Step inside the lush green landscapes of Innisgreen and join me in unpacking the inspiration behind this fantastical world from The Sims 4 Enchanted by Nature.
If you’re looking for a classic Sims Community World Overview, head on over to Bonehilda’s amazing article outlining all the new neighborhoods, lots, and hidden treasures in Innisgreen.
This article is going to be a little different… I want to review Innsigreen and start a conversation about cultural representation in The Sims 4. Obviously this is entirely subjective, Innisgreen is not going to be everyone’s cup of tea, some people will hate it, and some will absolutely love it. Personally, I’m leaning more positively towards Innisgreen. I don’t tend to prefer supernatural or fantasy elements in The Sims 4, but I am really enjoying the aesthetic and visual elements fairies and Innisgreen have brought to The Sims.
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Innisgreen… in New Zealand?
In the lead up to the announcement of Enchanted by Nature, the Sims team did something a little different and leaked elements of the pack on a teaser website. There were certainly mixed feelings towards these teasers, but they undeniably created buzz around Enchanted by Nature. After the first sneak peek, Simmers began speculating where in the world Enchanted by Nature had taken inspiration from. Initially, it was rumoured to be inspired by rural New Zealand. These rumours were quickly squashed after the name of the world and its neighborhoods were revealed. As a Kiwi, I was very excited by the prospect of a New Zealand inspired world in The Sims 4, so I wanted to take this opportunity to unpack where the Sims team got their inspiration from and review the representation.
A lot of the initial speculation that Innsigreen was inspired by New Zealand comes from the Enchanted by Nature trailer revealing ‘Hobbit Houses.’ Enchanted by Nature added grass roofs! The new feature allows Simmers to plant on roofs and create homes that resemble hobbit houses. Although Hobbiton was set in Middle Earth, the Lord of the Rings films were filmed in New Zealand and you can visit a replica of the set in Matamata, New Zealand. Although this feature does not truly represent New Zealand, it led to speculation that the Sims team had taken inspiration from New Zealand for the fantasy world.
Rumours grew when Simmers noticed how central ferns were in the teasers. The somethingisgrowing.com website included a fern front and centre on the landing page. The logo for the Enchanted by Nature expansion pack is also a fern! Ferns are an iconic part of New Zealand. A fern is used as the logo for a number of sports teams including the All Blacks and the Silver Ferns. The ponga, or silver fern, is a species of tree fern native to New Zealand and has been a symbol of New Zealand’s national identity since the 1880’s. So it is no surprise Simmers quickly made the connection to New Zealand from the ferns in Innisgreen. The ties to New Zealand pretty much end there; however, with far more connections found to Ireland and Celtic culture.
Fairies in Irish Folklore
Fairies are deeply rooted in Irish folklore, making Ireland a perfect point of inspiration for a fairy-themed expansion pack. According to Irish folklore, offending the fairies could result in “bad luck and illness.” The Sims 4 fairies can use their Fairy Abilities Apply Ailments or Shift Another’s Luck, which feel potentially inspired by the Irish beliefs surrounding fairies, as opposed to the narrative in pop culture that fairies grant blessings or serve as a companion for lost boys in Neverland…
The Emerald Isle
In EA’s news article about Enchanted by Nature, the Sims team stated:
The neighborhoods of Innisgreen not only draw on nature and fantasy elements, but they also take some inspiration from the architecture and aesthetics of Ireland and Celtic artistry.
The landscape of Innisgreen is also heavily inspired by the lush green rolling hills and rocky coastlines found in Ireland. The rocks in the Coast of Adhmor resemble the stones from Giant’s Causeway. Ireland is nicknamed Emerald Isle for its natural beauty. Due to the wet climate and numerous lakes, plants flourish in Ireland.
I personally think Innisgreen is one of the most simply beautiful worlds in The Sims 4 for its natural landscape, glistening waterfalls, and chain of lakes. Ireland is home to a diverse selection of native and imported plants including many species of fern, moss, ivy, and trees. I think this is well-represented in Innisgreen which has an abundance of greenery.
*I am focusing on the Coast of Adhmor and Sprucederry Grove for the greenery, as Everdew is a fantasy world and not derived from real life.
Spruce Almighty
The Sprucederry neighbourhood in Innisgreen is said to be named after Spruce Almighty, “the community’s loving Garden Pal.” The name Sprucederry is likely inspired by the city, Londonderry, in Northern Ireland. The name ‘Derry’ is derived from doire, meaning ‘oak grove,’ which Sprucederry is known for.
The Spruce Almighty character can be found inside the Glaswood Tree in Sprucederry. This feature potentially symbolises Derg Corra, a character from ‘Finn and the man in the tree,’ an Irish text. The ‘Man in the Tree’ or ‘The Green Man’ is a myth connected to many cultures in Western Europe. The Green Man is often represented in architecture, particularly in churches in Britain. While this is not a unique character to Ireland, it contributes to the Irish folklore the Sims team may have drawn from when designing Innisgreen and the Spruce Almighty Sim.
Celtic Artistry
The Celtic artistry they’re likely referring to is the interlaced symbol featured across Innisgreen. This repeated symbol resembles Celtic knots which are often associated with Ireland and the Celts. There are many different styles of Celtic knots which are also historically connected to European and Scandinavian countries. Unfortunately there doesn’t seem to be other connections to Celtic artistry or Ireland within the world itself. The four creators who contributed to building lots for Innisgreen do draw inspiration from Irish architecture and traditional English architecture. The creators all paid a lot of attention to detail and created beautiful whimsical builds, be sure to check out all the lots in Innisgreen!
Lucky Clovers
Finally, I wanted to point out the Gnome sculpture on the Coast of Adhmor. The sign depicts a gnome on top of a four-leaf clover under a Simlish sign. This sign could be compared to a shamrock, which is considered the national flower of Ireland and is often used to symbolise Ireland. However, shamrocks are significant to Ireland for having three leaves, not four. Shamrocks are often mistaken for four-leaf clovers, but they are not the same. This sculpture in Innisgreen is likely representing the luck system introduced with Enchanted by Nature and drawing a connection to the neighbourhood’s name, Adhmor. Adhmor is likely derived from the words ádh mór, which directly translates to ‘big luck’ in Gaelic.
Cultural Representation
In my opinion, Innisgreen is a wonderful and beautiful world in The Sims 4 and positively contributes to the rest of the game. It may not be my absolute favourite world in The Sims 4, but it’s certainly up there with the sheer amount of gorgeous landscapes.
I think it is clear that Innisgreen was inspired by Ireland, and there are a number of features in the Enchanted by Nature expansion pack which support this. Although, Innisgreen is in no means a direct representation of Ireland and there are many more tales from Irish folklore or Celtic symbols and art that could have been included. The Sims 4 is, however, a fantasy game meant to simulate real life, not replicate it. I do not think Innisgreen, or any world in The Sims 4, should be a replica of any countries.
Other Sims 4 expansion packs have taken direct inspiration from countries around the world, such as The Sims 4 Businesses and Hobbies which drew inspiration from Northern Europe and Scandinavia in Nordhaven, The Sims 4 Snowy Escape draws direct inspiration from Japan for Mount Komorebi, and Henford-on-Bagley from The Sims 4 Cottage Living takes inspiration from British Countryside. While it is great to see The Sims 4 expanding and improving cultural representation, Sims players have felt misrepresented in The Sims for decades and there is still a lot of room for further improvement in The Sims franchise.
Now that we’ve all had time to familiarise ourselves with The Sims 4 Enchanted by Nature and Innisgreen, what are your thoughts about the world? Do you think the Sims team has done enough to claim Innisgreen was inspired by ‘Celtic artistry’? What would you have liked to see included? Is there a world or culture you’d love to see included in The Sims 4 next?
Solarpunk isn’t just a style of architecture – it’s a social, literary and artistic movement. Connections are made between community, nature and its all tied up in sustainability. My plans for Sims 4 solarpunk architecture will be no different, merely a reflection of the biome it’s in and the people it’s for.
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History
It is thought the solarpunk movement really began in the 1970s when environmental issues were gaining media attention. Science fiction exploited the motion and created media surrounding the consequences of doing nothing. The future was dystopian.
Then in the 1980/90s, Cyberpunk became a popular ideology. It was almost a warning of what was to come from climate change and growing technologies that would eventually lead to inequality.
However, phrase solarpunk comes from a 2008 blog titled “From Steampunk to Solarpunk” by an anonymous author. The post discusses how they were inspired by the MS Beluga Skysails which is a hybrid cargo ship that uses sail power to supplement the engine, to suggest a new genre that contrasts the steampunk movement. It’s based around the idea of conflating modern and old technology that’s guided by practicality and renewable energy sources.
Later on, Matt Staggs posted a “GreenPunk Manifesto” in 2009 which was his vision for a technophillic genre based around do-it-yourself technologies. His ideologies were much more focused on the punk aspect and less on romanticing a utopian future. He wished for social change and to dismiss consumer culture in favour of the environment.
These ideas became visual in 2014 when artist Olivia Louise broadened our horizons by posting concept art on her Tumblr, missolivialouise. Her designs were inspired by styles such as Art Nouveau, Victorian and Edwardian architecture but with a renewable twist.
Along with artists such as Louise, the 2010s saw a rise in writing about future world where instead of humans turning on each other in a Hunger Games style way, they worked together to repair the world that they nearly destroyed.
In today’s world, the closest to solarpunk architecture we have is Singapore’s Garden City. This was a vision introduced in 1967 to turn Singapore in to a city filled with rich greenery and cleaner air to improve the area for the people living there. It began with planting trees all over Singapore. The policy currently wants Singapore to be considered a garden in a city to emphasise the environmental approach they are taking.
Garden by the Bays, photo taken by Diana & Stefan on Travelfloss
In the future, we can expect more eco-friendly and environmentally conscious architecture to start appearing. Whether the world itself takes a more solarpunk turn, well, only time can tell.
Features
As solarpunk is more of a movement and ideology, there aren’t really any set features like with other architecture styles. There would of course be some staples such as:
Solar panels/power
Wind turbines
Greenery
Glass
Due to the nature of the style, it’s likely most of the materials would be biome driven. For example, hotter climates would have homes that were made from clay and tiles to improve natural cooling. Cooler climates would use bricks because of its insulation properties.
Renewable energy features would be prominent regardless of the area because all cities/dwellings need energy to power technology. Solar power would be common, particularly as solar glass is starting to be used. Solar glass is best for tall buildings with limited roof space but plenty of windows. It absorbs the sun and converts it to energy.
Finally, there would be an abundance of plant life as its synonymous with the style. In most concept art the buildings are covered in plants, made of bamboo or even made of hempcrete which is a biocomposite material made from hemp hurds.
Sims 4 Solarpunk Architecture Replication
So, for building a solarpunk inspired build I first had a think about the solarpunk movement. This made me decide to build a community inspired build. I knew I wanted it to be a home but then I considered the merits of building an almost city. I had a few goes at that but personally struggled to come up with a design that I liked. Instead, I transformed my city idea and decided to build an intergenerational commune.
