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The Sims 4 Laundry Day: Official Livestream announced for January 12th

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The Sims Team has confirmed to us that they’ll be hosting an official Twitch Stream for The Sims 4 Laundry Day Stuff Pack on January 12th at 12:30PM PST / 9:30PM CET / 8:30PM BT.

We’ll be covering the stream right here on Sims Community. We’ll also provide written coverage about the pack, as well as a YouTube Livestream replay for those who miss the stream.

The Sims 4 Laundry Day: Official Livestream announced for January 12th

The Sims 4 Laundry Day Stuff: 61 Screens from the Trailer

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We’ve extracted 61 screens from The Sims 4 Laundry Day Stuff Pack trailer so you can spot all the little details in it. Click an image of your choice down below to enlarge it!

The Sims 4 Laundry Day Stuff: Official Trailer

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The Sims Team has released an official trailer for The Sims 4 Laundry Day Stuff Pack, which is releasing on January 16th, 2018. Check it out!

The Sims Blog: Clean Those Dirty Clothes with The Sims 4 Laundry Day Stuff!

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Via TheSims.com!

Do your Sims long for that moment of taking out nice, warm clothing fresh from the dryer? Soon they can with The Sims™4 Laundry Day Stuff Pack*, launching January 16, 2018 worldwide on PC / Mac.

This pack was made in collaboration with our amazing community who, by participating in six surveys over the course of six months, helped determine what was included from the theme to gameplay, and even the name. It has been an awesome journey to include all of you in this product, and we couldn’t be happier with the final result.

The Sims Blog: Clean Those Dirty Clothes with The Sims 4 Laundry Day Stuff!

In The Sims 4 Laundry Day Stuff Pack, your Sims will enjoy new gameplay focused on the most relaxing of chores: laundry. Sims will install sparkling new washing and drying machines to their homes, so they’re always wearing the best and brightest clothes. For Sims who prefer being out in the fresh air, they can also use a washtub to scrub stains to their hearts’ content, then hang dry on the clothesline to peacefully admire their hard work.

Don’t like doing laundry? No problem! Transform your Sims’ home into a more rustic abode with country-inspired decor that will make your Sims feel like they’re one with nature. Home items include wood tables, wicker furniture, colorful rugs, floral-filled baskets, and more!

Is your Sim craving some new down-to-earth additions to their wardrobe? Well, they’re in luck with all-new, country-themed attire adorned with beautiful floral patterns, plus some laid-back denim. Enjoy hassle-free hairstyles to complement a more relaxed and comfortable look.

We look forward to seeing what you create with The Sims 4 Laundry Day Stuff Pack when it releases on January 16, 2018, worldwide. If you haven’t already, be sure to follow us on TwitterInstagram, and Twitch, Like us on Facebook, and Subscribe to our YouTube channel.

 

Diary of a Sims 4 Build Contest : Part 3- The Exteriors

Hi, I’m Jason Sterling and recently I did an article outlining some of my favorite build contests on the Sims Forum. I decided to join the Build-n-Share (BnS) #85 contest for the Sims 4 ending on January 10th 2018 and chronicle my build for it here. As always, I hope you’re inspired by what you see and read but even more so I hope you’ll be encouraged to join up with a contest yourself in the future. The first three articles will follow my build. The final article will showcase all the entries from the contest. This third article in the series is about the exteriors.

There is a brief tutorial during this article and you will need the following cheats to follow it:

Press CTRL/SHIFT/C while in build mode. Then enter the cheat in the command box that appears in the upper left corner. Press CTRL/SHIFT/C to close the command box.

  • bb.IgnoreGamePlayUnlocksEntitlement (IGUE) Unlocks all items tied to in game advancement from the start
  • bb.ShowHiddenObjects (SHO) Displays all hidden objects for use in building such as ponds, dishes, bottles ect.
  • bb.MoveObjects (MOO) Allows the free movement of all build/buy items within the build and activates the height slider that raises objects up and down. Press the “ALT” key with the number “9” for up and “ALT” with the number “0” for going back down.
  • I will also be shrinking and enlarging objects using the “[” key to shrink objects and the “]” key for enlarging them.

