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InZOI High School: NEW Patch Features & Overview

Active High School, Sweet Little Babies, And More to Life in the Newest InZOI High School Update!

The June 2026 update to InZOI has been quite a long time coming, and came out to be a fairly large update at roughly 9.4 GB in size! This update includes a huge variety of content, and if you’re wanting a big list of everything you can expect to be able to experience in this update, make sure to take a peak at the official Patch Notes!

inzoi update june 2026

Since this is a First Impressions article, it won’t delve into absolutely everything added in the update, especially when it comes to the later end of the High School experience like Prom, Graduation, and the later levels of the four clubs provided in this update.

Create-A-Zoi

inzoi high school patch features overview

The Create-A-Zoi mode in-game got a decent sized update to include all of the unlockable uniforms, clothing pieces, and hairstyles added in this update. This includes hairstyles that can only be unlocked through visiting a hair salon, clothing pieces that can only be unlocked by purchasing them in a clothing store, and uniforms and outfits that can only be unlocked by joining and achieving certain goals in High School.

However, a huge note is that so many new assets were added for baby and toddler Zois. Babies now have three new outfits, tons of accessories, and six new hairstyles to customize your littlest Zoi’s to your heart’s content! A primary focus of many of the quality of life updates added to InZOI since it released in March 2025 have been attempts at improving the gameplay and customizability of our youngest Zois, and this has been improved quite a bit in the past few updates!

Lastly for Create-A-Zoi, teenage Zois now have their own ambition categories. Four ambitions total, two being about achievements and two being about rebellion, with each having a different “Focus” or variant of each type.

Build Mode

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Build mode is a somewhat small update, only adding new assets but no new features or specific additions. However, there is loads of new assets specifically for the new Active High School experience, clothing store ownership, and some items like high chairs for toddlers that have new gameplay features.

With a wide variety of items, some other fun additions include European-Style antique furniture and vehicle ramps to use with advanced driving mechanics.

Gameplay

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To test Active High School & The Clothing Store business updates, I made a family of a married couple with their four teenagers, and they later adopted a baby so we could take a look at the new items for infants and toddlers, as well as any notable changes to their interactions and behavior.

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Active InZOI High School

inZOI Update Digest – June 2026 v0.9.0 0 11 screenshot
From the June 19th update trailer from InZOI Official on Youtube

All cities have two active high schools that Zois can attend, and they can transfer between them and their grades will carry over. All adolescent and teenage Zois will attend an active InZOI High School roughly 8AM-4PM Monday through Friday, with additional activities added to their schedule if you add a part-time job, after-school activity, or special events.

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Once your Zoi is approaching a significant event, you’ll get a notification and they can begin to prepare for it. Since teenage Zois can now date and develop romantic relationships, they can now also have a prom date and go to prom as friends with others! They’ll give a standard “Promposal” style interaction when asking someone on a date, and it’ll give them a very sweet memory.

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Teenagers also get new romantic interactions, with a very sweet one being the ability for teenage Zois to share headphones, slipping one earbud in both their ears and enjoying music together, as well as sharing a gummy snack.

However, the scheduling did not work perfectly for me. My Zois, all four of the teenagers in the household, were not scheduled to attend the InZOI High School on Wednesdays. This also meant that they didn’t go their clubs, despite Wednesday being one of the scheduled days (Clubs are scheduled for Monday, Wednesday, and Friday).

When my Zois did attend school, I still had full control over them but they would attempt to follow their schedule if given enough time to autonomously take over. Zois will be assigned a schedule with different classes before and after lunch time, as well as subjects switching between days. They can have art, social studies, language, science, computer class/programming, and more! They’ll have a small checklists of tasks to complete during each period, as well as a list of homework after school. Whether you want them to do these things is up to you, but most Zois will try to complete their required activities.

Some extra assignments given to teenagers include reading certain books, progressing certain skills or practicing them, discussing their future career plans with a parent, and writing essays about microplastics and other subjects. Any “Homework” they have to do outside of these activities will be assigned into a homework that automatically appears in their bag.

To be able to join any of the four clubs (American Football/Rugby, Programming, Cheerleading, and Cooking), you need to have at least Level 2 in their associated skills, though you can befriend members or leaders of clubs to have an easier way of getting in.

Clothing Store Business

The clothing store business functions similarly to other businesses, like the hairstylists or bakeries, but the primary skill they’ll be developing is the ability to sell to other Zois. Zois will visit your store and browse the mannequins you have set up in the store. There are multiple types of mannequins, but the blank mannequins are what you need for gameplay. Zois can select an outfit category and customize them, or just randomly assign an outfit to them. These will be randomly generated within the boundaries of whatever category the mannequin is set to, and the mannequin itself will state what category it is currently set to.

Customers will visit the store and browse mannequins, ask for advice, and look for an overall good salesmanship experience. You can suggest items to them or give them advice, and they’ll buy outfits off mannequins you have set up! The outfit will still be present, so no need to worry about restocking mannequins.

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Mini-Map Update

The mini-map added a few updates ago does have another update, adding a routing feature to help you be more immersed in the game while not getting immediately lost. You can choose a location on the map to “Route to”, and it will provide a little route on your Mini-Map that will adjust depending on where you go, but it allows you to manually walk or drive your Zoi to and from places while keeping an idea of where you’re actually going without having to pull up the map.

This can be set for any visitable lot in the game, and once you arrive and get the notification that you’ve arrived at a certain lot, the routing will clear completely.

Controls

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Controls did get expanded upon pretty heavily with this update, with a focus on adding an experimental or work-in-progress First-Person view, advanced driving features, and adding the customizable ring menu.

First Person View

First person view can be applied to any Zoi, including Zois as young as babies. While you won’t have full control over their body or where they’re facing unless you walk them around, you have a decent view of the world around them and controls to target different objects and Zois to interact with while in First Person.

Some glitching occurs but it doesn’t really mess with the experience, and I didn’t experience what I was worried about with a first person mode; Motion sickness or eye strain. Obviously, this will be a person-to-person experience and it is important to practice caution if you’re prone to either of these things, but the experience is fairly smooth overall, not jumpy, and there’s no significant motion blur that makes it nauseating.

Advanced Driving Mode & Car Physics

Car physics are a simple but notable addition to the game; Cars now move realistically, bouncing slightly and moving to simulate suspension and the slight jostling that can occur with quick movements or driving.

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Also, advanced driving mode is now an option! While you could already manually drive, advanced mode makes your controls significantly more responsive, but requires you to be more aware of where you’re going and what you’re doing so you don’t hurt anyone or yourself. Note that if you decide to test the ragdoll physics added in a previous update that can be seen when you hit a Zoi with a motor vehicle, that you will almost immediately get a one day prison sentence. Which, I think is a very light trade-off for literally killing another Zoi in a fatal car accident… but what do I know.

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The Ring Menu

The ring menu, a feature primarily added for players using controllers, can also be accessed using the key in-game, the ring menu showing a load of actions and options that can be customized in your settings. It allows you to easily access Create-A-Zoi to edit your active Zoi, pull up the smart phone, and more! While I feel it isn’t as useful for keyboard and mouse players as there are so many hot keys already, I do feel it can be helpful if you’re still learning what they all are!

Miscellaneous Details & Simulation Updates

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Some smaller quality of life features, as well as changes to make the game and the Zois included feel more “lively”, were also added in this update! The youngest Zois got so many new interactions, as well as changes to the phone call UI and other simple things that can be noticeable during long-term gameplay.

New Baby Interactions & Features

While baby interactions are still not the largest part of the game, this previous update added multiple new interactions and features to make babies feel like they have more personality and can be more mischievous.

Toddlers now don’t just need to rely on formula feeding, and toddlers can now be placed in high chairs to get a few new feeding interactions. They also have new interactions while in the high chair, including little tantrums that let them throw their bottle on the ground… leaving a dirty bottle for their parent or guardian to clean up.

Simulation Interaction Changes

While loads of new changes were added to the simulation and interactions Zois can do, most of my experiences were surrounding the new ragdoll and collision mechanics, as well as the new phone call UI!

When driving around, especially while in advanced driving mode, physics have been added to car accidents and other collisions. Both fatal and survivable car accidents will cause simple ragdoll physics for the impacted Zoi(s), sending them flying from the point of impact. You won’t get to see this long if it was a fatal accident though, due to the aforementioned immediate one-day prison sentence. However, there are also collidable objects around town that will respawn, like construction scaffolding!

Instead of a small pop-up on the top of your screen or an intrusive pop-up that must be answered, a full phone UI will pop up on the right side of your screen and give you the option to answer or reject calls. My Zois got calls from their parents to make sure they were eating properly or check in on how they were feeling, and also from classmates to invite them to activities like studying at a nearby new library!

Overall Experience

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To be completely frank, I do feel like this update has so much content that it can be hard to go through it all in a single session without “speedrunning” or cheating. This update was seemingly focused around making the world of InZOI more “alive” and immersive, with all Zois having loads of activities and interactions. This also works well with the previous update that gave you the ability for Zois to have multiple schedule obligations between School or University, Part-Time or Full-time Jobs, etc., though the game does automatically choose “School” as the highest priority if it is present on the schedule.

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I do also feel like this was primarily intended for long-term and family gameplay. So many activities and interactions were added for Zois as they’re growing up, but now it feels like there’s a bit of a hole in there. Babies and toddlers have a lot of new interactions and clothes, and Adolescents and Teenagers have tons of gameplay surrounding high school and coming of age activities… but what about the in between and the after? Adults have loads of things, but I’m specifically hoping to see more interactions and activities for child Zois and elders! Retirement homes, walking canes or wheelchairs, dentures, talking about them back in their hay day, and more are what I hope to see in an update to elders in the future. For the child stage, I just want it to feel less like an in between stage of the toddler and adolescent years. Maybe adding after school clubs or active school for younger ages as well, as well as things like a Scouts-style extracurricular.

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Generally though, I still do believe that the work that the team behind InZOI is putting into making the game a better experience for active and future players is very noticeable. Engaging with their community, adding requested features, and doing multiple large updates per year that overhaul or add loads of new content keep the game refreshing for a lot of existing players, and the intention to lessen the graphic requirements to make it a game more accessible for most players will hopefully bring fresh new eyes to the game and experience of InZOI.


How are you feeling about the newest InZOI update, and what do you hope to see changed or added in the future? Let us know! As per usual, make sure to follow the Sims Community for InZOI news, first impressions, overviews, and more! Something missing you remember seeing a while back? Make sure to look at the InZOI 2026 road map for more of what’s to come!

InZOI Update: Official Patch Notes and Bug Fixes (June 19th, 2026)

Active High School, Car Physics, and More Have Come with The June 19th, 2026 Update!

The InZOI update bringing active high school and a vast amount of new features has finally released, launching June 19th 2026. Not long after, a hot fix for some small issues that were found launched soon after. The update for June 2026 for InZOI adds tons of new assets, new gameplay, and some changes to the simulation for more advanced car physics and controls, and so much more!

inzoi update june 2026

While this update is not as game-altering as the previous, which updated to the 5.6 version of Unreal Engine, the sheer amount of new features and mechanics added to the game mean that it is vital to back up any saves you care about, and mods will begin disabled upon launch.

InZOI Update: June 19th, 2026

On Steam, this update looks to be approximately 9.4 GB.

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The June 19th InZOI Update on Steam
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[v0.9.0] Patch Notes

◆ Update Information

◽️ Patch Date: June 19, 2026

◽️ Build Version:

  • Windows PC/Steam : 20260618.13287.W
  • Mac/Steam : 20260618.13288.M
  • Mac/App Store : 5.4.65 (0.296.45) / 20260618.13298.M

Gameplay

HSGameplay

High School

Active gameplay for high school has been added.

