The Sims 4 Forever Friends Event Week 2 Is Here – Take A Look At Our Guide And Rewards Overview!
The Sims 4 Forever Friends Event Week 3 has just started! If you’re not up to date on week 1 and week 2, make sure to check out our previous guides to attaining the previous rewards. Players have until November 4th (subject to extension) to complete all quests and claim all the rewards before they are gone for good. Let’s take a look at how to complete week 3 of the Forever Friends event!
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‘Desperate Measures’ Quest Steps
The first quest of The Sims 4 Forever Friends Event Week 3 is called “Desperate Measures”. Last time we saw Iggy and his furry friend, the camera lens had broken, and Iggy is seeking answers.
Who better to ask than a trusted adult? Our first task is to ‘Ask an Adult for Help with the Broken Lens’. Click any adult Sim your child Sim knows and select ‘Ask For Help with the Broken lens’. The lens may be breaking because Iggy is growing older.
The last answer wasn’t satisfying enough for Iggy, so let’s read a Book about Magic Photo Lenses. Click on any bookshelf and click ‘Read ‘Magic Photo Lenses’. Any bookshelf will do, as this book is not a specific item.
(HINT: If you are lost on which interaction to select, look for the interaction with the Event Icon!)
Perhaps another kid can help us. Head over to the computer and select ‘ Chat in Kids Chatroom’. This interaction can be used to boost children’s Social skills, as well as raise their social needs.
It’s time to share our findings with our Stuffed Animal. That task marks the end of this very short quest. You can either head to the Event tab or continue with the next quest to earn even more points!
‘The Lens of Memories’ Quest Steps
The second quest of The Sims 4 Forever Friends Event Week 3 is ‘The Lens of Memories’. In this quest, our child Sim (Iggy in this case) will be sharing our tales of adventure with other Sims to keep the memories alive.
For our first set of tasks, we have to tell another Sim about watching TV, Playing Games, and our Adventures to Sylvan Glade. These are all activities we have done over the past two weeks of tasks in the Forever Friends Event. The responses indicate these adventures are shared experiences by most older Sims.
This week’s optional task was to Build a BlamCo Playground Piece from the new Adventure Awaits Expansion Pack. These optional tasks will net you a few extra points to spend on smaller rewards such as potions and books.
The optional task also came with an extra step to play on the playground!
Our final task is to tell our Stuffed Animal that we’ve shared the story of our adventures forever, as we are, after all, Forever Friends!
That concludes Week 3 of the Forever Friends Event! Make sure to check out the rewards below.
Week 3 Rewards
Make sure to stop by the Forever Friends Event tab in the top left in Live Mode to redeem your event points for this week’s rewards! There are 4 rewards up for grabs this week, as well as 2 mini rewards for your troubles. Take a look at this week’s rewards below!
Bright ‘N Bouncy Bunny Nightlight
This nightlight can be found under ‘the ‘Lighting’ > ‘Table Lamps’ in the Buy Catalogue. There are five swatches, each with its own colour star and facial expression. You may recognise this bunny, and that’s because it is the icon used for the Event tab!
Sulani Magnet
This week’s addition to the magnet board is the Sulani Magnet, which is represented by the Mua Pel’am volcano!
Trailblazer Hiking Boots
These new hiking boots are available for both masculine and feminine frames for Sims Teen and older. There are 8 swatches available.
Flex & Form Leggings
Just like the Trailblazer Hiking Boots, these leggings are available for Sims aged Teen and up; however, they are only available for feminine frames.
Small Rewards
Unlike the Nature’s Calling Event, the Forever Friends event seems to skimp on the small rewards, with only two being available this week. Comedy Vol. 1 can be used by Sims Teen and older to advance their comedy skill, and the Sleep Replacement potion can be used to instantly fill a Sims’ energy need!
That’s all for this week, but make sure to check back next Tuesday for a full walkthrough of the final week of the Forever Friends event!
What rewards are you most excited about unlocking? Let us know in the comments below, and stay tuned to Sims Community for all updates regarding Live Events in The Sims 4!
New The Sims Labs survey is collecting data about the future of The Sims 4. Possibly for a new Pack release.
The Sims Labs, an official name of a Maxis subdivision that collects information and playtest data for new Sims products is interested in new feedback regarding the future of The Sims 4. Specifically, how you play Rags to Riches and Legacy Gameplay. Including what would you like to see more of to support that type of gameplay and storyline opportunities.
The two new threads on The Sims Official Discord surfaced just minutes ago, asking in great detail for feedback on these two subjects. Here’s what they’ve shared and the details that they’re interested from the players:
The Sims 4 Legacy Play Feedback
We love seeing your legacy stories in Show Us Your Sims! We have some questions about how you take part in legacy play (playing any family more than one generation) and what would make your experiences better below:
Are you interested in stories around your Sims family’s past, heritage or ancestors?
Do you tell those stories yourself? Do you have written examples?
How do you create those backstories? And what would you need to more easily do this?
Which objects, Create A Sim, Build Buy, traits, etc. would you help to tell stories about your family’s past?
The Sims 4 Rags to Riches Feedback
Rags to Riches is a fun, community-made challenge Simmers love to take part in! We’re looking to understand how we could make that experience better for you through the following questions:
What do you enjoy most when playing the “rags to riches” community challenge? Why do you engage with it?
What were the most interesting stories you experienced within the rags to riches challenge?
What do you feel could be better in your “rags to riches” experience? (e.g. clearer guidance, in between milestones, rewards, …)
Which objects, Create A Sim, Build Buy, traits, etc. would you like to have to better tell the initial “rags” or later “riches” phase? Where do you feel it is lacking the most?
You can parttake in the official Discord discussion and send in your feedback in the dedicated Sims Labs channel. You’ll need to pick a Sims Labs user role on Discord before seeing the new feedback threads and sending in your input.
You can join the official EA Sims Discord group by clicking here!
This wouldn’t be the first time that EA and Maxis are conducting a user research for the future of The Sims 4 content. The Sims Labs feedback for The Sims 4 content was playtested first through The Sims 4 Animations survey where players could vote on which common animations should be improved.
A minor user research was conducted about The Sims 4 Autonomy weeks ago through Discord. However, it didn’t talk about things like new Items and Gameplay content like the latest one does. Which could imply about the upcoming Sims 4 Pack or Feature release focusing on Rags to Riches and / or Legacy content.
What are your thoughts on the latest Sims Labs player feedback? What did you share with The Sims Team on Discord? Let us know in the comments below and stay tuned for more Sims 4 News!
Coming soon, a MySims Apple Arcade version to be released in Fall 2025! The releases of MySims and MySims Kingdom in the MySims Cozy Bundle last fall (for Nintendo Switch) and this spring (for PC/Windows) brought back a wave of nostalgia for many players who enjoyed the games, or other MySims series games, on Nintendo Wiis and PC in the late 2000s and early 2010s. Read below for more information and background on the series!
Posted the morning of October 7th 2025 on all of The Sims social media accounts, The Sims team announced that MySims and MySims Kingdom will be receiving ports to mobile phones, specifically IOS devices, and will be available through Apple Arcade. Apple Arcade is Apple’s subscription service, allowing subscribers to download many exclusive games to play on their iPhones and Apple devices. Apple Arcade is currently $6.99 USD per month, or your local currency’s equivalent, and has 200+ games available for download.
What Is MySims?
MySims is a spin-off series of games; Inspired by the mainline franchise and originally created for the Nintendo Wii and Nintendo DS, the series is more quest-based than the original The Sims games of the time, and the style is incredibly different from the PC series and even other console versions, intending to appeal to a wider market.
MySims (2007)
MySims originally released for the Nintendo Wii and PC on September 18th, 2007, and received praise for being a widely enjoyed family-friendly game with an appealing cutesy visual style. There was also a version available through the Nintendo DS, although this was a different version of the game rather than a direct port.
MySims story follows a dilapidated town with residents packing up and leaving, led by Mayor Rosalyn P. Marshall, where a new resident (You!) arrives to fix things up, build businesses and homes, and rejuvenate the town to its former glory and bring back those who left.
MySims Kingdom (2008)
MySims Kingdom was released a year later October 28th 2008. Also receiving similar praise while expanding upon the original controls and gameplay aspects released just a year earlier, MySims Kingdom first showcased the expansive nature of the MySims universe, allowing developers to reuse characters and create new ones to reflect new stories and alternative universes.
In MySims Kingdom, you are the newly crowned Wandolier of a kingdom ruled by an old king named King Roland, given the task of helping the residents of the kingdom with their troubles and their construction issues. You use magic, essences, and scrolls to learn and build new furniture and buildings for residents to keep them happy, earn King Points, and unlock new areas!
Possible Future Ports and Re-Releases?
While there is currently no news of a port or re-release of any other titles, there is a good bit of material that would allow for new bundles! Other games not yet ported to newer editions of PC, the Nintendo Switch, or Apple Arcade include MySims Party, MySims Agents, and MySims SkyHeroes! These all feature new and refreshed characters, quests, storylines, and even gameplay mechanics individual to their game!
Coming to Apple Arcade November 6th, 2025!
The MySims Apple Arcade release is coming November 6th, 2025 to Apple Arcade. There is currently no announcement of an Android release, but we will update you if we see or hear more! The game itself is included with Apple Arcade, which is $6.99 per month for a single user but also includes options for multiple users under a shared family plan.
Is this something you’d consider getting Apple Arcade for, or do you already have it and plan to download MySims and MySims Kingdom? Do you hope for an Android release, or maybe a re-release of another MySims title? Make sure to comment down below your thoughts, and follow The Sims Community for new information regarding MySims and other The Sims titles!
What’s more relaxing than the perfect getaway? Cheating everything you want in life instead of putting in work. Below you’ll find all of The Sims 4 Adventure Awaits cheats you’ll need.
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How to Cheat
Accessing the cheat console is done differently depending on whether you’re playing the game on PC/Mac or console. No matter what you’re playing on, you’ll need to access the cheat console before using any of the Sims 4 Adventure Awaits cheats.
PC/Mac: CTRL + Shift + C Console: Press all four shoulder buttons together
The cheat console looks like above
Testing Cheats
Before you can use a lot of the Sims 4 Adventure Awaits cheats you first need to activate Testing Cheats. If a cheat isn’t working and you’re sure you typed it in properly, it’s most likely because you forgot to activate Testing Cheats mode first.
Keep in mind you can copy and paste the cheats right from this article instead of typing all of them in yourself in-game, which is really convenient as a lot of them are long, convoluted strings of text.
