gotten news about the next The Sims 4 Update. Today there’s an official confirmation from an EA Community Manager, stating that the next update “is an update alright”, rather than just a bug-fixes release.
Community Manager Cade also confirmed the general focus of Sims 4 improvements for the first half of may. Confirming that we’re already on track to see improvements for Infants, Toddlers and General Sim Autonomy. The feedback for these were collected weeks ago in the linked Discord Feedback discussions, and it seems we’re already getting the final product release in May 2026.
The Community Manager noted that we’re first getting a Laundry List “in very early may”, shortly after which you should expect this Update to drop.
Here are all the messages about the next Sims 4 Update shared in the official Sims Discord channel:
Question: i doubt you can answer it, but is the base-game update an update or is it just bug-fixes
EA Community Manager: Oh it’s an update alright, but you’ll need to wait for the Laundry List to drop for more than that
Infants, Toddlers, and general Sim autonomy are the focuses of our upcoming Base Game update in May. Watch for the Laundry List in very early May.
Statement: i’ve had a few of the bug reports i’ve commented on get updated with “fix coming” or however it’s worded
EA Community Manager: That’s great! “Upcoming Fix” is our last stop in the life of a bug before we release an update to resolve them.
Ongoing Work
We’re currently in final testing for a fix for the Secret Witness sentiment issue and expect it to be included in our Base Game update in May. We’re also wrapping up work on resolving reports of the Scandal icon not dismissing properly, which is likewise targeted for the May update.
Thanks for your patience while we worked through these!
Discover today’s novelties of The Sims 4 Marketplace. Which is more Maker Packs!
Electronic Arts has dropped two new Maker Packs on The Sims 4 Marketplace. With some of your favorite Makers making a return for two new Build Sets!
PieriSim introduces a new set to The Marketplace with the Krom N Dine Maker Pack. With 8 items for 300 Moola, or around 3USD. SixamCC also makes a return with a feature rich Part two set of the decorative Light Switches series of sets. With the new North American Set that costs 200 Moola, or 2USD.
We’re hoping for more international coverage soon. Hopefully some decorative landlines across the world seperated into different sets. We’ll see how it goes!
Either way, check out the Release Overview of two new Maker Sets:
Table of Contents
The Sims 4 Krom N Dine Maker Pack by Pierisim
Pack Features
Elegant and timeless, create a refined dining room with chrome furniture. Your Sims will appreciate the reflective effect of this metal, combined with wood and leather for a touch of character. Simple and versatile, this furniture will allow your Sims to feel like true interior design experts, playing with contrasts of color and texture. Thanks to this chrome carafe and cup, you can add a touch of style anywhere.
SMOOTH AND SHINE
The elegance of chrome has transcended the ages and now joins your Sims to bring a little shine to their everyday lives.
Items Preview
Price: 300 Moola
The Sims 4 North American Power Set Maker Pack by SixamCC
Pack Features
Bring a lived-in feeling to your Sims’ homes with the North American Power Kit by SixamCC. These decorative switches and outlets add the kind of small details you notice in real homes but rarely see in builds. Place them in a new kitchen, a freshly painted bedroom, or a cozy living room, and watch the space come together. Each piece adds clean power accents that fit naturally into modern North American interiors. These touches help every build look complete, giving your Sims’ spaces a realistic touch.
The set includes 10 color swatches: White, Brown, Blue, Green, Yellow, Purple, Tan, Red, Dark Gray, and Beige, making it easy to match different wall colors and interior styles.
REALISTIC POWER DETAILS
Place them in a new kitchen, a freshly painted bedroom, or a cozy living room. Wherever they go, these details help the room come together naturally.
DESIGNED FOR MODERN BUILDS
Bring a lived-in feeling to your Sims’ homes with decorative switches and outlets. These small details add realism without overpowering your build.
EASY TO PLACE ANYWHERE
The set includes 10 color swatches, so your switches and outlets can match bright walls, muted tones, and everything in between for a clean, finished look in any room. Your Sims are going to love it!
SUBTLE DETAILS THAT COMPLETE THE SPACE
These decorative power details are styled to match modern interiors. Clean shapes and familiar layouts make them easy to use across apartments, family homes, and contemporary builds.
Items Preview
Price: 200 Moola
What are your thoughts on today’s two new Maker Packs hitting The Sims 4 Marketplace? Let us know what you honestly think in the comments section down below!
For the latest News & Updates on The Sims Franchise releases – stay tuned to Sims Community.
With The Sims 4 Challenge Tracker Mod by SimMattically, you can organize your goals and have your legacy challenge directly in your game. Keeping track of your legacy challenge gameplay has never been easier, or more fun in my opinion! No more double-checking the challenge for the millionth time or keeping separate notes. Let’s explore this new feature!
The Sims 4 Challenge Tracker Mod by SimMattically: Guide
What’s The Sims 4 Challenge Tracker Purpose?
For all the legacy challenge players out there, this is a real game changer. With this new feature, you can write down all the goals for your legacy challenge using the so called Challenge Creator and add it directly into your game. This makes it easy to keep track of your goals and check them off as you play. As you can see in the picture below this is where you start writing down the challenge and goals.
What is a Legacy Challenge?
A Legacy Challenge in The Sims is a long-term challenge where you play as one family across many generations. It usually begins with a single Sim, and your goal is to slowly build a family that grows over time. Each generation can have different goals, rules, or story ideas to follow, and this can include love stories, chaos, and more. It’s very common for legacy challenges to have themes, such as fruits, colors, and some are even inspired by movies characters. Legacy challenges are loved because they make the game feel more meaningful, while build your own family tree. A well known legacy challenge is Very Veggie created by Lilsimsie, check out our playthrough here.
Pick a legacy challenge you want to play, or why not create your own. You can add your own customized banner, name, and description for each challenge to make it feel unique. You can also add rules, for example, if money cheats are allowed, or if your Sim must have specific traits, aspiration and so on.
Made by Sulsulmelli
You can customize which packs that are required, and if you don’t have one, that specific goal will be greyed out. There’s also an option to track numerical progress, meaning that if you need to reach a certain skill level, it will show something like 4/6 is completed.
There’s also an option to group goals. For example, if your challenge includes a “this or that” scenario, you can separate the paths and choose which one you want to complete. Once you’ve written down all your goals, added icons for each level, and feel satisfied with everything, it’s time to download the package file and place it in your Mods folder.
Gameplay Features
When you open your game, you can find your challenge by clicking on the Aspiration icon. This is where all your goals will be displayed, making it easy to keep track of your progress as you play. Whenever you complete a goal and want to check it off your list, simply right-click on the task, and it will automatically be marked as completed.
All progress is tied to the household you are playing with, so it will automatically be saved. This means you can easily continue right where you left off the next time you play.
Have you tried The Sims 4 Challenge Tracker yet? What is your thoughts about it so far? Let us know in the comments below and as always, keep up with the latest news on Sims Community.
With everyone chatting about Tomodachi Life: Living The Dream and all the fun and quirky features added and taken from the previous entry in the series, it can be overwhelming just how many options there are for customization, and just how many assets are actually in the game. This guide will provide some references and ideas of what to look for if you want specific Little Quirks, Treasures, and Goods for your precious Miis!
Quirks, Treasures and Goods in Tomodachi Life: Living The Dream
Little Quirks
Little quirks are personality traits, characteristics, or habits given to a Mii by the player upon leveling up. These can change how a mii walks, talks, acts in general, or just give them a trait that gives them certain habits or mannerisms.
Greeting Quirks
These quirks will change how a Mii greets others, as well as the player.
Quirk Icon
Quirk name
Quirk Description
Island Level Requirement
greets confidently
Greets with wild abandon and confidence. Can break even the thickest ice.
0
greets eagerly
Waves hello with BOTH hands, for maximum friendliness.
0
greets energetically
Greets everyone in a carefree way and with lots of energy!
0
greets flirtatiously
Greets anybody and everybody in a way that’s just a little too friendly.
0
greets in a hyped-up style
Puts 110 percent into saying hello. Truly a master of the art.
0
greets karate-style
Greets everyone in a way befitting of a karate expert.
0
greets listlessly
Puts in minimal effort when greeting others.
0
greets proudly
Barely thinks you’re worth greeting, and not afraid to let it show.
0
greets shyly
For those who shrink at the mere thought of greeting someone.
0
greets with a curtsy
For those refined Miis who would like to deliver a proper greeting.
0
greets with a forward bow
Greets everyone quite politely.