I was able to quickly dispense with the exterior cladding of the structure. The bricks I applied at the start to mark the original walls seemed to make sense as a permanent solution. I paired those with the copper roof and was largely satisfied with the exterior of the main structure itself. I was still left with three areas of concern however with the remaining large lot.

  1. The Greenhouse
  2. The Pavilions
  3. The Annex

The Greenhouse:

  1.  I designed the greenhouse in the style of a folly. In this case a delicate, Neo-Palladian structure. I was pleasantly surprised how well the windows from Glamour Stuff outfitted the steampunk style.
  2. The interior as it is shown here is still a WIP. I plan to fill it with harvestables of mature size. I placed the radiators to keep the interior warm during the winter and the table is just a place for rest and contemplation. The small outlined portion of this picture shows an attempt at giving the carrot plant a more industrial look. I don’t love it and I doubt it will make the final cut. That’s okay. In nearly every build I have cases like this where I try something and ultimately reject it. It does function like a normal carrot plant though and is something I will consider for the future.
  3. The view from above highlights the Palladian nature of the structure and shows the use of the “dance floor” skylights. Honestly, I use the dance floors more for glass roofing than to actually dance on-lol.
  4. I love the lit orange finials (the Uncomfortable Magic Bean enlarged) topping the newel posts and the small flower bed fencing. However, it didn’t survive saving and re-downloading. It dropped to the ground instead of remaining in the air. That’s okay too. It’s part of trying something different using cheats. As well, I somewhat anticipated it due to the fact that a foundation is being used. Anything elevated, that is not over a foundation, will not maintain that position upon saving and re-download when a foundation is being used. Again,that’s okay. I always find it better to try and fail than to not try. The final stand alone shot, next, shows the re-worked fencing for this building.

Diary of a Sims 4 Build Contest : Part 3- The Exteriors

Diary of a Sims 4 Build Contest : Part 3- The Exteriors

Tutorial for Anchoring the Newel Posts with the Transparent Foundation:

In the end there was no saving the finials lining the top of the small flower bed fencing and I took the opportunity to change it completely by lining up the Saladin’s Chain object in a shrunken form with the Saladin’s Hammer object intersecting it as a finial detail. However, the orange finials could be saved on the newel posts. In order to anchor them I needed to create a foundation underneath them and then erase the foundation visually.

  1. I drew out a foundation covering the entire corner and linking the two post shown together using the “Fence for Window Shopping”.
  2. I then changed the cladding to the transparent “Foundation_EP03 Shell” found by activating the SHO cheat.
  3. It removes the sides of the foundation visually but leaves the image of sky on the ground. We can remove this by deleting the floor as shown.
  4. Once the floor is removed you can see the dirt flooring I had in place from the start. You can still see the sky graphic along the interior walls of the foundation but that it fully covered once I returned the original landscaping.

Diary of a Sims 4 Build Contest : Part 3- The Exteriors

The Pavilions:

  1. Overview shot.
  2. The large yard begged for a pool and pavilions for outdoor living. That’s somewhat outside the typical Victorian design but I created a couple of folly style buildings book-ending the pool with what I think of as a Victorian idea of an exotic, “oriental” style. This pavilion houses the hot tub or as my sim David thinks of it, “The Turkish Bath”.
  3.    The opposite building is outfitted as the “Coffee House”.
  4. To maintain the Victorian feel I eschewed a more modern pool furniture set up and instead did concrete park benches. The newel posts are both decorative and act as nighttime lighting. They are a simple build. The “Immacu-Light Pawn” is shrunken down, inserted into the Classic Bollard” and then elevated to create the ball light source on the top. You can see the same thing on the roofs of both the pavilions as well. The black and gold tie into the inspiration piece. The gold gives the appearance of gilding during the day. Unfortunately, they too fail to stay elevated when saved and re-downloaded. The stand alone shot shows much the same solution here as I used for the fencing around the greenhouse.

Diary of a Sims 4 Build Contest : Part 3- The Exteriors

You can see where I used the same fencing and sequence as above to create a foundation. The “Pawns” are now anchored to the foundation and will not fall during saving and re-download. I very much like this solution for this build. The new fencing visually ties in well with the overall theme and the objects I really wanted to work, do work.