  • School properties have been added for Dowon, Bliss Bay, and Cahaya.
  • Teenager Zois can enroll as students and attend the same high school until they graduate as Young Adults.
  • Each active high school has a limited student capacity. When it’s full, some Zois will attend a rabbit hole school instead.
    • To bring a specific Zoi to an active school, you can request a transfer via the school app. You can choose which school to transfer to, and previously earned grades are retained.
  • Due to changes to the school property, creations downloaded from Canvas that were built on the previous property may not be compatible with the new school property.
  • School activities can be managed via the dedicated phone app.
  • Students attend classes on a set timetable to take Science, Art, Skill, Physical Education, and General classes.
  • Students take tests every Thursday, and their overall grades are evaluated based on those scores and their general behavior in classes.
    • Students can receive warnings and even be expelled from the school if their grades are poor.
  • Students can engage in various interactions with other students and teachers.
  • Students are assigned a locker when they enter the school.
  • Students can eat lunch at the school cafeteria by receiving food from the employee or gathering the food themselves.
HSGameplay2
  • Students can join various school clubs to participate in extracurricular activities such as cooking, fitness, cheerleading, and programming.
  • Each school club has different skill requirements for joining.
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  • Students can participate in the prom party by asking another Zoi to be prom partners or leaving a prom partner request note in their locker.
  • Prom King and Queen are selected through voting.
  • After prom, students may be invited to various after-parties depending on their relationships
  • Students participate in the graduation ceremony after completing their entire school curriculum.

Business

Store
  • The clothing store business has been added.
    • Mannequins can be installed within the property to sell desired outfit combinations to other Zois.
    • 7 new outfit items have been added and can only be accessed at the clothing store.
  • The following changes have been made to the hair salon business.
    • Hair colors are retained when changing hairstyles.
    • Refunds can be requested in the instance of a failed haircut.
    • Children hairstyles list matches that of Create a Zoi.
    • 3 new hairstyles have been added and can only be accessed at the hair salon.

Vehicle

  • A Zoi’s owned vehicle can be driven by family members.
  • U-turn can be performed while driving.
  • Car traffic simulation has been improved.

Map

  • The mini map can be used like a GPS navigation when moving to a set destination.
  • The mini map and the full map displays the Zoi’s current facing direction.
  • The mini map can be set to rotate based on the Zoi’s facing direction by changing the settings in [Game Option > Controls > UI Settings].

Others

  • Career missions and social event missions can be viewed from the same window.
  • NPC Zois now feature more diverse appearances. 
  • Holiday symbols now appear on the Schedule editor.

Control

First-Person View Mode

  • The experimental first person camera view can be set by entering the cheat ‘FirstPersonMode true’, then pressing [Tab].

Ring Menu

  • Ring menu can be toggled by pressing [‘].
  • Pressing [Tab] while in the ring menu enables the customization of the ring menu buttons.

Advanced Driving Mode

  • Advanced Driving Mode has been added as an experimental feature.
  • Enabling the Advanced Driving Mode enhances vehicle controls such as handbrake, body roll, suspension, anti-roll, and aerial state control when driving cars, motorcycles, and kickboards.

※ ‘Active Mode’ is currently in development, including control finalization and related content planning, and will not be included in this update.

Simulation

Interaction

  • Ragdoll simulation has been applied to car crashes and other collision instances.
  • When sitting or laying on a sofa or a bed, performing new interactions on the same object does not require the Zoi to get up from the object.
  • Zois can sit on chairs from both directions.
  • Incoming phone calls appear on the smartphone rather than on a separate pop-up.
  • Objects can be placed on tables even while sitting down.
  • Crafting is possible on all tables.
  • Changing into pajamas is now done at a closet nearest to the bed.
  • Drinking too much coffee can negatively affect the Zoi.
    • Decaffeinated coffee can be consumed to avoid this effect.
  • Adult Zois with childish characteristics can interact with objects made for children.

Romance

  • Zois can hold hands with romantic partners and family members.
  • Philandering and single-hearted traits have been added for polarizing romantic behaviors.
  • Getting caught cheating on a romantic partner causes the two Zois’ romance score to drop significantly and the romantic partner to approach the cheating Zoi.
    • The cheating Zoi can attempt to talk their way to recover some of the lost score.

Baby

  • New traits have been added for babies to expand their variety of behaviors.
  • Values that were developed as a baby can cause the Zoi to inherit fitting traits.
  • Parent interactions can impact what values are developed in growing babies.
  • Babies can become sick, and this causes the parents to worry.
  • Babies can be placed in more locations outside the house.
  • High chairs and baby food have been added to enable new baby feeding interactions.
  • 8 new interactions have been added for babies placed in a high chair.
  • Zois can slip and fall when stepping on baby urine.

Others

  • Automated behaviors have been improved using the TPO (time, place, occasion) system to reduce awkward behavior selections.
  • Wants have been improved when in career or business scenarios to prioritize wants appropriate for those situations.
  • Repeatedly performing behaviors that oppose the Zoi’s current trait can cause the trait to change.
  • Ambitions have been added for teenagers.
  • The ambition selection screen displays ambitions that are in progress and those that have been satisfied on the same screen.
  • Only the more significant memories are stored in notifications.

Create A Zoi

New Additions

  • School
    • Cheerleader Uniform
    • Football Uniform
    • Soccer Uniform
    • Cooking Gown
    • Graduation Robe and Cap
  • Baby
    • 6 Hairstyles
    • 5 Outfit Items
    • 7 Accessories
  • 3 Female Party Dresses
  • 2 Stockings

Improvements

  • If there are multiple presets saved for a situational look, one will be selected at random when automatically changed in-game.
  • Skin aging parameters can be adjusted in [Create a Zoi > Skin].
  • The genetics system for newborns has been improved.
  • Baby faces have been refined.
  • Facial expressions when angry have been refined.
  • Foot models have been refined for when wearing stockings.
  • Portraits now also update when outfits are changed.

Build Mode

New Additions

  • 17 European-Inspired Antique Furniture
  • 12 Build Objects
  • 1 Tree Stump (For city edit)
  • 115 School Interaction Objects
  • 4 Vehicle Jump Ramps

Improvements

  • During shoulder view, all floors of properties are visible by default.
  • Shoulder view FOV has been expanded, providing a wider field of view than before.
  • Furniture can be browsed not only by room types but also by activity types.
  • Environmental details for all cities have been improved.
  • A new option to adjust the level of weathering for objects such as furniture and appliances has been added.

Canvas

  • The Canvas profile in the main lobby screen has been refined.
    • Likes, Downloads, Followers can be seen from the main lobby screen.
    • Canvas notifications have been added to the main lobby screen.
  • The [Furniture] > [Social Events] category has been removed from Canvas.
    • Items under the [Social Events] category have been moved to more appropriate categories that better reflect the nature of each item.

Mods

Modkit

  • Overlay UI modding is supported.
    • A sample asset for this category has been added to the ModKit.
  • MetaHuman body assets are supported.
  • MetaHuman Creator eyelashes, eyebrows, mustaches, and beards are supported and can be extracted using the DCC Export Helper.

In-Game

  • The design for the in-game CurseForge browser has been enhanced for better usability.
  • Mod auto-update pop-up has been refined to display mods that failed to update then have selected or every mod retry updating.
    • The auto-update feature is supported for CurseForge and CLO mods.
  • Mod manager has been refined and changed to be accessible in-game at [Game Options > Mods].
  • Furniture samples used for modding can be previewed in-game after enabling the Dev category with the ‘showUserDevCategory [true]’ cheat.
  • CLO Connect has been integrated into the game, allowing direct mod downloads and uploads without leaving inZOI.
    • Newly added search and filter options help locate clothing faster, with download history now synced between web and in-game for seamless wardrove management.

System

  • Intel Iris Xe Graphics is now supported with the latest driver.

Bug Fixes

Gameplay

  • Fixed an issue where massage-related business actions would not progress
  • Fixed an issue where items displayed for sale could not be purchased
  • Fixed an issue where a school’s latest achievement evaluation would not change to the next grade
  • Fixed an issue where crowd NPC Zois were automatically retired from their existing jobs after getting married
  • Fixed an issue where the animation looked awkward when taking an object out of the refrigerator while cooking
  • Fixed an issue where relationship contacts would intermittently disappear from the Relationship List
  • Fixed an issue where food would not spawn when using “Serve in Portions” on large-quantity food under certain conditions
  • Fixed an issue where some Zois’ needs would not decrease when loading certain save files
  • Fixed an issue where the Roleplay Studio mannequin behaved abnormally
  • Fixed an issue where Bliss Bay amusement park field staff would not perform related interactions autonomously
  • Fixed an issue where academic status appeared as graduated in some schools even while enrolled
  • Fixed an issue where schedules overlapped awkwardly when holding multiple jobs
  • Fixed an issue where business employees were less likely to perform employee activities when their Needs were low
  • Fixed an issue where school violence warning messages were repeatedly received even on days when a Zoi did not attend school

UX & UI

  • Fixed an issue where the To-Do UI did not appear for some teenager part-time jobs
  • Fixed an issue where icons in the UI image for choosing items to sell at stands looked awkward

Mod

  • Fixed an issue where the game crashed on launch after applying certain Nexus Mods
  • Fixed an issue where an AsyncLoading crash occurred when entering character customization after activating a large number of mods
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[v0.9.1] Hotfix Details

Hello, Creators.

We would like to inform you that the following hotfix has been applied to inZOI. 

Please refer to the details below for more information.

◆ Hotfix Details

◽️ Patch Date: June 19, 2026

◽️ Game Version: 

Mac Steam : 20260619.13319.M

Windows PC Steam : 20260619.13318.W

Bug Fixes

Gameplay

  • Fixed an issue where a Zoi would not take the exam during school exam time

UI/UX

  • Fixed an issue where the [Smartphone] – [School] app displayed incorrectly

Crashes

  • Fixed an issue where crashes could occur intermittently when enabling the first-person mode cheat
  • [Windows] Fixed an issue where enabling Smart Zoi could occasionally cause a crash

What features are you looking forward to the most with this InZOI Update? Let us know, and follow the Sims Community for more news and reviews of Life Simulation games and their new and existing content!

Three New Maker Packs Have Hit The Sims 4 Marketplace

Four New Free Items are Hitting The Sims 4 Marketplace, One More Asset Than Last Week!

As EA promised (or threatened) last week, the second round of free Sims 4 Marketplace Maker Packs have hit the Sims 4 Marketplace, along with one paid pack. As per usual, we want to tell you all about it so you don’t have to load up your game and get through the usual main menu pop-ups just to see the 4-ish items provided by these free maker packs. Read on for more information while we silently mourn SDX drops.

The two free maker packs available are the Japandi Bedroom Essentials by SixamCC and the Monolith Office Collection by ValiaSims. Both include 2 items, with both packs totaling *four free items*. The single paid pack that released is also by SixamCC, and is titled the Candy Wonderland Kids Bedroom. The paid pack from SixamCC includes 20 build mode items for a total of 400 “Moola”.

Free Maker Pack Releases

japandibed

Japandi Bedroom Essentials Maker Pack by SixamCC

Expand your calm sanctuary with two essential new pieces!

Maker Pack Features

sims 4 marketplace free maker packs japandi

Your Japandi Bedroom just got even better. This add-on brings two new pieces to complete the collection: a serene single bed with clean, minimal lines and a full-length mirror that reflects the stillness of the space. Your Sims can enjoy a bedroom that feels calm and uncluttered. Simplicity never looked so good. By SixamCC.

A Calm Japandi Retreat
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A single bed with soft curved lines and a full-length wooden mirror with leather details. These two additions bring even more warmth and balance to your bedroom.

10 Beautiful Wood Finishes
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Both items come in 10 warm wooden swatches so your Sims can match their perfect tone. Mix, match, and build the perfect Japandi bedroom they deserve.

2 Total Items
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This set includes two build mode items, including a bed and full-length mirror.

monolithmarble

Monolith Office Collection Maker Pack by ValiaSims

Where timeless stone meets modern technology.

Maker Pack Features

monolithmenu

The Monolith Office Collection was designed for the Sim who views their office as a gallery. This set focuses on the striking contrast between the permanent and the modern, pairing a structural, slab-style marble desk with an exceptionally sleek all- in-one PC. With twelve distinct marble finishes ranging from classic whites to deep, dramatic bolds, the desk provides a monumental foundation for a computer that feels impossibly thin and light.

The Luum Air Desktop
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The Luum Air Desktop redefines the home office with a slim profile and a weightless, airy silhouette. Available in 11 swatches that range from soft pastels to deep, sophisticated tones.