0
greets with a nod
Greets everyone with a simple nod. Life is complicated enough already.
0
greets with a sweeping bow
Greets everyone as if they were nobility.
0
won’t greet others
Doesn’t greet people and ignores greetings from others.
0
Standing Quirks
These quirks will change how a Mii stands naturally.
Quirk Icon
Quirk name
Quirk Description
Island Level Requirement
stands at attention
For those who want to really look like they’re paying attention.
0
stands cutely
They try to look cute in an attempt to ward off haters.
0
stands leaning forward
Leans forward in a faultless display of poor posture.
0
stands like a rodeo rider
For those who might have worked with cattle in a previous life. Or even this one!
0
stands moving to the rhythm
For those whose body belongs to the beat.
0
stands proudly
They stand with the confidence of a tall Mii.
0
stands restlessly
Always acts like they’re running late for an important meeting.
0
stands shyly
For those who recognize others by their shoes.
0
stands smugly
Always posing. Always cool.
0
stands while adjusting glasses
For those with slippery noses.
0
stands while shaking hips
For those with a case of the wiggles.
0
stands while wiping sweat
For those who are eternally nervous, warm, or both.
0
stands with arms crossed
Keeps their arms crossed whenever possible. Never frets about what to do with their hands.
0
stands with hands folded
Always looks prim and proper.
0
Walking Quirks
These quirks will change how a Mii walks.
Quirk Icon
Quirk Name
Quirk Description
Island Level Requirement
floats instead of walking
For those who are beyond mere walking.
1
walks by bounding
Bounds along like they’re on the moon.
1
walks cutely
Toddles along with toes pointed inward, in a walk designed for maximum cuteness.
1
walks leaning forward
Walks hunched over.
1
walks like a model
Treats the world like it’s a catwalk.
1
walks like a robot
Marches forward like a windup robot.
1
walks like a rodeo rider
Walks as if they’d rather be riding a horse.
1
walks nervously
Walks as if constantly expecting something to jump out at them.
1
walks with a rhythm
You can practically hear the music when they walk by.
1
walks with a swagger
Knows how to strut their stuff. Look at those shoulders go!
1
walks without swinging arms
Keeps their upper body still when they walk. It looks kind of unsettling, but whatever.
1
walks with tiny steps
Jogs about with the tiniest of steps.
1
Eating Quirks
These quirks will change how a Mii eats food.
Quirk Icon
Quirk Name
Quirk Description
Island Level Requirement
eats cautiously
Gives things a good sniff test before eating.
10
eats cutely
Treats every meal like it’s the best thing they’ve ever eaten.
10
eats gracefully
Takes the time to savor every last bite.
10
eats quickly
Nibbles away at their food, much like a small rodent.
10
eats shyly
Doesn’t like people watching them eat, so makes sure the coast is clear.
10
eats voraciously
Gobbles anything down in one big bite.
10
eats while savoring
Takes the time to enjoy the aroma before digging in.
10
eats with gusto
Scarfs down food with wild abandon.
10
Appetites
These quirks will change how much food a Mii can eat in one sitting.
Quirk Icon
Quirk Name
Quirk Description
Island Level Requirement
big eater
Can eat a lot without getting full.
15
light eater
Small portions are enough to fill them up.
15
Anger Quirks
These quirks will change how Miis act when they’re extremely angry.
Quirk Icon
Quirk Name
Quirk Description
Island Level Requirement
cries when angry
Anger reduces them to a frustrated, blubbering mess.
20
flips out when angry
Vents their anger by flailing their limbs around in an uncontrollable rage.
20
smiles when angry
Keeps their anger tightly bottled up, masked behind a strained smile.
20
Expression Quirks
These quirks will give Miis a specific expression during certain parts of a conversation.
Quirk Icon
Quirk Name
Quirk Description
Island Level Requirement
blissful
Sometimes looks blissfully happy during conversations.
25
closed eyes
Sometimes closes their eyes during conversations.
25
nonchalant
Doesn’t show their feelings on their face.
25
raised eyebrows
Sometimes raises their eyebrows during conversations.
25
smiley
Sometimes smiles brightly during conversations.
25
smug
Sometimes looks smug during conversations.
25
unimpressed
Sometimes looks unimpressed during conversations.
25
wide-eyed
Sometimes goes wide-eyed with surprise during conversations.
25
winking
Sometimes winks during conversations.
25
Voice Quirks
These quirks will change how a Mii’s voice sounds, without changing the voice settings for the Mii itself.
Quirk Icon
Quirk Name
Quirk Description
Island Level Requirement
creepy voice
Speaks with the kind of creepy voice you’d hear in a nightmare. Yikes.
30
loud voice
Yammers away at maximum volume.
30
quiet voice
Speaks in a barely audible whisper. Constantly being asked, “Can you repeat your order?”
30
radiant voice
Talks with the dreamy voice of a pop star.
30
Other Quirks
These quirks add simple characteristics, habits, or mannerisms that may change something small or change how a Mii acts entirely.
Quirk Icon
Quirk Name
Quirk Description
Island Level Requirement
blinks a lot
Blinks more than the average Mii. Absolutely hopeless at staring contests.
35
fashionista
Changes clothes when it suits them, mixing and matching pieces from their wardrobe.
35
night owl
Sleeps through the day, and only gets up at sundown. Often accused of vampirism.
35
public farter
Not afraid to let one rip, regardless of present company. Such courage…
35
scaredy-cat
Lives life constantly on edge. Jumps at the slightest noise.
35
sleeps restlessly
Restlessly tosses and turns in their sleep.
35
snores loudly
Snores loud enough to wake the neighbors, sending earplug sales through the roof.
35
throws tantrums
Takes their anger out on nearby objects when feeling frustrated. Hide your fine china!
35
Treasures
Treasures are items that can be given to a Mii by the player, and are treated differently based on the category they belong to. Miis will interaction with them by themselves or in groups, discuss them with other miis, and generally hold them close or treasure these items.
Books
Books are, just that, books! Miis can read them to themselves, or they can read them to other miis or groups of other miis. Based on the type of book or vibe of the book, different Miis will react differently to it, and may like some more than others.
Icon
Name
Description
Box Size
Selling Price
anonymous notebook
The mysterious thrill of not knowing who it belongs to is most of the fun.
Normal
$5.00
book of many riddles
Many have gone mad attempting to decipher the riddles in this book…
Normal
$7.00
botanical guidebook
The perfect gift for budding botanists. Includes every plant you could think of.
Normal
$25.00
covered book
Don’t know what kind of book this is, but that cover sure is velvety soft.
Small
$5.00
funny comic
Full of zingers guaranteed to make even the grumpiest folks chuckle.
Small
$7.00
historical document
Intriguing but mind-numbingly dry. Good for those who want to appear smarter.
Small
$150.00
horror novel
A terrifying tale once deemed “too spooky to read” by local horror enthusiasts.
Small
$9.00
love story
An emotional roller coaster that’ll have you sobbing by the end, or your money back.
Small
$8.00
picture book
A nostalgic picture book that warms hearts of all ages.
Normal
$11.50
self-help book
A bestseller. Whatever you need help with, this book says it’s got the answers.
Normal
$15.00
CDs
CDs play music that Miis can listen to on a small record player, and they can listen to them alone or in groups.
Icon
Name
Description
Box Size
Selling Price
anime-openings compilation
Sing along to these tunes that’ll have you believing in the power of friendship!
Big
$20.00
children’s album
Chock-full of earworms that’ll take you right back to grade school.
Big
$22.00
classical album
The perfect accompaniment to frantic quill scrawling by candlelight.
Big
$80.00
jazz album
Grooves to mellow out to. Some music just never goes out of style.
Big
$40.00
J-pop album
A viral sensation that has captured hearts worldwide. Prepare for killer vocals!
Big
$30.00
pop album
These songs will be stuck in your head for a full calendar year whether you like it or not.
Big
$25.00
reggae album
It’s impossible to resist bopping along to the beats in this album.
Big
$25.00
rock album
The music that inspired a generation of headbangers (and chiropractic bills).
Big
$25.00
techno album
All the rage online. Don’t listen unless you’re ready to PARTY!
Big
$30.00
video-game soundtrack
Classic 8-bit melodies that accompanied many a childhood.
Big
$25.00
DVDs
DVDs can be played on a small TV that will appear, and similarly to the other treasures, Miis will watch them at random, both alone and in groups.
Icon
Name
Description
Box Size
Selling Price
action movie
Won two-and-a-half awards for its use of practical effects in the car explosion scenes.