Diary of a Sims 4 Build Contest : Part 3- The Exteriors

The Church:

  1.  From the start I was struck with how the Annex resembles a church with it’s long narrow form and bayed front.
  2. I settled on using the space as a meeting house for my club of inventors and forward thinkers, The Futurists. The more I considered it the more I felt like emphasizing the churchesque nature of it to create a Chapel of Science.
  3. To that end I added the leaded, stained glass windows and created a form of modern steeple on the front.
  4. I can’t add additional windows during the contest but afterward I will add further windows along the side of the building to suggest a church to an even greater extent.

Diary of a Sims 4 Build Contest : Part 3- The ExteriorsAnd that is it. My build is essentially finished. I only need to take around three hundred pictures (lol) and fill out the form on the Sims Forum! Tomorrow look for an article showcasing all the other entrants in this contest and a final article in the near future announcing the winners.

Thanks for reading! I hope you enjoyed this article. Please use it and your imagination for inspiration in your builds. You can see me on Twitch Channel: https://www.twitch.tv/jasonanthonysterling and Follow along on Twitter: @JasonSterling70

8 tips for playing The Sims 4 Dine Out

The Sims 4 Dine Out Game Pack is now finally available on multiple platforms including PC, Xbox One and PS4. If you’re stuck or looking for fresh new gameplay ideas for this Game Pack then we have some good news for you!

Here are 8 tips for playing The Sims 4 Dine Out Game Pack:

1) Start Simple

If you’re planning to run a busy restaurant then huge households just ain’t gonna do it. If you’re doing a fresh start then we recommend that you start slowly with one or two Sims in your Household. Focus later on expanding your household and work on their personality and career later – after you’ve reached 5 stars.

8 tips for playing The Sims 4 Dine Out

2) Start out Small

No one likes being swamped with responsibilities all of the sudden. Owning a restaurant means growing and nurturing it gradually. If your Household is full of Simoleons we recommend that you still start out by purchasing a small restaurant as training your household and your restaurant staff to run a successful business may take a few Sim days.

8 tips for playing The Sims 4 Dine Out

3) Build it yourself!

There’s nothing better than building an entire restaurant all by yourself! You don’t have to be an expert in building nor do you need some sense of styling interiors and exteriors – the process itself of creating a new restaurant is so much fun.

4) Pre-Made Restaurant Lots are your Friends

Not too keen on building an entirely new restaurant? Don’t worry! The pre-made Restaurant Lots created by Maxis is all that you need. As you progress make sure you add more unique finishing touches to your restaurant to make it stand out.

8 tips for playing The Sims 4 Dine Out

5) Create your own Menu

Personalizing your restaurant also means giving it a certain theme. You can modify your restaurant’s entire menu in the Restaurant Management settings where you can change which Drinks, Appetizers, Main Courses and Desserts will be served. You can add plenty of recipes – including the ones that have been added in Packs before and after the release of Dine Out.

8 tips for playing The Sims 4 Dine Out

6) Give your Restaurant an overall Theme

Try to blend in your Restaurant with the rest of the neighborhood. Creating fish-themed restaurants down at the Spice Market in San Myshuno is a perfect blend. Adding unique gameplay objects and mixing and matching stuff from other Expansion, Game and Stuff Packs is also a good idea.

Fishy Joe’s Restaurant by LouCvz

8 tips for playing The Sims 4 Dine Out

7) Be observant!

Sometimes your staff just isn’t enough. As a restaurant owner it’s a good thing to check up on your customers every now and then. It’s also very good for getting your positive restaurant ratings faster!

8 tips for playing The Sims 4 Dine Out

8) Treat your Staff

Your restaurant staff is the biggest backbone of your business. Checking up on them and their skills regularly is a good thing to do if you want to achieve greatness. Paying for their training to increase their skills is a good shortcut towards success, but praising them and seeing how they’re doing every now and then is a better way towards good relations with your staff and your restaurant’s success.

8 tips for playing The Sims 4 Dine Out

The Sims 4 Dine Out is now available on Xbox One and PS4

The Sims 4 Dine Out Game Pack is now finally available on Xbox One and PS4! Like all Game Packs this pack can be bought for $19.99 on sites listed down below:

For more information + a list of all the useful articles and tutorials for this pack check out this post!