The Dark Executive
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Does your office command respect? This black marble desk provides a grounded, powerful foundation, creating a workspace that is as bold as it is sophisticated.

The Ethereal Professional
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Looking for a softer sanctuary? The creamy, warm-toned marble desk creates a bright, inviting home office that feels both timeless and refreshingly modern.

The High-Contrast Designer
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Ready to play with textures? This striking, high-veined marble slab offers a dramatic architectural statement for a clean aesthetic.

The Monolith Marble Desk
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With 12 marble finishes, the Monolith Desk offers a texture for every interior mood. From the deep, dramatic to the soft, ethereal blush these colors turn every workstation into a timeless monument.

2 Total Items
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This set includes two build mode items, including a marble-inspired desk and a desktop computer.

candyland

Candy Wonderland Kids Bedroom Maker Pack by SixamCC

Transform your kids’ bedroom into a sweet, cozy wonderland!

Maker Pack Features

candymenu

Step into Candy Wonderland Bedroom, where fantasy and furniture collide in the sweetest way. Your Sims can discover a world of pastel colors and candy shapes that turn any bedroom into a magical escape. The gummy bear-shaped bed is available in both toddler and single size, so the magic grows right along with your Sims. Whether decorating a dreamy retreat for a little one or building the most imaginative kids’ room in the neighborhood, this pack offers endless possibilities. Embrace the joy of a space where every corner sparks wonder and every piece of furniture feels like it came straight from a storybook. Create something truly magical your Sims deserve it! By SixamCC.

The Ultimate Toddler Wonderland
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Illustrated wallpaper, candy furniture, and pastel accents come together in a toddler bedroom that looks straight out of a storybook.

The Bed Toddlers & Kids Love
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The gummy bear bed comes in toddler and single size, so every kid in the household gets their own sweet spot. Both in 12 swatches!

A Dark and Moody Wonderland
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Some items include deep, rich swatches for a darker take on the wonderland. Same whimsical shapes, but with a completely different vibe. Perfect for gothic, vampire, or dark-themed builds.

20 Items, Endless Combinations
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Mix and match 20 whimsical candy-shaped pieces across a full range of colors to build the dreamy kids’ room your Sims deserve.

20 Total Items
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And the second round of Free Maker Packs for The Sims 4 Marketplace have appeared, what do you expect or hope to see next, and what makers are you hoping to see participating? The Sims Community will keep you in the loop, especially on anything new and free, so make sure to follow us while we do!

Paralives Update: Official Patch Notes (June 18th, 2026)

Paralives Studio has released a brand new Paralives Update across PC and Mac Platforms through the Steam Launcher.

This patch is primarily focused on fixing consistently reported bugs and issues that have been reported to the developers, as well as what they’ve seen while developing the game. It also includes the house inspired by Unpacking from the collab trailer! This house is now available in the lot library.

The new Paralives Update from June 18th, 2026 is 307.3 KB.

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The Paralives Patch Size on Steam

A New Paralives Patch is out NOW on Steam for PC & MacOS!

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Paralives Update: Official Patch Notes

Patch Notes 0.1.4

NEW

  • Better Steam Workshop Tags For Mods: Creators can now choose tags for their mods and custom content to help players browse the Steam Workshop more easily.
    • Modders will need to edit their existing mods, households and lots in-game to select new tags.
  • Options Menu: Added a button to reset each setting to its default value.
  • Paralives x Unpacking Collab: The Unpacking-inspired house from the collab trailer is now available in the lot library menu!

BUG FIXES

  • Improved the save system to reduce chances of having save files that can no longer be loaded.
  • When launching the game and playing with mods, a “Loading mods … “ screen will now be displayed.
  • Fixed a bug where the Armoire shop was already loaded as if the player had visited it when starting a new game.
  • Fixed an issue where flushing toilets would use too much water, raising the costs on bank statements. Other issues relating to water bills are still being investigated.
  • Cooking: To prevent meals from disappearing when finishing cooking them, the food will be sent to the inventory if no empty counters are available to place the meal on. Other similar issues are still being looked into.
  • Cooking: Fixed an issue where two Parafolks would sometimes fail to grab a portion from the same group meal when doing the interaction as a group.
  • Cooking: Fixed an issue where using the oven would sometimes bug and interrupt cooking if the oven was in a tight space.
  • Performing an interaction with a Para that is currently using the stairs will no longer be possible to prevent bugs where Parafolks get stuck in the stairs.
  • The Community Center food bundle now requires group portions for cooked recipes instead of a single portion to make it easier to complete.
  • “Try for baby” will now correctly only be available if one Parafolk can get pregnant and the other can get others pregnant. The want to try for baby will no longer appear for non applicable couples, they will instead get a want to adopt a baby.
  • The Wall-mounted TV will no longer hide when wall visibility is toggled off.
  • Fixed an issue where the default underwear would change color by themselves.
  • Fixed a bug where toddlers would sometimes play kid animations when idle which would deform their face.
  • Fixed a pathfinding issue preventing Parafolks from entering the train tunnel shortcut in the industrial district.
  • Fixed a bug where paintings would lose their sell value when stored in the inventory, making it impossible for players to complete the “Art Bundle 2” Community Center bundle.
  • Parafolks will no longer keep the Exclusive Lovers label after breaking up.
  • Fixed a bug where a Para could get a want to propose to a Para they are already engaged with or a want to be in a relationship with a Para who is already their lover.
  • Fixed a bug that prevented Parafolks from practicing the triangle.
  • When turning off 24 hour display mode, 12:00am is now correctly displayed. It was previously shown as 0:00am.
  • Adult Parafolks will now wait for toddlers to finish their interaction when picking them up from the high chair to prevent animation issues. Other similar issues are still being investigated.
  • Eyebags and wrinkles are no longer added to a Parafolk when randomizing outfits.
  • Parafolks will now show their teeth when editing them in the Paramaker.
  • Fixed a bug where build mode furniture and items would no longer be interactable after having them in the inventory.

TIPS FOR KNOWN ISSUES

  • In rare cases, save files can become corrupted.
    • We have fixed many issues around that since the release of the game but it could still happen.
    • We are working on a system that will keep multiple autosaves so that players can go back to a previous save.
  • Glitches can sometimes make the scream flash.
    • We have fixed such glitches since the release but more could exist.
    • Players with photosensitivity should take caution.

We are aware of more issues. Read the previous patch notes and Known Issue posts for more information. Thanks so much for all the feedback reports!


Are any issues listed here things you’ve been dealing with while playing Paralives, or is there anything you’re hoping to see worked on soon? Let us know, and make sure to follow The Sims Community for all your Life Sim Games news!

EA Advertisement Isn’t New: A Look Back At The Sims’ History With Brands (And What Comes Next)

Before EA Advertising Became An Official Department, The Sims And Other Games Were Already Filled With Real-World Brands.

Amidst the buyout, and a $20 billion debt to pay, EA have launched EA Advertisement, a department focused on enticing brands to advertise within EA’s games. There are many forms in which an in-game advertisement can come in: unskippable main menu pop-ups, collaborations, or even garish billboards plastered around an in-game world. The latter is less likely to come to the Sims franchise, but for games such as EA FC (formerly FIFA) and other sports titles, it is more than likely, and not without precedent. Let’s take a look at past in-game advertisements and brands that have popped up in games.

EA Advertisement in-game, with the Sims 4 Coach brand collaboration

From IKEA Pouffes to a Toyota Prius: EA Advertisement in The Sims Franchise

Almost every reader will be familiar with The Sims 4 Moschino Stuff Pack, a pack created in collaboration with the Italian fashion brand of the same name, or perhaps the more recent Coach update, adding unusable bags to the game. Both recent examples of advertisements and brands within the game. Although The Sims 4 didn’t invent the idea, in-game advertisements have been around since the first entry in the franchise!

From the official website for The Sims, players could download new objects for their game created by Maxis. Within those downloads, players could find the McDonald’s Food Kiosk, an Intel computer, and a Pepsi-branded vending machine. While yes, these were advertisements, players had the choice whether to include them in their game, unlike Star Wars, Final Fantasy, and Coach in The Sims 4.

The Sims 2 continued the branded content trend with The Sims 2 H&M Fashion Stuff and IKEA Home Stuff. Both of these packs were hated by the community upon release, with outcry over unoriginality and Maxis “selling out”. This isn’t the same tone players take now, as both packs are fondly remembered.

Players in Finland had the option to download a Coca-Cola-branded refrigerator and pinball machine from The Sims 2 Store, alongside other original content available for purchase with SimPoints.

It wasn’t just the main line entries in the franchise that crammed in partnerships with brands, players of Urbz Sims in the City for console could see Darius promoting the US-based mobile network Verizon. When entering the Kicktail Park district of the city, players would encounter a Honda dealership displaying models of its vehicles in the window. Hardly unmissable.

You think The Sims 4 is bad for collaborations with brands? The Sims 3 Store was filled with advertisements. Players could download Toyota, Ford, and Renault cars, items, and clothing from The Sims 3 Store for free, as well as a Toyota Prius being available for purchase in The Sims Freeplay around the same time. The fashion brand Diesel even had their own Stuff Pack in The Sims 3.

In 2011, drinks brand Dr Pepper partnered with EA, allowing players to unlock unique items in a selection of different titles (including The Sims 3) with every purchase of their products in stores. In The Sims 3, players could unlock new rabbit hole venues, Build/Buy item sets, and Create-A-Sim items.

And that brings us to The Sims 4, a game filled with EA advertisements! Not only were brands such as MAC, Coach, and Lo-Fi Girl involved in bringing free content via updates, but EA also partnered with big-name brands such as the aforementioned Moschino, Star Wars, SpongeBob, and Bridgerton to release full-price Stuff Packs, Game Packs, and Kits.

Wider Product Placement in Gaming

Players have seen product placement in their favourite games for years, long before the establishment of the dedicated EA Advertisement department. The most common place you’ll find branding is in sports games, and funnily enough, almost all of the biggest sports games are developed and published by EA.

In 2008, Barack Obama’s campaign bought in-game ad spaces for the presidential election, urging players to vote for the Democratic candidate, who would eventually win two consecutive terms. Adverts for the campaign could be found across EA’s titles, including both Madden NFL ’09 and Need For Speed (Pictured Above). The ads only ran in the swing states of Iowa, Florida, Colorado, Indiana, Montana, North Carolina, New Mexico, Nevada, Ohio and Wisconsin.

More recently, Monster Energy bought ad space in Hideo Kojima’s Death Stranding. Throughout the game, the main character, Sam Porter Bridges, will visit Distribution Centres to pick up packages and take a rest from the hostile environment outside. Within these Distribution Centres, the player can relax and have a can of Monster Energy, gaining a stamina boost of 10%.

Deathstrabnding monster

Some games, such as The Getaway, include real-life brands and franchises within their open world. The Getaway is most notable for its recreation of central London, with buildings and streets being scanned for 1:1 accuracy. Whether or not all these brands are intentional is unknown, but it’s safe to assume that ‘Chicken Run’ didn’t purchase advertising space in the game. Players can find real-world shops along Oxford Street, see advertisements plastered across the red buses, and films and theatre shows being advertised on marquees.

What’s Next For EA Advertisement?

When EA’s advertisement department was first announced, many in the Sims community feared the worst, that billboards such as the ones seen during the Obama campaign would start cropping up in The Sims 4, and the upcoming Project X. This is unlikely, however.

assets 2026 01 1768112393 The Coach Collection 3

What we are more likely to see is more campaigns such as the Coach bag giveaway, or more collaboration Kits such as the Bridgerton bundle. With the EA buyout on its way, perhaps we will see more unskippable main menu adverts or collaborations. But only time will tell.


What are your hopes and/or fears for EA Advertisement? Let us know in the comments below, and stay tuned to Sims Community for all the latest on Electronic Arts!

34 Beautiful Sims 4 Cottagecore CC Sets For The Coziest CAS Wardrobe

Nothing says quaint and cozy quite like a cottagecore theme, and these Sims 4 Cottagecore CC finds are here to turn your CAS into a dreamy countryside fairytale. From soft lace dresses to oversized sweaters and vintage accessories, these pieces will bring a bit of warmth and comfort to your Sim’s wardrobe. Whether you’re creating a farm girl, woodland witch, or cottage-dwelling book lover, this Sims 4 Cottage Core CC CAS collection has everything you need for the perfect cozy aesthetic.

