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The Sims 4 – Updated Avatar of SimGuruRusskii

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I didn’t save my former Sim so I had to recreate it and I did my best to do so… and I changed some things around.

There were also some upgrades to the assets like my teeth.

SimGuruRusskii

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Source: Honeywell

The Sims 4 CAS Demo Is Free Of Charge!

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SimGuruAzure confirmed that the upcoming CAS Demo for The Sims 4 is going to be completely free!

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SimGuruGrant also confirmed that you will be able to upload your Sims to the Gallery.

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The Sims 4 – In-Game Live Mode Footage coming throughout next 2 weeks!

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Via TS4 Official Blog Post

And another thing – we were thrilled that more than 1200 people came through our E3 demo room last month to see The Sims 4 in action, but we want all of you to see it as well. We’ll be releasing over 15 minutes of in-game Live Mode footage (with complete UI) in the next two weeks. We can’t wait to hear what you think.

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The Sims 4 – Create a Sim Demo is coming this Summer!

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Rachel Franklin confirmed in her new blog post that Create a Sim Demo for The Sims 4 is coming this summer!

Take a look at what she has to say about it:

But let us show you this instead of just talking about it: The Sims 4 Create A Sim Demo will be available later this summer for absolutely everyone to play. We are currently rolling out an early trial experience and invitations are going out very soon to a limited number of fans to help us test it. After that, you’ll all get your hands on it and see firsthand the depth, personality and emotion that are part of your new Sims.

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The Sims 4 – New Twitter Tidbits by SimGuruSarah (07/07/14)

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SimGuruSarah

Public Space: Walk around anywhere that is not on a lot freely, no loading screens when going anywhere on public space [removed the word “lot” this is a neighborhood with multiple lots on it, they share the same public space]

Going from Lot to Public Space: Loading Screen [No, the public space is loaded with your current/active lot, so you can freely explore it with that lot loaded]

Public Space to Lot: Loading Screen [You will always have an active lot that you have loaded into, and you will be able to play in the public space surrounding this lot. If you want to load a new lot in the same neighborhood/public space you will encounter a load screen]

Lot to Lot: Loading Screen [Yes]

Neighborhood to Neighborhood: Loading Screen [Yes, but this is because you are moving Lot to Lot, the lots just happen to be in different neighborhoods]

World to World: Loading Screen [We have only announced one world at this time ;)]
Basically anytime you travel from lot to lot you’ll encounter a brief load screen. Obviously there are other load screens in the game (like when you exit CAS, or save and exit to the main menu) but the loads are really short compared to The Sims 3.

 

Anything that is a lot is a lot (example: a bar is a Bar Lot, not a part of the public space). The public space is the “stuff” around the lots. So maybe you would have 4 community lots/venues and you would need to load between them, but all 4 share the same public space, which is a commercial area. And in that public space you’ll have…public space stuff…like BBQs, picnic tables, playground equipment, etc… (You can have those objects on lots too, they are not restricted to the public space)

 

The Sims 4 – New Twitter Tidbits by SimGuruGrant (07/07/14)

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SimGuruGrant

The Sims 4 – New Twitter Tidbits by SimGuruGraham (07/07/14)

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SimGuruGraham

My biggest in-game feature was the notification system; we revamped it extensively from what previous Sims games could do. Overall though my main responsibility was organizing the Change Review process, which is where we gather all the various ideas on how to improve the game and suss out what we have time to accomplish and what to spend that time on to make the game the best it can be.

 

Sure! The icons are much more interactive now… not only can you click them to move your camera to a Sim, but you can actually lock your camera on any Sim (or even an object) with them. The icons can also open various pieces of UI, so for example… if you got a notification saying that your Sim’s skill leveled up, you could click it as a shortcut to switch to that Sim and open their skill panel. Best of all, there’s now a notification wall that stores all of your messages as they come in. You can scroll through a history of your past 200 notifications… it’s great if you missed a message as it popped up, or if you haven’t played for a week and want to figure out what you were last doing when you played; all of the messages have a timestamp on them to help with that. You can view your notification wall anywhere throughout the game and it’s unique per save file. It’s a really robust system and a big improvement over past games; I’m quite proud of it!

 

Walking off a lot to the public space never incurs a load. The public space is always loaded and simulating. You can walk from a public space back onto your active lot as well. What you can’t do is walk from a public space onto another unloaded lot without loading. Also you don’t really travel to another world or another neighborhood – you always select a lot to travel to, and that lot may be in another world or neighborhood.

There are a variety of options for how Sims age, so if you don’t want a family you like to die off you can keep that from happening. If you want to ensure they continue over multiple generations though you’re going to have to take an active role in woohooing with them or even playing as them so that they’ll have kids. Sims 4 gives you greater control over the fates of all the families rather than just the one you’re currently playing.