I love both intergenerational and multigenerational living. I even wrote a 5,000 word essay for a school project and spent hours researching it so this idea appealed to me instantly. However, converting what I had in my head to in the game proved a little difficult.
I started off by picking a lot in Tomarang as it is a world I rarely build in but one that is beautful. The climate was perfect for what I had in mind and nothing beats living by the sea. So, I picked the 40×30 lot in the top left hand corner.
I then started off by thinking about the type of packs that I wanted to use. At the time of building, The Sims 4 Enchanted by Nature Expansion Packhadn’t come out yet but I knew that I wanted to use some of the objects for the interior as they have a slight Art Noveau inspiration.
Example of Art Noveau style with Fairy Canopy BedExample of Art Noveau style with Fairy Canopy BedExample of Art Noveau style with Fairytale Windows
However, my main DLC uses for the exterior were Eco Lifestyle for all of the eco-friendly objects. I also used a lot of items from theWerewolvesgame pack as I wanted my solarpunk compound to have a slightly rundown look.
The actual structures came together quite easily. With a bit of trial and error, I got two that I was happy enough with but choosing the wallpaper took time. I needed to consider what type of materials would be realistic to Tomarang.
Tomarang came with the Sims 4 For Rent and is inspired by Southeast Asian countries. The climate in these countries is warm with a high humidity so materials like Adobe which are great for warm and dry climates are ruled out because of the humidity.
I decided to use a mixture of materials for my commune. I imagine there were the original structures and more were added on overtime which meant that different materials were used. So some are older and some are newer.
For landscaping, I kept in touch with the landscaping around Tomarang. Southeast Asia lies in the Tropic of Capricorn which means more tropical plants, rainforests and the occasional savannah. As Tomarang appears to lean more towards a rainforest, I picked plants and shrubs that matched that. I also included lots of palm trees as those are throughout the world.
Overall, as it was a style I was for the most part unfamiliar with; I was very happy with how it turned out. It was fun going out of my comfort zone and I’m looking forward for designing the interior for this unconventional home.
Conclusion
Building this commune certainly had its up and downs but altogeher I’m happy with how it turned out. This build didn’t just stretch my sims skills, but my imagination. It was great seeing a movement for the future that’s full of hope instead of angst. I’m curious to see whether solarpunk ideals shape the future for the real-world or just digital ones.
The new Masculine / Unisex Hairstyle inspired by T-Pain is coming this November.
It’s been revealed that there’s going to be a new Sims 4 Hairstyle during the official Enchanted by Nature Livestream with American singer T-Pain and content creator itsmetroi.
The new masculine / unisex hairstyle, inspired by the American singer and rapper himself, will be making its way to The Sims 4 Base Game for free sometime in November. It’s been confirmed.
These fairy sisters never learnt to share anything, especially not love interests…
Twin sisters Eartha and Ember, ever at odds, have found something new to fight over with the arrival of nature nomad Rowan! With each sister using their fairy powers to vie for the affection of their shared love interest, they are each determined to get what they want…at whatever cost. Will either of them manage to win over Rowan’s affections? Or, wrapped up in their self-focused, sabotaging rivalry, will they destroy any chance of romance through their selfish methods to manipulate the emotions of another? Find out in our latest The Sims 4 Story Starter Kit!
This story starter kit uses only the base game and the Enchanted by Nature expansion pack.
The Sims 4 Story Starter Kit: Magical Manipulation
Story Introduction
Could two sisters be more different?
Eartha and Ember were never the closest of sisters, despite being twins! As children, they competed against each other for their parents’ affections – Eartha, sly and sanctimonious, made a show of being well-behaved and put down her sister at every opportunity, whilst Ember, sickened by her sisters’ saccharine nature, was forever disruptive and trouble-making, but never untruthful or dishonest. Whilst there were times each of them wished they got along better, they could never agree on anything for long enough to begin build a bridge across the gaping rift that yawned between them. And yet, whenever they were apart, they each found themselves wishing to be near the other – like petrol on a fire, they fuelled each other’s flames and sparked like fireworks when they were together.
And despite their differences, these twins still share a few commonalities, such as their love interests….
Maybe it’s Rowan’s disinterest that makes the sisters like him so much?
Both Eartha and Ember are deeply romantic at heart, and long to find a true connection with ‘the one’. The issue is, however, they often find themselves falling for the same person! It’s no surprise, then, that their new household member, Rowan, has become the newest object of their attractions. This nature nomad lives in the twins’ garden, tending to their plants. An unusual fellow, he was insistent on needing no bathroom, kitchen or bed, just a comfortable, dry place to spend the night. The promise of caring for Eartha and Ember’s plants in return seemed to be more of an added benefit than a cost to him. Most happy when he is keeping to himself, with no other company than his plants, he continues to be blissfully oblivious to the sisters’ infatuations with him.
Sensing his disinterest in their attention, Eartha and Ember have decided to resort to using their fairy powers to win Rowan’s affection. Emotional magic is is very much within both of their capabilities and neither one will hesitate to use it! Their approaches will differ, however – Eartha plans to capitalise on positive interactions, fierce in her resolution that this is the only “right” way to manipulate another’s emotions, for surely the selfish outcome is negated by the positivity she sparked along the way? Ember, conversely, feels more at ease with the blunt honesty of using underhanded, selfish actions for underhanded, selfish gains. She plans to use her many negative interactions with her sister to fuel her powers and influence Rowan to like her.
And so, the competition is on! Eartha and Ember must vie for Rowan’s heart in their own, equally manipulative ways, whilst sabotaging the other and hoping that Rowan doesn’t catch onto their plans! Neither sister has considered what they will do if one of them succeeds in their goal and if this could be the final straw in their immensely frayed relationship. Nor have they discussed what they shall do if both of them succeed, and Rowan falls for them both! Only time will tell how this tumultuous love triangle of magical manipulation will play out…
Fairy Form – EverydayFairy Form – FormalFairy Form – AthleticFairy Form – SleepwearFairy Form – PartyFairy Form – SwimwearFairy Form – Hot WeatherFairy Form – Cold Weather
Individual Sim Information
Eartha Hawthorn
Eartha is a fairy of water, earth and light. She feels a true, pure goodness within herself, and vainly seeks to ensure everyone else feels it about her too. She will do whatever it takes to maintain the appearance of a moral high ground, regardless of the actual rights or wrongs of the actions she takes to do this…
Note: Eartha is a Radiant level fairy, and already has some basic skills to aid her emotional influence on Rowan! She also has additional unspent ability points that can be invested in any other fairy skills you want her to have to help tell her story.
Age: Young Adult
Pronouns: She/Her
Traits: Jealous, Snob, Romantic
Aspiration: Soulmate
Likes: Cooking, Piano, Yellow, Pink, Pop Music
Dislikes: Mischief, Red, Alternative Music
Skills: Charisma (5), Piano (4), Cooking (3)
Career: None
Relationships:
Ember Hawthorn: Twin Sister
Rowan Greenstick: Love interest
Fairy Abilities: Warm Force Gain, Benevolent Absorber, Influence Relationship, Influence Sentiment
Ember Hawthorn
Ember is a fairy of fire, air and darkness. She knows this, and she embraces it. Holding up no false pretences of goodness, she unabashedly uses her mean and disruptive nature to get what she wants, regardless of any relationships she may ruin along the way…
Note: Ember is a Radiant level fairy, and already has some basic skills to aid her emotional influence on Rowan! She also has additional unspent ability points that can be invested in any other fairy skills you want her to have to help tell her story.
Age: Young Adult
Pronouns: She/her
Traits: Mean, Disruptive, Romantic
Aspiration: Soulmate
Likes: Piano, Mischief, Red, Purple, Alternative Music
Dislikes: Cooking, Yellow, Pop Music
Skills: Mischief (5), Piano (4), Charisma (3)
Career: None
Relationships:
Eartha Hawthorn: Twin Sister
Rowan Greenstick: Love Interest
Fairy Abilities: Wicked Force Gain, Malicious Absorber, Influence Relationship, Influence Sentiment
Rowan Greenstick
Rowan is a simple man. Where he sees nature in need of a helping hand, he pauses to give it the care and attention it needs to flourish. Never staying in any place for very long, it would take an immensely strong affection to cause him to remain away from the woods and wilds he calls home. Perhaps he will find such an feeling with Eartha or Ember…unless he catches on to the true manipulation behind their flirtatious nature…
Note: Rowan’s Hut on the Hawthorn Hovel lot has no bathroom, kitchen or bed! Instead he will use his high level in the Natural Living skill to relieve himself, sleep, and even find food from the nature around him.
Hawthorn Hovel was named jokingly after the small, not-really-a-house-at-all shed at the bottom of the garden, as if it were the main feature of the lot rather than the elegant house that stretches gracefully around a corner of the pond. Though harmonious on the exterior, however, it hides a tumultuous inside – the twin sisters who live here differ in many ways; one of which being colour schemes for interior design!
Hawthorn Hovel was designed to be placed the ‘Watering Hole’ lot at the top of Everdew in Innisgreen, and will look best there, but can be placed on any other suitably sized lot you like!
Lot Type: Residential
Price: §125,559
Size: 40×30
Beds: 2
Bathrooms: 2
Lot Traits: Convivial
Lot Challenges: None
Download our latest The Sims 4 Story Starter Kit!
Your The Sims 4 Story Starter Kit is waiting for you! Get The Household and The Lot by downloading them from the official Gallery Website linked on the buttons below. The official Gallery ID is Chromaclectic. You can also find all our The Sims 4 Story Starter Kits by searching the hashtag #StoryStarterKit in the Gallery or by searching #birthdayblues!
A new occult, new skills, aspirations, collections…..so much new has come with Enchanted by Nature, it can easily get overwhelming! If you’re unsure about how to use any of the gameplay in new expansion pack, why not check out some of our guides!
Yes, you heard that right! T-Pain, along with Simmer and content creator itsmetroi, will be hosting a Sims 4 Enchanted by Nature livestream on July 17th, 2025 at 8pm EST!
Fairies have officially fluttered into The Sims 4, leaving us all sprung on Innisgreen. It’s even got T-Pain doing things he’s never done, like host a livestream for The Sims!
That’s right, Simmers, let’s talk fairies! 🎵I talk that! 🎵 Come spread your wings and dive into the “He Was a Fairy in The Sims” livestream on Thursday, July 17 at 5:00 PM PST / 8:00 PM EST, with Grammy Award-winning artist and longtime Simmer T-Pain, along with content creator and Simmer itsmetroi.
Now a sanga ternt fairy, T-Pain has some special news to share with us!
During the livestream we’ll explore the brand new world of Innisgreen and all that nature has to offer in the The Sims 4 Enchanted by Nature Expansion Pack. T-Pain will also show off his Fairy Sim–which will be available to players in The Sims 4 Gallery immediately following the livestream–but that’s not the only surprise he has in store 😉!
Join us on YouTube and Twitch for the big reveal and an unforgettable (and unpredictable) celebration of Fairies!