Big
$17.00
cartoon
Colorful, musical, and endlessly quoted by children everywhere.
Big
$15.00
cooking show
Known for the hosts’ cooking skills and viewers who “could totally do that too.”
Big
$15.00
horror movie
The sheer teeth chattering caused by this film caused a worldwide sonic event.
Big
$15.00
live-concert video
Mortal senses can barely comprehend such crisp audio and video quality.
Big
$30.00
nature video
Galápagos Islands Tour souvenir. A showcase of nature’s beauty and wrath.
Invalid
$20.00
romantic movie
Set the box-office record for number of meet-cutes in one movie.
Big
$15.00
sci-fi movie
The blockbuster that inspired a series of made-for-TV knockoffs.
Big
$20.00
shopping-channel show
Somehow every product on this show becomes something you desperately need.
Big
$11.00
sports show
Yell along with the commentators to really get into the sporting spirit.
Big
$15.00
variety show
A grab bag of a show; you never know what you’ll get, but it’ll be entertaining!
Big
$15.00
Games
Games will appear on Mii-sized Nintendo Switches and they will react to them based on the content or genre of the game.
Icon
Name
Description
Box Size
Selling Price
adventure game
You won’t emotionally recover from the twist ending for weeks. Ten outta ten.
Normal
$55.00
dancing game
Get your groove on with this game!
Normal
$38.00
dating-sim game
Find your true virtual love in this popular dating-sim game.
Normal
$53.00
educational game
Learning, now with more fun!
Normal
$38.00
fighting game
Rack up that combo count to climb the rankings! It helps to have quick thumbs.
Normal
$61.00
horror game
Play while wrapped in a blanket with the lights on unless you wanna be WAY scared.
Normal
$62.00
puzzle game
You’ll need to use 100% of your brain to overcome the tricky puzzles in this one.
Normal
$38.00
racing game
Race to your heart’s content across all kinds of different courses!
Normal
$55.00
role-playing game
A classic RPG series that’ll suck you in for at least 60 hours of gameplay.
Normal
$68.00
Tomodachi Life
The greatest game in the Mii world, beloved by everyone, big or small!
Normal
$38.00
Pets
Pets are little creatures that will bounce around and follow your Miis. Miis can also take them on walks, and will discuss with others how they feel about the pet and how the pet interacts with them.
Icon
Name
Description
Box Size
Selling Price
alpaca
A pet for a Mii! Luxuriously fluffy with an impressive spitting range.
Big
$120.00
alpha alien
Outer Space Tour souvenir. A pet for a Mii! It followed you home.
Invalid
$77.70
axolotl
A pet for a Mii! Just look at those beady little eyes.
Small
$50.00
bearded dragon
A pet for a Mii! This surprisingly chill lizard may actually wave hello to you.
Small
$60.00
beta alien
Outer Space Tour souvenir. A pet for a Mii! It followed you home.
Invalid
$77.70
butterfly
A pet for a Mii! It’s easy to be entranced by those beautiful bluish-purple wings!
Small
$30.00
capybara
A pet for a Mii! The dictionary definition of “chill.”
Normal
$120.00
cat
A pet for a Mii! Will entertain your affection only when it feels like it.
Normal
$100.00
chick
A pet for a Mii! No one can resist the cuteness of this tiny, fluffy friend.
Small
$15.00
chipmunk
A pet for a Mii! The well-known foodie of the forest.
Small
$70.00
clione
A pet for a Mii! These small sea slugs are known for their…interesting feeding method.
Small
$5.00
clown fish
A pet for a Mii! A classic fish that never goes out of style.
Small
$15.00
cockatoo
A pet for a Mii! Makes a great conversation partner, but don’t give it too many secrets…
Normal
$80.00
creature egg
A pet for a Mii! Who knows what kind of egg it is. What do you mean it’s moving?
Normal
$2.00
dog
A pet for a Mii! About to become your bestest friend in the whole world.
Normal
$100.00
eastern quoll
A pet for a Mii! Don’t let those big eyes fool you; this nocturnal marsupial is a hunter!
Normal
$70.00
flamingo
A pet for a Mii! A striking bird that gets its pink color from the food it snacks on.
Big
$150.00
frog
A pet for a Mii! Looks like it has a permanent smile on its face.
Small
$3.00
gamma alien
Outer Space Tour souvenir. A pet for a Mii! It followed you home.
Invalid
$77.70
ghost
A pet for a Mii! A little unorthodox, but, uh… At least you won’t have to feed it?
Normal
$250.00
goldfish
A pet for a Mii! Low-maintenance and fun to watch swim about.
Small
$10.00
hamster
A pet for a Mii! Irresistible even when it’s up to no good.
Small
$10.00
hedgehog
A pet for a Mii! Inside of this spiny exterior is a warm and cuddly heart.
Small
$20.00
Hercules beetle
A pet for a Mii! One of the strongest beetles in the world. A real flex of a pet.
Small
$100.00
horse
A pet for a Mii! The classic and elegant steed.
Big
$200.00
jellyfish
A pet for a Mii! Relaxing to watch float around. Please just look and don’t touch.
Small
$3.00
kangaroo
A pet for a Mii! The iconic marsupial that carries its baby in a pouch.
Big
$150.00
Keseran-Pasaran
A pet for a Mii! An enigmatic creature of Japanese legend that brings good fortune.
Small
$250.00
lion
A pet for a Mii! Known as the majestic king of the jungle. Really just a big house cat.
Big
$200.00
octopus
A pet for a Mii! All those suckers make it one of nature’s best escape artists.
Normal
$20.00
parrot
A pet for a Mii! An adorable brightly colored friend with an impressive vocabulary.
Small
$57.00
penguin
A pet for a Mii! The shining, stinky star of aquariums everywhere.
Normal
$150.00
pig
A pet for a Mii! Could charm the whole world with one wiggle of its li’l snout.
Normal
$120.00
rabbit
A pet for a Mii! Cute, fluffy, and undefeatable in a foot race.
Small
$45.00
robot
A pet for a Mii! Can’t do your homework better than you, but CAN do it faster!
Small
$198.00
shark
A pet for a Mii! Not what you want to see in the ocean. This one’s a sweetie though.
Big
$150.00
spirit
A pet for a Mii! Please don’t be rude by calling it a ghost.
Small
$250.00
sugar glider
A pet for a Mii! This nocturnal possum’s common name comes from its sweet tooth!
Small
$31.00
tuna
A pet for a Mii! This glossy fish never stops swimming.
Big
$150.00
turtle
A pet for a Mii! Moseys along at its own pace.
Normal
$55.00
Tyrannosaurus
A pet for a Mii! Only recommended for experienced pet owners.
Big
$300.00
UFO
Mysterious objects seen across the world. And yet, no one knows what they are…
Invalid
$58.00
unicorn
A pet for a Mii! Just galloped in from a whimsical fantasy realm.
Big
$300.00
water flea
A pet for a Mii! Blink, and you’ll miss this teeny-tiny sea creature.
Small
$1.00
Others
These are treasures that don’t have a specific action or category. Miis will often just hold and observe these, as well as discuss them with others.
Icon
Name
Description
Box Size
Selling Price
9-volt battery
Powerful enough to make other batteries feel bad about themselves.
Small
$3.40
alebrije
Latin America Tour souvenir. A handcrafted animal of Mexican tradition.
Invalid
$34.00
aluminum briefcase
Made from a light yet durable material that’ll keep your bribes…er, “documents”…safe.
Big
$70.00
amber
Fossilized resin hardened over thousands of years. Kinda feel bad for that bug inside it…
Normal
$200.00
amethyst
A rare rock that’s often seen as capable of bestowing good luck.
Big
$117.00
ammonite fossil
A remnant of simpler times…literally. It’s rare to find one in such good condition!
Big
$100.00
animal-shaped planter
The surprisingly adorable combo of turtle and plant.
Normal
$12.00
autumn leaf
A beautifully sentimental reminder of the passage of time…
Small
$0.10
back scratcher
A miraculous item for when that one spot on your back itches REALLY bad.
Normal
$8.50
balloon animal
Who knew there was so much potential in a single balloon? The sky’s the limit!
Normal
$5.00
bamboo box
A breathable, old-fashioned box for storing clothes. Also good at repelling insects!
Big
$7.60
bent spoon
Not great for eating but great for showing your friends you have psychic abilities.
Small
$0.20
big vase
World Castles Tour souvenir. A vase with a lovely golden-flower motif.