Floral Whisper Blouse by MysteriousOo

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The perfect soft and floral touch for your Sims 4 cottagecore CC CAS wardrobe, the Floral Whisper Blouse by MysteriousOo is a flowing, floral top with puffy sleeves and a sheer high-neck detail.

Fae Tie-Front by Miiko

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Fae Tie-Front Top by Miiko gives off a soft, earthy aesthetic vibe with its long, flowing sleeves, a simple tied front, and a cropped camisole undershirt – available in 13 lovely swatches.

Midi Pencil Skirt With Belted Tassel by Charonlee SIMS

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Give your Sim’s CAS wardrobe a bit of vintage-inspired coziness with Midi Pencil Skirt With Belted Tassel by Charonlee SIMS! This CC skirt for feminine-frame Sims features a below-the-knee cut with a vintage look and an optional accessory tassel bag that is belted around your Sims hips – available in a whopping 76 swatches and 2 different versions.

Forager Pants by miikocc

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Fulfill your Sims’ enchanted forest dreams with these adorable CC pants by miikocc! Forager Pants Set includes 2 versions of the same pair of baggy jeans with a belt. One version offers floral and leaf decorations with a small pouch – perfect for when foraging in the forest! The other version is simpler, with solid colors and a normal belt. Available in over 12 swatches each!

Peoplemayo Hayes Midi Dress by Charonlee SIMS

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Give your Sims a taste of whimsical, countryside living with Peoplemayo Hayes Midi Dress by Charonlee SIMS. This long, gorgeous, Sims 4 Cottagecore CC dress features a ruffled bottom, with a sleeveless, buttoned top, and realistic fabric details – available in 81 total swatches.

Denim Patched Dress by adrienpastel

DenimPatched

Simple, sweet, and cozy – Denim Patched Dress by adrienpastel is a short-sleeved, Sims 4 Cottagecore CC dress with fine fabric lines, and each of the 25 swatches features different decorations, such as flowers, patches, and butterflies, in solid, cozy colors. Perfect for everyday cottage living!

Milkfoam Ruffle Dress by Gorilla Gorilla Gorilla

Milkfoam

Milkfoam Ruffle Dress by Gorilla Gorilla Gorilla is a timeless, cottagecore CC dress featuring a long, layered ruffle at the bottom, a long-sleeved top with puffy sleeves, and button adornments at the chest. Absolutely stunning for a vintage, cottagecore aesthetic – available in 25 swatches.

Moonlace Dress by Gorilla Gorilla Gorilla

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Romantic, natural, and gentle – Moonlace Dress by Gorilla Gorilla Gorilla is a puffy, CC dress that is tightened at the stomach by a corset. The puffed sleeves and babydoll look give off an adorable, cottagecore vibe. Whether your Sim is in the garden or running errands, this CC dress will be a must-have in your Sims’ cottagecore CAS wardrobe!

Woodland Muse by Madlen

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Dreamy fields and cottage vibes – Woodland Muse by Madlen is a Sims 4 Cottagecore CC outfit set that includes a long, flowing skirt with or without forest-themed decorations, a separate cardigan featuring the same forest-themed decorations, a simple vest, and a collared undershirt. This outfit will blend in perfectly with your Sims cottagecore CAS wardrobe, and I will be downloading it right now!

The Florence Collection – September 2025 by ice-creamforbreakfast

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Your Sims will be living a soft life in the countryside with these amazing cottagecore-inspired, CC sets by ice-creamforbreakfast! Included are 3 outfits for feminine-frame Sims that give off a vintage, rustic vibe. Such as the Cassandra Kimono paired with a turtleneck feels super cozy, while the Breath Of Life dress provides more of an elegant, country feel. If you’re looking for something a bit cuter with a Y2K feel, the Dog Days Flare jeans paired with the Rabbit Heart Blouse will be your perfect match!

Everyday Muse Set by RIMINGS

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Vintage florals and soft knits! Everyday Muse Set by RIMINGS includes a tight-fitting cardigan with a delicate, cropped undershirt and a pair of skinny jeans to create more of a modern, cottagecore vibe. While the knitted, long-sleeved blouse with ribbon and tight-fitting, longer skirt gives off more of a vintage, cottagecore feeling.

Little Cottage Collection by Camuflaje

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This CC set by Camuflaje is absolutely one of the best Cottagecore-themed downloads I’ve found! There are 9 CAS items in this amazing pack, and they can all be downloaded individually or as a single file. Some of the items you will find are an adorable Overalls Outfit that includes a pair of denim overalls with 3 small daisies embroidered at the top, a textured turtleneck, and a loose, knitted cardigan. The Pinafore Dress, paired with the included Zoe Hair, gives me serious Wizard of Oz vibes in the best way! All of these outfits can be used in so many ways to create the ultimate, cozy, cottage living experience!

SP64 Layered Sweater Recolor by adrienpastel

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This CC, CAS top for masculine-frame Sims by adrienpastel is the perfect vintage-inspired, cottage top with its knitted sweater and open undershirt – available in 58 handsome swatches.

Martin Cardigan by adrienpastel

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Martin Cardigan by adrienpastel is a laid-back, knit cardigan with just the right amount of cottage charm! This loose-fitting cardigan features a relaxed look with buttons at one side, hemmed sleeves, and a knitted undershirt – available in 48 swatches.

AM Shirt N1 7 by David_Mtv

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Looking to give your Sim more of a cozy, woodsman vibe? Check out this flannel top by David_Mtv that features a fitted look, with a plain undershirt – available in 10 neutral swatches.

Ashton Jeans by adrienpastel

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Earthy, laid-back, cottage denim – Ashton Jeans by adrienpastel includes 3 different versions for masculine-frame Sims. Normal, cropped, or skinny, this CC CAS pack will have your Sim set and looking good in the countryside, and all of the versions are available in 14 swatches (Some with designs!).

Suspenders With Turtleneck Set by HappyLifeSims

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A vintage, farmhouse-inspired, suspenders outfit, with a rustic charm! This CC set for masculine-frame Sims includes a cozy, knitted sweater, a pair of vintage slacks, suspenders, and an optional vintage flat cap. The outfit is available in 12 swatches, and the hat is available in 24 swatches, as well as being unisex for adult Sims.

Cottagecore Date Night Male Outfit by JayBirdTheNerd

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Country dates require the perfect cottagecore suit, and JayBirdTheNerd has hit the nail on the head with this stunning CC outfit! A pair of knitted trousers, meets a handsome vest, with a small leaf adornment, a ¾ sleeved undershirt, and a matching tie – available in 23 swatches.

Durham Vintage Male Collection by Camuflaje

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A vintage, rustic CAS CC set for the perfect countryside, gentleman’s look! In this collection, you will find 2 outfits for your masculine-frame Sims that are perfect for cottagecore, formal occasions, or for adding a bit of gratefulness to everyday, country life. One outfit includes a pair of textured slacks, a plaid, collared undershirt, simple buttoned vest, tie, and flat cap. While the other outfit contains a long, buttoned coat, a pair of trousers, and a high-neck sweater.

Peter Suspenders Outfit by adrienpastel

Peter

Peter Suspenders Outfit by adrienpastel is a workwear, farmhouse set, with a cottagecore feel. This suspender outfit homes a pair of pleated slacks, long-sleeved, buttoned top, with slightly puffed sleeves, a subtle undershirt, and a pair of rustic suspenders. An amazing, universal, cottagecore outfit – available in 12 swatches.

Bruno & Bailey Sweaters by Rusty’s

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This lovely CAS CC set by Rusty’s includes 2 matching, knitted sweaters for both sexes that feature a subtle hem and a collared undershirt. Whether your Sim is out in the garden or reading a book, this CC top will be sure to brighten and add a little bit of country class to their wardrobe – available in 20 swatches, and 4 different versions.

Sweater Dress by adrienpastel

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Sweet and simple, cottagecore fashion! Sweater Dress by adrienpastel is a CC dress for your child sims that features a knitted cardigan, which is closed by a small belt at the sternum and a short, textured dress. A lovely addition to your little Sim’s cottagecore CAS wardrobe – available in 33 swatches.

Dario Wool Sweater by McLayneSims

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Looking for a little countryside charm for your little Sims? Dario Wool Sweater by McLayneSims is a cozy, knitted, buttoned cardigan that would work perfectly for an everyday, cottagecore vibe – available in 7 handsome swatches.

High Shorts Outfit by adrienpastel

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High Shorts Outfit by adrienpastel is perfect for every pint-sized cottage dweller heading out for their country adventures! This outfit includes a pair of above-the-knee, pleated shorts, a short-sleeved, buttoned-up t-shirt, and a pair of vintage suspenders to tie the adorable outfit together.

Accessory by S-Club

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Add a bit of floral charm to any cottagecore outfit with this adorable hairpiece accessory by S-Club. Two daisies with their blossoms are formed into a hairclip that is perfect for pulled-back hairdos – available in 12 swatches.

Strawberry Drop Earrings by MisfitSim_

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Sweet, whimsical, and effortlessly cottagecore – Strawberry Drop Earrings are the cutest touch to add to any everyday outfit, and are available in 30 swatches. I can see myself using this on my gardening Sims for an extra personal touch in CAS!

Tilda Scarf by VentaStudio

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Perfect for cozy walks through the countryside, this vintage, CC accessory scarf by VentaStudio is sure to add a bit of coziness and warmth to your Sims cottagecore wardrobe – available in 8 swatches.

Rodeo Boots by Madlen

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Rodeo Boots by Madlen are a pair of CC western-inspired boots that are perfect for cozy, rural vibes. Or pair with florals for a more elegant, cottagecore feel. Universal and stunning, these boots are available in 8 swatches.

Cottagecore Male Shoes by JayBirdTheNerd

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A timeless addition to any CAS wardrobe, Cottagecore Male Shoes by JayBirdTheNerd feature a chunky, brown boot with scrunched, colored fabric at the ankles – available in multiple swatches.

Chunky Derby Shoes by Arltos

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Simple footwear but with plenty of character, Chunky Derby Shoes by Artlos would be an adorable finishing touch to any cottagecore outfit and is available in 9 swatches. Pair with jeans and a cardigan for a cozy vibe, or with a lovely cottagecore dress for a bit of sophistication.

Shoes KP 2-1 Female by KaTPurpura

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These CC shoes by KaTPurpura are made for wandering wildflower fields! These lovely flipflops feature simple daisies along the straps and a flat, brown sole.

Naira Hairstyle (2 Versions) by Simstrouble

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Naira Hairstyle by Simstrouble features gentle, face-framing strands with a loose, braided ponytail pulled off to the side for a softer, cottagecore look. There are 2 versions of this hairstyle, V1 has hair that hangs off to one side, while V2 has the hair pulled behind your Sims’ ears. Included is also an optional bow and highlights accessory – available in 24 gorgeous swatches.

Emerite Hair by SIMANDY

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Your Sim will look like they popped straight out of a storybook with Emerite Hair by SIMANDY! This adorable CC hairdo features 2 braided pigtails pulled behind your Sims’ back with face-framing bangs. There are also 2 versions of this hairstyle included, one version separates the pigtails more for a playful look – available in 24 EA swatches and 40 Puppy Crow Colors.

Castellanos by SIMANDY

Castellanos

A polished, yet relaxed countryside hairstyle for your masculine-frame Sims! Castellanos by SIMANDY features a mid-length cut, with a swept back look, and cascading bangs – available in 24 EA swatches, as well as 40 Puppy Crow Colors.

With these Sims 4 Cottage Core CC picks, creating the ultimate cozy CAS wardrobe will be a blast! While your Sims are tending gardens, baking pies, or living their best countryside lives, these CC finds add the perfect soft and rustic touch. Let me know if you found a new favorite, and if you loved this list, be sure to check out the rest of our amazing CC finds!

EA Funeral Buyout Protest Staged Outside of EA Orlando Office: Press Release and Photos

Thank you all for being here today to honor the loss of our dear friends Affordability, Studios, Jobs, and Creativity.