Surprise Announcement?
So, what do you all think the big reveal will be tomorrow? Will it live up to the hype?
The Sims 4 has an update rolling out across all platforms that will revert pregnancy functionality back to what it was before the Base Game Patch on July 1st 2025.
These issues were related to performance optimizations and have now been reverted to resolve the issues. Any Sim pregnancy related mods should return to their pre-update functionality, though you should still check with the specific mod author for updates.
Thank you for your patience and for reporting to the EA Forums.
– The Sims Manager on Discord
Find out everything that’s been fixed and improved in the official notes below:
The Pregnancy Fix Update
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Installing the Latest Sims 4 Update
You can get the latest The Sims 4 Update on the following official launchers and platforms:
You can download the latest Sims 4 Update by checking for a Patch through the EA App, Steam or Epic Games launcher for Desktop. If you have Automatic Updates enabled the update will automatically download through your client program. In case your EA App is not working properly ensure you’ve cleared your app cache!
If you play The Sims 4 on Xbox Series X / S and Playstation 4 and 5 you can request a new update by checking for updates under The Sims 4 game in the Main Menu. If you’ve enabled automatic updates the Patch should download right away.
This is a hotfix update, so it’s presumed no major Mods or CC should be affected with this update.
Official Sims 4 Patch Notes
Update 7/16/2025 PC: 1.116.232.1030 / Mac: 1.116.232.1230 Console: Version 2.16
Sul Sul, Simmers!
Today’s update will fix the recent issues seen with Sim Pregnancy introduced on July 1, 2025 in version 1.116.202.1030 for PC, 1.116.223.1230 for Mac, and 2.14 on Consoles.
The issues were related to performance optimizations and have now been reverted to resolve the issues reported. Any Sim pregnancy related mods should return to their pre-update functionality, though you should still check with the specific mod author for updates.
-The Sims 4 Team
Bug Fixes
Base Game
[EA Forums] Pregnancy will work as it did prior to the Base Game Patch on July 1, 2025
Author Notes
New Pack Ads
It seems there’s a new Animated Expansion Pack Ad. Displayed every time you open up The Sims 4 right before the Main Menu. I’ve opened up the game a few times already and it seems to appear with every single game launch.
In the meantime, I noticed EA issued two Updates for The Sims 4. Not to worry though, if you haven’t downloaded the first one you’ll only have to update once.
For more updates on the latest Sims 4 Patch Notes, click here!
A Full Walkthrough to Earning Rewards in The Sims 4 Nature’s Calling Event Week 4!
The Sims 4 Nature’s Calling Event week 4 is here, the final week of this season’s outdoorsy event! Check out our week 1, week 2, and week 3articles if you’re not caught up, and for a full overview of each new reward, you can check out ourrewardoverview article.
Let’s take a look at everything The Sims 4 Nature’s Calling Event Week 4 has to offer!
Table of Contents
‘Echoes From The Cave’ Quest Walkthrough
Our penultimate quest of the event will begin as soon as you open up your game. I wonder what cave they’re referring to? Could it be the one we investigated weeks past?
You hear the wind’s whisper… it transforms into the form of Dhalia Fern, a vibrant PlantSim.
The wind has guided you to this moment. You’ll need to be adept at Handiness to unlock the secrets that await. Embrace the journey, and let me guide you.
Echoes From The Cave – Quest
After clicking ‘OK’, we are given our first 3 tasks of this week’s quests:
You’ll notice that one of these quests is optional. Owners of The Sims 4 Horse Ranch will be tasked with travelling to Duke’s Hall in Chestnut Ridge. This is completely optional, and there is no penalty for not completing it.
Firstly, I chose to complete the ‘Return to Desert Bloom Park’, which again can be found in Oasis Springs
We’re then tasked with breaking open the cave. To do so, we require Level 10 of the Handiness Skill. If you want to reach this level quickly, use the Handiness skill book rewards from previous weeks.
Once Bob reached level 10, he whipped out a hammer and got to work. Once open, click the cave and select ‘Explore’. While exploring, you will have a mini-adventure pop-up. Here’s how to complete it!
Welcome to Forgotten Grotto! Veteran players of The Sims 4 will know this location very well. For those who don’t, this is one of two hidden lots The Sims 4 Base Game has to offer.
Our first task here is to ‘Take Photos in the Cave’
Here’s the photo Bob took in the cave!
Once completed, we receive the ‘Share Findings About Forgotten Grotto’. To complete this, I sent Bob back to his campsite and shared this with Eliza. We also had to share this with another Sim, so I found a random pedestrian and told them too!
Now, back to our original task. Let’s take a crack at crafting the ‘Wooden Throne’. To craft this, you first must claim the reward in the Event Reward Store. You can then craft it for §500 on any workbench.
Once crafted, the next task will be to ‘Use The Wooden Throne’. Go ahead and place it down and give your Sim some privacy!
Once your Sim has finished on the Wooden Throne, you will be given the end-of-quest pop-up. Check it out below.
Thank you for embracing the journey, your skills have unlocked the hidden wonders and reignited the magic within.
Continue to delve deeper into the world of PlantSims… Uncover the secrets of their unique bond with nature and explore the magic that lies within their roots.
Echoes From The Cave – Quest
‘Plants Can Whisper?’ Quest Walkthrough
Welcome to the final quest of the event! It’s time to delve deeper into PlantSims and explore the end of the story.
The Magical PlantSim Stump holds the key to unlocking deeper connections with nature, Seek out the Magic Beans, for they will awaken the secrets within.
I will help you uncover the wonders of the PlantSims.
Plants Can Whisper? – Quest
Our first task asks us to buy the ‘Magic PlantSims Stump’. This can be found under the Outdoor Activities category.
We then have to ‘Ask Two Sims about PlantSims’, so click on any Sim you know and ask them. The Sims that you ask will gift you Magic Beans. Thanks Eliza!
With our newfound beans, we are told to ‘Plant a Magic Bean in the Stump’. Simply click the stump you bought earlier and plant both beans.
After placing the beans, the quest seemingly ends. No appearance from Dahlia, no PlantSim in sight? What a dull end to the quest. You can read my full thoughts below.
You’ve Embarked on a wonderous journey, uncovering the mysteries of the PlantSims wolrd. Each step brings you closer to nature’s hidden secrets.
Continue your quest by collecting Magic Beans from the rare Plant seed packets. Nurture your tree, and you’ll soon discover the Forbidden fruit hidden within its branches. The journey has just begun… embrace the magic of nature.
Plants can Whisoer – Quest
Week 4 Rewards
The final week of rewards sees one of the more exciting objects covered above, ‘The Wooden Throne’. Check out the rest of the rewards below.
Small Rewards
The final copy of the new magazine, ‘Touch Grass Weekly Issue #4′, will be added to your Sims’ inventory. Alongside the magazine are 3 potions to change your Sims. The ‘Sleep Replacement Potion’ will refill your Sims’ energy needs. The ‘Want Refresher’ instantly changes your Sims’ wants. And finally, the ‘Re-Traiting’ potion will swap your Sims’ traits in an instant.
The Wooden Throne
The final addition to the woodworking table is The Wooden Throne. This outhouse can be used by Sims to refill their bladder need… and some other, rather adult, activities!
Cove Stones
The Cove Stones add a much-needed addition to the lacklustre collection of rocks we have so far in Build-Buy mode.
Trail Sandals
These new sandals come in a variety of swatches, notably some dirtier variants for those Sims who love exploring the great outdoors!
Bonus Rewards
As with all 3 previous weeks, your current household will receive a total of 1500 satisfaction points, plus a hefty §10,000!
Closing Thoughts on The Sims 4 Nature’s Calling Event
As with previous events, I found some of this season’s Live Event a bit of a drag. Weeks 2 and 3 felt exciting, like I was working toward something special. I was expecting an appearance from Dhalia Fern herself, or at least one PlantSim. But no, all we are left with is two Magic Beans and an incomplete tree. Perhaps this was the team’s effort to reintroduce the long-forgotten PlantSim, what with the release of The Sims 4 Enchanted by Nature. Players with the latest expansion will be able to find magic beans quickly by asking PlantSims in Everdew for a magic bean, but players without the pack may struggle with this task.
I was excited by the rewards, as a few of them felt unique, and I’m sure many players will enjoy the addition of a rustic outhouse at least. Let’s hope the next Live Event will offer a more exciting story!
What did you think of The Sims 4 Nature’s Calling Event Week 4? Let us know in the comments below, and stay tuned to Sims Community for all updates on Live Events!
Take A Look At The Communities’ First Reactions To The Latest Expansion Pack
Almost a week after the expansion pack’s release date, The Sims 4 Enchanted by Nature impressions and community reactions are in. Simmers everywhere have shared their thoughts online, both good and bad. Let’s see what you all had to say!
Table of Contents
Simmers are Buy and Build Mode Obsessed
Fairy cottages and hobbit-holes are the stars of The Sims 4 Enchanted by Nature, with Simmers and Creators alike flocking to the new Build and Buy Mode objects. The new roof and wall coverings are appearing in screenshots across social media, and the landscaping is being used to create magnificent builds.
The added ability to clip trees onto roofs and the addition of other whimsical roofing items are inspiring builders to design intricate hobbit-holes, letting your Sims look and feel like they truly live in nature. While most of the builds are fantasy-focused right now, we can’t wait to see what other ways the community puts these new features to use.
New Scenarios, Gameplay, and More
Fairies, Apothecary, and Natural Living all open up a world of new scenarios and gameplay possibilities. Fellow A Court of Thorns and Roses (ACOTAR) fans are loving this pack because they can now play out their favorite Night Court scenarios, and maybe even have their Simself join the Court.
When it comes to the Natural Living Skill, many Rags-to-Riches Challenge fans are enjoying the new interactions and enhanced gameplay this skill provides. As they increase this skill, our Sims have to rely even less on Plumbing and Appliances, which adds some authenticity to the challenge. Sims can now sleep outside, bathe in ponds, and more to let them live off the land.
Other Simmers have shared their impressions on the Fables and Lore included in the game, and love the extra detail these bring. Another plus for the expansion pack!
Sims 4 Enchanted by Nature Impressions- A bit Lacklustre?
While many players seem to think the new pack lives up to the hype, others believe differently. The most common negative sentiment across social media was that this pack is lacklustre. Simmers have stated they thought there would be more that came along with the pack, particularly within Create a Sim (CAS), seeing as previous packs brought a lot to the game. This leads some players to feel underwhelmed.
Another common online critique was that features like Fairy Needs, the Luck andBalance systems, and Gnomes make the game a bit too easy at times. The Luck and Balance systems make it very easy for your Sim to achieve their goals, and Gnomes can be too helpful around the house. Fairy Sims have fewer Needs than non-occult Sims and more interactions to quickly solve their Needs through Fairy Abilities. Simmers have often found that they don’t even need to build a full house for their Fairy’s Needs to be met.
Some members of the community think this can take some fun out of the game, and definitely impacts the viral Rags-to-Riches Challenge.