Invalid
$50.00
binoculars
Great for looking at stuff! Just don’t stare at your neighbors with them. That’s rude.
Invalid
$34.00
bird feather
A single, pretty feather. I wonder where its owner flew off to…
Invalid
$5.00
bird nest
Made with carefully selected materials by a discerning bird.
Normal
$1.00
bonsai tree
A marvelous display of how great a team nature and humankind can be.
Big
$59.00
botijo
A traditional jug from Spain that keeps water nice and cold.
Big
$87.00
bottle cap
Just look at this quality craftsmanship. No bends or scratches or anything.
Small
$0.10
bouquet
Bright, beautiful flowers for that special someone in your life. (Or for yourself!)
Normal
$40.00
box of tissues
Super-soft tissues that are strong enough to withstand the fiercest nose blowing.
Invalid
$1.20
brass key
A key full of mystery! Surely it’ll open some magical door somewhere…
Small
$2.00
bun-tower figure
A tower of steamed buns presented during a festival in Hong Kong. This is just a replica—don’t attempt to eat it!
Big
$33.00
call bell
A classic, resonant bell often used in reception areas. Ding-ding!
Small
$5.00
carnation
Symbolizes gratitude and love for the maternal presence in your life.
Normal
$10.00
celadon-porcelain tea set
East Asia Tour souvenir. An exquisite tea set with a jade hue.
Invalid
$42.00
celebrity autograph
You can tell this person’s famous by how illegible their signature is.
Normal
$100.00
chess piece
One of the trickiest pieces in the game. Perhaps it can be bribed with oats…
Normal
$3.00
cicada shell
You can see these shells all over the place come summertime. They might bring luck.
Small
$0.10
circuit board
The skeleton of electronic devices. What would our world be without them?
Normal
$5.00
clay figure
A clay figure striking a unique pose. Excavated from an ancient burial mound.
Big
$82.80
coconut bowl
Southeast Asia Tour souvenir. A shiny bowl made from a coconut shell.
Invalid
$18.90
colorful basket
Africa Tour souvenir. A stunningly bright- patterned basket.
Invalid
$33.00
compass
A practical, if passive-aggressive gift for a directionally challenged pal.
Normal
$5.30
coral
Looks like an undersea flower in full bloom but is actually a living creature.
Normal
$53.00
crystal
A gorgeous, naturally occurring crystal. Some believe it to be charged with energy.
Big
$60.00
crystal ball
Peer inside to see your future… If you’re a trained fortune teller, anyway.
Normal
$75.50
Daruma
A bright-red lucky charm. Draw in an eye when your wish comes true!
Big
$22.00
Daruma Otoshi game
Knock the torso pieces out with the wooden mallet without letting the Daruma fall.
Normal
$5.00
diamond
A brilliant cut diamond with the perfect transparency and color.
Small
$500.00
die
You’ll need at least two dice for most games. Wait, where’d the second one go?
Small
$1.00
dirty sock
You can actually SEE the stink emanating from this thing.
Normal
$1.00
disco ball
A dazzling disco ball! You might start seeing stars if you stare at it too long.
Big
$200.00
dogū figure
A clay doll crafted during the Jōmon period that remains shrouded in mystery.
Big
$80.00
door handle
This used to open a door somewhere… Now it’s not doing much of anything.
Normal
$3.00
embroidered decoration
Made with love. Hang it up on your wall for an instant coziness boost.
Normal
$33.00
embroidered handkerchief
Central/Eastern Europe Tour souvenir. Adorned with delicate flowers.
Invalid
$26.00
engagement ring
A symbol of the promises of marriage. Best wishes to the happy couple!
Small
$500.00
expensive-looking vase
A precious heirloom passed down through generations. Break it at your own peril.
Big
$400.00
famous-mountains calendar
Famous Mountains Tour souvenir. Gaze at the splendor of famous mountains.
Invalid
$34.00
faucet
Releases water when twisted. Uh, also when connected to plumbing.
Invalid
$4.00
fishing lure
An expert at deceiving fish. Watch out for those hooks when handling it.
Small
$35.00
floppy disk
Memory media from a bygone era still desperately clinging on to relevance.
Normal
$20.00
flyswatter
The weapon of choice for those looking to get revenge on the flies invading their home.
Big
$7.20
four-leaf clover
The four-leaf clover of legend! Said to bring luck and happiness to those who find it.
Small
$10.00
foxtail
Fluffy and fluttery, just like a fox’s tail.
Small
$0.20
gears
Probably from a machine somewhere. Hope they’re not important…
Normal
$19.00
glass ornament
Every angle of this beautiful sculpture looks a bit different. Refraction sure is neat!
Small
$50.00
globe
Will make you look like a real academic. Also fun to spin!
Invalid
$34.00
gold bar
Lugging this around will really make you feel the weight of wealth.
Normal
$1,000.00
hand mirror
Use to admire your appearance or catch someone sneaking up behind you.
Invalid
$17.00
Hawaiian key chain
Hawaii Tour souvenir. A majestic yet cliché trinket.
Invalid
$23.00
historical bust
No one knows who this person is, but they were famous enough to have a statue.
Big
$67.00
hourglass
This hourglass measures precisely three minutes…give or take 18 seconds.
Invalid
$3.20
incense burner
An antique, finely crafted censer that can elevate any space with style and stink.
Normal
$40.00
insect collection
A perfect preservation of the beauty of nature. You can see even the tiniest details.
Big
$81.00
jewelry box
A box you can fill with lavish treasures! Or maybe just buttons. That’s fine too.
Big
$31.00
Jōmon-period pottery
Ancient earthenware that transcends the classical or antique label.
Big
$130.00
kettle
A lightweight kettle for all your water-boiling needs.
Big
$9.00
koala plush
Oceania Tour souvenir. A stuffed koala that looks mildly confused.
Invalid
$36.00
kokeshi doll
A traditional Japanese craft that has been passed down through many generations.
Small
$20.00
light bulb
Hold it above your head to execute a perfectly cartoonish “Aha!” moment.
Invalid
$5.50
lonely earbud
The missing right earbud was last seen rolling into the couch-cushion depths.
Small
$5.00
loofah
Scrubs away the grime of the day. And also the skin of the day.
Normal
$2.00
lucky cat
A cat figure with its right paw raised to beckon economic good fortune.
Big
$22.20
magnifying glass
No clue will go unnoticed with this tool at your disposal! Also, you’re a detective now.
Invalid
$10.00
mahjong tile
A tile made traditionally from bamboo. The kanji character reads “east.”
Small
$2.80
makeup box
A fold-out storage box for all your cosmetics, from brushes to powders.
Normal
$39.00
maple-syrup tap
Hammered into maple trees to extract the sweet syrup within.
Small
$8.70
marble
A classic toy with a pretty pattern. Would look neat in an aquarium.
Small
$1.00
marionette
A doll operated by strings. Its movements are uncannily lifelike.
Normal
$32.00
martian rock
It may look no different from a regular rock, but it’s totally from outer space, honest!
Big
$100.00
message in a bottle
Getting to the message might be a stressful exercise in not shattering the glass.
Big
$10.00
mini car
You’re officially an antique-car collector now. What? Of course this counts!
Small
$8.50
model train
Crafted with such attention to detail that it nearly feels like you could climb aboard.
Normal
$132.00
mosquito coil
A familiar summer sight. This reliable tool repels mosquitoes.
Normal
$3.20
mysterious liquid
Nine out of ten doctors recommend not drinking mystery fluids.
Normal
$1.50
nail polish
Few things provide as big of a mood boost as applying a bright nail color!
Small
$5.00
octahedral stone
Who knows what mysterious powers lie within… Or not. It could just be a rock.
Small
$14.00
olive-oil soap
Mediterranean Tour souvenir. Behold the cleansing power of olive oil.
Invalid
$29.00
omamori
From bringing good luck to warding off evil spirits, these little amulets can do it all!
Normal
$10.00
one-way ticket
There’s no coming back after using this (unless you buy another one-way ticket).
Small
$21.40
origami crane
How is it not magic that a single sheet of paper can become a crane?!
Small
$1.20
paper talisman
An old paper note of unknown origin… No one knows when or why it was made.
Small
$7.20
pearl
Created over time from mollusk secretions. Gross but also pretty!
Small
$90.00
pearlescent accessory case
Skillfully crafted with iridescent materials. A beautiful case for beautiful items!
Normal
$72.00
pebble
You may think this is just a worthless pebble, but, um…you’d be right.
