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The Sims 4 Get Together Review

After 4 months since the exciting announcement brought to us by SimGuruRachel at Gamescom, The Sims 4 Get Together is finally here! However, did this expansion pack justify the delay that was announced early in October? Let’s find out!

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This review is based on 20+ hours of deep game play.  Even though I was given an early review copy to test the game, I am not by any means paid or bribed to state positive (or negative) opinions about this expansion pack.  I will give my honest opinion of the expansion pack; it’s contents and what it brings to the game.

Create A Sim

No Sims pack is complete without new Create A Sim Assets (CAS).  Get Together did not let me down! With over 120 new items, there’s something new for each gender and age! What I liked about the CAS aspect of this pack is that it brought so many different styles of clothing and hairstyles.   Just like the brand new world Windenburg, they can be separated into 2 categories: Classic and Modern.

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I have to admit, I was really surprised to see those knight costumes! They are a really nice addition to the game and if you ever plan to create a club they will really stand out from other townies in Windenburg, I say dress up all your sims in these shiny costumes and roam around the streets!

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New Items

Your Sim can Get Together and enjoy over 350 new items! Yup, you heard that right. Although in that number I also counted; wallpapers, floor tiles, columns, fences, doors, and windows.  That is still an impressive number of items!

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Here are some of the new styled rooms…

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….and new interactive objects!

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The mixture of classic and modern themed objects fits in just right with this new Sim world.  This is something that can be hard to do in a real world so it is impressive that the Sims team managed to pull this off in a game world.  Since I’m not much of a builder and let us just say that most of my finished build projects are rather bleh, I cannot wait to see what you creative builders do with all these new items.  I am sure that once the builders get their hands on this pack there will be all sorts of interesting and creative designs that combine these old and new world themes.

New World – Windenburg

Although it took more than a year since The Sims 4’s launch, The Sims Team have really outdone themselves! I can also honestly say that compared to Windenburg; Willow Creek, Oasis Springs and Newcrest feel REALLY small!  To me, it feels as if that time was well spent in the creation of this world.

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Windenburg introduces 7 NEW NEIGHBORHOODS with this pack! That is two extra neighborhoods when compared to Willow Creek and Oasis Springs.  Even if we take hidden worlds into consideration, Windenburg still beats previous worlds with one extra neighborhood.

Every one of these seven neighborhoods has it’s own beauty and charm!

The Old Town is a mixture of venues and residential lots. It features some beautiful landmarks such as the chess garden area and a huge sculpture of what appears to be the founder of the Old Town.  For those of you who love to send your Sims fishing, you will be happy to learn that there are some new fishing spots.  This area is a great place for your Sims to stop by and get a cup of coffee!  Your Sim could even participate in the age old hobby of townie watching as they sip a latte while sitting in one of the quaint areas and watching Sims mingle and interact.

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The ultra modern Business District is filled with fountains and attractive venues such as the Nightclub, The Gym, The Cafe and The Pool Venue which was introduced with the latest update. There is also a park.  However, honestly I barely noticed it because I was distracted by the entire neighborhood and all it had to offer.

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The Rural Neighborhood has more beautiful and attractive areas which include fishing spots, a windmill, and other magical areas that I will leave up to you to discover.  This area features four lots, one venue, and one empty lot.  There is a 64×64 size lot which should thrill the builders out there.  This is the biggest lot size to date in the Sims 4.  As I was exploring, I could not help but wonder if The Sims Team got inspired by The Shire from the Lord of the Rings movie when they created this neighborhood.  The area felt so magical that I half expected Bilbo and Frodo to stroll past.

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The Island is an isolated neighborhood.  It is surrounded by another island that your Sim can also visit; the Island Bluff.  Most of the residential lots on this island are modern with the exception being the 64×64 lot where the Villareal household lives.  What I loved the most about this neighborhood were the two bonfire areas.  The addition of the woohoo bush in the center of the island was a nice touch and makes it a great place for your Sims to go on a date and engage in some romance.

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Finally, there are the three Hangout Neighborhoods.  They are not exclusive to clubs though and your Sim can visit these neighborhoods whenever they want.  That being said, holding parties and starting gatherings is one of the main purposes for these neighborhoods.  In this grouping you will find the Chalet Garden, this beautiful area is designed mainly for the Gardening, Bookworm, and other highly intellectual clubs.  This area is ideal for hosting a wedding party because it is not only beautiful but romantic with an old world charm.

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The second Hangout Neighborhood is the beautiful Island Bluff.  You will remember me mentioning previously that this area is visible from the residential island.    The Island Bluff main feature is the natural pools.  This is a new type of pool introduced with Get Together.  It is a great place for your Sims to throw a party and have some splashing fun.  This island has so much to offer that I cannot describe it all in this review.  I will leave it up to you to further explore.

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The third and final Neighborhood Hangout is the Ancient Ruins.  You will remember this area being featured heavily in many of the trailers from The Sims Team.  Your Sims are sure to have an amazing time here when they throw a Dance Party!  I recommend throwing them at night because that is when the true beauty of this area is unveiled.

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Windenburg without a doubt far exceeded my expectations.  Unlike previous worlds, the neighborhoods in Windenburg feel truly connected visually.  The lots are not as close together as they are in Willow Creak and Oasis Springs which always gave me a sense of claustrophobia.  In my opinion, the Sims in those worlds did not have enough space for activities.  I’m glad that Windenburg not only improved in terms of how lots are placed but also that the four main neighborhoods feel much larger than in other previous worlds.

I can see myself playing in Windenburg 90% of the time when I am playing The Sims 4!  I feel it trumps the other worlds that much!

Clubs & Skills

The biggest feature included in Get Together are the Clubs.  They promise a lot of fun activities but do they deliver on these promises?  Let us find out by creating our own club.  For this review, I created a brand new household because I truly wanted to test how Sims progress from being a zero to a town hero!

To begin, you create your club by selecting the icon with three Sims that can found on the bottom right corner.  The Club Creator interface is very simple but also very powerful.

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The top left corner of the Clubs Creator Interface lets you choose the icon of your Club. These icons will appear in the hexagons above your Sims heads (Group indicator). There are plenty of icons to choose from!

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Once you have finished that, it is time to write the name of your group and it’s description. I have decided that my first group will be all about music!  Next, I picked which Sims I wanted in my club.  You can only pick Sims that your Sim has met at least once.  So, if you want to add the ever-so-popular Paolo or Ulrike to your club?  Then make sure your Sim meets them first.

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Next comes the most important step;  choosing the club’s requirements and activities. Requirements are pretty much optional. If someone wishes to join your club, they have to follow the certain requirement that you have set in order for them to apply. The same goes for your Sim if he/she wishes to join a club.

There are six requirement categories: Age, Career, Marital Status, Financial Status, Traits and Skill Levels that are higher than level 2.

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So for example; you can create a club that requires you to have at least level 2 of Gardening in order to join the Garden Club or your Sim has to be an Alien to join the Alien Club. You can have up to five requirements per club.

Now, the most interesting part: club activities! Inside nine different activity categories there are plenty of activities for you to choose. So, let’s say that you want to create a club where your Sims tend to kiss a lot. You will want to go under the social section and select the kiss activity. The more activities you choose for your Club, the more it defines what your Sims are destined to do inside a club.

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For my The Musicians Club, I’ve chosen these four activities: Use DJ Booth, Dance, Listen to Music, Play an Instrument and WooHoo (because each club should have a small twist to keep things interesting). Some activities such as WooHoo have even more options: you can choose with who does your Club like (or dislike) to WooHoo. So for example, if you have a Club made consistently of Young Adults, you can set the WooHoo activities so that they only WooHoo with other young adults and avoids Adults and Elders. You can also set it so that your Sims like (or dislike) to WooHoo with a certain club.