Cheat
Description
testingcheats [true/false or on/off]
Activates full access cheats
Sims 4 Adventure Awaits Cheats
Aspirations
There are two new aspirations in The Sims 4 Adventure Awaits, one for children and one for adults. No matter if you’re trying to complete The Cool Kid on the Block or Critter Hunter aspirations, the cheat is the same.
This isn’t one of the Sims 4 Adventure Awaits cheats either, this is actually a base game cheat and can be used to complete any aspiration in the game.
Cheat
Description
aspirations.complete_current_milestone
Completes current aspiration goal
(reenter cheat to complete further goals)
Career
The Sims 4 Adventure Awaits cheats allows you skip through career levels. Don’t want to wait for your Sim to disappear into the woods for several days before getting a few promotions? Skip them.
Cheat
Description
careers.add_career parkworker
Gives your Sim the park worker career
careers.promote parkworker
Promotes your Sim
Preferences
A few new preferences are added to the game thanks to the collection of new skills. The Sims 4 Adventure Awaits cheats include a way to add a like or dislike to a sim for each of these skills.
When using The Sims 4 Adventure Retreat cheats for skills, you’ll replace the X with a number based on what skill level you want your sim.
Cheat
Description
stats.set_skill_level skill_archery X
Archery Skill (1-5)
stats.set_skill_level diving X
Diving Skill (1-5)
stats.set_skill_level entomology X
Entomology Skill (1-5)
stats.set_skill_level major_papercraft X
Papercraft Skill (1-10)
Traits
The Sims 4 Adventure Awaits comes with a truly absurd amount of traits. Regular traits, aspiration reward traits, formative moment reward traits, getaway reward traits, it’s a lot. I’m no historian, but I think this is the most ever added with one pack, by a large margin. Thankfully the Sims 4 Adventure Awaits cheats list includes a cheat to add each one to a Sim.
A whopping 53 reward traits for the various formative moments you can accomplish.
These can all also be purchased for 100 aspiration points each in the reward store. Using the Sims 4 Adventure Awaits cheats may actually not be worth it for you as they’re all super cheap to purchase.
Note: Not all Formative Moment Reward Trait cheats have been discovered yet. Any brought forth from expansions and packs outside of Adventure Awaits and base game will be updated as they’re discovered.
With any huge expansion pack or base game update, everyone is aware that bugs tend to happen and are to be expected. It often takes some time for all the kinks in a release to be worked out, if all of them do get worked out. With the newest expansion pack release just a few days ago, the EA forums are full of players reporting a wide variety of the Sims 4 Adventure Awaits Bugs. From something as simple as mismatched swatches or forgotten items, up to completely broken features of the pack that are integral to the gameplay, these are the most common bugs currently under investigation by EA developers for The Sims 4 Adventure Awaits.
Modular curtain rods meant to allow players to adjust them to any windows or other areas they desire have become somewhat prevalent in recent additions to The Sims 4’s DLC roster, but what’s the point of a modular curtain without a curtain rod to connect the pieces?
Forum user @Kalliker reported this issue on release day.
“I have looked through all of Adventure Awaits buy mode and cannot find the curtain rod for the modular curtains included in the pack, like previous modular curtains have had in For Rent and Desert Deluxe. Please see the included image to better understand. The beam-like rod is missing? Maybe due to a tagging issue?
The curtain rods in For Rent and Desert Luxe are called The Hardly Suspicious Curtain Rod and Decidedly Neutral Curtain Mount.”
The variety of hair swatches allows your game to have more diversity and style variety, but is there a point if swatches duplicate or even look almost identical? Multiple users since release day have reported that the hairs yfHair_EP20DoubleDutchBraid_LightBrown (The teen through elder version) and cfHair_EP20DoubleDutchBraid_LightBrown (the child version) are duplicates of the same hairs in the light blond swatch.
“[AA] yfHair_EP20DoubleDutchBraid_LightBrown is blond Light brown hair on one of the new Hairstyles shows as Blonde”
I also found this bug within my own game while creating a family to test features. It seems this is an accidental duplicate that wasn’t caught prior to release, and is not influenced by Mods & CC. It also, as previously stated, appears with both the teen through elder, as well as the child version of the hair.
“The new adorable athletic skirt, cfBottom_EP20FlutterSkirt (specifically the child version, not the teen through elder version) has an… interesting visual effect when worn. A strange wrinkled shadow or texture appears, with a visible square outline underneath. This happens without CC and mods.”
When I give my child sim the new skirt from Adventure Awaits, it adds a strange texture to my sim’s legs.
Specifically mentioning that Fitness Retreats, the other primary advertised feature for the Sims 4 Adventure Awaits, one user has come across an issue that completely stops them from using Kids Camp getaways, stopping the events before they even begin.
“Hello! New here but I have been playing sims for years.
I downloaded Adventure Awaits yesterday and I have an issue with kids camps specifically.
Fitness retreats work fine, but as soon as my sim arrives at kids camp it comes up with the ‘your getaway is ending do you want to extend or go home’ pop up. If I press extend it just comes straight back up again. I have tried different set ups, locations, sims etc. I have repaired and restarted my game but it’s not working.
does anyone else have this issue? I play on a windows laptop and have no mods or cc.”
One user also believed to have found a pattern, since the bug is not consistently happening in every game. It seems that creating an entirely custom venue and adjusting its schedule to the Kids Camp preset custom getaway may not be sticking, but Camp Gibi Gibi, the camp included in the initial release of The Sims 4 Adventure Awaits, works as intended.
“I figured out a pattern, it seems to only happen when I create a getaway at a custom lot that already has a set schedule. If I plan a getaway at a lot without a premade schedule, the getaway works fine. So Camp Gibi Gibi works for example, but my custom lot that I downloaded off the gallery with a premade schedule does not work.”
While the Sims 4 is known for items fading when you get too close of them, leading to some interesting free camera shots, it isn’t typically intended for objects to fade improperly or while… very far away.
“The forest ranger tower has a rendering issue. At medium distance, the tower disappears completely, leaving parts of its structure and attached objects floating in midair. However, when viewed from farther away, the tower reappears and displays normally. This seems to be related to the tower’s LOD settings.
I first encountered this in my regular save (with mods), but to confirm, I tested again with a freshly generated The Sims 4 folder and a brand-new save without any mods or CC. The issue persisted.”
Frustration with NPCs doing everything but the job you hired them for is nothing new, but they typically still make attempts at doing their job, even if its done poorly., like a caterer for a wedding who only repetitively makes cakes. Some users have noticed that specifically when hiring Baristas for Custom Venues, and using the “Tend Coffee/Tea Bars and Counters” activity option, the baristas just… won’t do it. They will chat with those around them, sit down, etc., but not make a single drink.
“Create Custom Venue
Create a Barista Role – Only Activity: Tend Coffee / Tea Bars and Counters selected.
Add role to the schedule – Starting at 9 am (free time)
Create Visitor Role – Only Activities: Drink coffee and Drink tea selected.
Add Visitor Role to the schedule – Starting at 9 am (free time)
Barista only shows up if the main activity selected is: Tend Coffee / Tea Bars and Counters, but even then, they don’t tend the counter.
If the main activity is not selected, the barista role doesn’t show up.”
Baristas hired by clicking on the tea or coffee bar for §100 will act as normal, but not if they’re hired through the custom venues system, although the same user did comment that sims with the visitors role will interfere, causing interruptions and an inability to order food and drinks.
“Also, if you hire a Barista, visitors keep getting in the way, interfering with the barista’s work, which makes it impossible to order a drink or food.”
7. Attraction Preferences Causing Errors and Last Exceptions
Last Exception errors are the cornerstone of broken game features, from broken script mods to just simple issues in the games code causing it to throw these errors. One user noticed that when choosing Attraction Preferences while customizing the role menu, the game throws multiple Last Exception errors, causes UI glitches, and even resets the presets and roles for the Custom Venue.
The Custom Venues and Getaways systems seem to work well for the most part, however, whenever I choose the Attraction criteria for any of my roles, there seem to be some issues.
Sometimes after doing that, the UI on that section goes blank and I cannot choose more items for the criteria of the role.
Whenever I visit the lot, I get and LE that I attached to this post.
This also causes the presets and roles not to be saved.
This happens in completely new never never-modded saves, and I suspect is the cause for all the reports of presets not being saved.
The new Kayaking feature is a big part of Gibbi Point, with your sims being able to scamper off from most waterside areas and jump into any available Kayak and work on their skill, paddling around to their hearts content. A recently reported visual glitch seems to show the Kayaks filled to the brim with water.
A visual glitch, where when the kayak is placed in water, the inside of the kayak fills with water. It’s still functional, but decidedly looks weird…
Checked both with and without mods, and in an old and a new safe file, and problem persists throughout.
The lectures feature introduced with Businesses & Hobbies is a favorite of many people who play the pack, allowing highly skilled sims to pass their knowledge onto others and even make a buck off of it. However, when trying to create a getaway with lectures (Such as a fitness class lecture), sims cannot be assigned to hold them, but only to attend them. They also lack the ability to attend debates or speeches, meaning that sims performing those actions will be without an audience of any kind.
“How can Sims attend a lecture if no one is holding one? I would like a Sim I don’t control to hold lectures like they can in Business and Hobbies . . .
Something else I found was that there’s no “Watch Debate” or “Watch Speech” options. So Sims who’s role it is to debate or give a speech will be doing so to an empty room. “
Papercrafting, including papier-mâché and origami, is a large part of the activities included in The Sims 4 Adventure Awaits. A console player, EA Forum User @MyOnlySUNSHINE, found that the papercrafting item requires a chair, not just a surface that a sim can sit at to use it, meaning that Kotatsu tables cannot currently be used despite them having seats.
Papercrafting can be placed on the Kotatsu Table in Live Mode and BB Mode, but it’s unusable.
Click on Papercrafting >
Select “Craft Origami…” >
All Origami Papercraft options are greyed out and unavailable. Error Message, “Can’t sit, can’t craft. Get this poor Sim a chair!”
Click on Papercrafting >
Unable to Select “Craft Paper Mache…” Error Message, “Can’t sit, can’t craft. Get this poor Sim a chair!”
Have you found any bugs not yet reported on the EA bug report forums? Make sure to follow Sims Community as we update you on the status of The Sims 4 Adventure Awaits Bugs, and other bugs found in the game.
Also, make sure to report any bugs to the EA Forum! This allows devs to review these issues, find the source, and fix them for everyone.