Small
$0.10
perfume
A sweet, floral perfume that smells lovely on everyone.
Small
$51.00
picture-postcards set
Iconic Scenery Tour souvenir. Gorgeous and iconic vistas from around the world.
Invalid
$18.00
piggy bank
This shiny pig is happy to hang on to all your coins and bills for you. What a pal!
Normal
$12.00
pile of documents
Kind of hard to stop adding papers to the pile once you start.
Big
$8.00
piñata
Filled with candy that falls out as the piñata is smashed. We salute you, paper friend.
Big
$15.00
pine cone
Many an unsuspecting forest wanderer has been bopped on the head by one of these.
Small
$0.50
plastic-model leftovers
You should probably toss them, but you never know when you might need them!
Normal
$0.10
plush panda
A fluffy plush panda that is just begging to be named and cherished.
Normal
$39.00
pocket watch
A travel-sized watch that makes a classic ticking sound. Don’t forget to wind it!
Small
$135.00
receipt
Holds a mysterious ability to disappear right when you want to return an item.
Small
$0.10
restaurant menu
Glossy pictures of tasty-looking food. Good luck trying to choose what to order.
Invalid
$12.00
rock collection
World Caves Tour souvenir. All kinds of stones from around the world.
Invalid
$40.00
roof tiles
A pile of tiles. Would look really cool if you could punch through them.
Big
$7.00
rose
A symbol of love…but also pain. Watch out for those thorns.
Normal
$10.00
rubber ducky
The steadfast companion of bathtubs everywhere. Squeaks when squeezed.
Small
$4.00
ruby
A red precious gemstone that has a captivating sparkle.
Small
$166.00
safe
A fire- and robber-safe vessel for all of your precious somethings.
Big
$29.80
satellite dish
For more TV channels! And definitely not for aliens to prank call you through.
Big
$47.00
sauna whisk
Northern Europe Tour souvenir. Made from bundled birch leaves.
Invalid
$34.00
scented candle
A calming scent and comforting light to help you relax after a hard day’s work.
Small
$3.00
screw
Uh-oh, where did this come from? No one touch anything.
Small
$0.10
seashell
Invokes a precious summer memory…for some. For others, it’s just a shell.
Small
$0.70
sea-urchin skeleton
A real softy underneath all of those spikes. It’s delicate though, so handle with care!
Small
$0.10
security camera
Provides 24-7 monitoring. Just try to burgle now, burglars!
Big
$75.00
shiny beads
Great for when you want to pretend you’ve discovered ancient pirate treasure.
Small
$3.50
ship in a bottle
Thinking too hard about how the ship got in there might give you a migraine.
Big
$45.00
shogi “king” piece
A decorative king piece from the Japanese board game shogi that’s said to bring luck.
Big
$15.00
slime
Playing with slime is a great way to look up and realize that 10 hours have passed.
Small
$0.40
solar panel
Generates electricity from sunlight. Thank you, nature!
Big
$150.00
solid-gold cup
Yep, 100% pure gold. Even just picking it up is a bit of a workout.
Big
$850.00
spinning top
Fun spinning action for everyone! Kind of mesmerizing to watch…
Invalid
$7.00
Statue of Liberty figurine
USA Tour souvenir. A detailed mini version of the famous statue.
Invalid
$34.00
stopwatch
Can measure up to 1/100ths of a second. Good for when you need precise timing!
Invalid
$16.00
Super Scope
An accessory for the SNES shaped like a bazooka.
Big
$95.00
suspicious button
Gives off MAJOR “don’t touch” energy. But that also makes it irresistible…
Normal
$7.70
tabletop light
Provides soft, indirect light in whatever color suits your vibe.
Normal
$19.00
tanuki statue
Often seen at the entrance of stores in Japan with its hat and bank book.
Big
$30.00
tawashi scrub brush
Say goodbye to tough stains with this scrubbing brush made from coconut fiber!
Small
$1.00
tiny terrarium
A little biome of even littler succulent plants arranged on a rocky bed. Simply adorable.
Normal
$75.00
toilet paper
Double paper for ultimate hygienic comfort. None of that single-ply nonsense.
Invalid
$1.00
toy robot
Wind it up and watch it go! It doesn’t get much more nostalgic than this.
Normal
$11.00
treasure map
So old no one can read the dang thing. But maybe you’ll luck out and strike it rich.
Normal
$99.00
tree branch
You could make all kinds of things with this. Or just have a branch. That’s pretty neat.
Big
$0.30
vacuum tube
A device that controls electric-current flow. Popular among some audio enthusiasts.
Normal
$18.00
Venetian glass
An original work handmade by an artisan. Just look at all that ornamentation!
Normal
$100.00
Virtual Boy
The forerunner of 3D gaming with a sleek black-and-red design.
Big
$150.00
weak-looking elastic rope
This poor thing’s given all the give it could give. Now it’s just kind of sad…
Invalid
$1.00
wind-up teeth
Toy teeth that rattle when wound up. Sadly, they do not work as real dentures.
Normal
$12.00
wire puzzle
A deceptively tricky puzzle that’s solved by taking the pieces apart (allegedly).
Small
$9.80
wooden bear statue
A classic carving that’s a popular souvenir when visiting Hokkaido, Japan.
Big
$95.00
wool-felt sheep
Pick at wool with a needle long enough, and it’ll turn into a sheep! Who’d have thought.
Small
$2.80
silver coin
A silver coin with a wishing-fountain design. Filled with the island dwellers’ gratitude.
Invalid
$100.00
gold coin
A gold coin with a wishing-fountain design. Filled with the island dwellers’ gratitude.
Invalid
$200.00
bronze trophy
Commemorative gift for Mii happiness increasing 10 times. Sweet of you!
Invalid
$0.00
silver trophy
Commemorative gift for Mii happiness increasing 20 times. You’re appreciated!
Invalid
$0.00
gold trophy
Commemorative gift for Mii happiness increasing 50 times. How lovely!
Invalid
$0.00
platinum trophy
Commemorative gift for Mii happiness increasing 100 times. You’re the best!
Invalid
$0.00
bronze speech bubble
Commemorative gift for introducing 10 types of island lingo. You chatterbox, you!
Invalid
$0.00
silver speech bubble
Commemorative gift for introducing 20 types of island lingo. You’ve got skills!
Invalid
$0.00
gold speech bubble
Commemorative gift for introducing 50 types of island lingo. The island’s abuzz!
Invalid
$0.00
platinum speech bubble
Commemorative gift for introducing 100 types of island lingo. Are you a linguist?!
Invalid
$0.00
bronze palette
A gift for making 10 kinds of items in the Palette House workshop. Great start!
Invalid
$0.00
silver palette
A gift for making 20 kinds of items in the Palette House workshop. You’re cooking!
Invalid
$0.00
gold palette
A gift for making 50 kinds of items in the Palette House workshop. Look at you go!
Invalid
$0.00
platinum palette
A gift for making 100 kinds of items in the Palette House workshop. Triple digits!
Invalid
$0.00
Goods
Different from Treasures, goods can be given to a Mii upon leveling up instead of quirks, and will give them a hobby or activity to do on their own. They’ll perform their hobby around the island or in their home, and may show it off to other Miis or engage them in said hobby if possible.
Icon
Name
Buying Price (USD)
Description
Island Level Requirement
Ballet 101 DVD
$5.00
Channel your inner graceful swan with these ballet lessons.
11
Baseball
$20.00
Play catch with friends! Or, y’know, with yourself. We won’t judge.
1
Bubble Blower
$3.50
No one can resist the inherent joy of blowing bubbles, no matter their age!
0
Camera
$0.00
For the amateur photog with a passion for capturing the beauty and mundanity of life.
1
Guitar
$5.00
Great for playing melancholy acoustic arrangements in the park.
1
Jogging 101 DVD
$5.00
A nice ‘n’ easy intro to jogging for those aspiring marathon runners.
0
Karate 101 DVD
$5.00
The secrets of karate lie within. Prepare to witness some sweet moves!
16
Knitting Set
$5.00
Best enjoyed in a comfy reclining chair with a cup of hot tea.
0
Laptop
$0.00
Portable access to the World Wide Web for mundane questions or status updates.
0
Maracas
$20.00
A two-handed instrument that promises endless shaking entertainment.
0
Muscle Building 101 DVD
$5.00
Sit-ups, push-ups…other-ups! A good starter set for exercising.
6
Painting Set
$5.00
For the creative soul who yearns to express themselves with paint.