Longtime gamers and members of Players Alliance HQ gathered outside of Electronic Art’s Orlando office to hold an EA Funeral as a Buyout Protest, drawing attention to the looming ownership changes with EA and all of its franchises to a group of investors including Jared Kushner, the Saudia Arabian PIF (Public Investment Fund), and Silver Lake.

Peaceful protestors donned black clothing and carried a casket, faux headstones, signs, and a scroll of signed names to a petition to stop the EA buyout, on the heels of the organization of a newer UK-centric spinoff campaign called Block the EA Deal was launched. This is a sister campaign to the initial Block the EA Deal campaign that launched in the United States in 2025, and is one of the primary campaigns that plan and organize the recent EA Funeral Buyout Protests, like the EA Raid Protest held in May 2026.

Recently Launched: Block the EA Deal United Kingdom Campaign

ea funeral buyout protest orlando fl - uk block the EA deal campaign img

This campaign hopes to bring attention to the EA buyout to the Competition & Markets Authority (CMA, a regulatory agency in the UK) and the UK Government regarding what this buyout could mean for the UK economy and the possible significant loss of jobs, should the buyout not be blocked.

CONVERSATION 2

Press Release from Players Alliance HQ

In Orlando, Gamers Stage Funeral for EA Denouncing $55 Billion Buyout

Orlando, FL — Outside of Electronic Arts’ (EA) Orlando office, Members of the Players Alliance HQ staged a funeral-themed rally opposing the proposed $55 billion buyout of the company by Saudi Arabia’s Public Investment Fund (PIF), Jared Kushner’s Affinity Partners, and Silver Lake.

Dressed in funeral attire and carrying a casket, gravestones, flowers, and a 50-foot petition scroll signed by more than 70,000 gamers, participants mourned what they say would be the consequences of the deal, including studio closures, rising costs, AI-driven layoffs, and threats to creative freedom in gaming.  Gamers pointed to EA’s history of studio closures, rising prices and the growing unaffordability of gaming, the increased use of AI to cut developer jobs, and concerns that the Saudi Public Investment Fund’s proposed 93.4% ownership stake could give it unprecedented influence over creative decisions at one of the U.S.’s largest gaming studios, including games like The Sims which have long been recognized for inclusive storytelling and representation.

At the rally, gamers called on federal regulators to block the buyout, warning that saddling EA with $20 billion in private equity debt would accelerate the industry’s shift toward anti-consumer practices and exploitative monetization.

Background on the Campaign to Block the EA Deal

Players Alliance HQ launched its campaign to block the proposed EA buyout in 2025, and has since recruited more than 2,500 Discord members, collected over 70,000 petition signatures, and hosted a Twitch stream featuring Rep. Maxwell Frost and prominent streamer, lilsimsie. The campaign has organized actions in Washington, DC, Redwood City, and Orlando, with additional cities planned, and inspired a new UK spinoff campaign, Block the EA Deal UK. See coverage on the campaign by The LA Times and PC Gamer.

View Images from the EA Funeral Buyout Protest in Orlando, FL Below

Sign the Petition

If you agree with the sentiments surrounding the EA Funeral Buyout Protests and the message of Stop the EA Buyout campaigns, make sure to sign the petitions below and contact your representatives and MPs regarding it to make your voice heard.

Per Block the EA Deal UK, an EU petition is being worked on and will also launch soon, but it is recommended that those in the EU should use social media, as well as sign the US and UK petitions to make sure their voices are heard.


If you love The Sims or the gaming community in general, make sure to amplify your voice and support causes that you believe in. Make sure to follow the Sims Community, and we’ll keep you informed on all changes and news regarding the EA Buyout and other shifts in the industry.

Tomodachi Life Guide: Vacations and Souvenirs in Living the Dream

As nice as your island might be after decorating with sprinklers and lighthouses and adding custom paths and houses, your Miis still desire to leave. Not permanently (this isn’t Animal Crossing — your Miis don’t have that much free will) but to go on vacation. To travel to sites across the globe and strike silly poses in front of monuments. At least they’re nice enough to bring back souvenir foods and treasures upon their return. Vacations earn you a whole lot more than prizes however, helping Miis’ relationships and happiness. Here’s everything you need to know about vacations and souvenirs (and their benefits) in Tomodachi Life Living the Dream.

How To Unlock Vacations and Souvenirs

Gaining access to vacations and souvenirs starts at the wishing fountain. After granting 10 wishes, you will unlock the first world tour ticket to Oceania. After this, more vacations will be unlocked every five wishes you grant. Emphasis on grant — it’s not about earning wishes but spending them. In total, there are 19 destinations your Miis can visit via wishes. There is also a secret 20th location.

Relationships Impact, And Are Impacted By, Vacations

When you give a travel ticket to a Mii, they generally choose one or more Miis to go with (I’ve had as many as four Miis on a trip). They bring the people they are the most friendly with — the Miis on their relationships panel will generally be who they travel with. This is especially true if they have a romantic partner or a family or live with others. But it’s not a guarantee, except for when Miis go on honeymoons. After tying the knot, the newlywed Miis will go to a random location. This doesn’t use up one of your wishes, don’t worry. 

Relationships between the Miis that go on the trip will increase (unless they’re already at maximum status), which can be especially helpful if you’re trying to speed up or repair a romantic relationship. 

Other Benefits Of Taking Vacations

Traveling will increase Miis’ happiness, so if you’re trying to level up your Miis or make money, and have wishes to spare, start sending your Miis on vacations. As well, sending Miis on vacations can help cure that pesky sadness bar or alleviate anger after a fight. These relief trips appear to be solo trips.

Of course, you can also get souvenirs from sending your Miis abroad. Souvenirs are treasures and food items that you can’t buy at the food mart or win from games (with a few exceptions). Each vacation has an exclusive souvenir. 

All Vacations and Souvenirs 

There are three stops in each of the 19 trips, but it should be noted that, in total, there are more than just the three stops at each destination. So if you want to see all the locations, you’ll have to revisit places before (which does help to change up the experience). There are photo opportunities at each of the three stops as well. Be warned: sometimes Miis blink or make faces they’re not supposed to make in the photos. You can try to time their blinks, but even then they might act up, so it’s probably best to embrace the chaos.

Now, where exactly can you go and what kinds of goodies can you nab from the trips? Here are all the vacations and souvenirs you get from them:

Oceania

Going to Oceania will have Miis seeing kangaroos and sheep, going Scuba diving, and visiting beaches, amongst other locations. You’ll get the Koala cuddly toy as a souvenir.

Two Miis stand in front of a kangaroo in Living the Dream

Hawaii

Another beach-forward vacation is Hawaii, where Miis can also hit the beach and scuba dive, as well as watch hula dancers and the sunset. A Hawaiian key chain is the souvenir. 

Two Miis dance in front of silhouettes of two hula dancers.

Kyoto

On the Kyoto trip, Miis can hit both natural and manmade landmarks like Mount Daimonji, the Kyoto Tower, and the Yasaka Pagoda. This time you get an edible souvenir in the form of Matcha. 

Two Miis stand in front of a white and red tower.

Latin America

In Latin America, Miis can check out Machu Picchu, Easter Island and its famous statues, and Oaxaco, Mexico. This trip’s souvenir is an Alebrije, or a crafted Mexican figure of myth or animal.

Two Miis stand in front of many stone statues.

Western Europe

The first of the European tours is Western Europe, where Miis can check out famous sites like London’s Elizabeth Tower, the Eiffel Tower in Paris, and the canals of Venice. The souvenir is a Cheese board. 

A Mii stands in front of the Eiffel tower.

Southeast Asia

One of three Asia trips, Southeast Asia will take your Miis to places such as Singapore’s Gardens by the Bay, Angkor Wat temple in Cambodia, and Ha Long Bay in Vietnam. You’ll take home a Coconut bowl.

Three Miis stand in front of trees made out of LED lights.

Northern Europe

When you choose the Northern parts of Europe, Miis can cosplay as vikings, hang out with reindeer, and check out the town of Bergen in Norway. Your souvenir will be a Sauna whisk.

A Mii twirls in front of a colorful row of houses, a lake, and a mountain range.

USA 

The tour around the United States features stops like the Statue of Liberty and the Brooklyn Bridge in New York City, Niagara Falls, and Monument Valley. You’ll get a Statue of Liberty figurine from the trip.

Two Miis standing in front of the Statue of Liberty.

East Asia

On the East Asia trip, Miis will check out Victoria Bay in Hong Kong, play with pandas, and peruse the streets of Taiwan, amongst others. The East Asia souvenir is a Tea pot set. 

Two miis stand in front of a body of water, behind which are a bunch of sky scrapers.

Central/Eastern Europe

This final European vacation will take you to places like Prague, Schonburg Palace in Austria, and Dubrovnik, Croatia. You’ll take home an Embroidered handkerchief. 

A Mii stands in front of a sprawling oceanside town.

Africa

Going to Africa will have your Miis visiting the Pyramids of Giza, prowling with lions, and wandering colorful streets in Chefchaouen, Morocco. This trip’s souvenir is a Colorful basket. 

Three Miis dressed in lion costumes stand in front of lions.

Mediterranean

Miis can make multiple stops in Türkiye and see Sicily and Cyprus on their Mediterranean vacation, from which they’ll bring you Olive oil soap.

Three Miis stand in front of a blue rock landscape.

South Asia

The last of the vacations in Asia will take your Miis to places like Nepal, the Taj Mahal in India, and Sri Lanka’s Sigiriya. You’ll get the only other edible souvenir from this trip — Mithai, or a collection of Indian treats.

Three Miis mimic the pose of the lion statue they're next to (vacations and souvenirs)

Famous Mountains

This trip will, no surprise, take your Miis to see some of the globe’s most famous mountains, including Mount Everest, Mount Kilimanjaro, and even the volcano Kilauea. This trip’s souvenir is a Famous-mountains calendar. 

A Mii stands cutely in front of a volcano.

World Caves

Spelunking, caving, or potholing — no matter what you may call it, your Miis will be doing it as they explore places like Fingal’s Cave in Scotland, Waitomo Caves in New Zealand, and the glowing Blue Grotto in Italy on the World Caves vacation. The souvenir is a Rock collection (were your Miis stealing parts of famous landmarks? We may never know).

4 Miis stand in front of a cave mouth

World Castles

If natural structures aren’t to your liking, you can send your Miis to see some castles, including the Red Fort in India, Japan’s Himeji Castle, and the Alhambra in Spain. You’ll earn a Big vase from this trip.

Two Miis dressed in gowns stand in front of a castle in Living the Dream.

Galápagos Islands

This trip is animal-centric, with your Miis getting to see penguins, crabs, turtles, and even Blue-Footed Booby birds. This trip’s souvenir is a Nature Video.

Two Miis stand in front of two blue-footed booby birds.

Iconic Sights

The sights Living the Dream classifies as iconic include the Uyuni Salt Flats in Bolivia, Vietnam’s Sapa, and Yellowstone National Park in the USA. You’ll get to take some of the sights to go, as the souvenir is a Picture-postcards set. 

Outer Space

If you were getting tired of traveling across the globe, don’t worry! The final unlock-able vacation is just actual outer space. This vacation is a little bit different than the rest, as it also serves as Tomodachi Life Living the Dream’s credits scene (which is interactive, by the way!). The vacation comes after all the names roll, taking you to, well, various shots of space. As a reward, you get the only pet souvenir: a Beta alien.

This final set of vacations and souvenirs feels like a pretty perfect way to mark granting 100 wishes.

Two Miis float in space, with earth in the background in Tomodachi Life

The Secret Vacation

There is a secret 20th vacation location that can’t be accessed through wishes: Antarctica. When Miis reach level 10, you’ll gain the option to give them pocket money. You’ll notice after giving them some money that they’ll say “If I save up [X amount] more, I can go on that Antarctica Tour I’ve been dreaming of.” Turns out, this is actually true. If you give them a total of five grand, they will actually go on the vacation. It’s expensive, but worth it at least once for the experience. The souvenir is a penguin costume!