Asking for a Change
Leading up to the release, The Sims 4 Enchanted by Nature expansion pack was met with mixed impressions, and this has not changed much. The Sims 4 gameplay became unexpectedly buggy, preventing Sims from taking pregnancy tests, disposing of trash and dishes properly, and more. Understandably, this made some Simmers hesitant about the new pack. Across social media, it is still common to see Simmers begging for a fix. Many are asking The Sims to dedicate more resources to fixing bugs before coming out with more content for purchase.
Many players have noted that they wish they could toggle the Ailments feature off, since this setting is not yet available in Gameplay Settings and really impacts day-to-day gameplay. This feature is turning some Simmers off from the pack altogether.
Another common ask we’ve been noticing online since the addition of Fairies in The Sims 4 is along the lines of, “please update Mermaids next!”. Since Mermaids were added to the game in 2019, Simmers have been pining for more. In The Sims 3, these Occult Sims seemed more detailed and thought out, and the community is hoping for an update to bring Mermaids back to their prime.
Expect fixes for pregnancy in tomorrow’s Sims 4 Patch drop.
The Community Manager for The Sims has made an announcement through The Sims Discord that there’s going to be a new Sims 4 Fix Update coming tomorrow.
The precise details of this Patch are expected to be revealed with the patch drop, but you should expect fixes for pregnancy tests as stated in the message.
The team also clarified that they’re working on tuning settings for the ailments feature in The Sims 4 Enchanted by Nature Expansion Pack. With more information to follow soon.
Sims 4 Fix Update Announcement
Tomorrow, a patch for The Sims 4 will be released, reverting the changes made to pregnancy to resolve the issues reported after the July 1st update. Thank you for your patience and for reporting to the EA Forums.
We are also investigating the reports & tuning settings for ailments. In the meantime, you can reduce the frequency of ailments via the “Enable Balance & Imbalance” toggle in the “Game Options” and “Pack Settings” section of The Sims 4.
Have you been holding back from updating and playing with The Sims 4? Let’s wait and see if the Patch is stabile enough to bring some improvements!
Fables in The Sims 4 are a new type of quest that will have you exploring the world of Innisgreen and all of the magic it has to offer. Read below to find out where to find these fables, how to complete them, and your rewards for doing so.
Table of Contents
Fables in The Sims 4 Enchanted by Nature
Warning: As this is a guide, there are spoilers aplenty below. If you wish to discover things on your own involving the Fables in The Sims 4, do not continue reading. If you’re like me and you hate surprises, read on down.
Where to Start
Before you can begin on the journey of Fables in The Sims 4, you’ll need to know who to speak with. This can be accomplished easily by finding one of the Fable Boards. One board is located in each of the neighborhoods of Innisgreen.
Sprucederry GroveEverdewCoast of Adhmor
Have your Sim interact with the Fable Board, and a screen will appear showing you which NPC you need to find to be given Fables in The Sims 4. It’s possible for these Sims to age and die, so they may change throughout your playthrough. Keep an eye on this board for any possible changes on who grants Fables in The Sims 4.
Once you know who the Fabulists are, it’s time to find them to receive a Fable in The Sims 4.
Fabulists Locations
Aside from one, the Fabulists are quite easy to locate without any help. As the Sims can change, I will be using their title, not their names, in this guide. Some Fabulists give a single Fable, some give two. In total, there are ten Fables in The Sims 4.
Everdew
Mystical Fairy – The Mystical Fairy is located next to the Fable Board in this neighborhood. If they are not currently there, spend some time doing other things and come back a bit later.
Fairy Council Liaison – The Fairy Council Liaison can be found outside the Mossveil Fairy Hub. Like above, if they’re not currently there, give it some time; they may be off sleeping.
Sprucederry Grove
Apothecary Vendor – As expected by the name, you can find this sim tending the apothecary stall from 8 am – 7 pm every day.
Tradesperson – As with the Mystical Fairy, the Tradesperson can be found beside the Fable Board of this neighborhood and the Fable Board in the Coast of Adhmor.
Garden Pal – The only slightly tricky Fabulist to find. You will need to locate the Glaswood tree and summon the Garden Pal before he appears in the world. Keep in mind that he only sticks around for a few hours before disappearing again.
Coast of Adhmor
Gnome Enthusiast – Look for the giant gnome in the center of town. Beside it sits Gnum Gnum’s gnome-centric vendor stall. This is where you’ll find the Gnome Enthusiast from 8 am – 7 pm.
Tradesperson – The Tradesperson hangs around the Fable Board in this neighborhood as well as the Fable Board in Sprucederry Grove.
Request a Fable
So you’ve located one of the Fabulists. Now what? Why, request a Fable, of course. This social interaction can be found under Friendly < Stories < Acquire a Fable. Each Fabulist has one or two Fables that are all unique to them, so you’ll need to find all of them. Some have Fables that are locked until you complete a different Fable.
You’ll be able to take on a maximum of three Fables at once, so if you’re struggling to complete them, you may need to cancel a Fable before you can start another.
List of Fables in The Sims 4
Against All Odds
Fabulist: Tradesperson
A freezer so sunny, this cute Social Bunny, was bouncing along in the grass. She took a big hop before needing to stop and peer at a tiny young lass. This chicken was caught, in a moment of thought, watching Sims try out some composting. “I’ll bet you a grand, if you can withstand, competitive social trash-posting.” The chick said “For sure!”, they knew they’d endure, for their beak was good with collision. But to prevent damage, the chicken must manage a slow ‘n steady disposition…
Tradesperson
Tasks:
Collect Lightning Root Leaves – 0/1
Sleep on the Ground
Talk About Nature – 0/3
Walkthrough:
There are a few ways to acquire the necessary Lightning Root Leaves. The easiest and fastest way is to find the Wild Lightning Root plant in the Everdew neighborhood. It is located right in front of the Puckitt Hall residence. You can also check the Apothecary Vendor every day to see if he has one for sale, or buy a seed at the gardening store in the Sprucederry Grove neighborhood and grow your own.
Sleeping on the ground can be done anywhere thanks to the Natural Living skill. You’ll need to let the action run its course, though, because whenever I cancelled the action early, it did not count it as complete.
You can talk to any Sims about nature, but it needs to be three different Sims. The talk about nature social action can be found under Friendly < Small Talk < Talk About Nature.
Once you complete all three tasks, the Fable will autocomplete. You’ll receive the rewards, as well as being afflicted by the Emotional Void ailment.
Fable Conclusion:
A freezer so sunny, this cute Social Bunny, was bouncing along in the grass. She took a big hop before needing to stop and peer at a tiny young lass. This chicken was caught, in a moment of thought, watching sims try out some composting. “I’ll bet you a grand, if you can withstand, competitive social trash-posting.” The chick said “For Sure!”, they knew they’d endure, for their beak was good with collision. But to prevent damage, the chicken must manage a slow ‘n steady disposition.
The bunny was faster, a social post master, and chickie was taking her time. But like a true flake, bunny needed a break, leaving chicken alone in her prime. Not long and with luck, the chicken had snuck, past the bunny’s number of submissions. And with her small speed, the posts to her feed, had won her the contest’s conditions. The bunny was stunned that the chicken out-punned an expert like her in this race. But the chicken was proud, and stated aloud, “Well, isn’t the egg on your face”!
Tradesperson
Reward: Supernatural Shield Elixir, End of Fable
Be Kind, Unwind
Fabulist: Apothecary Vendor
A couple alone, sits off in the grass, deep in thought, not a care in the world. They won’t need a shelter, or toilet, or bath, they sleep on the ground unfurled. This natural lifestyle is one that they’ve earned, building strength to survive on the knoll. But hey, have you heard? Of the old urban legend? The one where the worms take control…
Apothecary Vendor
Tasks:
Craft Enhanced Eyes Elixir
Use Enhanced Eyes Elixir
Forage
Deliver Foraged Apothecary Ingredient
Walkthrough:
Crafting an Enhanced Eyes Elixir requires Apothecary Skill Level 3. To create it you will need 1 Basil, 2 Lemon, and 1 Acorn. Basil and lemons can be grown or harvested in the world. Acorns can be foraged or bought from the Apothecary Vendor. You can also check the Apothecary Vendor’s stock to see if he has the elixir for sale.
Once you use the elixir, you’ll need to forage once and then deliver that item to the vendor. Once delivered, you’ll complete the Fable and earn your rewards.
Fable Conclusion:
A couple alone, sits off in the grass, deep in thought, not a care in the world. They won’t need a shelter, or toilet, or bath, they sleep on the ground all unfurled. This natural lifestyle is one that they’ve earned, building strength to survive on the knoll. But hey, have you heard? Of the old urban legend? The one where the worms take control!
See foraging, sleeping, a pong bath or two – could be any entry to danger. You start out all normal, but after some time, your system is filled with this stranger! Once stuffed to the brim with these wiggly friends, a Sim will start to transform. Their body composed, both inside and out, of worms will be their new norm. And should this occur, it’s best to be kind, reassure, compliment, and affirm. The most vital answer will be to the question “Do you still love me as a worm?”
Apothecary Vendor
Reward: Lucky Liquid, End of Fable
Deliver the News
Fabulist: Tradesperson
There was once a man, built in physique, who relished a good love affair. He’d sprinkle his charm wherever he went, and many girls flocked to his care. But a woman in red did not fall for his tricks, and left the poor fella on read. So for this rejection, to his feigned affection, a plot he concocted was bred…
Tradesperson
Task:
Deliver Item – 0/1
Walkthrough:
Of all the Fables in The Sims 4, this is by far the easiest. All you need to do is deliver an item to the Mossveil Fairy Hub in Everdew. The best part is, you don’t even need to find or make the item, it’s just given to you. My first time doing this Fable I had to deliver an acorn. The second time I had to deliver a grilled cheese.
Once you arrive at Everdew, the Mossveil Fairy Hub is the big, odd-shaped building in the center of town. Click on it and select the option of “Deliver Tradeperson’s Item.” After delivery, you’ll receive your reward as well as the Creation Impulse Ailment.
Fable Conclusion:
There was once a man, built in physique, who relished a good love affair. He’d sprinkle his charm wherever he went, and many girls flocked to his care. But a woman in red did not fall for his tricks, and left the poor fella on read. So from this rejection, to his feigned affection, a plot he concocted was bred.
Soon the invite was sent, at a view quite pleasant, and the front door rang with a Bell. He put on a smile, the one to beguile, his flattery spread like a spell. She sure was distracted, by how he had acted, you’d think he’d gotten the hint. But that’s all we know, for that “innocent” bro had stated she’d gone in a glint. And no one could guess that this gothy mistress would go missing, like a rare gem. Was she abducted? An act she conducted? No Lothario had dawned on them.