26
Soccer Ball
$20.00
Nothing feels quite as satisfying as giving a soccer ball a good ol’ kick.
1
Street Dancing 101 DVD
$3.50
Learn the steps to the hottest dance crazes of…whenever this DVD was released.
1
Toy Sword
$5.00
Anyone would feel heroic wielding this. And it’s soft enough to safely whack others with.
21
Yoga 101 DVD
$5.00
Uncrumple yourself and stretch those muscles with calming yoga poses.
1
Huge thanks to Echocolat for providing this information!
Are there any items from the original game, or that you’ve seen in other games, that you would’ve liked to see in Tomodachi Life: Living The Dream? Have you created any special treasures using the Palette House? Tell us all about it!
Tomodachi Life: Living The Dream is out now! It retails for $59.99 USD and is available on Nintendo Switch and Nintendo Switch 2. Physical copies can be found at many major retailers, and digital copies can be purchased through Nintendo’s Official Marketplace.
Make sure to follow The Sims Community while we provide guides and info on Tomodachi Life: Living The Dream, and other Life Simulation games!
Bug fixes and improvements have arrived as a first patch for Tomodachi Life on Nintendo Switch!
The first Tomodachi Life: Living The Dream Update has arrived for Nintendo Switch (1 and 2) players. Keeping things short (and mysterious), the latest patch addresses “several issues to improve the gameplay experience”.
No further information has been released other than that, along with some instructions on how to apply the latest Update Version of Tomodachi Life to your Nintendo Switch console.
Read it all in the latest official update notes release from Nintendo:
Official Tomodachi Life Update Notes: Ver. 1.0.1 (Released April 22, 2026)
Fixed issues
Several issues have been addressed to improve the gameplay experience.
Living The Dream Patch Install Official Instructions
Follow these steps to update Tomodachi Life: Living the Dream, or review the software’s update history.
Note
Save data will still be available for use after downloading the update.
The update will download and install automatically if the console is connected to the Internet and the Software Auto-Updates setting is enabled on your Nintendo Switch 2 or Nintendo Switch console. To ensure you have space to download the update, please review our storage tips for Nintendo Switch 2 and Nintendo Switch.
All players must be using the same version of the software to play together. Please make sure you have the same update version as the person you are playing with.
On April 22, 2026, a new software update for Tomodachi Life: Living the Dream became available for download. Please take a moment to download and install this update while your Nintendo Switch 2 or Nintendo Switch console is connected to the Internet.
Complete these steps
Connect your Nintendo Switch 2 or Nintendo Switch console to the internet.
From the HOME Menu, select the icon for the software you wish to update without starting the game or application.
Press the + Button or – Button on your controller. The current version number will display under the software title.
Select Software Update followed by Via the Internet.
What is your experience with the latest Tomodachi Life Update for Nintendo Switch? Let us know in the comments below and tune in for the latest Tomodachi Life Guides and Coverage!
After years of waiting, Tomodachi Life: Living the Dream is finally here, bringing back its signature mix of chaos, humor, and social simulation with a much greater sense of scale. This time, players can build out their island with a total of 13 different buildings, each one adding new activities, interactions, and ways to shape daily life between Miis. That said, returning players may quickly notice that a few familiar locations didn’t make the cut this time, leaving some gaps that stand out, at least at first.
A big part of that experience revolves around the Tomodachi Life shops, which nowfeel more integrated into your island’s overall progression. From food and clothing stores to creative spaces and social hubs, each building unlocks gradually as you play, expanding what your Miis can do. Rather than following a strict pattern, the game leans into a more organic kind of growth, where new shops and facilities appear as your island becomes more active.
Table of Contents
Tomodachi Life: How Facilities Work in Living the Dream
At the core of Tomodachi Life: Living the Dream is a system of shops that evolves alongside your island. Each store introduces a different type of interaction, from buying food and clothing to customizing interiors or creating entirely new items. Rather than unlocking everything at once, Tomodachi Life facilities are gradually introduced as your island becomes more active, giving a steady sense of progression. Although it doesn’t actually take long to unlock them all.
Most facilities follow a similar structure. Stock rotates daily, usually offering a small selection of items, and anything you purchase gets added to the store’s permanent lineup. This creates a light collection system where checking in every day becomes part of the routine. At the same time, some shops go beyond simple buying and selling, tying into creativity, social interactions, or even minigames, which helps keep the overall experience varied.
What stands out is how these Tomodachi Life facilities are connected to your overall progress. New stores do not unlock through a single clear requirement, but through a mix of factors such as the number of Miis on your island, their relationships, and your daily activity. It is a system that feels less predictable, but also more natural, as your island slowly expands without following a strict path.
All Tomodachi Life Shops and Facilities in Living The Dream
Each building has its own price in the Quik Build shop. Check it out below:
Food Mart: Buy food with a small daily selection that rotates every day. Once purchased, items remain permanently available. Price: $1000
Wishing Fountain: Collect daily donations from your Miis and exchange them for wishes to unlock new features.
Where & Wear: Purchase clothing with new stock arriving daily. Like food, bought items stay in the shop permanently. You can buy separate clothes as well as complete outfits. Price: $1000
T&C Reno: Buy interior sets to customize your Miis’ homes. Price: $3000
Quik Build: Unlock and place decorative elements for your island, such as fences, plants and additional structures. Price: $1000
Palette House: Create custom content, including food, clothing, pets, and interiors, depending on your unlocks. Price: $1000
Treasure Shop: Purchase items and creations designed in Palette House. Costs $1000
MNN News Station: Watch daily news reports featuring your Miis, often tied to island events and unlocks. Price: $1000
Rite Price: Sell unwanted treasures and items for money. Price: $3000
Tomoria: A social restaurant where Miis gather and interact. Price: $300
Marketplace: A limited-time shop with discounts during the day and a mystery bag available at night. Price: $5000
Foto-Tomo: A photo studio with unlockable poses that expand as you progress. Price: $1000
Ferris Wheel: A late-game social spot that also includes a minigame when Miis invite you. Price: $8000
Some familiar locations from Tomodachi Life 3DS are notably absent in Tomodachi Life: Living the Dream. Buildings like the Concert Hall, which allowed Miis to perform songs, or other smaller activity-focused spots, have not returned, at least in the current version of the game.
That said, part of their role seems to have been absorbed into the island itself. With a more open layout, Miis can now move around freely and interact in shared spaces, making the world feel less segmented than before. It also leaves the door open for future updates, so some of these missing features could always come back in a different form.
How to Unlock Tomodachi Life Shops in Living the Dream
Unlocking new Tomodachi Life shops in Tomodachi Life: Living the Dream is not tied to a single requirement. Instead, the game uses a flexible system where different aspects of your island contribute to overall progression.
Adding more Miis is clearly part of the equation, but it is not the only factor. Building relationships, resolving Mii problems, increasing their happiness, and regularly interacting with them all seem to push the island forward. In many cases, new shops appear once you reach a certain level of overall activity, often introduced through short in-game news segments.
A good example of this is the Ferris Wheel, currently the final unlockable building. There is no consistent requirement across players, with some unlocking it earlier and others later. In my case, I unlocked it with 10 Miis on the island, a level of 22, and several established friendships and romantic relationships. This reinforces the idea that progression is tied to a combination of factors rather than a fixed milestone.
Because of this, unlocks do not happen at the same time for everyone. Some players may gain access to late-game buildings with fewer Miis, while others might need to spend more time developing relationships or engaging with daily tasks. The system feels intentionally open, encouraging you to focus on the life of your island rather than chasing specific requirements, although it doesn’t actually take long to unlock them all.
Have you unlocked every possible building in your Tomodachi Life’s Island? Are there any lot you are missing? Tell us in the comments, and don’t forget to check out all of our Tomodachi Life: Living The Dream guides on our website!
The tool can convert any image into a paintable pixel grid that acts as an easy step-by-step guide.
Tomodachi Life: Living The Dream is finally here, and if you’re anything like me, you’ve been loving all of the custom creations players have been coming up with. If you’re struggling with getting your designs looking perfect, don’t worry! The new ‘Living The Grid’ Pixel-Art tool, created by Reddit user Clement Gonzalvez is here to help.
The custom design process can be daunting, especially if you’re not familiar with digital art, but this tool makes it much simpler by providing a paint-by-numbers guide for custom designs. All you need is an image of the design you want, and Living The Grid does the rest for you. We’ll explore the tool and explain how it works below!
