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The Sims 4 + City Living: DOTsim Interviews SimGuruGrant

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UPDATE: DOTsim provided a transcript from an audio recording by DefiFreakyBoo that was made during the interview with Grant’s exact words!

During The Sims 4 City Living Preview Event in Warsaw, Poland, DOTsim had an opportunity to interview Grant Rodiek about the game. Here are the most relevant questions and answers that were published:

Producer SimGuruGrant answered a few questions during the meeting with fans in Warsaw. Some of the questions concerned his experience with The Sims 3, and other approximate the news from The Sims 4 City Living. We have chosen the most interesting answers that may interest you.

  • Do you plan on adding cars to the game?

That actually affects the game and we want to make sure it has a reason, it helps tell stories and has gameplay to it, and so it’s something we think about, but, I don’t know if and when we’ll do it. And just to follow up, I know this sounds like a typical producer answer type thing, but we’ve actually been thinking about things like that for years, and I know it seems to take forever for us to do stuff, we want to make sure that what we do is cool and its actually interesting. We don’t want to just add stuff to just to have it, we try to think through it and have a good reason to add it.

  • Why are the animations with elevators so limited?

So, whenever we make a pack it always comes down to what we want to focus on, what we think we can do very well, and with the elevator, the elevator is actually one of the most complicated objects in The Sims 3, and it sort of scared us because one of the things is it has to both work with what we call shells which are the big structures in the buildings that we build stuff in, as well as it has to work with the build which is dynamic and the players can do it.

We have limited animation budget, and it was one of those things that we chose to spend our time on Karaoke, Video Games, and new interactions, and apartment situations, and we thought that that actually added game play that actually made it fun,  that actually added stories, whereas that elevators…its basically stairs, and so yes we knew that people would ask this and some people would be disappointed, but we though that the other stuff would more than make up for it.

Basically my entire job is, we look at what you guys talk about on the boards, we hear from our international partners about what you want, and we come up with 50 ideas for a pack, and then we can only do like 10 of them. And so we have to cut and not do all the other stuff, but then we think about, well we can still do that later, maybe. And then we have to think about when can we do it, what does the community want. What’s the right pack to do it with, and so, most of my job is that disappointing thing of figuring out what we get now, what we can maybe get later, and it’s always having to pick and choose. It’s like picking your favorite child.

  • Does this expansion work well with other games that have released?

So, first off obviously all the new stuff we add you can use for Get to Work so you can sell those new things, they work at retail. We have new club activities from Get Together, so we’re trying to make sure we have club activities for all of the different packs. We actually made the player lot traits what we call “carry forward” which means that the system will work in all packs, you don’t get all the content you only get some of the content, so if you get future or past games you can have those lot traits that you can apply to different things. Plus all the other things that are compatible, things like, groups so you can travel in groups and go to festivals together and do stuff together there. New interactions to make sure you can do those things together, the club activities. And then you’d be surprised how much time we spent on making sure ghosts can haunt everything, that the transformation ray can transform everything, that Aliens still work, and all those different things are compatible.

  • Why has there been almost a year’s time since the last expansion pack?

So in the past like with The Sims 3, we used to do two expansions at a time, and we…it’s been interesting…we as a team, like to have a little bit more time because it gives us time to try to polish, even just thinking more about the pack and not just developing it, but thinking more about it, doing more prototyping. Having more time to polish also means we don’t have to have so many people crunching all the time. It is a very interesting balance because we sometimes assume that people will get angry if we try to put out too much stuff but the sometimes people get angry if we don’t put out stuff fast enough. And we’re always trying to find the right mix to reach folks, but it has been really important in The Sims 4 that we make sure everything is really well supported, we want to release more polished packs, we’re trying to release more patches, and support the game with more content, and it seem crazy because most games end after just a few months but we’re two years on now. We’re going to keep going, we’re really trying to think about it and plan for the long term to make sure that it’s the right fit for the community and what you guys are looking for. So it’s weird because we’ve been doing it for so long, but we’re always learning new stuff to figure out what the market wants, what you guys want, and what’s the best way for us to develop it. I don’t have a good answer.

  • Do you work from home?

I work, so I live in San Franciso, and every day I drive an hour South, it’s 24 miles, so I guess like 50 or 60 kilometers. It takes an hour because traffic is terrible, but I work in Redwood City and the whole team is there, it’s about 200 of us, and we’re making more stuff than we ever have before, cause we’re working on Game Packs, Stuff Packs, we have a patch team, and then we have the expansion pack team. Plus we have prototype teams for the next stuff, like, it’s always weird because in my head I have to think about things that are coming, that I’ve been working on in the past, and what I’m working on now, and what I’m going to be working on for the next two years. But yea, I work out of Redwood City at the main headquarters.