Tradesperson
Reward: Fairy Seedling, Fairy Dust, End of Fable
Ly Waiting
Fabulist: Apothecary Vendor
Upon a full moon, at a Werewolf’s high noon, emotions were stirring down under. A boy had just met a creature to pet, but a greeting with Greg he did blunder. He went screaming away, telling neighbors that stray had pierced the boy’s skin with its teeth. But no marks were seen, the boy’s skin was clean, and the story was swept underneath. Again and again, that sweet charlatan would spin tale after tale about Greg. Now just wait and see, for his ultimate plea, was that Greg had consumed his whole leg…
Apothecary Vendor
*To unlock this Fable you will need to first complete the Be Kind, Unwind Fable.
Tasks:
Bottle Emotion – 0/3
Consume Item
Walkthrough:
There are several ways you can bottle emotions. You can bottle emotions at the Moondrop Springs in Everdew once every 12 hours. Fairies can level up their skills to bottle up their own emotions or those of others. Once the Mood Shrub has blossomed, you can bottle emotion from it. A more difficult way is by crafting an Emotion Stone at the Apothecary Station, but you need Apothecary Skill level 6 to do so.
Fable Conclusion:
Upon a full moon, at a Werewolf’s high noon, emotions were stirring down under. A boy had just met a creature to pet, but a greeting with Greg he did blunder. He went screaming away, telling neighbors that stray had pierced the boy’s skin with its teeth. But no marks were seen, the boy’s skin was clean, and the story was swept underneath. Again and again, that sweet charlatan would spin tale after tale about Greg. Now just wait and see, for his ultimate plea, was that Greg had consumed his whole leg.
Of course you can see that below the boy’s knee, was his leg which was perfectly fine. And the neighbors of Mill were no longer so chill with the boy’s constant need to malign. Then there’s Greg who’s fed up, with this pestering pup, who had bothered him all day and night. So when the boy came, there was no more shame, Greg decided to go for a bite. The boy sure did yelp, and he sprinted for help, but nobody came to the scene. I guess you could say, the boy got his way, ’cause now he had proof Greg was mean.
Apothecary Vendor
Reward: Holistic Cure, Small Critter Bones, End of Fable
Not Mushroom For Error
Fabulist: Garden Pal
There once was a spirit, grown from soil and love, who spent their days tending a garden. The garden belonged to a mother of nature, who watched over creatures she’d pardon. Now, the spirit’s first error was insecure terror, and their purpose felt more like a chore. So attempting great power, their beloved flower, they let envy spread like a spore…
Garden Pal
Tasks:
Solve Blue Mushroom’s Riddle
Solve Red Mushroom’s Riddle
Solve Green Mushroom’s Riddle
Solve Yellow Mushroom’s Riddle
Walkthrough:
The blue mushroom is located right next to the Glaswood tree. When you click on it to solve the riddle, it reads:
Blue Mushroom’s Riddle Enchanted not, a natural glow. In day I sleep, at night I show. An eerie hue of ghostly play, Instead of fright, I light the way!
What am I?
The correct answer is Bioluminescent Mushroom, which requires Lightning Root Leaves. Read the Against All Odds guide above to see how to obtain them.
The red mushroom is located across the sidewalk from the Glaswood Tree. Same as before, click Solve Riddle.
Red Mushroom’s Riddle I’m often red, with spots about. I’m seen in film to gain some clout! I’m a fungi, I swear it’s true, But if you touch, Grim collects you!
What am I?
The correct choice is Amanita Muscaria, possibly the most “mushroom” mushroom there is in the world.
The green mushroom is located just a few steps beyond the red.
Green Mushroom’s Riddle A Laurent chef’s awarded dish. A forager’s ultimate wish. Rich but not rare, the Landgraabs eat, but to the rags, a chocolate sweet.
What am I?
The correct answer is a truffle, so your sim will need to have at least five thousand simoleons on hand. Sorry poor!
The yellow mushroom is back across the pathway by the Glaswood Tree, straight across from the red mushroom.
Yellow Mushroom’s Riddle Come dance about, it’s time to play. Good luck or bad, we’re here to stay. A portal to a fairy land? Or toadstool spores’ outward expand?
What am I?
The correct answer for this one is A Fairy Ring, so you need to either become a fairy or have discovered anything about Innisgreen that is logged in your notebook. If you’ve been following this guide, you’ll have plenty of notebook entries by this point.
Once you complete all four mushroom riddles, the Fable will be complete and you’ll earn your rewards.
Fable Conclusion:
There once was a spirit, grown from soil and love, who spent their days tending a garden. The garden belonged to a mother of nature, who watched over creatures she’d pardon. Now, the spirit’s first error was insecure terror, and their purpose felt more like a chore. So attempting great power, their beloved flower, they let envy spread like a spore.
The spirit pursued sprouts of imitation, but never accomplished pure life. They could not achieve the maiden’s prestige, their projects just ended in strife. Lost in the sauce, the power they sought, was one that could not be discerned. And a fellow once mellow, went full green from yellow, regarding the lover they spurned.
Soon one day enraged by modernity’s claim, their Gnomes came straight to defend. They descend upon the village town’s lawn, seeking justice for their dear friend. A war did break out, and at first it was thought that greenery could be preserved. But this battle they fought, would soon be found fraught, as failure was what they deserved. And so from betrayal, the maiden did leave. The spirit now all on their own. But with their good deeds the spirit believes her heart will be theirs once they’ve grown.
Garden Pal
Reward: Glaswood Tree, Everdew Seeds, End of Fable
My Sleeping Giant
Fabulist: Gnome Enthusiast
There once stood a Gnome, taller than a throne, who lost what was once so dear. Away to his garden, the walls he did harden, secluded alone and in fear. The children came quick, for the Gnome they had kicked had locked himself far from their feet. But due to the walls, his plants he enthralled, had withered and died from no heat. So could such a Sim, hear a simple man’s whim, to waken the beast from within? I’ll send you along, you won’t need a song. Just simply show them compassion…
Gnome Enthusiast
Tasks:
Obtain Fairy Dust – 0/1
Wake the Great Gnome Statue
Soothe the Great Gnome
Walkthrough:
Quite a few ways exist to obtain fairy dust. If your sim is a fairy, they can either brush it off of themselves or go to the Mossveil Fairy Hub for rations. Non-fairy sims can ask a fairy sim for some or collect it from a fairy house. Fairy dust can also be found while foraging in Innisgreen.
Once you’ve obtained the fairy dust, you’ll need to find the giant gnome in the center of the Coast of Adhmor. It’s right beside where you got the Fable from the Gnome Enthusiast. You can’t miss it. Once you click on the gnome to wake him, you’ll need to click on him again and choose to soothe him.
Once you finish these tasks, the Fable is completed, and you’ll earn the rewards.
Fable Conclusion:
There once stood a Gnome, taller than a throne, who lost what was once so dear. Away to his garden, the walls he did harden, secluded alone and in fear. The children came quick, for the Gnome they had kicked had locked himself far from their feet. But due to the walls, his plants he enthralled, had withered and died from no heat. So could such a Sim, hear a simple man’s whim, to waken the beast from within? I’ll send you along, you won’t need a song. Just simply show them compassion.
Huzzah, He awakes! What magic he makes! Enchanted and lively, our savior! And should you come yell, he might cast a spell, to reward you if you’re in his favor. His heart you did free, and the Gnomes cheer with glee! You’ve awakened what once was asleep. Now off you go, you have much more to know, the lore of this tale runs so deep.
Gnome Enthusiast
Reward: Gnome, Reward Trait, End of Fable
Plants Lie Here
Fabulist: Mystical Fairy
Two gardens sat fine, across the yard line, of two neighbors who varied in skill. One garden grew tall, with crops ready for fall, and the other was withered and ill. Now that neighbor in need, did not care to weed, and put all the blame on the other. And the cause of their doubt, to the garden’s clear drought, were pixies that came in to smother…
Mystical Fairy
*To unlock this Fable, you need to first complete the Rise and Shine Fable from the Gnome Enthusiast.
Tasks:
Craft a Gnome
Deliver Item
Walkthrough:
This Fable is simple enough to complete. You’ll need to use a woodworking bench to craft a gnome. Any will do, so take your pick. Once you finish crafting it, deliver it to the Mystical Fairy to complete the Fable and earn your rewards.
The deliver interaction can sometimes be difficult to find. It’s under Friendly > Stories > Deliver Item.
Fable Conclusion:
Two gardens sat fine, across the yard line, of two neighbors who varied in skill. One garden grew tall, with crops ready for fall, and the other was withered and ill. Now that neighbor in need, did not care to weed, and put all the blame on the other. And the cause of their doubt, to the garden’s clear drought, were pixies that came in to smother.
They must have been drawn, towards the neighboring lawn, after soaking up all of the dust. But pixies were present at this garden so pleasant, so the neighbor’s big lie was a bust. Yet still they denied that their garden had died from their fatal lack of care. All of their hard work was something to shirk, and come winter their pantry was bare.
Mystical Fairy
Reward: Aura Blossom Seed, Flower Seed Packet, End of Fable
Rise and Shine
Fabulist: Gnome Enthusiast
Down by a Creek, alongside a road, sat a house like a true short stack. The man who resides, was searching for guides, to fixing his marriage which was wack. So during the day, he decided to stay and clean up the house–make it shine! But after an hour, he took a long shower, and stated the mess should be fine. Then deep in the night, from sparkle or might, the house was made all neat and clean. And when they awoke, that syrupy bloke took credit for scrubbing the scene…
Gnome Enthusiast
Tasks:
Ask Sims about Their Fairy Beliefs – 0/8
Find the Fairy Ring
Claim a Fairy Belief
Walkthrough:
You’ll need to talk to eight different Sims to find out what type of fairies they believe in. This social is found under Friendly < Interests < What Fairies Do You Believe In. Each Sim will tell you a different type of fairy that they believe in, and you’ll unlock a notebook entry for each one. The Sims you ask must currently be in Innisgreen, and they can’t be occult Sims.
Fairy Belief
Lore
Bereginy
They live in the liminal zones, where water meets land, and conduct their business in secret.
Dryads
They’re forest fairies who protect the woodlands and only reveal themselves when angered. Luckily you can appease them with offerings…wait, who does that sound like?
Fair Family
At only three feet tall they can slip through secret passageways in nature. If you’re worried about the crimbils, iron can protect you. Or so I’m told.
Moss Maidens
Diligent weavers of moss who understand the healing properties of plants.
Peris
Ancient winged beings of beauty that only survive off of perfume. How glamorous!
Seelie
The light and the dark. The Seelie were once known to reward helpful Sims, but like all fairies they can be unpredictable.
Sidhe
They’re such royalty, living in castles out of sight, hosting lavish feasts and celebrations. The lack of belief is what makes them so small, but they don’t seem to mind. Be careful if you hear one wailing though, ok?
Yumboes
Two feet tall with silvan hair, they come out to dance in the moonlight. An invite to one of their magnificent feasts would be a milestone for sure!
After finding out eight different Sims’ fairy beliefs, you’ll be tasked with finding the Fairy Ring. This is located in the Sprucederry Grove neighborhood. It’s on a slight hill right outside Gringle’s bar. You’ll need to click the “Hmmm?” option once, and then your next task will appear.