It’s time to getaway to The Sims 4 Gibbi Point as Adventure Awaits your Sims! Take in vast beautiful scenery away from the busy 9-5 and take some time for yourself. Send your younger Sims to Camp, or getaway yourself and learn new skills, meet new Sims or challenge your self in a Survivor competition.
Regardless of how you want to spend your time, your next destination is Gibbi Point!
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Community Creators
As previously mentioned, several talented builders were able to help craft many of the builds you will see in and around the neighbourhoods in Gibbi Point. The creators who helped bring the Adventure Awaits expansion to life are:
If you love what they created for Gibbi Point in The Sims 4 Adventure Awaits expansion, be sure to check out their content!
The Sims 4 Gibbi Point, Adventure Awaits World Overview
It’s been many years since Gibbi Point experienced the Great Wave, a seismic event that swept through and helped carve out unique landmarks and created lush flora and fauna the likes of which many Sims had never expected to see! Once a part of a jellyfish processing industry, Jellyfish Junction more recently rebranded itself as an eccentric, artsy neighborhood with scenic harbor views. Crystal Valley has been transformed from a gold mining community into more subdued spot home to a large, feathered creature and the fabled Electric Lagoon. Wanderwood Wilds is a secluded, woodsy neighborhood where you can find Hothead Rock Geyser. The locals say it’s a real blast. A peculiar climate, Gibbi Point’s weather sees all seasons (even snow!); however, its many underground hot springs keep the waters tepid and inviting, allowing for swimming and water activities year-round.
Gibbi Point World Description – The Sims 4 Adventure Awaits
Now, let’s take a deeper dive into our three new Adventure Awaits neighbourhoods!
Wanderwood Wilds
“Life in Wanderwood Wilds sure is a blast – literally! Hothead Rock Geyser may be the main draw to the area, but there’s more in these woods than meets the eye. Sims can enjoy the great outdoors near campfires, kayak in open water, and fish to unwind. Visit the Old Firewatch Tower, prehaps to offer your gratitude to the one who keeps watch. Be sure to check in with the Butterfly Conservationist is you’re feeling a little fluttery.”
Wanderwood Wilds Festivals: Round The Fire Festival
Wanderwood Wilds is one of three neighbourhoods in the new The Sims 4 Gibbi Point world. It features 4 new lots including a Residential Lot which is home to one of the new pre-made families, a playground lot, a custom venue lot and a large unoccupied lot for players to build on.
Wanderwood Wilds Lots
Camp Gibbi Gibbi
Hothead Rock Hideaway
Wanderwood Wonder
Plumbird Park
Camp Gibbi Gibbi (by Gryphi)
Camp Gibbi Gibbi offers stunning lake views and a sturdy dock perfect for jumping into refreshing waters, creating unforgettable adventures in the heart of nature.
Coming in at $82,999, this 50×50 lot is perfect for those Summer Camp getaways! Featuring the Great Acoustics Lot Traits, why not take a trip to Camp Gibbi Gibbi for a well-earned break!
Hothead Rock Hideaway
This expansive lot offers breathtaking views of the historic Old Firewatch Tower. Surrounded by lush forests, it’s the perfect place for nature enthusiasts.
This 64×64 lot by deafult is an empty Residential lot that comes in at $13,995 and also has the Convival Lot Trait. This could really be the lot of dreams or the perfect Custom Venue instead!
Wanderwood Wonder (by Axiisims)
Situated near the enchanting Butterfly Ranger Station, this charming cottage exudes rustic elegance, surrounded by vibrant gardens and peaceful woodlands, providing an idyllic retreat for those seeking harmony with nature.
Coming in at $56,067 and featuring the Fast Internet Lot Trait is the Wanderwood Wonder. This 30×20 lot is home to the Chavez-Ralston Household and comes with four bedrooms and three bathrooms! Don’t let this Lot’s small size deceive you, as there’s plenty of room for all the family when you step through the door!
Plumbird Park (by Gryphi)
Swing your cares away while taking in a bird’s-eye view of Hothead Rock Geyser!
At a cost of $33,833 this 40×40 Playround, Plumbird Park is the hangout all the children are talking about. Featuring the Bracing Breezes Lot Trait, your Sims will love their time at the park!
Neighbourhood Gallery
Now, let’s take a stroll around some of the sights of the Wanderwood Wilds neighbourhood!
Ready to check out the next neighbourhood?
Crystal Valley
Once a bustling gold mining community, Crystal Valley earned its name after an unusual occurrence took place: overnight, the Scoop’s Gold Mine dried up only to be replaced by crystals! Now, you can visit and pan for crystals or stop by the Electric Lagoon for a neon jellyfish swim accompanied by a glowworm backdrop. Visitors may want to keep their eye out for a unique bird, too. Check out the Stop ‘n Know Center to learn more about this area.
Crystal Valley Festival: Sunrise, Sunset Festival
Crystal Valley is the second of the three neighbourhoods in the new The Sims 4 Gibbi Point world. It features 5 new lots including an empty lot to build on, the infamous Love Island-esque retreat Love Highland, the local lounge and two unoccupied residential lots.
Crystal Valley Lots
Prospector’s Paradise
Love Highland
Fearful Fish Lounge
Miner’s Manse
Crystal Cottage
Prospector’s Paradise
This empty 40×30 lot sits at the top of Crystal Valley and could be turned into the perfect community lot overlooking the neighbourhood, your Sims’ next dream home or a mystical custom getaway venue! You’ll also find that this lot comes with the Bracing Breezes lot trait, which is perfect for your more active and outdoor Sims and will only set you back $2,800!
Love Highland (by Jeyjeybink)
Love is in the air at this coveted Getaway lot. Meet someone new while kayaking nearby or while taking a dip in the hot tub. Opportunities for romance—and drama—abound!
Love Highland is home to the Addam Commune Household. Situated right on the water, this residential lot features plenty of Natural Light thanks to it’s Lot Trait. There’s plenty that can happen on this 50×50 lot and comes with a price tag of $154,154.
Fearful Fish Lounge (by Gryphi)
Sims love it, fish fear it—this lounge is an angler’s delight, much to the dismay of any finned creature at Gibbi Point. Stop by between catches!
The Fearful Fish Lounge is situated on a 20×20 lot in the centre of Crystal Valley. It’s a place that your Sims can unwind in with Great Acoustics after a long day or prepare them self for that adventure that awaits them in and around The Sims 4 Gibbi Point.
Miner’s Manse (by KiwiSimsKate)
Settle down in this cozy home with lovely valley views.
Miner’s Manse is a cosy and homey residential lot that your Sims can move into straight away. This lot features three bedrooms and two bathrooms across the 30×20 lot and will cost just $23,496 to purchase!
Crystal Cottage (by Axiisims)
This modern house in the historic mining town features sleek architectural design and a refreshing pool, seamlessly blending contemporary living with the area’s rich heritage.
The final unoccupied Residential lot in Crystal Valley is this stunning home, full of Natural Light, and comes in at $77,353. Featuring two bathrooms and bedrooms, this 30×20 lot has everything your Household needs!
Neighbourhood Gallery
Now, let’s take a stroll around some of the sights of the Crystal Valley neighbourhood!
Jellyfish Junction
Jellyfish Junction is known for its unique, artistic vibe, attracting not only creatives, but also kayakers and tourists eager to explore. Visit with Toshie, our Storyteller, to learn more about Gibbi Point Adventure Quests. Check out Fletcher’s Point and the Lonely Lighthouse, a previous Plumbird hotspot, named for arrow fletching. From Underlight Bay to the This Or That Shop, there’s something new to discover in Jellyfish Junction.
Jellyfish Junction Festivals: Fitness Fest & Glow and Flow Festival
Jellyfish Junction is the third and final of the three neighbourhoods in the new The Sims 4 Gibbi Point world. Featuring four exciting lots including a Vaction Rental and Custom Vene as well as a cute cottage and the Perry Household.
Jellyfish Junction Lots
Jellyfish Jubilee
Seabreeze Scenic
Fletcher’s Cottage
Revive and Thrive Retreat
Jellyfish Jubilee (by Daniellebuilds)
Situated in the heart of the bustling seaside neighborhood, this rental home offers vacationers modern comfort and easy access to local attractions and amenities, perfect for an enjoyable and convenient getaway.
This 40×30 Vacation Rental property situated right by the waters edge is the perfect location for any getaway! Featuring stunning views and the Convival lot trait what more could your Sims ask for?
Don’t want to rent? This lot would cost your Sims $75,615 to purchase!
Seabreeze Scenic (by Axiisims)
This lot is located close to the center of Jellyfish Junction, but not too-too close to all the action.
Home to the Perry Household, this Homey 40×30 lot is the perfect one for any family! Central to Jellyfish Junction, it’s in a prime location and could be yours for just $77,560!
Fletcher’s Cottage (by KiwiSimsKate)
This cozy starter home offers modern amenities and easy access to the bustling town square, ideal for those seeking a convenient coastal lifestyle.
A small but mighty home. Whether you are just arriving in Gibbi Point for the first time or looking to be closer to the coast this 30×20 two bedroom, one bathroom home, costing just $18,897 and featuring the Bracing Breezes lot trait is the perfect home for you!
Revive and Thrive Retreat (by KiwiSimsKate)
Overlooking the picturesque bay, Revive and Thrive Retreat provides a serene escape to recharge and rejuvenate, featuring state-of-the-art fitness facilities and tranquil views for a truly refreshing experience.
This 64×64 Custom Venue lot is the perfect escape from reality. With plenty of space to explore outside, Natural Light lot trait as well as an outdoor pool, and plenty of other activities, you won’t want to pass on the Revive and Thrive Retreat.
This lot, as it stands will set you back approximately $150,844 if you wish to buy it as seen.
Neighbourhood Gallery
Now, let’s take a final stroll around some of the sights of the Jellyfish Junction neighbourhood!
Must-Visit Locations in Adventure Awaits
Now that you’ve seen all the lots in Adventure Awaits, let’s jump in and discover some of the other locations your Sims can visit in The Sims 4 Gibbi Point!
Makin’ Paper
Makin’ Paper in Jellyfish Junction offers a selection of handcrafted paper goods for Sims to purchase. This includes a Fox, Succulents and the famous The Sims 4 Seagull!
This Oar That Shop
Also located in Jellyfish Junction is the This Oar That Shop. The one stop shop for all things watersport related including kayaks and canoes as well as a selection of freshly caught fish.
Stop ‘n Know Center
Looking for specific points of interest or maybe just wanting to know what’s on? Then stop by the Stop ‘n Know Center in Crystal Valley!