The Sims 4 Dine Out is now available on Xbox One and PS4

Diary of a Sims 4 Build Contest : Part 2- The Interiors

Hi, I’m Jason Sterling and recently I did an article outlining some of my favorite build contests on the Sims Forum. I decided to join the Build-n-Share (BnS) #85 contest for the Sims 4 ending on January 10th 2018 and chronicle my build for it here. As always, I hope you’re inspired by what you see and read but even more so I hope you’ll be encouraged to join up with a contest yourself in the future. The first three articles will follow my build. The final article will showcase all the entries from the contest. This second article in the series is about the interiors.

The Kitchen:

My power plant is in the kitchen so I finished it before looking at the rest of the house. I need to tackle the tricky annex part of the floor plan and that’s next. I also needed to test most everything in the room starting with the harvestables first. Which is my first, second and third advice- Test. I test constantly and there are still mistakes from time to time.

The Details:

  1. I always have fun with kitchens in a steampunk theme. First, I outfitted the stove with additional pipes. Then, I placed a vent hood on the floor and turned it backward to act as a new oven door. Following that, I aligned the shrunken “Large Energy Emitting Transistor” to give the look of an open, retrofitted control system on the side of the stove.
  2. The Kitchen Control System (the computer) is a very good example of thinking “something needs to be done” in order to give an object a suitable look in the overall theme. Then, wrestling with the various options for hours and finally still not really being satisfied with the result- lol. There’s still time to change it.
  3. What I have always disliked about the “Cupcake Factory” is it’s as big as a house. We can shrink it down now but the pastries appear elevated in the air. To help hide this I constructed a new shelf out of bar counters elevated against the wall. Now, the baked goods materialize there instead. I like this solution and I think the cupcake machine is too steampunk to not use in some fashion.
  4. The refrigerator has a antique air about it. So, I just fitted it with shrunken, stacked radiators from the Vampires pack to effectively suggest cooling coils on the side run by the same “energy emitter” as on the stove. I tucked in a canister of “Eco-Freon” (that’s why the canister is green-lol) as well. You can see my sim testing the device.

Diary of a Sims 4 Build Contest : Part 2- The Interiors

The Futurists Club (The Annex Space on the floor plan):

The Annex space was my biggest question in regard to the floor plan. It has a separate entrance and it must contain a bedroom. I had several ideas like a “Granny Flat” or an “Income Generating Unit”. I wanted my inspiration item, the coffee pot (it’s really a tea pot but it looks like a coffee pot)  to figure in it directly. So, I REALLY considered a home business. I thought of creating a neighborhood coffee shop with maybe a ground coffee by mail type of business combined in it. My end result is a good example of the flow of thought reaching a destination. If you have several ideas think about them all and how they can work together. If you don’t have an immediate conclusion then walk away and think about it. Or better, just start building one of your ideas at random and see how it evolves.

The Details:

  1. You can see a kitchen and bath in the original floor plan of the annex below. Along with the existing walls, doors and windows these too must be kept in place and the space must have a bedroom. The bedroom requirement was part of the reason why I drifted away from the “home business” idea wherein the main space would have been the cafe. In this plan I would have incorporated the yard sale tables from City Living so that the use would really generate income for the family in some fashion. I thought perhaps the bedroom could be used as an apprentice quarters but all that didn’t ring quite right with me.
  2. I read an article some time ago that theorized the European import of coffee helped kick start the political/industrial changes during the early industrial era. The idea being that gentlemen sat around in coffee shops under the stimulation of caffine and debated and created new ideas for society. That’s a basic paraphrasing of the concept but it’s always stuck with me and provided the inspiration of an inventor’s club that I ultimately called The Futurists Club. Here they gather to demonstrate their latest developments, drink coffee/debate and listen to guest lecturers arriving with new ideas from other parts. The kitchen included the expresso set up and I have redesigned the single use bathroom into a multi use.
  3. The new idea helped alleviate my concerns regarding the bedroom. It is now an overnight guestroom for traveling lecturers and king’s of science. I created a new bath/closet in the small empty room next to it.

Diary of a Sims 4 Build Contest : Part 2- The Interiors

4 FloorThe Nursery:

I decided to create and add an additional sim to David’s household. If you’re like me you can feel a certain attachment to any sim you take a hand in creating. For David’s son, David Jr. I tried to think of how I’d design a nursery if the constraints of the real world were not present… and if I were a genius scientist that can whip up solutions out of thin air- lol.