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Now it is time to select the banned activities. These are the activities that you should definitely avoid in order to maintain a good relationship with other Sims in your Club. Same activities are counted in.  For The Musicians Club I have only set that my Sims cannot be mean to The Spinmasters and Partihaus because they share similar interests in Music.

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Now all that is left is to choose my club’s hangout location. We can always choose to hang out at our home; but I thought it would be more fun to choose a very special place for them, so I have decided that my Sims will hang out at The Island Bluffs.

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We’re ready!

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Our gathering at The Bluffs started pretty well, until one of my Sims decided to immediately ask another Sim to WooHoo in the bush. She was of course rejected due to low relationship points, but it left a mark on her emotional status. I think it is time to quickly edit the Club Activity from WooHoo to be Friendly before any more embarrassing moments happen…

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The gathering turned out to be pretty good, but I think it is time for my main Sims to build up some skills before they unlock the full potential of Music. I have sent them to the Business District and made them work on their DJ and Dancing Skills in the park so they can show them off with their group during a future gathering.

Sims will start out really slow during the first few levels of their Skills; however once they get the hang of it, the talent (and simeoleon tips) will just flow through them!

TIP: You can place skill items such as the DJ Booth and the dance floor anywhere in the neighborhood! I figured that out after recording the video, but oh well..

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After several days of practice, it was time to make our Club famous!

I have decided to throw a Dance Party at The Bluffs.  After everyone arrived, I thought it was a perfect opportunity to start our club gathering – at a party! It is awesome to do what the club likes doing most while meeting new people and showing off your skills.

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While my Club was on the dance floor, I decided to make our Club stand out by performing the One, Two, Steppin’ dance exclusive to the groups. Everyone backed away and watched as our Club slayed the dance floor!

My Sim behind the DJ Booth also unlocked some new options after working on his skill. He can now ”Feel the Crowd” and give them emotional buffs such as Confident, Flirty, Dazed and Energized. It is a great way to boost my club confidence for future dancing show-offs!

Here is just a small taste of what happened during the party:

My household Sims met some awesome new Sims at the party, so I think it is time to expand my club with two more Sims which brought the total club members to six.

We earned lots of new Club Points that night so I think my club is ready to become a bit more unique. I purchased a new handshake in the Club Perks section and now every time my Sims greet, they will use the Front Back High Low handshake!

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 My Club discussed the latest party while having either croissant and coffee. The Coffee Shop is definitely a place to visit every morning!  Your Sims can watch other Sims mingle while ordering food and drinks from the barista (an NPC newly added with Get Together).

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Now that our Club is more known to the masses, it is time to make us really unique by creating custom outfits for our club! I purchased a club leather jacket in the Club Perks section and then assigned custom clothing for our Sims to wear whenever they are at a gathering.

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So now whenever my Sims decide to meet, they will be the most fashionable club in town!

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While you are in a Club or a Group gathering, you will notice that interactive objects have ”…Together”. For example: Sit Together, Fish Together, Dance Together, Play Together etc. It is a perfect way to get your Sims do what they love…but together!

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Sooner or later you are going to get invites to other Clubs around the town and it is up to you to either accept them or decline them. The good thing of being in multiple clubs is that you get to enjoy multiple benefits. If one Club has the benefit of learning the DJ Skill faster while the other one lets you build friendships faster, you can attend gatherings in both clubs and progress more quickly in these areas!  You can be in up to three clubs at once, so choose wisely if you are looking to get the most from them.

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As you play with your club more and more you will notice that you will get more opportunities, such as invitations to a Club, invitations to a party/gathering or simply messages like this:

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Integration with current and future Packs

The Sims 4 Get Together is not just an Expansion Pack of the Base Game, it is also an expansion of previous (and future) Expansion, Game and Stuff Packs! The club features integrates perfectly with the new interactive objects, skills, traits, careers and more added by packs for The Sims 4. Here are a few examples:

The Zen Club

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The Aliens Club

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The Verdict

Summary: The Sims 4 Get Together comes with 120+ new CAS items, 350+ Build Mode items, a new world filled with new lots and activities, clubs system with over 50 perks and unlockable features, 2 new traits and an aspiration, new interactions and A LOT more!

What I like: This Expansion Pack is unlike any other I have played thus far. Not only because it introduces some old objects and features from past Sims games (and improves upon them greatly), it also adds a new clubs system that will continue to grow as new content for The Sims 4 is released. There are so many options when creating a club that it lets you create millions of new and unique stories.

What I dislike: The 15 year old chain of new occult type with each Expansion Pack has been broken. Get Together did not come with any new creatures or supernatural sim states thus breaking an age old Sim tradition.

Score: 10/10

The Sims 4 Get Together is Maxis’ most unique Expansion Pack in the entire Sims Franchise thus far! With new items, a new world and plenty of new game play, this pack will definitely bring hours and hours of never ending fun to any old time Simmer or even a new player just discovering the Sims game!

The Sims 4 Get Together can be purchased on Origin for 39,99USD. GET HERE!

Other Screens

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Videos

The Sims 4 Get Together: Game Lessons

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Game Lessons

Clubs – Joining a Club

To Join a Club, click the glowing button in the bottom right corner to open the Clubs panel. From there just click the Join a Club button.

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Club Admission Requirements dictate who may join the Club. Sims who do not meet the Admission Requirements cannot Join. Check the Club’s Details to learn about their Admission Requirements.

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While in a Club you can start a Club Gathering any time. Just open the Clubs panel in the lower right and click the Start Gathering button. Your Club members will be on their way.

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Sims perform Activities during Club Gatherings, which earns your Sim Club Points to spend on Club Perks! The green Club icon denotes a Sim is performing a Club Activity. Sims should not perform Banned Activities, else they may be Scolded or even kicked out! The red Club icon denotes a Sim is performing a Banned Activity.

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You can access Club Perks by opening the Club panel in the lower right corner and clicking the Club Perks button. From there you can see all the perks you can add to your Club. Perks will only take affect during Club Gatherings.

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Clubs – Creating A Club

You can create your own Club and play the way you want. Open the Club Panel in the lower right and click the Club Manager button. From there you can click the Create a Club button at the bottom of the Club Manager.

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When you create your own Club you can set the Clubs preferred venue and where they typically like to hangout. You can also customize what Sims in the Group will prefer and not prefer to do while your Sims are in a gathering. You can also create unique outfits for your Club.

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To create a unique outfit open up the Club panel in the lower right and click the outfit’s button. From there you can choose a simple color or style overlay. Or you can customize the exact outfit your Sims will wear during a gathering with Custom.

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Once you create or become a leader of a Club you can set the lot that your Club prefers to hang out at. You can set your Club to hangout at a general venue type, or a specific lot. If you want you can even put the special Club door down and lock it so only your Club members have access to that area.

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Ancient Ruins

Past the protective behemoth walls of Old Town is the historic Ancient Ruins. To visit this famous tourist attraction, either select the area on the world map or choose the Travel interaction on the big guard gate in the middle of Old Town.

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In the daytime it’s a lovely area where your Sim can explore or gather collectables.

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You might also get the occasional invite from one of your friends to sneak in to a super secret exclusive dance party! Or host a Dance Party there yourself.

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Chalet Gardens

The romantic Chalet Gardens and hedge maze are the pride of Windenburg! Your Sim can travel there via the Map or by clicking on the property’s ornate gate in the outskirts of the countryside neighborhood.

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Throughout the property, there are plaques with fun facts and the history about the Chalet and the confused ghosts who still haunt the premises. Your Sim can spend hours wandering the huge hedge maze in the back yard by clicking either of the snails in the maze entryways.