Clicking on the Fairy Ring again will give you the option to claim a fairy belief. You will then get to select one of the eight options that you learned from the other Sims. Your choice will change the outcome, with each option giving you something different.
Fear not, however, you won’t miss out on anything. After some time has passed, you can return to the Fairy Ring and choose to believe in something else for the other rewards.
Fable Conclusion:
Down by a Creek, alongside a road, sat a house like a true short stack. The man who resides, was searching for guides, to fixing his marriage which was wack. So during the day, he decided to stay and clean up the house–make it shine! But after an hour, he took a long shower, and stated the mess should be fine. Then deep in the night, from sparkle or might, the house was made all neat and clean. And when they awoke, that syrupy bloke took credit for scrubbing the scene.
This went on for days, he got so much praise, their marriage had started to mend. But cake-man was skeptic, this ruse felt so hectic, he needed the mystery to end. He snuck down at nightfall, to see faeries so small, zapping his kitchen pristine. So he left them a snack, grilled cheese for the hack, for buttering up his dear queen.
Gnome Enthusiast
Reward: End of Fable, the Fairy Ring will decide the additional reward
Stubborn Misfortune
Fabulist: Fairy Council Liaison
A family who owned everything in the world had not finished grabbing their share. And these Sims you should know, up in their chateau, had money to spend without care. Now, Geoffrey thought schools, but dear Nancy thought pools, should become their next big endeavor. But they both had such pride and could not decide one just whose idea was more clever…
Fairy Council Liaison
Tasks:
Ask Fairy For Item
Deliver Item
Walkthrough:
This is another of the easy Fables in The Sims 4.
You’ll be tasked with asking a fairy for an item, which varies each time. For instance, my sim was asked to get a Freezer Bunny Foot from a fairy. When you ask a fairy for the item, they will charge you fifty simoleons for it. After you deliver the item to the Fairy Council Liaison, you’ll complete the Fable and earn the reward.
Fable Conclusion:
A family who owned everything in the world had not finished grabbing their share. And these Sims you should know, up in their chateau, had money to spend without care. Now, Geoffrey thought schools, but dear Nancy thought pools, should become their next big endeavor. But they both had such pride and could not decide one just whose idea was more clever.
And so Geoffrey got sneaky, and Nancy got cheeky, their plans they both secretly smother. A password reset for the bank account’s net was surely to foil the other. But they could not expect the login to get wrecked, and now neither could get any money. So instead of rapport, they’re seemingly poor, and nobody won–which is funny.
Fairy Council Liaison
Reward:Starseed Teleporter, Emotion Potion, Randomized Fruit or Seed, End of Fable
The Ground’s Jewel
Fabulist: Fairy Council Liaison
Through mist or through rock, found deep in a cove, a land lived alone and in secret. And any reward that could be discovered, the Sim was allowed to just keep it. Now this place was made for all of life’s creatures, but nobody knew its true worth. Except Mother Nature, and her nomenclature, which states “it’s deep in the earth”. So go my dear friend, figure out what she means, and catch your reward if you dare. You can teleport, the travel is short, then find out what’s hidden in there…
Fairy Council Liaison
*To unlock this Fable, you must first complete the Stubborn Misfortune Fable.
Tasks:
Teleport To Sylvan Glade
Catch a Treefish
Walkthrough:
You unlocked a Starseed Teleporter from completing the last Fable for the Fairy Council Liaison, but there’s also one in the Everdew neighborhood you can use. You’ll need fairy dust to use it, so ask a fairy for some if needed.
Once you use the teleporter to Sylvan Glade, you’ll need to catch a Treefish. You’ll need to fish in the pond (remember when these were the only type of pond in the game?) until you randomly catch one. They’re rare, so it might take a while. Once you do catch one, the Fable is complete and you’ll earn your rewards.
Fable Conclusion:
Through mist or through rock, found deep in a cove, a land lived alone and in secret. And any reward that could be discovered, the Sim was allowed to just keep it. Now this place was made for all of life’s creatures, but nobody knew its true worth. Except Mother Nature, and her nomenclature, which states “it’s deep in the earth”. So go my dear friend, figure out what she means, and catch your reward if you dare. You can teleport, the travel is short, then find out what’s hidden in there.
A beautiful scene, fairies flutter and flee, but nothing seems like a big deal. I’m sure if you knew, you’d get Mother’s clue, and maybe that thing would be real. So it’s probably better to not know it was dirt – the thing you were trying to cash. To Mother it’s treasure, it brings her great pleasure, though most Sims would deem it was trash.
Fairy Council Liaison
Reward: Forbidden Fruit, Live Houseplant, End of Fable
Reference Your Notebook
If you ever want to look back on all of the Fables in The Sims 4 that you have completed, consult your notebook. This often overlooked feature has recently received a visual upgrade to make it better than ever.
Congratulations! You’ve now completed all of the Fables in The Sims 4 Enchanted by Nature.
The Sims 4 Enchanted by Nature: Houseplants, Gardening, and More!
Has your Sim been itching for other ways to show off their green thumb? The Sims 4 Enchanted by Nature adds an all-new element for foliage fanatics: Houseplants and a plethora of new Gardening elements.
Table of Contents
About The Sims 4 Houseplants
Grab your planter pots and Pothos cuttings, because Houseplants have arrived in The Sims 4! Our Sims can now interact with more than just a Bonsai Tree with the addition of the Boston Fern Live Houseplant, Monstera Live Houseplant, Pothos Live Houseplant, Succulent Live Houseplant, and the Ficus Live Houseplant. These can each be purchased in Buy Mode for 240 Simoleons without a pot, or can be purchased pre-potted for an extra cost.
Sims 4 Houseplants have to be placed in specific containers called Plant Pots. These can also be purchased in Buy Mode or crafted using the Pottery Skill. Once in a pot, houseplants can be added to the world anywhere by placing them on any surface that other decor can be placed on.
Two Helpful Personality Traits
Sims who have caught the gardening bug will find it easier to level up with the Mystical and Plant Lover personality traits. Mystical Sims learn the Gardening Skill quicker, while Plant Lover Sims can emotionally interact with their plants. Plant Lovers can use the Compliment Plant on Photosynthesis Skills, Tell Plant They’re Your Favorite, Name, and Scold Plant interactions on plants and houseplants.
These Sims will experience negative Moodlets when harvesting a plant or after going too long without interacting with a plant. Plant Lover Sims can also use the Give Unsolicited Plant Care Advice and Enthuse about Plants vs. Occults social interactions, and will autonomously maintain plants around their home lot.
Show Your Garden Some Love With These New Interactions
The Sims 4 Enchanted by Nature Expansion Pack gives Gardening an overhaul with new interactions for Normies and Fairies, like the Talk to Nature interaction for Sims with the Natural Living Skill.
Normies and Occult-Sims alike can more efficiently tend to their gardens with the Evolve All and Fertilize All interactions. These interactions work similarly to the pre-existing Harvest All and Water All interactions, so your Sim will no longer have to search each individual plant to see which one is ready for attention.
Fairy Sims can unlock different interactions as they progress through their Skill Tree. The Bloom Plant self-interaction blooms all nearby plants, letting your Sim Harvest plants at a quicker rate. Fairy Sims can also use the Nurture Nature interaction to magically tend to the plant’s watering and fertilizing needs, and Enchant and Re-Enchant plants.
Sims with enough Fairy Dust in their inventory can also use the Enchant and Enchant All Plants Nearby interactions on both plants and houseplants. Enchanted plants won’t need any watering or maintenance until it’s time to re-enchant them. Make sure you keep an eye on these plants, though. Plants that are enchanted with the magic of Fairy Dust tend to attract Pixies.
Pesty Pixies and Mischievous Gnomes
Pixies will appear and float around your Enchanted plants, preventing your Sim from interacting with the plant until they’ve dealt with the Pixies. Fairy Sims are one with the magical world and can use the Gently Shoo Away Pixies interaction to ask them to leave kindly. Normie Sims, on the other hand, can do this by using the Chase Away Pixies interaction, which can lead to some angry Pixies.
Gnomes can be enchanted with Fairy Dust to take on the Gardening Role. Gnomes will teleport around your lot to your Live plants to tend to and enchant them. They will also leave seed packets behind, helping you grow your garden without breaking the bank. These helpful buddies also give off a magical aura that causes plants to quickly rise in quality, letting your Sim evolve them several times.
Magical New Plants
Along with houseplants and other changes, this Expansion Pack adds three new plants: The Aura Blossom, Lightning Root, and Moody Shrub plants. The Aura Blossom Plant is a new plant that can be used to influence Sims’ Balance and Luck, and craft recipes on an Apothecary Table. Once your Sim has enough Fairy Dust, they can use the Change Aura interaction to change the active aura to one of the available auras.
Icon
AuraAction
Reaction
Change Aura to Bad Luck
“When near the Aura Blossom, Sims’ Luck may worsen.”
Change Aura to Balance
“When near the Aura Blossom, Sims’ Balance may increase.”
Change Aura to Enchantment
“When near the Aura Blossom, plants may become Enchanted.”
Change Aura to Good Luck
“When near the Aura Blossom, Sims’ Luck may improve.”
Change Aura to Imbalance
“When near the Aura Blossom, Sims’ Balance may decrease.”
Change Aura to Majesty
“When near the Aura Blossom, Sims may get a Happy Moodlet and slight boost to their Needs.”
Change Aura to Warding
“Pixies will be less attracted to plants near the Aura Blossom.”
The Sims 4 Houseplants in Enchanted by Nature, Aura Blossom Auras
The electrifying new Lightning Root Plant channels the force of nature, and Sims plant this on their home lot to use the Connect to Power Grid interaction, which will save them a little Simoleons on their electricity bill. These can also be harvested for Lightning Root Leaves and used for different Elixir recipes.
The Moody Shrub Plant projects emotions onto nearby Sims. Just hover over the plant to learn its current Mood. Your Sim can use the Collect Bottled Emotion interaction to bottle up the current emotion and create an Emotion Potion, or use the Change Shrub’s Mood interaction to influence the plant’s current Mood with an Emotion Potion from your Sim’s inventory.
The Updated Plant Information Panel
Up until this new pack release, the information panel for each plant simply displayed the plant’s name, a short description, a quality level bar, and the correct season for the plant. We had to click on each plant to see if it needed water or any other care, click on each plant to evolve them, and other time-consuming tasks. Well, now we can stop wasting time and start tending to plants with a handful of new information panel changes!
The new-and-improved information panels display everything that was previously included, plus the addition of the Water and Fertilizer statuses. You can also see if a plant is Sheltered from the elements. Just hover over any Live plant to check the plant’s status and get to work.
While houseplants don’t have the fancy detailed information panel, you can still view the plant’s general Health Status by hovering over it.
Are you excited about The Sims 4 houseplants and the new gardening updates in the Enchanted by Nature Expansion Pack? Let us know below!
Learn How To Master Your Fairy Skills With The Sims 4 Fairies Guide!