The Details:

  1. From the start I wanted the feel of fairy tale whimsy for my sim, David’s, son David Jr. I created jeweled columns and used jewel tones elsewhere to set that mood. This is a nursery in the Victorian sense with a place for eating, bathing and sleeping all contained within.
  2. Naturally it also includes a place to play. I’ve written before about creating a fictional backstory for your sims when designing a space for them to help guide the design. In this case David Jr. loves butterflies so there’s a “Winter Butterfly Garden” in the window by his toy box. Like most toddlers he follows his parents example. As such, there’s a table and seating in the middle of the room where he can drink hot chocolate and debate Bunny on the finer points of toddler life. The screen in the background is Custom Content (CC). I like it because of the fantastical nature of the scene. It’s actually Pokemon. I never upload a build with “CC” but you can see here how I’ll sometimes create a build with an eye toward how I will use it but then swap out certain items with in game objects before upload. So far in this build this is the only instance.
  3. The screen hides the bathing area  for privacy and the bath related items can be removed as the child ages.
  4. The universe within reach.

Diary of a Sims 4 Build Contest : Part 2- The Interiors

Diary of a Sims 4 Build Contest : Part 2- The Interiors

Much of the Rest:

The house is a large space. There are four bedrooms and three and a half baths to start, along with a large kitchen and entry hall, living, dining, library and the Annex. I’ve sampled some of the other rooms below. The object I chose for inspiration is black with gold accents. So, I decided to keep the decor darker- blacks and gold with white as an accent to raise the mood and tie in the windows and doors which really only worked in white.

The Details:

  1. The dining room. Here you can see that although the house is made of brick that’s often left exposed other wall treatments have been installed over time. In this way a home’s walls tell it’s history.
  2. In my opinion steampunk and independent inventors go hand and hand. This is the at home laboratory. It illustrates the passage of time being marked by the walls well. The room started as brick, then was paneled in wood with red wallpaper. The paneling was removed in the area around the refrigerator. I tend to play the Sims as a story working itself out in my head. So, in my imagination I see a small accidental fire in the past in that corner of the room. In the other corner the walls were at some point tiled over in green. Again, I would tell the story that it was a safety measure when the equipment there was installed.
  3. The guest bedroom takes a lighter tone to offset the ancient, heavy, four poster bed. In centuries past beds were often lifted far off the floor to the extent that steps were needed to enter them. I wanted to replicate that here.
  4. This last room is for the nanny. It’s only decorated with what she brought with her. The objects on the walls here and on the table indicate her interest in engineering. She is a novice scientist and has taken the job of nanny as a means of meeting David and hopefully impressing him with her work and thereby being offered an apprenticeship in his workshop.

Diary of a Sims 4 Build Contest : Part 2- The Interiors

Thanks for reading! I hope you enjoyed this article. Please use it and your imagination for inspiration in your builds. You can see me on Twitch Channel: https://www.twitch.tv/jasonanthonysterling and Follow along on Twitter: @JasonSterling70

Diary of a Sims 4 Build Contest : The Start

Hi, I’m Jason Sterling and recently I did an article outlining some of my favorite build contests on the Sims Forum. I decided to join the Build-n-Share (BnS) #85 contest for the Sims 4 ending on January 10th 2018 and chronicle my build for it here. As always, I hope you’re inspired by what you see and read but even more so I hope you’ll be encouraged to join up with a contest yourself in the future. The first three articles will follow my build. The final article will showcase all the entries from the contest.

This is a departure from the BnS standard contest outline. You have a preformed shell, no background story/theme and no budget. There are rules – see below. In addition, you must chose one object, from four included objects, to use as inspiration for your build. BnS only does this four times a year- with the seasons. The link to the contest page on the Sims Forum is here: BnS #85 Contest for the Sims 4  Let’s go!