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If the moment takes them, your engaged Sims can choose to elope immediately at the wedding arch by the water. If they’re lucky they may even get a ghostly serenade from the grand piano. And of course: Dance Parties.

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The Island Bluff

The Island Bluff is a gorgeous isolated ancient spot that’s been forgotten by civilization. Your Sim can either travel there by selecting the lot on the World Map or by shimmying through the hole in the bushes behind the largest Island lot.

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While at The Bluffs, your Sim can enjoy the gorgeous cliffside scenery while nibbling on some of the surrounding plantlife or go for a dip in the ancient natural pool. Or if your Sim happens to be there for a Dance Party they can can boogie down like the ancients did. Except with break beats and lasers. Oh, and remember not to look down or scare the sea beast.

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Dancing Skill

Sims will now be able to gain dancing skill by practicing in front of floor mirrors, stereos and DJ performances! The more your Sims practices the more dances and reward unlocks they will get.

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Want to show off your moves to others Sims? Find a Dance floor or place a dance floor and tear up the dance floor with some special moves. With Dance floor you can also Dance battle with other Sims and make things interesting!

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At a Dance Party or Night Club with a group? Bust a move as group via group dance and show others how cool it is to play together.

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Dance Party Social Event

Sims can plan a Dance Party by using their cell phone to plan a social event.

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Sims will be able to invite other Sims and pick the local nightclub or even a secret venue! So dust off those dancing shoes and plan a Dance Party so your Sims can get together and dance the night away!

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DJ Skill

Becoming a good DJ takes a lot of practice! Buy a DJ booth and start spinning some mixes to gain skill and unlock new genres! DJ Sims will also eventually be able to make their own mixes to play to the crowd.

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The more practice you put into your craft the more you’ll be able to do. Once you unlock Genres, Sims will be able to watch and  dance to your mixes. They will also be able to genre requests and as well as give you some tips for your great performance.

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After some practice and skill crafting DJs will be able to interact with the crowd! Hype the crowd will engage Sims more and get their energy high and Feel the crowd will give the audience the mood of the DJ’s choosing to create the ideal party vibe!

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Cafe

The Cafe is a great place for your Sims to grab a cup of espresso and a quick snack with their friends! When a Barista is on duty they can order food or drinks by clicking on the Barista or the espresso bar itself. If there’s no Barista on the job your Sim can hire one or tend the bar themselves!

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The Espresso Bar needs a few components in order to provide your Sims with sweet, sweet caffeine.  An espresso machine and a grinder need to be placed in order for Sims to make coffee.  For easy access you can grab the Easy Energy Espresso Bar Collection from the catalog.  The Collection will have everything your Sims need to make espresso!

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Natural Pools

Within the Pools Build category, there is an option to change your pool’s water style. Click the pool after you’ve made your selection to take your pool from murky to glittery.

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There’s an array of natural-looking decoratives to choose from. Pro Tip: placing one of the steam vents in the bottom of your pool emits bubbles and a blanket of mist on top of your pool.

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Don’t forget to finish off your natural pool with a wide rocky trim or a mosaic tile pattern to decorate the walls and floor.

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Bonfire

The Bonfire allows Sims to hang out with friends or cozy up next to that special someone. It’ll burn bright and colorfully!

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Try burning different things in the bonfire! You can live drag objects in the Sim’s inventory to experiment. Sims with traits may even react to what’s being burnt!

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Find all the secrets that the bonfire holds! Sims with high mischief can use the voodoo doll to mess with other Sims. Having a ghost possess it can also be a sight to behold.

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The Sims 4 Get Together: Club Perks

Along with the new Clubs system, The Sims 4 Get Together comes with Club Perks that allow you to customize your Club the way you want – from your Sims’ behavior to unique clothing and objects.

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Each Club Perk requires a certain amount of Perk Points. You can earn Perk Points by spending time with your club and performing Club Activities.

Club Status (Only 1 Allowed)

gticon (124) Infamous Club (100 Points) – While in a Infamous Club, Sims will react to your Sims in fear. Your Sim will also start with lower relationship when they first meet others.

gticon (95) Obscure Club (0 Points) – While in an Obscure Club, your Sims will have a neutral relationship effect when you first meet other Sims.

gticon (131) Popular Club (100 Points) – While in a Popular Club, Sims will react to your Sims in awe. Your Sim will also start with higher relationship when they first meet others.

Club Handshake (Only 1 Allowed)

gticon (88) No Handshake – This will remove the Club’s Handshake.

gticon (141) High Low Flip (100 Points) – Unlocks the Club Handshake High Low Flip. This will replace any other handshake you have selected.

gticon (134) Cross Cross Point (100 Points) – Unlocks the Club Handshake Cross Cross Point. This will replace any other handshake you have selected.

gticon (93) Front Back High Low (100 Points) – Unlocks the Club Handshake Front Back High Low. This will replace any other handshake you have selected.

gticon (102) Fist Bump (100 Points) – Unlocks the Club Handshake Fist Bump. This will replace any other handshake you have selected.

Club Size

gticon (77) Capacity Upgrade 1 (250 Points) – Allow up to 7 Sims into  your Club.

gticon (122) Capacity Upgrade 2 (500 Points) – Allow up to 8 Sims into  your Club.

Social Bonuses

gticon (97) Friendly Bonus (300 Points) – This will improve the chance of success when using friendly socials while in a Club Gathering.

gticon (32) Funny Bonus (300 Points) – This will improve the chance of success when using funny socials while in a Club Gathering.

gticon (2) Mean Bonus (300 Points) – This will improve the chance of success when using mean socials while in a Club Gathering.

gticon (103) Mischief Bonus (300 Points) – This will improve the chance of success when using mischief socials while in a Club Gathering.

gticon (35) Romance Bonus (300 Points) – This will improve the chance of success when using romance socials while in a Club Gathering.

Skill Bonuses

Cupcake Baking Boost (400 Points) (Get to Work Required) – This will boost the speed at which your Sim gains Baking Skill while in a Club Gathering.

DrinkShaker Mixology Boost (400 Points) – This will boost the speed at which your Sim gains Mixology Skill while in a Club Gathering.

gticon (117) Charisma Boost (400 Points) – This will boost the speed at which your Sim gains Charisma Skill while in a Club Gathering.

Microphone Comedy Boost (400 Points) – This will boost the speed at which your Sim gains Comedy Skill while in a Club Gathering.

gticon (11) DJ Boost (400 Points) – This will boost the speed at which your Sim gains DJ Skill while in a Club Gathering.

Fishing Fishing Boost (400 Points) – This will boost the speed at which your Sim gains Fishing Skill while in a Club Gathering.

Muscles Fitness Boost (400 Points) – This will boost the speed at which your Sim gains Fitness Skill while in a Club Gathering.

GardeningTools Gardening Boost (400 Points) – This will boost the speed at which your Sim gains Gardening Skill while in a Club Gathering.

HatChef Gourmet Cooking Boost (400 Points) – This will boost the speed at which your Sim gains Gourmet Cooking Skill while in a Club Gathering.

GuitarAcoustic Guitar Boost (400 Points) – This will boost the speed at which your Sim gains Guitar Skill while in a Club Gathering.

Wrench Handiness Boost (400 Points) – This will boost the speed at which your Sim gains Handiness Skill while in a Club Gathering.

FryingPan Cooking Boost (400 Points) – This will boost the speed at which your Sim gains Cooking Skill while in a Club Gathering.

ChessPawn Logic Boost (400 Points) – This will boost the speed at which your Sim gains Logic Skill while in a Club Gathering.

gticon (155) Mischief Boost (400 Points) – This will boost the speed at which your Sim gains Mischief Skill while in a Club Gathering.

gticon (132) Painting Boost (400 Points) – This will boost the speed at which your Sim gains Painting Skill while in a Club Gathering.