Electric Lagoon
Hidden away in Crystal Valley is the Electirc Lagoon. A mysterious place withing The Sims 4 Gibbi Point and Adventure Awaits but one that helps the neighbourhood live up to it’s name of Crystal Valley!
Gibbi Point Collector Shop
Also hidden away in Gibbi Point is Buddy Scoop’s Collectors Shop. Open daily from 10am-8pm, you’ll find a host of items that any collector would be happy to add to their collection! You can also play and trade for collectibles too!
Hothead Rock Geyser
Take a stroll and bask in the geyser’s glory!
The Old Firewatch Tower
While in Wanderwood Wilds, why not take a stroll to the Old Firewatch Tower? Send a note, call out to the ranger or even send up a gift while you’re there!
Mysterious Fossils
Throughout The Sims 4 Gibbi Point, you’ll spot the odd Fossil. What does it mean? Why is it there? Only one way to find out!
Well, that’s all for our world overview of the new Adventure Awaits The Sims 4 Gibbi Point world. There certainly is an abundance of new places to explore and live, as well as plenty of places to have the perfect custom getaway!
What are your favourite new lots from the expansion pack? Let us know in the comments section below, and happy Simming! Stay tuned to Sims Community for all the latest coverage on The Sims 4 Adventure Awaits!
Learn How To Set Up Custom Venues In The Sims 4 Adventure Awaits!
No longer are Simmers restrained by preset lot types. The Sims 4 Adventure Awaits Expansion Pack has just opened up a new world of possibilities in the form of Custom Venues! This brand-new lot type gives players the flexibility to design and define their own venues without being tied down by pre-existing requirements and schedules. Whether you want to create a bar exclusive for aliens or a water park for children, Custom Venues let you shape your community spaces exactly as you imagine them. In this guide, we will walk you through presets, setting up custom roles, creating schedules, and a few ideas for getting started.
Selvadorada Hotel by Lilsimsie
Table of Contents
How To Set Up A Custom Venue
Custom Venues can seem a bit confusing at first, as it’s unlike any lot type we have previously seen; however, players used to Clubs from Get Together or Small Business Venues from Businesses & Hobbies will be familiar with some of the features. Let’s take a look at setting up a Custom Venue!
First things first, change the lot type as you would with any other lot by choosing ‘Custom Venue’ from the drop-down. Then, to customise your roles and schedules, hit ‘Configure Schedule Preset’. This will bring up the Scheduler menu.
Once in the Scheduler menu, you can choose any of the 8 presets created by The Sims Team, or create your own. For this guide, we will be creating a new preset. Select ‘+ Create New’.
Here you will see two sections: ‘Roles’ and ‘Schedule’. The Roles section allows us to create up to 30 roles that can be assigned to tasks on the schedule. The Schedule section lets us plan out how our venue will operate in 3-hour time slots over 24 hours. Let’s start with the Roles section.
Select the ‘Custom Role’ to modify its attributes. From this new menu, we can choose a name, role criteria, and activities that this Sim should focus on. As I am creating a sci-fi-themed bar, I’m going to need a bartender. I have made sure that the selected Sim is a young adult, adult, or elder and is skilled in Mixology. You can select whether or not this criteria is required for flexibility.
You can also choose how many Sims undertake a role. This can be a maximum of 8 Sims. If you want to get around this, you can copy the role and add another 8 Sims. At the bottom of the menu, you can save the role as a preset for later use (Note: these do not carry across saves)
You can choose from the following categories for Role Criteria:
Age
Skill Level 2+
Gender
Romantic Orientation
Region
Trait
Occult
Career
Relationship Status
Celebrity Level
You can choose from one of the existing clothing categories (Everyday, Formal, Athletic, etc.) or a clothing style such as Boho, Polish, Preppy, and more. Styles can also be assigned a colour for the dress code. If you don’t want to worry about Sims spawning in randomly generated townie clothes (we know how that turns out), then you can create custom outfits in CAS for Children, or Teens and up. For my sci-fi themed bar, I have given my bartenders a look that fits the role.
Over in the Schedule tab, you can assign main behaviours, role behaviours, timings, schedule name, and add timeslots. You can also use the save icon in the top right to save your schedule as a preset. (Again, these do not carry across to other saves.) Up to 20 Sims can be present on the schedule. If you have multiple timeslots and there is a role assigned to every timeslot bar one, the Sim assigned to that role will leave the lot.
The main behaviour will not override the role behaviours; it will just set the tone for the timeslot. Behaviours come under a number of categories, which are listed in a section below.
Now it’s time to test your venue! Hope into Live mode and take your Sim there to make sure everything works correctly. If your Sim is travelling there as part of a Getaway, you will be able to assign new roles and customise it how you wish. If you make any schedule or role changes while your Sim is visiting the lot, then all Sims will leave and new Sims will arrive.
Role Activities
A variety of role activities can be assigned to roles either within the Roles tab or per timeslot in the Schedule. Take a look at the role activities below!
Food & Drink
All Things Grilled Cheese
Bake
Cook
Drink Bar Drinks
Drink Coffee
Drink Ranch Nectar
Drink Tea
Eat
Eat Popcorn
Grab Quick Snacks
Grill
Have Breakfast
Have Dinner
Have Lunch
Make Ranch Nectar
Make Smoothies
Make Treats
Mix Bar Brinks
Serve Meal
Tend Bar
Tend Coffee/Tea Bars and Counters
Music & Art
Acting Routines
Arts and Music
Cross Stitch
DJ
Dance
Do Comedy
Do Pottery
Get Tattooed
Knitting
Listen to Music
Music
Paint
Papercraft
Play an Instrument
Play Guitar
Play Piano
Play Pipe Organ
Play Violin
Practice Tattooing
Produce New Track
Sing
View Art
View Collectibles
Watch Live Entertainment
Hobbies
Attend Lectures
Build Robots
Cheerlead
Craft Apothecary Elixirs
Debate
Do Gemology
Do Research
Do Seances
Do Spa Activities
Do Yoga
Fabricate Objects
Flower Arranging
Go Skating
Lift Free Weights
Meditate
Mentor Fitness
Mentoring
Program
Read
Record Video
Rocket Science!
Use Bubble Blower
Use Cauldron
Use Microscope
Use Science Objects
Use Spinning Bike
Use Telescope
Watch Movies on TV
Woodwork
Work Out
Write
Fun & Games
Do Archery
Go Bowling
Go Skiing
Go Sledding
Go Snowboarding
Play Arcade Machine
Play Basketball
Play Cards
Play Chess
Play Darts
Play Don’t Wake The Llama
Play Foosball
Play Football Toss
Play Hopscotch
Play Horseshoes
Play Physical Games
Play Pub Games
Play Rock Paper Scissors
Play Simbles
Play Soccer
Play Table Games
Play Video Games
Play Who’s Up Party Games
Put Puzzles Together
Read Tarot Cards
Use Lawn Water Slide
Wear Costumes from Costume Trunk
Mischief & Mayhem
Cast Chaotic Spells
Cast Helpful Spells
Cast Spells
Cause Mischief and Mayhem
Drink Plasma
Hack
Possess Objects
Prank
Roar
Sabotage Objects
Swipe Objects
Use Alien Powers
Use Evil Ghost Mastery
Use Fairy Abilities
Use good Ghost Mastery
Use vampire Powers
Use Werewolf Abilities
Outdoor Activities
Bike
Build Natural Living Skill
Campfire
Care for Animals
Care for Livestock
Care for pets
Care for Ranch Animals
Collect Butterflies
Conservation Activities
Dive in the Ocean
Do Water Activities
Enjoy Water Slides
Enjoy the Outdoors
Fall Activities
Fish
Go Rock Climbing
Hangout by Fire
Horses Play and Learn
Jog Outdoors
Look For, Breed, or Release Axolotls
Look for Frogs
Moonbathing
Outdoor Recreation
Pets Play and Learn
Play in Park Fountains
Play with pets
Spring Activities
Stargazing
Summer Activities
Swim
Tend Garden
Tend and Harvest Garden
Use Diving Board
Use Hot Tub
Use Kayaks
Use Water Vehicles
Use the Jump Platform
Winter Activities
Social
Be Flirty
Be Friendly
Be Funny
Be Mean
Be Mischevious
Be Romantic
Care and Mentor Children
Care for Infants and Toddlers
Fight
Give Speech
Hug
Kiss
Mix and Mingle
Scare
Tell Jokes
Woohoo
Kid Activities
Battle with Voidcritters
Build Child Skills
Build Creative Skills
Build Mental Skills
Build Physical Skills
Build Social Skills
Do Homework
Perform Puppet Shows
Play in Closet
Play Marbles
Play on Playground Equipment
Play with Toys
Play with Infant & Toddler Toys
Use Activity Table
Use Science Table
Home Activities
Bathe and Shower
Browse the Web
Clean
Do Home Chores
Do Laundry
Fix Objects
Free Time
Self Care
Sleep
Stay Near Household Sims
Try on Outfits
Watch TV
Schedule Presets
To help out players who are looking for something pack-specific, such as a Fitness Retreat or Kids Camp, The Sims Team have added 8 presets to choose from. Check them out below:
Fitness Retreat
Roles:
Retreat Guest x 6
Retreat Leader x 1
Fitness Trainer x 2
Schedule:
12 am: Sleep
7 am: Workout
10 am: Have Breakfast
1 pm: Free Time
6 pm: Have Dinner
9 pm: Self Care
Outdoor Kids Camp
Roles:
Camper x 8
Camp Counselor x 2
Camp Director x 1
Schedule:
6 am: Have Breakfast
9 am: Build Physical Skill
1 pm: Do Water Activities
5 pm: Campfire
10 pm: Sleep
Romantic Competition
Roles:
Singles x 8
Romantic Host x 2
Schedule:
1 am: Sleep
8 am: Have Breakfast
11 am: Enjoy the Outdoors
5 pm: Have Dinner
8 pm: Mix and Mingle
Cooking Competition
Roles:
Amateur Chef x 8
Chef x 1
Mean Chef x 1
Staff x 2
Schedule:
7 am: Have Breakfast
10 am: Cook
4 pm: Serve Meal
8 pm: Self Care
11 pm: Sleep
Cozy Bed and Breakfast
Roles:
Guest x 6
Host x 1
Staff x 2
Schedule:
7 am: Have Breakfast
10 am: Free Time
5 pm: Have Dinner
8 pm: Free Time
11 pm: Sleep
Creativity Retreat
Roles:
Writer x 1
Artist x 8
Musician x 1
Staff x 2
Schedule:
7 am: Have Breakfast
10 am: Arts and Music
5 pm: Have Dinner
8 pm: Arts and Music
11 pm: Sleep
Senior Living Community
Roles:
Senior x 6
Visitor x 3
Staff x 2
Entertainer x 1
Schedule:
5 am: Have Breakfast
8 am: Work Out
11 am: Play Table Games
4 pm: Have Dinner
7 pm: Free Time
10 pm: Sleep
Sim Popularity Contest
Roles:
Sporty Sim x 3
Brainy Sim x 3
Friendly Sim x 3
Rebel Sim x 3
Popular Sim x 3
Schedule:
7 am: Have Breakfast
10 am: Free Time
1 pm: Enjoy the Outdoors
5 pm: Have Dinner
8 pm: Free Time
11 pm: Sleep
What kind of Custom Venue will you make? Let us know in the comments below, and check out the rest of our guides on The Sims 4 Adventure Awaits!