The Rules

  • You must build on the on Twin Oracle Point in Newcrest

 

  • You MAY NOT
  • Change any exterior/interior walls, all exterior/interior walls must stay as they are.
  • You can add walls, fences and half walls inside the building but the house must have at least 4 bedrooms and 3.5 bathrooms. (The annex, the area self contained to the right of the house must have 1 bedroom and 1 full bath.)
  • Move any doors and/or windows. All doors and windows must stay in the same place.
  • Repurpose any room that has furniture within it. All bathrooms and kitchens must stay where they are.
  • Add any basement to the build.
  • Add or extend any stairs.
  • Get rid of the chimney. It has to stay in place. You may change the style but there has to be a chimney above the fireplace.
  • Change the roof shape BUT you MAY change the texture and color, the pitch, add trim, adjust the curvature, ect.

 

  • You MAY
  • Change the style of any door or window. I.E. if a wall section of two tiles has two single tile windows you may change these windows for one two tile window.
  • Change the wall treatments internally and externally.
  • Remove and/or change any external fencing and/or columns.
  • Change the fireplace to any other two tile fireplace.
  • Add a foundation to the exterior of the build.
  • Add structural elements for landscaping purposes. I.E. Greenhouse, gazebo or a carport- No Garages. These elements cannot be attached to the main house.

 

  • THERE IS NO BUDGET!
  • The theme is completely up to you. It does not have to be winter themed- however, your house should reflect your inspirational objects.

You do not need any game packs to compete. The beginning house was built with only base game elements.

First Steps:

  1. This is what I’m starting with. A pre-built empty shell. It’s vaguely Victorian with a wrap around porch and multiple roof lines.
  2. The rules state that you have to chose one of the four objects shown and that your build must utilize it as inspiration and theme. I chose the coffee pot. (RAW Antique Teapot from the Base Game) It appears to be both Victorian and industrial suggesting a steampunk theme.
  3. I have to keep the placement of the original walls, doors and windows. (I can change the style.) So, the first thing I do is change all the original walls to a specific covering. I chose brick. In this way I’ll stop and check whenever I go to demolish a brick wall.
  4. Then I pick a rich- and handsome (lol) -sim to live in the house for play testing as I build. I keep a separate save file for contests where I can shuffle sims around easily and cheat them huge fortunes for building with. I’ll most likely add additional people to the house as time progresses but for now he’ll do.

Diary of a Sims 4 Build Contest : The Start

Jumping Right In:

When starting a new contest I want TO BUILD right off the bat. Especially when an idea suggests itself to me so quickly. With steampunk I’m usually drawn to the idea of an experimental power source centered on a fantastical element.

Diary of a Sims 4 Build Contest : The Start

Following is a brief tutorial for building the “transformers” in the picture. You will need cheats to build it. Press CTRL/SHIFT/C while in build mode. Then enter the cheat in the command box that appears in the upper left corner. Press CTRL/SHIFT/C to close the command box.

  • bb.IgnoreGamePlayUnlocksEntitlement (IGUE) Unlocks all items tied to in game advancement from the start
  • bb.ShowHiddenObjects (SHO) Displays all hidden objects for use in building such as ponds, dishes, bottles ect.
  • bb.MoveObjects (MOO) Allows the free movement of all build/buy items within the build and activates the height slider that raises objects up and down. Press the “ALT” key with the number “9” for up and “ALT” with the number “0” for going back down.
  • I will also be shrinking and enlarging objects using the “[” key to shrink objects and the “]” key for enlarging them.

Tutorial:

  1. The objects I used- (1) Holder Upper Pillar from Get Together (2) Illuminating Pillar from City Living (3) Mega Pump Filtrator 2-X8 from Get to Work shrunken 3 times (4) Let There Be Light! Laser Show from the Base Game (5) Stoney Goodness Slab from Spa Day (Anytime you don’t have an objects listed try using something different. Your inspiration will provide the best builds.)
  2. Slide the “Illuminating Pillar” and the “Mega Pump” directly into the “Holder Upper Pillar”.
  3. The “Laser Show” lighting effects provide the illusion of barely contained electrical current swirling around the casing. One of these is inserted into the “Holder Upper Pillar” at the bottom, one in the middle and one at the top.
  4. Place the “Slabs” at the bottom and the top of the “Pillars”. They are decorative and disguise the stutter caused by merging the columns.