Piano Piano Boost (400 Points) – This will boost the speed at which your Sim gains Piano Skill while in a Club Gathering.

ComputerKey Programming Boost (400 Points) – This will boost the speed at which your Sim gains Programming Skill while in a Club Gathering.

gticon (59) Rocket Science Boost (400 Points) – This will boost the speed at which your Sim gains Rocket Science Skill while in a Club Gathering.

gticon (7) Video Gaming Boost (400 Points) – This will boost the speed at which your Sim gains Video Gaming Skill while in a Club Gathering.

Violin Viano Boost (400 Points) – This will boost the speed at which your Sim gains Viano Skill while in a Club Gathering.

WritingPaper Writing Boost (400 Points) – This will boost the speed at which your Sim gains Writing Skill while in a Club Gathering.

Berries Herbalism Boost (400 Points) (Outdoor Retreat Required) – This will boost the speed at which your Sim gains Herbalism Skill while in a Club Gathering.

ZenGarden Wellness Boost (400 Points) (Spa Day Required) – This will boost the speed at which your Sim gains Wellness Skill while in a Club Gathering.

Camera Photography Boost (300 Points) (Get to Work Required) – This will boost the speed at which your Sim gains Photography Skill while in a Club Gathering.

DiscoBall Dancing Boost (300 Points) – This will boost the speed at which your Sim gains Dancing Skill while in a Club Gathering.

gticon (3) Homework Boost (100 points) – This will increase the speed at which your Sims will complete their homework during a Club Gathering.

Creative Creativity Boost (200 Points) (Child) – This will boost the speed at which your Sim gains Creativity Skill while in a Club Gathering.

Brain Mental Boost (200 Points) (Child) – This will boost the speed at which your Sim gains Mental Skill while in a Club Gathering.

Engine Motor Boost (200 Points) (Child) – This will boost the speed at which your Sim gains Motor Skill while in a Club Gathering.

Talking Social Boost (200 Points) (Child) – This will boost the speed at which your Sim gains Social Skill while in a Club Gathering.

Club Vibe

gticon (84) Stronger Comradery Moodlet (300 Points) – The Stronger Comradery Moodlet will boost the base happy buff you receive for being in a Club Gathering.

gticon (152) Strongest Comradery Moodlet (400 Points) – The Strongest Comradery Moodlet will boost the base happy buff you received for being in a Club Gathering to the max.

gticon (149) Angry Club Vibe (100 Points) – The Angry Club Vibe can be used to make all Sims in your Club Gathering Angry!

gticon (119) Stronger Angry Club Vibe (200 Points) – The Angry Club Vibe can be used to make all Sims in your Club Gathering Angry.

gticon (143) Strongest Angry Club Vibe (300 Points) – The Angry Club Vibe can be used to make all Sims in your Club Gathering Angry.

gticon (146) Confident Club Vibe (100 Points) – The Confident Club Vibe can be used to make all Sims in your Club Gathering Confident.

gticon (22) Stronger Confident Club Vibe (200 Points) – The Confident Club Vibe can be used to make all Sims in your Club Gathering Confident.

gticon (87) Strongest Confident Club Vibe (300 Points) – The Confident Club Vibe can be used to make all Sims in your Club Gathering Confident.

gticon (150) Energized Club Vibe (100 Points) – The Energized Club Vibe can be used to make all Sims in your Club Gathering Energized.

gticon (135) Stronger Energized Club Vibe (200 Points) – The Energized Club Vibe can be used to make all Sims in your Club Gathering Energized.

gticon (83) Strongest Energized Club Vibe (300 Points) – The Energized Club Vibe can be used to make all Sims in your Club Gathering Energized.

gticon (28) Flirty Club Vibe (100 Points) – The Flirty Club Vibe can be used to make all Sims in your Club Gathering Flirty.

gticon (29) Stronger Flirty Club Vibe (200 Points) – The Flirty Club Vibe can be used to make all Sims in your Club Gathering Flirty.

gticon (23) Strongest Flirty Club Vibe (300 Points) – The Flirty Club Vibe can be used to make all Sims in your Club Gathering Flirty.

gticon (98) Focused Club Vibe (100 Points) – The Focused Club Vibe can be used to make all Sims in your Club Gathering Focused.

gticon (40) Stronger Focused Club Vibe (300 Points) – The Focused Club Vibe can be used to make all Sims in your Club Gathering Focused.

gticon (120) Strongest Focused Club Vibe (300 Points) – The Focused Club Vibe can be used to make all Sims in your Club Gathering Focused.

gticon (144) Inspired Club Vibe (100 Points) – The Inspired Club Vibe can be used to make all Sims in your Club Gathering Inspired.

gticon (145) Stronger Inspired Club Vibe (200 Points) – The Inspired Club Vibe can be used to make all Sims in your Club Gathering Inspired.

gticon (91) Strongest Inspired Club Vibe (300 Points) – The Inspired Club Vibe can be used to make all Sims in your Club Gathering Inspired.

gticon (105) Playful Club Vibe (100 Points) – The Playful Club Vibe can be used to make all Sims in your Club Gathering Playful.

gticon (142) Stronger Playful Club Vibe (200 Points) – The Playful Club Vibe can be used to make all Sims in your Club Gathering Playful.

gticon (1) Strongest Playful Club Vibe (300 Points) – The Playful Club Vibe can be used to make all Sims in your Club Gathering Playful.

gticon (101) Sad Club Vibe (100 Points) – The Sad Club Vibe can be used to make all Sims in your Club Gathering Sad.

gticon (48) Stronger Sad Club Vibe (200 Points) – The Sad Club Vibe can be used to make all Sims in your Club Gathering Sad.

gticon (116) Strongest Sad Club Vibe (300 Points) – The Sad Club Vibe can be used to make all Sims in your Club Gathering Sad.

Club Management

gticon (100) Rally the Troops (500 Points) – Unlocks the Rally the Troops social interaction to keep your Club partying all night long.

gticon (121) Networked Club (500 Points) – This will increase your performance gain at work while your Sim is part of this Club.

Clothing and Décor

gticon (34) Leather Jacket (200 Points) – Represent your Club with this stylish Leather Jacket. Once purchased don’t forget to apply it to your Club’s uniform from the Club Panel.

gticon (158) Track Jacket (200 Points) – Represent your Club with this stylish Track Jacket. Once purchased don’t forget to apply it to your Club’s uniform from the Club Panel.

gticon (133) Trucker Hat (100 Points) – Represent your Club with this stylish Trucker Hat. Once purchased don’t forget to apply it to your Club’s uniform from the Club Panel.

gticon (66) Club Pennant (300 Points) – Represent your Club allegiance with your very own Club Pennant. Once purchased don’t forget to put one in your house!

gticon (71) Friendship Bracelets (100 Points) – Show who your true friends are. Once purchased don’t forget to apply it to your Club’s uniform from the Club panel.

gticon (109) Club Door (400 Points) – Use this door to create a Club hangout and keep out those rival Clubs.

gticon (56) Club Seal (600 Points) – This Club Seal is the ultimate display of Club pride. Display it proudly in your Club hangout or house.

gticon (80) Club Flag (300 Points) – Show your Club spirit by hanging this flag proudly in your Club hangout or house.

gticon (79) Club Banner (500 Points) – Represent your allegiance with this Club Banner. Once purchased don’t forget to put on in your house.

gticon (148) Club Rug (300 Points) – Cover your Club hangout with thsis oft one of a kind custom rug and display your Club’s Crest proudly! Once purchased don’t forget to place one in your Club’s hangout or house.