Occult Progression in The Sims 4 varies quite a bit between packs and specific occults. While mermaids and aliens have simplified and hidden progression, or no progression at all, Vampires, Werewolves, Spellcasters, and now Fairies have a skill tree or other form of skill progression systems. With these mechanics, your occult sims can become powerful as their life progresses and they use their abilities, allowing for further customization but also more variety in gameplay. This Sims 4 Fairies guide will assist with the ins and outs of levelling up your fairy, their abilities, and everything in between.
The Sims 4 Fairies Guide
Table of Contents
How To Gain Experience
There are tons of ways to gain experience points, both to boost your fairy’s rank and to unlock more abilities and customization. Even once your sim maxes out their ranking to the Radiant rank, performing fairy actions and abilities can still produce experience points, allowing for ultra-powerful fairies with just about every skill and ability you can think of!
Abilities & Actions
All fairy actions and abilities, from interactions with plants, self-casts, and spells or abilities used on other Sims, will raise your fairy’s experience and progress them towards the next rank or produce more experience points. These can include Influence Sentiment, Turning Sims into Fairies, AgeingSims, and many more abilities!
Fairy Dust
Fairy Dust is an object produced both passively and intentionally by fairies. They can brush it off their bodies, shake it out of fairy houses, but it also just shows up whenever a fairy is nearby. Both fairies and non-fairy sims can collect and use fairy dust. Common uses include using it to Enchant or Bloom plants, as well as bring Gnomes to life!
Fairy dust appears in-game as a small pile on the ground, multicoloured with a soft sparkle. It can be hard to spot at times, so make sure to keep an eye out!
Emotions
Emotions play a huge role in Sims 4 fairies gameplay as it appears as a main source of energy for fairies, many of their abilities are ways to produce or gain emotional force, and it is their source of life and the magic allowing them to use their abilities. Also, if your sim runs out of emotional force, they can die!
Abilities such as Bottle Emotions, Influence Emotions, and Absorb Emotions are used to raise your fairy’s emotional force need. It can also be refilled by sleep, depending on your customization choices, and by recharging it in a fairy house.
Ranks
As they use their abilities and learn more about their powers, your fairies will progress through five rankings, from Faint to Radiant, unlocking more tiers of powers and customization.
Rank 1 – Faint (Becoming A Fairy)
Rank 2 – Glowing
Rank 3 – Glimmering
Rank 4 – Brilliant
Rank 5 – Radiant
Skill Tree
Active Abilities
Active Abilities branch into three schools of magic: Manipulative, Emotional, and Nature. These abilities being Active means that they are choices actively made by you and your sim, and are actions rather than passive. These allow you to align your fairy with different ideas and customize their abilities, though none of them are off limits, and you can mix and match them however you like.
Manipulation
Manipulative abilities are spells and casts that allow your sim to change the world around them, including manipulating objects, bringing gnomes to life, ageing up sims, and more.
Rank 1 – Cure or Apply Ailment
Automatically Cure or Give Ailments to other Sims.
Rank 2 – Fairy Insight
Fairies can choose what information to learn about any sim, including traits, career(s), orientation, and more.
Rank 3
Tier 1 – Shift Luck Fairies can influence their own luck, from good to bad.
Tier 2 – Shift Another’s Luck Fairies can influence the luck of those around them, from good to bad.
Rank 4 – Manipulate Object
Fairies can change the state of an object. This can include burnt, dirty, clean, broken, etc.
Rank 5 – Bring Gnome to Life
Fairies can use fairy dust to bring a gnome to life and ask it to garden, clean, repair, or protect them from evil gnomes.
Rank 5 – Age Up Another
Fairies can immediately age up another Sim.
Emotion
Emotion abilities are spells and casts that allow your sim to influence, gather, and generate emotional force from sims or themselves. These include bottling emotions of themselves and others, influencing emotions, projecting emotions, and more.
Rank 1 – Sway Another’s Emotion
Rank 2
Tier 1 – Bottle Emotion Fairies can absorb a current emotion and bottle it into their inventory.
Tier 2 – Bottle Another’s Emotion Fairies can absorb another sim’s current emotion and bottle it into their inventory.
Rank 3 – Project Emotion
Fairies project their current emotions to influence surrounding Sims.
Rank 4
Tier 1 – Influence Relationship Fairies can change their relationship with other Sims.
Tier 2 – Influence Another’s Relationship Fairies can change the relationships between two other Sims.
Rank 5
Tier 1 – Influence Sentiment Fairies can apply sentiments to change how other Sims feel about them.
Tier 2 – Influence Another’s Sentiment Fairies can apply sentiments to change how other Sims feel about each other.
Nature
Nature abilities are spells and casts connecting your sim to the roots of nature and influencing it. This allows them to bloom plants, produce seeds, and even transform other Sims into fairies at the highest ranked ability!
Rank 1
Tier 1 – Nurture Nature Fairies can care for plants or animals entirely, including weeding, illness, bugs, watering, etc.
Tier 2 – Enchant Plant Fairies can enchant plants to speed up growth and keep them healthy.
Rank 2 – Forager Fae & Duplicate Harvestable
Fairies have a better chance of foraging ingredients, and can duplicate any harvestable.
Rank 2 – Manifest Seed
Fairies automatically create uncommon or rare seeds in their inventory.
Rank 3 – Sense Harvestables
Adds a highlight to all harvestables for easier collecting.
Rank 3 – Growth Eruption
All plants around the fairy grow to the final maturity stage.
Rank 4 – Bloom Plant
Brings a plant to its final maturity stage and produces harvestables.
Rank 5 – Transform into Fairy
Allows the fairy to transform other non-occult sims into fairies.
Customization & Passive Abilities
Customization is set passive abilities that influence how your Sims regenerate emotional force, and how they react to and influence the world around them outside of direct actions. One customization option is chosen for every tier you rank up, and you can only choose one per tier as they are often opposites of each other.
Rank 1 – Faint
Warm Force Gain
Emotional Force recharges more when having positive interactions with others.
OR
Wicked Force Gain
Emotional Force recharges more when having negative interactions with others.
Rank 2 – Glowing
Benevolent Absorber
Fairy gains extra emotional force when absorbing a negative emotion.
OR
Malicious Absorber
Fairy gains extra emotional force when absorbing a positive emotion.
Rank 3 – Glimmering
Embrace Relationship Changes
Relationship changes from fairy abilities, negative or positive, are increased.
OR
Negate Relationship Changes
Relationship changes from fairy abilities, negative or positive, are removed.
Rank 4 – Brilliant
Spillover Resistance
Lowers the chance for a spillover emotion to occur when absorbing emotions.
OR
Spillover Sensitivity
Increases the chance for a spillover emotion to occur when absorbing emotions.
Rank 5 – Radiant
Expert Regeneration
Using the “Regenerate Emotional Force” action (eg: in the fairy house) generates more emotional force.
OR
Energetic Dreamer
The fairy regenerates more emotional force when asleep.
What are your thoughts on The Sims 4 Fairies Skill Tree? What alignment or branch have you been having the most fun with? Let us know and discuss! Be sure to follow The Sims Community while we cover everything we can with Enchanted by Nature!
What’s more magical than fairies in The Sims 4 Enchanted by Nature? Cheating with fairies! If you’re like most simmers, you know that half the fun is sprinkling a bit of pixie dust on your Sims to achieve their goals.
The Sims 4 Enchanted by Nature Cheats List will help your Fairy Sims get ahead in life, one cheat code at a time!
Table of Contents
How to Use Sims 4 Cheat Codes
To use The Sims 4 Cheats, you’ll first need to pull down the cheats console in the upper left corner. Then, type in your cheat code!
The Sims 4 Cheats Console
PC cheats: Press Ctrl and Shift and C Mac cheats: Press Command and Shift and C PS4 cheats: Press down all four shoulder buttons at the same time Xbox One cheats: Hold down all four shoulder buttons at once
Testing Cheats
One of the most important cheats is Testing Cheats! For example, this cheat unlocks many more cheats from the cheats console to shift click options.
Cheat
Description
testingcheats [on/off or true/false]
Turn on Cheats
TwistedMexi’s All Cheats Is Required For Some Cheats
There are some cheats that are only accessible with All Cheats by Twisted. Make sure to install the files in your mods folder only One Folder Deep. (This means that there is only one folder (or fewer) between the Script File (TS4SCRIPT) and the Mods Folder.
For example: Mods > Folder > Tmex-AllCheats.ts4script
Aspiration Cheats
There is one new aspiration that comes with The Sims 4 Enchanted by Nature. The Fairy Stories aspiration can be chosen in CAS or during gameplay. The following cheats allow current milestones or the entire aspiration to be completed for this aspiration or any other aspiration in the game.
There are numerous types of traits that come with The Sims 4 Enchanted by Nature Expansion Pack. CAS
To add Sims 4 Enchanted by Nature traits cheats, type in the traits.equip_trait cheat, then the trait that you want to add. The removal trait is similar. traits.remove_trait followed by the trait, will remove the trait from the active Sim.
Trait Cheat
Cheat Code
Add trait
traits.equip_trait
Remove trait
traits.remove_trait
Create a Sim Traits
Create-a-Sim Traits are traits that can be added while in CAS.
These cheats can be added even if your Sim already has 3 CAS Traits. Only three CAS traits will show up in CAS without the More Traits in CAS Mod.
Trait Name
Trait Cheat
Rogue
trait_Rogue
Plant Lover
trait_PlantLover
Mystical
trait_Mystical
Gameplay Traits
These traits are normally added through gameplay. But, with a few strokes of your keyboard, your Sim can have them without the hard work! Why work hard when you can achieve so much with little effort?
Want to add a bit of gameplay to your fairy’s life without playing through the story, try these cheats!
Trait Name
Trait Cheat
Nature’s Best Bud
trait_BohemianStyle_NaturesBestBud
Problem Fairy
trait_ProblemFairy
Natural Meds – Heals with Pills
trait_NaturalMeds_HealsWithPills
Holistic Healer
trait_HolisticHealer
Fairy Stories Traits
Want to create a background story for your Fairy? Or would you just like them to cheat their way to the top? These cheats will you create a more interesting Fairy!
Trait Name
Trait Cheat
Dark Path – Dark Pixie
trait_FairyStories_DarkPath_DarkPixie
Initiation – Fay Impresser
trait_FairyStories_Initiation_FayImpresser
Initiation – Into the Pixieland
trait_FairyStories_Initiation_IntoThePixieland
Light Path – Light Pixie
trait_FairyStories_LightPath_LightPixie
Quest Cheats
Trait Name
Trait Cheat
Great Gnome
trait_EP19Quests_GreatGnome
Trade
trait_Hidden_EP19Quests_Trade
On Quest – Trade Nature
trait_Hidden_EP19Quests_OnQuest_TradeNature
On Quest – Trade Fetch
trait_Hidden_EP19Quests_OnQuest_TradeFetch
On Quest – Liaison Travel
trait_Hidden_EP19Quests_OnQuest_LiaisonTravel
On Quest – Liaison Fetch
trait_Hidden_EP19Quests_OnQuest_LiaisonFetch
On Quest – Apothecary Fetch
trait_Hidden_EP19Quests_OnQuest_ApothFetch
On Quest – Apothecary Craft
trait_Hidden_EP19Quests_OnQuest_ApothCraft
Narrative Complete
trait_Hidden_EP19Quests_NarrativeComplete
Mushroom Yellow
trait_Hidden_EP19Quests_MushroomYellow
Mushroom Red
trait_Hidden_EP19Quests_MushroomRed
Mushroom Green
trait_Hidden_EP19Quests_MushroomGreen
Mushroom Blue
trait_Hidden_EP19Quests_MushroomBlue
Liaison
trait_Hidden_EP19Quests_Liaison
Gnome
trait_Hidden_EP19Quests_Gnome
Apothecary
trait_Hidden_EP19Quests_Apothecary
NPC Sims Traits
If you played with a NPC Sim and want them to be a NPC again with their original trait, use the following cheats! You can also use these cheats to make another Sim fulfill the role of these original Sims.