The Sims 4 papercraft skill introduced in the newly released Adventure Awaits expansion pack is one of four new skills and my personal favorite. There are tons of different items for sims to craft out of paper, so let’s take a detailed look at this new 10 level skill.
The Sims 4 Papercraft Skill Guide
Table of Contents
Skill Building Activities
To build The Sims 4 papercraft skill you’ll need to purchase the DIY Delight Papercrafting Kit for §20. This item is found under the “Creative” section of the “Activities and Skills” tab of Buy Mode.
Sims 4 Papercraft Skill Overview
Level
Rewards
1
Craft: Origami Butterflies, Paper Airplanes, and Papier-Mâché Funky Animals
2
Craft: Papier-Mâché Plants and Magical Origami Butterflies
More Colors: Origami butterflies, paper airplanes, and papier-mâché funky animals
3
Craft: Cootie Catchers
More Colors: Origami butterflies, paper airplanes, papier-mâché plants, and funky animals
More Colors: Papier-mâché plants and paper airplanes
5
Craft: Papier-Mâché (Better) Animals
More Colors: Origami frogs, friendship cards, and plumbird masks
6
Craft: Origami Llamas and Love Cards
More Colors: Origami frogs, (better) animals, friendship cards, and plumbird masks
7
Craft: Origami Cranes
More Colors: Origami llamas, love cards, and (better) animals
8
Craft: Origami Jellyfish and Celebration Cards
More Colors: Origami cranes and llamas
9
Craft: Consolation Cards and Wall-Mounted Papier-Mâché Animal Heads
More Colors: Origami cranes and jellyfish
10
Craft: Totally Realistic Papier-Mâché Critters
More Colors: Origami jellyfish and animal heads
Skill Level Perks and Rewards
Hold on to your notebooks because there is A LOT to make with The Sims 4 papercraft skill. This is a Level 10 skill so they certainly didn’t skimp out.
Level 1
One of the first pieces of origami your Sim will be able to make with the Sims 4 papercraft skill is the origami butterfly. The starting colors are white, black, and red with more unlocking as your Sim levels up. This is consistent across all of the origami pieces.
By clicking on the butterfly in your Sim’s inventory, you can choose to make it attach to the wall or sit on a shelf.
On the top right is the Magical Origami Butterfly of which you will need to finish the butterfly and moth collection before you can make.
Your Sim will also be able to make a paper airplane right from the start. Once crafted, your Sim is able to toss them around the room and watch them fly.
Your Sim’s first papier-mâché projects will be none other than the Funky Animals collection in all their glory.
Two other papercraft items your Sim can make are actually mistakes when trying to make something else. They’re still worth a call-out because you can still display them in their monstrous glory.
Level 2
For Sims who lack green thumbs, but have a surplus of creativity, papier-mâché plants are now a possibility. No watering necessary.
At level two of the Sims 4 papercraft skill you’ll also be able to craft Magical Origami Butterflies, but there’s a catch. In order to create this amazing critter you’ll need to first finish the butterfly and moth collection. It’s absolutely worth it because not only is the Magical Origami Butterfly gorgeous, it can also COME TO LIFE by placing it in a butterfly habitat.
Level 3
Fortunes foretold by the fold. You know them. You love them. It’s time to craft the always fabulous cootie catchers.
These fully functional items can be used to tell the fortunes of friends, family, and total strangers. It’s not just for looks either, the Sim will earn a moodlet based how the reading goes.
This is by far my favorite part of the Sims 4 papercraft skill. The nostalgia hit hard with this one.
Level 4
Nothing too special here, just some lovely frogs.
How cute are these friendship cards? Not only are they adorable, but they’re also functional!
By clicking on the card either in the world or in your Sim’s inventory, you can opt to write in them. Each card comes with a specific default message for that card’s style, which is a really nice touch. I love how well thought out the Sims 4 papercraft skill is.
Once your Sim levels up to four, you’re probably wondering what the “Peculiar Plumbird Papier-Mâché Mask” is in the pop-up.
I guarantee you aren’t ready for it.
I know I wasn’t.
When wearing the mask, your Sim will get a playful moodlet and default to using the creepy walk. It comes in 8 different colors and they’re all magnificent. Sadly it’s not an item that can be displayed.
Level 5
We had our funky animals and now it’s time for (better) animal papier-mâché. Better is certainly subjective in this case because I love the funky collection better in the Sims 4 papercraft skill. Sorry ’bout it.
Level 6
Llamas. Because of course there are llamas.
Weirdly, the only origami animal in the Sims 4 papercraft skill that lacks an option to hang it on the wall.
Love cards work just like the friendship cards in that each style has its own default message, but you can change it to anything you want before gifting it to another sim.
Level 7
Origami cranes are able to be placed on shelves or hung on the wall, but what I really would have loved was the ability to hang them from ceilings.
Level 8
The residents of Gibbi Point take much pride in their jellyfish, so of course you’ll be able to make them out of origami in the Sims 4 papercraft skill.
A celebration card for special occasions. Sadly, no variants as this is the only one you can make.
Level 9
When I first read “Wall-Mounted Animal Heads” I got sad, but upon making one and realizing it’s more a mask than anything I was happy. They’re incredibly cute. I only wish my Sims could wear them like the Plumbird mask.
Like the celebration card, the consolation card doesn’t have any variants, sadly.
Level 10
Not going to lie. The “Totally Realistic Papier-Mâché Critters” had me cackling. I respect the Sims Team so much for roasting themselves for their wild bird meshes that we’ve had in game for years and years.
None of the crafts in the Sims 4 papercraft skill is a better fit for level 10 than this.
Expect Long Weekends Away With The Park Worker Career in The Sims 4 Adventure Awaits!
The Sims 4 Adventure Awaits comes with a brand new (and very unique) career in the form of the Park Worker! Throughout this career, your Sim will supervise getaways, summer camps, and even Meleci National Park itself! Unlike other careers in The Sims 4, your Sims won’t be working regular shifts. Instead, they will spend Monday to Thursday building their skills and exploring new hobbies, and from Friday to Sunday, they will be away at their job. Don’t worry, however, while they’re at work, their needs will be managed so they won’t come home exhausted, stinking, and hungry. Let’s take a look at what it takes to climb the ranks of the Park Worker career!
Table of Contents
What You Need To Know About The Park Worker Career
The Park Worker career in The Sims 4 Adventure Awaits is ideal for Sims who love connecting with nature and giving back to the community. The career initially starts with 7 levels, beginning as a Cabin Cleaner, all the way up to an Event Coordinator. At the point of next promotion, you can choose either the ‘Park Counselor’ or ‘Park Ranger’ branch, each consisting of 3 levels. As previously mentioned, Sims in the Park Worker career will spend most of their week at home with plenty of time on their hands for pursuing new hobbies in Gibbi Point, or levelling up their skills in pursuit of the next promotion. Sims will go to work at 4 pm on Fridays and return home at midday on Sunday. Also, unlike previous careers, Sims aren’t paid by the hour. Instead, they are paid per shift, meaning there is a flat rate for the entire weekend worked.
Park Worker Career Levels
Promotions in the Park Worker Career will see Sims building their Handiness, Logic, Charisma, Fitness, and outdoor activity skills. These outdoor activity skills could include activities such as Archery, Kayaking, Gardening, Fitness and more!
Park Worker: Levels 1 – 7
Level
Description
Wage
Day/Time
1. Cabin Cleaner
Every great outdoor career starts with a little elbow grease! For (Sim Name), that means cleaning cabins, unclogging the toilet occasionally, dodging spiders, and pretending not to smell whatever that is.
§440/shift
4:00pm Fri – 12:00pm Sun
2. Event Helper
(Sim Name) may not be calling the shots just yet, but they are definitely picking up some useful tricks. Since helping with camp events, they have learned how to unfold a chair without pinching their fingers, how to stop a tug-of-war before it turns into a full-on mud fight, and identifying which lanterns are decorative but mildly explosive.
§704/shift
4:00pm Fri – 12:00pm Sun
3. Cabin Leader
Bunk beds? Checked. Missing socks? Located. Bear-proofing the trash bins? Sealed. (Sim Name) is now a Cabin Leader, and it’s everything they imagined. With campers looking up to them (sometimes literally, from the bottom bunk), (Sim Name) is the glue holding cabin life together!
§1408/shift
4:00pm Fri – 12:00pm Sun
4. Activity Instructor
(Sim Name) came here to lead archery, obstacle courses, and trust exercises under the open sky. Instead, they spend most of the day chasing runaway kayaks, dodging foam arrows, and reminding everyone for the fifth time that snack time is not a competitive sport. Still, if controlled mayhem counts as a team-building activity, (Sim Name) is absolutely crushing it.
§1936/shift
4:00pm Fri – 12:00pm Sun
5. Group Counselor
Group counseling sounds simple enough: guide the conversation, build trust, and help others open up. But not when there are clashing personalities, shifting alliances, and at least one Sim crying in the bathroom at any given moment. No pressure. It’s all fun and games until llama issues enter the chat.
§2420/shift
4:00pm Fri – 12:00pm Sun
6. Wilderness Safety Instructor
(Sim Name) feels a strong sense of duty keeping fellow Sims safe from nature’s less cuddly side. After all, someone has to stand between them and bears, poisonous plants, or whatever’s doing the howling after midnight. That same sense of duty is what keeps them calm when yet another overconfident hiker decides flip-flops are acceptable trail gear. It’s a noble role, really. Nature has its challenges…but Sims? They’re downright feral.