The Sims 4 Get Together: Windenburg Interactive Map

The Sims 4 Get Together comes with a brand new European-styled World called Windenburg. As you can see in the map below, it’s divided into several different neighborhoods. Those include 4 main neighborhoods and 3 special lot neighborhoods.

windenburgmap

Down below you’ll see an interactive overview of each neighborhood individually. Each area of a certain neighborhood will have a pulsing Plumbob that will show an image of that area after being hovered. Please note that this works best on desktop and laptop-sized computer screens.

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The Sims 4 Get Together: Build Items Overview

The Sims 4 Get Together comes with over 350 new Items! That includes new Objects, Wallpapers, Floor Tiles, Fences, Terrain Paints and basically everything else that can be found in Build Mode.

Down below you can find a scattered collection of all the new Items, and even more down below you will find a full list of new Items. Enjoy! 🙂

Brief Overview

items8 items3

New Items

 

Styled Looks

The Sims 4 Get Together: CAS Overview

The Sims 4 Get Together brings over 120 new Create A Sim items for Sims of all ages!

Down below you’ll find a full list / gallery of all the new items in CAS. You can enlarge any image by clicking on it.

Adult Male

Hairstyles (5)

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Facial Hair (1)

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Headwear (2)

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Tops (15)

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Bottoms (3)

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Outfits (4)

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Shoes (4)

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Accessories (6)

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Styled Looks (5)

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Adult Female

Hairstyles (8)

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Headwear (2)

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Head Accessories (3)

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Makeup (3)

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Tops (15)

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Bottoms (8)

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Outfits (12)

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Accessories (7)

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Shoes (2)

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Styled Looks (5)

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Child Male

Hairstyles (2)

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Tops (5)

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Outfits (3)

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Shoes (1)

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Styled Looks (1)

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Child Female

Hairstyles (4)

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Tops (2)

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Outfits (5)

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Shoes (3)

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Accessories (1)

12-05-15_1-52-25 AM

Styled Looks (2)

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The Sims 4 Get Together: Simlish Soundtrack Preview

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I have to admit – the first thing I did after installing The Sims 4 Get Together was checking out the Simlish Soundtrack in Options, and I must say that The Sims Team’s selection of songs did not disappoint me!

Other than that, Get Together also features new CAS, Build and Map View Soundtrack.

List of new Simlish Songs in Get Together:

  • Carly Rae Jepsen – Run Away With Me
  • Zedd – Beautiful Now
  • The Vamps – Wake Up
  • Tori Kelly – Expensive
  • Tribe Society – Ego
  • The Royal Concept – Fashion
  • Givers – Record High Record Low

List of new original Soundtrack created for Get Together:

  • 6 new Soundtrack pieces composed by Illan Eshkeri
  • 20+ DJ Soundtracks

Down below you can check out 5 snippets from Get Together’s Soundtrack, featuring Beautiful Now, Run Away With Me, Expensive, Wake Up and a DJ Tune. All soundtrack featured in this snippet video are property of their respective owners!

Now updated with Beautiful Now and Run Away With Me in full Simlish!

The Sims 4: Little_Crude’s Build Advent Calendar

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Little_Crude’s Build Advent Calendar!

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Everyone is so happy about the community’s giveaway! I see so many thank you’s, so many simmers that really appreciate the effort, so many simmers wishing each other good luck, so many simmers saying congratulations to those who win! And I think that is so nice!

I want to say thank you too! Thanks to everyone who follows me on the Gallery, thanks to everyone who compliment my work, and thanks to everyone who uses my creations while making amazing sim stories -And even share them with us!

I am not a true simmer, I don’t play the game like many of you do. I build, and that’s it. I build and build and build. It makes me happy that people can use it, it gives it a great purpose that YOU are using my house, club, room, or park in your game!

as a fun holiday thing, I wanted to join in on the giving!

So each day for 24 days (20 left), I will upload creations to The Gallery for everyone who wants it!
-It’s not much, but hey, it’s fun!

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I upload pictures and links to the calendar here:
Little_Crude’s Christmas Calendar


I still have my
Does anyone want a custom build? thread open, so if you request now, there’s a chance your request becomes a calendar creation!

The Sims 4: World Map Visual Improvements!

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With The Sims 4’s latest Update, all Worlds got a special, colorful treatment!

Down below you’ll see Map View Screenshots of Willow Creek, Oasis Springs, Magnolia Promenade, Newcrest and Granite Falls!

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The Sims 4 Get Together: Game Club Screenshot

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Just created my Game Club and started a gathering. I hope my weekend turns out to be this much fun!

SimGuruNinja

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The Sims 4: New Group Features!

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In preparation for The Sims 4 Get Together, The Sims Team overhauled the Group Feature and added some new features with the latest update! Screens and text that you’ll find down below are taken from in-game Lessons.

Sims love to do things together, and what better way than to do them in a Group? Group behavior is much easier to control and more visible than ever.

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Sims in a Group will be represented by a clear icon over their head. You can have up to eight Sims in a Group.

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You can start a Group by selecting another Sim, selecting Actions, and Add to Group. Disbanding the Group or Removing Sims from the Group can also be found in Actions.

groupsimage

Groups will automatically be formed when you travel with other Sims, or invite them over the current lot. Dates will also form an exclusive Group for the duration of the date!

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The Sims 4: Mods and Custom Content Automatically Disable with future updates!

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The Sims 4’s latest Update brought tons of new features! Now when you open up your game for the first time after updating The Sims 4, all your Mods / Custom Content that you may have installed in your Mods folder will automatically disable!

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To re-enable all your Mods and Custom Content, select the Settings option in the Menu and select Settings. Under the ”Other” section you’ll find the ”Enable Custom Content and Mods” option. Check it and restart your game in order for it to take effect!

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The Sims 4: Choosing the 64bit Mode in Origin

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The Sims 4’s latest patch allows you to play the game in 64bit Mode – meaning that, if you have a computer that has more than 4GB of RAM, you’ll be able to play the game with less lag and less crashes.

To enable the 64 Mode, open your Origin progam, right click on The Sims 4 and select ”Game Properties”. Under the ”When launching this game” you’ll see 2 options: The Sims 4 32bit and The Sims 4 64bit. Pick the 64 Bit option and select ”OK”.

Now you’re ready to play The Sims 4 in 64bit mode! 🙂

Capture

The Sims 4: New Update Now Available!

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The Sims Team has just released a long awaited Update for The Sims 4, bringing some new features, new Map Colors and most importantly – 64bit version for Windows users!

Before updating, please note that it’s recommended that you remove all your Mods / Custom Content.

Via The Sims Forums

Simmers!

How is everyone? It’s the holiday season… have you been good?

…you know, nobody ever really defined for me the limits of good in the context of the holiday seasonal question of naughty or nice. I was mostly good… I hope.

Anyway, given that I have also failed to define “good” for you, we have plenty of gifts to pass around no matter what your naughty/nice standing may be with the polar ice powers.

So, on with the unwrapping… what’d you get?
THE NEW!