  • How long was your flight to Poland?

It was, I believe, about 10 hours to go from San Francisco to Frankfurt, and then it was 2 hours to go from Frankfurt to Warsaw.  It wasn’t too bad. You fly up and over. You’d think you would go straight, but you fly up and over, so it is the same distance between San Franciso and Frankfurt as it is from New York  to Frankfurt.

  • What is your favorite Sims game to play, and which was our favorite to make?

I liked Ambitions a lot because it was different. We had not done active careers at that time, and it was very fun to make. I worked on the interior designer, I got to work on the private eye…if you guys remember the private eye with the bushes and then he hides behind them when he‘s watching people and then birds fly out? That is actually a guy from San Francisco, he’s called “The World Famous Bushman”. He’s a guy…he actually dies I think…but he hangs out down by the wharf, and then when tourists are walking, they’re like *tootooodooo* and he jumps out of it and freaks them out, so we put him in the game. But to play, I always love Seasons and Generations.

  • So you said you have been working on the team since Open for Business, how has the team evolved over the years?

It’s been really interesting because like I said, I started a month out of college and I used to be a text writer. My very first job was writing the text for The Sims, and doing feature production work which is like “early stuff”. Now I’m more focused on the high level things and I got lots of assistant producers that report to me, and so I’m the old guy now and I used to be the young guy.

It’s interesting, we’re bigger now. I think some of our stuff can be more formal and that’s just do to the fact that we’re trying to get better about what we do. In the past sometimes we’d be a little wild wild west and kind of crazy. It’s really interesting because the community has changed, the software has changed, and its also gone from…back on The Sims 2, a lot of the stuff was still for the first time as the first 3D game, and in The Sims 3 we did a lot of stuff like Ambitions or World Adventure that we had never done before. Now in The Sims 4, we’re trying to figure out ways that, like, we give people your favorite stuff – cause people want Late Night and Apartments and Seasons and Pets and all these crazy things – and we have to figure out how do I do this stuff in a way that’s new and special and not just the same thing.

If we do the same things, we’ll go crazy and then you guys will get mad at us for doing the same thing. Althought, some people want us to do the same thing.There’s so many times where there are several of us who have been there for 10+ years, and one of my animation friends who is our animation director, he started off as an animation junior guy, and then modelers and engineers and stuff, and we’ve been talking about The Sims for so long and “people peeing” and we have arguments about how to use the restroom all the time, or how to have babies, and it’s like these really weird arguments that you have with the designers that I have been having for like 10 years now about some of the weirdest stuff.  It’s very strange.

The Sims 4 City Living Events: Previews, Screens, Videos and more!

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At the beginning of October, EA held several The Sims 4 City Living Preview events across the world for Simmers who not only got the opportunity to play the game but also interview a producer, take some screenshots and record some gameplay footage! Of course, similarly to previous events, this one came with some limitations:

  • 10-15 Screenshots
  • 10 Minutes of Video material

Dates when embargo lifts:

  • Producer Interviews (Oct 24th @ 7AM PDT / 4PM CEST)
  • Game Information, Screens and Videos (Oct 24th @ 7AM PDT / 4PM CEST)
  • First Impressions (excludes personal opinions and reviews) (Oct 24th @ 7AM PDT / 4PM CEST)

Down below you’ll find a list of Sims Websites, YouTubers and Gaming Press! You’ll definitely want to be stay tuned on this page when embargo lifts.

For all the latest info on The Sims 4 City Living, check out our City Living News Category!

United Kingdom

The Sims Resource (TheNumbersWoman)

Weealbet

BeyondSims

Steph0Sims

The English Simmer

Rachybop

SophSims

Hatsy

Luke The Plumbob

BrosWithFros

 

France

SimCookie

Amaz’Sims

L’UniverSims

Fezet

Daily Sims

Studio Sims Creation

Sims4FR

Germany

SimFans

Akisma

Crinrict

SimTimes

GossipSim

Blackys Sims4 Zoo

SimForum.de

Shivastochter

zaaap!

AnnaMaria

 

Poland

DOTsim

Sims True Life

WooHoo Sims

Simowy Brukowiec

Zuzanna Borucka

Simowygostek

MaryKateAn

DefiFreakyBoo

 

Spain

Rincon Del Simmer

PekeSims

EduarditoSims01

Mprin

Brazil

O Sim BR

The Sims Style

Sol Sims

AlalaSims

ChicoGamesBR

MsJuhGamer

LoiraNoob

Portal Sim

Rao TV

The Sims 4 City Living: 200 Screens from the Festivals Live Broadcast

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If you missed the live broadcast of The Sims 4 City Living’s Festivals and want to catch up on the most important details regarding the broadcast, check out the screens down below!