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Tool Information
Many players will be familiar with similar image conversion tools, such as those used to create custom designs in Animal Crossing: New Horizons. Living The Grid is slightly different, however, as there is no option for a direct transfer from the tool to the game itself. Instead, the tool generates a design based on your image, presented in a pixel grid, which can then be used as a guide for drawing that same design in-game.
Living The Grid has a range of different grid sizes, all of which can be translated onto Tomodachi Life: Living The Dream‘s 256 × 256 canvas. The level of detail in your design will depend on the number of pixels you select. The tool’s colour palette also uses the exact same colour swatches – 77 swatches plus 7 pure saturated extras – organised using row and column labels to make recreating your designs a much simpler process!
The colours used in a design are outlined and labelled so you can easily find the same colours in-game.
Conversion tools in the past typically required a Nintendo Switch Online subscription in order to transfer designs via the app. Living The Grid is completely free to use, ad-free and works in your browser, so it doesn’t require an account or any downloads.
Gonzalvez stated the tool was created as they “really wanted to get into pixel art in the game but didn’t find satisfactory tools to help”, which inspired them to make their own and ease the process of drawing designs in-game.
How To Use Living The Grid
Getting started is simple – just upload the picture you want to recreate in game and you’ll be presented with an easy-to-follow guide. Be aware that the more colours your image uses, the less accurate the conversion will be due to the limitations of the game’s colour palette and pixel grid format.
The tool then generates a pixel-art version of your image using the closest colour matches from the in-game palette. On the left of the screen, you’ll see a range of adjustment options including preset colour palettes, the amount of colours used and the brush size. One great feature is the paint-by-numbers toggle in the display menu, which assigns each colour a number so you can see exactly where they are used in the image. You can also see where colours are used by hovering over them in the menu.
There are two stroke modes to choose from; pixel-perfect, which has four brush sizes that ‘snap’ to the grid, and smooth, which has six brushes that move more freely. Experiment with both to see which style you prefer the look of. In-game, pick your brush, set it to square and pixel and the canvas will behave like a pixel grid, making copying your designs over much easier.
Once you’ve adjusted your design to your liking, you’re ready to recreate it in Tomodachi Life. As we mentioned above, you cannot directly export your designs from Living The Grid into the game, you’ll still need to draw them out yourself.
Make sure you’re using pro-artist mode, as easy mode has a much more limited palette and less design tools. To open pro-artist mode, tap the gear icon top-right of the toolbar. The pixel art style can be a bit time consuming at first, especially if you’re new to it, but the Living The Grid tool is definitely a huge help when it comes to designing custom clothing, food and objects for your Miis to enjoy.
Tomodachi Life: Living The Dream is available now for Switch and Switch 2.
Have you been enjoying the custom design features at Palette House? Will you be trying out the Living The Grid tool? Let us know in the comments below and check out some of our other Tomodachi Life articles!
Have you ever had a sim born in your game with an extra trait you didn’t pick upon aging up, purchase through aspiration rewards, gain through personality discoveries, etc., and wondered where it came from? Sims 4 Inherited Traits are generally only discovered through gameplay with Sims born in-game, rather than those created in Create-A-Sim. These traits generally indicate something about a Sims heritage, childhood, or occult status (Or a combination of all three)!
If you prefer to play with premade sims, at least to test these traits, some Sims from expansion packs carry inheritable traits. Nyon Specter from Sims 4 Life & Death is a Grimborn sim, and Mara Summerdream from Sims 4 Enchanted by Nature has the High Fae Lineage trait.
How Inherited Traits Work/What They Are
Inheritable traits are traits that are carried through genetic lines or based on certain conception circumstances. These can include place of birth, special NPC status, or parent occult status. These traits can also be passed on via parents who inherited them already, allowing them to pass through multiple generations even once they are removed from the initial source.
Some of these traits carry special gameplay features, moodlets, buffs, etc., although some are just a simple nod to the sims conception as these can only occur with sims born in-game, and none of them can be applied in Create-A-Sim or gained through personality discovery.
To make it easier to reference or browse, this guide is sorted by packs. To keep it concise, EP means “Expansion Pack” and GP means “Game Pack” since all inherited traits come from either one of these two DLC types. While there are other traits that are temporary traits, bonus traits, hidden traits, etc., this article will primarily focus on traits inherited by a Sim’s parentage or conception.
The Sims 4 Inherited Traits By Pack
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EP: Cats & Dogs
Hidden Lighthouse Baby Trait
The first of the inheritable traits is a hidden one, only discovered through those rooting through the internal files of The Sims 4 Cats & Dogs DLC and from a funny little moodlet.
On the bottom corner of the Brindleton Bay map, the world featured in The Sims 4 Cats & Dogs, there is a lighthouse with a deep history in the town. Sims can visit this lighthouse just to do some sightseeing… or to woohoo in. To get this trait, a sim must be conceived from a “Try for Baby” interaction in the lighthouse.
Once your lighthouse baby is old enough, typically once they’ve aged up to a child, you can send them to Brindleton Bay to visit the lighthouse and receive this moodlet:
There’s something so familiar about this place. It fills <Sim Name> with an inner light. They are positively glowing!
EP: Seasons
Father Winter’s Baby
Anybody who has seasons is likely well aware of Father Winter, with his large amount of family funds, generosity in giving gifts like an expensive camera (or a piece of coal), and his jolly spirit. While he can be added or removed from any holiday created or edited by the player in-game, he will appear during the plain Sims 4 Seasons “Winterfest” Holiday, showing up around 9PM. He shows up near fireplaces, or just by walking through the door if one is not available or the area around it is inaccessible.
During his time at the home, or after if you get to know him, you can build a romantic relationship and deep friendship with Father Winter. This includes being able to Woohoo him, and more specifically, try for baby. A baby born to father winter will inherit the Father Winter’s Baby trait, with the following description. A little hint to this is, when your sim is giving birth, some mystical lights will pop up under them!
Wow! Father Winter is actually <Sim Name>’s Dad! That’s amazing! Wonder if they get any magical abilities?
While they do not have any magical abilities like their whimsical parent, sims with this trait do get an increase to their Satisfaction points gain by 50%!
EP: Island Living
Sulani Mana
Sulani Mana is a trait found on all Island Elemental sims, an occult type found in The Sims 4 Island Living that can be communed with if a sim has the Child of the Islands trait. Summoning them allows your sims to build a relationship with them, ask for their judgment in regards to the island itself. By having a child with an island elemental sim, the conceived baby will inherit the Sulani Mana trait, giving them the ability to increase a plant’s quality and summon the volcanic bombs that normally appear randomly with the Volcanic Activity lot challenge.
This Sim is imbued with Sulani’s elemental energy due to their heritage. They can increase the quality of plants as well as summon Volcanic Bombs.
EP: Life & Death
Burning Soul & Reborn
The Bucket List, or Unfinished Business if a sim passes before they’re able to complete it, is the primary gameplay mechanic to complete a sim’s Soul’s Journey. This expands upon the concept of aspirations and life satisfaction, allowing sims to become truly at peace before passing on (or to wreak havoc if their death is more… untimely). Sims get multiple rewards for different tiers of satisfaction, both while living and dead.
Once you have completely filled a living Sim’s Soul’s Journey, they will inherit the Burning Soul trait, which will unlock the ability to Rebirth once they’ve passed on. Rebirthing allows the sim to be revived completely the same, or as a completely new sim, into any household at any age. They can form new family relationships with sims, and will get moodlets and buffs for interacting with sims from a past life.
To be reborn, Sims with the Burning Soul trait will head to the Baleful Bog in Ravenwood and swim in it, giving you the ability to add them to an existing family at any age, with or without their current appearance, the same traits, etc. You can even be reborn into an entirely different family and take on the genetics of said family! Including a very wealthy and powerful one…
Reborn Trait Description: This sim has been reborn! Reborn Sims have special connections with Sims they once knew in their previous life and may have some somber feelings when visiting their old gravestones. Take this extra chance to live life to its fullest!
Burning Soul Trait Description: <Sim Name>’s soul burns bright! As a ghost, <Sim Name> receives extra benefits to their Ghost Mastery stamina, enabling them to perform abilities more frequently. The burning soul trait persists beyond death, accompanying <Sim Name> into their next life after Rebirth. <Sim Name> can retain one personality trait from their previous life with the Recall Past Life self-interaction, along with certain other traits by using the Peer Into Soul interaction available on mirrors. If <Sim Name> is reborn as a younger sim, certain developmental skills will be immediately unlocked. As an added bonsues, young adults and older get the extraordinary ability to defy the boundaries of Life and Death, enabling Transcendent WooHoo as a living Sim. This trait is a one-time blessing, accompanying <Sim Name> into their next life only once.