  • There is now a 64 Bit executable for 64 bit Windows users.
  • For those players that use Mods and may not realize that an update has occurred, or that their Mods may conflict with the new update, we now automatically Disable Mods when we patch.
    • To turn them back on, open up Game Options, select the Other tab, and check on the Enable Custom Content and Mods option.
    • Please use caution when re-enabling your Mods, as Mods have been known to modify your game.
    • To learn more about this update, visit this FAQ – http://help.ea.com/article/mods-and-the-sims-4-game-updates
  • We have made significant changes to the behavior of groups.
    • You will now have the option to add (or remove) Sims to groups.
    • When a Sim is added to a group you will be able to pull groups of Sims around with ease.
    • In addition when you travel with a group of Sims they will automatically be put into a group with each other.
  • Create A Sim has had the underlying structure of how relationships are built and remembered overhauled.
    • This has allowed us to close many issues that could result in the relationship data becoming lost or corrupted, which could break existing relationships (brothers could forget their sisters) and allow invalid relationships to exist.
  • There is a new Hire [NPC] interaction available on several objects, such as Hire Bartender (on the bar), Hire Caterer (on the fridge), or Hire Masseuse (on the massage table).
  • Sims will have more relevant greetings. You now may see parents and children hug each other when they greet, or Sims might shake hands if they are acquaintances.
  • We have spent some time fixing up the Fire and Death reaction systems. Sims will now behave in a more expected manner when either occurs near them.
  • Looking forward to spending the holiday season with your Sims? Good news! We’ve updated the free* Holiday Celebration Pack with new snowflake decals, a lighted tree, piles of presents, a tree centerpiece, and new formal outfits that are perfect for wearing to holiday parties.
    • *Requires internet connection, The Sims 4 (sold separately) and all game updates to play.
      • The Sims 4 – sold separately at participating sellers of things and stuffs.
        • Sellers and cellars – homonyms
          • Homonyms, hymns, and yeoman… not the same.
            • Yeoman reminds me of yeti…
              • We had a yeti in MySims™ Agents…
                • Sold separately.
  • There is a new venue type: Pool Venue
  • There is a new option to color your pool water – default or purple! Because… purple!
    • That’s such a weird word… puuur’pull, purple, purple, people, purple, purple people. Weird.
  • We have made several interface updates:
    • The World Maps have been updated!
      • First and probably the most noticeable, they are now in glorious color.
      • In addition we have also updated all of the interface elements of the map! (pst… the play button is in the bottom right… I know right, it took me FOREVER to remember).
      • There is also a Return to Map button in Live Mode.
    • The relationship inspector (when two Sims are talking, it is the UI that appears in the middle top of the screen) has been updated.
      • You can also right click on the Sim portrait in the inspector to center the camera on that Sim.
    • We have updated the Screenshots & Memories interface.
      • We have also improved the quality of pictures your Sims take, so that they look better when in the screenshot viewer.
    • The interface used when an NPC calls your Sim has had been updated.
      • As well as… Sims may now call to offer condolences, or congratulate you on that new job or promotion.
    • We have updated the Events display for non-goal oriented events. They will now have a bar with the event name and the remaining time countdown.
      • This should help with those stealth Welcome Wagon events that would suddenly yell at you for not paying attention to them.
    • The camera controls have a new button option to swap between Sims 3 and Sims 4 camera styles.

But wait… there’s more!
More, Billy?
…we have a few issues we have been looking into as well.
But that’s not all?

Issues Fixed

General Issues

  • Sims who are sitting next to each other (such as at a 2×1 table or picnic table) can now converse with other Sims directly next to them without feeling the need to reposition themselves.
  • We fixed an issue that could result in all saved games disappearing if an individual save slot was found to be corrupted. We now ignore the corrupted save, allowing the remaining save to be available.
  • Players who use IME, will now find that that it works properly with Windows 10.
  • We fixed an issue that could result in employees not showing up for work.
    • Do you think they were watching ‘Kung Fu’?
  • Doc Sweet’s Luke-Warm Tonic Dispenser (from Get to Work) and The Chillbox 2100 (from Spa Day) will now properly appear broken when they are broken, rather than being stealth broken. Because broken is broken, no matter how the visual broken’ness may appear.
  • Convincing a Sim to leave their spouse while the spouse is present, will now cause the ‘leaved’ spouse to lose relationship with the ‘leaving’ spouse, should the action succeed.
  • We fixed an issue that could result in event timers becoming out of synch with the actual time remaining.
  • Super speed 3 will no longer trigger when there are still NPCs present during an active event.
    • In addition, super speed 3 will no longer attempt to run when there are NPCs on the active lot.
  • Bring Here is now an available option on household ghosts when traveling… Because Ghosts are Sims too!
  • Should the TV turn off when the Sim is no longer watching or should it stay on? The polls are in, the votes counted, and … I lost. Sims will now turn off the TV when they are finished watching.
  • It turns out that a dancing tense Sim was not performing some crazy move called the “hold the invisible box.” They were actually attempting to rub their temples from the stress… they just couldn’t reach them. We have helped them out and allowed them to reach their temples.
    • So long “hold the invisible box” dance move… you were a good friend when I needed one.
  • The BLT will no longer sit in a pile of unappetizing grey when on your plate.
    • Grey food and unappetizing grey food… pretty much the same thing.
  • We fixed an issue where Sims would occasionally react to fire once, then just watch it burn.
    • I suppose this is just an issue in a game… but it feels like a societal commentary put forth by the engineer. Life isn’t about just sitting back and letting it happen. You have to get out there, dig your feet in, and put forth some effort.
    • Of course… I may be reading too much into it.
  • Sims should now appear surprised to see the Grim Reaper.
    • Unless of course the Grim Reaper is there to see them… and then they will appear dead.
  • Instant Upgrade and Insta-Repair interactions are now available on the Dishwasher.
  • We fixed an issue that could result in an unplayable Sim when switching between Sims who are on and off lot.
  • You can now put your Grills in your inventory.
    • The kind you cook on, right? Great, online chat has ruined my ability to understand the basics of language…
  • We fixed an issue that could result in the game freezing when a Sim attempts to repeatedly socialize with another Sim who is currently unable to multitask a socialization action (such as showering or bathing).
  • You will no longer be allowed to ask a working bartender, to star or cloud gaze with you. They just have no idea how to multi-task the action, and found themselves flailing about in conflict with the desire to gaze, and the desire to mix drinks… it wasn’t pretty. Don’t do it!
    • Interesting note, this action violated the forgotten rule #4 of the provisos (or quid pro quos) “you can lead a bartender on, but you can’t make him mix and gaze.”
  • Sims with a significant other, will now lose the relationship with both the initiater and the initiated when they observe a jealous action betwixt their SO and their SO’s not so SO.
  • We fixed an issue that could result in low fat Sims not properly displaying muscle tone when going from Create A Sim to Live Mode..
  • We fixed an issue that could result in teens, sometimes, holding their cellphone backwards when using it.
    • “Hey Marge! This here phone is telling me to ‘afpao a;lodu3’ myself.”
    • “That’s just Alexander backwards texting you again George!”
    • “Dern that whippersnapper and his backwards cellphone!”
  • We fixed an issue that could result in a Sim seated at desk, near a wall, first walking outside when performing their next action.
  • We fixed an issue where Sims returning home with low motives, could cause them to fail to perform autonomous actions and just stand idle.
  • Loading a saved game will properly focus the camera on the currently active Sim. This was primarily an issue when the Sim was on a floor other than the ground floor.
  • Ambient critter effects (insects, fireflies, or similar) will no longer play on the buildable portion of the Comfy Cubby lot.
    • We have vigorously applied ample amounts of bug spray in order to keep them at bay*.
      • *no actual bugs were harmed in the eradication of the bugs on the Comfy Cubby lot.
  • Sims were floating above ground on parts of the Crick Cabana lot in Willow Creek. We have addressed this issue by attaching gravitational stabilizers to the bottoms of all Sims feet which should keep them more firmly attached to the ground. Should the problem persist, please replace the batteries in yours Sims gravitational stabilizers. Thank you.
  • Adding the Repair Service or Maid Sim to your household while in the performance of their duties could leave the “work tone” icon permanently attached to their portrait. This issue has been fixed.
  • Sims will no longer spin in place when attempting a sneak up on (approach from the side) an ice cream machine.
  • Also, it is not true that food that is unaware of your presence will not add to your waist line. Eating from someone else’s plate does not equal zero calories. And eating after midnight will not cause Stripe to get “grumpy”.
  • The reach level 5 of the Tech Guru career goal for the Computer Whiz aspiration will no longer complete when you reach level 6… it will now complete when you reach level 5.
  • You know, we could have just changed the text but that would change the whole dynamic. And if you haven’t got your dynamic, then you haven’t got anything.
  • Previously the maid misunderstood the concept of Sunday and Monday, and turned their Sunday into a Monday, which meant their Monday was their Sunday… and really the whole point of a weekend is to have TWO days consecutively in order to refresh and recharge… breaking up and reversing your Monday and Sunday is just unfortunate… for all involved.
  • Sims should no longer flash light and dark while washing dishes at the Pure Simplicity sink.
    • …who washes dishes? I just throw them away.