§4828/shift
4:00pm Thur – 12:00pm Sun
7. Event Coordinator
Camp events don’t run themselves but with (Sim Name) in charge, they almost look like they do. Between last-minute activity swaps and campers who never stay in line, they keep it all together with calm, charm, and a dangerously detailed clipboard.
§6052/shift
4:00pm Thur – 12:00pm Sun
Park Counselor Branch
While some manage the nature side of camp, Park Counselors manage the campers. Whether calming down a homesick Sim or leading activity classes for restless kids, this branch will ensure (Sim Name) becomes the one campers look up to!
Level
Description
Wage
Day/Time
8. Assistant Counselor
(Sim name) is stepping into a support role, helping lead group activities, manage camper dynamics, and keep the good vibes going. It’s not full responsibility yet, but it’s a clear step toward becoming a trusted leader at camp.
§8976/shift
4:00pm Thur – 12:00pm Sun
9. Camp Counselor
Forget just passing out glue sticks, (Sim Name) now leads with purpose. From meaningful campfire conversations to guiding group activities that bring Sims closer together, they have grown to become the emotional compass of the campground!
§10,472/shift
4:00pm Thur – 12:00pm Sun
10. Head Counselor
(Sim Name) has reached peak camp stardom! Campers quote them, counselors take notes, and even the most chaotic Sims seem to respect the authority. Rumor has it parents and corporate sponsors race to secure a spot on the waitlist months in advance. And honestly? Who could blame them?
§12,240/shift
4:00pm Thur – 12:00pm Sun
Park Ranger Branch
Does (Sim Name) keep it cool when things get wild and keep a wrench in their back pocket just in case? Then Park Ranger might be the perfect fit. With practical know-how, steady focus, and a deep respect for the woods, (Sim Name) is ready to take the lead when nature calls.
Level
Description
Wage
Day/Time
8. Assistant Park Ranger
(Sim name) is officially on patrol. Whether it’s clearing fallen branches, checking trail signs, or gently explaining to a tourist why wild animals don’t make great pets, they are keeping things in harmony. The uniform may still be a little stiff, but the ranger instincts are kicking in fast.
§7208/shift
4:00pm Thur – 12:00pm Sun
9. Ranger Survivalist
(Sim Name) doesn’t even flinch. Armed with wilderness know-how and a sharpened skillset, they are now the park’s go-to problem-solver when things get wild, literally. The work is tough, but those quiet moments under a sky full of stars, with the forest hushed and still, feel like nature belongs to them alone.
§9180/shift
4:00pm Thur – 12:00pm Sun
10. Chief Ranger
(Sim Name) is the final word on trail safety, wildlife weirdness, and which berries are snack-worthy or mildly cursed. They have finally made it to the top of Miceli Park and do it all with steady hands, a legendary field log, and boots that never seem to get muddy. Chief Ranger isn’t just a title, it’s a legend, and the whole park knows it.
§11,220/shift
4:00pm Thur – 12:00pm Sun
Career Rewards
As with every other career in The Sims 4, the Park Worker Career has its own set of unique rewards that your Sims can unlock through progression up the career ladder. Take a look at them below!
“A Helping Hand” Paper Mache
Unlocked at Level 10 of the Park Counselor branch
Ranger’s Esteem Archery Target
Unlocked at Level 10 of the Park Ranger branch
Daily Tasks And Promotions
Just like every career in The Sims 4, the Park Worker Career gives your Sim a set of Promotion Tasks and Daily Tasks. Despite being called a “Daily Task”, it isn’t actually daily in this career as your Sims are only working at the weekends. This career will mostly focus on Handiness, Logic, Charsima, Fitness, and a variety of skills that are built doing outdoor activities. As your Sim has Monday to Thursday free, there is plenty of time to increase these skills.
Living in Gibbi Point has its benefits. You have access to large open water spaces to practice the kayaking skills, an abundance of archery targets dotted around the world, and the wild woods to hunt for butterflies. Gibbi Point also has several festivals that your Sim can check out during the week that focus on a number of activities, such as fitness events and archery competitions.
Choosing your Sim as a Camp Counselor or Camp Director at Camp Gibbi Gibbi can add some immersion to this career, as well as an opportunity to both improve your Sim’s skills and mentor those who may need some help.
Sims in the Park Worker career also have the opportunity to ‘Research Sim Nature’ and ‘Study Park Lore’, allowing them to learn more about the national park and the locals of Gibbi Point.
What are your thoughts on the Park Worker Career? Let us know in the comments below, and stay tuned to Sims Community for all the latest on The Sims 4 Adventure Awaits!
Peek at the new Assets for The Sims 4 Adventure Awaits CAS!
The newest expansion pack, The Sims 4 Adventure Awaits, has finally arrived! It has a whopping 157 assets in Create-A-Sim to customize your sims getaway wardrobes before they head off to Gibbi Point for summer camp, fitness retreats, and everything in between!
Table of Contents
The Sims 4 Adventure Awaits CAS Overview
Author’s Note: Some items may seem to appear more than once as the meshes come with variations to allow for different ages, style preferences, frames, etc. Similarly to other packs, this largely caters towards adults and children, with the youngest sims like toddlers and infants getting a few pieces.
Hairs will be shown with multiple swatches to show the texture quality on each item. Longer hairs or items with detailed backs will have multiple images. Clothing and accessory items will only be shown with their standard swatch.
Lastly, some items are unlockable through gameplay. To show them in the Sims 4 Adventure Awaits CAS, you can play through the game or use the cheat (with “testingcheats” true on) “cas.unlockbytag EP20” to unlock all items. The cheat will need to be reapplied when switching between sims, age groups, etc.
Hairs & Facial Hair (33)
The Sims 4 Adventure Awaits CAS and its hairs can be described simply as low-maintenance and perfect for a hike or hot summer day on the coast. The hair styles mostly consist of simple updos or protective styles, with most being available for multiple age groups and frames!
Hats (12)
Bird masks and cowboy hats are sprinkled in between simpler caps and baseball hats, creating a wide variety of style choices to protect your sims heads! All the hats come in adult and children’s sizes.
Accessories (20)
The accessories category mostly consists of a few socks, athletic braces and globes, jewelry, and some cute little bracelet stacks!
DISCLAIMER: Below is the Toasty Tootsie Socks from the Pre-Order bundle for The Sims 4 Adventure Awaits. Pre-order by November 13th, 2025 for these socks.
Tops (39)
Outside of the graphic t-shirts that scream summer camp, the tops fall back on the resurgence of vintage styles found in recent packs and recent real world fashion trends, with a lot of crewnecks, vests, bright and vibrant colors, and funky patterns and color blocking.
Bottoms (25)
The bottoms category caters heavily to the fitness side of this pack, with most items being loose and flowy, or stretchy and skin tight, (hypothetically) allowing for a full range of movement for the many activities that await within The Sims 4 Adventure Awaits!
Full Body (21)
The full body outfits do get a little funky when you include the imaginary friend costumes also found within the category, but this section mostly includes beachwear, outfits perfect for a hike or curling up next to the fire, and flowy summer dresses.
Shoes (7)
Shoes built for long hikes and rigorous activities are the star of this category, including a few sandals for the beach bums of Gibbi Point!
The Sims 4 Adventure Awaits is out now for $39.99 USD or your equivalent currency! It is available on the EA App (PC/Mac), Steam (PC/Mac), Epic Games (PC), the Microsoft Store (Xbox), and the Playstation Store (PS4/PS5).
What are your thoughts on The Sims 4 Adventure Awaits CAS items? Any favorites, or least favorites? Sound off below, and be sure to follow The Sims Community while we deep dive into the contents of The Sims 4 Adventure Awaits and find all it has to offer!
Take A Look At All The New Build/Buy Items With The Sims 4 Adventure Awaits Expansion Pack!
The Sims 4 Adventure Awaitsis here, and with it comes over 190 new Build-Buy items to build your Sims a perfect woodland getaway. Check out our showcase of every single item available in the Build-Buy catalogue, plus Debug and Live Edit objects!
Table of Contents
Build Mode
Doors
Windows
Floors
Wall Patterns
Fences
Gates
Columns
Spandrels
Stairs
Stair Railings
Foundations
Platform Trims
Roof Patterns
Roof Trims
Roof Sculptures
Wall Sculptures
Outdoor Plants
Pond Effects
Pool Objects
Buy Mode
Activities & Skills
Active
Creative
Outdoor Activities
Recreation
Appliances
Kitchen Appliances
Refrigerators
Comfort
Beds
Dining Chairs
Living Chairs
Love Seats
Sofas
Misc
Decorations
Clutter
Fireplaces
Indoor Plants
Mirrors
Paintings & Posters
Rugs
Sculptures
Wall Decorations
Window Coverings
Misc
Electronics
Televisions
Misc
Kids
Toys
Lights
Ceiling Lamps
Floor Lamps
Table Lamps
Wall Lights
Outdoor Lights
Plumbing
Showers
Sinks
Toilets
Tubs
Dressers
Storage
Surfaces
Accent Tables
Coffee Tables
Desks
Dining Tables
Displays
Misc
Transportation
Styled Rooms
Debug
Books
Collectibles
Papercraft
Smoothies
Misc
Live Edit
The Sims 4 Adventure Awaits – Build/Buy Style
The build style of The Sims 4 Adventure Awaits boils down to two concepts: rustic cabins with mesh doors and canopy-draped windows, and modern, sleek styles perfect for a high-end getaway destination. A major selling point of this pack is its expansive collection of gameplay objects, some of which have been requested since the Base Game’s launch in 2014.
What are your favourite new pieces available in the Build/Buy Catalogue? Let us know in the comments below, and stay tuned to Sims Community as we cover the latest Expansion Pack!
You can download the latest Sims 4 Update by checking for a Patch through the EA App, Steam or Epic Games launcher for Desktop. If you have Automatic Updates enabled the update will automatically download through your client program. In case your EA App is not working properly ensure you’ve cleared your app cache!
If you play The Sims 4 on Xbox Series X / S and Playstation 4 and 5 you can request a new update by checking for updates under The Sims 4 game in the Main Menu. If you’ve enabled automatic updates the Patch should download right away.
We’ve released a small patch to resolve the community reported issues of water damaged Plopsy listings & a tuning change to lower the required items for playground venues from 6 to 4. Thanks for your ongoing feedback.
What’s your experience with downloading and installing the latest Sims 4 Update? Join the comments below and stay tuned for more Sims News and Updates!
Get introduced to one of the main features coming in The Sims 4 Adventure Awaits!