Grimborn
Grimborn sims are sims born… from the Grim Reaper and another sim. This can be achieved by developing a relationship with the Grim Reaper, either through meeting him in a very dark meet-cute situation (Aka, when someone dies), through the Reaper Career (Where he is your boss), or while he roams around the neighborhood of Mourningvale in Ravenwood. With the update prior to The Sims 4 Life & Death, The Grim Reaper officially has genetics and can officially be a parent.
Any children with the Grimborn trait will have a subtle scythe birthmark on their neck, towards the back and just under their ear, and will have longer lifespans than the average.
The offspring of the Grim Reaper carry an air of mystique. A scythe-shaped birthmark on their neck serves as a haunting reminder of their otherworldly lineage and their inevitable connection to the cycle of life and death.
Grim Descendant
And if your Grimborn child decides to have any children in the future, their children will appear largely normal except for another trait showing their lineage; Grim Descendant.
Offspring from a Grimborn Sims carry on the legacy of the Reaper!
EP: Enchanted by Nature
High Fae Lineage
Having Fairy Parents has brought a magical lineage that gives a Sim additional Fairy Experience from all sources.
While playing with Fairy Sims, any children born to them will carry a High Fae Lineage trait. This includes sims with a single fairy parent, or sims where both parents are fairies. When testing, babies born with the High Fae Lineage could also carry other Occult special traits, like the Weak Bloodline trait from the other parent being a Spellcaster from Sims 4 Realm of Magic.
EP: Adventure Awaits
Peculiar Plumbird Baby
Special inheritable traits don’t just surround occult status or conception, but also who the other parent was specifically. In Gibbi Point from Sims 4 Adventure Awaits, a Peculiar Plumbird is a folktale Sim who roams around the world and can be met and socialized with.
If you can romance Pruella Preener and get her to move in, she’ll lose her Plumbird form and your Sim can Try for Baby with her. She is a trans woman, and her gender settings allow her to impregnate other sims. She also gains the trait Previously a Peculiar Plumbird.
Any babies born from a pregnancy with a sim and Pruella will have a trait marking that their parent used to be a Peculiar Plumbird.
Fowl Offspring of Former Peculiar Plumbird.
EP: Royalty & Legacy
With the Sims 4 Royalty & Legacy Dynasty system, you can use the perk points gained to earn “Affinity Perks” for your dynasty. Any active affinities will be applied to babies born into the dynasty, scaling to higher levels based on the level of their parent. There are four skill categories that have affinity perks, and the vast majority of skills in The Sims 4 fall into one of these categories; Creative, Mental, Physical, and Social.
There are four separate affinity perks for each category, and all can be unlocked and active within a single dynasty. They also account for any babies born into a dynasty, meaning that Science babies will inherit them, and I solely used Science babies for testing.
Mild Affinities
A child born into the dynasty to parents or a parent with no affinity traits whatsoever will have a mild affinity trait.
<Sim Name> was born into a Dynasty with the [Skill Type] Affinity Perk. They will have slightly improved skill gain in [Skill Type] Skills.
Moderate Affinities
If a sim with a mild affinity trait has a child within a dynasty with the same active affinity perk, their child will have a moderate affinity trait.
At least one of <Sim Name>‘s parents had the Mild [Skill Type] Affinity trait. They will have moderately improved skill gain in [Skill Type] Skills and produce better results when using [Skill Type] Skills.
Strong Affinities
If a sim with a moderate affinity trait has a child within a dynasty with the same active affinity perk, their child will have a strong affinity trait. Any further children after this point would have a strong affinity trait.
At least one of <Sim Name>’s parents had the Moderate [Skill Type] Affinity trait. They will have stronger improved skill gain in [Skill Type] Skills and produce better results when using Creative Skills.
GP: Realm of Magic
Like most occult Sims excluding Aliens, most will gain the full potential of their occult status once they’ve aged up into a teen, though you can see their status in Create-A-Sim, and there is hints for each occult in-game at younger life stages. In The Sims 4 Realm of Magic, Spellcasters gain full access to magic upon aging up to a teen, but traits relating to their parentage or bloodline appear as soon as they age up to infancy and you can view all of their traits.
If your initial Spellcaster, generally someone you created in CAS as a Spellcaster, a sim who was turned via gameplay or cheats in-game, or a premade sim that is a spellcaster, decides to have children and continue their bloodline, their children, grandchildren, and any further descendants will have traits to reflect that so long as they are also Spellcasters.
Weak Bloodline
If a Spellcaster Sim is born one generation removed from your initial Spellcaster, they will gain a Weak Bloodline trait.
This Sim’s parents had no Bloodline traits. Sims with the Weak Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 10%.
Strong Bloodline
If a Spellcaster Sim is born two generations removed, meaning they are the grandchild of the initial Spellcaster and their parent carried the Weak Bloodline trait, they will gain a Strong Bloodline trait.
At least one of this Sim’shad a Weak Bloodline trait. Sims with the Strong Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 20%.
Ancient Bloodline
If a Spellcaster Sim is born three generations removed from your initial Spellcaster, meaning they are the great-grandchild of the initial Spellcaster and their parent carried the Strong Bloodline trait, they will gain an Ancient Bloodline trait.
The partner sim on the furthest left half is Care Ren, a premade fairy NPC. The partner sim on the right, the redhead man, is a randomly generated human sim met on Cupid’s Corner.
I also tested this with both of the twins who carried the Strong Bloodline trait having children, with one having a child through WooHoo, and the other through having a science baby. The twin who conceived naturally had a human partner, and the sim who had a science baby had a fairy partner. Both children born to the sisters had the Ancient Bloodline trait.
At least one of this Sim’s parents had a Strong or Ancient Bloodline trait. Sims with the Ancient Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 50%.
GP: Werewolves
Unlike other occults, Sims 4 Werewolves were built for their lineage to be somewhat spotty. Not every child born to them will innately be another Werewolf, even if both parents are. Generally, like most Sims 4 genetics, the child can either be one status or the other. For example, if your human sim has a baby with a vampire sim, they can have either a vampire baby or a human baby. This also is typically how it goes for most occults, excluding Sims 4 Get to Works Aliens which can also have full, half-alien, and part-alien hybrids.
Dormant Wolf
A sim with the Dormant Wolf trait is a Sim that acts like a typical human, but can “awaken their inner wolf” through specific gameplay features. As previously stated, they can either have one or both parents who are werewolves, and there is always a chance for a child to inherit the Dormant Wolf trait if they Werewolf blood from a parent directly.
Out of a set of triplets born to a werewolf and a human Sim, two got the Dormant Wolf trait and one was werewolf without a special trait.
The wolf sleeps soundly within <Sim Name>. What would it take to awaken?
If you want to awaken a Dormant Wolf’s full werewolf form, visit Lake Lunvik in Moonwood Mill when the Sim is a teen or older, and have them swim in the lake during a full moon. The lake will be sparkling when it is officially nightfall and the full moon is out. When they come back to shore, they will transform into a full werewolf.
Greater Wolf Blood
On the opposing side of Sims 4 Werewolf genetics, Sims with the Greater Wolf Blood trait have at least one or both parents who are werewolves, but they do not to inherently be a werewolf to actually get this trait, as it is random. If they have this trait and later choose to become a werewolf, it acts similarly to the Magical Bloodline traits for Sims 4 Spellcasters, helping them progress through Werewolf ranks and gain experience quicker.
Greater Wolf Blood is a rarer trait, no matter if both or only one parent is actually a werewolf. Out of 10 babies, I only ran into one with the Greater Wolf Blood trait, while the Dormant Wolf trait appeared four times. The only time I got Greater Wolf Blood was a single baby from a set of triplets, born from parents created in CAS who were both werewolves. I will note that, per the trait description, the trait comes from “Having Werewolf Parents, and a Bit of Luck”, indicating it is almost entirely up to chance.
The moon has blessed <Sim Name>with a Greater Wolf Blood, enhancing their Werewolf growth. Talk about high expectations!
Here we take a moment to think about the ridiculous amount of children and wonky family trees that now exist in this save. A moment of silence, please.
Do you play with occults or the systems that create these traits, and do you have a favorite? What combinations have you found that work really well, or some that don’t? Let us know!
Make sure to follow the Sims Community as we update with more guides to the Sims gameplay systems, and new ways to enjoy Life Simulation games!