The Sims 4 City Living: GeekCon Clip

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The Sims twitter page shared a new clip from GeekCon, one of the new festivals in City Living.

 

The Sims 4 City Living: Festival Livestream Facts and more!

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Sim Guru Grant and Sim Guru Romeo took us through the new Festivals feature in City Living along with a few other surprises! Here’s a quick overview of the features they covered:

Objects

Bulletin Board: Information about the festivals and leave notes to neighbours

– Includes name, time, location and activities with a button to teleport you to the festival. Also, has a picture of a section of the festival.

Colourfull floors: A wooden floor, mainly for basketball courts, with glossy bright colours. The swatches are green, black, beige, purple, white, orange, dark blue, red, brown, grey, light blue and cream.

Performance Base: Level 4 or higher, can busk for money.

No new woo-hoo spot

Sparklers: Can give to kids then play with sparklers together

Fireworks: Set off inside and it will start a fire. When set next to each other outside they will chain fire, so you only need to set one off for them all to go.

Snowglobes: Each has its own effect, so the freezer bunny has floating hearts inside and the dinosaur one has meteor showers inside. You can collect these around the world.

2 New tv channels: Political and cultural

Grungy Objects: Objects with dirt and grunge textured on

Video Game Machine: We have 4 games:
– Genies Curse (A throwback to World Adventures)
– Density Effect (A shoutout to Mass Effect)
– MySims Racing
– Party Frenzy

Sim Options

Hidden Traits: When you participate in certain things you get a hidden trait, for example at the spice festival you get Spice Hound when you participate in the spicy competition and complete it. The Spice Hound trait (From Mastering Spicy Food) Spice Hounds never find any food too Spicy, and feel Happy for hours after eating a Spicy Meal.

Food Fail: If you fail to eat spicy food your bladder will go to red and make your sim need the bathroom right away.

New Trait: City Native
1) Tourist:
-Introduce Self to Someone New in 3 Different City neighbourhoods
– Give an apartment key to a friend
– Order 3 times from Food Stalls
2) Inhabitant:
– Achieve Level 3 in the Singing Skill
-Light Fireworks at the Humour and Hijinks Festival
-Use a Bubble Blower
3) City Expert
– Donate to a Protestor
-Kiss someone at the Romance Festival
– Complete a Mural at the Arts Center
4) City Native
– Master the Singing Skill
– Win a Contest at GeekCon
– Live in an Apartment worth $100,000

New Death: Low-Quality Puffer Fish
– This also brings a new ghost type
– Can also be served in Dine Out, so you can make a restaurant of death if you wanted

Haggling: If you want a lower price at stalls, charisma skill will help

Recipies: Once a sim has eaten the full plate they themselves can make the food at home

Chop Stick Skills: Works like the diving, it’s not a skill in the panel it just improves over time

Trash Panda: A creepy person who walks around in a racoon suit rummaging through bins

Festivals

  • Over the period of about an hour in the game, objects will start spawning in. Once complete you can just come and join in, with no loading screens when transitioning from apartments to the street.
  • Each has a unique ‘swag stall’, for example, the spice festival has spices for purchase that you can add to foods.
  • Also a unique snowglobe, fireworks as well as bubble bottles for kids available for purchase at the swag stalls
  • Unique clothes.
  • Each festival will have a general / vague schedule and have a specific day. It’s different each game, though. Normally 2-3 per week. They last 6-8 hours each.
  • Take pictures with Cosplayers at GeekCon
  • A contest object will have a glow around them when the competition is active at a festival

Missed the LiveStream? Catch up with it over on The Sims 4 Twitch Page

The Sims 4 City Living: Festivals Live Broadcast (REPLAY)

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UPDATE: The broadcast is now over. You can watch the replay of the Festivals Live Broadcast down below!

The Sims Team will be showcasing The Sims 4 City Living’s Festivals on Twitch on October 21st at 12PM PDT / 8PM BT / 9PM CEST!

We’ll make sure to provide you with screens and a replay of the broadcast shortly after it’s over!

The Sims 4 City Living: Spice Festival Clip

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The Sims Team shared a new clip, showcasing the new Spice Festival in The Sims 4 City Living!

The Sims Blog: Get Thrifty with the Flea Market in The Sims 4 City Living

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Via TheSims.com!

Festivals are one of our favorite new attractions in The Sims 4 City Living* Expansion Pack ( coming this November), because they send our diverse city of Sims to the streets to mix, mingle, learn new things, and make new friends!

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The Flea Market is the perfect place to find a deal, especially when living in the expensive San Myshuno on a budget! The Flea Market may never have the same things for sale twice, so come early and come often to take advantage of these deals!