Four Miis stand in front of a pink and blue sky

The list of vacations and souvenirs in Living the Dream is surprisingly extensive, taking your Miis — and you, by extension — to places across the world (and outside of it!). Once you unlock all of the other Wishing Fountain Rewards, which happens fairly quickly, it’s worth sending your Miis off on vacation after vacation, to fix their needs and help their relationships as well as for you to take a photo tour of the globe. You may get to learn about some places you’ve never heard about or seen!

Vacation Souvenirs Table

IconNameSelling Price (USD)DescriptionVacation Destination
NaturevideoNature Video$20.00 USDGalápagos Islands Tour souvenir. A showcase of nature’s beauty and wrath.Galápagos Islands Tour
Treasure Alien 00Alpha Alien$77.70 USDOuter Space Tour souvenir. A pet for a Mii! It followed you home.Outer Space Tour
Treasure Alien 01Beta Alien$77.70 USDOuter Space Tour souvenir. A pet for a Mii! It followed you home.Outer Space Tour
Treasure Alien 02Gamma Alien$77.70 USDOuter Space Tour souvenir. A pet for a Mii! It followed you home.Outer Space Tour
Treasure AlebrijesAlebrije$34.00 USDLatin America Tour souvenir. A handcrafted animal of Mexican tradition.Latin America Tour
Treasure BigPotBig Vase$50.00 USDWorld Castles Tour souvenir. A vase with a lovely golden-flower motif.World Castles Tour
Treasure CeladonTeapotCeladon-Porcelain Tea Set$42.00 USDEast Asia Tour souvenir. An exquisite tea set with a jade hue.East Asia Tour
Treasure CoconutBowlCoconut Bowl$18.90 USDSoutheast Asia Tour souvenir. A shiny bowl made from a coconut shell.Southeast Asia Tour
Treasure ColorfulBasketColorful Basket$33.00 USDAfrica Tour souvenir. A stunningly bright- patterned basket.Africa Tour
Treasure EmbroideredHandkerchiefEmbroidered Handkerchief$26.00 USDCentral/Eastern Europe Tour souvenir. Adorned with delicate flowers.Central/Eastern Europe Tour
Treasure FamousMountainCalendarFamous-mountains Calendar$34.00 USDFamous Mountains Tour souvenir. Gaze at the splendor of famous mountains.Famous Mountains Tour
treasure hawaiikeychainHawaiian Key Chain$23.00 USDHawaii Tour souvenir. A majestic yet cliché trinket.Hawaii Tour
Treasure KoalaStuffedToyKoala Plush$36.00 USDOceania Tour souvenir. A stuffed koala that looks mildly confused.Oceania Tour
Treasure OliveSoapOlive-oil Soap$29.00 USDMediterranean Tour souvenir. Behold the cleansing power of olive oil.Mediterranean Tour
Treasure PostcardSetPicture-Postcards Set$18.00 USDIconic Scenery Tour souvenir. Gorgeous and iconic vistas from around the world.Iconic Scenery Tour
Treasure StoneSpecimenRock Collection$40.00 USDWorld Caves Tour souvenir. All kinds of stones from around the world.World Caves Tour
Treasure VihtaSauna Whisk$34.00 USDNorthern Europe Tour souvenir. Made from bundled birch leaves.Northern Europe Tour
treasure satueoflibertyStatue of Liberty Figurine$34.00 USDUSA Tour souvenir. A detailed mini version of the famous statue.USA Tour

UK Focused EA Buyout Petition Launched: Block The EA Deal to Target CMA and UK Government

Organisers of Block The EA Deal Urge CMA and UK Government to Intervene, Warning of Potential Job Losses After the EA Buyout.

A new UK-focused campaign, Block The EA Deal, has launched a public petition and campaign urging the Competition and Markets Authority (CMA) and the UK Government to investigate and intervene in the proposed EA Buyout. Much like its US counterpart, the UK-focused campaign highlights job security, artificial intelligence, and the controversial nature of those seeking to purchase EA for £48bn. The investors of EA consist of the Saudi Arabian ‘Public Investment Fund’, ‘Silver Lake’, and Jared Kushner’s investment firm ‘Affinity Partners’. A video featuring a large group of creators has been posted to launch the UK campaign.

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Block The EA Deal UK Campaign Launch Video

Led by UK-based content creator Steph0Sims, the video features several creators, including Lilsimsie, Plumbella, and EnglishSimmer. The launch video highlights the campaign’s top concerns, including Saudi Arabia’s growing monopolisation of the gaming industry, censorship, cost-cutting, AI implementation, and employee security in the UK. The campaign is urging the public to sign the petition and contact their local Member of Parliament to spread awareness. The aim is to reach the Competition and Markets Authority, a regulatory body with a history of blocking and limiting mergers and acquisitions. You can take a look at the video via Instagram below!

Block The EA Deal – Website

The campaign also has its own website, giving further insight into the biggest concerns the EA buyout raises. On the site, you will find a link to the UK petition and an email draft that you can send to your local MP. Alongside links to the UK petition, the US petition can also be found, with international players able to sign both.

Block The EA Deal website hompage. Detailing the effects of the EA buyout.

Block The EA Deal – Petition

The petition aimed to force scrutiny on the EA buyout by regulatory bodies has been set up via Change.org, with information outlining why the buyout would be detrimental to UK employees of EA, and the major concern for national security. You can access the petition by clicking the image below:

YQsPPZnQNpyfLVA fullsize

Who Are the Targets of the Campaign?

As previously mentioned, Block The EA Deal are targeting both the UK Government and the Competition and Markets Authority, but what can they do?

The CMA are a UK based reguatory body, responsible for making sure big companies don’t make deals that harm competition or consumers. In mergers and buyouts, the CMA can investigate whether a deal would give one company too much power, reduce choice, or lead to worse outcomes for workers or customers.
In the Microsoft–Activision Blizzard case, the CMA originally blocked the deal because it believed Microsoft could dominate the emerging cloud‑gaming market. Microsoft was forced to change the structure of the deal, giving up cloud streaming rights to Ubisoft, before the CMA finally approved it.

Why should the UK Government care? The UK Government has a direct interest in large gaming acquisitions because they affect jobs, investment, and competition in one of the country’s fastest‑growing creative sectors. The UK games industry employs more than 75,000 people and contributes billions to the economy, with Electronic Arts employing over 1000 people in the country. Members of Parliament (MPs) have a vested interest in the security and safety of their constituents and have a duty to represent them in the House of Commons.


Have you signed the petition? Let us know in the comments below and stay tuned to Sims Community for all the latest on the EA Buyout!

EA Advertising Officially Announced: A New In-Game Ads Department

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EA Advertising goes live today!

Electronic Arts is looking for more ways to engage with players and collect revenue to pay off the 20 billion dollar buyout debt. That’s why today there’s an official introduction of a brand new department at EA called EA Advertising!

This latest department and section on the EA website titled EA Advertising promotes the idea of brands coming to Electronic Arts to advertise their products in-game. For The Sims Franchise, an example used officially is the Coach collaboration with The Sims 4. Where players got to enjoy a couple of free in-game items and a non-skippable Main Menu Ad for a Coach Bag Giveaway, being promoted as soon as you open the game for more than a month. Amazing that we’re getting more of those!

the sims 4 coach collaboration9

Here’s what the team of executives had to say about their expectations for EA advertising activations in some of your favorite EA titles, including The Sims:

EA Advertising is expanding EA’s ecosystem by enabling brands to integrate directly into gameplay through dynamic, real-time placements, from stadium signage to custom in-game content, designed to enhance, not disrupt, the player experience. In these interactive gameplay environments, brands become part of the game itself, reflecting how players engage with advertising in real-world contexts. Brands can activate across live environments, tailoring placements to meet campaign objectives, and update campaigns with ongoing optimization informed by aggregated engagement insights.

In some of the examples that EA listed that were a part of the EA Advertising campaigns, there were activations such as EA Sports X Visa, EA Sports X State Farm, The Sims X Coach and Vans X Skate brands.

This leaves open space for plenty of more room for in-game ads in The Sims Franchise. It’s not like we haven’t gotten those before with the Alexa in-game object, a whole Moschino Stuff Pack and plenty more. The only difference now is that EA has an open invitation and official department for handling in-game ads and collaborations – meaning they will be able to process and achieve a lot more in-game promos and ads for brands you don’t care about.

But even if everybody gets the ads, like yeah, people are going to buy, which is terrible…but like, inevitable? I don’t know, maybe I shouldn’t be doing this right now.

Read the full press release below:

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Electronic Arts Introduces EA Advertising, Launching Brands Directly Into Gameplay and Live Experiences

June 15, 2026

Connecting brands to highly engaged audiences through an exclusive EA SPORTS Partner Program, in-game integrations, creative partnerships, and scalable advertising capabilities across EA’s global portfolio

REDWOOD CITY, Calif.–(BUSINESS WIRE)– Electronic Arts Inc. (NASDAQ: EA), the global leader in interactive entertainment, today announced the launch of EA Advertising, a new platform transforming how brands connect with audiences through digital and real-world experiences across its global portfolio of games.

EA sits at the intersection of entertainment, sports, technology, music, and culture. Across console, mobile, and PC, our games and services reached more than 120 million players1 each month during fiscal year 2026. Together, this scale and frequency of engagement create meaningful opportunities for brands to connect with audiences through authentic, interactive experiences. EA SPORTS is one of the largest interactive sports platforms in the world, connecting hundreds of millions of players across console, PC, and mobile each year. Fans engage with EA SPORTS at extraordinary scale playing the equivalent of 23,000 NFL seasons every day in Madden NFL and completing more than 1 billion matches each month in EA SPORTS FC. Through a portfolio spanning globally licensed franchises EA SPORTS gives brands access to highly engaged sports audiences at scale. EA builds spaces where players play, watch, and connect with one another, creating participatory experiences where brands come to play alongside them.

EA Advertising is expanding EA’s ecosystem by enabling brands to integrate directly into gameplay through dynamic, real-time placements, from stadium signage to custom in-game content, designed to enhance, not disrupt, the player experience. In these interactive gameplay environments, brands become part of the game itself, reflecting how players engage with advertising in real-world contexts. Brands can activate across live environments, tailoring placements to meet campaign objectives, and update campaigns with ongoing optimization informed by aggregated engagement insights.

“Players come to EA’s games and live experiences every day to play, watch, create and connect,” said David Tinson, Chief Experiences Officer at Electronic Arts. “That gives brands a meaningful opportunity to show up in ways that add value and respect the player experience, while maintaining authenticity in the worlds our teams are building. With EA Advertising, we’re helping brands become part of those moments in ways that are relevant and built for players.”

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As part of the launch, EA Advertising is introducing new ways for brands to reach audiences and measure performance across its ecosystem:

  • Brand Partnerships and Gameplay Integrations: EA Advertising partners directly with brands and agencies to create custom integrations designed for specific games and audiences. These collaborations bring brands into the experience through interactive moments, like in-game challenges, reward-driven objectives, and branded content. Brands can also opt into customizations like curated vanity items. Each integration is designed to reflect how fans engage with sports, games and culture, helping drive deeper engagement and brand connection.
  • Ad Units in 3D Sports Simulations: Advertisers can now reach fans through native ad units in select EA SPORTS games, including digital ad boards, scoreboards, and brand broadcast overlays. Ads are dynamically served within the 3D environment, with impression measurement aligned to IAB standards for greater targeting and consistency.
  • Enhanced Targeting and Measurement Capabilities: Brands can connect with relevant audiences across EA’s franchises using advanced targeting powered by EA’s new proprietary ad server and SDK, custom built for EA’s Frostbite game engine. Advertisers can now collaborate with EA in a privacy-safe way to improve targeting and gain deeper campaign insights. EA ensures ads are viewable, delivered to real audiences, and measured using industry-accredited standards in partnership with Integral Ad Science.
  • EA SPORTS Partner Program: As part of EA Advertising, the EA SPORTS Partner Program introduces a new model for how brands participate in sports culture—moving beyond traditional sponsorship into co-created fan experiences built in, around, and beyond the game. Designed as a premium ecosystem for a select group of official partners, the program gives brands access to one of the world’s most engaged sports communities through opportunities ranging from live events like EA SPORTS Presents Madden Bowl and franchise tentpole moments such as Ratings Reveals, to in-game integrations, live service activations, creator tools, social play experiences, and community-driven programs. The program also extends into broader cultural and athlete-driven initiatives, including GEN / EA SPORTS, the company’s next-generation athlete platform focused on shaping the future storytelling and participation across sports fandom.