General (Build)

  • Objects (such as ceiling lights or cabinets) will no longer pop out of the view of the camera when dragging them to a lot edge.
  • Cabinets are no longer sent to the household inventory when an action would cause them to change models (such as moving them from a corner to a flat wall) while automatic counters is on.
  • Sims will no longer ignore the existence of the foundation when attempting to use a door along a diagonal wall on a raised foundation.
    • Creatures with the power of flight however, will be able to enter the door without issue… so long as they are able to open the door, exist in the game, and have the proper permissions to enter.
  • Rugs will no longer appear above the fog.
    • Fog being the highly technical term used to denote the “greyish fuzziness” that occurs when the game graphics settings are set to low (greyish fuzziness is also highly technical…).
  • Corner Cabinets can now be placed on left wall corners that are adjacent with right wall corners.
    • Fun Fact: A corner adjacent to a corner, depending upon direction, is also called a U-turn.
  • Placing a tall window on a roof wall should no longer cause an empty space to appear beneath the window
    • I did that once, was not easy to fix… Of course, I also had an empty space where the window was… and a lot of glass shards on the ground.
  • Circular Neon Tiki Sign and Neon Parrot Sign are now visible from both sides.
  • Floor tiles placed in a block that has had its floor removed can now be removed with the sledgehammer tool.
  • Placing a basement should now only clobber the objects on the floors above it that should be clobbered when a clobbering action is warranted.
    • Clobber: to pound merci… no, um… to defeat overwhelm… no. Maybe go with “to defeat easily”? That one is pretty close… but it is definitely not “someone’s clothes, supplies, or equipment” – because that would just be weird.
      • “Did that basement just clobber your room?”
      • “Yes, and I had no idea it would look so good in a dress.”
  • Wall decoratives placed in a room that is above a basement, will no longer vanish when changing wall heights.
    • Spellchecker does not like the word decoratives. What does it expect the plural of a decorative to be? Decoratice?
  • Several build objects that are available pursuant to the bb.showhiddenobjects cheat, were only available on specific lots. We have removed the lot restrictions for these objects
    • I’ve always wanted to misuse the word ‘pursuant.’
  • Dishwashers will no longer tell you that they “must be placed on a larger surface” when attempting to place them in an invalid location. Now they will tell you “must be placed on specific objects.”
    • It’s much clearer this way…
  • The flat square block named “Rounded Deck” in the build catalog will no longer be known as the flat square block named “Rounded Deck”. It will hence forth be known as “Flat Square”, or, if you favor nostalgia, the flat square block formerly known as “Rounded Deck.”
  • Rugs placed on the ground on certain lots will no longer disappear as the camera was brought closer to them.
    • A shy rug… huh… I’ve seen stranger.
  • The audio during Build Mode will now play even when the audio quality is set to low.
  • The Quaking Aspen tree is now visible at all angles on low graphics settings.
  • Using MOO to place objects will no longer improperly position the objects when moving the lot/room to a larger sized lot.
    • MOO – move objects… on, except that we don’t use the “on” part in the current cheat. So, it’s really more of a MO.
  • We fixed an issue where sometimes when deleting the deck of a home, it would leave behind floating objects, which would then allow the Sim to use those floating objects and get into all sorts of odd animation situations.
  • Basement dirt floor is now an available floor pattern in Build Mode, named Bottom of the Basement.

General (Create A Sim)

  • Changing the hair color of an alien child will no longer also change their eye color.
    • I suppose, being a color, one might be confused as to the intent of the desired outcome. After all, being an alien, it is hard to determine the motivations behind the color change… perhaps the desire was indeed to change all colors to be uniformed. Well, we’ll never know now, will we?
  • We fixed an issue, whereupon resizing the male Aliens feet, their pinky toe would not resize.
    • Not kidding… their pinky toe would not resize.
  • Randomizing your Sims sleepwear will no longer add a hat (or cap) to your Sims sleeping attire.
    • We will also not be applying a kerchief to your mother no matter how quickly you throw up the sash.
  • The yfTop_BlazerRound is once again tucked in.
  • cfHair_longStraight is now available for male and female children.
  • Randomizing Sims from the gallery should no longer result in a baby being added to the household… surprise!

General (Gallery)

  • Uploading a room to the gallery with a raised foundation will no longer cause the foundation pattern to appear floating in the preview image.
  • We fixed an issue with objects outside of a room, being uploaded to the Gallery as part of the room if the MOO (MO?) cheat had been used.
  • You will no longer be able to upload a lot to the Gallery if it is on fire.
    • For your safety while using the Gallery, please keep your flames and embers inside your game at all times. Young children should not be playing with burning lots, unless accompanied by an adult. Please honor curated content. Also, for the comfort of those who seek to download your lot, we request that there be no flash photography, eating, or drinking while uploading. Thank you, and enjoy your game.
  • In the case that a player replaces a Sim in a household with a gallery Sim, or randomizes a Sim from the gallery into their household, and then re-uploads the household the original ‘created by’ data will be remembered.
  • Shared items with Custom Content will now show in the Player Profile.
  • Lots will no longer be allowed to be saved as rooms.
    • Turns out there is a difference between a room and a lot… and in California that is small fortune.
  • Rooms cannot be placed from the Gallery if created using MOO (MO!) when wall height is set to short and the cheat is not enabled.
    • This change fixes a general issue where users could not place a room whenever a parent object would be suppressed. An example being, windows are not allowed on exterior walls of a basement room. If you attempted to place a room in the basement with windows and curtains, you would find you were unable to do so – because the curtain’s parent object (the window) was being suppressed.
  • Players will no longer become stuck in Create A Sim, when downloading Sims from the Gallery who have traits that are not present in that player’s game.

General (Interface)

  • Adding custom mp3 music files will now properly display in and play from the options panel.
  • Exiting the game without closing the Game Options panel after applying changes, will no longer not apply the changes upon restart.
  • You will no longer need to zoom all the way out in order to use the Design Tool on the rocket ship.
  • We now allow edge scrolling along ALL of the edges!
    • Discriminatory bottom edge practices have been outlawed, and those practicing the practices shall find no safe haven within our borders.
  • The cursor shall no longer flicker when you hover over the Play with Genetics button in Create A Sim.
  • The Reset Tutorial option has been moved from the Gameplay tab to the Other tab. Why?
    • A fundamental question posed to development… are tutorials gameplay? or are they interruptions prior to gameplay? As you can tell we are still in debate over this one… however the result of the latest internal debate has given victory to the Not-Gameplayers Party, and has pushed their agenda to the forefront. Thus the shift in the options panel. Ultimately we are lucky the Marketeers Party (an independent third faction) didn’t get ahold of the victory, or this would be a modal interruption upon relaunch, asking “What are your thoughts of the tutorial system?” with a 5 part multiple choice question, and optional essay.
  • We have made various updates to the lessons in the Lessons panel.
  • You will no longer be informed that “A maid cleaned your house while you were away…” when your hired NPC was the repair service.