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You can always toss in a good haggle to try and scratch a few more Simoleons off the price to really leave the Flea Market a winner. Or, trade and swap collectibles, such as the new snow globes with other collectible enthusiasts to find the one missing from your collection. Feeling crafty? Setup your own craft stall to sell paintings, fresh produced you’ve harvested, or whatever you wish to sell.

Not sure when it’s happening? Look for the signs located in the neighborhoods or the bulletin board in your apartment’s common area. See you at the Flea Market!

The Sims 4 City Living: Festivals Livestream coming this week!

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SimGuruDrake has confirmed that we can expect a new The Sims 4 City Living Livestream this week. This time around, the gurus will be playing with festivals!

Although there is no statement when exactly, we can assume that the livestream will start on Friday at 1PM PDT, when 2 previous livestreams also held place. We’ll update this post once we know all the details for sure!

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The Sims 4 City Living to come with Luxury Party’s Premium Object

You may have noticed in yesterday’s new City Living Blog & Trailer about Festivals that there’s a drink fountain from The Sims 4 Luxury Party Stuff Pack included in two of the festivals: Romance Festival and Humor & Hijinks Festival.

Just a few days ago, SimGuruGraham explained on Twitter that we won’t need to have The Sims 4 Luxury Party Stuff Pack installed in order to have this drink fountain in the game. However, he did confirm that we won’t be able to place them in build mode or overall use them outside festivals:

Still, I’m pretty sure that modders will be able to unlock this object just a few days after the launch of The Sims 4 City Living!

He also commented on the possibility of updating the Luxury Party drinking fountains with the City Living preset colors:

The Sims FreePlay: October 2016 Update Features Overview

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There’s much more to The Sims FreePlay’s new October 2016 Update than you might think! Beside the return of the Halloween Event, there are a few new features, improvements and quests that yet have to happen…

The SimTown Market

Although not unlocked yet, the Movie Studio profession lot will soon offer a chance to win the Director’s Boom Camera! Although I’m not sure how will this event function, one thing is certain – you’ll need to have both Performers and Directors in your Neighborhood with all the Workstations unlocked and upgraded!

Watch Ads for Prizes Feature

A new opportunity to earn free simoleons, SimCash, Social Points and objects is here! If a Sim shown down below appears on any of your Home lots, that means you’ve been given an opportunity to get a certain item for free in exchange for watching a video advertisement!

freeplay_2016-10-18-16-12-36

To start watching an advertisement, press the play button or the watch button. As soon as you’re done watching an ad your prize will be revealed. Sometimes its an object that you can find in your inventory and sometimes its Simoleons, SimCash or Social Points!

You can watch an advertisement again and be given the same opportunity if there’s a button that says More. For example, I got to play 2 advertisements and the offer was over. Just a few minutes after, the Watch Ads for Prizes opportunity was shown again!

New Free CAS Clothing

There’s a new selection of free clothing in Create A Sim! Simply open up your wardrobe and check out what’s new!

Improved Quests Interface

The Quests Interface has got a minor face lift!

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Improved Town Icons

Town Icons have also suffered a minor change!

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The Sims FreePlay: Halloween Update Now Live + Other New Content!

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The Sims FreePlay has just released a new update for the game! Although this Halloween Update is the same as the one last year, the FreePlay team said the following on their Facebook, assuring that we can still expect new content:

We have had several new updates recently. Though to make our game as accessible as possible to both new players and old, content is repeated every now and then to give all a fair go! There will also be some new content released alongside the Halloween update, so stay tuned!

Here’s what’s truly new with the latest update:

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What’s New in Version 5.25.1

Beware! Tiny monsters have taken over Sim Town with outrageously frightening fancy dress, including zombie cheerleaders and vampires. Get scary, get even, and try out some terrifying scare tactics in the Night of the Candy Monsters Quest! You can also:

• Take part in the Woodworking Hobby to earn never-before-seen Country Homestead Furniture, including kitchen island benches

• Give your Sims a fresh look with original clothing items available for all players – it’s Free Fashion!

• Enjoy a brand-new feature for Professions at the Sim Town Market, with events and prizes a-plenty

• Keep calm and have another go at the Day Spa Community Event – it’s back due to popular demand

The Update can be downloaded on Android and iOS devices! Check out the Trailer down below showcasing the Halloween Update Content:

The Sims 4: ”Create Without Boundaries” Mini Trailers

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To celebrate the launch of the new Unisex CAS Update for The Sims 4, The Sims Team sneakily uploaded these 2 new Mini Trailers back in August 2016 that showcases the power of one of 2016’s biggest updates.

The Sims 4 City Living: 140 Screens from the Festivals Trailer

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Here are 140 Screens from the latest The Sims 4 City Living: Festivals Trailer!

The Sims 4 City Living: Festivals Trailer

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The Sims Team released a brand new Trailer for The Sims 4 City Living, showcasing the new Festivals!