EA Advertising has already started to partner with leading brands to deliver in-game experiences across the EA Portfolio, including:

  • Visa, a proud partner of EA SPORTS FC™ and EA SPORTS™ College Football, is partnering with EA SPORTS to deliver immersive, participatory experiences in and beyond the game, connecting its global network with a community of hundreds of millions of players.
  • Lowe’s, which integrated into EA SPORTS FC, Madden NFL, and College Football through Ultimate Team challenges and branded player content, driving more than 987,000 games played and more than 200,000 challenges completed.
  • Red Bull engaged EA SPORTS FC players through branded in-game objectives, team kits, and athlete ambassador collaborations, driving more than 128 million matches played, 1.2 million objectives completed, and strong in-game and social engagement.
  • Xfinity and Peacock, which activated through dynamic in-stadium and broadcast-style integrations, custom vanity kits, Ultimate Team Packs, and personalized rewards through the Rewards program, in EA SPORTS FC 26, bringing the energy of live sports media into gameplay.
  • Mountain Dew’s “DEW University,” a fully playable team experience in EA SPORTS College Football 26, complete with a custom stadium, mascot, and reward ecosystem.

EA Advertising works directly with brands and partners to create bespoke integrations across its portfolio, spanning in-game, community, and real-world experiences. This hands-on approach enables tailored executions built for each title and audience, with expanded buying capabilities planned as the platform continues to scale. To learn more about EA’s brand partnership opportunities, please visit https://www.ea.com/brand-partnerships.


The Sims Franchise was never fully shy away from using real life products into its universe. From IKEA Stuff Pack in The Sims 2 to collaborations with Pet companies like AIMS for The Sims 3 Store, the game always had some form of real life brand advertising. The only difference that this could all make is that we could see a lot more collaborations a lot faster.

What are your thoughts on the announcement of EA Advertising? Are you looking forward to seeing more immersive-breaking brand product placements or do you think this would allow for more creative in-game solutions and brand opportunities for all players? Let us know in the comments down below!

Stay tuned on Sims Community for more news on EA and The Sims.

The Next InZOI Update Comes June 18th, 2026!

The next InZOI Update has a few more previews and a new release date! Hyungjun “Kjun” Kim, Director and Producer of InZOI for Krafton, released another Developer Diary on June 12th, 2026. This Developer Diary was primarily focused on improvement of existing features or existing aspects of the game, rather than implementing new features like previous recent developer diaries.

While those previous diaries included talks about the high school update and such that is expected to launch June 18th, this is primarily a follow up to previous diaries and the addition of new simple changes to make Zois feel more alive or to improve the player experience.

Next InZOI Update Releases June 18th, 2026!

next inzoi update june 2026

○ This week’s update primarily focuses on improvements to existing features rather than the addition of new features, or new things being implemented.

○ New baby interactions have been added.

○ Babies can now play with, shake, and even break fridges.

○ When left on their own, they will play and keep themselves busy.

○ Babies can now wet themselves if left alone in the high chair too long.

○ Babies can now doze off and fall asleep in the high chair.

○ Babies can now throw their bottle from the high chair.

○ Zois no longer have to stand up to conduct actions on the same piece of furniture. Examples included scooting over in a bed or on a couch, as well as going straight to sleep after playing guitar on the bed.

○ You can now sit or lay on any furniture from either side, depending on what side is closest.

○ Placement of objects on tables while sitting down is now possible.

○ All tables can now be used to craft.

craftingmultiple

○ There are no longer limitations on how many people can craft at a single table together.

autoupdater

○ An auto-updater has been added to mods, and will show you what mods did not update and will allow you to retry them.

○ Metahuman bodies can now be converted into InZOI.

○ Now two Zois can play on a swing set.

○ Cars now have a dedicated u-turn.

○ When sick, you can visit the hospital to be cured.

○ If a Zoi is taking up a seat that you need to use, you can nicely (or not so nicely) ask them to go away, even if you don’t own the seat.

○ Zois will now always use the dresser closest to their bed to change their pajamas.

○ The phone call notification has now been updated to show the incoming call on the phone.

○ On Canvas, downloads and likes will now show the actual number when hovered over, instead of being shortened to “#.#k” once it hits the thousands.

A Quick Development Update – Developer Diary June 12th 2026

Hello everyone,

It’s great to see you again this week.

First of all, I’d like to apologize once again for sharing the update schedule later than expected. Our next update is currently planned for June 18.

To be honest, there was a possibility that the update could have been delayed even further. Recently, the inZOI team has been focusing on strengthening the depth and immersion of the game’s core systems. In particular, we are improving the way autonomous behaviors, personalities, memories, and relationships interact with one another so that the world of inZOI feels more alive and believable for players.

We are also adjusting some of our development priorities to further improve the quality of animations and the life simulation experience. As our team has grown significantly, these kinds of transitions naturally require some time, but we believe they are necessary steps toward building a stronger foundation for the future of the game.

I know that this week’s pitch update may not be exactly what many of you were hoping to hear, and I’m sorry for that. However, starting next week, we hope to share more about how inZOI is evolving into a game that stays true to its core strengths and vision.

Thank you, as always, for your patience, support, and encouragement.

Have a wonderful week.

Kjun


The next InZOI Update drops in one week, on June 18th 2026. What are you looking forward to most; The big expansion to High School and teen life, or the smaller fixes and improvements? Let us know, and follow The Sims Community & Life Sim Games to keep you in the loop with all things life simulation gaming!

Another Sims 4 Kits Collaboration On The Way And New Project X Details: Insider Report

Plus The Sims insider reaffirms that there will be no new Sims 4 Expansion Packs.

It’s been two weeks since we last heard from The Sims insider on new The Sims Project X development updates and behind the scenes information on The Sims Studio. The insider returned last night on ATRL with new “tea spills” about a new Sims 4 Kits Collaboration on the way. Confirming that The Sims 4 Kits Collaborations will be the last form of paid released content for the game until it “sunsets”.

sims 4 spongebob kits5

The insider also talked about the research EA took for an upcoming Open Neighborhoods System for The Sims Project X. Confirming that their reason for choosing Open Neighborhoods VS Open Worlds is simply out of the fact that there’s more play hours and stability. The insider mentions that EA developers were closely watching the recent launch of Paralives and mentioned how at the moment they don’t feel threatened for what they have in store with The Sims Project X.

Unless someone tries to come for the Open Neighborhood system that they’ve set out to make for this new single player base game entry.

A lot more interesting talks and information about the current development outlook and future plans for The Sims Franchise are all collected below. Take a full read:

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On InZOI and Paralives Competing With The Sims Project X

Statement: Just watched the Paralives trailer and ngl… they really should be worried about Project X if their whole strategy is just “better graphics” and “open neighborhoods” Meanwhile Paralives has a FULL open world, a bunch of genuinely interesting build mode innovations. Lowkey hoping Paralives scares EA enough to finally throw a bigger budget at Project X and make actually competitive features, because otherwise this thing is gonna flop HARD

The Sims Insider: I’ll answer this one first, but the short version is; EA don’t care about Sims 3 competitors.

The long version is; EA (and of course Maxis) know from their experience with The Sims 3 and their various prototypes of Sims games that have come up from time to time, that the Sims 3 set up of “one ongoing open world” is simply a recipe for disaster when it comes to game/stability.

While EA are obviously interested in specific aspects of inZoi and Paralives and adoptable features, EA doesn’t see these games as a threat, simply because they already know from experience with The Sims 3 that the game play set up pretty much has a 90% failure rate, with only a lucky few being able to play long term with no game or save breaking issues.

They already knew inZoi would have the players it does now, regardless of how good it is, they have fairly solid expectations the same will happen with Paralives. Because it is incredibly hard, and requires hundreds and hundreds of man hours to develop an open world life simulator to run indefinitely reliably.

It’s why The Sims 4 and Project X were never going to open the door to Open World concepts or ideas.

Sunset Valley

The more you fill in a single playable space at any given time, the more variables that open up. Limiting the variables makes it controllable, not limiting them makes them uncontrollable. On top of that, never allowing your game to reset is just asking for an eventual error or corruption issue.

People say “How come I have to have a loading screen just to visit my neighbour, the house is already loaded?” in regards to The Sims 4, but what people don’t realise is the entire world unloads and then reloads fresh, in order to keep things simple and manageable moving between venue types or families.

Same even with player built Apartments. There’s probably a very easy solution to make the Apartments in For Rent load without a full reload, but if a player continues to load between them for long periods of time without leaving the lot, you open the door to more potential issues that can unfold by not having any kind of hard reset.

In summary, EA have no interest and aren’t even afraid of publicly welcoming the competition when it comes to games like inZoi or Paralives, because they have no interest in being in competition with Sims 3 inspired games. They know the issues that will come from that set up.

I will say not a single person at Maxis or EA would be surprised the #1 reported issue with Paralives is save corruption or issues caused by longer/larger save files, because they predicted it before it went live. They know the audience will likely dwindle as casual players run into issues or lost save files, and walk away.

The only thing at this stage that would actually make EA nervous is a competitor that focuses on a Sims 4 or Project X ‘neighbourhood’ type approach (open or closed), because they know it suddenly becomes actual competition simply from having a set up that could actually hook casual audiences in long term. I’m sure me saying that publicly will cause a bad omen for them and one will actually arise 

I’m sure someone will say something like “but The Sims 4 has save corruption issues too!” but a very tiny percentage of players actually encounter it, and there’s a reason why you hear people refer to hearing about it, but not a lot of players actually reporting it’s happened to them. The fear outweighs the actual chance of it occurring. Players being able to have large and long term save files with an incredibly low risk of failure is something EA have no interest in moving away from, they contribute that long term player investment into the long term success of The Sims 4.

I believe EA was nervous about Grant Rodiek working on a Life Simulator as he had first hand knowledge on the direction from open world back to closed, and I’m sure their was a sigh of relief when the project was revealed to be nothing like The Sims. He has the knowledge to make a really good Sims 4 competitor.

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New Sims 4 Kits Collaboration

Question: Hey legend do you know anything about another expansion pack coming this year re the above?

The Sims Insider: No Expansion Pack is in development as far as I’ve been told. Another collaboration Kit bundle is in the works if EA managed to secure the licenses.

I’d love to give a hint, but I’m clueless about what it could be, I’m sure it will be one for the books

On Marketing For The Sims 4 Fixes

Statement: Just wanna document this moment and point out how badly The Sims marketing team is handling this content drought… they’re literally posting reminders of things they did back in March, as if anyone’s been sitting there waiting for a recap

If this is the strategy until the end of the year, their main communication channels are gonna be absolutely dead

The Sims Insider: It’s not for nothing, there’s a direct correlation with players entering the game whenever bug reports are posted, even for ones fixed. It might seem pointless, especially for bugs that are non-issues but it does have a purpose that has a working track record.

The Sims 4 hasn’t seen any drops in the last 3 months, despite all the buzz around Paralives, EA are quite content right now and even somewhat surprised there wasn’t at least some drop. They even saw really good new player numbers with the Bridgerton collaboration news.

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Defining The Sims 5 And The Sims Project X

The Sims Insider: EA have been very public that there will not be a Sims 5 (X may be called 5, but it will be name only). But a proper Sims 5 will likely never happen.

EA did extensive surveys and workshops in 2019 and early 2022, and it was unanimous that a Sims 5 was not going to fly. Majority of people aren’t Sims players, they’re Sims 4 players exclusively.

The reason why the latest EP wasn’t just a Royalty pack, but was instead a pack focused on Royalty and Legacies, is because EA know how deep players get into The Sims 4 and how a substantial amount play with legacies and long term families or multiple long term families. They also know players aren’t willing to give those up, so as X will be very much sharing the Sims 4 DNA they will find ways to incorporate the abilities to bring your families with you. This is such an important audience to EA, they know a Sims 5 where players will need to start a fresh save won’t appeal.