The Sims 4 Get to Work

  • Alien mannequins now also have access to the styled looks… just like their human counterparts.
  • Downloading a retail room from The Gallery, with mannequins placed inside, will no longer have a chance to crash your game.
    • Mannequins in a retail space… how absurd!
  • We have addressed several issues when placing hats (or helmets) on the mannequins that could result in transparency or missing texture issues.
    • It’s odd that every time I write hat (or lid), I feel compelled to offer an alternate form of the word.
  • Doctors that are at work, will no longer leave work to go to work, preventing others at work from asking the Doctor to take care of their patient because they aren’t at work.
    • Aka: If you were unable to transfer a patient to a doctor, you should no longer run into this issue.
  • We fixed an issue that could prevent the user from entering Build Mode, or saving their game, if they had 11 or more mannequins on their lot, and had deleted several of them with the Sledgehammer Tool.
    • That’ll teach you to sledgehammer a mannequin… everyone knows you are supposed to take them to your nearest nuclear test facility for set dressing… or was that just the 1950s?
      • …I’ve been playing too much in the post-apocalyptic wasteland…
  • The “For Your Protection Chain Link Fence” no longer has a reversed texture on one end.
  • Sims in the Science Career will now find they can properly order their co-workers to invent, rather than the coworker having the option to ignore the issued directive.
  • Replacing the rounded fence portion of the rounded fence deck with the “Be Prepared Security Fencing” will now appear as expected.
  • Out of stock objects will no longer cast a shadow.
    • The Shadow will still cast a shadow however.
    • However it should be noted that only The Shadow knows why The Shadow casts a shadow.
  • We have added the alien plants as additional collectibles to the gardening collection.
  • Visual effects will no longer persist for the following objects after they have been sold: Stereo, Bonfire, Fireplace, Dartboard, Frogs, Butterflies, Tiki bar, Cloning machine, Waterfall, and the Arcade machine.
    • It should be noted that one of the above items exists in the game. As well as the other items. In fact, all of the above items exist in the game. There is no item above that doesn’t exist in the game. If there were an item above that didn’t exist in the game, then it wouldn’t be there… as it doesn’t exist.
  • Sims tending bar will no longer be allowed to use the Sim Ray on the bar…
    • If you didn’t like tending bar, you could just walk away… you don’t have to ruin it for the rest of us.
  • It will now cost you 875 Simoleons to purchase the Crime Map.
  • We fixed an issue that could result in the APB guilty Sim not matching the Sim described in the notebook.

The Sims 4 Outdoor Retreat

  • Sims should now be able to join a game of horseshoes when attempting to Join a Game… of horseshoes.
  • The Bee, Walking Stick, and Blue Morpho Butterfly insects can now be found.

The Sims 4 Spooky Stuff

  • Light Candle and Extinguish actions on a pumpkin worn by a ghost are now available Everywhere.*
    • *Everywhere is limited to places the ghost can actually travel, walk, or otherwise route to. Everywhere is exclusive to locations within The Sims. Everywhere does not include different game modes, such as Create A Sim, Build Mode, or the Gallery. Everywhere is a trademark of the Everywhere for All and All for Everywhere slogan corporation.
  • Skeleton face paint will no longer paint on top of a Sims beard.
  • Sims should find themselves to be far more comfortable in the hot tub once they have situated themselves, and will decide to reposition themselves far more infrequently.
  • The Spooky Party will now count towards the Throw 3 Parties objective of the Welcoming Host milestone for Party Animal aspiration.

MAC

  • Fixed several lot seam issues when on low graphic quality setting.
    • It may seem odd, but if you leave a seam un-seamed, it is unseemly, and it seems, can allow a Sim to fall through the seam, into a seemingly endless void. Seems like a good stitch.

Well, that’s about it for now… I hope that you have a wonderful December.

[/sappiness warning] Remember that it is better to give than to receive. Go out and give. [/end of sappiness]

Thank you for your time and attention… and Happy Holidays to you!
-SimGuruGnome


Oops, I guess there is more… some post Release Notes notes…

Hey folks,

I wanted to take a moment to speak directly to one of our most important issues.

We have listened to your feedback on culling and performance. And we have been, and will continue to address these issues, and have a group dedicated to them.

Some of the work they have been doing recently has been focused on optimizing load times, reducing memory usage, and increasing performance… but what about culling? Well, it turns out culling happens because of the need of those three items: load times, memory usage, and performance.

  • Outdoor Retreat was over using our compatibility region filters (when a Sim is requested for a “thing” we use a filter to determine who). Such that when the filter failed to find someone that fit the requirements exactly (male, bartending skill 5, young adult), it created a new Sim to fit the role rather than allowing for some flexibility (bartending 4 or 6 is probably just as well).
    • Along the same lines, we took the above fix and made it general – rather than always creating exactly what was requested by the game, we allow flexibility. Reducing the number of new Sims being created, that more often than not, would just come and go without the player realizing.
  • Get to Work added aliens, and one of the requests of the spawning system was to create disguised aliens. Turns out we were creating A LOT of disguised aliens. Not on purpose, but there was a cool down assigned to the spawned Sim that would then prevent them from spawning again in a given period of time. Sadly, the system was requesting ‘in disguise’ aliens more frequently than the cooldown’s timer… and thus creating brand new Sims on each request. We adjusted the tuning, and saw an increase in performance.
  • We have spent some time optimizing lighting draw calls, to assist with framerate issues while in Build Mode.
  • We removed some data duplication between the game side code and Create A Sim code, saving around 50kb per Sim data (also known as SimInfos).
    • The smaller the size of a SimInfo, the faster it is to load a given Sims information.
  • We discovered a large memory and performance spike as a result of inventories. Turns out that NPCs, who don’t need to know exactly what is in their inventory when they are an NPC, were carrying around large amounts of data and in some cases could have many hundreds of inventory objects, resulting in slow load times, and memory/performance spikes when the NPC was created.
    • Now NPCs do not instantiate most of the objects in their inventories until needed. This provides a much needed relief in the runtime performance spikes in our test environment.

These are some of the specific issues we have addressed recently, all with the goal of making the game stable, performant, and enjoyable. Please know that we are always looking at performance, culling, memory, and load time optimization issues among our highest priority issues. And while we can’t always speak to them, we are always appreciative of your feedback.

Thank you,
SimGuruGnome

Posted on behalf of SimGuruGnome who went on vacation to Windenburg to check out the new sites.

The Sims 4 Blog: Celebrate the Holidays With New Items in The Sims 4

1

Via The Sims

Deck the halls

Looking forward to spending the holidays with your Sims family? Good news: we’ve updated the free Holiday Celebration Pack* for The Sims 4. Joining the decorations and outfits we released last year are some brand new items! There are new snowflake decals, a lighted tree, piles of presents, a tree centerpiece, and new formal outfits that are perfect for wearing to holiday parties.

If you already downloaded the Holiday Celebration Pack, you’ll find the new content waiting for you the next time you boot up The Sims 4. Otherwise, you can add it to your game for free*.

TS4_638_HOLIDAY_PACK_02_002a

All of the items included in the pack originally are still there, too. There’s a Menorah, Kinara, Snowman Lawn Ornament, Christmas Tree, Christmas Lights, Kwanza Painting, Wreath, Holiday Wall Speaker, and plenty more, including festively ugly sweaters, and winter-themed décor items.

Happy holidays, everyone – and be sure to send us pictures of your Sims celebrating the holiday season on Twitter and Instagram!

Looking for more information on The Sims 4? Learn how to make cool basements in the game, and find out how to customize your own Club in The Sims 4 Get Together.

Stay in the conversation! Follow us on Twitter and Instagram, Like us on Facebook, and Subscribe to our YouTube channel.

*REQUIRES THE SIMS 4 GAME (SOLD SEPARATELY) AND ALL GAME UPDATES TO PLAY.