The Sims Team has released a new Sims 4 Adventure Awaits blog. Diving deeper into creating your own Custom Venues and Getaways in the game.
In the official blog release, you’ll get to learn more about the customization options of Custom Venue activities, assigning roles, locations and much more!
Check it all out in the official guide release down below:
The Sims 4 Adventure Awaits Blog: Custom Venues and Getaways
Table of Contents
Introducing Getaways
Hi, I’m Soo, Feature Producer on The Sims 4 Adventure Awaits Expansion Pack, we’re here to give you an insider look into two exciting new features coming in this expansion: Getaways and Custom Venues! One of the things I love most about The Sims is how every new feature inspires fresh opportunities for players to tell their own stories. With Getaways, our team set out to deepen storytelling while staying true to what makes The Sims fun–freedom, creativity, and a little challenge and chaos.
Hi, I’m Nikhil, Lead Designer of Getaways and Custom Venues. I’ve always admired games that give players powerful creative tools. With Adventure Awaits and the Getaway system, we’re bringing new levels of customization to multi-day experiences in The Sims. Our team is incredibly excited to empower you with features like Schedules, Roles, Activities, and Rules to shape your Getaway–and we can’t wait to see the inventive twists you’ll create!
So let’s dive in together!
What is a Getaway?
A Getaway can be many different things in The Sims 4. It can be, quite literally, a way for your Sims to get away from everyday life and stay with other Sims in a new location, with a schedule of activities that guides what they do. Getaways can be camps that orient Sims around developing skills together, or retreats where Sims focus on their relationships or creative pursuits. But Getaways can also be a weekend away at Grandma’s house, or even a weekly workout class. You can decide your home is the perfect base for a Getaway and have an entourage of Sims stay at your residence.
What is a Custom Venue?
A Custom Venue is a new type of Lot that goes beyond standard Venues (i.e. Museums) by letting players design the experience. The Venue builder allows you to set rules and assign roles to Sims–and, yes you can enjoy Custom Venues without the Getaway System if you’d rather focus on world building. Not a builder but still want new Custom Venues? Check out the Gallery for inspiration!
What Kind of Getaway Should I Make?
When planning a real adventure, you might ask yourself:
Where do I want to go?
Who do I want to go with?
What activities will we do there?
When should it happen?
And most important for yourself: why are we going there?
You might know some of the answers to these questions, and as you answer one question, the other answers may become more clear. We wanted Getaways to begin with whichever of these questions inspires you. Start with an idea—a place, a goal, or even just a vibe—and then shape the rest of the experience from there. This is your simulation within a simulation!
A Player’s Story: Bonfire at the Beach
Let’s take a look at how Getaway’s provide choices to help you create your “who, what, when, and where” in game. As for the why—that is discovering what motivates you to take on something different for your Sims, create your own storyline, and perhaps even bend a few rules or embrace new challenges.
“Wheredo I want to go?”
I want to go to the beach.
“Whodo I want to go with?”
I want to go with my friends, but I want to meet new people too.
“Whenare we going?”
I want this to last at least 4 days. But who knows? Maybe I’ll extend it again and again…
“Whatare we going to do there?”
I don’t just want to party or lay around, I want to get in shape by swimming and diving, maybe even get out of bed early and do some sunrise yoga.
And I want there to be a beachside bonfire with some dancing and maybe even a musician.
“What’s this Getaway called?”
We’ll call it Bonfire at the Beach!
“Whyare my Sims going here?”
We just want a relaxing beach vacation with friends where we can do a little bit of everything, from making new friends to building new skills to kicking back and just taking in the view.
Small Changes Transform the Getaway
As this Getaway unfolds, imagine if we answer these questions a little differently:
What if this Beach Retreat is for Sims to get in great shape and compete to see who’s the most fit Sim? What if we change the competition to be about finding love?
What if the next round of the Beach Getaway is about couples who are returning here to work on their strained relationships – or give up and find new romantic options?
What if we removed the staff and trainers and supporting Sims, and beach visitors had to fish, cook, clean, and support themselves from the natural environment around them?
What if you purchase this lot, and earn money by letting visitors stay here and enjoy a luxury villa experience?
With Getaways, you can take the same idea and evolve it into something entirely different.
The Building Blocks of Getaways
When you create a Getaway, you’ll use 5 core building blocks that each work together: Roles, Schedules, Locations, Activities, and Rules.
Schedules, Roles and Activities are your strongest tools as a Getaway creator. The Lot you set up (including a Custom Venue that has its own behavior you can define) gives you control over a place, so you can make anything from a rustic survival camp to a lavish mansion. And Getaway Rules let you add elements of competition, challenge, special layers of gameplay that “remix” your Sims experience.
Roles – The Who
Roles are all about the who of your Getaway. Each role contains 3 important parts: Sim Criteria, RoleActivities, and Outfits.
Sim Criteria
When you decide on what kinds of Sims you want in a Role, you can choose what kind of Sims you want through Sim Criteria, as well as choose the specific Sims you want to be included in that role. When you use Sim Criteria, you are choosing what Traits, Skills, Relationship Status, and other gameplay and personality factors you want Sims in this role to have. Sim Criteria also gives you the choice of whether you want to require Sims to fit that criteria, or whether you wish for that criteria to be more of a preference.
When you don’t have specific Sims in mind, by setting the “Total Sim Count” to whatever number of Sims you desire, the Getaway will find the right Sims that match your criteria and bring them in for you.
Role Activities
Setting a Role’s default Activities allows you to decide what a role generally cares about doing, so when you add this role into your Getaway’s schedule, the Role already focuses Sims on behavior that’s important to them. This makes it easy to start shaping your plans right away. However, Roles are not limited to their Role Activities – when you make a Schedule, you’ll have the ability to give Roles different Activities during specific Time Slots. For example, you could have a Fitness Instructor (Role) who has the default activity of Mentoring Fitness, but you can still have this role leading spin class in the morning and hosting a dance party at night.
Outfits
Lastly, you can set default outfits for your Roles! You can go in depth and style each of their outfit categories, or keep it simple and pick a Style, a Color, or an Outfit Category that represents what this Role is all about. Each Time Slot will also let you swap outfits too, so when you are choosing your Role Outfits, think about what this Sim generally likes to wear.
Schedules – The When
Now, Schedules are the “managers” of your Getaway. They decide what happens, when it happens, and who is involved. Time Slots allow you to create periods of time and decide what Sims care about doing within those hours. You can create many time slots or even stick to just one time slot and you can arrange the hours in the day as you wish – which allows you to create Schedules that can feel simple and laidback, or busy and packed.
Each Time Slot can have its own Activity, Roles, Outfits – allowing you to create different combinations of Sim behavior throughout the day. Your Getaway can be a relaxing fishing retreat in the morning and turn into a flirty dance party by the evening.
And remember, you don’t have to plan everything out perfectly (or at all) when you get started. Schedules are flexible and nothing is “locked in”.
You can make changes before the Getaway begins, or even switch things up while it is happening. Change up Activities, bring more Sims, or just clear out a time slot and give your Sims a little free time. It is entirely your choice whether the schedule becomes a detailed itinerary or something a little bit more spontaneous.
Activities – The What
Sims Care About Doing Activities
Activities are the experiences that bring the schedule to life. Think of them as strong suggestions that your Sims care about doing, but not absolute rules they must follow – Sims will try to do interactions that relate to an Activity, but if they can’t or if they have more pressing wants or needs, they might choose to do something else. Maybe the plan calls for a group hike, but if you stayed up too late the night before, you might decide a long nap is the better option.
Activities are one powerful layer that influences how Sims at a Getaway behave, but Sims at a Getaway will respond to possibilities and objects they have on their lot, the things they see in the world around them, and the moods, wants, needs, and relationship influences that they experience at the Getaway.
Multiple Activities
When you give Sims multiple Role Activities as well as a Time Slot Activity – Sims try to make the best decision possible, beginning with their Role Activities that will generally take priority. As you add multiple Role Activities within the same time slot, Sims will try to find clever ways to do two things at the same time – but if multiple Role Activities can’t be done at the same time (ie, Play Video Games and Go Fishing), Sims make a choice which is influenced by their motives and dozens of other factors that make up Sim autonomy.
Activities Grow with Packs You Own
The list of activities with Getaways is already full of options, but if you happen to own other packs, Activities from those other packs will also appear, letting you take full advantage of the content you already have. That could mean yoga with Spa Day, horseback riding with Horse Ranch, snowboarding from Snowy Escape, or scuba diving in Island Living. There are also individual Activities available with Adventure Awaits, like “Water Activities” or “Cause Mischief and Mayhem”, which grow based on which packs you own.
Earning Rewards from a Getaway
Activities, simply put, are what your Getaway is all about. Whether you choose one activity or several, these Activities shape how your Sims experience the Getaway, from how they spend their time to the lasting impact once the Getaway ends! Sims don’t have to do every Activity or follow a schedule rigidly to earn impactful Rewards from their Getaway – whatever your Sim tends to do more often, whether it’s cooking and crafting, or outdoor exploration, or socializing and making new friends – that will determine what Rewards your Sims earn when the Getaway is done.
Locations – The Where
Every great Getaway starts with the right location, and now you have more choice than ever. With the new lot type filter, you can browse and select from a wide variety of lots. Most venue types are available to choose from, like bars, gyms and lounges, and even other Sims’ residential homes!
Ever dreamed of hosting a black-tie piano recital at the Goths’ mansion? Now you can! (Though your Sims will have to pay for the cost of using their home). With such an expansive list of locations to choose from, the possibilities are nearly endless.
You can even host a Getaway at your own home. Doing so earns you Simoleons (and maybe even a few tips) from your guests, turning your residence into both a destination and a source of profit. Hosting more Sims on your lot and increasing your residence’s lot value will allow your Getaway to earn progressively more Simoleons per day!
Rules – The Why
Getaway Rules allow you to “remix” your Getaways with additional gameplay that could involve challenges, eliminations, gameplay boosts, and other elements that modify Sims’ experiences. Rules can be combined – you can choose up to 5 Rules and you can choose which Roles in your Getaway these Rules apply to. This gives you control to set up groups of Sims who are contestants up for elimination, or judges whose relationships will dictate the fate of others. As you find different combinations of Rules to apply, you can create your own versions of survival camps, reality TV drama, romantic retreats, focused goal-based camps around learning skills or boosting productivity. Rules give you one more way to bend the simulation to suit your story.