The same way there is no Minecraft 2. They know players are attached to what they’ve created and a brand new game creates a huge hurdle majority of players don’t want to jump. If EA could have their way, X wouldn’t exist and the Sims 4 would continue to be updated indefinitely. Unfortunately, the backlog is just too resource intensive to maintain and smaller fixes like Direct X upgrades were proving difficult to achieve any improvements. Project X is definitely reluctance and a gamble. But not a projected throw away flop that Sims 5 would be based on extensive market research.

Kit Bundles Until The Sims 4 Is Over

Question: As for the other question… People sourced this as EA looking to find employees to work on Sims 4 expansion pack

The Sims Insider: I believe EA were already forced to take down Job Ad’s that mentioned Project X (when they were hiring for Gen AI engineers) and as it’s not ruled out that Project X won’t continue the Sims 4 branding, I’m not sure if there’s any juice to this yet.

I haven’t spoken to many people since my trip has been my main focus, but I’ll ask around and see. But my understanding is Kit bundles are serving the Sims 4 into sunset.


What is your opinion on the new insider information shared for The Sims Project X, The Sims 4 and the future of The Sims Franchise? Let us know in the comments below and stay tuned for more Sims News and Updates right here on Sims Community!

Guide to the Wants System in Paralives and How It Affects Your Paras

A Guide to the Wants System in Paralives: What Does My Para Want?

Why does my Para want to clean something up all the time? In this guide we’ll take a closer look into the Wants System in Paralives, and what our Paras want to do in our saves, why they want to do specific things, and what can change and affect their wants.

Create Your Para

At first glance in the Paramaker you make your Para and shape their personalities. You can read more about how the personalities in Paralives work here.

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How Do I Get Wants for My Para?

According to what emotions your Para have you can react to them. By doing so there will show a green icon above a specific emotion, and then it will show different options for you to pick as a want for them.

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Emotions

For example, if your Paras emotion is Sad because of low hunger. You can pick between Watch TV for 2 hours, or Eat a Snack to make them feel better. Another emotion is Amused, and you can Do 3 different physical exercises for 15 minutes each, and this option is shown because of your Talent. The emotions have different triggers and the social perks and vibes affect your Paras emotions as well.

Personality Wants

For example, Zane here have the Talent Fitness. Sometimes he gets a want to Go for a Run for 2 Hours or to do 3 Different Types of Exercises. Zane also have the Social Perk called Good at Being Alone, meaning he needs his alone time. Sometimes his wants is Me Time, meaning he wants to be alone for 2 hours. Lastly, his cleaning habits are Neat so sometimes he Wants to Clean Up Something which is a good benefit if you want your Paras home to be sparkly and shiny.

Paralives

Your Paras Needs and Mood Affect Your Wants

The wants that show up also depend on your Paras needs and their mood. If they’re hungry they may want to eat something, if they are bored they want to watch TV, or if they are tired they want to sleep. Zane who have the Vibe Jester can be very moody, and his behaviour can change from day to day which can be a bit challenging, but also fun with different types of wants showing.

Wants are Changing

But the wants are not static, they may change over time while your Para is evolving, growing, and getting to know other Paras. For example if you meet someone new you may get wants that they want to spend more time together, or even flirt with them. If you have romantic interactions new wants are popping up like first kiss, propose, wants for a baby, and more. If you are getting better at a skill their wants can be related to that skill.

Career and Ranks

Paralives offers a lot of different job opportunities and they all have different ranks. If you’re working at a low ranked job, and your Para have a high rank in that area your Para want a new job with a higher rank that matches their skills.

Paralives

Relationships

The wants system are not only tied to the personality your making in the beginning in the Paramaker, but it have an impact for sure. The better your Para get at specific things, or getting to know other Paras it all affects and change their wants. Getting to know other Paras increases their wants to get to know each other better. Like hanging out together or getting to know them better as a friend or lover.

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Story Cards

Every night you get three random story cards. If you pick the Moon Pack Book there is an option called You have many plans for tomorrow which will give you a few random wants to choose from.

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Fulfilling the Wants

When you fulfil your Paras wants you will gain a few points, and eventually you are able to level up your Paras personality in specific areas like their Vibe, Social Perk, Talent etc. These are called experience points. It is called an evolution when you upgrade your Para, and a few examples of these evolutions can be that they will get better at specific skills, your Para will be less hungry, or a delighted Worker. All of these upgrades have special buffs and benefits. I would say that these upgrades are a bit similar to how the reward system works in The Sims 4, but with a niche and more personal.

What wants have you experienced and discovered so far in Paralives? What rank does your Para have? Comment below! We always share the latest news here on Sims Community, and read more about Paralives features and news here.

Fable Is Leaning Hard Into Its Life Sim Identity

“A Game Within a Game”: How Fable Is Embracing Life Sim Gameplay

In the past few years, we’ve seen new titles like InZOI and Paralives tackle the long monopolised life sim genre in their own ways. Xbox Game Studios and Playground Games have been hard at work to bring us a new, if slightly unconventional, take on the genre. The new title, simply known as ‘Fable’, is a continuation of the cult classic Fable game series, known for genre-bending and open-ended gameplay, and is due to release in February 2027. Let’s take a look at just some of the new life sim gameplay elements coming with Fable.

Fable Life Sim
Xbox Game Studios | Playground Games

‘Build an Extraordinary Life’ Gameplay Trailer

A new extended gameplay trailer was released for Fable, giving us a 30-minute look at how various in-game systems work, such as business ownership, morality, relationships, and romance. The gameplay demo takes place in Oakshire, one of six regions players can explore in the open world of Albion, taking heavy inspiration from the rolling hills of Britain. Take a look at the extended demo below!

Business Ownership in Albion

Fable Gameplay Demo Build an Extraordinary Life 11 10 screenshot

Players can purchase any business in Albion, from large establishments to small market stalls. In the demo, we see the player purchase ‘The Silver Trough’, a quaint village pub. When choosing whether or not to spend a pretty penny on business ownership, players will be able to view the estimated income and how many employees they can hire. Because the player purchased the business, they have gained the ‘Rich’ reputation, shaping how other NPCs will behave and respond to the player and their actions.

Players can see an overview of their owned property from the world map, detailing how much their employees are paid and how much they charge the general public. If the previous Fable games are anything to go by, editing these will have consequences and will affect both player and business reputation. From this overview, players can also manage which employees work at the business.
Speaking of employees, players can assign any NPC in the world to an employee slot, that is as long as the NPC likes the player enough. Each NPC will have unique modifiers that affect business operations, so be careful who you hire. In the demo, Susan the Bartender grants a +10% modifier to income as she is ‘caring’. The player can hire any one of the 1000+ NPCs in Albion. Earlier in the demo, the player gave Jack the Beggar 200 gold, and in return, the player received a region-wide reputation boost, as well as a higher relationship with Jack. Because of their kind deeds, Jack will agree to work at The Silver Trough.

Fable Gameplay Demo Build an Extraordinary Life 12 34 screenshot

Once players have set up their business, they can interact with their employees while they’re hard at work, and can develop their relationships further. Keeping wages steady is a good way to keep workers happy and content.
Business income can be collected from the income chest, available at each property. There is a maximum a chest can hold, so be sure to check back once in a while to maximise profits!

In-Depth Character Customisation

Across Albion, the player will have a choice of a variety of establishments in which they can update their appearance, such as tailors, tattooists, and hairdressers, and as aforementioned, these businesses can all be owned by the player. There are over 120 different shops in Albion that players can choose from, each with their own unique stock and styles.

In the tailor shop, the player encounters Rhiannon, who dislikes the player due to their ‘earlier ‘Rich’ and ‘Entrepreneur’ reputations as a result of them buying the pub. Because of Rhiannon’s distaste for the player, she has increased the prices by 80%, showcasing just how much impact the cause-and-effect system has.

Home Ownership

Any house can be purchased in Albion, and also all of them at the same time if the player has the money. It’s not just the player who can live in these homes, but NPCs too. Tenants can be chosen for bonus income if you want to play Fable as a landlord simulator. From the map, players can manage individual tenants and offer housing to those they have met. The rent can also be adjusted, which will have an effect on their relationship with you and whether or not they can continue living there. If you’re feeling particularly charitable, you can make the rent completely free!

Want the house to yourself? Evict the tenants and receive the ‘Heartless’ reputation, or give them some money to pay them to leave. The income chests and wardrobe will be available at any owned property, saving time visiting each business or tailor shop.

Jobs and Professions

To earn more gold, players can pick up various jobs around Albion. Jobs are playable and interactive, with minigames for each, allowing for a completely immersive experience. In return for good work, the player will receive multipliers on their wage, and continuing the shift will further build this multiplier.

Relationships and Romance

The players’ relationships with the citizens of Albion can have consequences both large and small, so it’s best to stay on their good side. Every single NPC in Albion is eligible to have a relationship with the player, and the status of each can be viewed in the Property and People screen on the world map.

Towards the beginning of the demo, the player meets Megan the Merchant, a shop owner in the village. When flirting with NPCs, they may have prerequisites for further romance. Megan is looking for someone with the ‘Entrepreneur’ reputation, who wears fancy clothes, and has a home. With an established business venture, a trip to the tailors, and a home of their own, the player is now just the person Megan is looking for.

Once the player has fulfilled the requirements for a date, they can choose any item to give to them. Depending on what the player chooses to gift, the NPC will have different reactions, and it can also affect the outcome of the following date. Probably best to just give them flowers!

If the date is successful, the player can ask their chosen NPC if they want to make the relationship official. That’s not the end of things; players can also get married, move in with them, and even start a family together. All further steps in a relationship come with their own set of goals to complete. Reputation must be kept in good standing, or it may lead to autonomous breakups and even divorce. If the player makes heartless or evil choices, that may not be the end of it, though. Some NPCs may even like you for your evil deeds!

Crime and Bounties

An easy route to having a village, town, or region dislike the player is by committing crimes. After a crime is committed and the player makes their escape, a bounty will be placed on their head. These bounties can be paid off by visiting the town crier or paying a reduced fine if they spend long enough out of town. Committing crimes such as murder will land the player with the ‘Killer’ reputation, and even once a bounty is paid off, citizens won’t forget the player’s misdeeds. Players will have to work to bring their reputation up to good standing.


Fable Release Information

Fable is due to be released on February 23rd for Xbox Series X/S, PlayStation 5, and PC. You can watch the latest trailer below!


Fable Content on Sims Community?

While not a franchise we have covered before, Fable is shaping up to be the latest AAA life sim release. Would you like to see more Fable content on Sims Community? Perhaps some guides, once the game is released? Take our poll below and let us know!

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Are you excited for the Life Sim gameplay in Fable? Let us know in the comments below, and make sure to stay tuned to Sims Community for all the latest on Life Sim Games!

New Paralives Patch Coming Next Week!

After only five days of relative silence, the Paralives Studio Team is cooking up the next round of bug fixes for the next June Patch, now expected just next week! From fixing issues with babies and toddlers (Feeling a bit of déjà vu here…) to the infamous “Reimporting Assets” bug that has recently plagued the game, read on for their plans and intended fixes!

Next Paralives Patch Coming Next Week!

Posting from the Paralives Official X account on June 11th 2026, the team writes…

paralives patch

Known Issues: Saving + Town

  • Stuck on “Reimporting assets” screen when launching the game with mods activated
    • We are working on a fix.
    • See the troubleshooting Steam post in the description.
  • The town has no buildings when loading a save file
    • See the troubleshooting post linked in the description.
  • Objects can sometimes be seen floating in the air around town.
    • Try to reload the save file or switch to a different household.
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Known Issues: Miscellaneous

  • Can’t change outfit or see outfits.
    • We are working on a fix.
  • Issues with babies and toddlers.
    • We are working on various bug fixes around these issues, please stay tuned.

More issues are known and being looked into. Read our previous Known Issues post and 0.1.3 Patch Notes for more info. Thank you!

Temporary Fixes & Troubleshooting

If you’re running into issues like the “reimporting assets” forever loading screen or any other save or game launching issues, make sure to check out the Steam Topic from the team to troubleshoot startup, loading, and save issues!


Have you run into any of these bugs, or are there others you’re hoping to see addressed soon? Comment below, and make sure to report them to the Paralives Team using the in-game bug report tool! Follow The Sims Community for all your Life Simulation games news all in one place!