SimGuruGraham
@pete_simpson Ah – yup, those are our clouds alright. They move around, look fluffy, cloud cover can change from day to day, etc.
— Graham Nardone (@SimGuruGraham) June 30, 2014
@Basically_Sims @SimGuruGrant @SimGuruLyndsay There are weddings, wedding arches, cakes, etc. — Graham Nardone (@SimGuruGraham) July 1, 2014
@ariesdelmilagro Time moves faster in-game than IRL. I believe it’s a bit slower than Sims 3; gives you more time to do things each day.
— Graham Nardone (@SimGuruGraham) July 1, 2014
My biggest in-game feature was the notification system; we revamped it extensively from what previous Sims games could do. Overall though my main responsibility was organizing the Change Review process, which is where we gather all the various ideas on how to improve the game and suss out what we have time to accomplish and what to spend that time on to make the game the best it can be.
@hrtarki Anything you could do down the street could also be done in a completely different world. No restrictions on where you go!
— Graham Nardone (@SimGuruGraham) July 1, 2014
@nc4dm Sure, by no means is everything known about the game yet. — Graham Nardone (@SimGuruGraham) July 1, 2014
@sentinelah7 You don’t set it, a Sim’s emotion naturally changes over the course of game play. You can influence it by what actions they do.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@LlamaSpears You’ll definitely see more familiar faces 🙂 — Graham Nardone (@SimGuruGraham) July 1, 2014
@ItsYukiMe It works just like Sims 3; you can’t have a child if you already have eight Sims.
— Graham Nardone (@SimGuruGraham) July 1, 2014
@Basically_Sims @generalelectric You can write love letters to other Sims via the PC; there is not a specific online dating feature though. — Graham Nardone (@SimGuruGraham) July 1, 2014
Sure! The icons are much more interactive now… not only can you click them to move your camera to a Sim, but you can actually lock your camera on any Sim (or even an object) with them. The icons can also open various pieces of UI, so for example… if you got a notification saying that your Sim’s skill leveled up, you could click it as a shortcut to switch to that Sim and open their skill panel. Best of all, there’s now a notification wall that stores all of your messages as they come in. You can scroll through a history of your past 200 notifications… it’s great if you missed a message as it popped up, or if you haven’t played for a week and want to figure out what you were last doing when you played; all of the messages have a timestamp on them to help with that. You can view your notification wall anywhere throughout the game and it’s unique per save file. It’s a really robust system and a big improvement over past games; I’m quite proud of it!
@DruTruBuilder Fire can pass through walls now, how about that? 🙂 Better plan those death traps a bit more carefully. — Graham Nardone (@SimGuruGraham) July 1, 2014
@frozenhispanic I couldn’t give you a definitive answer, but I would not expect that to happen.
— Graham Nardone (@SimGuruGraham) July 2, 2014
Walking off a lot to the public space never incurs a load. The public space is always loaded and simulating. You can walk from a public space back onto your active lot as well. What you can’t do is walk from a public space onto another unloaded lot without loading. Also you don’t really travel to another world or another neighborhood – you always select a lot to travel to, and that lot may be in another world or neighborhood.
There are a variety of options for how Sims age, so if you don’t want a family you like to die off you can keep that from happening. If you want to ensure they continue over multiple generations though you’re going to have to take an active role in woohooing with them or even playing as them so that they’ll have kids. Sims 4 gives you greater control over the fates of all the families rather than just the one you’re currently playing.
You could have two Energized moodlets and one Inspired moodlet, and the sum total of the strength of those moodlets would determine your Sim’s current emotion. Let’s say each of those Energized moodlets were +5 Energized, and the Inspired moodlet was +20, your Sim would be feeling inspired because it’s their current strongest emotion. Anytime a moodlet gets added or removed it recalculates them to determine what emotion your Sim is in.
@RawrSmileLaugh Yup, you can create custom content or use custom content created by others.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@crinrict If you want unplayed families to continue beyond their current generation you’ll need to try for a baby with them or play as them. — Graham Nardone (@SimGuruGraham) July 2, 2014
@Rudy8292 @crinrict Oh no, new households will move in as others die. It pulls from the townie families first; gives them a spot to live.
— Graham Nardone (@SimGuruGraham) July 2, 2014
@renssies @crinrict Yes, there’s a built in vsync option. — Graham Nardone (@SimGuruGraham) July 2, 2014
@wicked_jr89 You can set it so that only your current household ages. You have full management to add to/remove from/split households.
— Graham Nardone (@SimGuruGraham) July 3, 2014
Yes – I don’t have a list of them around me though. We use different “cheats” (debug commands) to work on the game, and I rarely play in release builds.
@L0uisCouture It’s the design tool, it lets you switch between the existing variants for any object you’ve already placed.
— Graham Nardone (@SimGuruGraham) July 4, 2014
@WatchDogAiden Your Sims won’t autonomously enter an unloaded lot – if you want them to go there you’ll need to tell them.
— Graham Nardone (@SimGuruGraham) July 4, 2014