You could have two Energized moodlets and one Inspired moodlet, and the sum total of the strength of those moodlets would determine your Sim’s current emotion. Let’s say each of those Energized moodlets were +5 Energized, and the Inspired moodlet was +20, your Sim would be feeling inspired because it’s their current strongest emotion. Anytime a moodlet gets added or removed it recalculates them to determine what emotion your Sim is in.

Yes – I don’t have a list of them around me though. We use different “cheats” (debug commands) to work on the game, and I rarely play in release builds.

Get a free iPhone 5 case by Pre-Ordering The Sims 4 Limited Edition (Italy)

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Media World Italy just announced that by Pre-Ordering The Sims 4 Limited Edition from their site, you get a special iPhone 5 Case!

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Click on the picture below to learn more about this offer (it’s in Italian, so you may need Google Translate). Please note that you’ll need to create an account in order to Pre-Order The Sims 4 from Media World.

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The Sims 4 – Screen of a Blue Sim

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Games Tribune Magazine has shown a screenshot of a Blue Sim in The Sims 4.

YouTuber and a Simmer, LosSimsdeAni, was kind enough to show the content of The Sims 4 Article including this Screen. The Video is in Spanish, but you can see some never before screens of TS4.

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Video Link

GamesTM: Maxis talks about the importance of community in The Sims 4

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What have been the major developments since the game’s announcement almost a year ago?

Franklin: [The fans] have had pretty deep exposure when we ran the Sims Camp last year. We had about 40 people that were exposed to Build Mode (that wasn’t at Gamescom) and the purpose was to get them deeply into it. They loved the features, even the little enhancements like spandrels. It’s those details that they get very excited about. So really, we’ve been finding out how Build Mode felt, what it’s like to place a room down. We’ve been refining that experience and spending our time on making sure it feels great.

Pearson: In addition to that, it has been opening up that vibrant neighbourhood we’ve been talking about and all those opportunities out there. We’ve been looking at all the potential out there and we’ve been getting a lot of positive feedback. Pushing that forward was definitely something we’ve spent a lot of time on since the announcement.

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The Sims 4 – SimGuruGraham explains Feature Cuts!

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SimGuruGraham took some time on Mod the Sims to explain why some of the biggest features from The Sims Franchise (such as Pools and Toddlers) were not implemented in The Sims 4 (for now).

Mod the Sims Member (IfICannotLove): Graham, can you explain why there was time to add the decoration transport things (such as the tram and the boat), along with a rocket and a cupcake machine, but couldn’t manage to fit in toddlers or pools over those things? Wouldn’t a life stage or a classic element take priority over those trivial things? I understand you said you don’t have the control to add or remove things, but was the reasoning behind any of this explained to you?
Now, I know Toddlers weren’t loved a lot, but I think there was a lot of potential in the Sims 4 for Toddlers; they could’ve been improved upon, but it comes off as the team just make a quick fix and removed them because of complaints about them rather than actually making something of them.

SimGuruGraham: You can’t weigh features by how much you want them in the game, you have to consider how many development resources it takes to create them. The tram? A couple of days from one of our FX guys and it’s finished… very low risk, very low complexity (using entirely existing tech), and adds a nice visual punch to the neighborhood. I can’t recall ever scoping against FX… they always have time to be adding more stuff. Our FX folks submitted their own long list of things they wanted to work on because there wasn’t enough for them to do. Now, you can’t take the FX team and ask them to add pools to the game. They don’t have the work skills to do it; neither do I. Pools, toddlers… they’re extremely complex features that require months of man hours of work across multiple disciplines and introduce significant risk. If we were to have added one of those to the game, there would have been two choices for us… cut many small features, or cut one other significantly large feature. And again, it isn’t equivalent – you can’t just cut a large feature and expect it to line up; you have to cut enough to get all the numbers for each discipline in the green, which means cutting extra to get to the point where the hardest hit discpline has enough time to do their necessary work for it. Now you’ve created free time for other disciplines who previously had work, but are left twiddling their thumbs… so you need to find work for them to do that only impacts the areas that you have time to spend in. If you look at one weird aspect of the game and wonder why it took priority over something that seemed important to you, it’s entirely possible it was something that the right people had time to work on without disrupting the busy people. Game development is a constant puzzle where you’re matching headcount and skill sets against features, schedule, and budget, and you’re trying to make everything fit just right with as few gaps as possible. Unfortunately time isn’t like money; you can’t go into debt on time and pay it back later.

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Happy 4th of July!

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We wish all residents of United States of America a happy independence day!

 

With that being said, check out R J Simulation‘s new video where he launches 1,000 fireworks in The Sims 3 for this occasion!

Video Link

The Sims 4 – 50×50 is the biggest lot size (so far)!

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SimGuruSarah confirmed that 50×50 is the biggest lot size you can plop/build on in The Sims 4!

The biggest lots are 50×50. The Sims 4 does not have 64×64 lot at this time.

 

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