Diary of a Sims 4 Build Contest : The StartSo, I have an inspiration and even a start. I’ve jumped right in with both feet and I recommend the same for anyone starting a build contest or challenge. Just do what comes to you first. You can change it later and I most likely will but in the meantime just get started. Tomorrow on January the 8th I’ll tackle the floor plan and interior. I’ll follow the day after that on January the 9th with the exteriors and finally an article on the 10th showcasing the entries from other simmer in the contest Please check back to see the progress. Until then a quick clock to remind me:

Diary of a Sims 4 Build Contest : The Start

Thanks for reading! I hope you enjoyed this article. Please use it and your imagination for inspiration in your builds. You can see me on Twitch Channel: https://www.twitch.tv/jasonanthonysterling and Follow along on Twitter: @JasonSterling70

The Sims 4’s Sixth Game Pack definitely has relations to Adventures

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The Sims Team’s quarterly teaser for The Sims 4 PC content revealed the sixth Game Pack for The Sims 4. Although it doesn’t mention anything specifically nor does it confirm the overall theme of this pack, we can now definitely say that it has some relations to adventures after this tweet by SimGuruJessica:

Down below you can check out the screens showing the Game Pack icon + first footage shown:

For more information about this Game Pack stay tuned to our Game Pack 6 News Category!

Everything we know so far that’s coming out for The Sims this year

We’re a week into 2018 and The Sims Team already has some big plans for The Sims Franchise. We got a first look into The Sims 4’s first quarter for this year and EA is hopeful to release The Sims Mobile this Spring with The Sims 4 Console expanding it’s catalogue of Expansion Packs, Game Packs and Stuff Packs.

Here’s everything that’s coming out for The Sims this year so far:

The Sims 4 Laundry Day Stuff Pack

This is going to be the first pack released for The Sims 4 on PC in 2018. Although we’ve been in the loop about this pack since April 2017, The Sims Team has made it official a few days ago that this Stuff Pack will be available this Winter (from January to March). Because they also have a Game Pack planned for this Winter as well we can expect the release of Laundry Day Stuff Pack some time in January / February.

We already have plenty of information about The Sims 4 Laundry Day that you can catch up HERE!

Everything we know so far that’s coming out for The Sims this year

The Sims 4 Game Pack 6

The Sims 4 is getting its sixth Game Pack this Winter. Although we don’t know much about it, we did get a special preview in the latest quarterly teaser, hinting that the Game Pack could revolve around adventure-themed gameplay.

Considering that Game Packs are usually announced 2-3 weeks before their release, The Sims 4 Game Pack 6 could come out some time in February / March.

Everything we know so far that’s coming out for The Sims this year

The Sims 4 Console Packs

The Sims Team and the folks at Blind Squirrel are hard at porting all the packs from The Sims 4 for PC to The Sims 4 for Xbox One and PS4. With some of the packs already available on The Sims 4 Console we can expect The Sims 4’s entire catalogue ported over to The Sims 4 Console this year.

The Sims 4 Dine Out Game Pack is the next pack coming to Xbox One and PS4 – with the release date set to January 9th.

Everything we know so far that’s coming out for The Sims this year

The Sims Mobile

The Sims Mobile still hasn’t received it’s full, worldwide release ever since its soft launch in May 2017. The game is currently available in Brazil, Spain, Ireland and Australia.

This mobile game received plenty of changes in the last few months. However, it’s starting to feel like the game is close to completion. The development of mobile apps is very different from PC game development which is one of the main reasons why we found out about it so early.

EA is feeling confident to release The Sims Mobile worldwide this Spring.

Everything we know so far that’s coming out for The Sims this year


What are you hoping to see for The Sims this year? Let us know in the comments!

The Sims 4 Laundry Day: New Hairstyles Preview

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SimGuruGraham has shared new behind-the-scenes information for the new hairstyles that will arrive with The Sims 4 Laundry Day Stuff Pack this winter.

Hey everyone, it’s time for a look at the new hairstyles coming in Laundry Day Stuff, as well as sharing info about our process of selecting and creating hairstyles.

