The game's recent survey and feedback sessions inspired the game creator with new feature plans!
The team at InZOI has just shared the results of recent game surveys and feedback sessions. Sharing results and progress for upcoming InZOI Game Features that the team plans to pushes out before the 1.0 version launch. There's a lot more polish and nuanced features revealed in a Wednesday message this week from InZOI's boss Kjun, who shared new key talking points about what they're tackling next.
The team acknowledges feedback in areas for general game and system improvements, more realistic emotions, game's cultural diversity and additional game features.
This week as well, we carefully reviewed a wide range of community feedback and suggestions. Many of you have shown strong anticipation for the upcoming update, and while that enthusiasm is something we truly appreciate, it also brings a certain level of concern. Expectations can be a powerful source of motivation for us, but we want to ensure they remain grounded. Alongside many positive reactions to recent updates, you have also shared a substantial number of ideas for improvements and new features.
In particular, we received detailed feedback regarding the character personality system, the development of baby and toddler stages, career systems such as hair stylists and clothing store management, the introduction of a first-person perspective, MetaHuman integration, and various features aimed at enhancing realism and immersion.
Community Response and Key Updates
There is strong interest in the introduction of first-person perspective and the addition of careers such as hair stylists and clothing store operators. Many of you expressed a desire for more detailed mechanics within the hair stylist career, including processes like washing, drying, and dyeing, as well as customer satisfaction systems. To be precise, these elements have not been fully implemented in this update. Interest in the baby stage remains high, with requests for more detailed growth processes (such as walking and speaking), as well as a wider variety of hairstyles and clothing. We are continuing to expand these options, and additional outfits are planned for May. Regarding MetaHuman integration, there have been concerns about clipping issues and requests for improvements to the genetic system. Many of you are asking for a more sophisticated system where traits are inherited from both parents in a more realistic way. Currently, inZOI relies on transformations based on a base face, which imposes certain limitations on facial blending. We will continue internal discussions on how to improve this.
Gameplay and System Improvements
Within the career system, there is strong demand for more diverse tasks, clearer promotion pathways, the inclusion of minigames, and more realistic job activities (such as firefighting or expanded police duties). The Career update we are preparing follows a “Fundamental First” approach. Our priority is to strengthen core elements that have not been sufficiently developed so far, such as interviews, promotions, leave systems, and remote work. We will continue expanding job variety in subsequent updates. There were also many detailed suggestions regarding clothing store management, including inventory control, trend responsiveness, personalized outfit recommendations, fashion shows, and social media marketing systems. Currently, the store provides a direct purchase experience through mannequins. We are preparing to incorporate the requested features to deliver a more robust and engaging management experience. For the hair stylist career, many of you requested deeper mechanics such as hair length changes, temporary dye effects, tip variations based on customer satisfaction, diverse hairstyle and accessory combinations, and even the separation of male barbershops. We plan to implement a system where available styles depend on the character’s skill level, and we will continue refining the experience based on your feedback. There were also frequent comments regarding the lack of natural variation in emotional expression and animation, as well as requests to strengthen the visual representation of personality systems. Improvements in these areas are planned for May, including additional animations and better alignment between emotions and animation output.
Interface, Graphics, and Additional Features
In build mode, there were requests for advanced tools such as multi-selection, group saving, object rotation, and mirroring. Additional feedback included improvements to texture management, controller usability, skin quality, and camera height adjustment. If “object rotation” refers to free rotation, we are considering providing this as a cheat option. As for mirroring, while duplicating object placement is feasible, generating true mesh-level symmetry is technically challenging. Providing duplication-based alternatives may be more practical, and we would value your input on this direction. We also recognize that managing large numbers of textures can be cumbersome, and we will discuss UI improvements internally.
Cultural Diversity and Immersion
There were suggestions to deepen immersion by incorporating global cultural elements and seasonal events such as Christmas, New Year, Valentine’s Day, and Halloween, while still maintaining the core Korean cultural identity of the game. We also received requests to expand representation through diverse hairstyles, ethnic backgrounds, and sexual orientations. We are continuously developing additional clothing and hairstyles in this regard.
Additional Suggestions and Future Content
Many of you proposed expanding interactive career experiences in fields such as healthcare (doctors, nurses) and education (teachers), along with the addition of related facilities like hospitals and pharmacies. There is also strong interest in expanding into sports (such as ice hockey and skating), as well as creative and social professions like photographers, models, and musicians. Further suggestions included diversifying vehicle types, improving transportation systems, expanding urban environments, and increasing flexibility in building placement. Enhancing realism through more varied NPC behavior was also frequently mentioned, including child safety systems, deeper NPC interactions, crime systems, and vehicle collision responses. Conclusion
Thank you again for the wide range of thoughtful and engaging feedback this week. Even suggestions submitted during the writing of this message, such as the surfing idea, have already been reviewed and discussed internally. We were also inspired by the visuals and concepts many of you shared alongside your feedback. Your passion continues to be a significant source of motivation for the development team. However, it is important to clarify that there will not be a major update this month. Our current focus is on stabilization and strengthening the foundational systems of the game.
Thank you, and we will see you on Friday. — kjun
P.S. Today, due to a bug, a beautiful female customer came into the salon and ended up like this. Haha. We will make sure to fix it before sharing it with you.
Are you looking forward to any of the mentioned InZOI Game Feature improvements? Let us know what you think in the comments below and stay tuned for more Life Sim games coverage on Sims Community!
1 Comment
none-ya
this is awesome!
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1 Comment
this is awesome!
Welcome to Sims Community!
Our community is about connecting people through open and thoughtful conversations. We want our readers to share their views and exchange ideas in a safe space.
In order to do so, we've created a simple set of rules that will improve your experience. Simply put, keep it civil.
Your post will/might be rejected if it contains:
User accounts will/might be blocked if we notice:
So, how can you be a power user?
Thanks for reading our community guidelines. Please note that we're aware of certain issues with Sign In / Log In and Create Account / Email Confirmation issues. We're working behind-the-scenes on a new Account Creation process. Thank you for your patience and remember - freedom of speech is not freedom of reach