InZOI Boss Reveals More PS5 News Coming This Friday: Feedback Roundup

Console players may not be waiting for an InZOI Playstation 5 release much longer! InZOI’s producer and director Kjun, well known for his weekly development diaries that explain to the community what to expect, what is being worked on currently, and to ask for feedback regarding the current and upcoming state of the game, has released another post going over multiple topics of interest. These include community feedback, the job system, building, vehicles & driving, bug fixes, stability, and things to look forward to in the future.

However, one of the biggest points of note is that This Friday, the InZOI development team will be releasing more info regarding InZOI’s Playstation 5 debut!

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Kjun’s Intro from 5/08/26 “Expanding on Foundations” Dev Diary

Kjun’s Post from 5/13/2026

Hello everyone.

It feels even more meaningful to be writing to you this week. Over the past few days, many of you shared feedback regarding feature additions, improvements, bug fixes, and the future direction of development. In particular, there has been a lot of excitement surrounding the PS5 version release and multiplayer functionality. We are currently organizing everything internally, and we will share the official PS5 schedule and details this Friday. We will also provide an update on multiplayer development progress in the near future.

At the moment, we are focusing heavily on PS5-exclusive features, improved controller usability, enhanced user convenience, and stronger mod support as important directions for development. We will provide the official schedule on Friday.

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Community Feedback & Suggestions

Gameplay & Interactions

This week, many of you shared ideas about gameplay improvements. There were strong requests for more autonomous and realistic character behavior, such as reporting crimes to the police, criminal activities, inviting friends over, and performing actions naturally during conversations.

There were also many suggestions regarding attraction and relationship systems, more unique personalities and behaviors, and stronger emotional expression.

We are currently improving Zois so they can react more naturally to the surrounding environment, the world itself, and other Zois.

We are also developing systems where nearby Zois naturally approach you through phone calls, dates, conversations, jealousy, and other relationship-driven interactions.

Many of you also hoped for expanded family interactions, such as children learning various skills like walking, swimming, and playing, as well as walking hand-in-hand with their parents. I think many players are looking forward to seeing Zois freely swimming, and we plan to show this during the summer.

The hand-holding feature is currently being worked on very hard by our internal programmers, and we are preparing to make it usable in more and more situations over time.

There were also suggestions for functional stores such as supermarkets, cafés, and restaurants, along with improvements to dining systems and the addition of buffet systems.

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Jobs & Career Systems

Many players proposed deeper gameplay expansions for various careers, including hair salons, bakeries, delivery services, scientific research, firefighters, modeling, mining industries, and more.

For hair salons in particular, players wanted dynamic systems that include hair washing, coloring, nail art, skincare services, customer reactions, reservation systems, and more detailed interactions.

Are you all enjoying the April job update so far? This time, we unfortunately did not have enough time to improve older jobs alongside the new content, but we will continue updating the many careers that you have consistently requested.

Honestly, we did not expect hair salons to receive this much attention and enthusiasm. We may not be able to prepare it quickly, but we definitely want to add many more interactions in the future. Please wait just a little longer.

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Building & Environment

There were requests for lighting automation, curtain and blind controls, door and window locking systems, indoor/outdoor lighting adjustments, and more physical environmental changes such as wind, falling leaves, and puddles. We will continue improving environmental physics effects in future updates.

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Vehicles & Transportation

Players also requested improvements allowing all family members to use vehicles, automatic parking systems, in-car music playback, radio features, and expanded transportation interactions.

We are currently improving vehicles, especially focusing on implementing U-turn functionality. Last year, until the very end before release, the lack of U-turns prevented continuous driving experiences and forced players to skip travel midway. This time, we want to properly solve that issue so players can choose whether they want to skip travel or continue driving naturally.

Currently, companions and family members can ride together, but driving functionality still has issues. We will work to normalize and improve this as quickly as possible.

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Bug Fixes & Stability

Many of you also reported various bugs. Issues related to eating, AI behavior, disappearing vehicles, and other technical problems were mentioned frequently. We understand the need for a more stable gameplay environment and stronger technical support.

At the moment, there are many stability issues caused by both bugs and mods, and we are considering reducing additional feature development temporarily in order to focus on stability improvements first. If you can wait just a little longer, we will make it happen.

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Future Development & Expectations

There were many requests for deeper personality and memory systems, more emotional and relationship depth, realistic daily life and social activities, and expanded careers and hobbies.

We are planning to develop a memory system including phobias, and for personality systems and baby traits, we are currently organizing autonomous behaviors and interactions. We are also planning to add various career-related content such as schools and school clubs.

Thank you once again for all your love and support for inZOI this week. We will continue striving to become a development team that always listens to you and searches for the right direction together with the community.

And please remember that we are also working hard to become a better development team that truly loves the game we are creating.

Thank you.

kjun


What features are you looking forward to seeing? If you’re a console player, will you be getting InZOI once it is available on Playstation 5? Make sure to follow the Sims Community, and we’ll keep you up to date with all the big things happening in the Life Simulation genre!

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nooboofeverhttps://nooboofever.tumblr.com/
I'm a life simulation and story game connoisseur, and it all started when I fell in love with the Sims and the Sims 2 almost twenty years ago! In my free time, I enjoy gaming, spending time with my partner and cats, going out with friends, and latching on to any hobby that sparks my interest (but usually not for long!). Dag dag!
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Michael

I think I probably will get it on ps5 as my PC is not powerful enough to run it but the thing is you might not be able to download CC for it

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