Taking It to the Next Level
Once you have the basics down, Getaways can grow beyond the expected answers. You can make Getaways that don’t really sound at all like Getaways – but, they use the core components of a Lot to stay in, a Sim or group of Sims to participate in the Getaway, and a Schedule that defines what your Getaway is all about.
You can set them as recurring events so they slip right into your Sims’ weekly routine, choosing both the duration and the days they repeat! Maybe it’s a Weekend Boarding Camp for your kids, or maybe it’s a Friday Night Retreat the adults can’t wait for.
Rules are where things really heat up, letting you layer on custom challenges or even eliminations, where each day the Sim with the lowest skill or progress has to pack up and head home. Suddenly your relaxing vacation could feel more like survival camp, a cutthroat competition. And yes, our personal favorite is Love Highland, but you can always put your own spin on it!
When you’re ready to share, you can build a Custom Venue, attach your schedule preset, and upload it to the Gallery for everyone to enjoy, or even grab someone else’s creation to shake up your own saves. Over time, we hope these Getaways will grow into The Sims 4’s larger ecosystem, turning Getaways into stories that are as wild, heartfelt, or hilariously messy as your imagination allows.
Playing Getaways YOUR Way
Start with Your Favorite Areas of The Sims
Making a complex Getaway completely from scratch involves digging into several areas of the game – and every Sims player has areas of the game they love to tinker with, as well as areas of the game they put less attention into. We encourage you to pour your effort and creativity into the Building Blocks that appeal to you, and make use of our Premade Schedules and Roles, Builds from the gallery or in world, and Sims you already care about to get a strong foundation going in the areas you don’t feel like digging into right away.
Dive Into the Details that Interest You
If you love to build, create the Custom Venue of your dreams, pour your eye for detail and construction into the lot – and then complete that venue with a simpler schedule filled with premade roles.
If you love to tell romantic and dramatic stories between Sims – start out with a great Getaway lot for romance – the Addams Residence, which has private areas to woo Sims and little details like mirrors and flowers to boost your romantic success. And pour your heart into the Roles, Schedule and Rules, thinking through the details of which Sims need to be there, how they should behave, and how jealousy and past history might come into play.
If you like to achieve as much as possible, with a sense of efficiency and creativity to power your Sims to great heights… think carefully about how you can economize the Getaway’s cost (or perhaps, host it on your lot), making clever decisions around whether to have the highest quality objects. Design a legion of helping Sims – staff to clean, chefs to make meals, skillful Sims to mentor. Add the Rules to boost your Sims success.
You certainly can do it all if you want to – but it’s not a requirement of making a great Getaway. As you begin to plan out your Getaway and you consider all of the many options for what your Getaway can be, start by asking yourself not only “what are my Sims doing here?” but also, “what kind of player am I?” What do I enjoy tinkering with and experimenting with the most? Getaways are not a feature we designed for you to play any one specific type of way – we’re excited to see you look inwards and ask, what kind of adventure awaits me?
What are your opinions on the brand new The Sims 4 Adventure Awaits features and possibilities you can do with Custom Venues and Getaways? Join the discussion down below and stay tuned for more extensive guides on this Expansion Pack!
Frequently asked questions about the EA buyout have surfaced online.
We’re getting a bit more clarification about the recent EA buyout from the official EA FAQ thread shared internally to its employees.
In case you missed out on the news, Electronic Arts announced on Monday that they’ll be going from a public company to a private invested one. After receiving a $55 billion dollar investment from private investment firms like Saudi Arabia’s PIF, Jared Kushner’s Affinity Partners and Silver Lake.
A new Frequently Asked Questions thread, shared internally to its employees, has been shared by gaming journalist Stephen Totilo. The thread sheds some light about the future of internal structuring, including answered questions about layoffs, changes in internal culture and values and more.
It’s worth noting that this thread could be painted with more optimism for PR value. Insider Gaming reports that employees at Bioware are already expecting the worst, with some already preparing their portfolios in case the entire studio gets the cut.
We’ve gathered all the important information from the internal Frequently Asked Questions thready by EA down below. Check it out:
Why did the Board accept this offer to take EA private? What is their responsibility to stockholders?
EA is a public company, which means anyone can invest in us, decrease or increase their stake, or make an offer at any time.
The Board is elected by our stockholders and it is the Board’s fiduciary responsibility to act in stockholders’ best interest.
This includes reviewing any credible offer and accepting it if they believe it’s in the best interests of our stockholders.
The Board carefully evaluated this opportunity and concluded it delivers compelling value for stockholders and is in the best interests of all EA stakeholders.
Why is this Consortium interested in acquiring EA?
PIF has been a significant stockholder in EA, and the broader gaming industry, for many years.
This Consortium understands that EA is uniquely positioned to lead the next era of entertainment.
The Consarium shares our vision, and is decision to make this historic investment reflects conviction in our strategy.
What are the differences between being private vs. public?
As a public company, EA operates within the framework of public market expectations.
Being a private company allows EA to adopt a longer-term investment horizon, with greater latitude to pursue bold strategies without quarterly public market response.
What are the implications of this possible transaction?
This partnership gives us the ability to move faster and unlock new opportunities on a global stage.
With a longer investment horizon – and the same discipline, focus, and operational excellence that has fueled our success – we’ll have greater creative and operational flexibility to drive innovation and build the next generation of entertainment experiences.
We will continue to take bold creative bets and invest in our largest growth opporunities in service of our global e ommunies of fans and players.
Does this mean EA is in financial trouble?
EA is in a strong financial position.
This partnership gives us the ability to move faster and unlock new opportunities on a global stage.
How will I be kept informed about the status of the process?
We are committed to keeping you informed during this process and will provide regular updates through emails, EA World, and other employee channels.
When is the transaction slated to close?
We expect the transaction to close in the next six to nine months.
Will there be any changes to management?
Andrew will remain CEO, and there are no changes to the executive team as a result of this transaction.
Will EA move its HQ?
EA will remain hedquartered in Redwood City.
Will our culture change as a result of this deal?
Our mission, values, and commitment to players and fans around the world remain unchanged.
We will continue to be guided by our cultural values of creativity, pioneering, passion, determination, learning, and teamwork.
The Consortium is supportive of and committed to investing in our exceptional employees and our strong culture.
Will private ownership lead to layoffs?
There will be no immediate changes to your job, team, or daily work, as a result of this transaction.
Our focus is on driving innovation, and expanding our global reach, all of which require world class teams, who are excited to shape the future of entertainment.
Two anonymous employees at Electronic Arts already shared their sentiment about this buyout. One stating that this feels like “a big f you” from Andrew Wilson to all women and LGBTQ+ employees at EA. With another being worried about what this could mean for potential future layoffs at the company.
The Sims Team gets transparent on fixing the game.
A new statement from The Sims Direct Team has been shared online. Letting players know where Maxis is currently at with fixing the corrupt Sims 4 Save Files. Including reports about the For Rent Expansion Pack, new tools they’re implementing for error prevention and more.
The team is currently testing various instances of scratch file concerns, lot data issues and other areas of focus. Find out what all that means in the full statement below:
Issues with The Sims 4 Save Files: October Report
Sul Sul Simmers,
In our last blog, we shared our commitment to investigating concerns that some players had around save file corruption, and we’re here to update you on what our team has been working on and where our investigation currently stands.
In this update, we’ll share our progress, what we’re still investigating, and the next steps we’re taking. From collaborating with players to analyzing save data and exploring technical leads, here’s where things stand today.
We’re committed to being transparent with you about our processes, and while we don’t have all the answers yet, progress is being made every day. Thank you for your patience, your feedback, and your passion for The Sims.
The Sims Team
Our Progress So Far
We’re focused on identifying any potential causes of corruption, implementing preventative measures to avoid future issues, and resolving any identified problems to ensure your gameplay experience remains safe and reliable. When we refer to “save corruption”, we mean situations where the game itself won’t load, a save file fails to load, or a save loads but is missing assets, such as thumbnails or Lots.
To tackle this, our specialized team is focused on save integrity. Here’s what’s been happening:
Community Collaboration: We asked you to share your impacted saves, and we’ve received dozens of them so far. Thank you for providing these, please keep them coming!
New Tools: We’ve developed a new Python-based tool that helps us extract, analyze, and summarize the data in save files provided by our players. This is helping us provide more actionable data to investigation teams.
Player Save Database: We’ve organized incoming reports to better understand potential patterns, such as file size, code versions, number of packs, use of mods, and more.
Review of Past Fixes: Our team has analyzed historical corruption cases to learn from previous solves and spot any recurring causes.
Our Current Investigations
From attempting to reproduce the issues reported by players both with and without mods, we’ve identified the following issues as strong leads. These require more time to investigate before we can confirm anything concretely, but we wanted to keep you updated on what we’ve learned so far.
Scratch File Concerns:
One of our most pressing leads involves scratch files. These are important but temporary files the game relies on, and reports suggest they may be disappearing or getting deleted, which could trigger corruption.
We’re looking into the root cause of these deletions now, focusing on any areas where The Sims 4 files would come in contact with other systems, cloud backup services, and other external factors that could be deleting or overwriting these files.
Lot Data Issues:
Another major area of focus is Lot data:
Some Lots provided to us show up with missing or extremely minimal information in saves.
We’ve reproduced cases internally of endless loading/white screens linked to certain build behaviors like super-stuffed Lots, with and without mods.
We’re also tracking any potential links to specific expansion packs or objects, though corruption reports predate packs like The Sims 4 For Rent.
Other Areas of Focus:
Excessive rental units alone don’t seem to be the primary cause of corruption at this time. While more units do increase error reports, data also suggests it’s likely tied to overall save complexity rather than unit count alone.
Instances of corruption existed before the release of For Rent, and our investigations into individual packs remain a top priority.
In some cases, specific types of mods called script mods are leaving behind files after the mod is removed that can cause issues in The Sims 4, though we have not yet linked this to corruption.
Our Next Steps:
Continuing to test venue type data transfer across saves.
Deepening our investigation into scratch file deletion and common external programs.
Exploring historical cases of save bloat to understand potential connections.
Out of an abundance of caution, we’re removing the bb.increaserentalunitcap Residential Rental Unit cheat in an upcoming update, as a preventative step while broader fixes are developed. This step is needed to mitigate any potential risk.
We know how much your saves mean to you – they represent countless hours of creativity, storytelling, and play. Please keep sharing reports with us, as each one brings us closer to understanding and solving these issues.
What are your thoughts on the current progress of fixing The Sims 4 Save files and improving the game stability? Join the discussion below and stay tuned for the latest Sims News!