Similar to the clothing and objects that you selected via votes earlier in this project, hairstyles are something that we create concept art of here in our studio, which is then handed off to external partners for creation of the final asset. If you’d like to learn more about that specific process, I’d recommend this post which details our workflow for objects. Some of you have asked why hairstyles weren’t part of the votes that took place. Ultimately, there were two reasons why they weren’t included in the voting process…

First, it’s important to note that hairstyles are typically the most time consuming assets that we work with external partners to create. The process starts with gathering photo reference of different people wearing the hairstyle that we’re creating, so that we have a variety of examples of what that hairstyle can look like. From there our artists will draw their own interpretation of the hairstyle superimposed over a bald Sim. They create two versions of these drawings – one which is opaque, which demonstrates what the final material should look like, and the other which is transparent, so that the modeler has a clear example of the shape and volume of the hairstyle in comparison to the position of the Sim’s head. Throughout this time, revisions are made based on feedback shared by our art director. While this process isn’t all that different from other assets, the amount of detail in each hairstyle means that these assets simply take longer to create than objects and clothing. This ends up impacting our development schedule; we tend to lock in our hair selections prior to the objects and clothing, so that our artists and external partners have more time to work on them. Looking back at the votes we held for this project, not only did that mean that we couldn’t wait to include these alongside the objects/clothing vote, but we didn’t even have enough spare time to hold a separate hairstyle vote. Essentially, the moment we had the results of our art style vote, we had to immediately start working on the hairstyles. This was the one hurdle in this project where we couldn’t figure out a way to include a hairstyle vote without delaying the milestones in our development schedule.

Here’s a look at some of the feedback that was shared for the Laundry Day hairstyles. Here you see the hairstyles earlier in the process, where the drawings are a bit rougher, and adjustments are still being made. Try spotting the differences between these and the final images down below

The second reason we didn’t vote on hairstyles centers around a philosophical question of what we were trying to accomplish with this project. All of the votes you participated in for this project were intended to mimic the same development process that we follow internally. Each vote was based on the group discussions we have to select assets or features for a pack. But when it comes to hairstyles, they’re typically selected by the pack’s Art Director without a lot of outside input. Our art directors have collected a treasure trove of reference material of various hairstyles that we could include in the game someday, and with each pack that comes along they choose a few from this collection they’ve amassed. This allowed them to make decisions immediately following the art style vote, and already have ideas in place that they could act upon. Because selecting hair styles isn’t really a thing we make consensus decisions about, it made less sense to hold a vote for it, so as to more accurately represent our development process.

With all that said, here are the final concept drawings we shared with our external partners so that these hairstyles could come to life in-game. You’ll note the opaque and transparent views that I mentioned earlier, as well as the color variants for one of the hairstyles. To see how they actually turned out in-game, stay tuned for Laundry Day’s full reveal… in the meantime, you can get a sneak peak of how they look in this season’s quarterly teaser!

The Sims 4 Laundry Day: New Hairstyles Preview

The Sims 4 Laundry Day: New Hairstyles Preview

The Sims 4 Laundry Day: New Hairstyles Preview

CONFIRMED: The Sims 4 Dine Out is coming to consoles January 9th

TheSims.com has officially confirmed that The Sims 4 Dine Out Game Pack will be making its way to Xbox One and PS4 on January 9th!

Craving something. . . more? We hope you have a big appetite because we’re announcing The Sims™ 4 Dine Out Game Pack*, coming to Xbox One and PlayStation 4 January 9, 2018 !

CONFIRMED: The Sims 4 Dine Out is coming to consoles January 9th

In The Sims 4 Dine Out, date nights will get more exciting for your Foodie Sims as they enjoy a slew of new experiences including new experimental food. Volcano Pasta or Jungle Moss Egg with Lavender Wisps, anyone? But the food isn’t the only important thing at a restaurant. There’s also the atmosphere and the staff, clumsy waiters and all.

CONFIRMED: The Sims 4 Dine Out is coming to consoles January 9th

Your more entrepreneurial Sims can jump out of the fire of their normal day-to-day job and into the frying pan of the kitchen. We make no excuses for our metaphors! You can build, own, and run a restaurant themed to whatever your heart (or stomach) desires, making it as unique as your Sim.

Hungry for more? Don’t worry, you won’t need to wait long to dig in – The Sims 4 Dine Out Game Pack will be released on January 9, 2018!

The Sims 4: Game Pack 6 + Laundry Day HQ Icons

@Herr_Sims has recreated icons for the two upcoming packs which have been teased in the latest quarterly teaser for The Sims 4 on PC. If you’re a creator these are perfect for video thumbnails and featured images!

To download them, simply click on a desired icon and select the ”Download” button on the bottom left corner.