Reminder: these traits can only be added to NPC Sims. To add them, play as the Sim, add the trait, and go straight to Manage Worlds. Do not travel after adding these traits or the traits will be automatically removed from the Sim.
Trait Name
Trait Cheat
Glen Nhoam
trait_Hidden_EP19_NPC_GlenNhoam
Flora Ladipo
trait_Hidden_EP19_NPC_FloraLadipo
Elric DeMuray
trait_Hidden_EP19_NPC_ElricDeMuray
Care Ren
trait_Hidden_EP19_NPC_CareRen
Ay Oadipo
trait_Hidden_EP19_NPC_AyoLadipo
Zhaleh Amani
trait_Hidden_EP19_NPC_ZhalehAmani
Todd Attenberry
trait_Hidden_EP19_NPC_ToddAttenberry
Titania Summerdream
trait_Hidden_EP19_NPC_TitaniaSummerdream
Oberon Summerdream
trait_Hidden_EP19_NPC_OberonSummerdream
Nadya Kishka
trait_Hidden_EP19_NPC_NadyaKishka
Mother Nature
trait_Hidden_EP19_NPC_MotherNature
Mara Summerdream
trait_Hidden_EP19_NPC_MaraSummerdream
Joe Trader
trait_Hidden_EP19_NPC_JoeTrader
Iris Ladipo
trait_Hidden_EP19_NPC_IrisLadipo
Green Man
trait_Hidden_EP19_NPC_GreenMan
Moodlets, Also Known As Buffs
Moodlets are an essential part of The Sims 4. They are often quirky, but also are important to tell you what is going on in your Sim’s life.
To add buffs, you need to first put these phrases into the console and then the cheat phrase after it.
To add Buffs: sims.add_buff To remove Buffs: sims.remove_buff
For example, sims.add_buffbuff_Ailments_MainBuff_BurningPassion
These might have prerequisites to work, such as being part of the Cheer Team to have a buff about the cheer team.
Ailments: Incubation
These are hidden buffs that your Sim will have before they show symptoms. If you know that your Sim has a specific ailment brewing, try removing these buffs!
These are the main buffs responsible for the ailments.
Main Buff
Main Buff Cheats
Burning Passion
buff_Ailments_MainBuff_BurningPassion
Creation Impulse
buff_Ailments_MainBuff_CreationImpulse
Emotional Void
buff_Ailments_MainBuff_EmotionalVoid
Gnome Magnet
buff_Ailments_MainBuff_GnomeMagnet
Greenie Meanie
buff_Ailments_MainBuff_GreenieMeanie
Luck Suck
buff_Ailments_MainBuff_LuckSuck
Simoleon Fever
buff_Ailments_MainBuff_SimoleonFever
Sonic Sinuses
buff_Ailments_MainBuff_SonicSinuses
Ailments: Pulse Effect
Pulse Effect
Pulse Effect Cheat
Emotional Void
buff_Ailments_PulseEffect_EmotionalVoid
Luck Suck – Target
buff_Ailments_PulseEffect_LuckSuck_Target
Other Ailments Buff Cheats
Ailment Buff Cheats
Cheats
Simoleon Fever
buff_Ailments_SimoleonFever_CoughedUpCash
Sleep Flag
buff_Ailments_SleepFlag
Spread From Touch – Cooldown
buff_Ailments_SpreadFromTouch_Cooldown
Burning Passion – Burning Up
buff_Ailments_BurningPassion_BurningUp
Creation Impulse – Need to Create
buff_Ailments_CreationImpulse_NeedToCreate
Gnome Magnet – Push React
buff_Ailments_GnomeMagnet_PushReact
Careers
To add careers, you will need to add this cheat to the career cheat you want to use:
careers.add_career to add careers careers.remove_career to remove careers careers.promote to promote careers careers.demote to demote careers
For example: careers.add_career career_Adult_EP19World_NPC_GnomeShop
NPC Careers
These careers can only be added to NPC Sims. To add them, play as the Sim, add the career, and go straight to Manage Worlds. Do not travel after adding these traits or the traits will be automatically removed from the Sim.
NPC Career
NPC Career Cheat
Gnome Shop
career_Adult_EP19World_NPC_GnomeShop
Apothecary Shop
career_Adult_EP19World_NPC_ApothecaryShop
Related Content
Need more cheats? We’ve got you covered! Our Complete List of The Sims 4 Cheats (for All Packs) contains every cheat you need to master. If you’re looking for simplified tutorials that will help you engage in these cheats, we’ve got a handy list below:
The Sims 4 Voice Change – You Might’ve Noticed Your Sims Sounding A Little Different…
With the July 1st update, some players noticed that Sims with the ‘Melodic’ voice type were sounding a little different when speaking certain phrases. Over on Twitter, user OnlyAbiDoang posted about this occurrence on July 11th, with Liberty Lee switching between what seemed like different voices. You can check out the video below!
Apparently, the July 1st update mysteriously replaced some voice lines from the 'Melodic' Sim voice with those from a new voice actor. Since only some lines were replaced, Sims with the voice now sound inconsistent at times. Are they going to slowly replace this voice? 🤔 https://t.co/vTAZ1AO3sSpic.twitter.com/4FebwJr2UL
Previously, on Monday 7th July, a user by the name of XDomina reported this on the EA Forums. Community Manager of The Sims Forums, EA_Cade, responded to XDomina with an explanation for this happening.
The original voice actor for the Melodic voice type has left the cast, EA_Cade says. This could mean that over time, new voice lines will be either dubbed over or continue switching between actors.
Voice Differences – Old vs New
Again, thanks to OnlyAbiDoang, we can have a direct comparison between the two voice actors. The original actress had voiced lines up until the release of Enchanted by Nature. Check it out below!
What are your thoughts on the new voice lines? Let us know in the comments below, and make sure to stay tuned to Sims Community for all the latest news on The Sims Franchise.
The Sims 4 Balance & Imbalance – All About The Latest Gameplay Feature
The Sims 4 Enchanted by Nature Expansion pack introduces two exciting new features that shape the way your Sims live in surprising ways: Balance & Imbalance, and Luck! Whether your Sim is a goody two-shoes or a menace to society, these new systems add new depth to gameplay. Here’s how they work, and how you can use them to your advantage!
Table of Contents
What Is Balance & Imbalance?
Balance & Imbalance expresses how a Sim’s mood affects them over time, beyond the moment-to-moment. Negative moods will result in a shift towards imbalance, whereas positive moods will move it back towards being balanced. A Sim’s Balance and Imbalance can have a major impact on their need decay, as well as their Luck.
Balanced
Being balanced is the typical state for a Sim. Keeping your Sim in a positive mood is imperative for them to remain Balanced in life. If your Sim is persistently in a negative mood (low needs) or experiencing negative emotions (sad, angry, embarrassed), they will slip into Imbalance.
There are several ways to keep your Sim balanced:
Visit a Naturopath (Available under the Home tab on the Phone)
Imbalance is the result of Sims whose needs need more attention and care. They may need to eat more frequently or care for their hygiene more often. All needs (including occult exclusive needs) will drain 25% faster than a balanced Sim. They will also experience slower skill building at 15% slower.
Very Imbalanced
A Very Imbalanced Sim is the result of direct neglect or unfortunate luck in life. Situations such as deaths in the family or losing a job can tip Sims into Imbalance instantly. Sims who are Very Imbalanced are more likely to contract ailments, these can be cured via the Apotercary skill, visiting a Naturopath, or becoming balanced again.
What Is Luck?
The luck system introduced with Enchanted by Nature impacts everything from skill gain and social scores to career progression and meal quality. A Sim’s luck can be viewed in the (now very cluttered) Simology panel. Your current luck will be represented by either a four-leaf clover (Good Luck), a green three-leaf clover (Ordinary), or a wilting desaturated clover (Bad Luck). A Sims’ Luck will refresh at 2 am every day, they can really get out of the wrong side of bed!
The Three Levels of Luck
Check out our handy table below on how luck affects your Sims!
Icon
Affects
Good Luck
Collections – Everything collectable by your Sims has a higher chance of being less common/rare, or more abundant. Affects fishing, frogs, fossils, archaeology, feathers, tassels, and more!
Skill Gain – All skills are gained 10% faster.
Crafting Quality – All food recipes have a greater chance of being a higher quality. Craftable items on the woodworking bench, nectar press, object fabricator, etc, have a higher chance of being high-quality.
Crafting Quality – All food recipes have a greater chance of being of higher quality. Craftable items on the woodworking bench, nectar press, object fabricator, etc, have a higher chance of being high-quality.
Foraging – Sims living off the land will have a greater chance at finding items in greater quantities or rarer quality.
Careers – Sims are more likely to receive a promotion early.
Ordinary Luck
Ordinary Luck has no impact on any actions or outcomes in a Sim’s life. This is the state that your Sims will find themselves in most of the time.
Bad Luck
Skill Gain – All skill is gained at 10% less than the normal rate.
Careers – There is no higher chance of being demoted or fired by Bad Luck.
Crafting Quality – All items crafted by your Sim will have 30 points in quality removed.
Social – 20 social points are removed from the benefit of positive social interactions
Lottery – Sims with Bad Luck are less likely to win the lottery.
Foraging – Foraging is more likely to lead to common items found, or none.
Sims don’t need to wallow in self-pity once they’ve had bad luck befall them. There are a number of ways for your Sim to improve their overall luck!
Spruce Almighty in Sprucederry Grove can help your Sims improve their luck once per day.
The Great Gnome statue can be appealed to on the Coast of Adhmor.
Foraging, crafting Elixirs at the Apothecary table, or purchasing a Freezer Bunny foot can all improve luck.
How to Worsen Luck.
A Sim’s luck, much like Balance, is always in flux. Every day at 2 am, a Sim’s luck will refresh. If you want your Sims to experience bad luck, you can do the following:
Make your Sim Imbalanced or Very Imbalanced
Purchasing, finding, or crafting a Cowplant Horn will result in worse luck.
How are you keeping your Sims Balanced? Let us know in the comments, and make sure to stay tuned to Sims Community for all the latest on Enchanted by Nature!